Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.08.29 @ 10:22:13 Player: Tuja Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (3930) 3930 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (9112) 9112 TOTAL SCORE: 16632 Bonus ------- Pacifist 200 High Alert Combat Kills 494 Follower Combat Kills 68 Prayed to X0-1V1 5000 Major X0-1V1 Interference 2650 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/480 Matter 90/150 Energy 78/100 System Corruption 4% Temperature Cool (62) Movement Core (150) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Makeshift Axe > --- INVENTORY (6) ---- Improved Sensor Array Improved Signal Interpreter Core Analyzer Hacking Suite Relay Coupler [NC] (33) Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine F-cell Engine > --- PROPULSION ------- Light Treads Improved Medium Treads Improved Medium Treads Aluminum Leg > --- UTILITY ---------- Large Storage Unit Layered Medium Armor Plating Reflective Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Makeshift Axe Makeshift Axe Makeshift Sword > --- INVENTORY -------- Improved Sensor Array Improved Signal Interpreter Core Analyzer Improved Light Armor Plating Hacking Suite System Shield Relay Coupler [NC] Shock Rifle Heavy Assault Rifle Mini Grenade Launcher Plasma Cutter Makeshift Sword Dirty Bomb Trap [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Heavy Armor Plating Weapon Makeshift Axe Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Slots Evolved 6 | . . 2 . 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 3 | . . 2 . . . 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 62 | 6 1 5 . 17 18 1 13 1 Power 8 | 1 . 1 . 1 3 . 2 . Engine 4 | 1 . . . 1 1 . 1 . Core 4 | . . 1 . . 2 . 1 . Reactor . | . . . . . . . . . Propulsion 21 | 2 . . . 9 7 . 3 . Treads 11 | 2 . . . 4 3 . 2 . Leg 3 | . . . . . 2 . 1 . Wheel 3 | . . . . 1 2 . . . Hover . | . . . . . . . . . Flight 4 | . . . . 4 . . . . Utility 16 | 1 1 2 . 3 3 1 4 1 Device 5 | . 1 . . . 2 1 1 . Storage 2 | 1 . . . 1 . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 8 | . . 2 . 1 1 . 3 1 Artifact . | . . . . . . . . . Weapon 17 | 2 . 2 . 4 5 . 4 . Energy Gun 4 | 2 . . . . 2 . . . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 2 | . . . . 2 . . . . Ballistic Cannon 2 | . . . . 1 1 . . . Launcher 2 | . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . Slashing Weapon 4 | . . . . . . . 4 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . Corrupted Parts 6 | . . . . . 6 . . . System Corruption 27 | . . . . . 27 . . . Parts Lost 42 | . . 1 . 6 14 . 8 13 Power 8 | . . . . 2 2 . 2 2 Propulsion 14 | . . . . 2 6 . 3 3 Utility 11 | . . 1 . 1 3 . 2 4 Weapon 9 | . . . . 1 3 . 1 4 Highest Loss Streak 10 | . . 1 . 2 8 . 6 10 To Critical Strikes 1 | . . . . 1 . . . . Average Backups 10 | 2 4 7 9 10 11 9 13 10 Power . | . 1 1 2 1 . . . . Propulsion . | 1 2 2 2 1 . . . . Utility 4 | . . . . 2 4 5 8 6 Weapon 3 | . 1 3 4 3 5 3 4 2 Tool/Special . | . . . . . . . . . Unused Backups 13 | . . . . 3 . 1 . 9 Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . Utility 8 | . . . . . . 1 . 7 Weapon 2 | . . . . 1 . . . 1 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 81 | . 92 95 88 87 77 82 75 75 Engine 2 | . 14 2 . 1 2 . 2 9 Core 3 | . . 8 11 . 5 7 1 . Treads 19 | . 