Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.23 @ 21:44:31 Player: IzRey Result: Destroyed by C-17 Slicer with Concussive RPG Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (196) 980 Value Destroyed (5540) 5540 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (752) 752 TOTAL SCORE: 11312 Bonus ------- High Alert Combat Kills 275 Follower Combat Kills 979 Friendly Fire -502 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 69/100 System Corruption 56% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Wheel Active Sensor Suite Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Enhanced Autogun Advanced EMP Blaster > --- INVENTORY -------- Medium Treads Wheel Wheel Compact Wheel Active Sensor Suite Terrain Scan Processor Transmission Jammer Improved Medium Armor Plating Layered Medium Armor Plating High-powered Tractor Beam Long-range Tractor Beam Drone Bay Improved Assault Rifle Gauss Rifle Precision Assault Rifle Hypervelocity Gauss Rifle Grenade Launcher Power Sword [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Constructs Propulsion Armored Wheel Treads Constructs Leg Flexi-carbon Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Slots Evolved 8 | . . 2 . 2 . . 4 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 6 | . . 2 . 2 . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 156 | 1 11 19 2 18 24 9 33 . 39 Power 8 | . 1 1 . 1 1 . 1 . 3 Engine 7 | . 1 1 . 1 1 . 1 . 2 Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 32 | . 4 6 . 3 4 2 4 . 9 Treads 9 | . . . . 2 4 . 1 . 2 Leg 4 | . . . . . . . . . 4 Wheel 18 | . 4 5 . 1 . 2 3 . 3 Hover . | . . . . . . . . . . Flight 1 | . . 1 . . . . . . . Utility 45 | 1 2 7 1 5 5 3 13 . 8 Device 17 | 1 . 4 . 1 1 2 5 . 3 Storage 2 | . 1 . . 1 . . . . . Processor 12 | . 1 1 . 2 1 . 4 . 3 Hackware 1 | . . . . . . . 1 . . Protection 13 | . . 2 1 1 3 1 3 . 2 Artifact . | . . . . . . . . . . Weapon 71 | . 4 5 1 9 14 4 15 . 19 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 51 | . 4 5 . 9 9 2 9 . 13 Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . 2 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 17 | . . . 1 . 3 2 6 . 5 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 2 2 . . . 1 Corrupted Parts 5 | . . . . . . . . . 5 System Corruption 42 | . . . . . . . . . 42 Parts Lost 54 | . 2 10 . 3 8 . 8 . 23 Power 4 | . . . . 1 . . 1 . 2 Propulsion 13 | . . 2 . 1 3 . . . 7 Utility 20 | . 1 4 . 1 3 . 4 . 7 Weapon 17 | . 1 4 . . 2 . 3 . 7 Highest Loss Streak 14 | . 2 2 . 1 3 . 2 . 14 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 88 | . 97 97 100 99 98 77 78 93 88 Engine 5 | . 14 11 11 9 8 3 . 6 2 Core 2 | . . . . . . 5 5 . 1 Treads 5 | . . . . 2 14 7 4 6 5 Leg 1 | . 1 . . . . 2 1 . 2 Wheel 9 | . 26 21 22 15 3 . 4 13 10 Device 6 | . 7 7 . . 14 9 8 . 2 Storage 8 | . 14 11 11 9 9 9 6 6 5 Processor 23 | . 4 16 22 36 25 18 22 33 31 Hackware 1 | . . . . . . . 3 6 5 Protection 4 | . . 7 11 8 4 2 4 6 3 Ballistic Gun 14 | . 24 21 21 17 16 9 9 6 9 Slashing Weapon 2 | . . . . . . 8 3 6 2 Naked Turns 54 | . . . . . . . . . 54 Heaviest Build 108 | 14 50 59 61 101 103 100 108 103 103 Greatest Support 75 | 20 26 24 22 22 56 42 45 40 75 Greatest Overweight (x) 8 | . 4 4 2 8 8 5 8 2 5 Average Overweight (x) 2 | . 1 2 2 3 3 3 2 2 1 Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 Average Capacity 23 | 8 19 20 20 23 25 25 25 25 24 Most Carried 25 | 7 19 20 20 25 25 25 21 19 24 Average Carried 19 | 7 14 19 14 20 23 21 18 19 20 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 5 Final Carried 25 | 7 18 20 18 23 25 21 19 19 5 Scrap Engine Consumption 43 | . . . . . . 