Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.30 @ 14:32:20 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2230) 2230 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (484) 484 TOTAL SCORE: 5989 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 421 Friendly Fire -31 Cogmind --------- Core Integrity 617/700 Matter 384/450 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Cooling System Large Storage Unit Large Matter Pod Targeting Computer Core Shielding Weapon Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Ion Engine Carbon-fiber Leg Improved Carbon-fiber Leg Large Matter Pod (150) Matter Filter Improved Power Shielding Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Improved Ion Engine Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Large Matter Pod Targeting Computer Core Shielding Weapon Shielding > --- WEAPON ----------- Minigun Gauss Cannon > --- INVENTORY -------- Ion Engine Carbon-fiber Leg Improved Carbon-fiber Leg Large Matter Pod Matter Filter Improved Power Shielding Hacking Suite System Shield Assault Cannon Mining Laser [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Core Shielding Device Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Slots Evolved 7 | . 1 2 . 2 2 . Power 1 | . 1 . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . 2 . 2 . . Weapon . | . . . . . . . Parts Attached 69 | 7 6 12 15 21 6 2 Power 10 | 1 2 2 1 3 1 . Engine 10 | 1 2 2 1 3 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 21 | 2 1 8 2 5 3 . Treads . | . . . . . . . Leg 21 | 2 1 8 2 5 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 1 2 2 7 1 . Device 5 | . . . . 4 1 . Storage 5 | 1 1 1 1 1 . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 4 | 1 . 1 1 1 . . Artifact . | . . . . . . . Weapon 23 | 2 2 . 10 6 1 2 Energy Gun 4 | 2 . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 13 | . 2 . 5 6 . . Ballistic Cannon 2 | . . . . . 1 1 Launcher 1 | . . . 1 . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 2 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . . . 4 1 . 3 Power 3 | . . . 1 1 . 1 Propulsion 3 | . . . 2 . . 1 Utility . | . . . . . . . Weapon 2 | . . . 1 . . 1 Highest Loss Streak 3 | . . . 1 1 . 3 Average Slot Usage (%) 98 | . 100 98 98 98 99 92 Engine 17 | . 25 19 20 15 14 10 Leg 21 | . 25 19 19 16 28 26 Device 3 | . . . . 7 6 7 Storage 16 | . 12 20 20 16 14 14 Processor 3 | . . . . 8 7 7 Protection 16 | . 12 19 20 15 14 14 Energy Gun 2 | . 10 . 4 . . . Ballistic Gun 14 | . 14 20 14 15 9 5 Ballistic Cannon 1 | . . . . . 4 7 Naked Turns . | . . . . . . . Heaviest Build 49 | 18 31 34 37 41 49 49 Greatest Support 74 | 20 20 20 20 36 74 74 Greatest Overweight (x) 3 | 1 1 3 3 2 1 . Average Overweight (x) . | . 1 1 1 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 Average Carried 8 | 2 8 9 7 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 5 10 10 8 10 10 8 Class Distribution -------------------- 76% | Hacker-Mutant 19% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Was Matter Collected 2160 | 201 212 311 458 517 461 . Remotely . | . . . . . . . Salvage Created 2938 | . 260 242 1132 639 665 . Parts 173 | . 18 20 59 49 27 . Haulers Intercepted 3 | . 2 . 1 . . . Recyclers Shooed 6 | . 2 . 1 . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Combat Hostiles Destroyed 49 | . 3 7 21 11 7 . Guns 45 | . 3 7 18 11 6 . Cannons 1 | . . . . . 1 . AOE 3 | . . . 3 . . . Classes Destroyed 12 | . 5 . 5 2 . . Worker 1 | . . . 1 . . . Builder 4 | . . . . 3 1 . Hauler 3 | . 2 . 1 . . . Recycler 8 | . 1 . 2 . 5 . Operator 6 | . . . 2 1 3 . Watcher 4 | . 1 . 2 1 . . Swarmer 4 | . 2 . . . 2 . Grunt 32 | . 1 7 15 7 2 . Brawler 2 | . . . 1 . 1 . Duelist 1 | . . . 1 . . . Sentry 8 | . . . 4 2 2 . Hunter 2 | . . . . 2 . . Best Kill Streak 8 | . 3 3 8 3 3 . Combat Bots Only 4 | . 2 3 4 3 3 . Max Kills in Single Turn 3 | . 2 2 3 1 1 . Gunslinging 1 | . 1 1 . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Damage Taken 1851 | . 31 249 618 404 451 98 Core 230 | . 6 6 73 62 57 26 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 97 . 80 88 . . Volleys Fired 208 | . 19 25 70 46 43 5 Largest 2 | . 2 2 2 2 2 2 Hottest 73 | . 70 40 70 46 73 73 Shots Fired 399 | . 38 50 125 92 86 8 Gun 360 | . 38 50 123 92 54 3 Cannon 37 | . . . . . 32 5 Launcher 2 | . . . 2 . . . Special . | . . . . . . . Kinetic 351 | . 31 50 84 92 86 8 Thermal 46 | . 7 . 39 . . . Explosive 2 | . . . 2 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 49 | . 30 42 49 14 45 14 Robot Miss Streak 3 | . 1 1 2 3 1 1 Penetration Max 1 | . . . . . 1 . Secondary Targets 5 | . 1 1 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 338 | . 31 47 103 74 76 7 Core Hits 138 | . 12 17 46 35 26 2 Critical Hits 5 | . . . . 2 3 . Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 3 | . . . . 