Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 00:11:01

Player: SpaceWalrus

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (110)     550
Value Destroyed (3066)     3066
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 7498

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/850
Matter                     306/550
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
           Matter Compressor
  Advanced Signal Interpreter
  Advanced Terrain Scanner
           Matter Filter
           Shock Absorption System
           Hacking Suite
>          --- WEAPON (3) -------
     Heavy Laser
>          --- INVENTORY (5) ----
  Improved Field Recycling Unit (0)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
  Improved Medium Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Matter Compressor
  Advanced Weight Redist. System
  Advanced Targeting Computer
           Target Analyzer
           Transmission Jammer
   Layered Light Armor Plating
>          --- WEAPON -----------
           Gauss Rifle
           Flak Gun
  Advanced Assault Cannon
>          --- INVENTORY --------
     Light Deuterium Engine
   Compact Battery
           Visual Processing Unit
           Core Analyzer
           Recoil Stabilizer
           Matter Filter
           Shock Absorption System
           Shield Generator
  Improved Field Recycling Unit
     Heavy Flak Cannon
[Rating: 58]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Slots Evolved              8    | .   .   .   2   .   2   2   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   1   .   1   1   2   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             136  | 7   2   6   19  10  51  26  5   5   5   
  Power                    24   | 1   .   1   6   1   11  3   .   1   .   
    Engine                 18   | 1   .   1   6   1   7   1   .   1   .   
    Core                   6    | .   .   .   .   .   4   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   3   2   3   6   10  1   .   .   
    Treads                 10   | 2   .   .   2   .   2   3   1   .   .   
    Leg                    11   | .   .   3   .   .   3   5   .   .   .   
    Wheel                  4    | .   .   .   .   3   1   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  45   | 2   1   .   7   1   15  8   4   3   4   
    Device                 23   | 1   .   .   4   1   6   5   1   2   3   
    Storage                6    | 1   .   .   1   .   1   1   2   .   .   
    Processor              6    | .   1   .   .   .   3   1   .   .   1   
    Hackware               2    | .   .   .   .   .   .   1   .   1   .   
    Protection             8    | .   .   .   2   .   5   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   40   | 2   1   2   4   5   19  5   .   1   1   
    Energy Gun             17   | 1   .   1   .   4   10  .   .   .   1   
    Energy Cannon          9    | .   .   .   1   1   6   1   .   .   .   
    Ballistic Gun          9    | 1   .   1   3   .   1   3   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   2   1   .   1   .   
    Launcher               1    | .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   .   .   .   1   .   
Parts Lost                 48   | .   1   2   7   5   13  4   .   16  .   
  Power                    12   | .   .   .   3   2   4   .   .   3   .   
  Propulsion               10   | .   .   1   1   .   2   3   .   3   .   
  Utility                  13   | .   .   .   1   2   3   .   .   7   .   
  Weapon                   13   | .   1   1   2   1   4   1   .   3   .   
  Highest Loss Streak      9    | .   1   2   5   4   8   2   .   9   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  98  84  97  95  92  95  70  43  
  Engine                   9    | .   14  14  16  21  9   7   .   2   .   
  Core                     4    | .   .   .   .   .   6   7   13  3   .   
  Treads                   9    | .   28  19  14  16  .   6   20  11  .   
  Leg                      6    | .   .   8   4   .   13  6   .   .   .   
  Wheel                    1    | .   .   .   .   5   3   .   .   .   .   
  Device                   12   | .   3   .   10  13  15  15  13  8   18  
  Storage                  9    | .   14  14  9   11  6   10  13  12  6   
  Processor                8    | .   10  14  2   .   6   10  13  10  5   
  Protection               4    | .   .   .   9   7   7   .   5   4   .   
  Energy Gun               6    | .   13  13  .   17  9   .   .   .   5   
  Energy Cannon            4    | .   .   .   7   4   10  1   .   .   .   
  Ballistic Gun            6    | .   .   14  8   .   4   8   13  8   .   
