Cogmind - Beta 11 *** ADVENTURER MODE // 2023.02.03 @ 20:31:58 Player: ZarZap Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (98) 490 Value Destroyed (3185) 3185 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7415 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Enhanced Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Wheel Advanced Heat Sink Advanced Heat Sink Improved Target Analyzer Improved Shield Generator Drone Bay (2/2) Drone Bay (2/2) Heavy Laser Plasma Rifle Gauss Rifle Flak Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Huge Storage Unit Improved Target Analyzer > --- WEAPON ----------- Field Laser Field Laser Plasma Rifle Flak Gun Flak Gun > --- INVENTORY -------- Enhanced Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Wheel Advanced Heat Sink Advanced Heat Sink Improved Target Analyzer Improved Shield Generator Drone Bay Drone Bay Heavy Laser Plasma Rifle Gauss Rifle Flak Gun [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Terrain Scan Processor Device Improved Cooling System Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 3 | . . 1 . 1 1 . Propulsion 2 | . . . 1 . . 1 Utility 2 | . . . 1 . 1 . Weapon 3 | . . 1 . 1 . 1 Parts Attached 93 | 6 2 20 16 35 5 9 Power 20 | 1 . 5 4 9 . 1 Engine 15 | 1 . 5 4 4 . 1 Core 5 | . . . . 5 . . Reactor . | . . . . . . . Propulsion 24 | 2 . 5 5 6 3 3 Treads 4 | 2 . 1 1 . . . Leg 11 | . . . . 5 3 3 Wheel 9 | . . 4 4 1 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 1 4 2 3 2 1 Device 6 | . . 2 1 2 . 1 Storage 3 | 1 1 . . 1 . . Processor 3 | . . . 1 . 2 . Hackware . | . . . . . . . Protection 2 | . . 2 . . . . Artifact . | . . . . . . . Weapon 35 | 2 1 6 5 17 . 4 Energy Gun 15 | . 1 3 1 9 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 17 | 2 . 3 4 6 . 2 Ballistic Cannon 2 | . . . . 1 . 1 Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 48 | . . 7 11 14 . 16 Power 15 | . . 3 4 5 . 3 Propulsion 9 | . . 1 3 1 . 4 Utility 6 | . . 1 1 1 . 3 Weapon 18 | . . 2 3 7 . 6 Highest Loss Streak 14 | . . 3 6 5 . 14 To Critical Strikes 3 | . . 1 1 . . 1 Average Slot Usage (%) 86 | . 84 95 72 90 93 72 Engine 8 | . 14 19 14 5 . 1 Core 8 | . . . . 14 20 3 Treads 5 | . 28 14 4 . . . Leg 11 | . . . . 18 20 21 Wheel 4 | . . 7 13 3 . . Device 5 | . . 5 3 6 6 7 Storage 8 | . 14 11 9 7 6 5 Processor 5 | . . . 1 7 13 7 Protection 1 | . . 5 . . . . Energy Gun 14 | . 12 24 8 9 20 13 Ballistic Gun 10 | . 14 6 17 12 6 6 Naked Turns . | . . . . . . . Heaviest Build 122 | 14 29 46 37 114 114 122 Greatest Support 96 | 40 40 40 42 46 74 96 Greatest Overweight (x) 26 | . . 3 9 2 2 26 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 Average Capacity 18 | 5 12 15 15 18 25 25 Most Carried 21 | 6 9 10 13 15 14 21 Average Carried 9 | 1 7 6 6 9 10 15 Final Capacity 25 | 8 15 15 15 25 25 25 Final Carried 20 | 3 9 6 13 8 14 20 Class Distribution -------------------- 27% | Scavenger-Gunner 17% | Scavenger-Skirmisher 16% | Gunner 14% | Mutant 11% | Scavenger-Mutant 7% | Scavenger-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2578 | 112 198 519 408 837 141 363 Remotely 407 | . . . . 407 . . Salvage Created 3804 | . 225 766 883 926 208 796 Parts 206 | . 20 54 62 46 5 19 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 3 | . . 1 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 76 | . 4 22 18 16 4 12 Guns 70 | . 4 22 18 12 4 10 Cannons 2 | . . . . 1 . 1 AOE 3 | . . . . 3 . . Classes Destroyed 12 | . 4 3 2 3 . . Worker 3 | . . 1 2 . . . Builder 6 | . . 1 4 . . 1 Hauler 1 | . . . . 1 . . Recycler 6 | . 1 . 2 2 . 