Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 17:51:50

Player: Olafz

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (151)     755
Value Destroyed (5754)     5754
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (2375)               2375
              TOTAL SCORE: 12044

 Bonus
-------
High Alert Combat Kills    768
Follower Combat Kills      242
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             0/700
Matter                     14/300
Energy                     93/100
System Corruption          8%
Temperature                Cool (24)
Movement                   Core (550) Ox10
Location                   -7/Garrison

 Parts 
-------
>                  --- POWER (1) --------
                       (None)
>                  --- PROPULSION (3) ---
                       (None)
>                  --- UTILITY (6) ------
             Large Storage Unit
                   Targeting Computer
>                  --- WEAPON (3) -------
                   Autogun
                   Flak Gun
              Mini Assault Cannon
>                  --- INVENTORY (15) ---
             Light Nuclear Core
             Light Nuclear Core
             Large Storage Unit
           Compact Matter Pod (0)
                   Relay Coupler [Specialist] (23)
                   Relay Coupler [Hunter] (13)
                   Gauss Cannon
              Mini Assault Cannon
  Faulty Precision Grenade Launcher
         Precision Grenade Launcher
          Improved Datajack
         Makeshift Hammer

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
        Medium Treads
>              --- UTILITY ----------
         Large Storage Unit
               Targeting Computer
               Target Analyzer
      Improved Medium Armor Plating
               Hardlight Generator
  High-powered Tractor Beam
>              --- WEAPON -----------
      Enhanced Autogun
      Enhanced Autogun
          Mini Assault Cannon
>              --- INVENTORY --------
         Light Nuclear Core
         Light Nuclear Core
         Light Nuclear Core
         Light Nuclear Core
         Light Treads
         Large Storage Unit
       Compact Matter Pod
               Relay Coupler [Specialist]
               Relay Coupler [Hunter]
               Autogun
               Flak Gun
          Mini Assault Cannon
     Precision Grenade Launcher
      Improved Datajack
     Makeshift Hammer
[Rating: 43]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Advanced Visual Processing Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar 
Slots Evolved              6    | .   .   .   2   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   .   2   .   .   2   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             133  | 6   3   6   20  20  1   31  41  5   
  Power                    19   | 1   .   3   3   2   .   4   6   .   
    Engine                 13   | 1   .   3   3   2   .   2   2   .   
    Core                   6    | .   .   .   .   .   .   2   4   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   .   .   9   6   .   9   11  2   
    Treads                 39   | 2   .   .   9   6   .   9   11  2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   2   1   1   8   .   3   10  .   
    Device                 8    | .   .   .   .   3   .   1   4   .   
    Storage                4    | 1   1   1   .   1   .   .   .   .   
    Processor              3    | .   .   .   .   1   .   1   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             10   | .   1   .   1   3   .   .   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   1   2   7   4   1   15  14  3   
    Energy Gun             2    | 1   .   .   .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          35   | 1   .   2   6   4   1   9   9   3   
    Ballistic Cannon       5    | .   1   .   .   .   .   .   4   .   
    Launcher               4    | .   .   .   1   .   .   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   3   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   1   1   .   
Parts Lost                 49   | .   .   1   4   4   1   16  12  11  
  Power                    8    | .   .   1   1   1   .   3   1   1   
  Propulsion               18   | .   .   .   2   1   .   6   4   5   
  Utility                  7    | .   .   .   .   1   .   .   3   3   
  Weapon                   16   | .   .   .   1   1   1   7   4   2   
  Highest Loss Streak      11   | .   .   1   2   4   1   6   8   11  
  To Critical Strikes      2    | .   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     94   | .   87  100 96  92  98  95  94  86  
  Engine                   7    | .   14  14  10  8   9   3   2   5   
  Core                     1    | .   .   .   .   .   .   5   4   .   
  Treads                   26   | .   28  28  31  27  27  26  20  18  
  Device                   3    | .   .   .   .   2   9   4   8   11  
  Storage                  9    | .   14  14  11  9   9   9   7   7   
  Processor                8    | .   .   .   .   8   9   13  18  14  
  Hackware                 2    | .   .   .   .   .   .   8   3   .   