  Ballistic Cannon         3    | .   .   .   .   .   3   11  1   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 13  14  15  28  30  45  42  45  42  16  
  Greatest Support         95   | 40  40  40  40  40  32  65  95  95  3   
  Greatest Overweight (x)  11   | .   .   1   3   .   11  3   .   6   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   4   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  10  5   
  Average Capacity         8    | 7   8   8   7   8   7   10  10  9   5   
  Most Carried             10   | 5   6   8   8   8   10  10  10  10  5   
  Average Carried          7    | 1   4   7   5   6   6   9   9   8   1   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  5   5   
  Final Carried            10   | 2   6   8   8   7   10  10  10  5   1   

 Class Distribution 
--------------------
 35% | Scavenger-Gunner
 25% | Scavenger-Mutant
 23% | Mutant
 10% | Scavenger-Tank
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Gunner | -6/Lower Caves
           Mutant | -6/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  
Matter Collected           3031 | 276  91   204  316  108  810  596  .    597  33   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3783 | 94   166  134  547  553  1202 653  .    434  .    
  Parts                    226  | 9    15   7    39   30   72   40   .    14   .    
Haulers Intercepted        3    | .    .    .    1    .    2    .    .    .    .    
Recyclers Shooed           5    | .    1    .    2    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    .    .    16   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Combat Hostiles Destroyed  75   | .   4   4   11  14  19  15  .   8   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   
  Guns                     37   | .   .   4   6   6   12  2   .   7   .   
  Cannons                  26   | .   .   .   4   5   3   13  .   1   .   
  AOE                      8    | .   4   .   .   2   2   .   .   .   .   
Classes Destroyed          15   | 2   5   .   3   1   2   1   .   1   .   
  Worker                   5    | .   1   .   .   1   3   .   .   .   .   
  Builder                  8    | .   .   .   1   .   6   1   .   .   .   
  Tunneler                 4    | 1   .   .   .   3   .   .   .   .   .   
  Hauler                   3    | .   .   .   1   .   2   .   .   .   .   
  Recycler                 8    | 1   1   .   2   1   1   2   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   1   .   .   .   
  Watcher                  7    | .   2   .   1   .   4   .   .   .   .   
  Swarmer                  23   | .   3   .   7   4   3   6   .   .   .   
  Grunt                    37   | .   1   4   2   7   13  3   .   7   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   7    | .   .   .   2   .   2   3   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   
Best Kill Streak           5    | 2   4   2   4   5   5   5   .   4   .   
  Combat Bots Only         4    | .   3   2   4   4   3   3   .   4   .   
Max Kills in Single Turn   4    | 1   3   1   1   3   4   2   .   1   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   3   .   .   2   2   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  
Hostile Shots Fired        766  | .    28   41   129  41   158  151  2    201  15   
  Missed                   236  | .    8    8    35   9    40   67   2    60   7    
Damage Taken               7377 | .    232  453  916  474  1864 738  27   2625 48   
  Core                     1692 | .    25   112  297  23   283  99   .    841  12   
  Absorbed by Shields      294  | .    .    .    .    .    .    294  .    .    .    
  Regen/Repaired (Parts)   51   | .    .    .    51   .    .    .    .    .    .    
Core Remaining (%)         59   | 100  .    45   .    20   48   85   .    .    .    
Volleys Fired              296  | 2    8    21   54   51   89   43   .    28   .    
  Largest                  3    | 2    1    2    2    2    3    3    .    3    .    
  Hottest                  185  | 60   30   85   88   113  185  120  .    109  .    
Shots Fired                527  | 4    8    33   67   65   183  109  .    58   .    
  Gun                      288  | 4    .    31   39   37   99   35   .    43   .    
  Cannon                   229  | .    .    .    28   28   84   74   .    15   .    
  Launcher                 10   | .    8    2    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  291  | 2    .    19   37   .    66   109  .    58   .    
  Thermal                  163  | .    .    12   30   35   86   .    .    .    .    
  Explosive                10   | .    8    2    .    .    .    .    .    .    .    
  Electromagnetic          63   | 2    .    .    .    30   31   .    .    .    .    
  Robot Hit Streak         13   | 2    3    4    4    9    11   13   .    13   .    
  Robot Miss Streak        8    | 1    .    2    4    4    7    4    .    8    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        6    | .    .    .    1    1    2    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    .    .    1    .    
Shots Hit Robots           304  | 2    1    20   33   31   108  60   .    49   .    
  Core Hits                218  | 2    16   9    20   25   68   24   .    54   .    
  Critical Kills           3    | .    .    .    1    1    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    .    
  Critical Strikes         12   | .    .    1    1    1    2    5    .    2    .    
