Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.19 @ 20:54:06 Player: Vladmirangel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (35) 175 Value Destroyed (781) 781 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (584) 584 TOTAL SCORE: 5980 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/1000 Matter 2/300 Energy 98/100 System Corruption 16% Temperature Cool (91) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Terrain Scan Processor Core Analyzer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Micro Fission Core Micro Fission Core Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core F-cell Engine > --- PROPULSION ------- Improved Gravmag System Linear Gravjet Linear Gravjet Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Power Amplifier Improved Cooling System Compact Battery Advanced Terrain Scan Processor Makeshift Hacking Suite Improved System Shield Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- KE Penetrator Mass Driver > --- INVENTORY -------- Antigrav System Antigrav System Cloaking Device Improved Utility Shielding [Rating: 86] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Flight Unit Treads Light Treads Wheel Compact Wheel Hover Unit Cooled Gravmag System Flight Unit Flight Unit Utility Advanced Terrain Scan Processor Device Power Amplifier Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Mass Driver Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Slots Evolved 10 | . . 2 . . . 6 2 . . Power 2 | . . 1 . . . . 1 . . Propulsion 3 | . . 1 . . . 1 1 . . Utility 5 | . . . . . . 5 . . . Weapon . | . . . . . . . . . . Parts Attached 100 | 6 14 5 . 5 4 7 38 5 16 Power 14 | 1 1 1 . . . 2 4 1 4 Engine 6 | 1 1 1 . . . 1 2 . . Core 8 | . . . . . . 1 2 1 4 Reactor . | . . . . . . . . . . Propulsion 27 | 2 4 2 . . 2 1 11 2 3 Treads 2 | 1 1 . . . . . . . . Leg . | . . . . . . . . . . Wheel 2 | 1 . . . . . 1 . . . Hover 11 | . . . . . . . 8 2 1 Flight 12 | . 3 2 . . 2 . 3 . 2 Utility 40 | 1 4 . . 4 . 4 19 2 6 Device 19 | . 3 . . 2 . 2 9 . 3 Storage 4 | 1 1 . . 1 . . 1 . . Processor 6 | . . . . 1 . 1 2 1 1 Hackware 3 | . . . . . . . 2 . 1 Protection 8 | . . . . . . 1 5 1 1 Artifact . | . . . . . . . . . . Weapon 19 | 2 5 2 . 1 2 . 4 . 3 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | 1 2 . . . 2 . 3 . . Ballistic Cannon 4 | . . . . . . . 1 . 3 Launcher 4 | . 3 . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 . . 3 1 1 Parts Lost 31 | . . 2 . . 4 2 19 1 3 Power 4 | . . . . . 1 . 3 . . Propulsion 16 | . . 2 . . 1 1 9 1 2 Utility 7 | . . . . . 1 . 5 . 1 Weapon 4 | . . . . . 1 1 2 . . Highest Loss Streak 13 | . . 1 . . 4 1 13 1 1 Average Slot Usage (%) 58 | . 90 75 44 52 53 47 71 32 31 Engine 7 | . 14 21 11 11 3 5 5 . . Core 1 | . . . . . . 3 3 3 3 Treads 1 | . 8 . . . . . . . . Wheel 1 | . 8 . . . . . . . . Hover 3 | . . . . . . . 16 3 2 Flight 15 | . 10 31 22 22 28 19 5 . . Device 5 | . 13 5 . . . 5 14 9 2 Storage 3 | . 9 11 11 5 . . 3 . . Processor 5 | . . . . 8 3 4 4 11 14 Protection 1 | . . . . . . . 5 2 2 Energy Gun 1 | . 8 . . . . . . . . Ballistic Gun 5 | . 12 . . . 13 7 3 . . Launcher 2 | . 3 . . 4 3 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 45 | 10 11 14 7 8 6 13 45 12 20 Greatest Support 72 | 16 16 12 8 8 14 14 72 30 28 Greatest Overweight (x) 6 | 1 3 1 . . . . 2 . 6 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 4 4 4 4 4 Average Capacity 4 | 5 5 6 6 5 4 4 4 4 4 Most Carried 6 | 6 6 6 6 6 4 4 4 3 4 Average Carried 3 | 3 5 5 6 5 4 2 3 1 2 Final Capacity 6 | 6 6 6 6 4 4 4 4 4 4 Final Carried 6 | 6 6 6 6 4 4 4 3 2 3 Class Distribution -------------------- 68% | Messiah-Mutant 25% | Mutant 5% | Messiah-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Waste Messiah-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Matter Collected 1677 | 260 68 . . 