  Protection               7    | .   2   14  11  9   9   .   6   5   
  Ballistic Gun            21   | .   14  14  28  27  25  20  16  13  
  Ballistic Cannon         3    | .   4   14  2   .   .   .   4   7   
Peak Build Rating          43   | 6   7   9   17  30  28  27  43  43  
  Average Rating           22   | 4   6   8   14  25  27  23  34  36  
  On Entrance              17   | .   6   7   9   17  28  26  24  43  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 14  24  51  64  71  43  41  54  53  
  Greatest Support         68   | 40  40  40  60  62  62  62  68  68  
  Greatest Overweight (x)  15   | .   .   1   1   1   .   .   15  9   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  20  20  20  15  15  15  15  
  Average Capacity         16   | 6   9   17  20  19  15  15  15  15  
  Most Carried             20   | 3   8   18  20  20  15  15  15  15  
  Average Carried          15   | 1   5   13  19  19  14  13  13  14  
  Final Capacity           20   | 8   10  20  20  15  15  15  15  15  
  Final Carried            20   | 3   8   17  20  15  14  15  15  12  

 Class Distribution 
--------------------
 29% | Scavenger-Tank
 27% | Scavenger-Gunner
 23% | Mutant
  9% | Scavenger-Mutant
  5% | Tank
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -8/Storage
 Scavenger-Mutant | -8/Garrison
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Sto  Gar  Fac  Gar  
Matter Collected           4683 | 210  74   411  897  706  43   710  1174 458  
  Remotely                 750  | .    .    .    .    .    .    .    431  319  
Salvage Created            5274 | .    68   330  1101 1098 59   1154 947  517  
  Parts                    318  | .    5    34   78   57   1    65   55   23   
Haulers Intercepted        7    | .    1    .    1    1    .    .    4    .    
Recyclers Shooed           2    | .    .    .    1    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar 
Combat Hostiles Destroyed  127  | .   .   16  23  20  1   29  22  16  
  Guns                     94   | .   .   10  18  20  1   21  16  8   
  Cannons                  25   | .   .   6   5   .   .   .   6   8   
  AOE                      8    | .   .   .   .   .   .   8   .   .   
Classes Destroyed          12   | .   2   3   4   1   .   .   2   .   
  Worker                   8    | .   .   4   2   2   .   .   .   .   
  Builder                  2    | .   .   .   2   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   
  Hauler                   7    | .   1   .   1   1   .   .   4   .   
  Watcher                  6    | .   1   .   2   2   .   .   1   .   
  Swarmer                  33   | .   .   14  3   4   .   6   3   3   
  Grunt                    62   | .   .   2   10  10  .   17  12  11  
  Brawler                  3    | .   .   .   1   .   .   .   2   .   
  Duelist                  5    | .   .   .   2   1   .   .   2   .   
  Sentry                   18   | .   .   .   7   4   1   5   1   .   
  Hunter                   3    | .   .   .   .   1   .   1   .   1   
  Programmer               3    | .   .   .   .   .   .   .   2   1   
Best Kill Streak           11   | .   1   5   3   11  1   11  6   6   
  Combat Bots Only         11   | .   .   3   3   10  1   11  5   6   
Max Kills in Single Turn   3    | .   1   2   2   2   1   3   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Gar  Fac  Gar  
Hostile Shots Fired        882   | .    .    76   123  179  7    182  202  113  
  Missed                   227   | .    .    17   37   50   3    44   62   14   
Damage Taken               9874  | .    .    576  1134 1871 80   2276 2513 1424 
  Core                     1461  | .    .    88   160  116  .    395  355  347  
  Absorbed by Shields      292   | .    .    .    .    .    .    .    88   204  
  Redirected to Shielding  31    | .    .    17   14   .    .    .    .    .    
  Regen/Repaired (Parts)   122   | .    .    .    .    .    .    .    122  .    
Core Remaining (%)         57    | 100  .    64   60   .    .    7    .    .    
Volleys Fired              437   | .    8    35   87   62   6    114  72   53   
  Largest                  3     | .    2    2    3    3    3    3    3    3    
  Hottest                  115   | .    60   55   79   69   66   113  115  99   
Shots Fired                1090  | .    16   69   246  186  18   246  198  111  
  Gun                      922   | .    9    34   216  186  18   241  139  79   
  Cannon                   156   | .    7    35   26   .    .    .    56   32   
  Launcher                 12    | .    .    .    4    .    .    5    3    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  1065  | .    15   69   242  186  18   229  195  111  
  Thermal                  12    | .    .    .    .    .    .    12   .    .    
  Explosive                12    | .    .    .    4    .    .    5    3    .    
  Electromagnetic          1     | .    1    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    7    6    9    14   13   18   10   7    
  Robot Miss Streak        10    | .    1    3    5    3    1    4    10   6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        23    | .    .    .    4    10   .    5    4    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    1    1    .    
Shots Hit Robots           684   | .    11   36   139  128  15   161  131  63   
  Core Hits                361   | .    3    23   53   52   4    75   101  50   
  Critical Kills           3     | .    .    .    .    .    .    .    3    .    
