Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 15:23:16 Player: Waste Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (991) 991 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (394) 394 TOTAL SCORE: 3890 Bonus ------- Follower Combat Kills 94 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 117/300 Energy 100/100 System Corruption 9% Temperature Cool (20) Movement Treading (250) Ox1 Location -8/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Armored Treads > --- UTILITY (2) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Ion Engine Reinforced Deuterium Engine Fission Core Light Fission Core Armored Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Improved Heat Sink Structural Scanner Light Armor Plating Hardened Light Armor Plating Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Assault Rifle Improved Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Ion Engine Reinforced Deuterium Engine Fission Core Light Fission Core Armored Treads Advanced Treads Advanced Treads Advanced Treads Advanced Treads Improved Heat Sink Structural Scanner Light Armor Plating Hardened Light Armor Plating Improved Grenade Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 33 | . 10 2 18 . 2 1 Power 2 | . . 1 1 . . . Engine 2 | . . 1 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | . 3 . 11 . . . Treads 7 | . . . 7 . . . Leg 7 | . 3 . 4 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | . 2 1 . . 1 . Device 2 | . 1 1 . . . . Storage 2 | . 1 . . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 13 | . 5 . 6 . 1 1 Energy Gun 7 | . 4 . 3 . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | . . . 3 . 1 . Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 6 | . . . 1 . . 5 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility . | . . . . . . . Weapon 4 | . . . 1 . . 3 Highest Loss Streak 5 | . . . 1 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 95 100 99 100 88 86 Engine 12 | . 14 14 11 11 11 10 Treads 13 | . . . 9 33 33 33 Leg 17 | . 27 28 22 . . . Device 11 | . 9 14 11 11 11 11 Storage 12 | . 14 14 11 11 11 11 Energy Gun 20 | . 20 28 21 22 1 . Ballistic Gun 8 | . 7 . 11 11 21 15 Peak Build Rating 26 | . 10 12 25 25 25 26 Average Rating 16 | . 8 10 15 25 23 23 On Entrance 15 | 6 6 10 12 25 25 23 Naked Turns . | . . . . . . . Heaviest Build 53 | 12 32 32 37 37 53 53 Greatest Support 60 | 20 20 20 60 60 60 60 Greatest Overweight (x) 3 | . 3 1 1 . . . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 20 | . 15 15 15 15 20 20 Average Capacity 14 | . 12 15 15 15 15 20 Most Carried 15 | . 11 15 15 15 15 15 Average Carried 13 | . 9 12 14 15 14 14 Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 15 | 6 11 15 15 15 15 14 Class Distribution -------------------- 38% | Scavenger-Mutant 25% | Gunner 19% | Scavenger-Gunner 16% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Mutant | -9/Exiles Gunner | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 680 | 200 156 20 227 39 38 . Remotely . | . . . . . . . Salvage Created 1355 | . 455 11 650 135 38 66 Parts 98 | . 29 . 40 23 1 5 Haulers Intercepted 4 | . 2 . 2 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 34 | . 9 1 14 7 . 3 Guns 33 | . 9 1 14 7 . 2 AOE 1 | . . . . . . 1 Classes Destroyed 12 | . 4 . 5 1 1 1 Worker 3 | . . . 1 2 . . Builder 2 | . . . . 2 . . Hauler 4 | . 2 . 2 . . . Recycler 1 | . 1 . . . . . Operator 2 | . . . 2 . . . Watcher 1 | . . . 1 . . . Swarmer 16 | . 3 1 5 7 . . Grunt 12 | . 6 . 4 . . 2 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Sentry 4 | . . . 4 . . . Zionite 2 | . . . . . 2 . Best Kill Streak 4 | . 4 1 4 3 2 2 Combat Bots Only 4 | . 3 1 4 3 . 2 Max Kills in Single Turn 2 | . 2 1 2 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 373 | . 26 13 45 20 4 265 Missed 96 | . 13 9 16 2 3 53 Damage Taken 2095 | . 165 37 294 144 21 1434 Core 502 | . 32 14 81 12 . 363 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 . 81 . . . . Volleys Fired 105 | . 32 2 27 9 4 31 Largest 3 | . 2 2 3 3 2 2 Hottest 150 | . 130 130 150 144 43 59 Shots Fired 228 | . 63 4 80 27 8 46 Gun 220 | . 62 4 80 27 8 39 Cannon . | . . . . . . . Launcher 8 | . 1 . . . . 7 Special . | . . . . . . . Kinetic 129 | . 46 . 27 9 8 39 Thermal 91 | . 16 4 53 18 . . Explosive 8 | . 1 . . . . 7 Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 8 2 15 10 2 9 Robot Miss Streak 8 | . 3 1 8 2 3 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . 1 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 130 | . 