Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.23 @ 22:35:57

Player: Jefffff

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (70)      350
Value Destroyed (1400)     1400
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (19)                 19
              TOTAL SCORE: 4369

 Bonus
-------
High Alert Combat Kills    19

 Cogmind 
---------
Core Integrity             0/700
Matter                     291/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Recoil Stabilizer
  Improved Propulsion Shielding
  Improved Propulsion Shielding
           Utility Shielding

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
         Cooled Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Visual Processing Unit
       Advanced Visual Processing Unit
       Improved Terrain Scanner
                Reflective Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
       Enhanced Autogun
                Gauss Rifle
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Targeting Computer
                Recoil Stabilizer
       Improved Propulsion Shielding
       Improved Propulsion Shielding
                Utility Shielding
       Hardened Medium Armor Plating
                System Shield
                Minigun
                Minigun
       Improved Datajack
                Plasma Cutter
[Rating: 37]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Reflective Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Gauss Rifle
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   2   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             64   | 9   7   14  29  4   1   
  Power                    8    | 1   .   3   4   .   .   
    Engine                 7    | 1   .   3   3   .   .   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 4   .   3   8   .   .   
    Treads                 5    | .   .   .   5   .   .   
    Leg                    1    | .   .   .   1   .   .   
    Wheel                  9    | 4   .   3   2   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 2   5   1   5   4   .   
    Device                 4    | 1   1   .   1   1   .   
    Storage                7    | 1   3   .   1   2   .   
    Processor              2    | .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   1   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   2   7   12  .   1   
    Energy Gun             9    | 2   2   4   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          11   | .   .   .   10  .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   3   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   3   2   .   .   
Parts Lost                 13   | .   .   1   5   .   7   
  Power                    2    | .   .   .   2   .   .   
  Propulsion               4    | .   .   .   2   .   2   
  Utility                  4    | .   .   .   1   .   3   
  Weapon                   3    | .   .   1   .   .   2   
  Highest Loss Streak      7    | .   .   1   2   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 99  97  99  74  
  Engine                   12   | .   14  11  13  15  12  
  Core                     1    | .   .   .   3   .   .   
  Treads                   10   | .   .   .   15  23  15  
  Leg                      2    | .   .   .   4   .   .   
  Wheel                    13   | .   28  33  6   .   .   
  Device                   2    | .   12  .   1   6   5   
  Storage                  9    | .   14  11  9   7   4   
  Processor                8    | .   .   9   9   14  12  
  Protection               5    | .   2   1   7   7   5   
  Energy Gun               10   | .   28  25  2   .   .   
  Ballistic Gun            10   | .   .   .   15  23  15  
  Slashing Weapon          6    | .   .   6   8   .   .   
Naked Turns                24   | .   .   .   .   .   24  
Heaviest Build             50   | 15  30  34  49  50  50  
  Greatest Support         60   | 32  32  42  60  60  60  
  Greatest Overweight (x)  4    | .   .   .   2   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  15  15  20  15  
  Average Capacity         14   | 7   14  15  15  15  11  
  Most Carried             15   | 5   15  15  15  15  15  
  Average Carried          13   | 2   10  14  14  14  11  
  Final Capacity           15   | 8   15  15  15  15  5   
  Final Carried            15   | 5   14  15  15  15  4   

 Class Distribution 
--------------------
 38% | Mutant
 27% | Scavenger-Mutant
 10% | Scavenger-Tank
  9% | Scavenger-Skirmisher
  9% | Skirmisher
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
           Skirmisher | -9/Materials
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Waste