1 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5259 | . 326 475 1593 1171 1507 187 Guns 4198 | . 326 475 1340 1171 832 54 Cannons 808 | . . . . . 675 133 Explosions 247 | . . . 247 . . . Melee . | . . . . . . . Ramming 6 | . . . 6 . . . Kinetic 4549 | . 263 475 946 1171 1507 187 Thermal 457 | . 63 . 394 . . . Explosive 247 | . . . 247 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 25 | . . . . . 25 . Projectiles 25 | . . . . . 25 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 10 | . . . . . 10 . Impact . | . . . . . . . Kinetic 9 | . . . . . 9 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 3 | . . . 3 . . . Shots . | . . . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 222 | . 96 38 222 . 12 . Average Temperature 42 | . 28 15 59 . 2 . Received Heat Transfer 1083 | . 6 228 450 207 192 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 1227 | . 185 . 1042 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Peak Influence 627 | . 99 120 627 232 163 . Initial 98 | . . 8 25 98 12 . Average 152 | . 22 79 385 123 80 . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 71 | 100 100 100 14 63 100 100 Level 1 17 | . . . 37 36 . . Level 2 11 | . . . 48 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 1 1 11 4 7 . Investigation 10 | . 1 1 3 2 3 . Extermination . | . . . . . . . Reinforcement 9 | . . . 3 2 4 . Assault 2 | . . . 2 . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Distress Signals 7 | . . . 4 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 4 7 40 21 11 1 Peak Tracking Total 6 | . 2 2 6 5 3 1 Tactical Retreats 6 | . . . 5 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Traps Triggered 5 | . . . . 3 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 5 | . . . . . 5 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Was Machines Disabled 3 | . . . 2 . 1 . Max in Single Turn 2 | . . . 2 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Machines Accessed 16 | . 3 2 3 5 3 . Terminals 10 | . 3 1 1 3 2 . Fabricators . | . . . . . . . Repair Stations 4 | . . 1 1 1 1 . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 94 | . 13 10 12 49 10 . Successful 84 | . 11 10 9 46 8 . Failed 10 | . 2 . 3 3 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 2 1 . 2 . . Terminals 45 | . 13 6 3 16 7 . Fabricators . | . . . . . . . Repair Stations 21 | . . 4 4 10 3 . Recycling Units 5 | . . . 5 . . . Scanalyzers 23 | . . . . 23 . . Garrison Access . | . . . . . . . Terminal Hacks 34 | . 9 5 3 12 5 . Record 1 | . 1 . . . . . Part Schematic 1 | . . . . . 1 . Prototype ID Bank 5 | . 1 1 1 2 . . Level Access Points 1 | . . . 1 . . . Branch Access Points 2 | . . . 1 1 . . Emergency Access Points 2 | . . . . 2 . . Repair Station Index 1 | . . . . 1 . . Locate Traps 1 | . . . . . 1 . Disarm Traps 1 | . . . . . 1 . Dispatch Records 1 | . . . . . 1 . Maintenance Status 1 | . . . . . 1 . Security Status 1 | . 1 . . . . . Surveillance Status 3 | . 2 . . 1 . . Transport Status 1 | . . 1 . . . . Investigation Status 2 | . 1 1 . . . . Reinforcement Status 1 | . . . . 1 . . Assault Status 1 | . . . . 1 . . Recall Investigation 1 | . . 1 . . . . Hauler Manifests 3 | . 2 1 . . . . Registered Components 1 | . . . . 1 . . Registered Prototypes 1 | . . . . 1 . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 17 | . . 4 1 9 3 . Scan Component 10 | . . 2 1 5 2 . Repair 7 | . . 2 . 4 1 . Recycling Unit Hacks 5 | . . . 5 . . . Recycle Component 2 | . . . 2 . . . Process 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer 23 | . . . . 23 . . Insert Component 10 | . . . . 10 . . Analyze 13 | . . . . 13 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 2 1 . 2 . . Terminals 5 | . 2 1 . 2 . . Track 5 | . 2 1 . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 1 3 4 3 . Full Trace Events 10 | . 1 1 3 2 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 10 | . . . . 9 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . . 2 . 4 1 . Time 206 | . . 52 . 122 32 . Parts Recycled 2 | . . . 2 . . . Recycled Matter 130 | . . . 130 . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 9 | . . . . 9 . . Part Schematics Acquired 9 | . . . . 9 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Total Allies 12 | . . . 12 . . . Largest Group 10 | . . . 10 2 . . Highest-Rated Group 102 | . . . 102 24 . . Highest-Rated Ally 31 | . . . 31 16 . . Total Orders . | . . . . . . . Ally Attacks 97 | . . . 86 11 . . Total Damage 1017 | . . . 899 118 . . Kills 16 | . . . 15 1 . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . 1 . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Was Turns Passed 3683 | 97 451 514 864 897 818 42 Spaces Moved 1647 | 77 133 180 343 357 535 22 Core 19 | 19 . . . . . . Treads . | . . . . . . . Legs 1628 | 58 133 180 343 357 535 22 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 150 150 150 120 120 122 Average Speed 139 | 107 150 151 153 150 122 122 Slowest Speed 210 | 120 150 210 210 180 150 122 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 25 19 50 35 14 23 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 24 | . . . 