    Burn                   3    | .    .    1    .    .    2    .    .    .    .    
    Meltdown               1    | .    .    .    .    1    .    .    .    .    .    
    Destroy                3    | .    .    .    1    .    .    .    .    2    .    
    Blast                  5    | .    .    .    .    .    .    5    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7549 | 29   442  335  510  720  3120 1445 .    948  .    
  Guns                     2982 | 29   .    222  214  302  1150 364  .    701  .    
  Cannons                  2878 | .    .    .    288  246  1016 1081 .    247  .    
  Explosions               1680 | .    442  113  .    172  953  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  9    | .    .    .    8    .    1    .    .    .    .    
  Kinetic                  3547 | 14   .    191  199  .    750  1445 .    948  .    
  Thermal                  2441 | .    .    31   303  418  1689 .    .    .    .    
  Explosive                528  | .    415  113  .    .    .    .    .    .    .    
  Electromagnetic          1024 | 15   27   .    .    302  680  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    1    1    1    1    
  Average Corruption       1    | .    .    .    .    .    1    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  30   | .    .    .    .    .    21   4    .    2    3    
    Message Errors         6    | .    .    .    .    .    4    1    .    .    1    
    Matter Fused           13   | .    .    .    .    .    11   1    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    1    2    .    .    .    
    Parts Fused            1    | .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    1    .    .    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    1    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            109  | .    5    .    .    20   74   10   .    .    .    
  Projectiles              24   | .    .    .    .    2    12   10   .    .    .    
  Explosions               85   | .    5    .    .    18   62   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    3    3    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    3    3    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      210  | .    .    18   .    54   138  .    .    .    .    
  Shots                    7    | .    .    1    .    1    5    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             6    | .    .    .    5    .    1    .    .    .    .    
  Kicked                   6    | .    .    .    5    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        507  | .    7    140  118  128  507  433  .    367  .    
  Average Temperature      105  | .    3    57   42   42   134  106  .    146  .    
  Received Heat Transfer   3064 | .    132  255  147  101  936  155  .    1332 6    
  Effects                  17   | .    .    .    .    .    7    5    .    5    .    
    Shutdowns              6    | .    .    .    .    .    3    2    .    1    .    
    Energy Bleed           2    | .    .    .    .    .    1    1    .    .    .    
    Interference           7    | .    .    .    .    .    3    .    .    4    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    1    1    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    1    1    .    .    .    .    
  Parts Melted             10   | .    .    .    .    3    7    .    .    .    .    
  Heat Transferred         3942 | .    .    148  555  644  2595 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    .    1    5    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Peak Influence             412  | 10  207 144 272 290 412 312 72  .   .   
  Initial                  186  | .   6   76  27  40  56  186 72  .   .   
  Average                  174  | 3   124 104 117 165 261 191 53  .   .   
Maximum Alert Level        2    | .   1   .   1   1   2   1   .   .   .   
  Low Security (%)         60   | 100 78  100 85  77  14  62  100 .   .   
  Level 1                  38   | .   21  .   15  22  80  37  .   .   .   
  Level 2                  1    | .   .   .   .   .   4   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   1   .   3   7   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   4   .   .   .   
  Reinforcement            8    | .   1   .   1   .   3   3   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Distress Signals           5    | .   2   .   2   .   1   .   .   .   .   
Communications Jammed      39   | .   .   .   .   .   39  .   .   .   .   
  Distress Signals         39   | .   .   .   .   .   39  .   .   .   .   
Times Spotted              133  | .   11  4   20  18  38  21  5   15  1   
  Peak Tracking Total      6    | .   4   2   5   4   6   5   5   5   1   
  Tactical Retreats        11   | .   .   1   .   3   5   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Traps Triggered            5    | .   .   .   2   .   1   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Machines Disabled          13   | .   2   1   1   .   8   1   .   .   .   
  Max in Single Turn       2    | .   1   1   1   .   2   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Machines Accessed          7    | .   1   .   2   .   3   1   .   .   .   
  Terminals                5    | .   1   .   1   .   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                11   | .   2   .   5   .   3   1   .   .   .   
  Successful               7    | .   2   .   2   .   2   1   .   .   .   
  Failed                   4    | .   .   .   3   .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   2   .   1   .   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   2   .   .   .   2   .   .   .   .   
