Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.26 @ 23:41:58 Player: FR-35H Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (212) 1060 Value Destroyed (8464) 8464 Prototype IDs (19) 380 Alien Tech Used (2) 400 Bonus (1353) 1353 TOTAL SCORE: 17057 Bonus ------- High Alert Combat Kills 1053 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 221/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- Backup Power I Backup Power I > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- Backup Laser I > --- INVENTORY (4) ---- Large Storage Unit Phase Gun Dispersion Rifle Railgun Peak State ------------ > --- POWER ------------ Reinforced Fission Core Reinforced Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Heavy Treads Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Improved Targeting Computer Experimental Power Shielding Makeshift System Restoration Module > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Hardcell Cannon > --- INVENTORY -------- Fission Core Fusion Reactor Antimatter Reactor Compact Wheel Compact Wheel Advanced Heat Sink Medium Storage Unit Matter Compressor Insulated Plating Makeshift System Restoration Module Phase Gun Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Disruptor Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Railgun Railgun Railgun Railgun Hardcell Cannon Heavy Shock Bomb Launcher Micro-nuke Launcher [Rating: 110] Favorites ----------- Power Reinforced Fission Core Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility Large Storage Unit Device Makeshift System Restoration Module Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun Lightning Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Coil Gun Ballistic Cannon Hardcell Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Slots Evolved 12 | . . 2 2 2 2 2 . . . . 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 3 | . . 1 . 1 . . . . . . 1 . Utility 7 | . . 1 2 1 2 . . . . . 1 . Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 265 | 7 15 31 38 25 36 34 4 7 11 8 14 35 Power 17 | 1 1 3 1 1 2 3 . . 2 . . 3 Engine 8 | 1 1 3 1 1 1 . . . . . . . Core 6 | . . . . . 1 3 . . 1 . . 1 Reactor 3 | . . . . . . . . . 1 . . 2 Propulsion 93 | 2 7 18 27 4 9 6 . . 2 4 7 7 Treads 58 | 1 4 9 17 4 9 6 . . 1 3 2 2 Leg 3 | . . . . . . . . . . . . 3 Wheel 28 | 1 3 8 10 . . . . . . . 4 2 Hover 1 | . . . . . . . . . 1 . . . Flight 3 | . . 1 . . . . . . . 1 1 . Utility 64 | 2 3 3 4 4 6 13 4 5 7 2 3 8 Device 18 | . . 1 1 2 1 2 3 1 2 1 . 4 Storage 15 | 2 3 . . . . 2 1 1 . . 3 3 Processor 7 | . . . 1 . 1 4 . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 24 | . . 2 2 2 4 5 . 2 5 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 91 | 2 4 7 6 16 19 12 . 2 . 2 4 17 Energy Gun 19 | . 2 3 1 6 . . . . . . 1 6 Energy Cannon 24 | . . 2 3 4 5 1 . . . 1 2 6 Ballistic Gun 23 | 2 2 2 2 . 5 7 . . . . . 3 Ballistic Cannon 8 | . . . . 2 3 1 . 2 . . . . Launcher 11 | . . . . 4 3 . . . . 1 1 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 3 3 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 . . . . . 6 . . . Parts Lost 71 | . 1 5 3 2 4 12 . . . 5 4 35 Power 4 | . . . . . . . . . . . . 4 Propulsion 25 | . 1 2 . . 3 2 . . . 4 2 11 Utility 21 | . . 1 1 . 1 8 . . . 1 1 8 Weapon 21 | . . 2 2 2 . 2 . . . . 1 12 Highest Loss Streak 22 | . 1 2 2 2 2 5 . . . 2 4 22 Average Slot Usage (%) 97 | . 99 97 98 99 100 98 100 100 100 99 95 63 Engine 3 | . 14 11 9 7 4 . . . . . . . Core 5 | . . . . . 1 10 11 11 10 11 10 7 Treads 23 | . 23 24 21 30 26 22 23 23 23 22 17 7 Wheel 1 | . 4 7 4 . . . . . . . 4 3 Device 9 | . . 7 9 15 13 7 15 1 4 5 5 4 Storage 17 | . 