Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 18:18:41 Player: tartine Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (3221) 3221 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (807) 807 TOTAL SCORE: 8338 Bonus ------- High Alert Combat Kills 202 Follower Combat Kills 105 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 148/300 Energy 156/160 System Corruption 0% Temperature Critical (1971) Movement Core (500) Ox9 Location -6/DSF Parts ------- > --- POWER (2) -------- Fission-Nuclear Core > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (5) ------ Armored Scrap Engine Advanced Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON (4) ------- Heavy Assault Rifle Flak Cannon Flak Kinetic LMG Construct/C > --- INVENTORY (5) ---- Core Shielding Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg Hovering Airjet-Aluminum Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- High-powered Shotgun Heavy Assault Cannon Flak Cannon > --- INVENTORY -------- Carbon-fiber Leg Core Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating [Rating: 60] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Constructs Flight Unit Flight Unit Utility Improved Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Small Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Slots Evolved 8 | . . . 2 2 . . 4 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . . . 1 . . 2 . Weapon 2 | . . . . 1 . . 1 . Parts Attached 113 | 8 . 9 15 41 25 3 2 10 Power 16 | 1 . 3 4 6 1 . . 1 Engine 10 | 1 . 3 4 1 . . . 1 Core 6 | . . . . 5 1 . . . Reactor . | . . . . . . . . . Propulsion 40 | 2 . 4 4 10 16 . 1 3 Treads 6 | . . . . 6 . . . . Leg 28 | 2 . 2 . 4 16 . 1 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 6 | . . 2 4 . . . . . Utility 26 | 3 . 1 2 11 2 3 1 3 Device 9 | 2 . 1 2 3 . . 1 . Storage 5 | 1 . . . 2 1 1 . . Processor 3 | . . . . 1 . 1 . 1 Hackware 1 | . . . . . . 1 . . Protection 8 | . . . . 5 1 . . 2 Artifact . | . . . . . . . . . Weapon 31 | 2 . 1 5 14 6 . . 3 Energy Gun 13 | 2 . . 2 8 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | . . 1 2 5 2 . . 1 Ballistic Cannon 3 | . . . . . 1 . . 2 Launcher 3 | . . . 1 . 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 6 | . . . 2 4 . . . . Parts Lost 40 | . . 1 12 6 8 . . 13 Power 5 | . . 1 1 1 . . . 2 Propulsion 18 | . . . 6 3 3 . . 6 Utility 5 | . . . 2 . 1 . . 2 Weapon 12 | . . . 3 2 4 . . 3 Highest Loss Streak 10 | . . 1 9 3 7 . . 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 100 86 87 80 95 90 73 63 Engine 2 | . 14 11 11 . . . . 1 Core 6 | . . . . 7 9 9 6 4 Treads 2 | . . . . 7 . . . . Leg 22 | . 28 8 . 20 34 36 26 15 Flight 4 | . . 20 40 . . . . . Device 5 | . 14 14 15 5 . . 6 6 Storage 5 | . 14 5 . 3 9 9 6 2 Processor 5 | . . . . 4 9 9 6 6 Hackware 1 | . . . . . . 8 6 6 Protection 6 | . . . . 9 9 . . 3 Energy Gun 11 | . 28 18 9 10 14 . . . Ballistic Gun 8 | . . 9 10 10 8 9 6 6 Ballistic Cannon 1 | . . . . . . 9 6 7 Naked Turns 6 | . . . 1 5 . . . . Heaviest Build 50 | 13 13 11 16 34 38 38 31 50 Greatest Support 80 | 20 20 20 16 80 50 45 55 60 Greatest Overweight (x) 9 | . . 1 5 2 1 . . 9 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 5 10 10 10 10 10 Average Capacity 7 | 7 8 6 5 6 10 10 10 7 Most Carried 10 | 5 8 8 5 10 10 10 6 7 Average Carried 6 | 1 4 5 3 5 9 8 5 3 Final Capacity 10 | 8 8 5 5 10 10 10 10 5 Final Carried 10 | 2 8 5 1 10 10 7 5 2 Scrap Engine Consumption 23 | . . . . . . . 