Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 23:18:54 Player: Andru7428 Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (271) 1355 Value Destroyed (11199) 11199 Prototype IDs (53) 1060 Alien Tech Used (2) 400 Bonus (8238) 8238 TOTAL SCORE: 30352 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2587 Follower Combat Kills 1431 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 120 Acquired SGEMP 2000 Friendly Fire -600 Cogmind --------- Core Integrity 0/1300 Matter 253/300 Energy 98/100 System Corruption 69% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Matter Compressor (300) SGEMP Prototype Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Armored Medium Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Experimental Cooling System Advanced Coolant Injector Large Storage Unit Large Storage Unit Advanced Energy Well Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer > --- WEAPON ----------- Gamma Rifle Gamma Rifle Matter Neutralizer Nova Cannon Heavy Gauss Cannon > --- INVENTORY -------- Neutrino Core Particle Reactor Armored Heavy Treads Armored Heavy Treads Advanced Heavy Treads Advanced Heat Sink Improved Matter Compressor Antimissile System Gamma Rifle Gamma Rifle Gamma Bomb Array Makeshift Axe [Rating: 160] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Armored Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Experimental Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Protection Layered Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Gamma Rifle Energy Cannon Neutron Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Flamer Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Slots Evolved 14 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . Utility 7 | . . . . . . . 4 . . . . 2 . . . . . . . . . 1 . Weapon 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 . Parts Attached 294 | 6 10 8 21 7 8 . 14 . 9 . . 23 . 2 10 9 37 12 6 5 10 82 15 Power 29 | 1 1 2 1 1 . . 1 . 3 . . 2 . . 2 . 3 . 1 1 . 6 4 Engine 6 | 1 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . Core 7 | . . 1 . . . . . . 1 . . 2 . . . . 2 . . . . 1 . Reactor 16 | . . . . . . . . . 2 . . . . . 2 . 1 . 1 1 . 5 4 Propulsion 57 | 2 2 5 8 3 3 . 3 . 3 . . 3 . . 3 2 2 3 1 1 . 9 4 Treads 12 | . . . . 2 . . 1 . . . . . . . . . . . . . . 7 2 Leg 44 | 2 2 5 8 1 3 . 2 . 3 . . 3 . . 3 2 2 3 1 1 . 2 1 Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 81 | 1 2 . 2 . 2 . 7 . 3 . . 8 . . 4 2 14 1 2 . 3 25 5 Device 39 | . . . . . . . 1 . 3 . . 4 . . 3 1 4 . 1 . 1 16 5 Storage 11 | 1 2 . 2 . 2 . . . . . . . . . 1 . 2 . . . . 1 . Processor 13 | . . . . . . . 3 . . . . 1 . . . . 3 . . . 2 4 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . Protection 18 | . . . . . . . 3 . . . . 3 . . . 1 5 1 1 . . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 127 | 2 5 1 10 3 3 . 3 . . . . 10 . 2 1 5 18 8 2 3 7 42 2 Energy Gun 43 | 1 1 1 2 1 1 . . . . . . . . . . . 6 3 1 . 1 24 1 Energy Cannon 9 | . . . . . . . . . . . . . . . . . 2 . . 3 . 4 . Ballistic Gun 35 | 1 2 . 8 1 1 . 2 . . . . 7 . 1 . 3 2 . . . 1 5 1 Ballistic Cannon 11 | . . . . . 1 . . . . . . 2 . . 1 1 2 2 . . . 2 . Launcher 20 | . 2 . . 1 . . 1 . . . . 1 . 1 . 1 4 3 . . 2 4 . Special Weapon 6 | . . . . . . . . . . . . . . . . . 1 . 1 . 3 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 1 . . . . . 2 . . 2 . . 6 . 6 . . 2 1 4 3 Parts Lost 112 | . 2 3 1 11 . . 1 . . . . 1 . . . 5 12 9 . 3 4 43 17 Power 12 | . 1 2 . 1 . . . . . . . . . . . . 1 1 . . . 3 3 Propulsion 15 | . . . . 5 . . . . . . . . . . . 1 . 2 . . . 3 4 Utility 29 | . . . . . . . . . . . . . . . . 1 4 2 . 2 2 9 9 Weapon 56 | . 1 1 1 5 . . 1 . . . . 1 . . . 3 7 4 . 1 2 28 1 Highest Loss Streak 11 | . 2 1 1 11 . . 1 . . . . 1 . . . 3 7 4 . 3 3 7 11 Average Slot Usage (%) 90 | . 99 99 99 77 85 100 93 93 92 93 93 93 94 94 92 93 94 99 97 91 88 86 31 Engine 3 | . 14 9 10 6 11 11 6 6 . . . . . . . . . . . . . . . Core 1 | . . 3 . . . . . . 4 . . 4 5 5 3 . 4 5 5 2 . . . Reactor 2 | . . . . . . . . . 1 6 6 . . . 1 5 4 4 5 5 5 7 5 Treads 1 | . . . . 6 . . . . . . . . . . . . . . . . . 10 5 Leg 20 | . 28 28 22 12 19 22 25 26 25 26 26 23 23 23 22 22 26 26 26 26 26 5 . Device 6 | . . . . . . . . 6 5 6 6 16 11 11 9 12 7 10 13 9 9 7 7 Storage 15 | . 27 28 22 22 21 22 13 13 13 13 13 11 11 11 11 11 13 15 13 10 10 12 1 Processor 7 | . . . . . . . 13 6 6 6 6 5 11 11 11 8 10 10 10 9 10 15 8 Protection 2 | . . . . . . . 6 6 6 6 6 5 5 5 5 6 4 4 1 5 4 1 . Energy Gun 5 | . 14 14 2 1 6 11 3 . . . . . . . . . 