Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 05:24:32 Player: Kiwi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2147) 2147 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (326) 326 TOTAL SCORE: 4908 Bonus ------- High Alert Combat Kills 122 Follower Combat Kills 204 Cogmind --------- Core Integrity 0/550 Matter 197/300 Energy 405/405 System Corruption 0% Temperature Danger (423) Movement Walking (400) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine Nuclear Core > --- PROPULSION (4) --- Improved Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Improved Targeting Computer Utility Shielding > --- WEAPON (2) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (20) --- Nuclear Core Light Treads Wheel Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating Heavy EM Shotgun Beam Rifle Beam Rifle Beam Rifle Particle Gun EM Pulse Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle High-powered Shotgun Flak Gun Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Light Treads Wheel Sensor Array Improved Signal Interpreter Utility Shielding Hardened Medium Armor Plating Heavy EM Shotgun Beam Rifle Beam Rifle Beam Rifle Particle Gun EM Pulse Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle High-powered Shotgun High-powered Shotgun Flak Gun Datajack [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 . 1 Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 67 | 7 1 4 8 3 44 Power 14 | 1 . 1 2 1 9 Engine 10 | 1 . 1 1 1 6 Core 4 | . . . 1 . 3 Reactor . | . . . . . . Propulsion 25 | 3 . 2 2 1 17 Treads 7 | 2 . . . . 5 Leg 17 | . . 2 2 1 12 Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 1 1 2 . 8 Device 2 | . . 1 1 . . Storage 3 | 1 1 . . . 1 Processor 3 | . . . 1 . 2 Hackware . | . . . . . . Protection 5 | . . . . . 5 Artifact . | . . . . . . Weapon 15 | 2 . . 2 1 10 Energy Gun 1 | . . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 13 | 2 . . 1 1 9 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 35 | . . 3 4 2 26 Power 9 | . . 1 2 1 5 Propulsion 16 | . . 1 . 1 14 Utility 4 | . . . 1 . 3 Weapon 6 | . . 1 1 . 4 Highest Loss Streak 7 | . . 2 1 1 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 85 87 96 99 86 Engine 10 | . 14 10 7 10 10 Core 1 | . . . 3 . 2 Treads 11 | . 28 22 . . 10 Leg 18 | . . 4 33 32 18 Device 7 | . . 13 16 11 1 Storage 11 | . 14 14 11 11 9 Processor 6 | . . . 2 11 9 Protection 1 | . . . . . 5 Energy Gun 1 | . . . 11 . . Ballistic Gun 18 | . 28 20 10 21 14 Ballistic Cannon 1 | . . . . . 2 Peak Build Rating 28 | 6 7 10 18 18 28 Average Rating 15 | 3 6 9 15 17 21 On Entrance 9 | . 6 7 9 18 18 Naked Turns . | . . . . . . Heaviest Build 69 | 12 47 48 51 50 69 Greatest Support 83 | 40 40 40 35 38 83 Greatest Overweight (x) 5 | 2 1 2 1 1 5 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 20 Most Carried 20 | 8 10 13 20 20 20 Average Carried 16 | 5 7 11 15 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 5 10 12 20 20 19 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1839 | 208 120 73 95 128 1215 Remotely . | . . . . . . Salvage Created 2321 | . 154 123 282 189 1573 Parts 156 | . 13 10 18 19 96 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 72 | . 5 4 9 14 40 Guns 63 | . 5 4 9 14 31 Cannons 7 | . . . . . 7 AOE 2 | . . . . . 2 Classes Destroyed 11 | . 3 . 1 . 7 Worker 6 | . . . 1 . 5 Builder 3 | . . . . . 3 Recycler 1 | . . . . . 1 Mechanic 2 | . . . . . 2 Watcher 3 | . 1 . . . 2 Swarmer 36 | . 3 2 4 14 13 Grunt 23 | . 2 2 5 . 14 Brawler 3 | . . . . . 3 Sentry 8 | . . . . . 8 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 7 | . 