Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.25 @ 20:29:24 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (222) 1110 Value Destroyed (7798) 7798 Prototype IDs (52) 1040 Alien Tech Used (3) 600 Bonus (2392) 2392 TOTAL SCORE: 20740 Bonus ------- High Alert Combat Kills 777 Follower Combat Kills 715 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 1166/1450 Matter 300/300 Energy 1/100 System Corruption 1% Temperature Cool (0) Movement Hovering (63) Location -2/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Combat Gravmag System Combat Gravmag System Combat Gravmag System Antigrav Array Experimental Gyrokinetic Inverter > --- UTILITY (11) ----- Large Storage Unit Advanced Melee Analysis Suite Advanced Target Analyzer Improved Core Analyzer Zionite Weapon Casing > --- WEAPON (4) ------- Phasing Sabre Phasing Sabre Lance Enhanced Force Lance > --- INVENTORY (10) --- Antigrav Array Advanced Energy Well (800) Zionite Biocell (1000) Experimental Optical Array Advanced Melee Analysis Suite Improved Potential Cannon Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Combat Gravmag System Improved Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Power Amplifier Large Storage Unit Advanced Melee Analysis Suite Advanced Target Analyzer Improved Core Analyzer Advanced Actuator Array Improved Phase Shifter Zionite Weapon Casing Improved Heavy Armor Plating Improved Force Field > --- WEAPON ----------- Improved Potential Cannon Lance Enhanced Force Lance > --- INVENTORY -------- Quantum Reactor Antigrav Array Advanced Energy Well Zionite Biocell Experimental Optical Array Advanced Melee Analysis Suite Transdimensional Reconstructor Warp Gun Z-bomb Delivery System [Rating: 178] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Fusion Reactor Propulsion Aerolev Unit Treads Light Treads Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Heavy Armor Plating Weapon Phasing Sabre Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Phasing Sabre Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Slots Evolved 16 | . . . 2 2 2 . . . . 2 2 . . . . 2 2 2 . Power 2 | . . . . . . . . . . . 1 . . . . . . 1 . Propulsion 4 | . . . . 2 . . . . . 1 . . . . . . . 1 . Utility 8 | . . . 2 . 2 . . . . 1 . . . . . 2 1 . . Weapon 2 | . . . . . . . . . . . 1 . . . . . 1 . . Parts Attached 259 | 6 14 12 33 33 16 4 6 2 2 13 27 . 4 7 9 3 38 2 28 Power 30 | 1 . 1 2 2 3 . . . . . 9 . . 1 . . 4 1 6 Engine 6 | 1 . 1 2 1 . . . . . . 1 . . . . . . . . Core 13 | . . . . 1 3 . . . . . 8 . . . . . . 1 . Reactor 11 | . . . . . . . . . . . . . . 1 . . 4 . 6 Propulsion 57 | 2 1 2 11 17 4 . . . . 4 10 . . . 1 1 2 1 1 Treads 31 | 2 1 2 10 16 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 24 | . . . . . 4 . . . . 4 10 . . . 1 1 2 1 1 Flight 2 | . . . 1 1 . . . . . . . . . . . . . . . Utility 95 | 1 5 . 7 5 7 3 6 . . 7 7 . 4 6 2 2 23 . 10 Device 34 | . . . 1 . 2 1 2 . . 1 2 . 2 3 2 2 11 . 5 Storage 14 | 1 5 . 1 2 . . . . . . 1 . . . . . 2 . 2 Processor 10 | . . . . . 2 . 1 . . 1 2 . . . . . 4 . . Hackware 4 | . . . . . 2 1 . . . 1 . . . . . . . . . Protection 33 | . . . 5 3 1 1 3 . . 4 2 . 2 3 . . 6 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 77 | 2 8 9 13 9 2 1 . 2 2 2 1 . . . 6 . 9 . 11 Energy Gun 6 | . 3 . 2 . . . . . . . . . . . . . . . 1 Energy Cannon 5 | . . . 3 . . . . . . . . . . . . . . . 2 Ballistic Gun 23 | 2 1 6 6 8 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . 1 . . 1 . . . . . 2 . 1 . 1 Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 27 | . 4 3 2 1 1 . . 2 1 2 . . . . 3 . 5 . 3 Piercing Weapon 8 | . . . . . . . . . . . 1 . . . . . 3 . 4 Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . 5 . 1 . 1 . . 1 2 . 1 4 . . 9 . 8 Parts Lost 24 | . . 3 5 3 . . . . . . 3 . . . . . 2 . 8 Power 5 | . . . 2 . . . . . . . . . . . . . . . 3 Propulsion 8 | . . 2 . 3 . . . . . . 3 . . . . . . . . Utility 8 | . . . 1 . . . . . . . . . . . . . 2 . 5 Weapon 3 | . . 1 2 . . . . . . . . . . . . . . . . Highest Loss Streak 8 | . . 2 3 2 . . . . . . 3 . . . . . 1 . 8 Average Slot Usage (%) 96 | . 99 99 98 97 97 100 100 100 100 93 92 100 95 93 94 95 89 91 89 Engine 4 | . 