4 19 Constructs Created 3 | . . . . . . . . 3 Class Distribution -------------------- 38% | Scavenger-Tank 22% | Mutant 13% | Scavenger-Mutant 11% | Scavenger-Gunner 7% | Scavenger-Sprinter 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -8/Recycling Scavenger-Gunner | -6/Factory Mutant | -6/DSF Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Matter Collected 2299 | 280 . 47 166 772 598 138 . 298 Remotely . | . . . . . . . . . Salvage Created 3639 | 239 283 47 235 1310 1296 . . 229 Parts 238 | 23 11 7 28 73 77 . . 19 Haulers Intercepted 3 | . . . . . 3 . . . Recyclers Shooed 3 | . . . 1 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Combat Hostiles Destroyed 74 | . 6 3 12 20 24 . . 9 Guns 59 | . 6 3 6 20 19 . . 5 Cannons 4 | . . . . . . . . 4 AOE 11 | . . . 6 . 5 . . . Classes Destroyed 15 | 3 1 1 2 3 3 . . 2 Worker 7 | 2 . . . 3 2 . . . Builder 8 | . . . 1 4 3 . . . Tunneler 5 | 5 . . . . . . . . Hauler 3 | . . . . . 3 . . . Recycler 3 | 1 . . . 2 . . . . Operator 1 | . . . . . 1 . . . Watcher 5 | . . . 3 1 1 . . . Swarmer 16 | . . 3 10 . . . . 3 Grunt 37 | . 6 . 2 9 20 . . . Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . 2 . . . . Sentry 11 | . . . . 8 3 . . . Specialist 2 | . . . . . . . . 2 Hunter 4 | . . . . . 1 . . 3 Heavy 1 | . . . . . . . . 1 Best Kill Streak 8 | 4 2 3 8 8 6 . . 2 Combat Bots Only 6 | . 2 3 6 3 5 . . 2 Max Kills in Single Turn 3 | 1 1 1 3 2 2 . . 1 Gunslinging 1 | . . . . 1 1 . . . Exploded 3 | . . . 3 . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Hostile Shots Fired 551 | . 29 7 120 142 98 . . 155 Missed 160 | . 8 1 45 33 27 . . 46 Damage Taken 7157 | . 303 53 826 1692 1372 . . 2911 Core 1480 | . 34 16 220 262 75 . . 873 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 15 | . . . . 15 . . . . Regen/Repaired (Parts) 114 | . . . . 114 . . . . Core Remaining (%) 65 | 100 . 80 45 . . 38 . . Volleys Fired 263 | 18 25 4 29 80 67 . . 40 Largest 3 | 2 2 2 2 3 3 . . 3 Hottest 142 | 80 80 80 65 142 141 . . 129 Shots Fired 561 | 36 50 8 58 180 155 . . 74 Gun 506 | 36 50 8 53 180 134 . . 45 Cannon 40 | . . . . . 11 . . 29 Launcher 15 | . . . 5 . 10 . . . Special . | . . . . . . . . . Kinetic 272 | . . . 29 112 57 . . 74 Thermal 233 | 36 50 8 20 68 51 . . . Explosive 15 | . . . 5 . 10 . . . Electromagnetic 41 | . . . 4 . 37 . . . Robot Hit Streak 13 | 10 8 2 8 12 13 . . 6 Robot Miss Streak 5 | 2 1 2 3 4 4 . . 5 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . . 1 1 6 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . Shots Hit Robots 382 | 22 38 3 31 120 110 . . 58 Core Hits 220 | 9 15 3 31 57 70 . . 35 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 11 | . . . . 2 7 . . 2 Burn 8 | . . . . 2 6 . . . Destroy 1 | . . . . . 1 . . . Blast 2 | . . . . . . . . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7489 | 242 420 43 755 2027 2721 . . 1281 Guns 5604 | 242 420 43 338 2007 2003 . . 551 Cannons 730 | . . . . . . . . 730 Explosions 1130 | . . . 412 . 718 . . . Melee . | . . . . . . . . . Ramming 25 | . . . 5 20 . . . . Kinetic 3268 | . . . 146 1212 629 . . 1281 Thermal 2570 | 242 420 43 145 795 925 . . . Explosive 999 | . . . 412 . 587 . . . Electromagnetic 627 | . . . 47 . 580 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 . . Average Corruption 1 | . . . . . 1 1 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . 2 3 . . Matter Fused 2 | . . . . . 1 1 . . Energy Discharges 2 | . . . . . 