1 Watcher 6 | . 2 2 . 2 . . Swarmer 19 | . 2 10 7 . . . Grunt 32 | . 2 7 6 8 3 6 Brawler 2 | . . . 1 . . 1 Duelist 4 | . . . . 2 . 2 Sentry 12 | . . 5 3 3 . 1 Hunter 3 | . . . 1 . . 2 Programmer 4 | . . . . 3 1 . Best Kill Streak 12 | . 4 4 12 4 3 4 Combat Bots Only 8 | . 2 4 8 4 3 4 Max Kills in Single Turn 3 | . 2 2 2 3 1 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6364 | . 185 1011 904 1278 264 2722 Core 1843 | . 31 316 210 226 59 1001 Absorbed by Shields 56 | . . 56 . . . . Core Remaining (%) 71 | 100 87 21 61 67 93 . Volleys Fired 199 | . 10 61 50 38 7 33 Largest 5 | . 2 3 3 4 4 5 Hottest 270 | . 70 171 102 190 217 270 Shots Fired 604 | . 20 146 146 122 28 142 Gun 578 | . 20 146 146 107 28 131 Cannon 20 | . . . . 9 . 11 Launcher 6 | . . . . 6 . . Special . | . . . . . . . Kinetic 269 | . 10 30 96 70 7 56 Thermal 326 | . 10 116 50 43 21 86 Explosive 6 | . . . . 6 . . Electromagnetic 3 | . . . . 3 . . Robot Hit Streak 21 | . 9 19 21 21 9 15 Robot Miss Streak 5 | . 1 5 2 2 2 4 Penetration Max 1 | . . . . 1 . . Secondary Targets 15 | . 3 3 3 1 2 3 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 423 | . 16 107 109 89 23 79 Core Hits 231 | . 11 38 46 48 17 71 Critical Kills 3 | . . . 1 1 . 1 Critical Parts Destroyed 2 | . 1 . 1 . . . Critical Strikes 34 | . 2 7 9 4 3 9 Burn 26 | . 1 7 6 1 3 8 Destroy 6 | . 1 . 3 1 . 1 Blast 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7858 | . 214 1545 1644 2211 453 1791 Guns 6879 | . 214 1545 1642 1469 453 1556 Cannons 222 | . . . . 138 . 84 Explosions 755 | . . . . 604 . 151 Melee . | . . . . . . . Ramming 2 | . . . 2 . . . Kinetic 3283 | . 112 222 1038 1078 134 699 Thermal 3809 | . 102 1323 604 520 319 941 Explosive 755 | . . . . 604 . 151 Electromagnetic 9 | . . . . 9 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 4 2 1 4 Average Corruption 2 | . . . 4 1 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . 4 7 5 1 Message Errors 3 | . . . 2 . 1 . Matter Fused 4 | . . . 1 2 1 . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 4 | . . . . 2 1 1 Data Loss (major) 4 | . . . 1 2 1 . Overload Shots . | . . . . . . . Overflow Damage 82 | . . . . 75 . 7 Projectiles . | . . . . . . . Explosions 82 | . . . . 75 . 7 Melee . | . . . . . . . Knockbacks 3 | . . . . 2 . 1 Impact . | . . . . . . . Kinetic 3 | . . . . 2 . 1 Secondary . | . . . . . . . Self-Inflicted Damage 152 | . . . . 90 . 62 Shots 4 | . . . . 3 . 1 Rammed 1 | . . . 1 . . . Targets Rammed 2 | . . . 1 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 908 | . 72 908 271 792 498 750 Average Temperature 226 | . 31 301 104 205 229 292 Received Heat Transfer 2216 | . 120 293 225 459 144 975 Effects 161 | . . 85 1 46 3 26 Shutdowns 43 | . . 21 . 13 3 6 Energy Bleed 15 | . . 10 . 3 . 2 Interference 32 | . . 15 1 7 . 9 Matter Decay 13 | . . 5 . 6 . 2 Short Circuit 15 | . . 8 . 4 . 3 Damage (minor) 11 | . . 5 . 5 . 1 Damage (major) 25 | . . 17 . 7 . 1 Damage (core) 7 | . . 4 . 1 . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 32 | . . 14 6 1 2 9 Heat Transferred 11108 | . 370 3959 2072 1147 888 2672 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 359 | . 143 359 332 324 70 238 Initial 121 | . . 51 80 121 . 29 Average 120 | . 74 185 225 103 3 139 Maximum Alert Level 1 | . . 1 1 1 . 1 Low Security (%) 74 | 100 100 57 45 81 100 66 Level 1 25 | . . 42 54 18 . 33 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . 2 1 5 2 4 Investigation 5 | . . 2 . 1 1 1 Extermination 4 | . . . . 3 1 . Reinforcement 2 | . . . . 1 . 1 Assault 1 | . . . . . . 