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Matter Collected           1455 | 304  220  190  741  .    .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2374 | 204  345  703  1122 .    .    
  Parts                    134  | 13   27   38   56   .    .    
Haulers Intercepted        5    | .    2    1    2    .    .    
Recyclers Shooed           2    | 1    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Combat Hostiles Destroyed  35   | .   5   15  15  .   .   
  Melee                    1    | .   .   .   1   .   .   
  Guns                     33   | .   5   15  13  .   .   
Classes Destroyed          11   | 3   6   1   1   .   .   
  Worker                   6    | 2   1   1   2   .   .   
  Builder                  4    | .   1   1   2   .   .   
  Tunneler                 6    | 5   .   1   .   .   .   
  Hauler                   5    | .   2   1   2   .   .   
  Recycler                 4    | 1   .   1   2   .   .   
  Mechanic                 1    | .   1   .   .   .   .   
  Watcher                  9    | .   2   3   4   .   .   
  Swarmer                  14   | .   3   7   4   .   .   
  Grunt                    9    | .   2   6   1   .   .   
  Sentry                   7    | .   .   2   5   .   .   
  Hunter                   5    | .   .   .   5   .   .   
Best Kill Streak           5    | 3   4   5   4   .   .   
  Combat Bots Only         4    | .   3   4   4   .   .   
Max Kills in Single Turn   2    | 1   2   2   2   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Hostile Shots Fired        260  | .    25   68   143  .    24   
  Missed                   74   | .    7    23   43   .    1    
Damage Taken               2559 | .    117  391  1203 .    848  
  Core                     1096 | .    42   120  197  .    737  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  106  | .    .    1    105  .    .    
  Ignored by Resistances   735  | .    40   117  359  .    219  
Core Remaining (%)         79   | 100  83   70   64   .    .    
Volleys Fired              200  | 17   22   61   100  .    .    
  Largest                  3    | 2    2    3    3    .    .    
  Hottest                  150  | 100  100  150  86   .    .    
Shots Fired                359  | 28   44   116  171  .    .    
  Gun                      359  | 28   44   116  171  .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  123  | .    .    .    123  .    .    
  Thermal                  236  | 28   44   116  48   .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         31   | 7    11   25   31   .    .    
  Robot Miss Streak        5    | 1    1    2    5    .    .    
  Penetration Max          1    | .    .    .    1    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           266  | 21   32   81   132  .    .    
  Core Hits                101  | 9    16   34   41   .    1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         23   | 2    4    13   4    .    .    
    Burn                   22   | 2    4    13   3    .    .    
    Destroy                1    | .    .    .    1    .    .    
Melee Attacks              1    | .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1    | .    .    .    1    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4035 | 260  416  1084 2217 .    58   
  Guns                     3946 | 260  416  1084 2186 .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    31   | .    .    .    31   .    .    
  Ramming                  58   | .    .    .    .    .    58   
  Kinetic                  1412 | .    .    .    1412 .    .    
  Thermal                  2534 | 260  416  1084 774  .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 31   | .    .    .    31   .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    1    
  Average Corruption       1    | .    1    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      25   | .    .    .    .    .    25   
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   15   | .    .    .    .    .    15   
Targets Rammed             15   | .    .    .    .    .    15   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        377  | 252  253  377  182  .    .    
  Average Temperature      103  | 124  92   167  35   .    .    
  Received Heat Transfer   477  | .    24   201  252  .    .    
  Effects                  9    | 1    1    7    .    .    .    
    Shutdowns              1    | .    .    1    .    .    .    
    Energy Bleed           4    | 1    .    3    .    .    .    
    Interference           3    | .    1    2    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    1    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             28   | 6    2    15   5    .    .    
  Heat Transferred         8362 | 925  1517 4033 1887 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Peak Influence             434  | 40  221 434 338 52  29  
  Initial                  127  | .   22  79  127 52  14  
  Average                  132  | 15  121 284 107 52  16  
Maximum Alert Level        2    | .   1   2   1   .   .   
  Low Security (%)         70   | 100 70  21  81  100 100 
  Level 1                  25   | .   29  62  18  .   .   
  Level 2                  3    | .   .   16  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   4   .   .   
  Investigation            4    | .   .   .   4   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              63   | .   8   22  27  .   6   
  Peak Tracking Total      6    | .   4   5   5   .   6   
  Tactical Retreats        2    | .   .   1   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Traps Triggered            4    | .   1   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was 
Machines Disabled          3    | .   .   .   3   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Machines Accessed          11   | .   2   3   6   .   .   
  Terminals                9    | .   2   3   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   6   9   25  .   .   
  Successful               22   | .   3   6   13  .   .   
  Failed                   18   | .   3   3   12  .   .   
    Catastrophic           4    | .   .   1   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   31   | .   6   7   18  .   .   
  Terminals                35   | .   6   9   20  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   .   3   6   .   .   
