Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 17:51:50 Player: Olafz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (151) 755 Value Destroyed (5754) 5754 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2375) 2375 TOTAL SCORE: 12044 Bonus ------- High Alert Combat Kills 768 Follower Combat Kills 242 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -35 Cogmind --------- Core Integrity 0/700 Matter 14/300 Energy 93/100 System Corruption 8% Temperature Cool (24) Movement Core (550) Ox10 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Targeting Computer > --- WEAPON (3) ------- Autogun Flak Gun Mini Assault Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Large Storage Unit Compact Matter Pod (0) Relay Coupler [Specialist] (23) Relay Coupler [Hunter] (13) Gauss Cannon Mini Assault Cannon Faulty Precision Grenade Launcher Precision Grenade Launcher Improved Datajack Makeshift Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Target Analyzer Improved Medium Armor Plating Hardlight Generator High-powered Tractor Beam > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Large Storage Unit Compact Matter Pod Relay Coupler [Specialist] Relay Coupler [Hunter] Autogun Flak Gun Mini Assault Cannon Precision Grenade Launcher Improved Datajack Makeshift Hammer [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Slots Evolved 6 | . . . 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . . 2 . . 2 . Weapon 1 | . . . 1 . . . . . Parts Attached 133 | 6 3 6 20 20 1 31 41 5 Power 19 | 1 . 3 3 2 . 4 6 . Engine 13 | 1 . 3 3 2 . 2 2 . Core 6 | . . . . . . 2 4 . Reactor . | . . . . . . . . . Propulsion 39 | 2 . . 9 6 . 9 11 2 Treads 39 | 2 . . 9 6 . 9 11 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 2 1 1 8 . 3 10 . Device 8 | . . . . 3 . 1 4 . Storage 4 | 1 1 1 . 1 . . . . Processor 3 | . . . . 1 . 1 1 . Hackware 1 | . . . . . . 1 . . Protection 10 | . 1 . 1 3 . . 5 . Artifact . | . . . . . . . . . Weapon 49 | 2 1 2 7 4 1 15 14 3 Energy Gun 2 | 1 . . . . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 35 | 1 . 2 6 4 1 9 9 3 Ballistic Cannon 5 | . 1 . . . . . 4 . Launcher 4 | . . . 1 . . 2 1 . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . 3 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 1 . Parts Lost 49 | . . 1 4 4 1 16 12 11 Power 8 | . . 1 1 1 . 3 1 1 Propulsion 18 | . . . 2 1 . 6 4 5 Utility 7 | . . . . 1 . . 3 3 Weapon 16 | . . . 1 1 1 7 4 2 Highest Loss Streak 11 | . . 1 2 4 1 6 8 11 To Critical Strikes 2 | . . . . . . . 2 . Average Slot Usage (%) 94 | . 87 100 96 92 98 95 94 86 Engine 7 | . 14 14 10 8 9 3 2 5 Core 1 | . . . . . . 5 4 . Treads 26 | . 28 28 31 27 27 26 20 18 Device 3 | . . . . 2 9 4 8 11 Storage 9 | . 14 14 11 9 9 9 7 7 Processor 8 | . . . . 8 9 13 18 14 Hackware 2 | . . . . . . 8 3 . Protection 7 | . 2 14 11 9 9 . 6 5 Ballistic Gun 21 | . 14 14 28 27 25 20 16 13 Ballistic Cannon 3 | . 4 14 2 . . . 4 7 Peak Build Rating 43 | 6 7 9 17 30 28 27 43 43 Average Rating 22 | 4 6 8 14 25 27 23 34 36 On Entrance 17 | . 6 7 9 17 28 26 24 43 Naked Turns . | . . . . . . . . . Heaviest Build 71 | 14 24 51 64 71 43 41 54 53 Greatest Support 68 | 40 40 40 60 62 62 62 68 68 Greatest Overweight (x) 15 | . . 1 1 1 . . 15 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 15 15 15 15 Average Capacity 16 | 6 9 17 20 19 15 15 15 15 Most Carried 20 | 3 8 18 20 20 15 15 15 15 Average Carried 15 | 1 5 13 19 19 14 13 13 14 Final Capacity 20 | 8 10 20 20 15 15 15 15 15 Final Carried 20 | 3 8 17 20 15 14 15 15 12 Class Distribution -------------------- 29% | Scavenger-Tank 27% | Scavenger-Gunner 23% | Mutant 9% | Scavenger-Mutant 5% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Matter Collected 4683 | 210 74 411 897 706 43 710 1174 458 Remotely 750 | . . . . . . . 