Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 19:28:30 Player: LU-1G1 Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (11) 55 Value Destroyed (487) 487 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2800) 2800 TOTAL SCORE: 8882 Bonus ------- Entered Garrisons 800 Used RIF Installer 1500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 153/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gravity Neutralizer Structural Scanner Hardened Heavy Armor Plating Relay Coupler [Sentry] (24) Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Cooled Gravmag System Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Transmission Jammer ECM Suite > --- WEAPON ----------- Heavy Machine Gun > --- INVENTORY -------- Gravity Neutralizer Structural Scanner Hardened Heavy Armor Plating Relay Coupler [Sentry] [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Relay Coupler [NC] Device Seismic Detector Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Relay Coupler [NC] Protection Core Shielding Weapon Mining Claw Energy Gun Medium Laser Ballistic Gun Heavy Machine Gun Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Fac Gar Fac Gar Slots Evolved 10 | . . . 2 . . 2 . . 2 . 2 2 . . . Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . 2 . . 1 . . 1 . 1 . . . . Utility 4 | . . . . . . 1 . . 1 . 1 1 . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 57 | 7 2 2 4 1 2 . 1 13 . 13 6 6 . . . Power 4 | 1 . . . . . . . 2 . . 1 . . . . Engine 3 | 1 . . . . . . . 2 . . . . . . . Core 1 | . . . . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 26 | 2 . 2 2 . 1 . . 5 . 10 1 3 . . . Treads 5 | 2 . 2 . . 1 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 2 | . . . 2 . . . . . . . . . . . . Hover 4 | . . . . . . . . 2 . . . 2 . . . Flight 15 | . . . . . . . . 3 . 10 1 1 . . . Utility 18 | 2 1 . 1 . 1 . 1 3 . 3 4 2 . . . Device 7 | 1 . . 1 . . . . 1 . 1 2 1 . . . Storage 2 | 1 . . . . . . . . . 1 . . . . . Processor 3 | . . . . . . . . . . . 2 1 . . . Hackware 4 | . . . . . 1 . 1 1 . 1 . . . . . Protection 2 | . 1 . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 9 | 2 1 . 1 1 . . . 3 . . . 1 . . . Energy Gun 2 | 2 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 1 | . 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . Slashing Weapon 4 | . . . 1 1 . . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 1 . 1 . . . Parts Lost 22 | . 1 . . 1 . . 3 3 . 9 . . 3 2 . Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 15 | . . . . 1 . . 3 1 . 7 . . 2 1 . Utility 3 | . . . . . . . . 1 . 1 . . 1 . . Weapon 3 | . 1 . . . . . . 1 . . . . . 1 . Highest Loss Streak 9 | . 1 . . 1 . . 3 3 . 9 . . 3 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 61 | . 92 73 55 64 67 63 48 85 . 59 19 49 53 39 . Engine 4 | . 14 11 . . . . . 6 . 4 . . . . . Treads 11 | . 28 28 22 20 16 18 4 . . . . . . . . Wheel 4 | . . . 19 22 22 18 11 . . . . . . . . Hover 2 | . . . . . . . . 11 . 4 . . 5 3 . Flight 7 | . . . . . . . . 24 . 23 4 8 6 . . Device 6 | . . . 6 11 11 9 9 9 . 6 7 16 14 11 . Storage 3 | . 14 11 . . . . . . . 1 . . . . . Processor 2 | . . . . . . . . . . . 4 15 13 11 . Hackware 5 | . . . . . 7 9 14 18 . 12 . . . . . Protection 3 | . 11 11 . . . . . . . . . . . . . Energy Gun 2 | . 19 . . . . . . . . . . . . . . Launcher 2 | . 4 11 . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 8 . 3 . . . . . Slashing Weapon 3 | . . . 6 11 11 9 9 6 . . . . . . . Naked Turns 95 | . . 1 . . . . . . . 18 11 . . 4 61 Heaviest Build 29 | 14 14 14 3 3 3 3 3 15 10 29 8 14 14 12 . Greatest Support 42 | 40 40 40 12 40 3 3 12 18 18 42 13 19 19 16 3 Greatest Overweight (x) 3 | . . . . . . . . 