  Critical Parts Destroyed 5     | .    .    .    1    .    .    .    3    1    
  Critical Strikes         12    | .    .    .    2    .    .    1    7    2    
    Burn                   1     | .    .    .    .    .    .    1    .    .    
    Destroy                8     | .    .    .    1    .    .    .    6    1    
    Blast                  3     | .    .    .    1    .    .    .    1    1    
Melee Attacks              7     | .    .    .    .    .    .    7    .    .    
  Impact                   7     | .    .    .    .    .    .    7    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11221 | .    169  579  1704 1957 194  2305 3004 1309 
  Guns                     8222  | .    58   295  1508 1957 194  1692 1678 840  
  Cannons                  2023  | .    111  284  188  .    .    .    971  469  
  Explosions               968   | .    .    .    .    .    .    613  355  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  8     | .    .    .    8    .    .    .    .    .    
  Kinetic                  10135 | .    169  579  1696 1957 194  1582 2649 1309 
  Thermal                  110   | .    .    .    .    .    .    110  .    .    
  Explosive                968   | .    .    .    .    .    .    613  355  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    1    1    5    .    .    .    8    8    
  Average Corruption       4     | .    1    1    5    .    .    .    7    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  66    | .    3    6    21   .    .    .    25   11   
    Message Errors         16    | .    1    2    6    .    .    .    5    2    
    Matter Fused           14    | .    .    .    4    .    .    .    6    4    
    Heat Flow Errors       12    | .    1    2    2    .    .    .    6    1    
    Energy Discharges      9     | .    .    1    4    .    .    .    2    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      6     | .    1    .    2    .    .    .    3    .    
    Data Loss (major)      3     | .    .    .    1    .    .    .    2    .    
    Misfires               1     | .    .    .    1    .    .    .    .    .    
    Weapon Failures        4     | .    .    1    1    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            5     | .    .    5    .    .    .    .    .    .    
  Projectiles              5     | .    .    5    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 26    | .    1    2    2    .    .    .    16   5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  26    | .    1    2    2    .    .    .    16   5    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      141   | .    .    .    49   .    .    92   .    .    
  Shots                    4     | .    .    .    1    .    .    3    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    
Highest Temperature        584   | .    133  134  189  297  .    260  429  584  
  Average Temperature      94    | .    75   48   35   103  .    43   116  243  
  Received Heat Transfer   3769  | .    .    132  405  792  18   1125 639  658  
  Effects                  35    | .    .    .    .    .    .    2    6    27   
    Shutdowns              4     | .    .    .    .    .    .    .    2    2    
    Energy Bleed           3     | .    .    .    .    .    .    1    .    2    
    Interference           13    | .    .    .    .    .    .    1    3    9    
    Matter Decay           3     | .    .    .    .    .    .    .    .    3    
    Short Circuit          2     | .    .    .    .    .    .    .    .    2    
    Damage (minor)         4     | .    .    .    .    .    .    .    1    3    
    Damage (major)         5     | .    .    .    .    .    .    .    .    5    
    Damage (core)          1     | .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    
  Heat Transferred         333   | .    .    .    .    .    .    333  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -8   -8   -7   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Sto  Gar  Fac  Gar  
Peak Influence             1163 | .    27   340  389  462  311  1163 789  803  
  Initial                  610  | .    .    10   27   163  195  202  610  478  
  Average                  377  | .    10   205  167  240  248  600  616  624  
Maximum Alert Level        4    | .    .    1    1    2    1    4    3    3    
  Low Security (%)         32   | 100  100  48   65   45   16   .    .    .    
  Level 1                  25   | .    .    51   34   35   83   35   .    .    
  Level 2                  30   | .    .    .    .    18   .    27   83   65   
  Level 3                  11   | .    .    .    .    .    .    32   16   34   
  Level 4                  .    | .    .    .    .    .    .    4    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          13   | .    .    .    2    3    3    .    5    .    
  Investigation            4    | .    .    .    1    3    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    2    .    
  Reinforcement            3    | .    .    .    1    .    .    .    2    .    
  Assault                  3    | .    .    .    .    .    2    .    1    .    
  Garrison                 1    | .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar 
Distress Signals           8    | .   .   .   6   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              177  | .   4   17  35  27  3   31  42  18  
  Peak Tracking Total      8    | .   3   3   4   6   2   5   6   8   
  Tactical Retreats        6    | .   .   .   2   2   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar 
Traps Triggered            4    | .   .   .   .   .   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar 
Machines Disabled          8    | .   .   .   2   .   .   5   1   .   
  Max in Single Turn       2    | .   .   .   1   .   .   2   1   .   