34 9 . . Constructs Created 2 | . . . . . . 2 . . . Constructs Modified 17 | . . . . . . 9 8 . . Class Distribution -------------------- 65% | Mutant 15% | Commander-Mutant 9% | Scavenger-Mutant 9% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Matter Collected 5968 | 249 456 875 55 728 1032 327 953 . 1293 Remotely 128 | . . 128 . . . . . . . Salvage Created 9369 | 74 646 996 . 1095 1862 1133 1343 . 2220 Parts 538 | 1 50 58 . 76 120 40 60 . 133 Haulers Intercepted 18 | . 1 2 . 4 6 . 1 . 4 Recyclers Shooed 10 | . 1 4 . . 1 1 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Combat Hostiles Destroyed 110 | . 13 17 . 16 24 . 16 . 24 Guns 98 | . 13 17 . 16 21 . 16 . 15 AOE 11 | . . . . . 3 . . . 8 Classes Destroyed 16 | 2 5 3 . 1 1 . 2 . 2 Worker 33 | . 7 2 . 4 6 . 4 . 10 Builder 7 | . . 1 . . 3 . . . 3 Tunneler 2 | 1 . . . . . 1 . . . Hauler 18 | . 1 2 . 4 6 . 1 . 4 Recycler 18 | 1 . 2 . 1 2 8 2 . 2 Watcher 7 | . 1 1 . 1 1 . 1 . 2 Swarmer 11 | . 3 . . 4 4 . . . . Grunt 54 | . 10 7 . 9 10 1 11 . 6 Brawler 1 | . . . . . 1 . . . . Duelist 2 | . . 2 . . . . . . . Protector 1 | . . . . . . . . . 1 Sentry 20 | . . 8 . 2 9 . 1 . . Specialist 4 | . . . . . . . . . 4 Hunter 7 | . . . . . . . 1 . 6 Programmer 10 | . . . . . . . 3 . 7 Heavy 1 | . . . . 1 . . . . . Best Kill Streak 15 | 2 5 4 . 4 6 2 3 . 15 Combat Bots Only 11 | . 5 3 . 4 5 . 3 . 11 Max Kills in Single Turn 7 | 1 1 1 . 1 5 1 1 . 7 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . . . 3 . . . 5 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Hostile Shots Fired 733 | . 81 120 7 55 139 7 145 1 178 Missed 195 | . 13 28 2 20 38 3 38 1 52 Damage Taken 8956 | . 764 1295 91 567 1515 79 1703 . 2942 Core 1476 | . 123 200 . 48 252 . 160 . 693 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 208 | . . . . . . 62 146 . . Core Remaining (%) 61 | 100 50 . 50 . . 45 . . . Volleys Fired 549 | 13 72 78 7 74 96 28 82 . 99 Largest 2 | 2 2 2 2 2 2 1 2 . 2 Hottest 61 | 60 60 48 48 50 55 25 50 . 61 Shots Fired 1055 | 25 144 156 13 148 193 28 160 . 188 Gun 1050 | 25 144 156 13 148 192 28 160 . 184 Cannon . | . . . . . . . . . . Launcher 5 | . . . . . 1 . . . 4 Special . | . . . . . . . . . . Kinetic 1016 | 13 122 156 13 148 192 28 160 . 184 Thermal 34 | 12 22 . . . . . . . . Explosive 1 | . . . . . 1 . . . . Electromagnetic 4 | . . . . . . . . . 4 Robot Hit Streak 38 | 5 18 13 2 18 27 6 38 . 35 Robot Miss Streak 6 | 3 4 6 3 6 6 3 3 . 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 8 | . 1 1 . 1 3 . 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 . 1 . 1 Shots Hit Robots 847 | 17 106 115 8 106 144 37 133 . 181 Core Hits 360 | 3 34 48 . 42 63 17 60 . 93 Critical Kills 10 | . 1 1 . . 1 . 4 . 3 Critical Parts Destroyed 13 | . . 3 . . 1 . 4 . 5 Critical Strikes 28 | . 1 5 . . 2 2 8 . 10 Destroy 24 | . 1 5 . . 2 . 8 . 8 Sever 4 | . . . . . . 2 . . 2 Melee Attacks 99 | . . . 3 . 9 20 26 . 41 Impact . | . . . . . . . . . . Slashing 99 | . . . 3 . 9 20 26 . 41 Piercing . | . . . . . . . . . . Sneak Attacks 17 | . . . . . 1 4 3 . 9 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17497 | 208 1342 1841 120 1784 2881 1615 2511 . 5195 Guns 13286 | 208 1342 1841 120 1784 2590 304 2255 . 2842 Cannons . | . . . . . . . . . . Explosions 1604 | . . . . . 209 . . . 