20 . 4 . Melee . | . . . . . . . Projectile 4 | . . . . . 4 . AOE 20 | . . . 20 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Total 2653 | 88 349 378 556 634 619 29 Wait 683 | . 185 154 116 194 34 . Move 1642 | 76 132 179 342 356 535 22 Hop . | . . . . . . . Pick Up 21 | 5 3 1 5 7 . . Fast Attach 27 | 7 2 2 3 11 2 . Attach 16 | . 1 2 6 3 2 2 Detach 3 | . 2 . 1 . . . Swap 26 | . 3 8 6 7 2 . Drop 26 | . 2 7 6 10 1 . Fire 208 | . 19 25 70 46 43 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 14) 98 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Evolved 1 slot: Power x1 302 | -10/Materials | Build established: Hacker-Mutant 506 | -10/Materials | Identified exit to Materials 506 | -10/Materials | Discovered exit to Materials (range 15) 549 | -10/Materials | Entered another Materials area 549 | -9/Materials | Evolved 2 slots: Utility x2 786 | -9/Materials | Identified exit to Mines 786 | -9/Materials | Discovered exit to Mines (range 16) 935 | -9/Materials | Build established: Scavenger-Mutant 966 | -9/Materials | Repaired Aluminum Leg 994 | -9/Materials | Repaired Ion Engine 1056 | -9/Materials | Identified exit to Storage 1056 | -9/Materials | Discovered exit to Storage (range 6) 1063 | -9/Materials | Entered Storage 1123 | -9/Storage | Garrison activated, responded to threat 1187 | -9/Storage | Identified exit to Materials 1187 | -9/Storage | Identified exit to Recycling 1400 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1716 | -9/Storage | Met a pair of Derelict thieves 1927 | -9/Storage | Entered Materials 1927 | -8/Materials | Accompanied by 2 allies 1927 | -8/Materials | Evolved 2 slots: Utility x2 1987 | -8/Materials | Build established: Hacker-Mutant 2137 | -8/Materials | Repaired Cooling System 2171 | -8/Materials | Repaired Autogun 2198 | -8/Materials | Repaired Core Shielding 2232 | -8/Materials | Repaired Hvy. Assault Rifle 2793 | -8/Materials | Identified exit to Factory 2793 | -8/Materials | Discovered exit to Factory (range 16) 2824 | -8/Materials | Entered Factory 2824 | -7/Factory | Evolved 2 slots: Propulsion x2 3134 | -7/Factory | Repaired Cooling System 3642 | -7/Factory | Sucked down chute 3642 | -7/Factory | Entered Waste 3656 | -7/Waste | Spotted C-40 Crusher 3668 | -7/Waste | Spotted C-40 Crusher 3676 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3679 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3682 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3684 | -7/Waste | Self-destructed Last Messages --------------- 03604_ U-05 Engineer builds a Wall. 03613_ Acquired 10 matter. 03614_ R-06 Scavenger suffers critical hit. 03614_ Destroyed Tractor Beam. 03614_ R-06 Scavenger knocked back. 03615_ Acquired 4 matter. 03615_ K-01 Serf collects debris. 03642_ Triggered Chute Trap. 03642_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 03676_ Gauss Cannon crushed. 03676_ Minigun crushed. 03676_ Imp. Ion Engine crushed. 03679_ Deuterium Engine crushed. 03679_ Mining Laser crushed. 03679_ Imp. Carbon-fiber Leg crushed. 03682_ Mining Laser crushed. 03682_ Imp. Titanium Leg crushed. 03682_ Assault Cannon crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????############??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #????????? ???????????? | | ???????# #### ######## ???????????? | | ???????# * #??????????? | | ???????# ???????????? | | ???????# ???????????? | | ???????# % ????????????? | | ???????# #### ######?????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????############??# #??????????????????????? | | ???????????????????### #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????### *#??????????????????????? | | ?????????????????????# =@#??????????????????????? | | ?????????????????????# CC#??????????????????????? | | ?????????????????????# CC#??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????# ??????????????????????? | | ???????????????????### #??????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 440 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Lrg. Matter Pod | -8/Materials | Scanalyzed Mining Laser | -8/Materials | Scanalyzed Imp. Power Shielding | -8/Materials | Scanalyzed Seismic Analyzer | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Coolant Injector | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatSystemImmobilizer Manual? 0 Play Time 00:33:57 Cumulative 957.3 hours Start 2021.10.30 @ 13:58:54 End 2021.10.30 @ 14:32:20 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 723 Rogue 62 Adventurer 0 Explorer 661 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2584c259-042b-4f22-9b59-0aefd51bd68d