Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.06 @ 19:53:36 Player: Qwertychrish Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (49) 245 Value Destroyed (1603) 1603 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1381) 1381 TOTAL SCORE: 9729 Bonus ------- Follower Combat Kills 1121 Met Data Miner 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/1150 Matter 40/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved System Shield > --- WEAPON (2) ------- Spear > --- INVENTORY (5) ---- Advanced Melee Analysis Suite Advanced Melee Analysis Suite Light Regenerative Plating Micro-nuke Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Biomechanical Wings Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster > --- UTILITY ---------- Power Amplifier Advanced Cooling System Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Great Axe Spear > --- INVENTORY -------- Antimatter Reactor Advanced Power Amplifier Advanced Weight Redist. System Improved Melee Analysis Suite Quantum Capacitor Improved Transmission Jammer Cloaking Device Improved System Restoration Module Missile Launcher [Rating: 105] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Improved Heavy Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Drive Utility Advanced Visual Processing Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Slots Evolved 12 | . . 2 2 2 . . . . . . 2 2 2 . . . Power 1 | . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . 1 . . . . . . . 2 1 1 . . . Utility 6 | . . 2 1 2 . . . . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 130 | 6 4 12 10 11 . . 4 8 . 4 12 19 23 2 14 1 Power 14 | 1 . 2 1 1 . . . 1 . 2 1 2 3 . . . Engine 5 | 1 . 2 1 . . . . . . . . 1 . . . . Core 7 | . . . . 1 . . . 1 . 2 1 1 1 . . . Reactor 2 | . . . . . . . . . . . . . 2 . . . Propulsion 46 | 2 2 3 2 3 . . 3 1 . . 8 10 9 . 3 . Treads 2 | . . . . . . . . . . . . 1 1 . . . Leg 14 | 2 . . . . . . 3 1 . . 5 3 . . . . Wheel 10 | . 2 3 2 3 . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . 3 1 . . 3 . Flight 13 | . . . . . . . . . . . . 5 8 . . . Utility 51 | 1 2 4 2 5 . . 1 4 . 1 3 7 9 2 10 . Device 24 | . 1 2 1 . . . . 3 . 1 . 2 7 2 5 . Storage 6 | 1 1 . . 2 . . . . . . 1 1 . . . . Processor 11 | . . . 1 . . . 1 1 . . 1 1 2 . 4 . Hackware 5 | . . . . 2 . . . . . . 1 1 . . 1 . Protection 5 | . . 2 . 1 . . . . . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 19 | 2 . 3 5 2 . . . 2 . 1 . . 2 . 1 1 Energy Gun 2 | 1 . 1 . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 8 | 1 . 2 3 1 . . . 1 . . . . . . . . Ballistic Cannon 2 | . . . 1 . . . . 1 . . . . . . . . Launcher 2 | . . . 1 . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 2 . . . Piercing Weapon 2 | . . . . . . . . . . 1 . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . . . . . 2 . . 1 . Parts Lost 53 | . . 7 5 4 . 2 . 5 . 3 2 7 11 . 1 6 Power 6 | . . 1 1 1 . . . . . 1 . 2 . . . . Propulsion 25 | . . 3 2 2 . 1 . . . 1 . 4 8 . . 4 Utility 17 | . . 2 1 1 . 1 . 3 . 1 1 1 3 . 1 2 Weapon 5 | . . 1 1 . . . . 2 . . 1 . . . . . Highest Loss Streak 6 | . . 1 4 2 . 2 . 5 . 2 2 4 5 . 1 6 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 85 | . 94 83 92 89 92 89 90 96 84 74 88 88 87 50 59 66 Engine 3 | . 14 10 7 6 . . . . . . . . . . . . Core 3 | . . . . . 7 7 7 7 7 6 6 3 6 . . . Leg 7 | . 10 . . . . . 14 22 23 21 14 12 . . . . Wheel 7 | . 17 20 24 14 15 13 3 . . . . . . . . . Hover 2 | . . . . . . . . . . . 18 13 . . 4 12 Flight 4 | . . . . . . . . . . . . 