28 22 22 25 11 23 17 14 Leg 4 | . . . . . 7 7 5 4 Wheel 2 | . . . . 3 5 . . . Device 7 | . 7 11 11 9 7 6 6 4 Storage 8 | . 14 11 11 9 9 7 7 7 Processor 3 | . . . . 8 5 . . . Protection 8 | . . 17 11 8 5 7 9 11 Energy Gun 4 | . 28 18 . 3 4 . . 2 Ballistic Gun 3 | . . . . 7 3 7 1 2 Ballistic Cannon 1 | . . . . 3 1 . . . Impact Weapon 4 | . . . . 1 7 15 2 . Slashing Weapon 5 | . . . . . . . 18 18 Peak Build Rating 59 | 6 19 30 27 46 45 39 59 59 Average Rating 33 | 4 12 26 27 33 33 36 43 40 On Entrance 26 | . 6 19 27 27 36 23 39 59 Avg Prop Armor Cover (%) 7 | . . . . 15 9 7 3 3 Naked Turns . | . . . . . . . . . Heaviest Build 68 | 11 12 25 20 36 45 48 68 68 Greatest Support 80 | 40 40 40 40 80 60 40 80 80 Greatest Overweight (x) 13 | . . . . 1 8 1 1 13 Average Overweight (x) . | . . . . . 1 1 . 1 Largest Inventory Capacity 16 | 8 9 9 9 16 16 16 16 16 Average Capacity 14 | 6 8 9 9 12 16 16 16 15 Most Carried 16 | 4 5 9 9 15 16 13 16 13 Average Carried 11 | 2 4 7 9 11 13 10 14 11 Final Capacity 16 | 8 9 9 9 16 16 16 16 6 Final Carried 15 | 4 5 9 9 15 11 13 13 6 Class Distribution -------------------- 54% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Matter Collected 1563 | 231 . 47 47 412 517 41 249 19 Remotely . | . . . . . . . . . Salvage Created 2980 | . . 87 . 1094 830 41 360 568 Parts 147 | . . 5 . 58 51 . 15 18 Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 13 13 Prevented 1 | . . . . . . . . 1 Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Combat Hostiles Destroyed 80 | . . 3 . 27 30 . 7 13 Melee 17 | . . . . . 4 . 6 7 Guns 21 | . . . . 11 7 . . 3 Cannons 15 | . . . . 10 5 . . . AOE 23 | . . 3 . 5 12 . . 3 Classes Destroyed 13 | . . 1 . 8 2 . 1 1 Worker 2 | . . . . 2 . . . . Hauler 2 | . . . . 2 . . . . Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . . 1 . . . . Watcher 4 | . . . . 2 . 2 . . Swarmer 16 | . . . . 6 7 . . 3 Cutter 3 | . . . . . 3 . . . Grunt 40 | . . 3 . 13 14 . 5 5 Brawler 4 | . . . . 1 1 . . 2 Duelist 4 | . . . . 2 . . . 2 Sentry 10 | . . . . 5 3 . 1 1 Programmer 2 | . . . . . 2 . . . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 13 | . . 3 . 9 10 1 3 13 Combat Bots Only 12 | . . 3 . 9 10 . 3 12 Max Kills in Single Turn 5 | . . 2 . 1 5 1 1 2 Gunslinging . | . . . . . . . . . Exploded 5 | . . 2 . 1 5 . . 2 Melee 2 | . . . . . 1 . 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Hostile Shots Fired 543 | . . 62 . 94 153 . 116 118 Missed 135 | . . 13 . 30 37 . 28 27 Hits 408 | . . 49 . 64 116 . 88 91 Melee 26 | . . . . 4 8 . . 14 Projectile 382 | . . 49 . 60 108 . 88 77 AOE 3 | . . . . . 3 . . . Critical Strikes 18 | . . . . 5 4 . 2 7 Actively Blocked 1 | . . . . 1 . . . . Damage Taken 5768 | . . 579 . 820 1564 . 1051 1754 Core 871 | . . 28 . 74 289 . 101 379 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 66 | . . 10 . 56 . . . . Ignored by Resistances 1748 | . . 225 . 235 471 . 331 486 Core Remaining (%) 72 | 100 100 . 88 . 3 . . . Volleys Fired 125 | . 1 5 . 65 45 . . 9 Largest 2 | . 2 2 . 2 2 . . 2 Hottest 106 | . 90 106 . 67 100 . . 73 Shots Fired 217 | . 2 10 . 117 73 . . 15 Gun 153 | . 2 5 . 83 51 . . 12 Cannon 46 | . . 3 . 27 16 . . . Launcher 18 | . . 2 . 7 6 . . 3 Special . | . . . . . . . . . Kinetic 127 | . . . . 80 40 . . 7 Thermal 37 | . 2 5 . 30 . . . . Explosive 18 | . . 