431 319 Salvage Created 5274 | . 68 330 1101 1098 59 1154 947 517 Parts 318 | . 5 34 78 57 1 65 55 23 Haulers Intercepted 7 | . 1 . 1 1 . . 4 . Recyclers Shooed 2 | . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Combat Hostiles Destroyed 127 | . . 16 23 20 1 29 22 16 Guns 94 | . . 10 18 20 1 21 16 8 Cannons 25 | . . 6 5 . . . 6 8 AOE 8 | . . . . . . 8 . . Classes Destroyed 12 | . 2 3 4 1 . . 2 . Worker 8 | . . 4 2 2 . . . . Builder 2 | . . . 2 . . . . . Tunneler 1 | . . . . . . . 1 . Hauler 7 | . 1 . 1 1 . . 4 . Watcher 6 | . 1 . 2 2 . . 1 . Swarmer 33 | . . 14 3 4 . 6 3 3 Grunt 62 | . . 2 10 10 . 17 12 11 Brawler 3 | . . . 1 . . . 2 . Duelist 5 | . . . 2 1 . . 2 . Sentry 18 | . . . 7 4 1 5 1 . Hunter 3 | . . . . 1 . 1 . 1 Programmer 3 | . . . . . . . 2 1 Best Kill Streak 11 | . 1 5 3 11 1 11 6 6 Combat Bots Only 11 | . . 3 3 10 1 11 5 6 Max Kills in Single Turn 3 | . 1 2 2 2 1 3 2 1 Gunslinging 1 | . . . . . . . 1 . Exploded 3 | . . . . . . 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Hostile Shots Fired 882 | . . 76 123 179 7 182 202 113 Missed 227 | . . 17 37 50 3 44 62 14 Damage Taken 9874 | . . 576 1134 1871 80 2276 2513 1424 Core 1461 | . . 88 160 116 . 395 355 347 Absorbed by Shields 292 | . . . . . . . 88 204 Redirected to Shielding 31 | . . 17 14 . . . . . Regen/Repaired (Parts) 122 | . . . . . . . 122 . Core Remaining (%) 57 | 100 . 64 60 . . 7 . . Volleys Fired 437 | . 8 35 87 62 6 114 72 53 Largest 3 | . 2 2 3 3 3 3 3 3 Hottest 115 | . 60 55 79 69 66 113 115 99 Shots Fired 1090 | . 16 69 246 186 18 246 198 111 Gun 922 | . 9 34 216 186 18 241 139 79 Cannon 156 | . 7 35 26 . . . 56 32 Launcher 12 | . . . 4 . . 5 3 . Special . | . . . . . . . . . Kinetic 1065 | . 15 69 242 186 18 229 195 111 Thermal 12 | . . . . . . 12 . . Explosive 12 | . . . 4 . . 5 3 . Electromagnetic 1 | . 1 . . . . . . . Robot Hit Streak 18 | . 7 6 9 14 13 18 10 7 Robot Miss Streak 10 | . 1 3 5 3 1 4 10 6 Penetration Max . | . . . . . . . . . Secondary Targets 23 | . . . 4 10 . 5 4 . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 . Shots Hit Robots 684 | . 11 36 139 128 15 161 131 63 Core Hits 361 | . 3 23 53 52 4 75 101 50 Critical Kills 3 | . . . . . . . 3 . Critical Parts Destroyed 5 | . . . 1 . . . 3 1 Critical Strikes 12 | . . . 2 . . 1 7 2 Burn 1 | . . . . . . 1 . . Destroy 8 | . . . 1 . . . 6 1 Blast 3 | . . . 1 . . . 1 1 Melee Attacks 7 | . . . . . . 7 . . Impact 7 | . . . . . . 7 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11221 | . 169 579 1704 1957 194 2305 3004 1309 Guns 8222 | . 58 295 1508 1957 194 1692 1678 840 Cannons 2023 | . 111 284 188 . . . 971 469 Explosions 968 | . . . . . . 613 355 . Melee . | . . . . . . . . . Ramming 8 | . . . 8 . . . . . Kinetic 10135 | . 169 579 1696 1957 194 1582 2649 1309 Thermal 110 | . . . . . . 110 . . Explosive 968 | . . . . . . 613 355 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . 1 1 5 . . . 8 8 Average Corruption 4 | . 1 1 5 . . . 7 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 66 | . 3 6 21 . . . 25 11 Message Errors 16 | . 1 2 6 . . . 5 2 Matter Fused 14 | . . . 4 . . . 6 4 Heat Flow Errors 12 | . 1 2 2 . . . 6 1 Energy Discharges 9 | . . 1 4 . . . 2 2 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 6 | . 1 . 2 . . . 3 . Data Loss (major) 3 | . . . 1 . . . 2 . Misfires 1 | . . . 