5 28 5 5 4 Device 10 | . 7 13 26 16 15 14 7 12 7 1 4 4 10 13 12 4 Storage 9 | . 15 11 9 14 15 15 15 8 7 7 6 5 4 . . . Processor 10 | . . . 6 7 7 7 10 14 15 15 16 17 14 15 20 26 Hackware 7 | . . . . 5 15 15 15 13 7 7 10 11 9 5 7 9 Protection 1 | . . 6 . 4 . . . . . . . 3 . . . . Energy Gun 2 | . 14 11 1 . . . . . . . . . . . . . Ballistic Gun 6 | . 14 10 15 7 7 7 7 6 7 7 3 . . . . . Ballistic Cannon 1 | . . . 1 5 . . . . 7 5 . . . . . . Impact Weapon 1 | . . . . 1 7 7 7 6 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 6 5 5 5 3 5 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 41 | 12 32 35 36 41 37 37 36 37 37 37 32 24 41 5 8 14 Greatest Support 51 | 20 26 26 30 40 40 40 51 51 51 51 33 38 47 3 6 3 Greatest Overweight (x) 4 | 1 1 1 1 2 . 1 1 1 . . . . . 1 2 4 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 10 10 5 5 5 Average Capacity 12 | 6 12 15 15 15 15 15 15 15 15 15 10 10 9 5 5 5 Most Carried 15 | 6 15 15 15 15 15 15 15 15 14 15 12 10 10 5 5 5 Average Carried 11 | 4 8 14 12 14 15 15 14 14 14 14 10 8 9 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 10 10 5 5 5 5 Final Carried 15 | 6 15 15 13 15 15 15 15 14 14 13 10 10 5 5 5 5 Class Distribution -------------------- 37% | Mutant 27% | Hacker-Mutant 12% | Hacker-Scout 11% | Scavenger-Mutant 5% | Hacker-Ninja 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Assassin | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Matter Collected 1777 | 229 116 266 87 80 226 18 30 173 . 170 . 269 113 . . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1740 | . 151 862 111 103 . . . 144 . 167 . 96 106 . . . Parts 117 | . 14 55 6 4 . . . 3 . 14 . 10 11 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . 27 13 . 11 . . . . . 5 Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Combat Hostiles Destroyed 39 | . 5 13 3 2 . . . 3 . 7 . 3 3 . . . Melee 9 | . . . . 1 . . . 1 . 1 . 3 3 . . . Guns 21 | . 5 11 2 1 . . . 1 . 1 . . . . . . Cannons 6 | . . . . . . . . 1 . 5 . . . . . . AOE 2 | . . 1 1 . . . . . . . . . . . . . Classes Destroyed 11 | . 3 5 1 1 . . . 1 . . . . . . . . Worker 2 | . 1 . 1 . . . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . Recycler 2 | . . 2 . . . . . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . Watcher 4 | . . 1 . 1 . . . . . . . 1 1 . . . Swarmer 15 | . 3 . . . . . . . . 6 . 3 3 . . . Grunt 12 | . 2 8 2 . . . . . . . . . . . . . Brawler 2 | . . . . . . . . 2 . . . . . . . . Duelist 2 | . . . 1 . . . . 1 . . . . . . . . Sentry 6 | . . 5 . . . . . . . 1 . . . . . . Programmer 2 | . . . . 2 . . . . . . . . . . . . Best Kill Streak 6 | . 3 3 4 1 . . . 3 . 6 . 2 3 . . . Combat Bots Only 6 | . 3 2 2 1 . . . 3 . 6 . 2 3 . . . Max Kills in Single Turn 1 | . 1 1 1 1 . . . 1 . 1 . 1 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . 1 1 . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . 1 . 1 . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Hostile Shots Fired 654 | . 18 60 36 23 . 10 5 17 . 92 12 75 184 . 38 84 Missed 241 | . 3 12 8 5 . 4 2 5 . 33 6 28 85 . 16 34 Damage Taken 7720 | . 159 732 633 598 . 219 31 352 . 769 114 1091 1707 . 373 942 Core 2092 | . 44 152 140 118 . 12 . 26 . 159 . 281 515 . 61 584 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 103 | . . . . . . . . . . . . 103 . . . . Core Remaining (%) 77 | 100 82 62 74 . . . . . . 55 100 71 . . . . Volleys Fired 117 | . 15 53 18 10 . . . 10 . 10 . . . . . 1 Largest 2 | . 2 2 2 2 . . . 2 . 2 . . . . . 1 Hottest 76 | . 