8 12 10 8 3 12 . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 5 5 7 10 3 . Ballistic Gun 13 | . 13 14 41 22 17 22 13 20 20 20 20 19 17 16 16 11 3 . . . 1 2 . Ballistic Cannon 4 | . . . . . 9 11 6 6 6 6 6 2 5 5 6 9 3 2 5 3 . 2 . Naked Turns 90 | . . . . . . . . . . . . . . . . . . . . . . . 90 Heaviest Build 129 | 11 24 26 50 50 58 58 77 77 78 74 74 83 83 83 95 95 103 114 129 129 118 128 43 Greatest Support 158 | 20 20 20 26 43 38 38 73 73 73 68 68 68 66 66 95 94 114 121 130 140 140 158 120 Greatest Overweight (x) 13 | . 1 1 2 13 13 1 1 1 1 1 1 1 1 1 1 1 . 1 . . . . 12 Average Overweight (x) . | . . 1 1 1 1 1 . 1 . 1 1 . 1 1 . . . . . . . . . Largest Inventory Capacity 16 | 6 12 12 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 Average Capacity 14 | 5 11 12 13 16 15 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 15 4 Most Carried 16 | 6 12 12 15 14 16 16 16 16 16 16 16 16 15 15 16 16 16 16 15 16 15 16 4 Average Carried 13 | 4 11 11 12 11 14 15 14 16 15 16 16 15 14 15 15 14 14 14 12 14 12 13 2 Final Capacity 16 | 6 12 12 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 4 Final Carried 16 | 6 12 12 14 8 15 16 16 16 16 16 16 14 15 15 16 16 16 11 14 16 12 4 3 Class Distribution -------------------- 33% | Scavenger-Gunner 25% | Gunner 23% | Mutant 12% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Gunner | -4/Warlord Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Mutant | -3/Testing Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Matter Collected 10251 | 250 184 165 658 7 362 299 368 296 345 . 153 909 202 257 470 973 1373 217 86 95 170 2117 295 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12103 | . 360 284 741 39 186 173 244 23 257 . 136 710 . 74 403 670 1378 363 . 14 215 5813 20 Parts 525 | . 26 17 46 . 3 4 13 2 8 . 3 40 . 6 12 23 37 9 . . 11 265 . Haulers Intercepted 3 | . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . Recyclers Shooed 8 | . 1 . . . . . . . . . . 1 . . . . 3 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 129 | . . . . . 3 12 . 4 13 . 9 . . 3 8 19 . 4 . 45 9 . . Prevented 17 | . . . . . . 3 . . . . . . . . . 4 . 3 . 7 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Combat Hostiles Destroyed 214 | . 12 6 18 18 . 4 8 1 5 . 3 13 . 4 . 13 16 6 . 1 8 77 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Guns 106 | . 8 6 18 2 . 4 3 . 3 . 1 8 . . . 5 5 2 . . 2 39 . Cannons 63 | . . . . . . . 2 1 2 . 2 2 . . . 7 7 2 . 1 2 35 . AOE 42 | . 4 . . 16 . . 3 . . . . 3 . 4 . 1 4 2 . . 4 . 1 Classes Destroyed 18 | . 5 . 3 1 . 1 1 . 1 . 1 2 . 1 . . . . . . . 2 . Worker 22 | . 3 1 . . . . 1 . . . . 1 . . . . . . . . . 16 . Builder 6 | . 1 . . . . . . . . . . . . . . . . . . . . 5 . Hauler 3 | . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . Recycler 11 | . . . 1 . . . . . . . . . . . . . 5 . . . . 5 . Operator 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 11 | . 1 . 3 . . . . . . . . 1 . . . . . . . . . 6 . Swarmer 57 | . 6 . 3 . . 3 4 1 . . . 6 . 4 . 5 4 . . . 7 14 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 64 | . 6 6 9 . . . 2 . 3 . . 2 . . . 7 8 3 . . . 18 . Brawler 8 | . . . . . . . . . 1 . . 1 . . . . . 1 . 1 . 4 . Duelist 7 | . . . . . . . . . 1 . . . . . . 1 1 . . . . 4 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 21 | . . . 6 . . 1 1 . . . 1 2 . . . . 2 . . . 1 7 . Hunter 9 | . . . . . . . . . . . 1 . . . . . . 2 . . . 6 . Programmer 27 | . . . . . . . 1 . . . 1 2 . . . . 1 . . . . 22 . Z-Light 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Assembled 19 | . . . . 18 . . . . . . . . . . . . . . . . . . 1 Savage 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 18 | . 9 3 4 18 . 3 5 1 3 . 1 6 . 4 . 5 4 4 . 1 4 15 1 Combat Bots Only 18 | . 6 2 4 18 . 3 4 1 3 . 1 5 . 4 . 5 4 4 . 1 4 9 1 Max Kills in Single Turn 7 | . 3 2 1 7 . 2 4 1 1 . 1 3 . 2 . 2 2 2 . 1 2 3 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Exploded 7 | . 1 . . 7 . . 3 . . . . 3 . 2 . 1 1 2 . . 2 . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Damage Taken 24024 | . 364 365 574 1250 . 164 701 48 345 . 46 947 . 224 . 1491 2192 1146 . 939 854 8877 3497 Core 2293 | . 98 48 76 142 . 26 51 . . . . 47 . 12 . 120 148 65 . 96 23 299 1042 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 158 | . . . . . . . . . . . . . . . . . . . . . . 158 . Core Remaining (%) 69 | 100 . 41 . . . 39 . . . . 94 . . . . 72 . . . . 71 . . Volleys Fired 503 | . 30 23 40 8 9 7 29 2 14 . 9 51 . 6 11 28 54 15 . 3 9 151 4 Largest 5 | . 2 2 4 3 1 4 4 4 4 . 