1 Garrison 2 | . . . 1 . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 6 | . 1 1 2 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 6 25 24 20 4 19 Peak Tracking Total 11 | . 3 4 11 4 3 5 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . . . . 4 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 4 | . 1 . . 2 . 1 Max in Single Turn 1 | . 1 . . 1 . 1 Garrison Access 2 | . . . 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 7 | . 1 2 1 1 1 1 Terminals 1 | . 1 . . . . . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 2 . 1 . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 28 | . 1 8 2 10 3 4 Successful 22 | . 1 8 1 10 2 . Failed 6 | . . . 1 . 1 4 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . 1 . . . . . Fabricators 3 | . . . . . 3 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 18 | . . 8 . 10 . . Garrison Access 6 | . . . 2 . . 4 Terminal Hacks 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 18 | . . 8 . 10 . . Insert Component 8 | . . 4 . 4 . . Analyze 10 | . . 4 . 6 . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 2 1 1 1 1 Full Trace Events 4 | . . 2 . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . 3 . 4 . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 128 | . . . . . 128 . Total Part Build Rating 16 | . . . . . 16 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 8 | . . 4 . 4 . . Part Schematics Acquired 7 | . . 3 . 4 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5080 | 155 311 913 635 1790 648 628 Spaces Moved 2223 | 95 170 371 336 897 198 156 Core 68 | 61 . . 5 . . 2 Treads 449 | 34 170 214 31 . . . Legs 1020 | . . . . 668 198 154 Wheels 686 | . . 157 300 229 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 100 93 105 183 185 Average Speed 168 | 89 160 160 122 176 248 202 Slowest Speed 1350 | 160 160 320 500 260 260 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 7 40 35 25 26 7 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 78 | . . . . 51 . 27 Melee . | . . . . . . . Projectile 2 | . . . . 1 . 1 AOE 76 | . . . . 50 . 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3123 | 166 190 577 446 1022 336 386 Wait 471 | 55 . 100 20 9 116 171 Move 2217 | 94 169 370 335 896 197 156 Hop . | . . . . . . . Pick Up 102 | 10 7 15 22 26 9 13 Fast Attach 6 | . . . . 6 . . Attach 83 | 6 2 20 16 29 3 7 Detach 8 | . 1 2 1 4 . . Swap 4 | . . . . . 2 2 Drop 31 | 1 1 9 1 13 2 4 Fire 199 | . 10 61 50 38 7 33 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 61 | -11/Scrapyard | Discovered new exit (range 16) 156 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 16) 389 | -10/Materials | Discovered new exit (range 13) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 570 | -9/Materials | Discovered new exit (range 15) 1066 | -9/Materials | Build established: Scavenger-Tank 1085 | -9/Materials | Core integrity fell below 50% 1108 | -9/Materials | Lost 3 parts (2p1n) 1205 | -9/Materials | Discovered new exit (range 11) 1380 | -9/Materials | Entered another Materials area 1380 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1574 | -8/Materials | Garrison activated, responded to threat 1600 | -8/Materials | Lost 6 parts (2p2n1u1w) 1681 | -8/Materials | Destroyed 7 combat bots 1866 | -8/Materials | Destroyed 8 combat bots 1940 | -8/Materials | Discovered new exit (range 13) 2015 | -8/Materials | Entered Factory 2015 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2196 | -7/Factory | Lost 3 parts (1p1n1w) 2223 | -7/Factory | Build established: Scavenger-Skirmisher 2579 | -7/Factory | Lost 