28 22 18 15 13 12 17 21 17 17 21 17 Processor 9 | . . . 9 7 13 10 11 11 11 11 10 4 Protection 8 | . . 2 8 6 13 12 . 10 11 10 9 2 Energy Gun 3 | . 17 16 . 7 1 . . . . . . 3 Energy Cannon 4 | . . . 11 5 3 . 5 5 5 4 4 2 Ballistic Gun 4 | . 10 4 5 . 3 14 5 2 . . . 1 Ballistic Cannon 3 | . . . . . 3 . 5 7 11 11 9 2 Naked Turns 43 | . . . . . . . . . . . . 43 Heaviest Build 145 | 16 43 51 63 64 90 121 127 142 136 136 145 145 Greatest Support 146 | 20 40 60 60 91 106 101 89 89 94 97 146 131 Greatest Overweight (x) 19 | . 4 5 6 . 1 1 1 1 4 1 4 19 Average Overweight (x) 1 | . . 3 3 . . . 1 1 1 1 2 . Largest Inventory Capacity 32 | 8 16 16 16 16 16 24 26 26 22 22 28 32 Average Capacity 18 | 5 8 16 16 16 16 17 22 25 22 22 26 22 Most Carried 28 | 8 9 16 16 16 16 16 22 26 22 21 28 28 Average Carried 17 | 5 7 11 15 15 15 13 21 24 20 19 25 20 Final Capacity 28 | 8 16 16 16 16 16 24 22 22 22 22 28 4 Final Carried 28 | 8 8 16 16 16 14 14 22 22 21 20 28 4 Class Distribution -------------------- 36% | Mutant 34% | Scavenger-Gunner 15% | Scavenger-Mutant 5% | Hauler-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Hauler-Gunner | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Matter Collected 6038 | 306 236 325 585 363 1363 1294 133 137 . 416 583 297 Remotely . | . . . . . . . . . . . . . Salvage Created 9759 | 84 494 801 758 710 1519 2535 . 191 . 455 1129 1083 Parts 471 | 4 31 52 45 36 87 110 . 6 . 16 43 41 Haulers Intercepted 6 | . . 2 1 2 . 1 . . . . . . Recyclers Shooed 9 | . 4 . . 1 . 3 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 4 . 5 . . Prevented 10 | . . . . . . . . 2 . 8 . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Combat Hostiles Destroyed 175 | . 15 16 14 12 32 29 . 3 . 14 17 23 Melee 1 | . . . . . 1 . . . . . . . Guns 84 | . 14 14 3 4 15 26 . . . . 1 7 Cannons 62 | . . . 11 2 10 3 . 3 . 10 15 8 AOE 22 | . 1 2 . 5 3 . . . . 4 1 6 Classes Destroyed 16 | 2 2 4 2 3 . . . . . . . 3 Worker 7 | . . 1 1 . 3 2 . . . . . . Builder 4 | . . 1 1 1 . 1 . . . . . . Tunneler 3 | 1 . . . . 1 1 . . . . . . Hauler 6 | . . 2 1 2 . 1 . . . . . . Recycler 11 | 1 1 1 . 1 . 5 . . . . 2 . Operator 1 | . . . . . . . . . . . . 1 Watcher 5 | . . . 1 . 3 1 . . . . . . Swarmer 53 | . 9 4 3 3 10 4 . . . 11 5 4 Grunt 65 | . 6 9 6 3 7 15 . 2 . 2 3 12 Brawler 4 | . . . . 1 . 3 . . . . . . Duelist 2 | . . . 1 . . 1 . . . . . . Sentry 29 | . . 3 4 3 7 2 . 1 . 1 7 1 Demolisher 1 | . . . . . . . . . . . . 1 Specialist 4 | . . . . . . . . . . . . 4 Hunter 2 | . . . . 1 . . . . . . . 1 Programmer 15 | . . . . 1 8 4 . . . . 2 . Best Kill Streak 13 | 2 5 9 5 5 6 13 . 3 . 5 7 10 Combat Bots Only 10 | . 5 7 3 4 4 7 . 3 . 5 7 10 Max Kills in Single Turn 5 | 1 1 5 2 2 4 2 . 1 . 2 1 3 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 3 | . 1 1 . 2 2 . . . . 2 1 3 Melee 1 | . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Damage Taken 14262 | . 460 617 822 1009 2005 2340 . 26 . 683 1041 5259 Core 1720 | . 27 85 50 37 69 210 . . . 74 134 1034 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 86 | 100 89 78 90 94 91 . . . . 66 . . Volleys Fired 465 | 9 41 40 42 53 90 80 . 3 . 19 37 51 Largest 3 | 2 2 2 2 2 2 3 . 3 . 3 3 3 Hottest 334 | 40 90 120 150 128 150 164 . 211 . 211 211 334 Shots Fired 1031 | 18 82 80 84 95 173 227 3 9 . 47 98 115 Gun 630 | 18 82 79 29 65 94 193 2 . . . 5 63 Cannon 378 | . . 1 55 23 77 34 1 9 . 42 92 44 Launcher 23 | . . . . 7 2 . . . . 5 1 8 Special . | . . . . . . . . . . . . . Kinetic 611 | 18 57 22 29 6 111 218 3 6 . 28 65 48 Thermal 131 | . . 1 47 16 6 . . . . . 5 56 Explosive 16 | . . . . 7 2 . . . . . 1 6 Electromagnetic 273 | . 