4 4 . 4 1 4 4 4 . 4 4 5 1 Hottest 448 | . 76 76 120 75 81 187 187 138 138 . 138 148 . 148 33 188 360 342 . 345 304 448 63 Shots Fired 1747 | . 59 46 160 10 9 28 77 8 56 . 36 168 . 18 11 105 195 60 . 12 35 651 3 Gun 1212 | . 55 46 160 4 9 21 48 6 42 . 27 136 . 12 11 52 132 30 . 3 10 405 3 Cannon 475 | . . . . . . 7 28 2 14 . 9 31 . 4 . 50 54 19 . 9 18 230 . Launcher 58 | . 4 . . 6 . . 1 . . . . 1 . 2 . 3 9 11 . . 5 16 . Special 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Kinetic 995 | . 25 23 157 3 . 21 66 8 56 . 36 167 . 16 11 102 139 4 . . 8 152 1 Thermal 370 | . 11 23 2 . 9 7 10 . . . . . . . . . 47 45 . 12 22 180 2 Explosive 35 | . 4 . . 6 . . 1 . . . . 1 . 2 . . 7 4 . . 5 5 . Electromagnetic 329 | . 19 . 1 1 . . . . . . . . . . . 3 2 7 . . . 296 . Phasic 18 | . . . . . . . . . . . . . . . . . . . . . . 18 . Robot Hit Streak 39 | . 7 9 8 2 4 5 8 2 7 . 6 7 . 4 9 8 14 11 . 9 8 39 1 Robot Miss Streak 9 | . 2 3 9 2 . 8 5 3 5 . 3 5 . 5 1 5 5 5 . 1 2 3 1 Penetration Max 1 | . . . . . . . . . 1 . . . . . 1 1 1 . . . . 1 . Secondary Targets 7 | . 1 1 1 1 . . . . . . . . . . . . . . . . . 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 1082 | . 37 32 79 4 4 9 46 4 32 . 20 94 . 7 10 63 134 35 . 9 23 439 1 Core Hits 666 | . 25 14 40 41 3 6 16 2 12 . 9 41 . 7 7 37 70 14 . 2 18 288 14 Critical Hits 59 | . 1 1 . . . 1 . . 3 . 1 3 . 3 . 3 14 2 . 1 . 26 . Critical Kills 22 | . 1 1 . . . 1 . . 2 . . 2 . . . . 6 1 . . . 8 . Critical Parts Destroyed 31 | . . . . . . . . . 1 . 1 1 . 3 . 3 8 . . 1 . 13 . Melee Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 32071 | . 856 428 1401 1449 89 289 852 69 728 . 337 2480 . 477 326 1899 3132 1342 . 271 929 14598 119 Guns 17476 | . 477 428 1401 41 89 265 462 39 577 . 228 1666 . 88 326 943 1954 490 . 81 137 7751 33 Cannons 9001 | . . . . . . 24 164 30 151 . 109 501 . 55 . 749 651 345 . 190 364 5668 . Explosions 5483 | . 379 . . 1408 . . 226 . . . . 313 . 334 . 207 527 507 . . 404 1178 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Ramming 87 | . . . . . . . . . . . . . . . . . . . . . . 1 86 Kinetic 13113 | . 186 154 1370 32 . 219 531 69 728 . 337 2167 . 143 326 1692 1737 . . . 111 3311 . Thermal 8535 | . 205 274 31 . 89 70 95 . . . . . . . . . 868 870 . 271 414 5315 33 Explosive 3692 | . 274 . . 1408 . . 226 . . . . 313 . 334 . . 480 147 . . 404 106 . Electromagnetic 6150 | . 191 . . 9 . . . . . . . . . . . 207 47 325 . . . 5371 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Phasic 494 | . . . . . . . . . . . . . . . . . . . . . . 494 . Highest Corruption 68 | . . . . . . . 1 1 1 1 1 3 3 3 3 3 5 7 7 16 1 25 68 Average Corruption 8 | . . . . . . . 1 1 1 1 1 2 3 3 3 3 1 5 7 7 1 16 44 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 409 | . . . . . . . 1 4 1 2 2 7 2 10 7 23 1 15 11 10 3 245 65 Message Errors 54 | . . . . . . . . 3 . 2 . 2 . . 2 5 1 4 2 1 . 25 7 Matter Fused 51 | . . . . . . . . . . . . . . 3 1 5 . 5 5 2 . 22 8 Heat Flow Errors 31 | . . . . . . . . . . . . . 1 4 1 2 . 2 3 1 . 14 3 Energy Discharges 35 | . . . . . . . 1 . . . 1 2 1 . 1 1 . . 1 3 2 17 5 Parts Rejected 6 | . . . . . . . . . . . . . . . . . . . . . . 4 2 Data Loss (minor) 36 | . . . . . . . . 1 1 . . 2 . 2 2 5 . 2 . 1 1 15 4 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . . . 4 1 Misfires 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Misdirections 48 | . . . . . . . . . . . . . . . . . . . . 2 . 14 32 Targeting Errors 115 | . . . . . . . . . . . 1 1 . 1 . 4 . 2 . . . 105 1 Weapon Failures 20 | . . . . . . . . . . . . . . . . 1 . . . . . 18 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 547 | . . . . 117 . . . . 4 . . 31 . 18 . 23 39 22 . 17 90 186 . Projectiles 316 | . . . . . . . . . 4 . . 6 . . . 14 . 22 . 17 90 163 . Explosions 231 | . . . . 117 . . . . . . . 25 . 18 . 9 39 . . . . 23 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 62 | . . . . . . . 2 . 2 . . 4 . 1 . 21 11 . . . . 20 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic 55 | . . . . . . . 2 . 1 . . 4 . 1 . 18 10 . . . . 19 . Secondary 6 | . . . . . . . . . 1 . . . . . . 3 1 . . . . 1 . Self-Inflicted Damage 705 | . 35 . . 28 . . 23 . . . . 68 . 81 . 17 165 47 . . 38 200 3 Shots 36 | . 2 . . 3 . . 1 . . . . 1 . 2 . 2 6 3 . . 1 15 . Rammed 29 | . . . . . . . . . . . . . . . . . . . . . . 1 28 Targets Rammed 29 | . . . . . . . . . . . . . . . . . . . . . . 1 28 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 478 | . 120 141 130 13 72 478 411 78 397 . 