70 73 65 72 . . . 76 . 76 . . . . . 49 Shots Fired 216 | . 30 104 30 15 . . 1 13 . 22 . . . . . 1 Gun 195 | . 30 104 27 10 . . 1 11 . 12 . . . . . . Cannon 17 | . . . . 5 . . . 2 . 10 . . . . . . Launcher 4 | . . . 3 . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . Kinetic 142 | . 15 52 24 15 . . 1 13 . 22 . . . . . . Thermal 36 | . 15 21 . . . . . . . . . . . . . . Explosive 4 | . . . 3 . . . . . . . . . . . . 1 Electromagnetic 34 | . . 31 3 . . . . . . . . . . . . . Robot Hit Streak 14 | . 8 14 4 2 . . 3 4 . 3 . . . . . 4 Robot Miss Streak 8 | . 4 6 8 5 . . . 1 . 3 . . . . . . Penetration Max 1 | . . . . 1 . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . Shots Hit Robots 173 | . 18 82 15 13 . . 1 10 . 10 . 9 12 . 2 1 Core Hits 86 | . 10 39 11 3 . . . 4 . 6 . 6 4 . 2 1 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . . . . . . . . Critical Strikes 9 | . . . . 2 . . . 1 . 4 . 1 1 . . . Destroy 1 | . . . . . . . . 1 . . . . . . . . Blast 3 | . . . . . . . . . . 3 . . . . . . Smash 2 | . . . . 2 . . . . . . . . . . . . Impale 3 | . . . . . . . . . . 1 . 1 1 . . . Melee Attacks 70 | . . . . 11 . . . 3 . 1 . 12 40 . 2 1 Impact 14 | . . . . 11 . . . 3 . . . . . . . . Slashing 26 | . . . . . . . . . . . . . 26 . . . Piercing 30 | . . . . . . . . . . 1 . 12 14 . 2 1 Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 3978 | . 242 1248 413 441 . . 28 259 . 314 . 235 512 . 78 208 Guns 1955 | . 242 1188 197 81 . . 28 161 . 58 . . . . . . Cannons 301 | . . . . 52 . . . 30 . 219 . . . . . . Explosions 477 | . . 58 211 . . . . . . . . . . . . 208 Melee 1238 | . . . . 308 . . . 68 . 37 . 235 512 . 78 . Ramming 7 | . . 2 5 . . . . . . . . . . . . . Kinetic 1450 | . 105 537 179 133 . . 28 191 . 277 . . . . . . Thermal 410 | . 137 243 30 . . . . . . . . . . . . . Explosive 389 | . . . 181 . . . . . . . . . . . . 208 Electromagnetic 484 | . . 466 18 . . . . . . . . . . . . . Impact 376 | . . . . 308 . . . 68 . . . . . . . . Slashing 306 | . . . . . . . . . . . . . 306 . . . Piercing 556 | . . . . . . . . . . 37 . 235 206 . 78 . Highest Corruption 19 | . 1 . . 4 4 4 4 18 18 19 . . 5 13 12 4 Average Corruption 7 | . 1 . . 2 4 4 4 4 18 18 . . 1 10 7 3 Corruption Purged 14 | . . . . . . . . 3 . . . . . 1 8 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 78 | . 2 . . 3 2 5 12 10 5 23 . . 1 3 11 1 Message Errors 10 | . . . . . . . 3 . 1 4 . . . . 2 . Matter Fused 24 | . . . . 1 1 3 4 6 1 5 . . . 2 1 . Heat Flow Errors 12 | . . . . . . 2 3 2 . 2 . . . . 3 . Energy Discharges 7 | . 2 . . . . . . . 1 2 . . . . 2 . Parts Rejected 6 | . . . . 1 . . . 1 . 1 . . 1 1 . 1 Data Loss (minor) 9 | . . . . 1 1 . . . 1 3 . . . . 3 . Data Loss (major) 3 | . . . . . . . 1 . 1 1 . . . . . . Misfires 4 | . . . . . . . 1 1 . 2 . . . . . . Alerts 1 | . . . . . . . . . . 1 . . . . . . Misdirections 2 | . . . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 207 | . . 32 5 82 . . . . . 2 . . 86 . . . Projectiles 2 | . . . . . . . . . . 2 . . . . . . Explosions 37 | . . 32 5 . . . . . . . . . . . . . Melee 168 | . . . . 82 . . . . . . . . 86 . . . Knockbacks 4 | . . . . 3 . . . . . 1 . . . . . . Impact 2 | . . . . 2 . . . . . . . . . . . . Kinetic 2 | . . . . 1 . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 190 | . . 79 77 . . . . . . . . . . . . 34 Shots 5 | . . 2 2 . . . . . . . . . . . . 1 Rammed 3 | . . 1 1 1 . . . . . . . . . . . . Targets Rammed 3 | . . 1 1 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 269 | . 