14 14 10 3 . . . . . . . . . . . . . . . Core 4 | . . . . 5 7 7 7 7 7 6 10 11 11 8 5 5 1 4 1 Reactor 1 | . . . . . . . . . . . . . . 1 5 5 7 8 9 Treads 12 | . 27 28 21 33 2 . . . . . . . . . . . . . . Hover 14 | . . . . . 28 30 30 30 30 26 26 29 27 27 27 25 18 20 20 Device 5 | . . . . . 6 11 6 7 7 6 5 11 11 11 11 20 16 12 14 Storage 15 | . 27 28 30 27 8 7 7 7 7 6 5 5 5 5 5 5 4 4 4 Processor 6 | . . . . . 6 7 12 15 15 13 14 17 16 16 16 15 14 16 12 Hackware 3 | . . . . . 12 15 9 7 7 8 4 . . . . . . . . Protection 6 | . . . 12 9 7 3 8 7 7 10 7 5 5 4 5 5 8 8 8 Ballistic Gun 7 | . 9 23 17 17 1 . . . . . . . . . . . . . . Slashing Weapon 7 | . 14 4 . . 6 7 7 11 14 13 11 11 11 11 10 10 12 8 7 Piercing Weapon 1 | . . . . . . . . . . . . 5 5 5 5 5 4 8 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 138 | 12 57 57 78 82 78 39 42 42 42 53 66 66 79 69 73 82 111 125 138 Greatest Support 132 | 40 40 40 43 86 86 44 44 44 44 61 102 74 74 74 83 89 111 128 132 Greatest Overweight (x) 2 | 2 1 2 1 1 1 . . . . . 1 . 1 . . . . . 1 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 18 18 22 24 24 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 14 | 5 14 18 21 23 11 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 24 | 5 18 18 22 24 24 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 13 | 2 12 17 20 23 10 10 9 9 10 9 9 9 9 9 9 9 9 9 9 Final Capacity 24 | 6 18 18 22 24 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 24 | 5 18 18 22 24 10 10 9 10 10 10 10 10 9 10 10 10 10 10 8 Class Distribution -------------------- 37% | Messiah-Mutant 28% | Mutant 15% | Hauler-Mutant 12% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Zhirov Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Messiah-Mutant | -2/Research Messiah-Mutant | -2/Testing Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Matter Collected 4550 | 244 222 155 784 1174 160 64 94 40 10 166 245 70 50 . 331 20 416 50 255 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 10250 | 63 583 298 1392 1842 420 107 206 69 46 162 1295 59 151 . 179 . 1894 88 1396 Parts 519 | 3 25 20 76 118 26 11 10 . 5 7 55 2 5 . 9 . 87 5 55 Haulers Intercepted 21 | . 2 . 4 5 4 . . . . . 4 . . . . . 2 . . Recyclers Shooed 8 | . 1 . 3 1 3 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . 10 11 . 2 . . . 3 . 12 . . . . Prevented 3 | . . . . . . . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Combat Hostiles Destroyed 153 | . 10 10 22 34 . 8 5 . 4 . 10 . 1 . 9 . 24 1 15 Melee 56 | . 5 1 . . . . 2 . . . 10 . 1 . 3 . 18 1 15 Guns 67 | . 5 9 19 34 . . . . . . . . . . . . . . . Cannons 3 | . . . 3 . . . . . . . . . . . . . . . . AOE 27 | . . . . . . 8 3 . 4 . . . . . 6 . 6 . . Classes Destroyed 17 | 1 3 2 3 1 . . 1 . . . 1 1 . . 1 . 1 . 2 Worker 6 | . . . 1 1 1 . . . . . . . . . . . 1 . 2 Builder 4 | . . 1 . . 1 . . . . . 1 . . . . . 1 . . Hauler 21 | . 2 . 4 5 4 . . . . . 4 . . . . . 2 . . Recycler 11 | 1 . . 4 2 2 . . . . 1 1 . . . . . . . . Minesweeper 2 | . . . . . . . 1 . . . . . 1 . . . . . . Operator 7 | . 1 . 1 2 1 . . . . 2 . . . . . . . . . Watcher 14 | . . . 2 2 1 . . . . . 3 . . . . . 5 . 1 Swarmer 56 | . . 6 11 12 . 8 . . 4 . . . . . 6 . 5 . 4 Grunt 47 | . 10 4 2 12 . . 5 . . . 4 . . . . . 5 . 5 Brawler 1 | . . . . . . . . . . . . . . . 1 . . . . Duelist 2 | . . . . 1 . . . . . . . . . . 1 . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . 2 Sentry 35 | . . . 9 9 . . . . . . 4 . 1 . 1 . 7 1 3 Hunter 2 | . . . . . . . . . . . 2 . . . . . . . . Programmer 9 | . . . . . . . . . . . . . . . . . 7 . 2 Samaritan 2 | . . . . . . . . . . . . 1 1 . . . . . . Troll 1 | . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 11 | 1 4 3 6 5 3 4 5 . 4 1 3 . 1 . 5 . 11 1 6 Combat Bots Only 8 | . 3 3 5 5 . 4 5 . 4 . 3 . 1 . 5 . 8 1 5 Max Kills in Single Turn 4 | 1 1 1 2 2 1 4 2 . 3 1 1 1 1 . 3 . 3 1 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 4 2 . 3 . . . . . 3 . 3 . . Melee 1 | . 1 1 . . . . 1 . . . 1 . 1 . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Damage Taken 9373 | . 430 639 1246 1818 78 57 172 . 57 . 1310 . 60 . 445 48 1115 . 1898 Core 836 | . 58 116 107 125 29 12 . . . . 