3 2 5 4 7 Combat Bots Only 7 | . 2 2 4 4 7 Max Kills in Single Turn 5 | . 1 1 2 1 5 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 499 | . 31 37 45 65 321 Missed 150 | . 7 12 10 18 103 Damage Taken 5322 | . 279 309 485 367 3882 Core 809 | . 10 59 107 65 568 Absorbed by Shields . | . . . . . . Redirected to Shielding 8 | . . . . . 8 Core Remaining (%) 76 | 100 . 72 . 57 . Volleys Fired 267 | . 24 29 35 22 157 Largest 2 | . 2 2 2 2 2 Hottest 85 | . 40 40 85 85 67 Shots Fired 484 | . 48 38 65 44 289 Gun 448 | . 48 38 65 44 253 Cannon 36 | . . . . . 36 Launcher . | . . . . . . Special . | . . . . . . Kinetic 448 | . 48 38 31 42 289 Thermal 36 | . . . 34 2 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 26 | . 9 16 8 6 26 Robot Miss Streak 6 | . 3 3 6 5 6 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . 2 . 3 . 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 327 | . 29 27 39 23 209 Core Hits 205 | . 14 13 19 15 144 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 6 | . . . 1 2 3 Burn 1 | . . . 1 . . Destroy 3 | . . . . 2 1 Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5583 | . 239 221 498 283 4342 Guns 4421 | . 239 216 498 283 3185 Cannons 569 | . . . . . 569 Explosions 512 | . . . . . 512 Melee . | . . . . . . Ramming 81 | . . 5 . . 76 Kinetic 4649 | . 239 216 174 266 3754 Thermal 853 | . . . 324 17 512 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 138 | . . . . . 138 Projectiles 6 | . . . . . 6 Explosions 132 | . . . . . 132 Melee . | . . . . . . Knockbacks 9 | . . . . . 9 Impact . | . . . . . . Kinetic 8 | . . . . . 8 Secondary 1 | . . . . . 1 Self-Inflicted Damage 197 | . . . . . 197 Shots 3 | . . . . . 3 Rammed 3 | . . 1 . . 2 Targets Rammed 14 | . . 1 . 1 12 Kicked 11 | . . . . 1 10 Crushed . | . . . . . . Highest Temperature 414 | . 48 36 44 10 414 Average Temperature 76 | . 26 19 13 7 90 Received Heat Transfer 1917 | . 141 156 171 . 1449 Effects 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 3 . 2 Heat Transferred 1188 | . . . 851 37 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 661 | . 172 132 222 288 661 Initial 66 | . . 66 18 53 7 Average 148 | . 92 51 81 91 277 Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 77 | 100 100 100 92 79 53 Level 1 7 | . . . 7 20 7 Level 2 14 | . . . . . 38 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . 1 . 6 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 1 . 1 . 3 Assault 3 | . . . . . 3 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 4 | . . . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 135 | . 10 9 20 15 81 Peak Tracking Total 12 | . 3 3 5 4 12 Tactical Retreats 8 | . 1 . 1 2 4 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 6 | . . . . . 6 Max in Single Turn 6 | . . . . . 6 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 7 | . 1 . 3 . 3 Terminals 6 | . 1 . 2 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 2 . 4 . 5 Successful 7 | . 1 . 3 . 3 Failed 4 | . 1 . 1 . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 2 . 3 . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 . 2 . 3 Robot Analysis 1 | . 1 . . . . Locate Traps 2 | . . . 1 . 1 Transport Status 1 | . . . 1 . . Zone Layout 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . 3 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 5 | . . 5 . . . Largest Group 4 | . . 4 4 . . Highest-Rated Group 71 | . . 71 71 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 61 | . . 17 44 . . Total Damage 665 | . . 227 438 . . Kills 12 | . . 