129 66 . . . 269 232 229 . 145 . 1 221 . 177 . Average Temperature 84 | . 41 21 . . . 130 101 118 . 64 . 1 111 . 80 . Received Heat Transfer 903 | . 66 342 117 . . 12 . 27 . 90 36 126 60 . 27 . Effects 3 | . . . . . . 1 . . . . . . 2 . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . Interference 2 | . . . . . . 1 . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . 4 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . . Heat Transferred 1112 | . 407 655 50 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 2 1 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Peak Influence 801 | . 181 225 232 159 17 801 . . . . 25 126 461 150 181 . Initial 135 | . . 1 79 100 17 11 . . . . 25 9 41 135 101 . Average 127 | . 99 118 174 67 17 282 . . . . 18 48 272 138 123 . Maximum Alert Level 3 | . . 1 1 . . 3 . . . . . . 2 . . . Low Security (%) 81 | 100 100 83 76 100 100 52 . . . . 100 100 21 100 100 . Level 1 14 | . . 16 23 . . 9 . . . . . . 63 . . . Level 2 3 | . . . . . . 28 . . . . . . 15 . . . Level 3 . | . . . . . . 9 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 1 1 1 . 3 . 1 . . . 3 3 . 2 . Investigation 4 | . . . . . . 1 . . . . . 2 1 . . . Extermination 2 | . . . . 1 . . . . . . . . 1 . . . Reinforcement 8 | . 1 1 1 . . 1 . . . . . 1 1 . 2 . Assault 1 | . . . . . . . . 1 . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Distress Signals 2 | . . 1 . . . . . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 176 | . 9 20 9 6 . 12 2 10 . 15 5 19 47 5 12 5 Peak Tracking Total 14 | . 3 4 3 2 . 3 1 9 . 5 5 5 14 5 6 4 Tactical Retreats 26 | . . . 1 . . . . 1 . 4 1 6 10 . 3 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Traps Triggered 12 | . 1 . . 4 . 3 . . . . . 2 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Machines Disabled 8 | . . . 1 1 . 2 3 1 . . . . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Machines Accessed 30 | . 4 1 . 5 . 1 1 1 4 . . 5 7 . 1 . Terminals 23 | . 4 1 . 4 . 1 1 . . . . 5 6 . 1 . Fabricators 1 | . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 89 | . 10 3 . 10 . 3 3 1 30 . . 12 15 . 2 . Successful 58 | . 3 2 . 7 . 1 3 1 30 . . 4 7 . . . Failed 31 | . 7 1 . 3 . 2 . . . . . 8 8 . 2 . Catastrophic 8 | . 1 . . 2 . . . . . . . 2 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 21 | . 5 2 . 2 . 1 . . . . . 7 2 . 2 . Terminals 51 | . 10 3 . 5 . 3 3 . . . . 12 13 . 2 . Fabricators 2 | . . . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . 5 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 50 | . 2 1 . 3 . 1 3 1 30 . . 4 5 . . . Record 20 | . . . . 1 . 1 3 . 11 . . 1 3 . . . Part Schematic 12 | . . . . . . . . . 12 . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . Locate Traps 3 | . . . . 1 . . . . . . . 1 1 . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . . . . . . . . . . . Terminals 2 | . 1 1 . . . . . . . . . . . . . . Track 2 | . 1 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 3 1 . 5 . 1 . . . . . 5 6 . 1 . Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 2 . . . . 12 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . 152 . . . Total Part Build Rating 5 | . . . . . . . . . . . . . 5 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Total Allies 23 | . . . . . 20 . . . . 1 . . . 1 . 1 Largest Group 20 | . . . . . 20 20 15 8 . 1 . . . 1 . 1 Highest-Rated Group 583 | . . . . . 583 583 471 254 . 96 . . . 46 . 135 Highest-Rated Ally 135 | . . . . . 35 35 35 35 . 96 . . . 46 . 