1395 Melee 2607 | . . . . . 82 1311 256 . 958 Ramming . | . . . . . . . . . . Kinetic 13012 | 131 1145 1841 120 1784 2590 304 2255 . 2842 Thermal 1182 | 77 197 . . . . . . . 908 Explosive 209 | . . . . . 209 . . . . Electromagnetic 487 | . . . . . . . . . 487 Impact . | . . . . . . . . . . Slashing 2607 | . . . . . 82 1311 256 . 958 Piercing . | . . . . . . . . . . Highest Corruption 56 | . . . . . 5 5 7 13 56 Average Corruption 8 | . . . . . 4 5 5 12 19 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 219 | . . . . . 31 70 31 4 83 Message Errors 55 | . . . . . 6 20 8 1 20 Matter Fused 57 | . . . . . 8 15 8 3 23 Heat Flow Errors 21 | . . . . . 2 6 2 . 11 Energy Discharges 23 | . . . . . 2 10 4 . 7 Parts Rejected 2 | . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 26 | . . . . . 4 11 5 . 6 Data Loss (major) 5 | . . . . . 1 2 . . 2 Misfires 8 | . . . . . 4 1 2 . 1 Alerts 7 | . . . . . 1 4 1 . 1 Misdirections 3 | . . . . . . . . . 3 Weapon Failures 11 | . . . . . 3 1 1 . 6 Overload Shots . | . . . . . . . . . . Overflow Damage 526 | . . . . . 112 212 79 . 123 Projectiles . | . . . . . . . . . . Explosions 106 | . . . . . 60 . . . 46 Melee 420 | . . . . . 52 212 79 . 77 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 116 | . . . . . . . . . 116 Shots 5 | . . . . . . . . . 5 Rammed 1 | . . . . 1 . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 257 | . 42 66 3 122 257 193 221 . 243 Average Temperature 37 | . 16 26 3 24 32 81 23 . 71 Received Heat Transfer 2466 | . 396 477 30 243 576 18 486 . 240 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 1477 | 175 450 . . . . . . . 852 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . 8 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Peak Influence 965 | 10 317 338 131 289 965 451 210 49 396 Initial 376 | . 6 133 131 . 107 376 184 34 34 Average 193 | 2 142 189 80 119 553 242 68 43 134 Maximum Alert Level 3 | . 1 1 . 1 3 2 1 . 1 Low Security (%) 63 | 100 78 50 100 84 4 34 95 100 78 Level 1 25 | . 21 49 . 15 16 59 4 . 21 Level 2 8 | . . . . . 57 6 . . . Level 3 2 | . . . . . 21 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 36 | . 3 . . 2 11 . 10 . 10 Investigation 5 | . 2 . . 1 2 . . . . Extermination 6 | . . . . . . . 3 . 3 Reinforcement 15 | . 1 . . 1 3 . 4 . 6 Assault 3 | . . . . . 3 . . . . Garrison 7 | . . . . . 3 . 3 . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 Haulers Reinforced 4 | . . . . . . . 1 . 3 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Distress Signals 15 | . 1 4 . 4 4 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 212 | . 19 23 4 35 45 6 34 6 40 Peak Tracking Total 14 | . 5 5 3 4 7 4 5 6 14 Tactical Retreats 8 | . . 1 1 1 1 . 3 . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Traps Triggered 9 | . 1 . 1 . 5 . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Machines Disabled 4 | . . 1 . . 2 . . . 1 Max in Single Turn 1 | . . 1 . . 1 . . . 1 Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Machines Accessed 35 | . 5 5 1 6 5 6 5 . 2 Terminals 26 | . 2 5 . 6 4 5 2 . 2 Fabricators 1 | . . . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 4 | . 2 . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Total Hacks 75 | . 7 15 1 18 6 14 9 . 5 Successful 30 | . 4 6 1 6 4 5 3 . 1 Failed 45 | . 3 9 . 12 2 9 6 . 4 Catastrophic 12 | . . 1 . 4 1 3 2 . 1 Database Lockouts . | . . . . . . . . . . Manual 38 | . 5 9 . 8 3 9 . . 4 Terminals 64 | . 4 15 . 18 5 13 4 . 