2 . 7 6 . . 3 Electromagnetic 35 | . . 3 . . 27 . . 5 Robot Hit Streak 47 | . 1 7 . 47 24 . . 15 Robot Miss Streak 3 | . 1 1 . 3 2 . . . Penetration Max 1 | . . . . . 1 . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 270 | . 1 8 . 98 80 2 36 45 Core Hits 176 | . . 7 . 77 49 . 11 32 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 8 | . . . . 3 2 1 2 . Critical Strikes 18 | . . . . 5 3 1 7 2 Destroy 5 | . . . . 5 . . . . Corrupt 1 | . . . . . 1 . . . Smash 5 | . . . . . 2 1 2 . Sever 7 | . . . . . . . 5 2 Melee Attacks 96 | . . . . 4 17 5 39 31 Impact 37 | . . . . 4 17 5 11 . Slashing 59 | . . . . . . . 28 31 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 18 | . . . . . 1 . 7 10 Damage Inflicted 7759 | 4 12 421 . 2145 2468 78 1095 1536 Guns 2205 | . 12 49 . 1102 886 . . 156 Cannons 1073 | . . 37 . 642 394 . . . Explosions 1952 | . . 333 . 401 792 . . 426 Melee 2523 | . . . . . 396 78 1095 954 Ramming 6 | 4 . 2 . . . . . . Kinetic 2414 | . . . . 1465 876 . . 73 Thermal 471 | . 12 132 . 279 48 . . . Explosive 1821 | . . 250 . 401 744 . . 426 Electromagnetic 524 | . . 37 . . 404 . . 83 Impact 736 | . . . . . 396 78 262 . Slashing 1787 | . . . . . . . 833 954 Piercing . | . . . . . . . . . Highest Corruption 56 | . . . . 3 56 . . 4 Average Corruption 24 | . . . . 3 27 . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . . 1 33 . . 3 Message Errors 9 | . . . . . 9 . . . Matter Fused 8 | . . . . 1 6 . . 1 Heat Flow Errors 6 | . . . . . 5 . . 1 Energy Discharges 5 | . . . . . 5 . . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 4 | . . . . . 4 . . . Data Loss (major) 2 | . . . . . 2 . . . Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 202 | . . . . 12 64 56 49 21 Projectiles . | . . . . . . . . . Explosions 47 | . . . . 12 28 . . 7 Melee 155 | . . . . . 36 56 49 14 Knockbacks 18 | . . . . 11 6 1 . . Impact 1 | . . . . . . 1 . . Kinetic 17 | . . . . 11 6 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 275 | . . 70 . 35 80 . . 90 Shots 12 | . . 3 . 2 4 . . 3 Rammed 3 | 1 . 1 . . 1 . . . Targets Rammed 3 | 1 . 1 . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 457 | . 30 358 . 17 457 . 231 202 Average Temperature 137 | . 18 265 . 5 149 . 129 63 Received Heat Transfer 2193 | . . 237 . 324 621 . 561 450 Effects 15 | . . 2 . . 13 . . . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 3 | . . 1 . . 2 . . . Short Circuit 4 | . . 1 . . 3 . . . Damage (minor) 2 | . . . . . 2 . . . Damage (major) 4 | . . . . . 4 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . . . . 1 1 1 . Combat Hostiles 2 | . . . . . 1 . 1 . Parts Fried 4 | . . . . . . 4 . . Impact Corruptions 6 | . . . . . 2 2 2 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . 1 . . . 2 Heat Transferred 886 | . 25 236 . 625 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Maximum Alert Level 3 | . . . . 2 3 2 . . Low Security (%) 31 | 100 100 100 100 37 . . . . Level 1 26 | . . . . 49 4 62 . . Level 2 18 | . . . . 12 25 37 . . Level 3 23 | . . . . . 69 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1038 | . 6 92 26 533 1038 471 . . Initial 471 | . . . 26 . 297 471 . . Average 409 | . . 11 8 254 799 375 . . Influence Increases 2400 | . 6 112 . 953 881 23 150 275 Destroy 0b10 Robot/C 1640 | . . 80 . 560 600 . 