Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 05:24:32

Player: Kiwi

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (87)      435
Value Destroyed (2147)     2147
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (326)                326
              TOTAL SCORE: 4908

 Bonus
-------
High Alert Combat Kills    122
Follower Combat Kills      204

 Cogmind 
---------
Core Integrity             0/550
Matter                     197/300
Energy                     405/405
System Corruption          0%
Temperature                Danger (423)
Movement                   Walking (400) Ox4
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Ion Engine
                Nuclear Core
>               --- PROPULSION (4) ---
       Improved Aluminum Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Improved Targeting Computer
                Utility Shielding
>               --- WEAPON (2) -------
   High-powered Shotgun
   High-powered Shotgun
>               --- INVENTORY (20) ---
                Nuclear Core
          Light Treads
                Wheel
                Sensor Array
       Improved Signal Interpreter
       Hardened Medium Armor Plating
          Heavy EM Shotgun
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Particle Gun
                EM Pulse Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
   High-powered Shotgun
                Flak Gun
                Datajack

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
                Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
       Improved Aluminum Leg
                Carbon-fiber Leg
                VSS Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
       Hardened Medium Armor Plating
>               --- WEAPON -----------
          Light Assault Rifle
   High-powered Shotgun
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
                Wheel
                Sensor Array
       Improved Signal Interpreter
                Utility Shielding
       Hardened Medium Armor Plating
          Heavy EM Shotgun
                Beam Rifle
                Beam Rifle
                Beam Rifle
                Particle Gun
                EM Pulse Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
   High-powered Shotgun
   High-powered Shotgun
                Flak Gun
                Datajack
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             67   | 7   1   4   8   3   44  
  Power                    14   | 1   .   1   2   1   9   
    Engine                 10   | 1   .   1   1   1   6   
    Core                   4    | .   .   .   1   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 3   .   2   2   1   17  
    Treads                 7    | 2   .   .   .   .   5   
    Leg                    17   | .   .   2   2   1   12  
    Wheel                  1    | 1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   1   1   2   .   8   
    Device                 2    | .   .   1   1   .   .   
    Storage                3    | 1   1   .   .   .   1   
    Processor              3    | .   .   .   1   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   5   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   .   .   2   1   10  
    Energy Gun             1    | .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          13   | 2   .   .   1   1   9   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 35   | .   .   3   4   2   26  
  Power                    9    | .   .   1   2   1   5   
  Propulsion               16   | .   .   1   .   1   14  
  Utility                  4    | .   .   .   1   .   3   
  Weapon                   6    | .   .   1   1   .   4   
  Highest Loss Streak      7    | .   .   2   1   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   85  87  96  99  86  
  Engine                   10   | .   14  10  7   10  10  
  Core                     1    | .   .   .   3   .   2   
  Treads                   11   | .   28  22  .   .   10  
  Leg                      18   | .   .   4   33  32  18  
  Device                   7    | .   .   13  16  11  1   
  Storage                  11   | .   14  14  11  11  9   
  Processor                6    | .   .   .   2   11  9   
  Protection               1    | .   .   .   .   .   5   
  Energy Gun               1    | .   .   .   11  .   .   
  Ballistic Gun            18   | .   28  20  10  21  14  
  Ballistic Cannon         1    | .   .   .   .   .   2   
Peak Build Rating          28   | 6   7   10  18  18  28  
  Average Rating           15   | 3   6   9   15  17  21  
  On Entrance              9    | .   6   7   9   18  18  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             69   | 12  47  48  51  50  69  
  Greatest Support         83   | 40  40  40  35  38  83  
  Greatest Overweight (x)  5    | 2   1   2   1   1   5   
  Average Overweight (x)   .    | .   .   1   1   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 7   14  20  20  20  20  
  Most Carried             20   | 8   10  13  20  20  20  
  Average Carried          16   | 5   7   11  15  19  18  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 5   10  12  20  20  19  