5 Fabricators 1 | . . . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 4 | . 2 . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . . 4 . . Terminal Hacks 19 | . 1 5 1 5 3 2 2 . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 2 | . . 1 . . . 1 . . . Open Door 4 | . . . 1 . 3 . . . . Branch Access Points 2 | . . 1 . 1 . . . . . Terminal Index 1 | . . 1 . . . . . . . Unreport Threat 2 | . . . . 1 . . 1 . . Locate Traps 4 | . 1 . . 2 . . 1 . . Registered Components 2 | . . 1 . . . 1 . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 3 1 . 1 1 3 . . 1 Terminals 5 | . . 1 . 1 . 2 . . 1 Botnet 5 | . . 1 . 1 . 2 . . 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Mechanics 1 | . 1 . . . . . . . . Recycling Units 4 | . 2 . . . 1 1 . . . Tunnel 4 | . 2 . . . 1 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 2 5 . 6 2 5 4 . 2 Full Trace Events 3 | . . . . 2 . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 10 | . . . . . 3 . 4 . 3 Machine Destruction 3 | . . . . . 3 . . . . Programmers 7 | . . . . . . . 4 . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 9 | . . . . . . 9 . . . Allies Hacked 2 | . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Total Allies 24 | . . . 1 2 12 9 . . . Largest Group 17 | . . . 1 1 12 17 15 . . Highest-Rated Group 275 | . . . 45 49 235 275 231 . . Highest-Rated Ally 49 | . . . 45 49 39 31 31 . . Total Orders 10 | . . . . . . 1 5 . 4 STAY 2 | . . . . . . 1 1 . . FOLLOW 1 | . . . . . . . 1 . . DROP 1 | . . . . . . . 1 . . EXPLORE 4 | . . . . . . . 2 . 2 RETURN 2 | . . . . . . . . . 2 Ally Attacks 188 | . . . 5 33 66 50 34 . . Total Damage 2995 | . . . 136 798 913 743 405 . . Kills 35 | . . . 3 6 11 12 3 . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches 3 | . . . . . . . 2 . 1 Drone Recoveries 3 | . . . . . . . 2 . 1 Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Turns Passed 12402 | 47 754 1104 832 1400 1491 2608 2419 92 1655 Spaces Moved 5340 | 7 427 612 613 705 517 708 830 74 847 Core 111 | . 3 . . . . . . . 108 Treads 1072 | . . . . . 281 309 481 . 1 Legs 535 | 7 21 . . . . 248 179 . 80 Wheels 3622 | . 403 612 613 705 236 151 170 74 658 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 105 115 115 115 150 175 125 125 50 Average Speed 170 | 120 112 119 115 145 217 295 217 125 122 Slowest Speed 490 | 120 250 150 115 210 317 490 339 125 470 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 58 | 2 59 52 90 63 93 94 25 94 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 5 | . 2 . 1 . 1 1 . . . Known Exits Taken 3 | . . 1 1 1 . . . . . Unknown Exits Taken 4 | 1 1 . . . 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 55 | . . . 3 . 4 1 22 . 25 Terrain Destroyed 94 | . . . 3 . 16 1 22 . 52 Melee 55 | . . . 3 . 4 1 22 . 25 Projectile . | . . . . . . . . . . AOE 39 | . . . . . 12 . . . 27 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Was Fac Total 7683 | 20 559 832 727 974 746 1187 1299 73 1266 Wait 1279 | . 15 81 85 125 82 349 313 . 229 Move 5332 | 6 426 611 612 704 516 707 830 73 847 Hop . | . . . . . . . . . . Pick Up 99 | . 20 22 7 25 9 2 9 . 5 Fast Attach 44 | 1 7 10 . 3 6 3 5 . 9 Attach 52 | . 2 9 . 7 7 3 13 . 11 Detach 34 | . 3 4 . 4 4 8 5 . 6 Swap 60 | . 2 . 2 8 11 3 15 . 19 Drop 80 | . 12 17 11 23 6 10 1 . . Fire 549 | 13 72 78 7 74 96 28 82 . 99 Melee 99 | . . . 3 . 9 20 26 . 41 Ram 1 | . . . . 1 . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 54 | . . . . . . 