110 . . . 55 . 68 . 156 Absorbed by Shields 1757 | . . . . . . . . . . . . . 37 . 56 51 770 . 843 Core Remaining (%) 83 | 100 . 30 73 77 . . . . 94 100 . . . . 83 100 94 . . Volleys Fired 310 | 1 24 28 94 128 . 4 4 . 6 . . . . . 15 . 6 . . Largest 2 | 2 2 2 2 2 . 1 1 . 1 . . . . . 1 . 1 . . Hottest 113 | 40 80 80 113 48 . 33 33 . 33 . . . . . 40 . 33 . . Shots Fired 578 | 2 45 55 186 255 . 4 4 . 6 . . . . . 15 . 6 . . Gun 517 | 2 45 55 160 255 . . . . . . . . . . . . . . . Cannon 26 | . . . 26 . . . . . . . . . . . . . . . . Launcher 34 | . . . . . . 4 4 . 6 . . . . . 14 . 6 . . Special 1 | . . . . . . . . . . . . . . . 1 . . . . Kinetic 485 | 2 32 37 159 255 . . . . . . . . . . . . . . . Thermal 26 | . . . 26 . . . . . . . . . . . . . . . . Explosive 34 | . . . . . . 4 4 . 6 . . . . . 14 . 6 . . Electromagnetic 32 | . 13 18 1 . . . . . . . . . . . . . . . . Robot Hit Streak 29 | 2 10 6 24 29 . 1 3 . 1 . . . . . 2 . 3 . . Robot Miss Streak 5 | . 2 5 5 5 . 1 1 . 1 . . . . . 2 . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . . 2 3 5 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 720 | 2 46 43 139 193 20 1 8 3 2 6 70 2 9 . 12 . 81 2 81 Core Hits 363 | 2 22 16 46 80 9 9 13 1 4 3 29 1 5 . 21 . 58 1 43 Critical Hits 31 | . . . 5 2 . . 1 . . . 4 . 1 . . . 3 . 15 Critical Kills 10 | . . . 2 1 . . . . . . 1 . . . . . 2 . 4 Critical Parts Destroyed 15 | . . . 3 1 . . 1 . . . 3 . . . . . . . 7 Melee Attacks 547 | . 18 15 4 4 58 3 25 7 5 27 92 5 13 . 26 10 116 3 116 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 433 | . 18 15 4 4 57 3 25 7 5 27 92 3 10 . 21 9 91 2 40 Piercing 113 | . . . . . . . . . . . . 2 3 . 5 1 25 1 76 Sneak Attacks 51 | . 2 1 2 1 12 . 1 . . 2 12 2 3 . . . 6 2 5 Combat Hostiles 7 | . . . . . . . . . . . 2 . . . . . 3 2 . Follow-up Attacks 97 | . 1 3 . . . . . . . . 11 . 3 . 2 . 37 1 39 Damage Inflicted 27085 | 18 804 621 2279 2916 1361 418 664 380 318 484 4194 221 633 . 1121 . 5358 266 5029 Guns 5238 | 18 405 401 1658 2756 . . . . . . . . . . . . . . . Cannons 333 | . . . 333 . . . . . . . . . . . . . . . . Explosions 3169 | . . . . . . 418 410 . 318 . . . . . 904 . 1119 . . Melee 18216 | . 385 215 245 93 1361 . 254 380 . 484 4194 221 633 . 217 . 4239 266 5029 Ramming 129 | . 14 5 43 67 . . . . . . . . . . . . . . . Kinetic 4899 | 18 263 216 1646 2756 . . . . . . . . . . . . . . . Thermal 333 | . . . 333 . . . . . . . . . . . . . . . . Explosive 3169 | . . . . . . 418 410 . 318 . . . . . 904 . 1119 . . Electromagnetic 339 | . 142 185 12 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 13884 | . 385 215 245 93 1361 . 254 380 . 484 4194 221 573 . 123 . 3471 266 1619 Piercing 4332 | . . . . . . . . . . . . . 60 . 94 . 768 . 3410 Highest Corruption 8 | . 1 1 . . 2 2 . . . . . . . . . . 8 . 1 Average Corruption 1 | . 1 1 . . 2 1 . . . . . . . . . . 7 . 1 Corruption Purged 2 | . . . . . . 2 . . . . . . . . . . . . . Effects 26 | . 1 5 . . 3 6 . . . . . . . . . . 7 . 4 Message Errors 8 | . . 1 . . . 3 . . . . . . . . . . 3 . 1 Energy Discharges 3 | . . 1 . . . 2 . . . . . . . . . . . . . Data Loss (minor) 5 | . . 2 . . 1 1 . . . . . . . . . . 1 . . Targeting Errors 10 | . 1 1 . . 2 . . . . . . . . . . . 3 . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1521 | . 26 . 156 . 283 . . 107 38 124 208 62 121 . 54 . 200 . 142 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 105 | . . . . . . . . . 38 . . . . . 33 . 34 . . Melee 1416 | . 26 . 156 . 283 . . 107 . 124 208 62 121 . 21 . 166 . 142 Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 56 | . . . . . . . . . 15 . . . . . 25 . 16 . . Shots 3 | . . . . . . . . . 1 . . . . . 1 . 1 . . Rammed 15 | . 3 3 4 5 . . . . . . . . . . . . . . . Targets Rammed 17 | . 3 3 4 7 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . 2 . . . . . . . . . . . . . . . Highest Temperature 337 | . 54 273 337 31 . 5 43 . . . 190 71 303 115 15 . 4 159 . Average Temperature 53 | . 18 101 72 7 . 3 24 . . . 38 34 83 57 10 . 2 89 . Received Heat Transfer 1898 | . 243 279 336 585 . . 72 . . . 99 . 13 . 40 9 110 . 112 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . 1 2 . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 592 | . . . 592 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Peak Influence 912 | 5 183 77 372 464 736 . . . . 536 912 . . . . 262 745 430 575 Average Influence 238 | 2 47 45 170 334 286 . . . . 190 682 . . . . 146 312 396 407 Maximum Alert Level 3 | . . . 1 2 3 . . . . 2 3 . . . . 1 3 2 2 Low Security (%) 51 | 100 100 100 68 8 28 . . . . 68 . . . . . 54 41 . . Level 1 29 | . . . 31 68 62 . . . . . 14 . . . . 45 32 70 37 Level 2 13 | . . . . 23 . . . . . 31 9 . . . . . 23 30 62 Level 3 6 | . . . . . 8 . . . . . 76 . . . . . 2 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 . 1 3 3 . . . . 2 4 . . . . 1 5 . 2 Investigation 8 | . 2 . . . 2 . . . . 1 2 . . . . . . . 1 Extermination 3 | . . . . . . . . . . . . . . . . . 2 . 1 Reinforcement 10 | . . . 1 2 1 . . . . 1 2 . . . . 1 2 . . Assault 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 4 | . . . . . 1 . . . . . 2 . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Distress Signals 16 | . 3 . 4 4 1 . . . . . 2 . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 287 | . 25 14 36 57 12 3 8 . 4 6 21 . 1 . 14 6 44 . 36 Peak Tracking Total 13 | . 4 3 9 7 6 3 3 . 4 3 7 . 1 . 5 5 11 . 13 Tactical Retreats 20 | . 1 2 4 3 4 . . . . . . . . . 1 . 3 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Traps Triggered 6 | . 2 . . 1 1 . . . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Machines Disabled 12 | . . 1 3 . 1 . . . . . . . . . . 3 . . 4 Max in Single Turn 1 | . . 1 1 . 1 . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . 1 . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . 1 . . . . 1 . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Machines Accessed 54 | . 8 1 11 8 11 . 1 . . 3 2 1 . 4 . 1 2 . 1 Terminals 27 | . 6 . 9 5 7 . . . . . . . . . . . . . . Fabricators 7 | . . . . . 3 . . . . 2 . . . . . 1 . . 1 Repair Stations 4 | . 1 . 1 . . . . . . 1 1 . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 1 1 . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . 1 . . . . . . 1 . . . . . 1 . . Total Hacks 170 | . 25 1 56 20 25 . 1 . . 12 6 1 . 17 . 1 3 . 2 Successful 121 | . 17 1 38 15 16 . 1 . . 9 3 1 . 17 . . 1 . 2 Failed 48 | . 8 . 18 5 8 . . . . 3 3 . . . . 1 2 . . Catastrophic 2 | . . . 1 . . . . . . . . . . . . 1 . . . Database Lockouts 2 | . . . . . 2 . . . . . . . . . . . . . . Manual 135 | . 17 . 28 13 12 . . . . 14 11 . . . . 8 9 3 20 Terminals 91 | . 19 . 40 13 19 . . . . . . . . . . . . . . Fabricators 11 | . . . . . 4 . . . . 4 . . . . . 1 . . 2 Repair Stations 25 | . 3 . 11 . . . . . . 8 3 . . . . . . . . Recycling Units 5 | . 3 . . 2 . . . . . . . . . . . . . . . Scanalyzers 12 | . . . 5 4 2 . . . . . . . . . . . 1 . . Garrison Access 6 | . . . . 1 . . . . . . 3 . . . . . 2 . . Terminal Hacks 47 | . 3 1 12 4 8 . 1 . . . . 1 . 17 . . . . . Record 7 | . . . 1 . . . 1 . . . . . . 5 . . . . . Part Schematic 5 | . . . . . 1 . . . . . . . . 4 . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . 4 . . . . . Prototype ID Bank 11 | . . . 5 1 1 . . . . . . . . 4 . . . . . Open Door 2 | . . 1 . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . 1 . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 2 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 2 1 . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . 2 . . . . 3 . . . . . . . . 2 Load Schematic 3 | . . . . . 1 . . . . 1 . . . . . . . . 1 Build 4 | . . . . . 1 . . . . 2 . . . . . . . . 1 Repair Station Hacks 20 | . 2 . 10 . . . . . . 6 2 . . . . . . . . Scan Component 10 | . 1 . 5 . . . . . . 3 1 . . . . . . . . Repair 10 | . 1 . 5 . . . . . . 3 1 . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 4 4 2 . . . . . . . . . . . 1 . . Insert Component 6 | . . . 2 2 1 . . . . . . . . . . . 1 . . Analyze 5 | . . . 2 2 1 . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 34 | . 11 . 12 6 4 . . . . . 1 . . . . . . . . Terminals 31 | . 10 . 12 5 4 . . . . . . . . . . . . . . Track 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . Assimilate 2 | . 1 . . . 1 . . . . . . . . . . . . . . Botnet 19 | . 6 . 8 4 1 . . . . . . . . . . . . . . Disrupt 2 | . 1 . 