48 96 232 198 165 250 199 199 173 194 196 457 53 Average Temperature 93 | . 30 62 43 9 36 194 150 43 185 . 20 27 124 61 103 47 78 114 82 92 111 112 29 Received Heat Transfer 3028 | . 87 204 210 20 . . 95 18 162 . . 90 . . . 339 366 96 . 36 36 1110 159 Effects 13 | . . . . . . 2 1 . 4 . . . . . . . . . . . . 6 . Shutdowns 6 | . . . . . . 2 1 . . . . . . . . . . . . . . 3 . Energy Bleed 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . Interference 4 | . . . . . . . . . 2 . . . . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . Total Turns 172 | . . . . . . . . . . . . . . . . . . . . . . 172 . Longest Duration 87 | . . . . . . . . . . . . . . . . . . . . . . 87 . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Fried 46 | . . . . . . . . . . . . 2 . . . 1 . 1 . . . 42 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . . . . . . 1 . . . . . . . . . . 3 2 . . . 5 . Heat Transferred 9375 | . 409 703 74 . 148 111 148 . . . . . . . . . 1000 793 . 250 397 5268 74 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . . . . . . . . . . . . . . 1 . . . 4 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Peak Influence 1896 | . 220 100 301 23 . . 155 . . . . 455 . . . . 565 . . . . 1896 1100 Initial 1100 | . . 4 . 23 . . 79 . . . . 38 . . . . . . . . . 94 1100 Average 360 | . 70 30 95 7 . . 86 . . . . 176 . . . . 274 . . . . 828 955 Maximum Alert Level 5 | . 1 . 1 . . . . . . . . 2 . . . . 2 . . . . 5 4 Low Security (%) 58 | 100 88 100 92 100 . . 100 . . . . 60 . . . . 47 . . . . 16 . Level 1 11 | . 11 . 7 . . . . . . . . 30 . . . . 18 . . . . 9 . Level 2 8 | . . . . . . . . . . . . 9 . . . . 33 . . . . 14 . Level 3 11 | . . . . . . . . . . . . . . . . . . . . . . 29 60 Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . 20 39 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . 1 . High Security 2 | . . . . . . . . . . . . . . . . . . . . . . 8 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 1 . 3 . . . 7 . . . . 4 . . . . 3 . . . . 33 6 Investigation 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 Extermination 13 | . . . . . . . 2 . . . . 2 . . . . 2 . . . . 6 1 Reinforcement 11 | . . . 2 . . . 2 . . . . 2 . . . . 1 . . . . 3 1 Assault 13 | . . . . . . . . . . . . . . . . . . . . . . 10 3 Garrison 17 | . . . . . . . 3 . . . . . . . . . . . . . . 14 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . Haulers Reinforced 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Distress Signals 16 | . 2 . . . . . 2 . . . . 1 . . . . 1 . . . . 8 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 389 | . 20 6 27 21 1 11 14 5 10 . 7 29 . 4 . 13 24 9 . 21 10 125 32 Peak Tracking Total 20 | . 4 2 6 20 1 4 6 3 4 . 3 7 . 4 . 4 6 4 . 8 4 15 11 Tactical Retreats 25 | . . . 3 . . . 3 . 2 . . 1 . . . . . . . . . 8 8 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Traps Triggered 9 | . 1 . 1 . . . . . . . . . . . . . 2 . . . . 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . . . . 8 . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Machines Disabled 28 | . . 1 1 . . . 2 . . . . 5 . 1 . . 7 . . . . 11 . Max in Single Turn 2 | . . 1 1 . . . 1 . . . . 1 . 1 . . 2 . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Machines Accessed 35 | . 7 . 7 . . . 2 . . 4 . 1 . . 9 . 2 . 2 . . 1 . Terminals 13 | . 7 . 5 . . . . . . . . . . . . . . . 1 . . . . Fabricators 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units 3 | . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 128 | . 20 . 20 . . . 2 . . 25 . 2 . . 48 . 6 . 2 . . 3 . Successful 104 | . 10 . 12 . . . 1 . . 25 . 2 . . 48 . 3 . 2 . . 1 . Failed 24 | . 10 . 8 . . . 1 . . . . . . . . . 3 . . . . 2 . Catastrophic 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 64 | . 11 . 10 . 3 . 8 . . . . 12 . . . . 3 . . 2 . 8 7 Terminals 38 | . 20 . 17 . . . . . . . . . . . . . . . 1 . . . . Fabricators 4 | . . . . . . . 1 . . . . . . . . . 3 . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Recycling Units 5 | . . . 1 . . . 1 . . . . . . . . . 3 . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Terminal Hacks 87 | . 6 . 6 . . . . . . 25 . . . . 48 . . . 2 . . . . Record 44 | . . . . . . . . . . 7 . . . . 36 . . . 1 . . . . Part Schematic 13 | . . . . . . . . . . 9 . . . . 4 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 11 | . 2 . 2 . . . . . . 3 . . . . 4 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . Report Inventory 3 | . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 7 | . 4 . 3 . . . . . . . . . . . . . . . . . . . . Terminals 7 | . 