135 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 221 | . . . . . . 81 83 40 . 12 . . . 5 . . Total Damage 6736 | . . . . . . 2125 1968 1947 . 540 . . . 156 . . Kills 53 | . . . . . . 18 19 16 . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Turns Passed 6094 | 55 417 652 386 664 96 188 477 511 89 478 200 629 705 60 391 96 Spaces Moved 6644 | 41 294 389 337 563 77 178 393 386 75 364 237 872 1738 77 451 172 Core 724 | 13 . . . . . . . . . . . . 18 77 444 172 Treads . | . . . . . . . . . . . . . . . . . Legs 1136 | 28 83 . . . . . 192 386 75 364 8 . . . . . Wheels 1956 | . 211 389 337 563 77 178 201 . . . . . . . . . Hover 744 | . . . . . . . . . . . 229 515 . . . . Flight 2084 | . . . . . . . . . . . . 357 1720 . 7 . Fastest Speed 26 | 50 105 95 80 95 95 95 115 120 120 120 72 29 26 50 50 50 Average Speed 75 | 99 109 103 92 97 95 97 117 120 120 120 73 63 27 68 71 52 Slowest Speed 250 | 120 120 115 95 120 95 115 120 190 120 120 120 82 80 100 150 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . . 2 11 . 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 68 34 30 14 74 12 65 58 72 67 8 32 41 72 8 35 Regions Visited 16 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . 1 . . 1 . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 1 1 1 . . . . . Scrap Searched 4 | . . . . . . . 2 2 . . . . . . . . Spaces Dug 15 | . . . . 2 . . . . . . . . 13 . . . Terrain Destroyed 77 | . . 4 28 3 . . . 2 . 2 . . 13 . . 25 Melee 15 | . . . . 2 . . . . . . . . 13 . . . Projectile 5 | . . . . 1 . . . 2 . 2 . . . . . . AOE 57 | . . 4 28 . . . . . . . . . . . . 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Was Fac Upp Total 7398 | 52 361 538 377 645 99 192 408 414 74 382 262 929 1896 83 510 176 Wait 296 | . 27 60 8 22 23 13 7 2 . 2 4 7 81 4 36 . Move 6597 | 40 293 388 336 563 76 177 392 385 74 363 236 867 1716 76 443 172 Hop 16 | . . . . . . . . . . . . 2 11 . 3 . Pick Up 95 | 6 15 14 3 16 . 1 3 4 . 1 4 11 12 . 5 . Fast Attach 47 | 6 2 3 3 3 . . 2 1 . 1 3 9 5 1 8 . Attach 53 | . . 7 5 5 . . 2 4 . 2 4 7 12 1 3 1 Detach 9 | . . . . . . . . . . . . 1 4 1 2 1 Swap 30 | . 2 2 2 3 . . . 3 . 1 5 3 6 . 3 . Drop 70 | . 7 10 1 11 . 1 2 2 . 1 6 10 14 . 5 . Fire 117 | . 15 53 18 10 . . . 10 . 10 . . . . . 1 Melee 65 | . . . . 11 . . . 3 . 1 . 12 35 . 2 1 Ram 3 | . . 1 1 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 11) 473 | -10/Materials | Entered another Materials area 473 | -9/Materials | Evolved 2 slots: Utility x2 661 | -9/Materials | Discovered new exit (range 15) 1063 | -9/Materials | Discovered new exit (range 10) 1125 | -9/Materials | Entered another Materials area 1125 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1227 | -8/Materials | Lost 4 parts (1p1n1u1w) 1278 | -8/Materials | Build established: Scavenger-Mutant 1353 | -8/Materials | Discovered new exit (range 4) 1511 | -8/Materials | Entered Factory 1511 | -7/Factory | Evolved 2 slots: Utility x2 1805 | -7/Factory | Build established: Mutant 2175 | -7/Factory | Sucked down chute 2175 | -7/Factory | Entered Waste 2176 | -7/Waste | Joined by Warlord forces that had cleared the area 2233 | -7/Waste | Discovered new exit (range 11) 2271 | -7/Waste | Entered Factory 2271 | -7/Factory | Accompanied by 20 allies 2396 | -7/Factory | Garrison activated, responded to threat 2416 | -7/Factory | Discovered new exit (range 18) 2440 | -7/Factory | Build established: Hacker-Mutant 2452 | -7/Factory | Lost 5 allies 2459 | -7/Factory | Entered Lower Caves 2459 | -7/Lower Caves | Accompanied by 15 allies 2482 | -7/Lower Caves | Encountered a Warlord checkpoint 2623 | -7/Lower Caves | Spotted B-75 Beast 2628 | -7/Lower Caves | Allies destroyed B-75 Beast 2667 | -7/Lower Caves | Lost 4 allies 2730 | -7/Lower Caves | Learned Factory trap positions 2730 | -7/Lower Caves | Learned Extension stockpile data 2919 | -7/Lower Caves | Discovered new exit (range 8) 2936 | -7/Lower Caves | Entered another Lower Caves area 2936 | -7/Lower Caves | Accompanied by 8 allies 3259 | -7/Lower Caves | Learned 8 Factory zone layouts 3338 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3376 | -7/Lower Caves | System corruption reached 10% 3393 | -7/Lower Caves | Lost 6 allies 3406 | -7/Lower Caves | Lost 5 parts (3u2w) 3426 | -7/Lower Caves | Discovered new exit (range 9) 3447 | -7/Lower Caves | Entered Data Miner 3447 | -7/Data Miner | Discovered new exit (range 7) 3465 | -7/Data Miner | Met Data Miner 3492 | -7/Data Miner | Learned location of Section 7 (-2) 3492 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3510 | -7/Data Miner | Received God Mode back door access code from Data Miner 3536 | -7/Data Miner | Entered Proximity Caves 3689 | -6/Proximity Caves | Build established: Mutant 3712 | -6/Proximity Caves | Spotted B-75 Beast 3928 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4004 | -6/Proximity Caves | Discovered new exit (range 7) 4014 | -6/Proximity Caves | Entered Factory 4014 | -6/Factory | Evolved 2 slots: Propulsion x2 4015 | -6/Factory | Identified exit to Lower Caves 4017 | -6/Factory | Loaded intel: 76 trap records 4204 | -6/Factory | Discovered new exit (range 14) 4214 | -6/Factory | Entered another Factory area 4214 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4648 | -5/Factory | Build established: Hacker-Scout 4716 | -5/Factory | Lost 4 parts (4n) 4836 | -5/Factory | Discovered new exit (range 5) 4837 | -5/Factory | Identified exit to Factory 4843 | -5/Factory | Entered another Factory area 4843 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4857 | -4/Factory | Discovered new exit (range 8) 4859 | -4/Factory | Identified exit to Upper Caves 5026 | -4/Factory | Build established: Hacker-Ninja 5071 | -4/Factory | Fabricated Lgt. Regenerative Plating? 5093 | -4/Factory | Lost 3 parts (2n1u) 5253 | -4/Factory | Spotted B-86 Titan 5421 | -4/Factory | Build established: Hacker-Scout 5430 | -4/Factory | Lost 3 parts (2n1u) 5453 | -4/Factory | Found Quantum Capacitor 5548 | -4/Factory | Sucked down chute 5548 | -4/Factory | Entered Waste 5549 | -4/Waste | Met a frightened Derelict 5553 | -4/Waste | Lost 5 parts (4n1u) 5563 | -4/Waste | EMP discharged 5563 | -4/Waste | System corruption reached 10% 5563 | -4/Waste | Spotted C-40 Crusher 5567 | -4/Waste | Spotted C-40 Crusher 5587 | -4/Waste | Spotted C-40 Crusher 5590 | -4/Waste | Spotted C-40 Crusher 5591 | -4/Waste | Spotted C-40 Crusher 5597 | -4/Waste | Discovered new exit (range 20) 5606 | -4/Waste | Identified exit to Factory 5608 | -4/Waste | Entered Factory 5934 | -4/Factory | Found Prototype Processor 5934 | -4/Factory | Identified Exp. Signal Interpreter 5944 | -4/Factory | Discovered exit to Upper Caves (range 4) 5991 | -4/Factory | Core integrity fell below 50% 5999 | -4/Factory | Entered Upper Caves 6000 | -4/Upper Caves | Encountered a Warlord checkpoint 6068 | -4/Upper Caves | Ambushed by research squad 6091 | -4/Upper Caves | Core integrity fell below 20% 6095 | -4/Upper Caves | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 06085_ Penetrated by Slug. 06085_ Slug penetrates Wall. 06086_ Tesla Rifle fries itself beyond repair. 