266 307 133 413 . 230 Remotely . | . . . . . . . . . . Salvage Created 845 | . 118 . . . 290 133 182 . 122 Parts 59 | . 29 . . . 5 3 18 . 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 24 | . 9 . . . 4 . 7 . 4 Guns 10 | . 3 . . . 2 . 5 . . Cannons 6 | . . . . . . . 2 . 4 AOE 8 | . 6 . . . 2 . . . . Classes Destroyed 11 | . 6 . . . 2 . . . 3 Worker 2 | . 1 . . . . 1 . . . Builder 1 | . 1 . . . . . . . . Tunneler 2 | . 1 . . . . . 1 . . Minesweeper 1 | . . . . . 1 . . . . Watcher 2 | . 1 . . . . . . . 1 Swarmer 19 | . 8 . . . 4 . 7 . . Grunt 2 | . 1 . . . . . . . 1 Hunter 1 | . . . . . . . . . 1 Programmer 1 | . . . . . . . . . 1 Z-Light 1 | . . . . . . . . . 1 Packrat 3 | . . . . . 3 . . . . Best Kill Streak 9 | . 9 . . . 4 1 6 . 3 Combat Bots Only 6 | . 5 . . . 4 . 6 . 3 Max Kills in Single Turn 3 | . 3 . . . 2 1 2 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . . . 2 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Damage Taken 4828 | . 187 139 . . 309 284 2744 33 1132 Core 1325 | . 51 55 . . 145 73 796 33 172 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 80 | 100 79 . . . 50 91 . . . Volleys Fired 141 | . 19 . . . 53 18 32 . 19 Largest 2 | . 2 . . . 2 2 2 . 1 Hottest 90 | . 60 . . . 46 46 90 . 60 Shots Fired 213 | . 31 . . . 93 19 52 . 18 Gun 165 | . 24 . . . 90 19 32 . . Cannon 38 | . . . . . . . 20 . 18 Launcher 10 | . 7 . . . 3 . . . . Special . | . . . . . . . . . . Kinetic 191 | . 12 . . . 90 19 52 . 18 Thermal 12 | . 12 . . . . . . . . Explosive 10 | . 7 . . . 3 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 20 | . 8 . . . 7 20 6 . 14 Robot Miss Streak 5 | . 3 . . . 5 2 5 . 2 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 143 | . 21 9 . . 53 16 26 . 18 Core Hits 63 | . 14 . . . 17 4 15 . 13 Critical Hits 2 | . . . . . 1 . 1 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . 1 . . Melee Attacks 18 | . . 18 . . . . . . . Impact 18 | . . 18 . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4156 | . 928 233 . . 1006 254 879 . 856 Guns 1833 | . 217 . . . 819 254 543 . . Cannons 1115 | . . . . . . . 259 . 856 Explosions 898 | . 711 . . . 187 . . . . Melee 233 | . . 233 . . . . . . . Ramming 77 | . . . . . . . 77 . . Kinetic 2835 | . 104 . . . 819 254 802 . 856 Thermal 267 | . 267 . . . . . . . . Explosive 744 | . 557 . . . 187 . . . . Electromagnetic . | . . . . . . . . . . Impact 233 | . . 233 . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . . . 3 15 16 Average Corruption 10 | . . . . . . . 3 9 15 Corruption Purged . | . . . . . . . . . . Effects 40 | . . . . . . . 6 6 28 Message Errors 4 | . . . . . . . 2 . 2 Matter Fused 6 | . . . . . . . . 1 5 Heat Flow Errors 6 | . . . . . . . 2 1 3 Energy Discharges 4 | . . . . . . . . . 4 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . 2 1 4 Data Loss (major) 1 | . . . . . . . . 1 . Misdirections 10 | . . . . . . . . 1 9 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 96 | . 19 . . . 5 . 35 . 37 Projectiles 72 | . . . . . . . 35 . 37 Explosions 24 | . 19 . . . 5 . . . . Melee . | . . . . . . . . . . Knockbacks 15 | . . . . . . . 3 . 12 Impact 1 | . . . . . . . 1 . . Kinetic 12 | . . . . . . . 1 . 11 Secondary 2 | . . . . . . . 1 . 1 Self-Inflicted Damage 58 | . . . . . 21 . 37 . . Shots 1 | . . . . . 1 . . . . Rammed 7 | . . . . . . . 7 . . Targets Rammed 7 | . . . . . . . 7 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 229 | . 12 5 . . 1 . 229 165 216 Average Temperature 61 | . 9 3 . . 1 . 118 84 67 Received Heat Transfer 948 | . 18 42 . . . 84 573 . 231 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 350 | . 350 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Peak Influence 257 | . 257 70 25 . . 92 169 33 110 Average Influence 38 | . 