1 . 3 . . . 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 5 5 5 5 5 5 5 15 5 5 5 5 5 Average Capacity 6 | 6 8 7 5 5 5 5 5 5 5 7 5 5 5 5 5 Most Carried 8 | 8 8 8 5 5 5 5 5 5 5 8 5 5 5 5 5 Average Carried 5 | 4 7 7 4 4 4 5 5 4 5 5 5 5 5 5 5 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 8 8 5 4 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 90% | Mutant 6% | Infiltrator-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Infiltrator-Mutant | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Fac Gar Fac Gar Matter Collected 553 | 270 50 56 . . . . . 5 . 172 . . . . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 555 | 110 196 70 . . . . . . . 179 . . . . . Parts 20 | 7 11 2 . . . . . . . . . . . . . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Fac Gar Fac Gar Combat Hostiles Destroyed 6 | . 4 2 . . . . . . . . . . . . . Guns 1 | . 1 . . . . . . . . . . . . . . AOE 4 | . 2 2 . . . . . . . . . . . . . Classes Destroyed 5 | 3 2 . . . . . . . . . . . . . . Worker 2 | 1 1 . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . Grunt 6 | . 4 2 . . . . . . . . . . . . . Best Kill Streak 3 | 2 3 2 . . . . . . . . . . . . . Combat Bots Only 2 | . 2 2 . . . . . . . . . . . . . Max Kills in Single Turn 2 | 1 2 1 . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 1 | . 1 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Fac Gar Fac Gar Damage Taken 3997 | . 440 92 29 155 225 . 316 371 . 872 . . 553 213 731 Core 2083 | . 57 37 . 30 31 . 96 210 . 606 . . 130 155 731 Absorbed by Shields 233 | . . . . . . . 4 . . 96 . . 75 . 58 Redirected to Shielding 13 | . 13 . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 62 . . 84 . . 44 . 13 100 . . . . Volleys Fired 24 | 2 18 4 . . . . . . . . . . . . . Largest 2 | 2 2 1 . . . . . . . . . . . . . Hottest 90 | 90 90 30 . . . . . . . . . . . . . Shots Fired 41 | 4 34 3 . . . . . . . . . . . . . Gun 35 | 4 31 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 6 | . 3 3 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 35 | 4 31 . . . . . . . . . . . . . . Explosive 6 | . 3 3 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 6 | 3 6 . . . . . . . . . . . . . . Robot Miss Streak 3 | . 3 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 23 | 3 20 . . . . . . . . . . . . . . Core Hits 22 | 3 12 6 . . . . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 2 | . 2 . . . . . . . . . . . . . . Burn 2 | . 2 . . . . . . . . . . . . . . Melee Attacks 14 | . . . . 3 2 . . . . 9 . . . . . Impact 9 | . . . . . . . . . . 9 . . . . . Slashing 5 | . . . . 3 2 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 643 | 43 390 182 . . . . . . . . . . . . 28 Guns 234 | 37 197 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 330 | . 193 137 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 79 | 6 . 45 . . . . . . . . . . . . 28 Kinetic . | . . . . . . . . . . . . . . . . Thermal 234 | 37 197 . . . . . . . . . . . . . . Explosive 330 | . 193 137 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . 1 1 . . . . . . . . . . 3 3 4 Average Corruption 1 | . 1 1 . . . . . . . . . . 3 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 5 | . 2 3 . . . . . . . . . . . . . Matter Fused 1 | . . 1 . . . . . . . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 40 | . . 28 . . . . . . . . . . . . 12 Shots 2 | . . 2 . . . . . . . . . . . . . Rammed 14 | . . 7 . . . . . . . . . . . . 7 Targets Rammed 15 | 1 . 7 . . . . . . . . . . . . 