1 . . . . . Weapon Failures 4 | . . 1 1 . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 5 | . . 5 . . . . . . Projectiles 5 | . . 5 . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 26 | . 1 2 2 . . . 16 5 Impact . | . . . . . . . . . Kinetic 26 | . 1 2 2 . . . 16 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 141 | . . . 49 . . 92 . . Shots 4 | . . . 1 . . 3 . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 584 | . 133 134 189 297 . 260 429 584 Average Temperature 94 | . 75 48 35 103 . 43 116 243 Received Heat Transfer 3769 | . . 132 405 792 18 1125 639 658 Effects 35 | . . . . . . 2 6 27 Shutdowns 4 | . . . . . . . 2 2 Energy Bleed 3 | . . . . . . 1 . 2 Interference 13 | . . . . . . 1 3 9 Matter Decay 3 | . . . . . . . . 3 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 4 | . . . . . . . 1 3 Damage (major) 5 | . . . . . . . . 5 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 333 | . . . . . . 333 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Peak Influence 1163 | . 27 340 389 462 311 1163 789 803 Initial 610 | . . 10 27 163 195 202 610 478 Average 377 | . 10 205 167 240 248 600 616 624 Maximum Alert Level 4 | . . 1 1 2 1 4 3 3 Low Security (%) 32 | 100 100 48 65 45 16 . . . Level 1 25 | . . 51 34 35 83 35 . . Level 2 30 | . . . . 18 . 27 83 65 Level 3 11 | . . . . . . 32 16 34 Level 4 . | . . . . . . 4 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . . 2 3 3 . 5 . Investigation 4 | . . . 1 3 . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 3 | . . . 1 . . . 2 . Assault 3 | . . . . . 2 . 1 . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Distress Signals 8 | . . . 6 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 177 | . 4 17 35 27 3 31 42 18 Peak Tracking Total 8 | . 3 3 4 6 2 5 6 8 Tactical Retreats 6 | . . . 2 2 . . 1 1 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Traps Triggered 4 | . . . . . . 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Machines Disabled 8 | . . . 2 . . 5 1 . Max in Single Turn 2 | . . . 1 . . 2 1 . Garrison Relay 4 | . . . . . . 4 . . Phase Generator 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Machines Accessed 23 | . 3 . 5 4 1 2 7 1 Terminals 19 | . 3 . 5 4 . 2 4 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 56 | . 11 . 13 10 1 3 15 3 Successful 19 | . 3 . 5 4 1 2 4 . Failed 37 | . 8 . 8 6 . 1 11 3 Catastrophic 10 | . 1 . 3 3 . 1 2 . Database Lockouts . | . . . . . . . . . Manual 40 | . 11 . 12 9 . . 8 . Terminals 51 | . 11 . 13 10 . 3 11 3 Fabricators 1 | . . . . . . . 1 . Repair Stations 2 | . . . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 6 | . . . 2 2 . 2 . . Open Door 1 | . . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 2 | . . . 1 1 . . . . Alert Level 1 | . . . . 1 . . . . Patrol Navigation 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 9 | . 3 . 3 2 . . 1 . Terminals 9 | . 3 . 3 2 . . 1 . Botnet 9 | . 3 . 3 2 . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . Used 2 | . . . 1 . . . 1 . Hacking Detections 21 | . 3 . 5 4 . 2 6 1 Full Trace Events 7 | . 1 . 1 3 . 1 . 1 Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 60 | . . . . . . . 60 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Used RIF Installer 2 | . . . . . . 2 . . Program Shield 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 15 | . . . . . . 15 . . Machine Destruction 15 | . . . . . . 15 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Total Allies 6 | . . 2 . . 2 2 . . Largest Group 2 | . . 2 2 . 2 2 2 . Highest-Rated Group 62 | . . 46 46 . 