  Part Schematic           4    | .   .   2   2   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Registered Components    1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   5   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  3    | .   .   .   3   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         8    | .   3   3   2   .   .   
  Terminals                8    | .   3   3   2   .   .   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 7    | .   2   3   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   2   3   6   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   2   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Turns Passed               2808 | 128  341  561  1464 203  111  
Spaces Moved               1458 | 70   241  350  628  117  52   
  Core                     20   | 17   .    .    .    .    3    
  Treads                   608  | .    .    .    442  117  49   
  Legs                     1    | .    .    .    1    .    .    
  Wheels                   829  | 53   241  350  185  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  93   95   163  50   
  Average Speed            139  | 87   100  93   178  163  165  
  Slowest Speed            260  | 100  100  93   260  163  250  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    49   23   58   3    62   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Total                      1936 | 107 298 488 834 132 77  
  Wait                     77   | .   6   29  29  4   9   
  Move                     1454 | 69  240 349 627 117 52  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  65   | 12  15  15  19  4   .   
  Fast Attach              21   | .   1   8   12  .   .   
  Attach                   20   | 7   .   3   5   4   1   
  Detach                   1    | .   .   .   .   1   .   
  Swap                     23   | 2   6   3   12  .   .   
  Drop                     59   | .   8   20  29  2   .   
  Fire                     200  | 17  22  61  100 .   .   
  Melee                    1    | .   .   .   1   .   .   
  Ram                      15   | .   .   .   .   .   15  
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials (discovered 5 exits: [*Fac x3] / *Sto x2)
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
   39 | -11/Scrapyard | Discovered new exit (range 15)
  129 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  387 | -10/Materials | Discovered new exit (range 14)
  453 | -10/Materials | Discovered new exit (range 4)
  470 | -10/Materials | Entered another Materials area
  470 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1002 | -9/Materials  | Discovered new exit (range 9)
 1031 | -9/Materials  | Entered another Materials area
 1031 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1726 | -8/Materials  | Discovered new exit (range 12)
 1727 | -8/Materials  | Build established: Scavenger-Mutant
 2134 | -8/Materials  | Discovered new exit (range 18)
 2169 | -8/Materials  | Discovered new exit (range 10)
 2307 | -8/Materials  | Identified exit to Storage
 2397 | -8/Materials  | Discovered new exit (range 11)
 2495 | -8/Materials  | Entered Factory
 2495 | -7/Factory    | Evolved 2 slots: Utility x2
 2698 | -7/Factory    | Sucked down chute
 2698 | -7/Factory    | Entered Waste
 2702 | -7/Waste      | Spotted C-40 Crusher
 2713 | -7/Waste      | Spotted C-40 Crusher
 2715 | -7/Waste      | Spotted C-40 Crusher
 2746 | -7/Waste      | Spotted C-40 Crusher
 2746 | -7/Waste      | Spotted C-40 Crusher
 2757 | -7/Waste      | Spotted C-40 Crusher
 2762 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2769 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2773 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2780 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2783 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2783 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2785 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 2796 | -7/Waste      | Core integrity fell below 50%
 2805 | -7/Waste      | Core integrity fell below 20%
 2809 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
02773_ Minigun crushed.
02773_ Enh. Autogun crushed.
02776_ Plasma Cutter crushed.
02776_ Enh. Autogun crushed.
02779_ Lgt. Nuclear Core crushed.
02779_ Imp. Cooling System crushed.
02779_ Imp. Datajack crushed.
02779_ System Shield crushed.
02780_ Lgt. Treads crushed.
02780_ Imp. Ion Engine crushed.
02781_ Hrd. Medium Armor Plating crushed.
02783_ Reflective Plating crushed.
02783_ Cld. Ion Engine crushed.
02783_ Imp. Terrain Scanner crushed.
02783_ Adv. Visual Processing Unit crushed.
02785_ Imp. Ion Engine crushed.
02785_ Adv. Visual Processing Unit crushed.
02795_ Slammed into C-40 Crusher. <x*>
02805_ Destabilizing: System corrupted (+1).
02806_ Slammed into C-40 Crusher. <x4>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????#???#???????????????????????? |
| ?????????????????????????#???????????????????????? |
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|   #???#??#    #??????#  CC#??????????????????????? |
|   #??????#    #??????#  CC#??????????????????????? |
|   #?#????#    #???#??# CC@##?????????????????????? |
|   #??????#    #??????# CC*#??????????????????????? |
|   #??????#    #??????#CCCC#?????#????????????????? |
|   #??????#    #??????#CCCC#??????????????????????? |
|   #?#????#    #??????#  CC#??????????????????????? |
|   ##???#?#    #??????#  CC#????#?????????????????? |
|   ########    ########  CC########  ?????????????? |
|                         CC                ???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             30
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
           Plasma Cutter | -9/Materials | Hacked
 Imp. Targeting Computer | -9/Materials | Hacked
         Cld. Ion Engine | -8/Materials | Hacked
        Machine Analyzer | -8/Materials | Hacked
 Adv. Targeting Computer | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThunderPiercingStick
  Manual?         0
Play Time         00:33:38
  Cumulative      69.9 hours
  Start           2024.07.23 @ 18:55:46
  End             2024.07.23 @ 22:35:57
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          102
  Rogue           0
  Adventurer      102
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          44
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x44
Zoom Use          31%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e755fb9b-8923-461a-a6fb-d04309c23f7e