  Garrison Relay           4    | .   .   .   .   .   .   4   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar 
Machines Accessed          23   | .   3   .   5   4   1   2   7   1   
  Terminals                19   | .   3   .   5   4   .   2   4   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Total Hacks                56   | .   11  .   13  10  1   3   15  3   
  Successful               19   | .   3   .   5   4   1   2   4   .   
  Failed                   37   | .   8   .   8   6   .   1   11  3   
    Catastrophic           10   | .   1   .   3   3   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   40   | .   11  .   12  9   .   .   8   .   
  Terminals                51   | .   11  .   13  10  .   3   11  3   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Terminal Hacks             6    | .   .   .   2   2   .   2   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         9    | .   3   .   3   2   .   .   1   .   
  Terminals                9    | .   3   .   3   2   .   .   1   .   
    Botnet                 9    | .   3   .   3   2   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   1   .   
  Used                     2    | .   .   .   1   .   .   .   1   .   
Hacking Detections         21   | .   3   .   5   4   .   2   6   1   
  Full Trace Events        7    | .   1   .   1   3   .   1   .   1   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   
  Time                     60   | .   .   .   .   .   .   .   60  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar 
Used RIF Installer         2    | .   .   .   .   .   .   2   .   .   
  Program Shield           1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   .   15  .   .   
  Machine Destruction      15   | .   .   .   .   .   .   15  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar 
Total Allies               6    | .   .   2   .   .   2   2   .   .   
  Largest Group            2    | .   .   2   2   .   2   2   2   .   
  Highest-Rated Group      62   | .   .   46  46  .   62  51  51  .   
  Highest-Rated Ally       31   | .   .   31  31  .   31  31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               60   | .   .   .   10  .   18  1   31  .   
  Total Damage             904  | .   .   .   185 .   253 20  446 .   
  Kills                    10   | .   .   .   2   .   3   1   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Sto Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  Gar  Fac  Gar  
Turns Passed               7498 | 71   359  806  1553 1191 86   1333 1824 275  
Spaces Moved               3118 | 39   199  310  591  412  43   611  833  80   
  Core                     20   | 2    .    .    .    .    .    .    15   3    
  Treads                   3098 | 37   199  310  591  412  43   611  818  77   
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  158  158  158  160  160  
  Average Speed            189  | 154  160  219  207  230  158  160  176  172  
  Slowest Speed            800  | 160  160  240  240  243  158  163  800  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    37   60   61   34   16   79   21   17   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 21   | .    .    .    19   .    .    2    .    .    
Terrain Destroyed          178  | .    .    .    48   .    .    122  8    .    
  Melee                    2    | .    .    .    .    .    .    2    .    .    
  Projectile               1    | .    .    .    .    .    .    .    1    .    
  AOE                      175  | .    .    .    48   .    .    120  7    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Gar  Fac  Gar  
Total                      3965 | 47   223  367  757  521  49   789  1064 148  
  Wait                     138  | .    9    1    24   7    .    14   74   9    
  Move                     3109 | 38   198  309  590  411  42   609  832  80   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  65   | 3    4    10   15   5    .    9    19   .    
  Fast Attach              34   | 6    2    .    5    3    .    5    12   1    
  Attach                   40   | .    .    1    4    5    1    14   12   3    
  Detach                   9    | .    1    .    .    .    .    3    4    1    
  Swap                     59   | .    1    5    11   12   .    12   17   1    
  Drop                     65   | .    .    5    20   16   .    2    22   .    