62 51 51 . Highest-Rated Ally 31 | . . 31 31 . 31 31 31 . Total Orders . | . . . . . . . . . Ally Attacks 60 | . . . 10 . 18 1 31 . Total Damage 904 | . . . 185 . 253 20 446 . Kills 10 | . . . 2 . 3 1 4 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Turns Passed 7498 | 71 359 806 1553 1191 86 1333 1824 275 Spaces Moved 3118 | 39 199 310 591 412 43 611 833 80 Core 20 | 2 . . . . . . 15 3 Treads 3098 | 37 199 310 591 412 43 611 818 77 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 158 158 158 160 160 Average Speed 189 | 154 160 219 207 230 158 160 176 172 Slowest Speed 800 | 160 160 240 240 243 158 163 800 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 37 60 61 34 16 79 21 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 21 | . . . 19 . . 2 . . Terrain Destroyed 178 | . . . 48 . . 122 8 . Melee 2 | . . . . . . 2 . . Projectile 1 | . . . . . . . 1 . AOE 175 | . . . 48 . . 120 7 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Sto Gar Fac Gar Total 3965 | 47 223 367 757 521 49 789 1064 148 Wait 138 | . 9 1 24 7 . 14 74 9 Move 3109 | 38 198 309 590 411 42 609 832 80 Hop . | . . . . . . . . . Pick Up 65 | 3 4 10 15 5 . 9 19 . Fast Attach 34 | 6 2 . 5 3 . 5 12 1 Attach 40 | . . 1 4 5 1 14 12 3 Detach 9 | . 1 . . . . 3 4 1 Swap 59 | . 1 5 11 12 . 12 17 1 Drop 65 | . . 5 20 16 . 2 22 . Fire 437 | . 8 35 87 62 6 114 72 53 Melee 7 | . . . . . . 7 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . 1 . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 13) 431 | -10/Materials | Entered Mines 798 | -10/Mines | Learned Materials trap positions 876 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1228 | -10/Mines | Discovered new exit (range 4) 1237 | -10/Mines | Entered Materials 1237 | -9/Materials | Accompanied by 2 allies 1237 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1238 | -9/Materials | Loaded intel: 18 trap records 1242 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1291 | -9/Materials | Identified exit to Materials 1902 | -9/Materials | Discovered new exit (range 13) 2207 | -9/Materials | Build established: Scavenger-Tank 2345 | -9/Materials | Discovered new exit (range 12) 2661 | -9/Materials | Identified exit to Mines 2790 | -9/Materials | Entered another Materials area 2790 | -8/Materials | Evolved 2 slots: Utility x2 3424 | -8/Materials | Identified exit to Storage 3719 | -8/Materials | Destroyed 10 combat bots 3723 | -8/Materials | Lost 4 parts (1p1n1u1w) 3956 | -8/Materials | Discovered new exit (range 4) 3981 | -8/Materials | Entered Storage 3995 | -8/Storage | Garrison activated, responded to threat 4006 | -8/Storage | Met a pair of Derelict thieves 4065 | -8/Storage | Identified exit to Garrison 4067 | -8/Storage | Entered Garrison 4085 | -8/Garrison | Triggered checkpoint 4129 | -8/Garrison | Triggered checkpoint 4141 | -8/Garrison | Garrison Relay disabled 4356 | -8/Garrison | Installed Relay Interface Framework 4439 | -8/Garrison | Triggered checkpoint 4493 | -8/Garrison | Lost 3 parts (2p1n) 4551 | -8/Garrison | Core integrity fell below 50% 4609 | -8/Garrison | Destroyed 11 combat bots 4677 | -8/Garrison | Lost 6 parts (3n3w) 4703 | -8/Garrison | Discovered new exit (range 9) 4749 | -8/Garrison | Garrison Relay disabled 4789 | -8/Garrison | Triggered checkpoint 4822 | -8/Garrison | Core integrity fell below 20% 4887 | -8/Garrison | Garrison Relay disabled 4908 | -8/Garrison | Phase Generator disabled 4966 | -8/Garrison | Rescued a captive Derelict 4976 | -8/Garrison | Rescued a captive Derelict 5107 | -8/Garrison | Triggered checkpoint 5151 | -8/Garrison | Triggered checkpoint 5162 | -8/Garrison | Discovered new exit (range 15) 5272 | -8/Garrison | Expanded RIF knowledge: Program Shield 5333 | -8/Garrison | Triggered checkpoint 5363 | -8/Garrison | Garrison Relay disabled 5400 | -8/Garrison | Entered Factory 5400 | -7/Factory | Accompanied by 2 allies 5400 | -7/Factory | Evolved 2 slots: Utility x2 5564 | -7/Factory | Discovered new exit (range 19) 5659 | -7/Factory | Build established: Scavenger-Gunner 6200 | -7/Factory | First assault squad dispatched 6429 | -7/Factory | Lost 8 parts (3n1u4w) 6519 | -7/Factory | Core integrity fell below 50% 6810 | -7/Factory | Repaired Enh. Autogun 7223 | -7/Factory | Identified exit to Garrison 7224 | -7/Factory | Entered Garrison 7248 | -7/Garrison | Triggered checkpoint 7441 | -7/Garrison | Core integrity fell below 20% 7488 | -7/Garrison | Lost 11 parts (1p5n3u2w) 7499 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Enh. Autogun destroyed. Lgt. Treads broken. Overheating: Short circuit. P-60 Hacker destroyed. Acquired 43 matter. G-47 Trooper destroyed. Broken Lgt. Treads destroyed. Acquired 34 matter. Hardlight Generator destroyed. G-47 Trooper destroyed. Discarded Broken Target Analyzer. System corrupted: Matter fused (-8). Acquired 62 matter. Penetrated by Slug. Slug penetrates Wall. H-55 Commando destroyed. Garrison Door activated. Acquired Autogun. Critical hit (Burn: +37). G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ##????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ????????????????????? | | ?????????????? ?????????? ????????????????????? | | ?????????????? % ?#?????? #????????????????????? | | ?????????????# [## ????# ###??????????????????? | | ?????????????" =%= ???? #??????????????????? | | ?????????????? ??? ???????????????????? | | ??????????????? ?? ???????????????????? | | ????????????????? ?? % ????????????????????? | | ?????????????#????# ?# [%#????????????????????? | | ?????????????# ## ##g% ############?????????? | | ?????????????# #?????????? | | ?????????????# |!!% #?????????? | | ?????????????# [@*= #?????????? | | ?????????????????## ##;;#######?# #?????????? | | ??????????????????#?????#=!#???????# #?????????? | | ????????????????????????# *#???????# #?????????? | | ????????????????????????# #???????# #?????????? | | ????????????????????????# #???????# #?????????? | | ????????????????????????#[%#???????# #?????????? | | ????????????????????????#==######### ######### | | ????????????????????????# *! # | | ????????????????????????# " | | ????????????????????????###### ##### #######???? | | ?????????????????????????????# #???# #?????????? | | ?????????????????????????????# #???# #?????????? | | ?????????????????????????##### #???# #?????????? | | ?????????????????????????#!!## #???# ##????????? | | ?????????????????????????# #???# T#????????? | | ?????????????????????????#!!## #???# ##????????? | | ?????????????????????????#!!## #?### #?????????? | | ?????????????????????????#!!## ### [^ ^#?????????? | | ?????????????????????????#!!## "! [^^#?????????? | | ?????????????????????????#########!! #?????????? | | ?????????????????????????????????### #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticLinkedBroadsword Manual? 0 Play Time 00:59:36 Cumulative 217.2 hours Start 2024.08.17 @ 16:47:50 End 2024.08.17 @ 17:51:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 395 Rogue 393 Adventurer 2 Explorer 0 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 72 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc86baf0-6810-4a1f-8152-dc30c552fce0