54 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Waste -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 3) 48 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 5) 802 | -10/Materials | Entered another Materials area 802 | -9/Materials | Evolved 2 slots: Utility x2 1480 | -9/Materials | Identified exit to Mines 1512 | -9/Materials | Discovered new exit (range 10) 1823 | -9/Materials | Discovered new exit (range 18) 1906 | -9/Materials | Entered Mines 1934 | -9/Mines | Botcube activated 1954 | -9/Mines | Botcube completed mutation into treaded form, armed with 2 guns. 1983 | -9/Mines | Learned location of Zion (-6) 2009 | -9/Mines | Learned location of 1 exit from Materials 2096 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2149 | -9/Mines | Discovered new exit (range 18) 2157 | -9/Mines | Build established: Scavenger-Mutant 2168 | -9/Mines | Identified exit to Materials 2202 | -9/Mines | Discovered exit to Materials (range 10) 2333 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2386 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2738 | -9/Mines | Entered Materials 2738 | -8/Materials | Accompanied by 1 ally 2738 | -8/Materials | Evolved 2 slots: Utility x2 2739 | -8/Materials | Identified exit to Factory 3058 | -8/Materials | Found Botcube 3153 | -8/Materials | Build established: Mutant 3280 | -8/Materials | Discovered exit to Factory (range 11) 3524 | -8/Materials | Botcube activated 3540 | -8/Materials | Botcube completed mutation into treaded form, armed with 2 guns. 3633 | -8/Materials | Identified exit to Storage 4042 | -8/Materials | Found Botcube 4096 | -8/Materials | Botcube activated 4110 | -8/Materials | Botcube completed mutation into treaded form, armed with 1 gun. 4123 | -8/Materials | Found Prototype Device 4138 | -8/Materials | Entered Storage 4138 | -8/Storage | Accompanied by 1 ally 4364 | -8/Storage | Garrison activated, responded to threat 4435 | -8/Storage | Lost 3 parts (2u1w) 4894 | -8/Storage | Discovered exit to Factory (range 17) 5441 | -8/Storage | Core integrity fell below 50% 5524 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5551 | -8/Storage | Met a pair of Derelict thieves 5610 | -8/Storage | Used back door to open Recycling access 5610 | -8/Storage | Discovered new exit (range 4) 5622 | -8/Storage | Lost 3 allies 5629 | -8/Storage | Entered Recycling 5629 | -8/Recycling | Accompanied by 9 allies 5667 | -8/Recycling | Found Scrap Engine 5824 | -8/Recycling | Build established: Commander-Mutant 7363 | -8/Recycling | Build established: Commander-Construct 7653 | -8/Recycling | Discovered new exit (range 9) 8237 | -8/Recycling | Entered Factory 8237 | -6/Factory | Accompanied by 15 allies 8237 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 8533 | -6/Factory | Build established: Commander-Mutant 8658 | -6/Factory | Lost 9 allies 8925 | -6/Factory | Build established: Mutant 9495 | -6/Factory | Discovered new exit (range 5) 10414 | -6/Factory | Garrison activated, responded to threat 10550 | -6/Factory | Discovered new exit (range 21) 10656 | -6/Factory | Sucked down chute 10656 | -6/Factory | Entered Waste 10666 | -6/Waste | Spotted C-40 Crusher 10671 | -6/Waste | EMP discharged 10671 | -6/Waste | System corruption reached 10% 10673 | -6/Waste | Spotted C-40 Crusher 10688 | -6/Waste | Spotted C-40 Crusher 10690 | -6/Waste | Spotted C-40 Crusher 10690 | -6/Waste | Spotted C-40 Crusher 10711 | -6/Waste | Spotted C-40 Crusher 10736 | -6/Waste | Discovered new exit (range 10) 10748 | -6/Waste | Entered Factory 11807 | -6/Factory | Core integrity fell below 50% 12122 | -6/Factory | Cargo convoy interrupted 12139 | -6/Factory | Core integrity fell below 20% 12166 | -6/Factory | Destroyed 11 combat bots 12167 | -6/Factory | System corruption reached 30% 12169 | -6/Factory | Lost 7 parts (1p4n1u1w) 12334 | -6/Factory | Garrison activated, responded to threat 12349 | -6/Factory | Released all parts (8) 12380 | -6/Factory | Lost 14 parts (1p3n6u4w) 12393 | -6/Factory | Discovered new exit (range 10) 12403 | -6/Factory | Destroyed by C-17 Slicer with Concussive RPG Last Messages --------------- 12349_ Lrn. Tractor Beam crushed and broken. 12349_ Power Sword crushed and broken. 12349_ Hpw. Tractor Beam crushed and broken. 12349_ Adv. EMP Blaster crushed and broken. 12349_ Grenade Launcher crushed and broken. 12349_ Lyr. Medium Armor Plating crushed and broken. 12349_ Drone Bay crushed and broken. 12349_ Released Adv. Targeting Computer. 12349_ Released Enh. Autogun. 12349_ Enh. Autogun crushed and broken. 12349_ Released Prc. Assault Rifle. 12349_ Prc. Assault Rifle crushed and broken. 12361_ System corrupted: Matter fused (-9). 12362_ U-05 Engineer builds a Wall. 12374_ Acquired 29 matter. 12376_ U-05 Engineer builds a Wall. 12389_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 12393_ EXIT=FOUND 12400_ System corrupted: Energy discharge (-40). Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????# | | ????????????######????????????????#??????#!! | | ????????????# ?????################?## | | ??????####### ?????# ! + #?## | | ??????? ?????# #### #?#"####+### | | ??????? #????# #?## ## ##??# | | ???????? #????# #??# ####???# | | ????????? #????# #??# #?#????# | | ?????????? +????# !! ##?# #??#?### | | ??????????"""" #????# !! #??# ##??## | | ??????????"""" ##???# ##?# ###?# #! | | ?????# """" #########+######## ######## ! | | ?????# ![! = | | ?????# ######### [[ [![%[ | | ?????# ###### ##???????# % %%%=! | | ?????# ?????????# #????????# #####+### | | ????????????????#H#????????# # ! ![=[= | | ????????????????# #????????# # = | | ????????????????# #??##+####c # [[[ | | ????????????????# #??# # " " | | ???????????????? ??# k/ """""" | | ???????????????? ??# @ ##### """""" | | ???????????????? < ??# ##??# """""" | | ???????????????? ??# #########+#####?# | | ???????????????? ??# ?#### #?######### | | ???????????????? ??# ?? + """ """ #???????#?# | | ???????????????? ??# ????# """ """ #??????##?? | | ???????????????? ?? ?????# """ """ #????#????? | | ????????????????????#T ?????# #?????????? | | ????????????????????## ????## ""T"" !#?????????? | | ?????????????????????# ?????# """""* #?????????? | | ?????????????????????# ??????# ! ! ##????????? | | ????????????????????? ??????############????????? | | ????????????????????? ???????????# #?## #???????? | | ????????????????????? ???????????###???##???????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 343 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 5 Recoil Reduction 3 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed TitaniumBladeLink Manual? 0 Play Time 02:54:21 Cumulative 578.0 hours Start 2024.01.21 @ 15:36:58 End 2024.01.23 @ 21:44:31 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 73 Adventurer 17 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 66 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a7fde14-207e-4202-aa34-4039ebe7d0c8