1 1 . . Data Loss (major) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 62 | . . . . . 27 . . 35 Projectiles 35 | . . . . . . . . 35 Explosions 27 | . . . . . 27 . . . Melee . | . . . . . . . . . Knockbacks 8 | . . . . . . . . 8 Impact . | . . . . . . . . . Kinetic 8 | . . . . . . . . 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 281 | . . . 56 . 225 . . . Shots 9 | . . . 3 . 6 . . . Rammed 2 | . . . 1 1 . . . . Targets Rammed 3 | . . . 1 2 . . . . Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 1971 | 108 246 17 52 452 531 . . 1971 Average Temperature 172 | 45 99 11 13 105 151 . . 616 Received Heat Transfer 1893 | . 174 . 207 909 603 . . . Effects 69 | . . . . 6 19 . . 44 Shutdowns 12 | . . . . 1 6 . . 5 Energy Bleed 12 | . . . . . 2 . . 10 Interference 9 | . . . . 5 3 . . 1 Matter Decay 4 | . . . . . 2 . . 2 Short Circuit 4 | . . . . . . . . 4 Damage (minor) 2 | . . . . . 1 . . 1 Damage (major) 23 | . . . . . 5 . . 18 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | 2 2 . . 2 . . . . Heat Transferred 6034 | 550 950 100 325 1961 2148 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Peak Influence 702 | 40 184 131 399 391 702 208 127 220 Initial 208 | . 26 71 50 164 122 208 127 88 Average 249 | 16 81 129 201 259 461 70 127 153 Maximum Alert Level 3 | . . . 1 1 3 1 . 1 Low Security (%) 44 | 100 100 100 49 24 12 91 100 69 Level 1 39 | . . . 50 75 16 8 . 30 Level 2 15 | . . . . . 69 . . . Level 3 . | . . . . . 1 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Squads Dispatched 16 | . . . 2 3 9 . . 2 Investigation 5 | . . . . 1 4 . . . Extermination . | . . . . . . . . . Reinforcement 7 | . . . 2 1 2 . . 2 Assault . | . . . . . . . . . Garrison 4 | . . . . 1 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Distress Signals 9 | . . . 4 4 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | . 6 2 33 35 27 . . 13 Peak Tracking Total 10 | . 3 2 10 7 5 . . 4 Tactical Retreats 10 | . . . 2 2 2 . . 4 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Traps Triggered 4 | . . . . 1 2 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Machines Disabled 4 | . . . . . 4 . . . Max in Single Turn 2 | . . . . . 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Machines Accessed 21 | . 1 . 1 8 5 5 1 . Terminals 20 | . 1 . 1 7 5 5 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 48 | . 2 . 4 15 12 14 1 . Successful 22 | . 1 . 1 9 5 5 1 . Failed 26 | . 1 . 3 6 7 9 . . Catastrophic 8 | . . . 2 1 2 3 . . Database Lockouts . | . . . . . . . . . Manual 18 | . 2 . 3 . 2 11 . . Terminals 46 | . 2 . 4 13 12 14 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 1 . 1 7 5 5 1 . Record 1 | . . . . . 1 . . . Robot Analysis 1 | . . . . . 1 . . . Open DSF 1 | . . . . . . . 1 . Level Access Points 2 | . 1 . . . . 1 . . Branch Access Points 3 | . . . . 1 1 1 . . Emergency Access Points 2 | . . . . 2 . . . . Alert Level 6 | . . . 1 2 1 2 . . Unreport Threat 3 | . . . . 1 1 1 . . Registered Components 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 1 . 1 4 5 5 . . Full Trace Events 9 | . . . 1 2 4 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 32 | . . . . 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Total Allies 10 | . . . . . 10 . . . Largest Group 10 | . . . . . 10 1 1 1 Highest-Rated Group 173 | . . . . . 173 16 16 16 Highest-Rated Ally 29 | . . . . . 29 16 16 16 Total Orders . | . . . . . . . . . Ally Attacks 23 | . . . . . 22 . . 1 Total Damage 340 | . . . . . 325 . . 15 Kills 3 | . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Turns Passed 4071 | 148 287 135 348 1528 909 261 65 390 Spaces Moved 2671 | 73 159 187 348 1013 476 211 52 152 Core 322 | 15 . . 28 268 . . . 11 Treads 150 | . . . . 150 . . . . Legs 1702 | 58 159 10 . 595 476 211 52 141 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 497 | . . 177 320 . . . . . Fastest Speed 31 | 50 120 37 31 50 120 120 120 120 Average Speed 101 | 105 120 42 33 111 121 120 120 154 Slowest Speed 500 | 120 120 120 300 260 190 120 120 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . 1 3 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 4 35 35 28 69 60 57 2 63 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . . . . . 5 . . . Terrain Destroyed 106 | . . . 30 . 73 . . 3 Melee . | . . . . . . . . . Projectile 10 | . . . . . 7 . . 3 AOE 96 | . . . 30 . 66 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac DSF Total 3544 | 107 205 235 522 1286 675 220 55 239 Wait 359 | . 16 19 120 90 85 . . 29 Move 2655 | 72 158 184 341 1012 475 210 51 152 Hop 4 | . . 1 3 . . . . . Pick Up 82 | 8 6 7 7 35 9 2 1 7 Fast Attach 24 | 2 . 1 . 16 5 . . . Attach 53 | 6 . 2 11 16 7 1 2 8 Detach 5 | . . . 2 3 . . . . Swap 36 | . . 6 4 9 13 2 . 2 Drop 60 | 1 . 11 4 23 14 5 1 1 Fire 263 | 18 25 4 29 80 67 . . 40 Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick 1 | . . . . 1 . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Recycling -6/Factory -6/DSF History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 149 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 11) 428 | -10/Materials | Identified exit to Materials 436 | -10/Materials | Entered Mines 490 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 494 | -10/Mines | Learned Materials trap positions 494 | -10/Mines | Discovered exit to Materials (range 9) 532 | -10/Mines | Learned location of 1 exit from Materials 571 | -10/Mines | Entered Materials 571 | -9/Materials | Evolved 2 slots: Propulsion x2 572 | -9/Materials | Identified exit to Mines 573 | -9/Materials | Loaded intel: 23 trap records 672 | -9/Materials | Lost 3 parts (1p1n1u) 879 | -9/Materials | Build established: Scavenger-Sprinter 911 | -9/Materials | Discovered new exit (range 15) 917 | -9/Materials | Core integrity fell below 50% 919 | -9/Materials | Entered another Materials area 919 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 931 | -8/Materials | Lost 9 parts (5n1u3w) 1256 | -8/Materials | Garrison activated, responded to threat 1574 | -8/Materials | Lost 3 parts (3n) 1894 | -8/Materials | Discovered new exit (range 6) 1898 | -8/Materials | Identified exit to Factory 2064 | -8/Materials | Repaired Hvy. Assault Rifle 2271 | -8/Materials | Identified exit to Storage 2361 | -8/Materials | Build established: Scavenger-Tank 2447 | -8/Materials | Entered Storage 2708 | -8/Storage | Core integrity fell below 50% 2749 | -8/Storage | Identified exit to Recycling 3075 | -8/Storage | Garrison activated, responded to threat 3130 | -8/Storage | Lost 7 parts (2n1u4w) 3316 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3356 | -8/Storage | Entered Recycling 3356 | -8/Recycling | Accompanied by 1 ally 3360 | -8/Recycling | Found Scrap Engine 3525 | -8/Recycling | Identified exit to Factory 3617 | -8/Recycling | Entered Factory 3617 | -6/Factory | Accompanied by 1 ally 3617 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3666 | -6/Factory | Build established: Scavenger-Gunner 3674 | -6/Factory | Identified exit to DSF 3682 | -6/Factory | Entered DSF 3682 | -6/DSF | Accompanied by 1 ally 3704 | -6/DSF | Additional patrols routed to DSF 3889 | -6/DSF | Core integrity fell below 50% 3902 | -6/DSF | Lost 10 parts (2p5n1u2w) 3933 | -6/DSF | Sterilization system engaged 3953 | -6/DSF | Ambient heat levels rising (+10) 3964 | -6/DSF | Lost 3 parts (1n1u1w) 3968 | -6/DSF | Ambient heat levels rising (+10) 3983 | -6/DSF | Ambient heat levels rising (+10) 3998 | -6/DSF | Ambient heat levels rising (+10) 4013 | -6/DSF | Ambient heat levels rising (+10) 4028 | -6/DSF | Ambient heat levels rising (+10) 4036 | -6/DSF | Core integrity fell below 20% 4043 | -6/DSF | Ambient heat levels rising (+10) 4058 | -6/DSF | Ambient heat levels rising (+10) 4073 | -6/DSF | Core destroyed Last Messages --------------- 04057_ Overheating: Energy bleed (-25). 04058_ Overheating: Hacking Suite damaged (-2). 04058_ Overheating: Arm. Scrap Engine damaged (-74). 04058_ Overheating: Fission-Nuclear Core damaged (-15). 04058_ Overheating: Hrd. Medium Armor Plating damaged (-1). 04058_ ALERT: Ambient heat levels +10. 04062_ Overheating: Broken Hvy. Assault Rifle damaged (-22). 04062_ Overheating: Broken Adv. Targeting Computer damaged (-4). 04063_ Power failure, Fission-Nuclear Core shutdown. 04064_ Overheating: Energy bleed (-16). 04065_ Overheating: Matter decay (-10). 04071_ Overheating: Energy bleed (-35). 04071_ Acquired 93 matter. 04073_ Overheating: Core damaged (-127). Map ----- +----------------------------------------------------+ | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????! ??????????????????????? | | ???????????????????! ??????????????????????? | | ???????????????????! ??????????????????????? | | ??????????????????## ##?????????????????????? | | ??????????????????[[ !!?????????????????????? | | ???????????????????[ !??????????????????????? | | ???????????????????[ !??????????????????????? | | ?????????????###???# #?###############??????? | | ?????????#=??#!!!?## ###===# ## #??????? | | ????????##===#!!!##% % %##===# ;# ###????? | | ???????? ^ =%@ % # #????? | | ??????? %^ *!!% % ;##????? | | ?????????? % % ; #????? | | ??????????? #]]]##%% ##!!!; ## !!###????? | | ?????????????#???##; %;##!!!# ## !!#??????? | | ?????????????????#;;% #########;##! "##??????? | | ?????????????????#!! % !!#?????## #???????? | | ?????????????????#!! !!#??????# #???????? | | ????????????????##!! !%!!#??????# #???????? | | ????????????????#;## %%"##??????### ##???????? | | ????????????????##// !%!!#??????# !#???????? | | ?????????????????#// !!#??????# !#???????? | | ?????????????????#// !########## ##???????? | | ?????????????????### !### #!!### ###??????? | | ?????????????????### ### #!!## ""###????? | | ?????????????????# """""????? | | ?????????????????# ""##"????? | | ?????????????????# % # # ##"""""#??????? | | ?????????????????# ^^ #########"""""#??????? | | ?????????????????#########???????##"####??????? | | ??????????????????????????????????#"#?????????? | | ??????????????????????????????????#""?????????? | | ???????????????????????????????????##?????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy More Dakka Please The More The Merrier \\IAMDERELICT Challenges ------------ None Game ------ Seed HellfireVisualLattice Manual? 0 Play Time 01:00:14 Cumulative 12.2 hours Start 2024.04.21 @ 17:19:41 End 2024.04.21 @ 18:18:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be00b122-006a-4edb-adc4-4d0317795a67