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  
Matter Collected           1839 | 208  120  73   95   128  1215 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2321 | .    154  123  282  189  1573 
  Parts                    156  | .    13   10   18   19   96   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  72   | .   5   4   9   14  40  
  Guns                     63   | .   5   4   9   14  31  
  Cannons                  7    | .   .   .   .   .   7   
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          11   | .   3   .   1   .   7   
  Worker                   6    | .   .   .   1   .   5   
  Builder                  3    | .   .   .   .   .   3   
  Recycler                 1    | .   .   .   .   .   1   
  Mechanic                 2    | .   .   .   .   .   2   
  Watcher                  3    | .   1   .   .   .   2   
  Swarmer                  36   | .   3   2   4   14  13  
  Grunt                    23   | .   2   2   5   .   14  
  Brawler                  3    | .   .   .   .   .   3   
  Sentry                   8    | .   .   .   .   .   8   
  Hunter                   1    | .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           7    | .   3   2   5   4   7   
  Combat Bots Only         7    | .   2   2   4   4   7   
Max Kills in Single Turn   5    | .   1   1   2   1   5   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        499  | .    31   37   45   65   321  
  Missed                   150  | .    7    12   10   18   103  
Damage Taken               5322 | .    279  309  485  367  3882 
  Core                     809  | .    10   59   107  65   568  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  8    | .    .    .    .    .    8    
Core Remaining (%)         76   | 100  .    72   .    57   .    
Volleys Fired              267  | .    24   29   35   22   157  
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  85   | .    40   40   85   85   67   
Shots Fired                484  | .    48   38   65   44   289  
  Gun                      448  | .    48   38   65   44   253  
  Cannon                   36   | .    .    .    .    .    36   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  448  | .    48   38   31   42   289  
  Thermal                  36   | .    .    .    34   2    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         26   | .    9    16   8    6    26   
  Robot Miss Streak        6    | .    3    3    6    5    6    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        7    | .    2    .    3    .    2    
    Max Gunslinging Chain  1    | .    1    .    1    .    1    
Shots Hit Robots           327  | .    29   27   39   23   209  
  Core Hits                205  | .    14   13   19   15   144  
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         6    | .    .    .    1    2    3    
    Burn                   1    | .    .    .    1    .    .    
    Destroy                3    | .    .    .    .    2    1    
    Blast                  2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5583 | .    239  221  498  283  4342 
  Guns                     4421 | .    239  216  498  283  3185 
  Cannons                  569  | .    .    .    .    .    569  
  Explosions               512  | .    .    .    .    .    512  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  81   | .    .    5    .    .    76   
  Kinetic                  4649 | .    239  216  174  266  3754 
  Thermal                  853  | .    .    .    324  17   512  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            138  | .    .    .    .    .    138  
  Projectiles              6    | .    .    .    .    .    6    
  Explosions               132  | .    .    .    .    .    132  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    8    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      197  | .    .    .    .    .    197  
  Shots                    3    | .    .    .    .    .    3    
  Rammed                   3    | .    .    1    .    .    2    
Targets Rammed             14   | .    .    1    .    1    12   
  Kicked                   11   | .    .    .    .    1    10   
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        414  | .    48   36   44   10   414  
  Average Temperature      76   | .    26   19   13   7    90   
  Received Heat Transfer   1917 | .    141  156  171  .    1449 
  Effects                  2    | .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    3    .    2    
  Heat Transferred         1188 | .    .    .    851  37   300  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             661  | .   172 132 222 288 661 
  Initial                  66   | .   .   66  18  53  7   
  Average                  148  | .   92  51  81  91  277 
Maximum Alert Level        2    | .   .   .   1   1   2   
  Low Security (%)         77   | 100 100 100 92  79  53  
  Level 1                  7    | .   .   .   7   20  7   
  Level 2                  14   | .   .   .   .   .   38  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   1   .   6   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   1   .   3   
  Assault                  3    | .   .   .   .   .   3   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           4    | .   .   .   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              135  | .   10  9   20  15  81  
  Peak Tracking Total      12   | .   3   3   5   4   12  
  Tactical Retreats        8    | .   1   .   1   2   4   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            2    | .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          6    | .   .   .   .   .   6   
  Max in Single Turn       6    | .   .   .   .   .   6   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          7    | .   1   .   3   .   3   
  Terminals                6    | .   1   .   2   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   2   .   4   .   5   
  Successful               7    | .   1   .   3   .   3   
  Failed                   4    | .   1   .   1   .   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                10   | .   2   .   3   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   1   .   2   .   3   
  Robot Analysis           1    | .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   1   
  Transport Status         1    | .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               5    | .   .   5   .   .   .   
  Largest Group            4    | .   .   4   4   .   .   
  Highest-Rated Group      71   | .   .   71  71  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               61   | .   .   17  44  .   .   
  Total Damage             665  | .   .   227 438 .   .   
  Kills                    12   | .   .   6   6   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               6792 | 77   387  1780 577  1435 2536 
Spaces Moved               2931 | 53   166  701  242  719  1050 
  Core                     29   | 29   .    .    .    .    .    
