Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.26 @ 20:42:27 Player: Ev Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1486) 1486 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4371 Bonus ------- None Cogmind --------- Core Integrity 607/700 Matter 58/300 Energy 125/125 System Corruption 0% Temperature Cool (87) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Utility Shielding Medium Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (10) --- Improved Utility Shielding Hacking Suite Shock Rifle Advanced Beam Cannon Flak Cannon Flak Cannon Flak Cannon Rocket Launcher Advanced Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Utility Shielding Medium Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Minigun Flak Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Medium Storage Unit Improved Utility Shielding Hacking Suite Particle Cannon Flak Cannon Flak Cannon Flak Cannon Rocket Launcher [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Flak Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 3 | . . 1 . 1 1 Weapon 1 | . . . . 1 . Parts Attached 57 | 7 6 19 3 5 17 Power 2 | 1 . . . . 1 Engine 2 | 1 . . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 2 4 2 1 2 Treads . | . . . . . . Leg 13 | 2 2 4 2 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 5 . 1 5 Device 1 | . 1 . . . . Storage 3 | 1 1 . . . 1 Processor . | . . . . . . Hackware 1 | . . 1 . . . Protection 9 | . . 4 . 1 4 Artifact . | . . . . . . Weapon 28 | 3 2 10 1 3 9 Energy Gun 7 | 1 2 1 . . 3 Energy Cannon 6 | . . 5 . 1 . Ballistic Gun 5 | 2 . . . . 3 Ballistic Cannon 8 | . . 4 . 1 3 Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 Corrupted Parts 2 | . 2 . . . . System Corruption 5 | . 5 . . . . Parts Lost 10 | . . 2 . 1 7 Power 1 | . . . . . 1 Propulsion 3 | . . 1 . . 2 Utility 2 | . . 1 . . 1 Weapon 4 | . . . . 1 3 Highest Loss Streak 2 | . . 2 . 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 96 96 100 100 98 Engine 10 | . 14 11 11 9 6 Leg 30 | . 28 31 33 27 29 Device 2 | . 10 4 . . . Storage 10 | . 14 11 11 9 7 Hackware 7 | . . 5 11 9 7 Protection 12 | . . 9 11 18 21 Energy Gun 5 | . 26 2 . . 5 Energy Cannon 3 | . . 10 . 6 4 Ballistic Gun 1 | . 1 . . . 6 Ballistic Cannon 9 | . . 9 19 11 5 Launcher 1 | . . . 2 9 . Naked Turns . | . . . . . . Heaviest Build 45 | 13 20 34 34 40 45 Greatest Support 51 | 20 20 30 36 41 51 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 5 9 10 10 10 10 Average Carried 8 | 2 5 7 9 8 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 9 10 10 9 9 Class Distribution -------------------- 72% | Mutant 27% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Min Mat Fac Matter Collected 1220 | 192 89 249 248 89 353 Remotely . | . . . . . . Salvage Created 1500 | . 362 269 233 89 547 Parts 113 | . 27 27 23 10 26 Haulers Intercepted 4 | . 2 . . . 2 Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Combat Hostiles Destroyed 37 | . 4 9 10 2 12 Guns 9 | . 4 . . . 5 Cannons 18 | . . 9 3 2 4 AOE 10 | . . . 7 . 3 Classes Destroyed 11 | . 5 3 3 . . Worker 2 | . . . 2 . . Builder 1 | . 1 . . . . Tunneler 2 | . . . 2 . . Hauler 4 | . 2 . . . 2 Recycler 1 | . . . 1 . . Operator 3 | . 1 2 . . . Watcher 3 | . 1 . . 1 1 Swarmer 13 | . . 4 5 . 4 Grunt 18 | . 4 3 3 2 6 Duelist 4 | . . 1 2 . 1 Sentry 2 | . . 1 . . 1 Best Kill Streak 6 | . 5 6 5 2 3 Combat Bots Only 6 | . 2 6 3 2 3 Max Kills in Single Turn 4 | . 1 1 4 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Damage Taken 2423 | . 62 756 168 57 1380 Core 277 | . 25 159 . . 93 Absorbed by Shields . | . . . . . . Redirected to Shielding 38 | . . . . . 38 Regen/Repaired (Parts) 211 | . . 109 . . 102 Core Remaining (%) 87 | 100 90 . 60 100 . Volleys Fired 104 | . 16 28 15 7 38 Largest 3 | . 