1 . . . . . . . . . . . . . . . . Operators 5 | . 1 . 2 1 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . . . . Recyclers 1 | . . . . 1 . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . Jam 1 | . . . . . . . . . . . 1 . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . 1 . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 7 . 9 7 10 . . . . 3 2 . . . . 1 1 . 1 Full Trace Events 2 | . 1 . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 2 2 2 . . . . . . . . 4 . . . . . Parts Built 4 | . . . . . 1 . . . . 2 . . . . . . . . 1 Matter 939 | . . . . . 168 . . . . 453 . . . . . . . . 318 Time 228 | . . . . . 28 . . . . 116 . . . . . . . . 84 Total Part Build Rating 20 | . . . . . 4 . . . . 10 . . . . . . . . 6 Parts Repaired 10 | . 1 . 5 . . . . . . 3 1 . . . . . . . . Time 349 | . 13 . 154 . . . . . . 152 30 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 2 1 . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 2 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . . . . . . . . 1 . . . . Non-combat 1 | . . . . . 1 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . . . . . . . find_chute 1 | . . . . . 1 . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Total Allies 16 | . . . . . 1 . . 4 . 1 2 . . . 1 3 3 1 . Largest Group 4 | . . . . . 1 . . 4 4 1 2 . . . 1 3 2 1 . Highest-Rated Group 234 | . . . . . 26 . . 147 147 137 165 . . . 115 234 206 27 . Highest-Rated Ally 137 | . . . . . 26 . . 38 38 137 137 . . . 115 115 103 27 . Zionite Dispatches 7 | . . . . . . . . . . 1 1 . . . . 2 2 1 . Heavy 2 | . . . . . . . . . . . . . . . . 1 1 . . Hero 1 | . . . . . . . . . . 1 . . . . . . . . . Melee Resupply 3 | . . . . . . . . . . . . . . . . 1 1 1 . Offense Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . Total Orders 4 | . . . . . . . . . . . 1 . . . . 1 1 1 . DROP 4 | . . . . . . . . . . . 1 . . . . 1 1 1 . Ally Attacks 54 | . . . . . . . . . . 7 13 . . . 14 12 8 . . Total Damage 3394 | . . . . . . . . . . 631 592 . . . 466 1109 596 . . Kills 18 | . . . . . . . . . . 3 4 . . . 4 5 2 . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 11 | . . 1 . . . 1 1 3 . . . 1 3 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . 2 1 . . . . 1 1 . 6 Main Access 2 | . . . . . . . . . . 1 . . . . . . 1 . . Branch Access 2 | . . . . . . . . . . . 1 . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 4 | . . . . . . . . . . 1 . . . . . 1 . . 2 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Turns Passed 13589 | 98 1463 1320 1441 1873 751 883 304 510 581 749 702 135 297 75 595 231 896 40 645 Spaces Moved 11077 | 57 702 546 503 869 1111 517 552 958 443 700 839 270 476 140 547 269 970 40 568 Core 14 | 14 . . . . . . . . . . . . . . . . . . . Treads 2693 | 43 702 546 503 869 30 . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 8370 | . . . . . 1081 517 552 958 443 700 839 270 476 140 547 269 970 40 568 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 34 | 50 160 180 180 148 38 38 38 38 38 34 34 42 42 42 42 46 48 56 56 Average Speed 74 | 145 171 180 180 161 41 38 38 38 38 38 41 42 42 42 45 46 60 56 56 Slowest Speed 200 | 160 180 200 180 180 148 38 38 38 38 40 98 42 104 42 46 48 63 56 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 50 | 4 88 83 52 58 30 72 67 88 66 24 18 46 72 60 67 7 40 1 74 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 8 | . 1 . . . . 1 . 1 . . . 1 1 3 . . . . . Known Exits Taken 14 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 17 | . . 2 . . . 2 6 3 . . . 1 2 . 1 . . . . Spaces Dug 170 | . 2 . 1 3 34 10 27 2 23 16 10 1 3 . 13 6 12 . 7 Terrain Destroyed 354 | . 2 . 1 3 34 25 62 2 45 16 10 1 3 . 105 6 32 . 7 Melee 135 | . 2 . 1 3 34 3 18 2 4 16 10 1 3 . 13 6 12 . 7 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 219 | . . . . . . 22 44 . 41 . . . . . 92 . 20 . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Tes Total 15205 | 68 882 814 858 1123 1331 1192 604 1091 841 1139 1074 287 554 156 849 364 1161 55 762 Wait 2817 | . 94 194 167 25 116 665 9 124 387 386 102 11 62 . 260 80 49 9 77 Move 11056 | 56 701 545 502 868 1110 516 551 955 442 699 838 269 475 139 546 268 969 39 568 Hop 1 | . . . . . . . . 