25 57 8 66 54 9 . 3 . 19 27 5 Robot Hit Streak 30 | 4 7 18 16 11 16 21 2 6 . 12 13 30 Robot Miss Streak 6 | 2 5 2 3 2 4 6 1 . . 3 3 3 Penetration Max 2 | . . . . . 1 2 . . . . . 1 Secondary Targets 8 | . 3 2 . 1 . 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . . . . . Shots Hit Robots 709 | 10 39 59 63 61 133 171 2 5 . 25 63 78 Core Hits 389 | 3 21 31 26 37 72 89 . 4 . 17 36 53 Critical Hits 25 | . . 1 1 1 5 12 . . . . 3 2 Critical Kills 13 | . . . 1 . 4 5 . . . . 3 . Critical Parts Destroyed 12 | . . 1 . 1 1 7 . . . . . 2 Melee Attacks 24 | . . . . . 10 14 . . . . . . Impact . | . . . . . . . . . . . . . Slashing 24 | . . . . . 10 14 . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 20969 | 90 550 1388 1434 1783 3551 4629 10 183 . 1107 2323 3921 Guns 9615 | 90 502 884 281 692 1534 4107 . . . . 123 1402 Cannons 7672 | . . 25 1110 352 1642 522 10 183 . 849 1993 986 Explosions 3671 | . 48 479 43 739 364 . . . . 258 207 1533 Melee . | . . . . . . . . . . . . . Ramming 11 | . . . . . 11 . . . . . . . Kinetic 10585 | 90 336 162 281 81 2069 4601 10 83 . 464 1389 1019 Thermal 3520 | . 48 504 971 376 200 . . . . . 123 1298 Explosive 2431 | . . . . 606 289 . . . . . 207 1329 Electromagnetic 4422 | . 166 722 182 720 982 28 . 100 . 643 604 275 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 32 | . . . . 1 3 32 32 . . . 1 11 Average Corruption 8 | . . . . 1 2 14 16 . . . 1 4 Corruption Purged 33 | . . . . . . . 32 . . . . 1 Effects 200 | . . . . 3 28 94 59 . . . . 16 Message Errors 33 | . . . . 1 8 9 15 . . . . . Matter Fused 33 | . . . . . 8 10 12 . . . . 3 Heat Flow Errors 13 | . . . . . 2 5 4 . . . . 2 Energy Discharges 17 | . . . . 1 3 4 6 . . . . 3 Parts Rejected 2 | . . . . . . 2 . . . . . . Data Loss (minor) 12 | . . . . 1 1 2 7 . . . . 1 Data Loss (major) 6 | . . . . . . 2 1 . . . . 3 Misfires 4 | . . . . . . 1 3 . . . . . Misdirections 17 | . . . . . . 4 11 . . . . 2 Targeting Errors 50 | . . . . . 4 45 . . . . . 1 Weapon Failures 13 | . . . . . 2 10 . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 649 | . . 116 15 98 92 26 . 8 . 153 35 106 Projectiles 262 | . . . 15 3 21 26 . 8 . 144 30 15 Explosions 387 | . . 116 . 95 71 . . . . 9 5 91 Melee . | . . . . . . . . . . . . . Knockbacks 40 | . . . . . 7 12 1 . . 4 12 4 Impact . | . . . . . . . . . . . . . Kinetic 38 | . . . . . 7 12 1 . . 4 10 4 Secondary 2 | . . . . . . . . . . . 2 . Self-Inflicted Damage 573 | . 39 11 10 131 140 . . . . 11 44 187 Shots 14 | . 1 1 1 2 3 . . . . 1 1 4 Rammed 3 | . . . . . 3 . . . . . . . Targets Rammed 4 | . . . . . 4 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . Highest Temperature 479 | . 194 206 204 61 248 320 277 243 . 120 45 479 Average Temperature 78 | . 59 85 59 19 70 109 97 142 . 44 15 137 Received Heat Transfer 2265 | . 60 258 279 234 309 261 . . . 69 96 699 Effects 8 | . . . . . . 1 . . . . . 7 Shutdowns 5 | . . . . . . 1 . . . . . 4 Energy Bleed 2 | . . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . . 1 3 . . . . . . 2 Combat Hostiles 6 | . . . . 1 3 . . . . . . 2 Parts Fried 14 | . . 1 . 2 6 . . . . 2 . 3 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . 1 . 2 . 2 . . . . . . 1 Heat Transferred 4365 | . 100 537 1369 483 248 . . . . . 185 1443 Parts Sabotaged 9 | . . . . . . 4 . . . . . 5 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 2 1 2 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Peak Influence 826 | 10 290 440 554 459 784 826 . . . . 361 591 Initial 360 | . 6 115 178 233 199 360 . . . . 56 149 Average 321 | 3 177 266 371 320 312 568 . . . . 172 323 Maximum Alert Level 3 | . 