2 2 2 2 3 Hottest 150 | . 80 136 88 112 150 Shots Fired 219 | . 32 54 17 13 103 Gun 88 | . 32 . . . 56 Cannon 117 | . . 54 4 12 47 Launcher 14 | . . . 13 1 . Special . | . . . . . . Kinetic 105 | . . 34 4 6 61 Thermal 45 | . . 20 . 6 19 Explosive 14 | . . . 13 1 . Electromagnetic 55 | . 32 . . . 23 Robot Hit Streak 11 | . 7 8 2 3 11 Robot Miss Streak 32 | . 2 32 8 4 7 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 129 | . 20 34 5 9 61 Core Hits 112 | . 13 24 21 11 43 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3204 | . 328 477 845 150 1404 Guns 784 | . 295 . . . 489 Cannons 1360 | . . 477 69 150 664 Explosions 1060 | . 33 . 776 . 251 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1137 | . . 271 69 68 729 Thermal 800 | . 33 206 . 82 479 Explosive 776 | . . . 776 . . Electromagnetic 491 | . 295 . . . 196 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 5 . . . . Average Corruption 3 | . 3 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 42 | . . . 35 . 7 Projectiles . | . . . . . . Explosions 42 | . . . 35 . 7 Melee . | . . . . . . Knockbacks 27 | . . 14 . 1 12 Impact . | . . . . . . Kinetic 27 | . . 14 . 1 12 Secondary . | . . . . . . Self-Inflicted Damage 484 | . . . 117 . 367 Shots 7 | . . . 3 . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 530 | . 90 530 54 246 384 Average Temperature 139 | . 31 219 20 114 121 Received Heat Transfer 531 | . 36 150 24 36 285 Effects 13 | . . 12 . . 1 Shutdowns 4 | . . 4 . . . Energy Bleed 2 | . . 2 . . . Interference 3 | . . 2 . . 1 Matter Decay 1 | . . 1 . . . Damage (minor) 2 | . . 2 . . . Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 3 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1275 | . 50 370 . 148 707 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Peak Influence 338 | . 165 193 292 127 338 Initial 57 | . . . 53 55 57 Average 102 | . 31 66 113 73 188 Maximum Alert Level 1 | . . . 1 . 1 Low Security (%) 83 | 100 100 100 88 100 42 Level 1 16 | . . . 11 . 57 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 . . 1 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 8 16 9 4 20 Peak Tracking Total 7 | . 3 7 3 2 4 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Min Mat Fac Machines Disabled 12 | . 1 1 1 . 9 Max in Single Turn 5 | . 1 1 1 . 5 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Machines Accessed 6 | . . 2 . 2 2 Terminals 3 | . . 1 . 2 . Fabricators 1 | . . . . . 1 Repair Stations 2 | . . 1 . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . . 10 . 10 3 Successful 17 | . . 7 . 7 3 Failed 6 | . . 3 . 3 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 9 | . . 4 . 5 . Terminals 14 | . . 4 . 10 . Fabricators 1 | . . . . . 1 Repair Stations 8 | . . 6 . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . 1 . 5 . Prototype ID Bank 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Locate Traps 3 | . . 1 . 2 . Zone Layout 1 | . . . . 1 . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 6 | . . 4 . . 2 Scan Component 3 | . . 2 . . 1 Repair 3 | . . 2 . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . . 2 . 2 . Terminals 4 | . . 2 . 2 . Track 2 | . . 1 . 1 . Operators 2 | . . 1 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 4 | . . 1 . 2 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 58 | . . . . . 58 Total Part Build Rating 7 | . . . . . 7 Parts Repaired 3 | . . 2 . . 1 Time 68 | . . 52 . . 16 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Min Mat Fac Turns Passed 2997 | 57 450 640 827 324 699 Spaces Moved 1469 | 41 300 239 421 171 297 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 1459 | 31 300 239 421 171 297 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 141 | 102 120 129 172 162 122 Slowest Speed 190 | 120 190 190 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 48 22 86 21 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 3 . . Spaces Dug 10 | . . . . 