Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.10 @ 00:35:41 Player: LandRaider Result: Destroyed by VB-55E(R) with Subdweller Beam Cannon Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (13) 65 Value Destroyed (399) 399 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1064 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 286/300 Energy 79/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Subdweller Optics > --- WEAPON (2) ------- Subdweller Beam Cannon Subdweller Machine Gun > --- INVENTORY (8) ---- Subdweller Power Source Aluminum Leg Heat Sink Makeshift Thermal Plating Makeshift Thermal Plating Light Assault Rifle Piercing Trap Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Subdweller Monowheel > --- UTILITY ---------- Small Storage Unit Makeshift Thermal Plating > --- WEAPON ----------- Subdweller Beam Cannon Battle Rifle > --- INVENTORY -------- Subdweller Power Source Aluminum Leg Aluminum Leg Wheel Heat Sink Subdweller Optics Makeshift Thermal Plating Light Assault Rifle [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Makeshift Thermal Plating Weapon Light Assault Rifle Energy Gun Subdweller Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 20 | 6 . 4 10 Power 3 | 1 . 1 1 Engine 2 | 1 . . 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 5 | 2 . . 3 Treads . | . . . . Leg 2 | . . . 2 Wheel 3 | 2 . . 1 Hover . | . . . . Flight . | . . . . Utility 5 | 1 . 2 2 Device 3 | . . 2 1 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 7 | 2 . 1 4 Energy Gun 2 | 1 . . 1 Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 1 . 1 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . 1 . 7 Power 3 | . . . 3 Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 2 | . 1 . 1 Highest Loss Streak 3 | . 1 . 3 To Critical Strikes . | . . . . Average Backups 6 | 3 6 7 6 Power 1 | . 1 1 1 Propulsion 2 | 2 4 4 2 Utility 1 | . . . 2 Weapon . | . 1 . 1 Tool/Special . | . . . . Unused Backups 5 | . . . 5 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 96 | . 83 98 97 Engine 11 | . 14 4 12 Core 1 | . . 10 1 Leg 8 | . . . 9 Wheel 19 | . 28 28 18 Device 6 | . . 14 6 Storage 14 | . 14 14 14 Protection 5 | . . . 6 Energy Gun 2 | . 12 . 2 Energy Cannon 7 | . . . 8 Ballistic Gun 17 | . 14 27 17 Peak Build Rating 14 | 6 6 11 14 Average Rating 10 | 4 5 10 11 On Entrance 5 | . 6 5 11 Avg Prop Armor Cover (%) 7 | . . . 7 Naked Turns . | . . . . Heaviest Build 23 | 13 13 13 23 Greatest Support 26 | 26 26 26 26 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 6 7 8 8 Average Carried 6 | 3 6 7 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 6 7 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 562 | 153 46 85 278 Remotely . | . . . . Salvage Created 391 | . 100 85 206 Parts 27 | . 6 5 16 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 5 | . . . 5 Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 13 | . 3 2 8 Guns 11 | . 3 2 6 Cannons 2 | . . . 2 Classes Destroyed 3 | . 2 . 1 Swarmer 4 | . 1 . 3 Grunt 4 | . 2 2 . Subdweller 5 | . . . 5 Best Kill Streak 3 | . 3 2 3 Combat Bots Only 3 | . 3 2 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 120 | . 36 23 61 Missed 45 | . 14 6 25 Hits 75 | . 22 17 36 Projectile 75 | . 22 17 36 Critical Strikes 3 | . 1 2 . Damage Taken 1042 | . 178 197 667 Core 272 | . 31 61 180 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 87 | . 17 10 60 Largest 2 | . 2 2 2 Hottest 140 | . 60 40 140 Shots Fired 168 | . 32 20 116 Gun 126 | . 32 20 74 Cannon 42 | . . . 42 Launcher . | . . . . Special . | . . . . Kinetic 99 | . 17 20 62 Thermal 54 | . . . 54 Explosive . | . . . . Electromagnetic 15 | . 15 . . Robot Hit Streak 14 | . 5 4 14 Robot Miss Streak 5 | . 5 1 2 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 66 | . 14 14 38 Core Hits 25 | . 6 7 12 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 . 2 Destroy 2 | . . . 2 Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 933 | . 137 119 677 Guns 573 | . 137 119 317 Cannons 360 | . . . 360 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 450 | . 72 119 259 Thermal 418 | . . . 418 Explosive . | . . . . Electromagnetic 65 | . 65 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 9 | . . . 9 Projectiles 9 | . . . 9 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 56 | . 40 23 56 Average Temperature 20 | . 20 12 21 Received Heat Transfer 198 | . 