  Treads                   1092 | 24   166  583  .    .    319  
  Legs                     1810 | .    .    118  242  719  731  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  190  190  160  
  Average Speed            200  | 114  192  243  190  190  188  
  Slowest Speed            470  | 160  240  320  190  190  470  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       56   | 3    33   97   28   98   77   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          29   | .    .    .    .    .    29   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    6    
  AOE                      23   | .    .    .    .    .    23   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  
Total                      3385 | 68   196  744  301  747  1329 
  Wait                     26   | .    .    3    .    .    23   
  Move                     2926 | 52   165  700  241  718  1050 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  65   | 8    5    6    15   2    29   
  Fast Attach              13   | 4    1    .    1    1    6    
  Attach                   42   | 3    .    4    6    1    28   
  Detach                   2    | .    .    .    .    .    2    
  Swap                     12   | .    .    .    1    1    10   
  Drop                     18   | 1    1    1    2    1    12   
  Fire                     267  | .    24   29   35   22   157  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     11   | .    .    .    .    1    10   
  Crush                    3    | .    .    1    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / Sub)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: [*Fac x2] / [*Sto])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    3 | -11/Scrapyard | Discovered new exit (range 15)
   78 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Discovered new exit (range 15)
  465 | -10/Materials | Entered Mines
  733 | -10/Mines     | Learned location of Storage (-8)
  833 | -10/Mines     | Discovered new exit (range 12)
 1217 | -10/Mines     | Identified exit to Subcaves
 1567 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1567 | -10/Mines     | Discovered new exit (range 5)
 1766 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1951 | -10/Mines     | Discovered new exit (range 8)
 1995 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2245 | -10/Mines     | Entered Materials
 2245 | -9/Materials  | Accompanied by 4 allies
 2245 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2250 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2443 | -9/Materials  | Discovered new exit (range 15)
 2530 | -9/Materials  | Discovered new exit (range 12)
 2822 | -9/Materials  | Entered Mines
 2980 | -9/Mines      | Learned Materials terminal intel
 3031 | -9/Mines      | Discovered new exit (range 14)
 3200 | -9/Mines      | Discovered new exit (range 5)
 3734 | -9/Mines      | Found a hidden stash of uninstalled traps
 4257 | -9/Mines      | Entered Materials
 4257 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 4258 | -8/Materials  | Loaded intel: 12 terminal locations
 4516 | -8/Materials  | Lost 3 parts (1p2n)
 4619 | -8/Materials  | Lost 3 parts (2n1w)
 4747 | -8/Materials  | Lost 7 parts (1p3n1u2w)
 4782 | -8/Materials  | Core integrity fell below 50%
 4807 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 5144 | -8/Materials  | Build established: Scavenger-Mutant
 5177 | -8/Materials  | Discovered new exit (range 9)
 5913 | -8/Materials  | Destroyed 7 combat bots
 6012 | -8/Materials  | Discovered new exit (range 15)
 6257 | -8/Materials  | First assault squad dispatched
 6437 | -8/Materials  | Lost 3 parts (2p1n)
 6460 | -8/Materials  | Discovered new exit (range 7)
 6691 | -8/Materials  | Core integrity fell below 20%
 6793 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06774_ C-30 ARC bursts open, deploying its
  payload.
06774_ S-10 Pest unfolds itself. <x2>
06774_ K-01 Serf collects debris. <x2>
06779_ VSS Leg destroyed.
06780_ K-01 Serf collects debris.
06782_ Overheating: Energy bleed (-85).
06782_ U-05 Engineer builds a Door.
06783_ G-47 Trooper destroyed.
06783_ Switching to secondary target: G-50
  Soldier.
06785_ K-01 Serf collects debris.
06786_ G-50 Soldier destroyed.
06786_ Critical hit (Destroy).
06787_ Critical hit (Burn: +37).
06788_ Lgt. Armor Plating destroyed.
06789_ Aluminum Leg destroyed.
06790_ Knocked back.
06790_ B-36 Bruiser destroyed.
06792_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| "" #####      #     #     !#?????                  |
| "" +   +      ### ###      #?????                  |
| "  ############?# #?#"""   #?????                  |
|    #????????????# #?#"""   #?????                  |
| #######?????????# #?#"""  !#?????                  |
|       #?????????# #?#      #?????                  |
|       #?????????# #?########?????                  |
|       #?????????#=#??????????????                  |
|       ####??????# #??????????????                  |
| ###+####  ??????# #??????????????                  |
| ??#    +  ??????# #??????????????                  |
| ??#    #  ??????# #??????????????                  |
| ??#    #  ??????#%#??????????????                  |
| ??#    #  ??????# #??????????????                  |
| ###### #  ??????# #??????????????                  |
|  T   # #   ?????# #??????????????                  |
|      # #    ????# #??????????????                  |
|      # #     ???# #??????????????                  |
|      # #####/#### ##?????????????                  |
|      #             #?????????????                  |
|  """ +             #?????????????                  |
|  """ #             ############??                  |
|  """ ###+#######   ## ]g      #??                  |
|      #    ????##   ##*%gs=si  #??                  |
|      #    ????#  *  #i %s g   #??                  |
|      #    ????#! =[!#k"""@""" #??                  |
|      #    ????#  !%!+%""" """ #??                  |
| ######  "T"???#   ==#[""" """ #??                  |
| ?????#    ????# !   # b       #??                  |
| ?????#####????##   ##    =    #??                  |
| ???????????????#   ############??                  |
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| ???????????????#    ?????????????                  |
| ???????????????+   #?????????????                  |
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| ???????????????#   #?????????????                  |
| ???????????????#   ??????????????                  |
| ???????????????#   ??????????????                  |
| ???????????????#   ??????????????                  |
| ????????????????   ??????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          23
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         11
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AmuletEtherialSpecial
  Manual?         0
Play Time         00:50:22
  Cumulative      11.5 hours
  Start           2025.05.02 @ 04:20:01
  End             2025.05.02 @ 05:24:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07e99aa3-9de5-43dc-92d3-6b1f1ed61b9b