4 . 3 . . . . . . . . . . . . . . . . . . . . Track 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 7 . 5 . . . 2 . . . . 1 . . . . 2 . 1 . . 1 . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 1 . . . . . . 9 . . . . 4 . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Matter 285 | . . . . . . . . . . . . . . . . . 285 . . . . . . Time 152 | . . . . . . . . . . . . . . . . . 152 . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Time 44 | . . . . . . . . . . . . 44 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Total Allies 21 | . 1 . . . 6 . 3 . . . 1 5 . . . . 3 . . . . 2 . Largest Group 6 | . 1 . . . 6 6 4 3 3 . 1 3 . . . . 3 . . . . 2 . Highest-Rated Group 288 | . 10 . . . 188 183 210 210 210 . 94 264 . . . . 288 . . . . 206 . Highest-Rated Ally 103 | . 10 . . . 38 38 70 70 70 . 94 94 . . . . 96 . . . . 103 . Zionite Dispatches 6 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 . Heavy 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . Light 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 236 | . . . . . 12 25 21 17 29 . 15 72 . . . . 38 . . . . 7 . Total Damage 6215 | . . . . . 235 582 438 315 570 . 540 1913 . . . . 1251 . . . . 371 . Kills 45 | . . . . . 1 7 . 3 5 . 4 14 . . . . 9 . . . . 2 . Allies Corrupted 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . Allies Melted 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 14 | . . 2 . . 3 1 . 2 1 . 1 . 1 . . 1 . 1 1 . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Decoded 0b10 Intel 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Patrols 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Guards 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Zionite Intel Received 4 | . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Active Garrisons 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Turns Passed 21003 | 124 1058 855 1594 82 2475 547 1029 518 700 123 625 1832 303 606 424 906 1136 659 350 622 759 3047 629 Spaces Moved 11873 | 91 582 498 767 33 1391 342 621 330 407 83 394 981 199 390 250 536 644 402 282 471 343 1374 462 Core 181 | 4 . . . 1 1 . . . . . . . . . . . . . . . . . 175 Treads 1166 | . . . . 20 . . . . . . . . . . . . . . . . . 927 219 Legs 10458 | 87 582 498 767 12 1390 342 621 330 407 83 394 981 199 390 250 536 644 402 282 471 343 447 . Wheels 68 | . . . . . . . . . . . . . . . . . . . . . . . 68 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 160 150 150 125 155 120 150 150 120 150 150 120 120 120 120 120 116 116 107 50 Average Speed 145 | 116 148 150 163 194 173 150 134 155 152 150 150 149 150 150 146 144 120 120 120 118 116 150 115 Slowest Speed 700 | 120 150 150 180 700 700 150 156 155 155 150 150 150 150 150 150 150 120 150 120 120 116 170 650 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 51 | 4 79 97 66 17 91 62 21 59 51 69 64 23 39 43 62 73 15 57 49 49 57 46 48 Regions Visited 23 Branch Regions 17 Pre-discovered Areas 10 | . . . . . 2 1 . . . 1 . . 1 . 3 1 . 1 . . . . . Known Exits Taken 7 | . . . 1 . . 1 1 1 . . 1 1 . . . 1 . . . . . . . Unknown Exits Taken 16 | 1 1 1 . 1 1 . . . 1 1 . . 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 25 | . . 1 . . 5 4 . 2 2 . 2 . 1 1 . 4 . . 2 . 1 . . Spaces Dug 24 | . . . . . . . 5 . . . . 10 . . . . . . . . . 8 1 Terrain Destroyed 559 | . 39 . . 32 . 6 15 2 10 . 6 48 . 18 . 44 70 43 . . 34 191 1 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Projectile 207 | . . . . . . 6 11 2 10 . 6 29 . 7 . 44 16 14 . . 7 54 1 AOE 350 | . 39 . . 32 . . 4 . . . . 19 . 11 . . 54 29 . . 27 135 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Total 14493 | 108 721 564 1016 47 1443 359 760 332 454 82 406 1267 204 398 295 604 884 540 294 527 674 1972 542 Wait 1436 | . 72 25 152 . 21 8 81 1 13 . 4 182 3 . 12 25 115 106 . 39 311 264 2 Move 11851 | 90 581 497 766 32 1390 341 620 329 406 82 393 980 198 389 249 535 643 401 281 470 342 1374 462 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 200 | 12 17 4 14 . 11 2 10 . 3 . . 10 2 . 3 6 22 4 4 4 2 61 9 Fast Attach 51 | . 1 1 7 . 4 . 1 . 3 . . 9 . . 6 . 6 . . 3 . 3 7 Attach 146 | 6 2 2 3 6 2 . 9 . 2 . . 8 . . 2 5 13 7 4 1 6 60 8 Detach 17 | . . . . . . . . . 1 . . 3 . . 2 . . . 3 . . 8 . Swap 99 | . 7 5 11 1 2 . 4 . 4 . . 6 . 2 4 4 18 5 2 1 4 19 . Drop 143 | . 11 7 23 . 4 1 6 . 8 . . 18 1 . 6 1 13 2 . 6 . 30 6 Fire 503 | . 30 23 40 8 9 7 29 2 14 . 9 51 . 6 11 28 54 15 . 3 9 151 4 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Ram 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 23 | . . . . . . . . . . . . . . . . . . . . . . . 