41 62 25 . . 58 41 14 32 Maximum Alert Level 1 | . 1 . . . . . . . . Low Security (%) 99 | 100 96 100 100 . . 100 100 100 100 Level 1 . | . 3 . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 2 . . . . . 3 . 4 Investigation 5 | . . . . . . . 3 . 2 Extermination . | . . . . . . . . . . Reinforcement 3 | . 2 . . . . . . . 1 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Distress Signals 6 | . 1 . . . . . 3 . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 24 8 . . 4 4 64 6 16 Peak Tracking Total 27 | . 8 5 . . 4 3 27 6 8 Tactical Retreats 22 | . 7 2 . . . 2 10 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Traps Triggered 7 | . 1 . . . . . 5 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Machines Disabled 5 | . 3 . . . . . . . 2 Max in Single Turn 2 | . 2 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Machines Accessed . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks . | . . . . . . . . . . Successful . | . . . . . . . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 20 | . . . . 1 . 5 9 . 5 Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Total Allies 10 | . . . . 4 . 1 2 . 3 Largest Group 4 | . . . . 4 4 1 2 . 3 Highest-Rated Group 210 | . . . . 153 153 30 54 . 210 Highest-Rated Ally 70 | . . . . 41 41 30 31 . 70 Zionite Dispatches 5 | . . . . . . 1 2 . 2 Light 1 | . . . . . . . . . 1 Recon 1 | . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . 1 . . . Hacking Resupply 1 | . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . 1 . . Total Orders 5 | . . . . . . 2 2 . 1 DROP 3 | . . . . . . 1 2 . . PICKUP 1 | . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . 1 Ally Attacks 12 | . . . . . . . . . 12 Total Damage 190 | . . . . . . . . . 190 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . . Guard Positions 1 | . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Turns Passed 3706 | 72 503 134 28 747 724 192 667 163 476 Spaces Moved 5696 | 59 443 222 75 1312 1224 292 1234 233 602 Core 396 | 4 5 . . . . . 53 106 228 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 128 | 55 73 . . . . . . . . Hover 993 | . . . . . . . 613 127 253 Flight 4179 | . 365 222 75 1312 1224 292 568 . 121 Fastest Speed 32 | 50 37 34 37 37 34 34 32 50 40 Average Speed 41 | 97 49 34 37 37 37 34 35 66 54 Slowest Speed 350 | 100 200 114 37 37 40 37 150 80 350 Overloaded Moves 25 | . . . . . . . 25 . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 24 | . 4 2 1 . 2 6 7 . 2 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 4 55 25 27 90 85 8 32 95 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . . . 2 . . . . Spaces Dug 3 | . . 2 . . . . 1 . . Terrain Destroyed 93 | . 46 2 . . 13 . 22 . 10 Melee 2 | . . 2 . . . . . . . Projectile 32 | . . . . . . . 22 . 10 AOE 59 | . 46 . . . 13 . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Total 6811 | 70 694 248 73 1575 1415 362 1402 240 732 Wait 778 | . 195 . . 245 137 44 73 . 84 Move 5643 | 58 434 218 72 1311 1219 280 1221 232 598 Hop 21 | . 4 1 1 . 2 5 6 . 2 Pick Up 27 | 6 7 2 . 4 . 1 6 . 1 Fast Attach 74 | 6 11 1 . 4 4 5 30 3 10 Attach 24 | . 2 4 . 1 . 2 7 2 6 Detach 18 | . 2 2 . 1 . 3 2 1 7 Swap 2 | . 1 . . . . . 1 . . Drop 58 | . 19 2 . 9 . 4 17 2 5 Fire 141 | . 19 . . . 53 18 32 . 19 Melee 18 | . . 18 . . . . . . . Ram 7 | . . . . . . . 