6 6 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 6792 | 77 387 1780 577 1435 2536 Spaces Moved 2931 | 53 166 701 242 719 1050 Core 29 | 29 . . . . . Treads 1092 | 24 166 583 . . 319 Legs 1810 | . . 118 242 719 731 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 190 190 160 Average Speed 200 | 114 192 243 190 190 188 Slowest Speed 470 | 160 240 320 190 190 470 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 3 33 97 28 98 77 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 29 | . . . . . 29 Melee . | . . . . . . Projectile 6 | . . . . . 6 AOE 23 | . . . . . 23 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 3385 | 68 196 744 301 747 1329 Wait 26 | . . 3 . . 23 Move 2926 | 52 165 700 241 718 1050 Hop . | . . . . . . Pick Up 65 | 8 5 6 15 2 29 Fast Attach 13 | 4 1 . 1 1 6 Attach 42 | 3 . 4 6 1 28 Detach 2 | . . . . . 2 Swap 12 | . . . 1 1 10 Drop 18 | 1 1 1 2 1 12 Fire 267 | . 24 29 35 22 157 Melee . | . . . . . . Ram . | . . . . . . Kick 11 | . . . . 1 10 Crush 3 | . . 1 . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / Sub) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 15) 465 | -10/Materials | Entered Mines 733 | -10/Mines | Learned location of Storage (-8) 833 | -10/Mines | Discovered new exit (range 12) 1217 | -10/Mines | Identified exit to Subcaves 1567 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1567 | -10/Mines | Discovered new exit (range 5) 1766 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1951 | -10/Mines | Discovered new exit (range 8) 1995 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2245 | -10/Mines | Entered Materials 2245 | -9/Materials | Accompanied by 4 allies 2245 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2250 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2443 | -9/Materials | Discovered new exit (range 15) 2530 | -9/Materials | Discovered new exit (range 12) 2822 | -9/Materials | Entered Mines 2980 | -9/Mines | Learned Materials terminal intel 3031 | -9/Mines | Discovered new exit (range 14) 3200 | -9/Mines | Discovered new exit (range 5) 3734 | -9/Mines | Found a hidden stash of uninstalled traps 4257 | -9/Mines | Entered Materials 4257 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4258 | -8/Materials | Loaded intel: 12 terminal locations 4516 | -8/Materials | Lost 3 parts (1p2n) 4619 | -8/Materials | Lost 3 parts (2n1w) 4747 | -8/Materials | Lost 7 parts (1p3n1u2w) 4782 | -8/Materials | Core integrity fell below 50% 4807 | -8/Materials | Lost 4 parts (1p1n1u1w) 5144 | -8/Materials | Build established: Scavenger-Mutant 5177 | -8/Materials | Discovered new exit (range 9) 5913 | -8/Materials | Destroyed 7 combat bots 6012 | -8/Materials | Discovered new exit (range 15) 6257 | -8/Materials | First assault squad dispatched 6437 | -8/Materials | Lost 3 parts (2p1n) 6460 | -8/Materials | Discovered new exit (range 7) 6691 | -8/Materials | Core integrity fell below 20% 6793 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06774_ C-30 ARC bursts open, deploying its payload. 06774_ S-10 Pest unfolds itself. <x2> 06774_ K-01 Serf collects debris. <x2> 06779_ VSS Leg destroyed. 06780_ K-01 Serf collects debris. 06782_ Overheating: Energy bleed (-85). 06782_ U-05 Engineer builds a Door. 06783_ G-47 Trooper destroyed. 06783_ Switching to secondary target: G-50 Soldier. 06785_ K-01 Serf collects debris. 06786_ G-50 Soldier destroyed. 06786_ Critical hit (Destroy). 06787_ Critical hit (Burn: +37). 06788_ Lgt. Armor Plating destroyed. 06789_ Aluminum Leg destroyed. 06790_ Knocked back. 06790_ B-36 Bruiser destroyed. 06792_ K-01 Serf collects debris. 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