23 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 15 | . . . . . . . . . . . . . . 1 . . . . . . . . 14 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 15) 678 | -10/Materials | Discovered new exit (range 16) 922 | -10/Materials | Discovered new exit (range 8) 1005 | -10/Materials | Discovered new exit (range 4) 1183 | -10/Materials | Entered Mines 1546 | -10/Mines | Found a hidden stash of uninstalled traps 1618 | -10/Mines | Learned Materials terminal intel 1672 | -10/Mines | Discovered new exit (range 5) 1754 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1813 | -10/Mines | Core integrity fell below 50% 1892 | -10/Mines | Discovered new exit (range 10) 1903 | -10/Mines | Learned location of 1 exit from Materials 2038 | -10/Mines | Entered Materials 2038 | -9/Materials | Evolved 2 slots: Weapon x2 2039 | -9/Materials | Identified exit to Mines 2040 | -9/Materials | Loaded intel: 12 terminal locations 2636 | -9/Materials | Build established: Gunner 2985 | -9/Materials | Discovered new exit (range 7) 3383 | -9/Materials | Discovered exit to Mines (range 13) 3632 | -9/Materials | Entered Mines 3633 | -9/Mines | Assembled infested the area 3646 | -9/Mines | Met 8R-AWN 3669 | -9/Mines | Destroyed 18 combat bots 3691 | -9/Mines | Core integrity fell below 50% 3693 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3706 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3714 | -9/Mines | Entered Zion 3745 | -7/Zion | Lost 11 parts (1p5n5w) 3802 | -7/Zion | Found Relay Coupler [Programmer] 3943 | -7/Zion | Learned location of Data Miner (-6) 3957 | -7/Zion | Build established: Mutant 4509 | -7/Zion | Gained Derelict followers 4634 | -7/Zion | Learned 4 Factory zone layouts 5000 | -7/Zion | Build established: Gunner 5323 | -7/Zion | Build established: Mutant 5398 | -7/Zion | Received a visual enhancement algorithm 5661 | -7/Zion | Imprinted 5664 | -7/Zion | Declared Zion's savior 6149 | -7/Zion | Discovered new exit (range 15) 6189 | -7/Zion | Entered Proximity Caves 6189 | -6/Proximity Caves | Accompanied by 6 allies 6190 | -6/Proximity Caves | Identified exit to Factory 6221 | -6/Proximity Caves | Build established: Gunner 6377 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6692 | -6/Proximity Caves | Learned location of Extension (-6) 6736 | -6/Proximity Caves | Entered Factory 6736 | -6/Factory | Accompanied by 4 allies 6736 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 6737 | -6/Factory | Identified exit to Lower Caves 6738 | -6/Factory | Identified exit to Factory 6930 | -6/Factory | Found Hvy. Reflective Plating 6997 | -6/Factory | Retrieved Zion intel report: Active Garrisons 7048 | -6/Factory | Build established: Derelict-Gunner 7200 | -6/Factory | Garrison activated, responded to threat 7736 | -6/Factory | Zion Light squad teleported in 7765 | -6/Factory | Entered Lower Caves 7765 | -6/Lower Caves | Accompanied by 3 allies 8013 | -6/Lower Caves | Identified exit to Lower Caves 8102 | -6/Lower Caves | Learned location of 1 exit from Factory 8283 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8283 | -6/Lower Caves | Entered another Lower Caves area 8283 | -6/Lower Caves | Accompanied by 3 allies 8363 | -6/Lower Caves | Discovered exit to Factory (range 12) 8512 | -6/Lower Caves | Learned Factory garrison access intel 8878 | -6/Lower Caves | Discovered new exit (range 9) 8983 | -6/Lower Caves | Entered Data Miner 8983 | -6/Data Miner | Discovered new exit (range 6) 9012 | -6/Data Miner | Met Data Miner 9037 | -6/Data Miner | Learned location of Section 7 (-2) 9037 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9073 | -6/Data Miner | Received God Mode back door access code from Data Miner 9106 | -6/Data Miner | Entered Proximity Caves 9174 | -5/Proximity Caves | Escorted by Enhanced Grunt 9174 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9176 | -5/Proximity Caves | Build established: Scavenger-Gunner 9710 | -5/Proximity Caves | Discovered exit to Factory (range 14) 9731 | -5/Proximity Caves | Entered Factory 9731 | -5/Factory | Accompanied by 1 ally 9731 | -5/Factory | Evolved 2 slots: Utility x2 9732 | -5/Factory | Identified exit to Upper Caves 9733 | -5/Factory | Identified exit to Factory 9734 | -5/Factory | Loaded intel: 4 garrison access locations 9853 | -5/Factory | Retrieved Zion intel report: Active Terminals 9986 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 10143 | -5/Factory | Zion Heavy squad teleported in 10201 | -5/Factory | Build established: Derelict-Gunner 10348 | -5/Factory | Found Prototype Protection 10416 | -5/Factory | Identified Zio. Heavy Carapace 10600 | -5/Factory | Repaired Kinecellerator 10634 | -5/Factory | Build established: Scavenger-Gunner 10690 | -5/Factory | Zion Light squad teleported in 10954 | -5/Factory | Terminal network hard line cut 10974 | -5/Factory | Discovered exit to Factory (range 8) 11563 | -5/Factory | Entered Upper Caves 11824 | -5/Upper Caves | Discovered new exit (range 12) 11866 | -5/Upper Caves | Entered another Upper Caves area 12334 | -5/Upper Caves | Discovered new exit (range 8) 12472 | -5/Upper Caves | Entered Zhirov 12472 | -5/Zhirov | Discovered new exit (range 3) 12499 | -5/Zhirov | Met Zhirov 12532 | -5/Zhirov | Learned location of Quarantine (-2) 12532 | -5/Zhirov | Learned location of Testing (-3) 12532 | -5/Zhirov | Learned location of Command (-1) 12559 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12627 | -5/Zhirov | Found Alien Artifact 12640 | -5/Zhirov | Identified Integrated Dissipator 12640 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12655 | -5/Zhirov | Found Alien Artifact 12655 | -5/Zhirov | Identified Transdimensional Reconstructor 12655 | -5/Zhirov | Warped through subspace 12896 | -5/Zhirov | Entered Proximity Caves 13426 | -4/Proximity Caves | Lost 3 parts (1u2w) 13550 | -4/Proximity Caves | Learned location of Armory (-4) 13786 | -4/Proximity Caves | Discovered exit to Factory (range 7) 13802 | -4/Proximity Caves | Entered Factory 13802 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 14143 | -4/Factory | Lost 7 parts (1p2u4w) 14324 | -4/Factory | Zion Light squad teleported in 14457 | -4/Factory | Discovered new exit (range 10) 14654 | -4/Factory | Fabricated Exp. Targeting Computer? 14938 | -4/Factory | Entered Upper Caves 15071 | -4/Upper Caves | Build established: Messiah-Gunner 15272 | -4/Upper Caves | Lost 3 parts (1u2w) 15519 | -4/Upper Caves | Build established: Gunner 15530 | -4/Upper Caves | Discovered new exit (range 9) 15597 | -4/Upper Caves | Entered another Upper Caves area 15616 | -4/Upper Caves | Lost 4 parts (1p2n1u) 15700 | -4/Upper Caves | Learned location of 1 exit from Research 15928 | -4/Upper Caves | Discovered new exit (range 14) 15947 | -4/Upper Caves | Entered Warlord 15984 | -4/Warlord | System corruption reached 10% 16005 | -4/Warlord | Discovered new exit (range 9) 16132 | -4/Warlord | System corruption cleaned by Quarantine Array 16220 | -4/Warlord | Rebuked by Warlord 16237 | -4/Warlord | Warlord's base attacked by MAIN.C 16257 | -4/Warlord | Opened Warlord's prototype stash 16262 | -4/Warlord | Found Prototype Reactor 16265 | -4/Warlord | Identified Vortex Chain Reactor 16276 | -4/Warlord | Found Prototype Processor 16282 | -4/Warlord | Found Exp. Targeting Computer 16529 | -4/Warlord | Warlord forces counterattacked 16569 | -4/Warlord | Entered Proximity Caves 16584 | -3/Proximity Caves | Lost 3 parts (2u1w) 16736 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17241 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17249 | -3/Proximity Caves | Identified Exp. Core Analyzer 17284 | -3/Proximity Caves | Lost 3 parts (2u1w) 17319 | -3/Proximity Caves | Discovered new exit (range 9) 17328 | -3/Proximity Caves | Entered Research 17328 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 17329 | -3/Research | Identified exit to Research 17342 | -3/Research | Zion Recon squad teleported in 17422 | -3/Research | Zion Heavy squad teleported in 17664 | -3/Research | Garrison activated, responded to threat 17689 | -3/Research | Spotted B-86 Titan 17749 | -3/Research | Lost 3 parts (1n1u1w) 17766 | -3/Research | Found Hvy. Reflective Plating 17859 | -3/Research | Destroyed 7 combat bots 17866 | -3/Research | Found Hvy. Reflective Plating 17867 | -3/Research | Lost 7 parts (1p1u5w) 17869 | -3/Research | Found Hvy. Reflective Plating 18113 | -3/Research | Build established: Scavenger-Gunner 18277 | -3/Research | Garrison activated, responded to threat 18463 | -3/Research | System corruption reached 10% 18496 | -3/Research | Lost 3 parts (1u2w) 18642 | -3/Research | Lost 3 parts (3w) 18681 | -3/Research | Garrison activated, responded to threat 18706 | -3/Research | Terminal network hard line cut 19012 | -3/Research | Found Unknown Device 19013 | -3/Research | Identified Antimissile System 19080 | -3/Research | Found Gamma Bomb Array 19551 | -3/Research | Garrison