140 260 Destroy 0b10 Robot/NC 50 | . . . . 35 . 10 . 5 Destroy Leader 202 | . . 10 . 138 30 4 10 10 Successful Hack 31 | . 6 . . 25 . . . . Disable Machine 27 | . . 9 . 9 . 9 . . Anti-Garrison Action 150 | . . . . . 150 . . . Destroy Structure 106 | . . 13 . 52 41 . . . Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 75 | . . . . 15 60 . . . Miscellaneous 104 | . . . . 104 . . . . Influence Decreases 2315 | . 6 30 82 430 366 777 404 220 Entered New Map 986 | . . . 56 . 226 567 128 9 Time Decay 969 | . 6 20 26 370 . 210 256 81 Lost Part 360 | . . 10 . 60 140 . 20 130 Squads Dispatched 8 | . . . . 7 . . . 1 Investigation 3 | . . . . 3 . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . 2 . . . . Assault 1 | . . . . . . . . 1 Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Distress Signals 3 | . . . . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 1 7 . 38 35 2 7 19 Peak Tracking Total 9 | . 1 6 . 5 8 1 3 9 Tactical Retreats 4 | . . . . 1 3 . . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Traps Triggered 3 | . . . . . 2 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . . 1 1 1 1 1 Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Machines Disabled 6 | . . 1 . 1 3 1 . . Max in Single Turn 2 | . . 1 . 1 2 1 . . Garrison Relay 3 | . . . . . 3 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Machines Accessed 11 | . 1 . . 7 1 1 1 . Terminals 9 | . 1 . . 6 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 25 | . 3 . . 18 1 2 1 . Successful 11 | . 1 . . 7 1 1 1 . Failed 14 | . 2 . . 11 . 1 . . Catastrophic 3 | . . . . 2 . 1 . . Database Lockouts . | . . . . . . . . . Manual 17 | . 3 . . 13 . 1 . . Terminals 23 | . 3 . . 17 1 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 7 | . 1 . . 4 1 . 1 . Open Door 1 | . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . Terminal Index 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Zone Layout 2 | . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks 3 | . . . . 2 . 1 . . Terminals 3 | . . . . 2 . 1 . . Botnet 3 | . . . . 2 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 . . 6 1 1 . . Full Trace Events 2 | . . . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Low Low Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 11 | . . . . . 11 . . . Machine Destruction 11 | . . . . . 11 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Total Allies 2 | . . 1 . 1 . . . . Largest Group 1 | . . 1 . 1 . . . . Highest-Rated Group 16 | . . 15 . 16 . . . . Highest-Rated Ally 16 | . . 15 . 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 10 | . . 6 . 4 . . . . Total Damage 177 | . . 118 . 59 . . . . Kills 2 | . . 1 . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . X0-1V1 Amusement Gains 169 | . 19 5 . 5 50 5 10 75 Average Entertainment 31 | . 19 10 9 8 39 67 44 35 Good Acts 22 | . 1 3 . 12 2 1 1 2 Bad Acts 23 | . 1 3 . 5 12 . 1 1 Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Turns Passed 3676 | 103 211 122 109 773 911 430 815 202 Spaces Moved 1646 | 59 72 60 69 399 432 170 323 62 Core 12 | 4 . . . . 1 . . 7 Treads 1249 | 55 72 60 69 285 160 170 323 55 Legs 7 | . . . . . 7 . . . Wheels 268 | . . . . 4 264 . . . Hover . | . . . . . . . . . Flight 110 | . . . . 