Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 15:41:03 Player: Afromullet Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1234) 1234 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (305) 305 TOTAL SCORE: 4274 Bonus ------- Pacifist 200 High Alert Combat Kills 105 Cogmind --------- Core Integrity 0/700 Matter 157/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Advanced ECM Suite Hardlight Generator Advanced Beam Rifle High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Improved Sensor Array Improved Targeting Computer > --- WEAPON ----------- Heavy Laser Light Assault Rifle High-powered Shotgun Light Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Advanced ECM Suite Light Armor Plating Hardlight Generator Particle Gun Advanced Beam Rifle Beam Cannon High-powered Shotgun [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 2 | . . 1 1 . . Weapon 2 | . . 1 . 1 . Parts Attached 54 | 6 1 21 23 3 . Power 7 | 1 . 2 3 1 . Engine 6 | 1 . 2 2 1 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 15 | 2 . 6 7 . . Treads 3 | . . 2 1 . . Leg 11 | 2 . 4 5 . . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 1 8 7 . . Device 8 | . . 4 4 . . Storage 4 | 1 . 1 2 . . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 3 | . 1 2 . . . Artifact . | . . . . . . Weapon 15 | 2 . 5 6 2 . Energy Gun 8 | 1 . 3 4 . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . 2 1 2 . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 10 | . . 3 2 . 5 Power 2 | . . . 1 . 1 Propulsion 2 | . . . 1 . 1 Utility 2 | . . 1 . . 1 Weapon 4 | . . 2 . . 2 Highest Loss Streak 5 | . . 2 1 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 97 98 94 100 63 Engine 9 | . 14 11 8 7 5 Treads 2 | . . 6 . . . Leg 18 | . 28 15 19 23 11 Device 15 | . . 15 19 15 8 Storage 9 | . 14 11 9 7 4 Processor 4 | . . 1 7 7 5 Protection 2 | . 11 4 . . . Energy Gun 13 | . 14 17 12 7 5 Ballistic Gun 12 | . 14 15 9 15 9 Ballistic Cannon 3 | . . . 5 7 5 Peak Build Rating 28 | 6 7 12 24 28 28 Average Rating 13 | 4 6 10 16 27 18 On Entrance 12 | . 6 7 11 24 28 Naked Turns 18 | . . . . . 18 Heaviest Build 31 | 12 13 23 26 31 31 Greatest Support 40 | 20 20 40 38 38 38 Greatest Overweight (x) 5 | 1 . 1 2 . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 10 20 10 10 Average Capacity 9 | 6 8 8 10 10 8 Most Carried 10 | 2 8 10 10 10 10 Average Carried 8 | 1 6 8 9 9 8 Final Capacity 10 | 8 8 10 10 10 5 Final Carried 10 | 2 8 10 10 10 5 Class Distribution -------------------- 58% | Scavenger-Gunner 14% | Scavenger-Skirmisher 12% | Mutant 7% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 845 | 213 60 294 278 . . Remotely . | . . . . . . Salvage Created 1523 | . . 1128 395 . . Parts 93 | . . 62 31 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 36 | . . 23 13 . . Guns 31 | . . 23 8 . . Cannons 5 | . . . 5 . . Classes Destroyed 6 | . . 5 1 . . Worker 2 | . . 1 1 . . Watcher 1 | . . 1 . . . Swarmer 7 | . . . 7 . . Grunt 19 | . . 16 3 . . Brawler 2 | . . 2 . . . Sentry 8 | . . 5 3 . . Best Kill Streak 6 | . . 6 4 . . Combat Bots Only 6 | . . 6 4 . . Max Kills in Single Turn 1 | . . 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 195 | . 4 104 69 . 18 Missed 49 | . 2 22 24 . 1 Damage Taken 2458 | . 24 1033 595 . 806 Core 957 | . 12 135 103 . 707 Absorbed by Shields . | . . . . . . Redirected to Shielding 5 | . . 5 . . . Core Remaining (%) 85 | 100 95 66 81 . . Volleys Fired 103 | . 3 67 30 . 3 Largest 4 | . 2 3 3 . 4 Hottest 149 | . 60 116 124 . 149 Shots Fired 307 | . 6 198 90 . 13 Gun 280 | . 6 198 66 . 10 Cannon 27 | . . . 24 . 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 178 | . 3 112 54 . 9 Thermal 129 | . 3 86 36 . 4 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 2 18 17 . 8 Robot Miss Streak 5 | . 3 5 4 . 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 212 | . 2 143 57 . 10 Core Hits 81 | . 1 58 22 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . 3 6 . . Burn 7 | . . 3 4 . . Destroy 1 | . . . 1 . . Blast 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2459 | . 19 1456 818 . 166 Guns 2079 | . 19 1454 460 . 146 Cannons 377 | . . . 357 . 20 Explosions . | . . . . . . Melee . | . . . . . . Ramming 3 | . . 2 1 . . Kinetic 1191 | . 9 600 475 . 107 Thermal 1265 | . 10 854 342 . 59 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 7 | . . . . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 9 | . . . 9 . . Impact . | . . . . . . Kinetic 8 | . . . 8 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 3 | . . 2 1 . . Kicked 1 | . . . 1 . . Crushed 1 | . . 1 . . . Highest Temperature 224 | . 20 224 45 . 153 Average Temperature 53 | . 15 69 14 . 64 Received Heat Transfer 750 | . 12 504 234 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 4 . . . Heat Transferred 3490 | . 25 2317 1037 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 609 | . 