7 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | 1 . . . . . . . . . . . . . . . Highest Temperature 355 | 30 355 1 . . . . . . . 6 . . . . . Average Temperature 175 | 17 194 1 . . . . . . . 6 . . . . . Received Heat Transfer 832 | . 252 24 9 36 78 . 136 . . 30 . . 132 117 18 Effects 2 | . 2 . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . Parts Melted 4 | . 4 . . . . . . . . . . . . . . Heat Transferred 768 | 99 669 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Fac Gar Fac Gar Peak Influence 164 | 10 131 164 98 112 122 59 83 91 36 63 7 32 52 27 79 Initial 72 | . 9 51 63 47 72 59 38 47 36 28 7 2 22 27 4 Average 56 | 3 61 162 70 74 105 59 48 43 36 31 7 18 19 22 27 Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 6 | . 1 . . . . . . 1 . 2 . 1 . 1 . Investigation 1 | . . . . . . . . . . . . . . 1 . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 5 | . 1 . . . . . . 1 . 2 . 1 . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Fac Gar Fac Gar Distress Signals . | . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 108 | . 6 3 4 8 12 . 11 13 . 9 . 2 22 4 14 Peak Tracking Total 20 | . 2 2 3 11 12 . 11 9 . 7 . 1 20 4 14 Tactical Retreats 12 | . . . 1 1 . . 2 2 . 3 . . 2 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Fac Gar Fac Gar Traps Triggered 11 | . . . . 1 . . 2 . . 5 . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Fac Gar Fac Gar Machines Disabled 5 | . 1 1 . 1 1 . . . . 1 . . . . . Max in Single Turn 1 | . 1 1 . 1 1 . . . . 1 . . . . . Garrison Relay 1 | . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Fac Gar Fac Gar Machines Accessed 12 | . 1 . 1 1 . 1 . 3 1 . 1 1 . 2 . Terminals 7 | . 1 . 1 . . . . 3 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . . . . . 1 . 1 . Total Hacks 28 | . 5 . 1 1 . 1 . 13 1 . 2 1 . 3 . Successful 19 | . 1 . 1 1 . 1 . 11 1 . 1 1 . 1 . Failed 9 | . 4 . . . . . . 2 . . 1 . . 2 . Catastrophic 1 | . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 17 | . 5 . . . . . . 12 . . . . . . . Terminals 22 | . 5 . 1 . . . . 13 1 . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . . . . . 1 . 1 . Terminal Hacks 13 | . 1 . 1 . . . . 10 1 . . . . . . Robot Analysis 5 | . 1 . . . . . . 4 . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . Zone Layout 2 | . . . 1 . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . . . . . 1 . 1 . Unlock Access 4 | . . . . 1 . 1 . . . . . 1 . 1 . Unauthorized Hacks 1 | . . . . . . . . 1 . . . . . . . Terminals 1 | . . . . . . . . 1 . . . . . . . Disrupt 1 | . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . 1 . . . . 3 1 . . 1 . 1 . Full Trace Events 2 | . 1 . . . . . . . . . . . . 1 . Feedback Events 1 | . 1 . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Fac Gar Fac Gar Used RIF Installer 3 | . . . . . 1 . . . . . . . 1 . 1 Zone Cloak 2 | . . . . . . . . . . . . . 1 . 1 Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . . . Machine Destruction 4 | . . . . . 4 . . . . . . . . . . Attached 2 | . . . . . 1 . 1 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Fac Gar Fac Gar Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Fac Gar Fac Gar Robot Analysis Total 5 | . 1 . . . . . . 4 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Fac Gar Fac Gar Turns Passed 1285 | 102 173 153 72 60 68 4 78 130 4 157 70 73 54 26 61 Spaces Moved 1573 | 51 70 120 130 78 113 8 104 191 8 205 140 129 82 48 96 Core 690 | 4 . 53 129 76 113 8 103 13 . 38 48 . . 9 96 Treads 186 | 47 70 67 . 2 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 2 | . . . 1 . . . 1 . . . . . . . . Hover 172 | . . . . . . . . 63 8 21 . . 