06089_ Imp. Remote Datajack fries itself beyond repair. 06089_ Penetrated by Slug. 06089_ Slug penetrates Wall. 06089_ Penetrated by Slug. A strange signal echoes through the caves. 06090_ Imp. Target Analyzer fries itself beyond repair. 06090_ Penetrated by Slug. 06090_ Slug penetrates Earth. 06092_ Penetrated by Slug. 06092_ Slug penetrates Wall. 06093_ Penetrated by Slug. 06093_ Slug penetrates Wall. 06093_ Slug penetrates Earth. 06093_ Slug penetrates Wall. 06094_ Imp. Heat Sink fries itself beyond repair. 06094_ The unstable cave ceiling collapses. 06095_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????? ????### | | ????????????????????????# ??## ## | | ?????????????????????????# ??# ##### #### | | ??????????????????????????# ???# ####?????? | | ??????????????????????????# #???# ##????? | | ???????????????????????????# #### ###### | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# ##### | | ????????????????????????????## #???? | | ?????????????????????????????## ##???? | | ?????????????????????????????## ###????? | | ?????????????????????????????# ###??????? | | ?????????????????????????????# #????????? | | ?????????????????????????????# # #??????? | | ?????????????????????????????# # #??????? | | ?????????????????????????????### # ## ##??????? | | ???????????????????????????????# ##### ##???????? | | ????????????????????????????#### ##??###????????? | | ????????????????# ?????????## #?????????????? | | ????????????##### ???????## # #?####????????? | | ???????????## ????### ### ##???????? | | ?????????### ??# # # % ###?????? | | ???????### ??# h ##????? | | ???? h ### #????? | | ???? h @ h #????? | | ???? ## #####????? | | ???? ???????????# # ## # # #????????? | | ?????????????????????# ### ### ###??????? | | ?????????????????????## ??# ##?????? | | ??????????????????????### ??###### #?????? | | ????????????????????????##???????## #?????? | | ?????????????????????????????##???# ##????? | | ?????????????????????????????# #??##= #????? | | ?????????????????????????????# #### #????? | | ???????????????????????????### ## #????? | | ???????????????????????????# #????? | | ???????????????????????????# ##????? | | ???????????????????????????## #?????? | | ????????????????????????????# ###?????? | | ???????????????????????????# #???????? | | ??????????????????????????# ##???????? | | ??????????????????????????# ###????????? | | ??????????????????????????## ##??????????? | | ???????????????????????????# ##???????????? | | ???????????????????????????# #####????????????? | | ???????????????????????????## #?????????????????? | | ????????????????????????????###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 31 Energy Capacity 375 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 64 Melee Accuracy 16 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Mic. Nuclear Core | -7/Factory | Scanalyzed Imp. Melee Analysis Suite | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Adv. Terrain Scanner | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Below Leap Before You Look Part-time Excavator Challenges ------------ None Game ------ Seed SurgeCryofiberBank Manual? 0 Play Time 02:10:13 Cumulative 38.8 hours Start 2024.03.06 @ 13:54:54 End 2024.03.06 @ 19:53:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 038cd1cf-d04a-4a83-828c-00e97aa3e141