15 609 354 109 38 Initial 200 | . . 5 200 109 38 Average 263 | . 9 408 246 109 21 Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 36 | 100 100 19 23 100 100 Level 1 40 | . . 12 76 . . Level 2 23 | . . 67 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 4 1 1 . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 5 | . . 3 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 3 36 20 1 5 Peak Tracking Total 11 | . 3 11 4 1 5 Tactical Retreats 9 | . . 4 5 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 2 | . . 1 1 . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . . 3 1 . . Successful 2 | . . 2 . . . Failed 2 | . . 1 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2742 | 64 257 960 1269 116 76 Spaces Moved 1494 | 47 200 461 667 89 30 Core 10 | 6 . . . . 4 Treads 94 | . . 88 6 . . Legs 1369 | 41 200 373 640 89 26 Wheels 21 | . . . 21 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 105 120 100 Average Speed 150 | 113 120 149 167 120 158 Slowest Speed 300 | 120 120 240 260 120 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 41 46 51 3 35 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1782 | 55 211 605 759 100 52 Wait 61 | 1 . 29 12 . 19 Move 1490 | 46 199 460 666 89 30 Hop . | . . . . . . Pick Up 31 | 2 7 8 9 5 . Fast Attach 24 | 6 1 10 7 . . Attach 10 | . . 4 3 3 . Detach . | . . . . . . Swap 20 | . . 7 13 . . Drop 40 | . 1 18 18 3 . Fire 103 | . 3 67 30 . 3 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush 2 | . . 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 302 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1000 | -9/Materials | Build established: Scavenger-Gunner 1211 | -9/Materials | Discovered new exit (range 14) 1282 | -9/Materials | Entered another Materials area 1282 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1407 | -8/Materials | Build established: Scavenger-Skirmisher 1790 | -8/Materials | Build established: Scavenger-Gunner 2532 | -8/Materials | Discovered new exit (range 16) 2551 | -8/Materials | Entered Factory 2551 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2667 | -7/Factory | Sucked down chute 2667 | -7/Factory | Entered Waste 2680 | -7/Waste | Spotted C-40 Crusher 2682 | -7/Waste | EMP discharged 2699 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2702 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2704 | -7/Waste | Spotted C-40 Crusher 2707 | -7/Waste | Spotted C-40 Crusher 2716 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2720 | -7/Waste | Spotted C-40 Crusher 2723 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2724 | -7/Waste | Spotted C-40 Crusher 2725 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2733 | -7/Waste | Core integrity fell below 50% 2741 | -7/Waste | Core integrity fell below 20% 2743 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Hpw. Shotgun crushed. Imp. Aluminum Leg crushed. System corrupted: FCS attempts to trigger Hvy. Laser. System corrupted: Hvy. Laser misfires. Aluminum Leg crushed. Med. Storage Unit crushed. Imp. Deuterium Engine crushed. Med. Storage Unit crushed. Lgt. Armor Plating crushed. Beam Cannon crushed. Lgt. Cannon crushed. Hvy. Laser crushed. Lgt. Nuclear Core crushed. System corrupted: Lgt. Assault Rifle rejected. Lgt. Nuclear Core crushed. Lgt. Ion Engine crushed. Imp. Sensor Array crushed. Imp. Targeting Computer crushed. Imp. Sensor Array crushed. Particle Gun crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ?????????????????????????= #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#[CC #???????????????????? | | ??????????????????????###@CC ######## ????????? | | ??????????????????????# *CCCC ????????? | | ??????????????????????# CCCC ????????? | | ??????????????????????# CC CC ????????? | | ??????????????????????# CC CC ????????? | | ??????????????????????### ######## ????????? | | ??????????############??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# ####= #???????????????????? | | ??????????# ] #???????????????????? | | ??????????# #???????????????????? | | ??????????# | #???????????????????? | | ??????????# #???????????????????? | | ??????????# #### #???????????????????? | | ??????????# #??# #???????????????????? | | ??????????# ] #??# #???????????????????? | | ??????????############??# #???????????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ??????????????????? | | ??????????????????????? ] #?????????????????? | | ??????????????????????? #?????????????????? | | ??????????????????????? #?????????????????? | | ??????????????????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingServoScrap Manual? 0 Play Time 00:24:15 Cumulative 33.4 hours Start 2024.08.17 @ 13:28:54 End 2024.08.17 @ 15:41:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 96 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 22 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 89e43071-dd75-473d-88b7-adcbdc6484ff