1 2 2 2 3 3 . . . . 1 2 Low Security (%) 29 | 100 54 33 11 . 45 . . . . . 50 30 Level 1 42 | . 45 53 37 87 26 15 . . . . 49 36 Level 2 23 | . . 12 51 12 16 70 . . . . . 33 Level 3 5 | . . . . . 11 14 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 28 | . 2 2 1 4 9 4 . . . . 1 5 Investigation 1 | . 1 . . . . . . . . . . . Extermination 11 | . . . . 1 7 1 . . . . 1 1 Reinforcement 14 | . 1 2 1 3 2 2 . . . . . 3 Assault 2 | . . . . . . 1 . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Distress Signals 18 | . 3 3 5 . 1 5 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 278 | . 21 28 26 18 48 47 . 3 . 15 22 50 Peak Tracking Total 15 | . 7 6 5 4 5 5 . 3 . 5 7 15 Tactical Retreats 21 | . 1 4 3 2 2 3 . . . 1 . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Traps Triggered 7 | . 1 . . 3 2 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Machines Disabled 22 | . 1 2 2 5 5 2 . . . . 1 4 Max in Single Turn 4 | . 1 2 1 1 4 1 . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Machines Accessed 26 | . 2 1 . 3 2 2 1 2 9 . 2 2 Terminals 13 | . 2 1 . 3 2 2 . . . . 2 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 81 | . 3 2 . 5 4 6 1 2 48 . 6 4 Successful 68 | . 2 2 . 1 2 3 1 2 48 . 4 3 Failed 13 | . 1 . . 4 2 3 . . . . 2 1 Catastrophic 2 | . . . . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . . Terminals 28 | . 3 2 . 5 4 6 . . . . 6 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 67 | . 2 2 . 1 2 3 1 2 48 . 4 2 Record 42 | . . 1 . 1 . 2 . . 36 . . 2 Part Schematic 4 | . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . 4 . . . Prototype ID Bank 6 | . 1 1 . . . . . . 4 . . . Open Door 3 | . . . . . . . 1 2 . . . . Branch Access Points 2 | . . . . . 1 . . . . . 1 . Alert Level 1 | . . . . . . . . . . . 1 . Locate Traps 2 | . 1 . . . . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . Extermination Status 1 | . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 1 . . 3 2 2 . . . . 1 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Robot Analysis Total 4 | . . . . . . . . . 4 . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Turns Passed 12138 | 95 581 634 684 1427 2548 1113 1446 789 524 722 927 648 Spaces Moved 5766 | 52 308 323 311 719 1231 384 594 418 271 360 484 311 Core 98 | 9 . . . . . . . . . . . 89 Treads 4647 | 4 168 28 72 719 1231 384 594 418 271 360 249 149 Legs 51 | . . . . . . . . . . . . 51 Wheels 953 | 39 140 295 239 . . . . . . . 235 5 Hover 17 | . . . . . . . . . . . . 17 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 160 160 160 180 180 180 180 140 50 Average Speed 160 | 95 131 125 138 161 162 172 180 180 184 180 153 138 Slowest Speed 1000 | 160 160 200 183 162 180 180 180 180 240 180 180 1000 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 1 . . . . . 1 Teleports 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 39 | 4 73 41 36 22 38 11 70 67 62 56 16 22 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . 1 . 3 . . . Known Exits Taken 5 | . . . 1 1 1 . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 . . . 1 1 1 1 . . . Scrap Searched 5 | . . . . . . . 3 2 . . . . Spaces Dug 114 | . . . . 24 71 14 . . . . 4 1 Terrain Destroyed 449 | . 2 37 9 135 103 24 . 4 . 16 41 78 Melee 24 | . . . . . 10 14 . . . . . . Projectile 89 | . . . 7 3 7 10 . 4 . 16 26 16 AOE 336 | . 2 37 2 132 86 . . . . . 15 62 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Total 7689 | 78 409 468 482 886 1593 632 970 448 294 396 597 436 Wait 835 | . 29 31 47 58 167 95 363 7 . 6 24 8 Move 5754 | 51 307 322 310 718 1230 383 593 417 270 359 483 311 Hop . | . . . . . . . . . . . . . Pick Up 195 | 11 6 29 19 17 26 20 9 9 6 4 24 15 Fast Attach 23 | 4 1 . 