39 2 43 17 2 27 Core Hits 74 | . 22 1 27 9 2 13 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . 1 1 1 . . . Burn 2 | . 1 1 . . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2116 | . 430 87 700 351 24 524 Guns 1726 | . 412 30 676 281 24 303 Cannons . | . . . . . . . Explosions 204 | . . . . . . 204 Melee . | . . . . . . . Ramming 186 | . 18 57 24 70 . 17 Kinetic 797 | . 239 . 142 89 24 303 Thermal 929 | . 173 30 534 192 . . Explosive 204 | . . . . . . 204 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . . 9 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 36 | . . . . . . 36 Shots 1 | . . . . . . 1 Rammed 19 | . . . 3 10 . 6 Targets Rammed 35 | . 2 9 5 13 . 6 Kicked 13 | . 2 9 2 . . . Crushed 3 | . . . . 3 . . Highest Temperature 146 | . 110 78 135 108 . 146 Average Temperature 38 | . 37 42 34 46 . 83 Received Heat Transfer 240 | . 75 9 84 . . 72 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 2294 | . 481 148 1221 444 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Peak Influence 299 | . 256 178 299 278 . 88 Initial 72 | . . 5 10 72 . . Average 103 | . 80 70 169 102 . 57 Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 84 | . 90 100 62 83 . 100 Level 1 15 | . 9 . 37 16 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 2 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 15 7 23 8 1 6 Peak Tracking Total 4 | . 3 3 3 3 2 4 Tactical Retreats 4 | . . 2 1 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 12 | . 5 . 5 1 1 . Terminals 11 | . 5 . 5 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 38 | . 19 . 15 3 1 . Successful 22 | . 10 . 10 1 1 . Failed 16 | . 9 . 5 2 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 35 | . 17 . 14 3 1 . Terminals 37 | . 19 . 15 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 . 2 1 1 . Robot Analysis 3 | . 2 . 1 . . . Prototype ID Bank 2 | . 1 . . 1 . . Branch Access Points 1 | . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . 7 . 8 . . . Terminals 15 | . 7 . 8 . . . Botnet 5 | . 2 . 3 . . . Skim 10 | . 5 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 10 | . 4 . 5 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 5 | . . 3 . 2 . . Largest Group 3 | . . 3 2 2 2 . Highest-Rated Group 48 | . . 40 24 48 48 . Highest-Rated Ally 31 | . . 16 16 31 31 . Total Orders . | . . . . . . . Ally Attacks 36 | . . 30 6 . . . Total Damage 385 | . . 334 51 . . . Kills 6 | . . 5 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 4370 | . 966 948 935 992 424 105 Spaces Moved 2191 | 1 503 464 421 553 239 10 Core . | . . . . . . . Treads 943 | . . . 141 553 239 10 Legs 1248 | 1 503 464 280 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 190 160 170 170 170 Average Speed 174 | 120 163 190 180 170 170 170 Slowest Speed 330 | 120 330 190 190 170 170 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 56 | 2 73 97 53 98 62 9 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . 1 2 . 1 . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 79 | . 6 . . . . 73 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 79 | . 6 . . . . 73 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 2533 | . 592 518 547 576 252 48 Wait 117 | . 37 40 38 2 . . Move 2185 | . 502 463 420 552 238 10 Hop . | . . . . . . . Pick Up 24 | . 5 2 14 . 3 . Fast Attach 9 | . 6 . 3 . . . Attach 6 | . . . 4 . 1 1 Detach . | . . . . . . . Swap 18 | . 4 2 11 . 1 . Drop 34 | . 4 . 25 . 5 . Fire 105 | . 32 2 27 9 4 31 Melee . | . . . . . . . Ram . | . . . . . . . Kick 13 | . 2 9 2 . . . Crush 22 | . . . 3 13 . 6 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 16) 402 | -10/Materials | Discovered new exit (range 10) 566 | -10/Materials | Build established: Scavenger-Mutant 695 | -10/Materials | Learned Storage trap positions 711 | -10/Materials | Discovered new exit (range 9) 747 | -10/Materials | Learned Storage terminal intel 790 | -10/Materials | Learned 4 Recycling zone layouts 821 | -10/Materials | Learned location of 2 exits from Subcaves 840 | -10/Materials | Identified exit to Materials 840 | -10/Materials | Identified exit to Subcaves 851 | -10/Materials | Learned 4 Recycling zone layouts 868 | -10/Materials | Learned location of Recycling (-8) 893 | -10/Materials | Learned 2 Mines zone layouts 967 | -10/Materials | Entered Mines 968 | -10/Mines | Learned location of Storage (-8) 1157 | -10/Mines | Discovered exit to Materials (range 9) 1188 | -10/Mines | Learned location of Mines (-9) 1385 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1411 | -10/Mines | Learned Materials stockpile data 1501 | -10/Mines | Found DCF Scrap (13 items) 1915 | -10/Mines | Entered Materials 1915 | -9/Materials | Accompanied by 2 allies 1915 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2160 | -9/Materials | Discovered new exit (range 9) 2241 | -9/Materials | Build established: Scavenger-Gunner 2638 | -9/Materials | Identified exit to Mines 2723 | -9/Materials | Identified exit to Materials 2769 | -9/Materials | Loaded intel: 5 trap records 2776 | -9/Materials | Learned location of 2 exits from Materials 2792 | -9/Materials | Learned location of 2 exits from Materials 2850 | -9/Materials | Entered Mines 3100 | -9/Mines | Build established: Gunner 3138 | -9/Mines | Learned 2 Materials zone layouts 3170 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3170 | -9/Mines | Discovered new exit (range 5) 3247 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3316 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3842 | -9/Mines | Entered Exiles 3842 | -9/Exiles | Accompanied by 2 allies 3872 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3890 | -9/Exiles | Met 8R-AWN 3917 | -9/Exiles | Met EX-HEX 3966 | -9/Exiles | Met EX-BIN 3990 | -9/Exiles | Aligned with FarCom system 3992 | -9/Exiles | Given EX-Vault access code 4034 | -9/Exiles | Opened EX-Vault 4074 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4103 | -9/Exiles | Exiles lab attacked by MAIN.C 4173 | -9/Exiles | Build established: Mutant 4223 | -9/Exiles | Discovered new exit (range 14) 4236 | -9/Exiles | Attacked by the Exiles 4266 | -9/Exiles | Entered Mines 4295 | -8/Mines | ME-RLN came to Exiles' defense 4309 | -8/Mines | ME-RLN assimilated allied G-47 Trooper 4350 | -8/Mines | Core integrity fell below 50% 4372 | -8/Mines | Crushed by falling debris 4372 | -8/Mines | Smashed by cave-in Last Messages --------------- 04302_ G-47 Trooper reactivates. 04309_ ME-RLN hacks G-47 Trooper, assimilated. 04314_ The unstable cave ceiling collapses. 04317_ G-47 Trooper reactivates. 04325_ Assault Rifle destroyed. 04327_ G-47 Trooper destroyed. 04330_ System corrupted: Substantial component data lost. 04335_ The unstable cave ceiling collapses. 04343_ Imp. Grenade Launcher destroyed. 04344_ The unstable cave ceiling collapses. 04358_ Imp. Assault Rifle destroyed. 04361_ The unstable cave ceiling collapses. 04361_ Slammed into ME-RLN. 04364_ Imp. Ion Engine destroyed. 04365_ Slammed into ME-RLN. 04368_ System corrupted: Heat flow error (+188). 04368_ Slammed into ME-RLN. 04370_ Arm. Treads destroyed. 04372_ The unstable cave ceiling collapses. 04372_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????????????? !???????? | | ???????????????????????????=%???????? | | ??????????????????????????# ???????? | | ?????????????????????????# #??????? | | ?????????????????????????? #??????? | | ?????????????????????????? #??????? | | ?????????????????????????? ##?????? | | ?????????????????????????? ##????? | | ????????????????????????### #????? | | ???????????????????????## ?????? | | ?????????????????????### #?????? | | ?????????????????????? #?????? | | ??????????????????????## # #?????? | | ??????????????????????# ## #?????? | | ??????????????????????# ##????? | | ??????????????????????## @ #????? | | ???????????????????????# p ##????? | | ??????????????????????### #????? | | ?????????????????????## % #????? | | ?????????????????????# ! #????? | | ????????????????????# #????? | | ??????????????????# ## #????? | | ?????????????????# # #???? | | ?????????????????## #!%# #??? | | ??????????????????# # # = ##??? | | ??????????????????# ## # #???? | | ?????????????????? ??# *%= ## #???? | | ?????????????????????### ######???? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# ?????????? | | ??????????????????????? ?????????? | | ??????????????????????? ?????????? | | ??????????????????????? ?????????? | | ??????????????????????? ?????????? | | ??????????????????????? ?????????? | | ?????????????????????? ?????????? | | ?????????????????????? ?????????? | | ??????????????????????? ?????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilBurstMallet Manual? 0 Play Time 00:16:21 Cumulative 313.5 hours Start 2024.09.21 @ 15:07:59 End 2024.09.21 @ 15:23:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 391 Rogue 391 Adventurer 0 Explorer 0 Win Type - Total 21 Types 10/1/5/1/1/1/0/1/1 Lore% 81 Gallery% 81 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 998eed2a-c8b8-491b-aef3-57d330965f18