  Record                   2    | .   1   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   .   1   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  
Turns Passed               6916 | 86   304  693  760  447  1937 1287 535  559  308  
Spaces Moved               3643 | 56   175  426  368  215  988  675  324  305  111  
  Core                     297  | 24   .    .    27   .    14   17   .    104  111  
  Treads                   1620 | 32   175  259  265  134  16   214  324  201  .    
  Legs                     1202 | .    .    167  76   .    675  284  .    .    .    
  Wheels                   364  | .    .    .    .    81   283  .    .    .    .    
  Hover                    160  | .    .    .    .    .    .    160  .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  100  90   90   116  160  50   100  
  Average Speed            159  | 112  160  144  160  133  159  163  160  151  274  
  Slowest Speed            600  | 160  160  190  200  160  600  200  160  350  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    40   48   22   44   45   11   5    51   21   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    .    .    1    1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    1    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          145  | .    27   19   .    8    79   12   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               32   | .    .    .    .    .    20   12   .    .    .    
  AOE                      113  | .    27   19   .    8    59   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Low  Low  
Total                      4290 | 74   190  468  473  310  1200 767  345  347  116  
  Wait                     57   | 3    2    10   9    16   10   1    .    6    .    
  Move                     3634 | 55   174  425  367  214  987  674  323  304  111  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  98   | 7    4    5    16   9    36   9    9    3    .    
  Fast Attach              28   | 2    .    1    1    .    12   10   .    1    1    
  Attach                   58   | 5    .    2    13   1    20   4    5    4    4    
  Detach                   1    | .    .    .    .    .    1    .    .    .    .    
  Swap                     50   | .    2    3    5    9    19   12   .    .    .    
  Drop                     62   | .    .    1    3    10   25   14   8    1    .    
  Fire                     296  | 2    8    21   54   51   89   43   .    28   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     6    | .    .    .    5    .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: [*Low x2])
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 16)
   87 | -11/Scrapyard  | Entered Materials
   87 | -10/Materials  | Discovered new exit (range 14)
  238 | -10/Materials  | Discovered new exit (range 6)
  256 | -10/Materials  | Identified exit to Mines
  313 | -10/Materials  | Build established: Mutant
  391 | -10/Materials  | Entered Mines
  406 | -10/Mines      | Met a Derelict bent on vengeance
  656 | -10/Mines      | Discovered new exit (range 13)
  663 | -10/Mines      | Discovered new exit (range 11)
  682 | -10/Mines      | Identified exit to Materials
  869 | -10/Mines      | Core integrity fell below 50%
 1084 | -10/Mines      | Entered Materials
 1084 | -9/Materials   | Evolved 2 slots: Power x1, Utility x1
 1216 | -9/Materials   | Lost 5 parts (2p1n2w)
 1306 | -9/Materials   | Core integrity fell below 50%
 1426 | -9/Materials   | Repaired Lgt. Assault Rifle
 1654 | -9/Materials   | Build established: Scavenger-Mutant
 1753 | -9/Materials   | Discovered new exit (range 7)
 1844 | -9/Materials   | Entered Mines
 2036 | -9/Mines       | Excavation squad dispatched
 2036 | -9/Mines       | A large section of the Mines collapsed
 2281 | -9/Mines       | Discovered new exit (range 5)
 2291 | -9/Mines       | Entered Materials
 2291 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 2318 | -8/Materials   | Lost 4 parts (2p1u1w)
 2794 | -8/Materials   | Lost 8 parts (2p2n1u3w)
 3309 | -8/Materials   | Build established: Scavenger-Tank
 3567 | -8/Materials   | Discovered new exit (range 16)
 3893 | -8/Materials   | Build established: Scavenger-Gunner
 4134 | -8/Materials   | Core integrity fell below 50%
 4228 | -8/Materials   | Entered Factory
 4228 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5312 | -7/Factory     | Discovered new exit (range 15)
 5515 | -7/Factory     | Entered another Factory area
 5515 | -6/Factory     | Evolved 2 slots: Utility x2
 5558 | -6/Factory     | Discovered new exit (range 7)
 5601 | -6/Factory     | Discovered new exit (range 7)
 5982 | -6/Factory     | Build established: Scavenger-Mutant
 6050 | -6/Factory     | Entered Lower Caves
 6060 | -6/Lower Caves | Spotted B-75 Beast
 6156 | -6/Lower Caves | Learned location of 1 exit from Factory
 6505 | -6/Lower Caves | Lost 9 parts (1p2n3u3w)
 6545 | -6/Lower Caves | Core integrity fell below 50%
 6559 | -6/Lower Caves | Core integrity fell below 20%
 6592 | -6/Lower Caves | Discovered new exit (range 11)
 6594 | -6/Lower Caves | Lost 4 parts (4u)
 6609 | -6/Lower Caves | Entered another Lower Caves area
 6736 | -6/Lower Caves | Build established: Mutant
 6847 | -6/Lower Caves | Learned location of 1 exit from Factory
 6915 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6917 | -6/Lower Caves | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
Acquired 13 matter.