110 . . . . Fastest Speed 31 | 50 160 160 160 31 90 240 160 160 Average Speed 170 | 152 160 160 160 124 155 240 214 207 Slowest Speed 700 | 160 160 160 160 240 450 240 240 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 4 12 9 30 41 49 5 49 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 3 | . . . 1 . . . 2 . Spaces Dug 4 | . . . . 4 . . . . Terrain Destroyed 131 | . . 13 . 69 45 . . 4 Melee 4 | . . . . 4 . . . . Projectile 10 | . . . . 9 1 . . . AOE 117 | . . 13 . 56 44 . . 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Total 2178 | 69 165 74 68 552 565 185 401 99 Wait 191 | . 91 . . 39 30 3 26 2 Move 1639 | 59 71 59 68 399 430 169 322 62 Hop . | . . . . . . . . . Pick Up 33 | 4 1 3 . 11 4 4 6 . Fast Attach 44 | 6 1 2 . 12 13 1 7 2 Attach 21 | . . . . 4 8 1 5 3 Detach 3 | . . . . 1 2 . . . Swap 13 | . . 3 . 3 6 . 1 . Drop 23 | . . 1 . 14 2 2 4 . Fire 125 | . 1 5 . 65 45 . . 9 Melee 76 | . . . . 4 16 5 30 21 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . 1 . . 1 . . . Escape Stasis 8 | . . . . . 8 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Prayed at D.C.S.S. Altar Unit 215 | -10/Materials | X0-1V1 sent you into danger 237 | -10/Materials | Identified exit to Mines 262 | -10/Materials | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 289 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Utility x2 323 | -9/Materials | Ranged accuracy permanently improved by X0-1V1 (+6%; -60 max core) 365 | -9/Materials | Discovered new exit (range 16) 383 | -9/Materials | X0-1V1 sent hostile G-34 Mercenary (x3) 419 | -9/Materials | X0-1V1 turns hostiles against one another 437 | -9/Materials | Entered Mines 476 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 525 | -9/Mines | Learned location of Zion (-6) 530 | -9/Mines | Learned Materials security intel 537 | -9/Mines | Discovered new exit (range 7) 543 | -9/Mines | Discovered new exit (range 14) 546 | -9/Mines | Entered Materials 546 | -8/Materials | Evolved 2 slots: Propulsion x2 631 | -8/Materials | X0-1V1 sent you into danger 650 | -8/Materials | Melee accuracy permanently improved by X0-1V1 (+6%; -60 max core) 940 | -8/Materials | X0-1V1 sent you to a vault 947 | -8/Materials | X0-1V1 redirected Transport squads to designated parking area 975 | -8/Materials | X0-1V1 activates XOMVISION 1039 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 1055 | -8/Materials | X0-1V1 turns hostiles against one another 1190 | -8/Materials | Garrison activated, responded to threat 1279 | -8/Materials | Destroyed 9 combat bots 1314 | -8/Materials | Identified exit to Factory 1314 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 1319 | -8/Materials | Identified exit to Garrison 1319 | -8/Materials | Entered Garrison 1383 | -8/Garrison | Garrison Relay disabled 1383 | -8/Garrison | Garrison Relay disabled 1631 | -8/Garrison | Lost 3 parts (1p1n1u) 1647 | -8/Garrison | Triggered checkpoint 1652 | -8/Garrison | Destroyed 10 combat bots 1761 | -8/Garrison | System corruption reached 10% 1787 | -8/Garrison | Triggered checkpoint 1797 | -8/Garrison | Triggered checkpoint 1820 | -8/Garrison | Core integrity fell below 50% 1832 | -8/Garrison | Core integrity fell below 20% 1852 | -8/Garrison | System corruption reached 30% 1859 | -8/Garrison | Destroyed 7 combat bots 1868 | -8/Garrison | Lost 8 parts (1p2n2u3w) 1996 | -8/Garrison | Garrison