3 1 2 7 . . . . . 5 Attach 90 | 3 3 7 6 6 6 16 . . 3 5 8 27 Detach 2 | . 1 . 1 . . . . . . . . . Swap 154 | . 11 24 29 18 28 11 4 7 10 3 6 3 Drop 143 | . 10 15 25 15 30 6 1 5 5 . 15 16 Fire 465 | 9 41 40 42 53 90 80 . 3 . 19 37 51 Melee 24 | . . . . . 10 14 . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 4 | . . . . . 4 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 13) 339 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 9) 421 | -10/Materials | Discovered new exit (range 6) 630 | -10/Materials | Discovered new exit (range 16) 677 | -10/Materials | Entered another Materials area 677 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 866 | -9/Materials | Discovered new exit (range 10) 919 | -9/Materials | Destroyed 7 combat bots 1145 | -9/Materials | Discovered new exit (range 8) 1273 | -9/Materials | Discovered new exit (range 15) 1311 | -9/Materials | Entered another Materials area 1311 | -8/Materials | Evolved 2 slots: Utility x2 1521 | -8/Materials | Build established: Scavenger-Mutant 1959 | -8/Materials | Discovered new exit (range 15) 1988 | -8/Materials | Identified exit to Factory 1995 | -8/Materials | Entered Factory 1995 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2142 | -7/Factory | Build established: Mutant 3027 | -7/Factory | Build established: Scavenger-Mutant 3254 | -7/Factory | Discovered new exit (range 15) 3277 | -7/Factory | Identified exit to Storage 3383 | -7/Factory | Discovered new exit (range 15) 3420 | -7/Factory | Identified exit to Factory 3422 | -7/Factory | Entered another Factory area 3422 | -6/Factory | Evolved 2 slots: Utility x2 3501 | -6/Factory | Build established: Mutant 3719 | -6/Factory | Discovered new exit (range 5) 3730 | -6/Factory | Identified exit to Extension 4491 | -6/Factory | Build established: Scavenger-Mutant 4808 | -6/Factory | Discovered new exit (range 13) 4809 | -6/Factory | Discovered exit to Extension (range 13) 4840 | -6/Factory | Identified exit to Lower Caves 5186 | -6/Factory | Build established: Mutant 5961 | -6/Factory | Discovered new exit (range 6) 5969 | -6/Factory | Identified exit to Factory 5970 | -6/Factory | Entered another Factory area 5970 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6052 | -5/Factory | Crushed by falling debris 6519 | -5/Factory | System corruption reached 10% 6558 | -5/Factory | Lost 3 parts (3u) 6570 | -5/Factory | First assault squad dispatched 6953 | -5/Factory | Lost 5 parts (2n2u1w) 6961 | -5/Factory | Destroyed 7 combat bots 6997 | -5/Factory | System corruption reached 30% 7041 | -5/Factory | Discovered new exit (range 16) 7083 | -5/Factory | Entered Upper Caves 7130 | -5/Upper Caves | Learned location of Armory (-4) 7163 | -5/Upper Caves | Build established: Scavenger-Gunner 8131 | -5/Upper Caves | Discovered new exit (range 12) 8529 | -5/Upper Caves | Entered another Upper Caves area 8530 | -5/Upper Caves | Encountered a Warlord checkpoint 8817 | -5/Upper Caves | Identified exit to Factory 9157 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9236 | -5/Upper Caves | Discovered new exit (range 10) 9318 | -5/Upper Caves | Entered Zhirov 9318 | -5/Zhirov | Discovered new exit (range 3) 9374 | -5/Zhirov | Met Zhirov 9432 | -5/Zhirov | Learned location of Quarantine (-3) 9432 | -5/Zhirov | Learned location of Testing (-2) 9432 | -5/Zhirov | Learned location of Command (-1) 9462 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9493 | -5/Zhirov | Found Alien Artifact 9494 | -5/Zhirov | Identified Transdimensional Reconstructor 9494 | -5/Zhirov | Warped through subspace 9656 | -5/Zhirov | Found Alien Artifact 9657 | -5/Zhirov | Identified Integrated Dissipator 9657 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9842 | -5/Zhirov | Entered Proximity Caves 9933 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10360 | -4/Proximity Caves | Learned 8 Research zone layouts 10522 | -4/Proximity Caves | Learned 8 Research zone layouts 10526 | -4/Proximity Caves | Discovered exit to Factory (range 15) 10564 | -4/Proximity Caves | Entered Factory 10564 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11140 | -4/Factory | Destroyed 7 combat bots 11201 | -4/Factory | Identified exit to Upper Caves 11201 | -4/Factory | Identified exit to Armory 11397 | -4/Factory | Build established: Hauler-Gunner 11403 | -4/Factory | Lost 4 parts (2n1u1w) 11491 | -4/Factory | Entered Armory 11911 | -4/Armory | Crushed by falling debris 11911 | -4/Armory | Core integrity fell below 50% 11911 | -4/Armory | System corruption reached 10% 11933 | -4/Armory | Destroyed 10 combat bots 11942 | -4/Armory | Lost 22 parts (2p6n6u8w) 12016 | -4/Armory | First assault squad dispatched 12079 | -4/Armory | Lost 9 parts (1p3n1u4w) 12086 | -4/Armory | Core integrity fell below 20% 12139 | -4/Armory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 12081_ Dropped Med. Storage Unit. 12081_ Dropped Railgun. 12082_ Slug penetrates Wall. 12107_ Slug penetrates Earth. 12107_ Penetrated by Slug. 12111_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12115_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A008. 12125_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power I x2 Backup Propulsion I x2 Backup Laser I x2 12128_ Penetrated by Slug. 12129_ System corrupted: Energy discharge (-21). 12133_ Backup Propulsion I destroyed. 12138_ Dropped Backup Laser I. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###########+########??????????? | | ??????????????+????# [@ ##???????? | | ??????????????# ??# ??????? | | ??????????????# # ?????? | | ??????????????# g ?????? | | ??????????????###### """ """ !! ?????? | | ???????????????#####g """ """ !! ????? | | ??????????? Y """ """ !! ????? | | ?????????? ????? | | ?????????? ????? | | ??????????? ########## """ """ """ #?????? | | ???????????###??????????#p "R """ """?????????? | | ????????????????????????# p""" """ """ ????????? | | ????????????????????????# +?????? | | ????????????????????????# #?????? | | ????????????????????????## ### ######### ??????? | | ?????????????????????????# #?# #???????????????? | | ?????????????????????????# #?# #???????????????? | | ?????????????????????????#+### #???????????????? | | ?????????????????????????# # #???????????????? | | ?????????????????????????# # #???????????????? | | ?????????????????????????# # #????????????? | | ??????????????????######## # #????????????"" " | | ??????????????????# ! ! ## # +????????????"" " | | ??????????????????# ## # #????????????"" " | | ??????????????????# ## # #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Energy Generation 37 Energy Capacity 535 Matter Stores 303 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 30 Resistance: EM 15 Power Shielding 90 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 5 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- Alien Tech Armchair Analyst Hey, That's Mine! Just Browsing Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed LinearChargeCapacitor Manual? 0 Play Time 03:15:23 Cumulative 19.0 hours Start 2022.01.25 @ 18:28:33 End 2022.01.26 @ 23:41:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a656f18-6cd2-4383-849a-b4e13a07e3fd