12 129 57 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 556 | . . . 556 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 75 | . 75 61 . Initial 21 | . . 21 . Average 25 | . 23 37 . Influence Increases 225 | . 85 50 90 Destroy 0b10 Robot/C 160 | . 60 40 60 Destroy Leader 20 | . 10 10 . Disable Machine 15 | . 15 . . Lose Combat Pursuer 30 | . . . 30 Influence Decreases 225 | . 30 94 101 Entered New Map 41 | . . 34 7 Time Decay 144 | . 20 60 64 Lost Part 40 | . 10 . 30 Squads Dispatched 3 | . 3 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 27 | . 8 5 14 Peak Tracking Total 6 | . 3 3 6 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 1 | . . . 1 Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 1 | . . . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . . . 4 Successful 4 | . . . 4 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 5 | . . . 5 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . . 4 Record 4 | . . . 4 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 58 | . . . 58 Optics 58 | . . . 58 Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . 1 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1580 | 50 107 128 1295 Spaces Moved 1246 | 40 66 81 1059 Core 2 | 2 . . . Treads . | . . . . Legs 93 | . . . 93 Wheels 1151 | 38 66 81 966 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 90 Average Speed 100 | 89 90 90 102 Slowest Speed 120 | 100 90 90 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 1 | . . . 1 Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 4 26 17 51 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 3 | . . . 3 Spaces Dug 11 | . . . 11 Terrain Destroyed 11 | . . . 11 Melee . | . . . . Projectile 11 | . . . 11 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1415 | 51 84 118 1162 Wait 37 | . 1 23 13 Move 1243 | 39 65 80 1059 Hop . | . . . . Pick Up 16 | 6 1 1 8 Fast Attach 8 | 6 . . 2 Attach 10 | . . 2 8 Detach 2 | . . . 2 Swap 6 | . . 2 4 Drop 6 | . . . 6 Fire 87 | . 17 10 60 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 14) 158 | -10/Materials | Entered Mines 236 | -10/Mines | Found a hidden stash of uninstalled traps 265 | -10/Mines | Discovered new exit (range 6) 286 | -10/Mines | Entered Subcaves 301 | -10/Subcaves | Build established: Mutant 365 | -10/Subcaves | Disturbed a concealed Subdweller 375 | -10/Subcaves | Core integrity fell below 50% 735 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 832 | -10/Subcaves | Lost 3 parts (1p1n1u) 885 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1121 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1205 | -10/Subcaves | Core integrity fell below 20% 1493 | -10/Subcaves | Learned location of Zion (-7) 1502 | -10/Subcaves | Visited Clippyterm 1505 | -10/Subcaves | Learned Factory emergency access door positions 1505 | -10/Subcaves | Learned Research security intel 1581 | -10/Subcaves | Destroyed by VB-55E(R) with Subdweller Beam Cannon Last Messages --------------- It looks like you're trying to avoid detection, would you like help? Data stored: Factory emergency access points. >>Record! "0b10 Defenses" It looks like you're afraid of guards, would you like help? Data stored: Research security intel. >>Record "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 01523_ XJ-OG2(R): "SUBHATE!" 01533_ Acquired 25 matter. 01541_ Lgt. Ion Engine destroyed. 01543_ XJ-OG2(R) destroyed. 01549_ Acquired Piercing Trap. 01550_ Acquired 4 matter. 01552_ Acquired Sub. Machine Gun. 01575_ Battle Rifle destroyed. 01577_ Sub. Beam Cannon shoots sparks and powers down. Map ----- +----------------------------------------------------+ | ???###### #????????# ???????????????????????? | | #### ## #???????? ????????????????????????? | | #????????? ??????????????????????????? | | #????????? ???????????????????????????? | | ## ####????? ???????????????????????????? | | ##### #?### ???????????????????????????? | | ""## ## ????????????????????????????? | | " ## #???????????????????????????? | | X ## #????????????????????????????? | | " ## ## #### #????????????????????????????? | | ""### ## ##?????????????????????????????????? | | ###### ##??????????????????????????????????? | | ?## ##????###???????##???????????????????? | | ?# #?????# ##??????" ???????????????????? | | ?## #????? ??????? 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