Acquired Imp. Particle Charger.
Imp. Particle Charger destroyed.
Critical hit (Burn: +37).
Adv. Targeting Computer destroyed.
Critical hit (Burn: +37).
EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
Acquired Hvy. Laser.
FE  KBJO &YR&LVOREJVJH7G EZ#4PF9I
System corrupted: Matter fused (-10).
Acquired derelict log, extracted data.
Data stored: Factory exits (x1).
System corrupted: Substantial component data
  lost.
Acquired 33 matter.
Y-54 Guardian: "INTERCEPTING UNREGISTERED
  DERELICT."
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ????????????????#??#?????????????????????????????? |
| ???????????????????#????????????????#####????###?# |
| ??????#????????? ?? #???#####???????#   ##???????# |
| ???????????????????  ????  #??#??????    #?##????? |
| ??????????????????## ????# #??#?#????#   ##??????? |
| ??????????????????#  ????# #?????????#    #?#????? |
| ??????????????????#  ????# #??###????#    #??????? |
| ???????????????#??#  ?#??# #?## ##???#    #??????? |
| ??????? ?? ???????#  ##?## #?#   #??##    ##?????? |
| ??????????????????#   #?#  ###   #?##      #?####? |
| ??????? ? ????????##  ###        ###       ###  ## |
| ?????? ???????????#    ##                       ## |
| ????????????? ????#         ##                     |
| ???????#??????????##       ######      ##          |
| ???????????????????#  #   ##????#     ###          |
|    ? ??????????????#  ## ##?????#     #?##         |
| ???????????????????#  #####?????#    ##??##      # |
| ???????????????????#  ##??#?????### ##?#####    ## |
| ?????????????? #??##   ###??#####?###??????##  ##? |
| ??????? ?????????##      ###    #????????#?##  #?# |
| ?????????????????#              #?????##?#??#   ?# |
| ?????????????# ###            ##???    #????#    # |
| ?????????????#                ###      #???###   # |
| ????????? ???#                        #??????#     |
| ?????????? ??#####               % #?????????      |
| ????????#????????##      @        ###????????      |
| ??????????????????##     ##      %#??????????##    |
| ????????? ??? ?????##   ##?#      %!     ??????### |
| ??????????????????#?#####???             ????????? |
| ??????#???????? ?????????????    $       ????????? |
| ????????? ??? ????????????????######    ?????????? |
| ???????????????? ?????????????????????  ??????? ?? |
| ???????????#???????#????????????????????????#????? |
| ????????????????????#????????????????????????????? |
| ??????????#?????????????#????????????????????????# |
| ????????#????#???????#???????????????????????????? |
| ?????????????????#?????#????????#????????????????? |
| ??????????????#????????????#?#???????#???????????? |
| ?????????????#???????????????????????????????????? |
| ?????????????#???#???#????#??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????#??????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          24
Energy Capacity            415
Matter Stores              334
Matter Capacity            550
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       110
Jamming Range              12
Additional Mass Support    12
Armor Coverage             225
Resistance: EX             25
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           3
Matter Filtering           30
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
Hey, That's Mine!
It's Just You
Loot Pinata
Made in Tau Ceti IV
More Dakka Please
Part-time Mechanic
Please Form A Line
Power Corrupts
Risk Taker
Serviceable Loadout
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              AssemblyDisruptorStripper
  Manual?         0
Play Time         01:20:15
  Cumulative      3.0 hours
  Start           2024.04.05 @ 22:47:07
  End             2024.04.06 @ 00:11:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c43df0c0-aabb-474a-a210-5cfdaf536ca5