1 . . . . . . . . . . . Pick Up 140 | 5 18 11 27 24 8 . 3 1 . 7 9 2 1 2 1 4 7 3 7 Fast Attach 81 | 6 2 . 8 3 1 . 1 . . 6 8 . 2 7 . . 21 . 16 Attach 55 | . . 6 5 6 11 . 1 . . 3 6 . 1 . 1 3 4 2 6 Detach 2 | . . . . . . . . . . . . . . . . . 1 . 1 Swap 126 | . 12 6 20 24 4 4 4 2 2 4 13 . 2 1 8 . 13 . 7 Drop 206 | . 11 10 27 34 23 . 6 1 . 9 17 2 2 7 1 2 30 1 23 Fire 310 | 1 24 28 94 128 . 4 4 . 6 . . . . . 15 . 6 . . Melee 391 | . 17 11 4 4 58 3 25 7 4 25 78 3 9 . 17 7 61 1 57 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 17 | . 3 3 4 7 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . 3 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Ext) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Testing (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 702 | -10/Materials | Discovered new exit (range 13) 901 | -10/Materials | Discovered new exit (range 16) 1134 | -10/Materials | Repaired Lgt. Treads 1253 | -10/Materials | Discovered new exit (range 13) 1370 | -10/Materials | Discovered new exit (range 15) 1562 | -10/Materials | Entered Mines 1624 | -10/Mines | Assembled infested the area 1629 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2007 | -10/Mines | Learned Materials emergency access door positions 2318 | -10/Mines | Core integrity fell below 50% 2785 | -10/Mines | Discovered new exit (range 8) 2882 | -10/Mines | Entered Materials 2882 | -9/Materials | Evolved 2 slots: Utility x2 3038 | -9/Materials | Repaired Lgt. Treads 3066 | -9/Materials | Repaired Lgt. Treads 3105 | -9/Materials | Repaired Imp. Weapon Shielding 3133 | -9/Materials | Repaired Lgt. Treads 3172 | -9/Materials | Repaired Lgt. Nuclear Core 3505 | -9/Materials | Build established: Hauler-Mutant 4212 | -9/Materials | Lost 3 parts (1p1u1w) 4291 | -9/Materials | Discovered new exit (range 13) 4323 | -9/Materials | Entered another Materials area 4323 | -8/Materials | Evolved 2 slots: Propulsion x2 4494 | -8/Materials | Garrison activated, responded to threat 4752 | -8/Materials | Build established: Scavenger-Mutant 5442 | -8/Materials | Discovered new exit (range 14) 5503 | -8/Materials | Discovered new exit (range 13) 5721 | -8/Materials | Discovered new exit (range 16) 5902 | -8/Materials | Build established: Hauler-Mutant 6196 | -8/Materials | Entered Factory 6196 | -7/Factory | Evolved 2 slots: Utility x2 6320 | -7/Factory | Central database locked down 6611 | -7/Factory | Build established: Hacker-Mutant 6674 | -7/Factory | Identified exit to Lower Caves 6829 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 6836 | -7/Factory | Discovered new exit (range 14) 6841 | -7/Factory | Identified exit to Factory 6882 | -7/Factory | Local fabrication network quarantined 6947 | -7/Factory | Entered Lower Caves 7188 | -7/Lower Caves | Encountered a Warlord checkpoint 7200 | -7/Lower Caves | Learned location of Extension (-4) 7310 | -7/Lower Caves | Discovered new exit (range 8) 7314 | -7/Lower Caves | Identified exit to Lower Caves 7830 | -7/Lower Caves | Entered another Lower Caves area 8111 | -7/Lower Caves | Discovered new exit (range 8) 8113 | -7/Lower Caves | Learned 4 Factory zone layouts 8115 | -7/Lower Caves | Identified exit to Zion 8122 | -7/Lower Caves | Found Imp. Powered Armor 8134 | -7/Lower Caves | Entered Zion 8139 | -7/Zion | Learned Factory emergency access door positions 8159 | -7/Zion | Discovered new exit (range 13) 8229 | -7/Zion | Build established: Mutant 8289 | -7/Zion | Given A8's code to call for help 8295 | -7/Zion | Identified exit to Deep Caves 8315 | -7/Zion | Learned location of Quarantine (-3) 8477 | -7/Zion | Imprinted 8479 | -7/Zion | Declared Zion's savior 8539 | -7/Zion | Identified exit to Proximity Caves 8644 | -7/Zion | Entered Proximity Caves 8644 | -6/Proximity Caves | Accompanied by 4 allies 8769 | -6/Proximity Caves | Build established: Messiah-Mutant 8826 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9224 | -6/Proximity Caves | Discovered exit to Factory (range 3) 9225 | -6/Proximity Caves | Entered Factory 9225 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9437 | -6/Factory | Fabricated Adv. Actuator Array (x1) 9460 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9461 | -6/Factory | Zion hero teleported in (1C-UTU) 9540 | -6/Factory | Repaired Aerolev Unit 9602 | -6/Factory | Repaired Aerolev Unit 9635 | -6/Factory | Repaired Rocket Launcher 9723 | -6/Factory | Retrieved Zion intel report: Main Access 9723 | -6/Factory | Identified exit to Factory 9738 | -6/Factory | Local fabrication network quarantined 9785 | -6/Factory | Fabricated Aerolev Unit (x1) 9974 | -6/Factory | Entered another Factory area 9974 | -5/Factory | Accompanied by 1 ally 9974 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 10004 | -5/Factory | Retrieved Zion intel report: Branch Access 10004 | -5/Factory | Identified exit to Upper Caves 10005 | -5/Factory | Zion Offense Resupply teleported in 10206 | -5/Factory | Lost 3 parts (3n) 10444 | -5/Factory | Repaired Aerolev Unit 10471 | -5/Factory | Discovered new exit (range 9) 10476 | -5/Factory | Identified exit to Factory 10676 | -5/Factory | Entered Upper Caves 10710 | -5/Upper Caves | Encountered a Warlord checkpoint 10783 | -5/Upper Caves | Discovered new exit (range 10) 10786 | -5/Upper Caves | Identified exit to Upper Caves 10811 | -5/Upper Caves | Entered another Upper Caves area 10864 | -5/Upper Caves | Found Alien Artifact 10864 | -5/Upper Caves | Identified Core Expander 10864 | -5/Upper Caves | Installed Core Expander, added new Utility slot 10909 | -5/Upper Caves | Encountered a Warlord checkpoint 10916 | -5/Upper Caves | Learned Factory terminal intel 10918 | -5/Upper Caves | Learned Factory security intel 11020 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11105 | -5/Upper Caves | Discovered new exit (range 8) 11108 | -5/Upper Caves | Identified exit to Zhirov 11108 | -5/Upper Caves | Entered Zhirov 11108 | -5/Zhirov | Discovered new exit (range 3) 11116 | -5/Zhirov | Met Zhirov 11124 | -5/Zhirov | Learned location of Command (-1) 11128 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11135 | -5/Zhirov | Found Alien Artifact 11135 | -5/Zhirov | Identified Integrated Dissipator 11135 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 11143 | -5/Zhirov | Found Alien Artifact 11183 | -5/Zhirov | Identified exit to Proximity Caves 11183 | -5/Zhirov | Entered Proximity Caves 11239 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11469 | -4/Proximity Caves | Spotted B-86 Titan 11471 | -4/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack 11755 | -4/Proximity Caves | Discovered exit to Factory (range 5) 11778 | -4/Proximity Caves | Entered Factory 11778 | -4/Factory | Accompanied by 1 ally 11778 | -4/Factory | Evolved 2 slots: Utility x2 11779 | -4/Factory | Identified exit to Extension 11781 | -4/Factory | Loaded intel: 22 terminal locations 11880 | -4/Factory | Zion Heavy squad teleported in 11968 | -4/Factory | Discovered new exit (range 10) 11972 | -4/Factory | Identified exit to Research 11988 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11989 | -4/Factory | Zion Melee Resupply teleported in 12009 | -4/Factory | Entered Research 12009 | -3/Research | Accompanied by 2 allies 12009 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12239 | -3/Research | Identified Transdimensional Reconstructor 12290 | -3/Research | Zion Melee Resupply teleported in 12292 | -3/Research | Found Prototype Processor 12292 | -3/Research | Identified Exp. Melee Analysis Suite 12486 | -3/Research | Found Prototype Slashing Weapon 12486 | -3/Research | Identified Molecular Scythe 12747 | -3/Research | Destroyed 8 combat bots 12757 | -3/Research | Found Enh. Force Lance 12778 | -3/Research | Retrieved Zion intel report: Main Access 12778 | -3/Research | Identified exit to Research 12779 | -3/Research | Zion Heavy squad teleported in 12788 | -3/Research | First assault squad dispatched 12826 | -3/Research | Found Prototype Protection 12826 | -3/Research | Identified Zio. Heavy Carapace 12833 | -3/Research | Found Prototype Protection 12833 | -3/Research | Identified Zio. Weapon Casing 12905 | -3/Research | Entered another Research area 12905 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 12906 | -2/Research | Identified exit to Testing 12918 | -2/Research | Zion Melee Resupply teleported in 12945 | -2/Research | Entered Testing 13144 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 13150 | -2/Testing | Discovered new exit (range 15) 13162 | -2/Testing | Found Prototype Launcher 13162 | -2/Testing | Identified Z-bomb Delivery System 13184 | -2/Testing | Retrieved Zion intel report: Branch Access 13231 | -2/Testing | Fabricated Exp. Optical Array (x1) 13252 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 13263 | -2/Testing | Found Prototype Energy Gun 13263 | -2/Testing | Identified Warp Gun 13306 | -2/Testing | Found Prototype Energy Cannon 13306 | -2/Testing | Identified Potential Cannon 13308 | -2/Testing | Found Prototype Energy Cannon 13308 | -2/Testing | Identified Imp. Potential Cannon 13446 | -2/Testing | Retrieved Zion intel report: Active Terminals 13447 | -2/Testing | Retrieved Zion intel report: Active Garrisons 13491 | -2/Testing | Spotted Alpha 7 13492 | -2/Testing | Spotted DR-7IU(L) 13492 | -2/Testing | Spotted 37-SWL(L) 13493 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 13508 | -2/Testing | Spotted Striker 13538 | -2/Testing | Warped through subspace 13546 | -2/Testing | Spotted Alpha 7 13568 | -2/Testing | Destroyed DR-7IU(L) 13590 | -2/Testing | Self-destructed Last Messages --------------- 13578_ Phasing Sabre follow-up attack on Y-72 Warden. 13578_ Y-72 Warden suffers critical hit. 13578_ Y-72 Warden destroyed. 13578_ Phasing Sabre follow-up attack on Alpha 7. 13579_ Imp. Heavy Armor Plating destroyed. 13579_ Adv. Power Amplifier destroyed. 13579_ Penetrated by Slug. 13579_ Quantum Reactor destroyed. 13581_ Penetrated by Slug. 13582_ Exp. Propulsion Shielding destroyed. 13582_ Penetrated by Slug. 13582_ Lance follow-up attack on Y-72 Warden. 13582_ Y-72 Warden destroyed. 13583_ Penetrated by Slug. 13586_ Acquired 19 matter. 13587_ Slug penetrates Wall. 13587_ Penetrated by Slug. 13587_ Slug penetrates Wall. 13589_ Penetrated by Slug. 13589_ Adv. Actuator Array destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????#=%[#?????????????????????? | | ???????????????????????#!*=#?????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????#=#??????????????????????? | | ????????????????????????#!#??????????????????????? | | ??????????????????????###7###????????????????????? | | ???????# ?????????????# =[% #????????????????????? | | ???????# ????###### [ #????????????????????? | | ???????# ! # #????????????????????? | | ???????# = / ### #????????????????????? | | ?????????###+##### #?# #????????????????????? | | #+######## #??# #?#######????????????????????? | | #??# #????????????????????????????? | | #??# #????????????????????????????? | | ?# T #### #????????????????????????????? | | ?# """ ""## #????????????????????????????? | | ?# """ ""## ##################???????????? | | ?# """ ! T"## ???????????? | | ?# """ ""## ??????????? | | ?# """ ""## ! ??????????? | | ?# #### %*! ?????????? | | ## ! #### =%%[|=! ?????????? | | = !*%*!!%* ?????????? | | =![!*[##########????????????? | | ## # #############%##?????????????????????? | | ## ! % #?????????#%#??????????????????????? | | ## % ??????????#=#??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 88 Energy Capacity 850 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 1200 Propulsion Shielding 90 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 68 Melee Accuracy 13 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Scythe | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked System Shield | -7/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Adv. Actuator Array | x1 | -6/Factory | Preloaded Aerolev Unit | x1 | -6/Factory Exp. Optical Array | x1 | -2/Testing Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed XenonGreatFalx Manual? 0 Play Time 01:47:25 Cumulative 497.9 hours Start 2020.04.25 @ 18:42:24 End 2020.04.25 @ 20:29:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 826 Rogue 826 Adventurer 0 Explorer 0 Win Type - Total 42 Types 28/1/5/6/2/0/0 Lore% 93 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f66481db-b5ab-482a-88d9-26fd1e4014e9