41 39 . Flight 523 | . . . . . . . . 115 . 146 92 129 41 . . Fastest Speed 20 | 50 160 50 50 50 50 50 50 29 56 20 40 37 37 46 50 Average Speed 58 | 151 160 111 50 52 50 50 50 41 56 37 43 38 41 53 50 Slowest Speed 200 | 160 160 160 90 160 50 50 90 120 56 200 50 40 46 200 50 Overloaded Moves 80 | . . . . . . . . . . . . . 41 39 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . 3 . 2 2 4 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 4 25 39 20 19 42 3 30 29 . 97 5 6 32 2 31 Regions Visited 15 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 . 1 . 1 1 . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . 1 . . . . Scrap Searched 2 | . . 2 . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 20 | . 5 15 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 20 | . 5 15 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Fac DSF Fac Fac Gar Fac Gar Total 1835 | 68 99 134 135 91 119 8 128 236 7 266 143 145 99 48 109 Wait 45 | . 4 . . . . . . 22 . 6 . 13 . . . Move 1537 | 51 69 119 129 78 112 8 103 184 7 200 135 121 77 48 96 Hop 13 | . . . . . . . . 3 . 2 2 4 2 . . Pick Up 25 | 7 3 1 1 1 2 . . 5 . 5 . . . . . Fast Attach 47 | 7 1 2 3 . 1 . 1 10 . 10 6 6 . . . Attach 6 | . . . 1 1 1 . . 1 . 2 . . . . . Detach 5 | 1 . . . 1 . . . 1 . 2 . . . . . Swap 4 | . 1 . . . . . . 2 . 1 . . . . . Drop 24 | . 3 1 1 . 1 . . 8 . 8 . 1 1 . . Fire 24 | 2 18 4 . . . . . . . . . . . . . Melee 14 | . . . . 3 2 . . . . 9 . . . . . Ram 14 | . . 7 . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 77 | . . . . 7 . . 24 . . 21 . . 19 . 6 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Garrison -8/Materials -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -5/Factory -5/Garrison -5/Factory -5/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 103 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 16) 276 | -10/Materials | Entered Mines 301 | -10/Mines | Met a Derelict bent on vengeance 304 | -10/Mines | Build established: Mutant 386 | -10/Mines | Assembled infested the area 390 | -10/Mines | Released all parts (6) 391 | -10/Mines | Assisted by a Guerilla fighting off Assembled 423 | -10/Mines | Discovered new exit (range 9) 429 | -10/Mines | Entered Materials 429 | -9/Materials | Evolved 2 slots: Propulsion x2 496 | -9/Materials | Discovered new exit (range 12) 501 | -9/Materials | Entered Storage 561 | -9/Storage | Identified exit to Garrison 561 | -9/Storage | Entered Garrison 564 | -9/Garrison | Installed Relay Interface Framework 578 | -9/Garrison | Triggered checkpoint 584 | -9/Garrison | Garrison Relay disabled 612 | -9/Garrison | Triggered checkpoint 614 | -9/Garrison | Triggered checkpoint 625 | -9/Garrison | Discovered new exit (range 8) 629 | -9/Garrison | Entered Materials 629 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 633 | -8/Materials | Identified exit to Garrison 633 | -8/Materials | Entered Garrison 642 | -8/Garrison | Triggered checkpoint 660 | -8/Garrison | Triggered checkpoint 691 | -8/Garrison | Lost 3 parts (3n) 706 | -8/Garrison | Discovered new exit (range 10) 711 | -8/Garrison | Entered Materials 782 | -8/Materials | Identified exit to Factory 840 | -8/Materials | Core integrity fell below 50% 841 | -8/Materials | Entered Factory 841 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 845 | -7/Factory | Identified exit to DSF 845 | -7/Factory | Entered DSF 866 | -7/DSF | Lost 3 parts (1n1u1w) 924 | -7/DSF | Additional patrols routed to DSF 924 | -7/DSF | Discovered new exit (range 7) 981 | -7/DSF | Core integrity fell below 50% 998 | -7/DSF | Lost 9 parts (1p7n1u) 1000 | -7/DSF | Core integrity fell below 20% 1002 | -7/DSF | Entered Factory 1002 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1066 | -6/Factory | Discovered new exit (range 15) 1072 | -6/Factory | Entered another Factory area 1072 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1145 | -5/Factory | Identified exit to Garrison 1145 | -5/Factory | Entered Garrison 1147 | -5/Garrison | Expanded RIF knowledge: Zone Cloak 1193 | -5/Garrison | Discovered new exit (range 14) 1199 | -5/Garrison | Entered Factory 1203 | -5/Factory | Lost 3 parts (2n1u) 1221 | -5/Factory | Released all parts (5) 1225 | -5/Factory | Identified exit to Garrison 1225 | -5/Factory | Entered Garrison 1228 | -5/Garrison | Expanded RIF knowledge: Zone Cloak 1244 | -5/Garrison | Triggered checkpoint 1258 | -5/Garrison | Triggered checkpoint 1258 | -5/Garrison | Triggered checkpoint 1258 | -5/Garrison | Triggered checkpoint 1265 | -5/Garrison | Core integrity fell below 50% 1280 | -5/Garrison | Core integrity fell below 20% 1286 | -5/Garrison | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- Access door unlocked. 01225_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 01227_ Initiating installation procedure... 01228_ Expanded RIF knowledge: Zone Cloak. 01244_ Beams of light sweep through the air. An alarm sounds. 01258_ Garrison Door breached. 01258_ Beams of light sweep through the air. An alarm sounds. 01267_ Triggered Stasis Trap. 01267_ A bubble of rippling energy engulfs the area. 01267_ Field strength at 94. 01268_ Field strength at 88. 01269_ Field strength at 77. 01270_ Field strength at 63. 01271_ Field strength at 39. 01272_ Field strength at 33. 01273_ Field strength at 18. 01273_ Stasis field depleted. 01280_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ????????????? # | | ????????????????????############### ## #??? ? | | ????????????????????????????????### ## ## # | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????### ## ## # | | ????????????????????????########### ## ##?? ? | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# ######## | | ????????????????????????# #??????## ## ###### | | ????????????????????????# #???????? #? #????? | | ????????????????????????# #???????? #??####????? | | ????????????????????????# x#???????? #??????????? | | ????????????????????????# #???????? #??????????? | | ????????????????????????# #???????? #??????????? | | ???????????????########## ####+#### #??????????? | | ???????????????# #??????????? | | ???????????????# #??????????? | | ???????????????# ####### ########### #??????????? | | ????????????????????????# #?????????? #??????????? | | ????????????????????????# #?????????? ???????????? | | ????????????????????????#s#??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????#s#??????????????????????? | | ????????????????????????#s#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#^ #????????????????????? | | ????????????????????????#g###????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Core Shielding 20 Evasion (%) 66 Melee Accuracy 21 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 12 Relay Coupler Types 2 Relay Coupler Value 58 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedShadingChip Manual? 0 Play Time 00:25:02 Cumulative 508.0 hours Start 2022.05.13 @ 19:02:24 End 2022.05.13 @ 19:28:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 501 Rogue 286 Adventurer 112 Explorer 103 Win Type - Total 32 Types 23/0/6/2/0/0/0/1/0 Lore% 87 Gallery% 91 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b821667b-7ce9-4e04-a3a3-662d7fc5574b