10 . Terrain Destroyed 200 | . 4 . 91 10 95 Melee . | . . . . . . Projectile . | . . . . . . AOE 200 | . 4 . 91 10 95 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Total 2189 | 55 357 514 507 203 553 Wait 496 | . 22 212 60 16 186 Move 1464 | 40 299 238 420 170 297 Hop . | . . . . . . Pick Up 49 | 8 11 12 4 3 11 Fast Attach 2 | . . . . . 2 Attach 26 | 6 1 9 . 3 7 Detach . | . . . . . . Swap 30 | 1 5 10 3 3 8 Drop 18 | . 3 5 5 1 4 Fire 104 | . 16 28 15 7 38 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 7 | -11/Junkyard | Discovered new exit (range 15) 58 | -11/Junkyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 15) 295 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 654 | -9/Materials | Repaired Aluminum Leg 844 | -9/Materials | Repaired Aluminum Leg 1035 | -9/Materials | Discovered new exit (range 3) 1117 | -9/Materials | Discovered new exit (range 15) 1146 | -9/Materials | Discovered new exit (range 16) 1148 | -9/Materials | Entered Mines 1510 | -9/Mines | Learned Materials non-interactive machine intel 1639 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1950 | -9/Mines | Discovered new exit (range 8) 1975 | -9/Mines | Entered Materials 1975 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1976 | -8/Materials | Loaded intel: 37 non-interactive machine locations 2291 | -8/Materials | Discovered new exit (range 7) 2299 | -8/Materials | Entered Factory 2299 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2477 | -7/Factory | Repaired Med. Armor Plating 2628 | -7/Factory | Build established: Tank 2953 | -7/Factory | Fabricated Adv. Datajack (x1) 2998 | -7/Factory | Self-destructed Last Messages --------------- 02895_ Connecting with Fabricator... >>Build Building Adv. Datajack... ETC: 58 02896_ U-05 Engineer lays Concrete. 02898_ U-05 Engineer builds a Wall. 02953_ Fabricator completes Adv. Datajack. 02953_ Dropped Remote Datajack. 02954_ Acquired Adv. Datajack. 02975_ W-25 Informer sends out distress signal. 02982_ Chain reaction triggered in Lgt. Nuclear Core. 02982_ G-47 Trooper destroyed. 02982_ Destroyed Imp. Hover Unit. 02982_ G-47 Trooper destroyed. 02987_ R-06 Scavenger collects Imp. Heat Sink. 02991_ R-06 Scavenger collects Aluminum Leg. 02994_ Shock Rifle destroyed. 02994_ U-05 Engineer lays Concrete. 02996_ Imp. Aluminum Leg destroyed. 02997_ U-05 Engineer lays Concrete. 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" " "??? | | ???????????# s @ ########### " " "??? | | ?????????????????#### # # " " " "? | | ????????????????????# # # " " " " | | ????????????????????# # ! # " " " " | | ????????????????????# # / # " " " " | | ????????????????????+ + / # | | ????????????????????# r# | # | | ????????????????????# # "" "" # | | ????????????????????# # ""F"" # | | ????????????????????# # """ # | | ????????????????????# ; ######### | | ????????????????????# =%u#########"" | | ????????????????????# uuu | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????#### ######+####### | | ???????????????????????# # * = # # | | ???????????????????????# + "" # """" | | ???????????????????????# ## """" "" # """" | | ???????????????????????#??# """" "" + """" | | ??????????????????????????# """" S # ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 250 Matter Stores 271 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Datajack | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaIntegratedExoskeleton Manual? 0 Play Time 00:23:40 Cumulative 32.1 hours Start 2023.11.26 @ 20:18:38 End 2023.11.26 @ 20:42:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ac5cca1-95c3-47e4-9536-1d8908b55fd4