7 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 4) 518 | -10/Materials | Discovered new exit (range 15) 576 | -10/Materials | Entered another Materials area 576 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 706 | -9/Materials | Discovered new exit (range 10) 710 | -9/Materials | Entered Mines 720 | -9/Mines | Discovered new exit (range 11) 735 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 738 | -9/Mines | Entered Zion 815 | -7/Zion | Learned location of Warlord (-5) 957 | -7/Zion | Imprinted 959 | -7/Zion | Declared Zion's savior 1007 | -7/Zion | Found Relay Coupler [Programmer] 1009 | -7/Zion | Found Relay Coupler [Programmer] 1059 | -7/Zion | Found Prototype Device 1059 | -7/Zion | Identified Phasing AFG 1151 | -7/Zion | Found Prototype Device 1151 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1245 | -7/Zion | Build established: Messiah-Mutant 1308 | -7/Zion | Discovered new exit (range 16) 1485 | -7/Zion | Entered Proximity Caves 1485 | -6/Proximity Caves | Accompanied by 4 allies 1507 | -6/Proximity Caves | Learned Factory terminal intel 1770 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 1963 | -6/Proximity Caves | Discovered new exit (range 10) 2209 | -6/Proximity Caves | Entered Factory 2209 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 2210 | -6/Factory | Loaded intel: 19 terminal locations 2282 | -6/Factory | Discovered new exit (range 15) 2304 | -6/Factory | Zion Thermal Resupply teleported in 2401 | -6/Factory | Entered another Factory area 2401 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2410 | -5/Factory | Zion Hover Resupply teleported in 2487 | -5/Factory | Zion Hacking Resupply teleported in 2874 | -5/Factory | Lost 13 parts (3p6n2u2w) 2932 | -5/Factory | Retrieved Zion intel report: Guard Positions 3005 | -5/Factory | Core integrity fell below 50% 3068 | -5/Factory | Sucked down chute 3068 | -5/Factory | Entered Waste 3076 | -5/Waste | Lost 6 parts (3n3u) 3082 | -5/Waste | Spotted C-40 Crusher 3083 | -5/Waste | EMP discharged 3084 | -5/Waste | Found Prototype Processor 3084 | -5/Waste | Identified Exp. Melee Analysis Suite 3089 | -5/Waste | Spotted C-40 Crusher 3154 | -5/Waste | Spotted C-40 Crusher 3158 | -5/Waste | Spotted C-40 Crusher 3161 | -5/Waste | Spotted C-40 Crusher 3183 | -5/Waste | EMP discharged 3183 | -5/Waste | System corruption reached 10% 3193 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3194 | -5/Waste | Core integrity fell below 20% 3217 | -5/Waste | Spotted C-40 Crusher 3226 | -5/Waste | Discovered new exit (range 11) 3230 | -5/Waste | Identified exit to Factory 3231 | -5/Waste | Entered Factory 3548 | -5/Factory | Garrison activated, responded to threat 3637 | -5/Factory | Zion Light squad teleported in 3652 | -5/Factory | Zion Recon squad teleported in 3653 | -5/Factory | P-70 Sage assimilated allied XW-ZZM(z) 3654 | -5/Factory | Spotted B-75 Beast 3707 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. XW-ZZM(z) knocked back. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. XW-ZZM(z) destroyed. U-05 Engineer lays Concrete. Dropped Tri-rail Accelerator. U-05 Engineer lays Concrete. U-05 Engineer builds a Door. Dropped Imp. Heavy Armor Plating. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. M2DNJZXATW6K4FNELTLELKSQOEBJVDE U-05 Engineer lays Concrete. R-10 Processor collects Lgt. Ion Engine. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. 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"???????????????? ???? | | ??????????????????????? ????????????????? ???? | | ????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 38 Energy Capacity 885 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 ECM Strength 1 Jamming Range 8 Cloak Strength 2 Power Amplification 20 Armor Coverage 600 Utility Shielding 66 Reclamation Efficiency 20 Evasion (%) 63 Core Analysis 6 Offensive Hacking 11 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroAerolevBay Manual? 0 Play Time 01:16:09 Cumulative 53.7 hours Start 2020.08.19 @ 19:36:10 End 2020.08.19 @ 20:54:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 66 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 44 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 81271564-507e-46a0-8462-a6172a39ecbd