activated, responded to threat 19578 | -3/Research | First assault squad dispatched 19759 | -3/Research | Lost 3 parts (1u2w) 19855 | -3/Research | Incoming assault squad redirected 20111 | -3/Research | High security lockdown imminent 20177 | -3/Research | Garrison activated, responded to threat 20191 | -3/Research | High security lockdown engaged 20212 | -3/Research | Lost 6 parts (2n1u3w) 20252 | -3/Research | Destroyed 9 combat bots 20259 | -3/Research | Lost 6 parts (2p4w) 20370 | -3/Research | Discovered new exit (range 3) 20375 | -3/Research | Entered Testing 20442 | -3/Testing | Spotted PH-6E6M1620K9 20522 | -3/Testing | Build established: Mutant 20546 | -3/Testing | Incoming investigation squad redirected 20611 | -3/Testing | Assembled infested ambush trap array 20635 | -3/Testing | Incoming assault squad redirected 20636 | -3/Testing | System corruption reached 30% 20653 | -3/Testing | First assault squad dispatched 20747 | -3/Testing | Lost 11 parts (1p2n7u1w) 20749 | -3/Testing | Incoming assault squad redirected 20833 | -3/Testing | Lost 4 parts (2p1n1u) 20838 | -3/Testing | Retrieved Zion intel report: Active Garrisons 20862 | -3/Testing | Found Prototype Device 20866 | -3/Testing | Identified Adv. Kinecellerator 20892 | -3/Testing | Incoming assault squad redirected 20941 | -3/Testing | Spotted Striker 20945 | -3/Testing | Spotted Striker 20952 | -3/Testing | Spotted Alpha 7 20960 | -3/Testing | Core integrity fell below 50% 20960 | -3/Testing | Stole the SGEMP Prototype 20985 | -3/Testing | Core integrity fell below 20% 21004 | -3/Testing | Destroyed by Striker with Plasma Lance Last Messages --------------- 20952_ Knocked back. 20953_ Penetrated by Slug. 20953_ Slug penetrates Wall. 20954_ Biometal Leg destroyed. 20956_ Penetrated by Slug. 20956_ Slug penetrates Wall. 20956_ Adv. Kinecellerator destroyed. 20956_ Knocked back. 20958_ Machine disabled. 20959_ Penetrated by Slug. 20959_ Slug penetrates Machine. 20960_ Acquired SGEMP Prototype. 20962_ Penetrated by Slug. 20962_ Slug penetrates Machine. 20966_ B-74 Champion heat short circuits Med. Treads. 20979_ /OELBWR4YTPA M5A8%ZV#9 LYY 20980_ Acquired 15 matter. 20987_ K-01 Serf destroyed. 20994_ System corrupted: Component data lost. 21003_ Detecting system override signal. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????######?????????? | | ??????????????????############### ?????????? | | ??????????????????? ?????????? | | ????????????????????# ????????? | | ????????????????????# ????????? | | ??????????????????### ???????? | | ??????????????????# ???????? | | ????????????#+##+## KK@ ???????? | | ????????????+ ???????? | | ????????????# ???????? | | ????????????# ##+###########????????? | | ????????????# #?????????????????????? | | ????????????# w #?????????????????????? | | ????????????# p #?????????????????????? | | ??????#####?#+## p #?????????????????????? | | ??????# ! # #########c#?????????????????????? | | ??????# ! # # # #?????????????????????? | | ??????# + + #+#?????????????????????? | | ??????#! # # #???????????????????????? | | ??????# """" # #??]! #???????????????????????? | | ??????# """" # #???? #???????????????????????? | | ?????????"""" # #??????##???????????????????????? | | ??????????""" # #######?????????????????????????? | | ??????????? # #?????????????????????????? | | #############/## #?????????????????????????? | | % *%= #?????????????????????????? | | = #?????????????????????????? | | #?????????????????????????? | | ########+####### #?????????????????????????? | | ?????? ?????# #?????????????????????????? | | ?????# | ?????### ###?????????????????????????? | | ?????# ??????? #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 194 Coolant Potential 100 Energy Generation 55 Energy Capacity 1380 Matter Stores 300 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 1200 Resistance: TH 25 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 24 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 6 Particle Charging 25 Kinecelleration 50 Salvage Targeting 4 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free Fabricated ------------ Exp. Targeting Computer | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Charge!!! Reappropriation Rockin' Loadout Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed PulseSmartbombShockpuncher Manual? 0 Play Time 04:10:14 Cumulative 64.5 hours Start 2020.09.18 @ 00:24:47 End 2020.09.23 @ 23:18:54 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ae492b8-7a85-4ac1-8707-319a5a56dc9b