  Fire                     437  | .    8    35   87   62   6    114  72   53   
  Melee                    7    | .    .    .    .    .    .    7    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    1    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Fac] / Gar)
-7/Garrison

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  409 | -10/Materials | Discovered new exit (range 13)
  431 | -10/Materials | Entered Mines
  798 | -10/Mines     | Learned Materials trap positions
  876 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1228 | -10/Mines     | Discovered new exit (range 4)
 1237 | -10/Mines     | Entered Materials
 1237 | -9/Materials  | Accompanied by 2 allies
 1237 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1238 | -9/Materials  | Loaded intel: 18 trap records
 1242 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1291 | -9/Materials  | Identified exit to Materials
 1902 | -9/Materials  | Discovered new exit (range 13)
 2207 | -9/Materials  | Build established: Scavenger-Tank
 2345 | -9/Materials  | Discovered new exit (range 12)
 2661 | -9/Materials  | Identified exit to Mines
 2790 | -9/Materials  | Entered another Materials area
 2790 | -8/Materials  | Evolved 2 slots: Utility x2
 3424 | -8/Materials  | Identified exit to Storage
 3719 | -8/Materials  | Destroyed 10 combat bots
 3723 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 3956 | -8/Materials  | Discovered new exit (range 4)
 3981 | -8/Materials  | Entered Storage
 3995 | -8/Storage    | Garrison activated, responded to threat
 4006 | -8/Storage    | Met a pair of Derelict thieves
 4065 | -8/Storage    | Identified exit to Garrison
 4067 | -8/Storage    | Entered Garrison
 4085 | -8/Garrison   | Triggered checkpoint
 4129 | -8/Garrison   | Triggered checkpoint
 4141 | -8/Garrison   | Garrison Relay disabled
 4356 | -8/Garrison   | Installed Relay Interface Framework
 4439 | -8/Garrison   | Triggered checkpoint
 4493 | -8/Garrison   | Lost 3 parts (2p1n)
 4551 | -8/Garrison   | Core integrity fell below 50%
 4609 | -8/Garrison   | Destroyed 11 combat bots
 4677 | -8/Garrison   | Lost 6 parts (3n3w)
 4703 | -8/Garrison   | Discovered new exit (range 9)
 4749 | -8/Garrison   | Garrison Relay disabled
 4789 | -8/Garrison   | Triggered checkpoint
 4822 | -8/Garrison   | Core integrity fell below 20%
 4887 | -8/Garrison   | Garrison Relay disabled
 4908 | -8/Garrison   | Phase Generator disabled
 4966 | -8/Garrison   | Rescued a captive Derelict
 4976 | -8/Garrison   | Rescued a captive Derelict
 5107 | -8/Garrison   | Triggered checkpoint
 5151 | -8/Garrison   | Triggered checkpoint
 5162 | -8/Garrison   | Discovered new exit (range 15)
 5272 | -8/Garrison   | Expanded RIF knowledge: Program Shield
 5333 | -8/Garrison   | Triggered checkpoint
 5363 | -8/Garrison   | Garrison Relay disabled
 5400 | -8/Garrison   | Entered Factory
 5400 | -7/Factory    | Accompanied by 2 allies
 5400 | -7/Factory    | Evolved 2 slots: Utility x2
 5564 | -7/Factory    | Discovered new exit (range 19)
 5659 | -7/Factory    | Build established: Scavenger-Gunner
 6200 | -7/Factory    | First assault squad dispatched
 6429 | -7/Factory    | Lost 8 parts (3n1u4w)
 6519 | -7/Factory    | Core integrity fell below 50%
 6810 | -7/Factory    | Repaired Enh. Autogun
 7223 | -7/Factory    | Identified exit to Garrison
 7224 | -7/Factory    | Entered Garrison
 7248 | -7/Garrison   | Triggered checkpoint
 7441 | -7/Garrison   | Core integrity fell below 20%
 7488 | -7/Garrison   | Lost 11 parts (1p5n3u2w)
 7499 | -7/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Enh. Autogun destroyed.
Lgt. Treads broken.
Overheating: Short circuit.
P-60 Hacker destroyed.
Acquired 43 matter.
G-47 Trooper destroyed. <x2>
Broken Lgt. Treads destroyed.
Acquired 34 matter.
Hardlight Generator destroyed.
G-47 Trooper destroyed.
Discarded Broken Target Analyzer.
System corrupted: Matter fused (-8).
Acquired 62 matter.
Penetrated by Slug.
Slug penetrates Wall.
H-55 Commando destroyed.
Garrison Door activated.
Acquired Autogun.
Critical hit (Burn: +37).
G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????#  [## ????#   ###??????????????????? |
| ?????????????" =%=  ????      #??????????????????? |
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| ?????????????????     ??   % ????????????????????? |
| ?????????????#????#    ?# [%#????????????????????? |
| ?????????????#   ##    ##g% ############?????????? |
| ?????????????#                         #?????????? |
| ?????????????#          |!!%           #?????????? |
| ?????????????#          [@*=           #?????????? |
| ?????????????????##    ##;;#######?#   #?????????? |
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| ????????????????????????#  #???????#   #?????????? |
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| ????????????????????????#[%#???????#   #?????????? |
| ????????????????????????#==#########   #########   |
| ????????????????????????# *!       #               |
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| ???????????????????????????????????#   #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             600
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChromaticLinkedBroadsword
  Manual?         0
Play Time         00:59:36
  Cumulative      217.2 hours
  Start           2024.08.17 @ 16:47:50
  End             2024.08.17 @ 17:51:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          395
  Rogue           393
  Adventurer      2
  Explorer        0
Win Type          -
  Total           10
  Types           8/0/0/2/0/0/0/0/0
Lore%             72
Gallery%          66
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc86baf0-6810-4a1f-8152-dc30c552fce0