Relay disabled 2040 | -8/Garrison | X0-1V1 mutated your Utility slot to Power slot 2074 | -8/Garrison | Discovered exit to Factory (range 14) 2134 | -8/Garrison | Build established: Scavenger-Mutant 2141 | -8/Garrison | Installed Relay Interface Framework 2230 | -8/Garrison | Entered Factory 2230 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2648 | -7/Factory | Discovered new exit (range 5) 2660 | -7/Factory | Entered Lower Caves 2703 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3230 | -7/Lower Caves | Spotted B-75 Beast 3269 | -7/Lower Caves | Destroyed B-75 Beast 3289 | -7/Lower Caves | Lost 6 parts (1p2n2u1w) 3291 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3465 | -7/Lower Caves | Discovered new exit (range 7) 3475 | -7/Lower Caves | Entered another Lower Caves area 3532 | -7/Lower Caves | Build established: Mutant 3555 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3607 | -7/Lower Caves | Core integrity fell below 50% 3613 | -7/Lower Caves | Core integrity fell below 20% 3640 | -7/Lower Caves | Destroyed 12 combat bots 3643 | -7/Lower Caves | Lost 10 parts (2p3n2u3w) 3677 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03630_ System corrupted: Matter fused (-8). X0-1V1's Piety Tracker suddenly appears amidst shimmering waves of color. 03632_ Acquired Imp. Light Armor Plating. 03649_ The unstable cave ceiling collapses. 03650_ Acquired Lyr. Medium Armor Plating. 03659_ Acquired 19 matter. 03670_ G-50 Soldier destroyed. 03671_ Lrg. Storage Unit destroyed. 03672_ Your Imp. Light Armor Plating, Mak. Axe briefly glow, restoring some integrity. 03673_ Shock Rifle destroyed. 03674_ G-47 Trooper IFF system glitched. 03675_ G-47 Trooper destroyed. 03675_ Lyr. Medium Armor Plating destroyed. 03676_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 03676_ System corrupted: Hvy. Assault Rifle misfires. 03677_ X0-1V1 bursts into laughter! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ?????????????????? ??????????## ?????????????? | | ???????????????? ? ????????? ?????????? ???? | | ????????????????? ? ?????????# ????????# ???? | | ?????????????????? ???????## #???????# ???? | | ?????????????????? # ??????## #???????# ###? | | ??????????????????? ??????# g #???????# ## | | ?????????????####?## ????## =%=#???????# # | | ?????????????#""""# ????# *g#??????## | | ?????????????#" # ?#### =% #????### | | ?????????????# ## ## ! * #????## | | ?????????????#Y # #????## | | ?????????????#" # # ###### | | ??????????????"""" % ## | | ???????????# ##### # % ! # | | ???????????# % % @/ ;# | | ???????????## ### % |& ### | | ?????????????????# %& ### | | ?????????????????# # ## | | ??????????????? $ # ### ### | | ????????????? ####### #####?##### ###?# | | ????????????#### $??????#####?????????########???? | | ???????????????#$????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 30 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ClaymoresBorgExoskeleton Manual? 0 Play Time 00:33:16 Cumulative 351.0 hours Start 2026.08.28 @ 15:00:57 End 2026.08.29 @ 10:22:13 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 111 Rogue 76 Adventurer 35 Explorer 0 Win Type - Total 21 Types 12/2/3/1/1/0/0/1/0/1 Lore% 79 Gallery% 68 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df5448c9-28bd-432f-97bb-516d4fcf2cd7