3 parts (1p1u1w) 2867 | -7/Factory | Build established: Scavenger-Gunner 3075 | -7/Factory | Lost 5 parts (1p4w) 3636 | -7/Factory | Discovered new exit (range 9) 3805 | -7/Factory | Entered another Factory area 3805 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4263 | -6/Factory | Build established: Gunner 4348 | -6/Factory | Fabricated Biometal Leg (x2) 4410 | -6/Factory | Discovered new exit (range 10) 4453 | -6/Factory | Entered another Factory area 4453 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5026 | -5/Factory | Core integrity fell below 50% 5065 | -5/Factory | Core integrity fell below 20% 5081 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05020_ T-07 Excavator destroyed. 05022_ Adv. Heat Sink destroyed. 05023_ Imp. Target Analyzer destroyed. 05026_ Critical hit (Smash). 05026_ Flexi-carbon Leg destroyed. 05026_ Flak Gun destroyed. 05026_ System corrupted by crushing effect (+2). 05031_ Flexi-carbon Leg destroyed. 05037_ W-25 Informer distress signal alerts nearby ally. 05040_ Slug penetrates B-60 Warrior. 05040_ B-60 Warrior suffers critical hit (Destroy). 05040_ B-60 Warrior destroyed. 05040_ Switching to secondary target: G-50 Soldier. 05041_ Gauss Rifle destroyed. 05046_ Flak Gun destroyed. 05047_ System corrupted: Component data lost. 05052_ Imp. Cooling System destroyed. 05055_ Plasma Rifle destroyed. 05056_ Biometal Leg destroyed. 05066_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ????? | | ???????????????????????????????""????????? ????? | | ???????????????? ??????????????"" ????#??? ?? ? | | ??????????????# ????????????? ???? #???! ? ?? | | ??????????????# #############/##### ####"##"### | | ?????????????+ t ^ | | ?????????????# | | ?????????????# w ? | | ?????????????# g ?? | | ?????????????# g ???? ? | | ?????????????# #???### #### | | ???????????### g #???# # | | ?????????? #???## " # | | ?????????? % ###### "G" # | | ?????????? ^ @ + %" # | | ?????????? ###### + | | ?????????? ^ =T#?# # ! # | | ???????????######+########## *m #?## ! # | | ???????????????????????????# ##??# # | | ???????????????????????????# #???# ## | | ???????????????????????????# ! %#???### ## #### | | ???????????????????????????# =%! #?????#######??# | | ???????????????????????????# ! #??????????????# | | ???????????????????????????# ==!#??????????????# | | ?????????????????????????### %%##############?## | | ?????????????????????????#"" %#[] #??? | | ?????????????????????????#T # """ """ #??? | | ?????????????????????????### %+% """ """ #??? | | ???????????????????????????# # """ """ #??? | | ???????????????????????????# # #??? | | ???????????????????????????# ##############??? | | ??????????????????????########"########??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# """"""" #??????????? | | ??????????????????????# !""""""" #??????????? | | ??????????????????????# %""""""" #??????????? | | ??????????????????????# = """"""" #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 36 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 160 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Hpw. Tractor Beam | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Hvy. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Biometal Leg | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed CoolantGuidanceBarrier Manual? 0 Play Time 00:48:40 Cumulative 13.0 hours Start 2023.02.03 @ 14:52:58 End 2023.02.03 @ 20:31:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 9 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 04be89cb-65fe-40d0-9ec9-7edf4b272c6d