Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 15:02:30

Player: AntinDisguise

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (111)     555
Value Destroyed (3545)     3545
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (534)                534
              TOTAL SCORE: 8654

 Bonus
-------
High Alert Combat Kills    34
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     197/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -5/Factory

 Parts 
-------
>        --- POWER (5) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (4) ------
  Medium Storage Unit
>        --- WEAPON (4) -------
             (None)
>        --- INVENTORY (10) ---
         Neutrino Core

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
     Light Angular Momentum Engine
     Light Angular Momentum Engine
     Light Fission Core
           Cold Fusion Reactor
>          --- PROPULSION -------
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
  Improved Focal Shield
  Advanced Shield Generator
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
           Smartbomb Launcher
>          --- INVENTORY --------
     Light Nuclear Core
           Structural Scanner
           Tesla Rifle
           Gatling Laser
           Gatling Laser
           Gauss Rifle
           KE Penetrator
[Rating: 65]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Utility Shielding
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Smartbomb Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Slots Evolved              10   | .   .   2   2   2   .   2   2   
  Power                    4    | .   .   1   1   .   .   1   1   
  Propulsion               2    | .   .   .   .   2   .   .   .   
  Utility                  2    | .   .   1   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   1   
Parts Attached             138  | 6   5   17  24  2   18  42  24  
  Power                    31   | 1   1   4   5   .   3   10  7   
    Engine                 16   | 1   1   .   3   .   2   4   5   
    Core                   14   | .   .   4   2   .   1   5   2   
    Reactor                1    | .   .   .   .   .   .   1   .   
  Propulsion               37   | 2   1   4   7   2   8   12  1   
    Treads                 34   | .   .   4   7   2   8   12  1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  26   | 1   2   3   4   .   4   8   4   
    Device                 15   | .   .   1   4   .   .   7   3   
    Storage                3    | 1   .   1   .   .   .   .   1   
    Processor              2    | .   .   1   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   2   .   .   .   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   1   6   8   .   3   12  12  
    Energy Gun             19   | 1   .   .   7   .   1   6   4   
    Energy Cannon          4    | .   .   1   .   .   .   3   .   
    Ballistic Gun          16   | 1   1   5   1   .   1   2   5   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   .   
    Launcher               3    | .   .   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   2   .   .   2   .   
Parts Lost                 62   | .   .   4   4   .   13  17  24  
  Power                    23   | .   .   2   3   .   4   5   9   
  Propulsion               10   | .   .   1   1   .   1   5   2   
  Utility                  15   | .   .   1   .   .   5   5   4   
  Weapon                   14   | .   .   .   .   .   3   2   9   
  Highest Loss Streak      23   | .   .   2   3   .   5   7   23  
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   
Average Slot Usage (%)     87   | .   96  96  93  100 81  77  70  
  Engine                   9    | .   14  .   16  15  6   4   14  
  Core                     10   | .   .   20  6   7   3   12  4   
  Treads                   17   | .   .   20  17  30  29  17  4   
  Wheel                    1    | .   28  .   .   .   .   .   .   
  Device                   12   | .   .   10  16  15  3   10  15  
  Storage                  6    | .   14  11  9   7   7   1   3   
  Processor                5    | .   .   8   9   7   .   3   .   
  Protection               2    | .   11  1   .   .   12  2   .   
  Energy Gun               10   | .   14  .   16  15  9   9   2   
  Energy Cannon            1    | .   .   .   .   .   .   6   .   
  Ballistic Gun            7    | .   14  21  1   .   2   2   16  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             85   | 12  15  63  69  69  81  77  85  
  Greatest Support         104  | 20  20  46  46  80  80  104 23  
  Greatest Overweight (x)  21   | 2   .   2   1   .   21  17  21  
  Average Overweight (x)   1    | .   .   .   1   .   .   1   4   
Largest Inventory Capacity 20   | 8   8   20  20  20  20  20  10  
  Average Capacity         15   | 7   8   19  20  20  20  9   8   
  Most Carried             20   | 4   5   20  20  20  20  18  9   
  Average Carried          12   | 1   2   12  19  19  18  5   4   
  Final Capacity           20   | 8   8   20  20  20  20  5   10  
  Final Carried            20   | 2   5   17  20  20  18  4   1   

 Class Distribution 
--------------------
 34% | Mutant
 32% | Scavenger-Mutant
 12% | Scavenger-Skirmisher
  6% | Generator-Skirmisher
  5% | Generator-Tank
  3% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
               Mutant | -7/DSF
 Scavenger-Skirmisher | -6/Factory
       Generator-Tank | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  
Matter Collected           2814 | 269  131  565  415  .    314  844  276  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4591 | 56   305  899  837  .    529  1709 256  
  Parts                    250  | 5    23   54   52   .    30   74   12   
Haulers Intercepted        7    | .    1    1    5    .    .    .    .    
Recyclers Shooed           6    | .    .    .    3    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Combat Hostiles Destroyed  77   | .   9   17  14  .   11  22  4   
  Guns                     62   | .   8   17  14  .   9   12  2   
  Cannons                  9    | .   .   .   .   .   2   7   .   
  AOE                      2    | .   .   .   .   .   .   .   2   
Classes Destroyed          16   | 1   4   6   1   .   3   1   .   
  Worker                   4    | .   .   1   .   .   .   3   .   
  Builder                  6    | .   .   .   1   .   .   5   .   
  Hauler                   7    | .   1   1   5   .   .   .   .   
  Recycler                 5    | 1   .   .   .   .   .   4   .   
  Mechanic                 2    | .   .   1   1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Watcher                  9    | .   1   4   .   .   .   3   1   
  Swarmer                  25   | .   6   5   4   .   .   10  .   
  Grunt                    23   | .   3   5   6   .   6   3   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   
  Duelist                  3    | .   .   1   1   .   1   .   .   
  Sentry                   13   | .   .   5   3   .   .   2   3   
  Specialist               1    | .   .   .   .   .   1   .   .   
  Hunter                   4    | .   .   .   .   .   1   3   .   
  Programmer               4    | .   .   .   .   .   .   3   1   
  Heavy                    3    | .   .   .   .   .   2   1   .   
Best Kill Streak           7    | 1   5   5   5   .   4   7   1   
  Combat Bots Only         5    | .   4   5   5   .   4   4   1   
Max Kills in Single Turn   3    | 1   2   2   1   .   1   3   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  
Hostile Shots Fired        825   | .    37   107  102  .    140  229  210  
  Missed                   222   | .    11   39   21   .    31   62   58   
Damage Taken               11027 | .    277  769  1065 .    2899 3029 2988 
  Core                     2547  | .    27   85   223  .    624  583  1005 
  Absorbed by Shields      393   | .    .    .    .    .    .    .    393  
  Redirected to Shielding  61    | .    .    .    .    .    48   13   .    
  Ignored by Resistances   163   | .    .    .    .    .    .    .    163  
Core Remaining (%)         61    | 100  89   78   59   .    10   31   .    
Volleys Fired              327   | 3    28   72   77   .    53   78   16   
  Largest                  4     | 2    2    2    2    .    2    3    4    
  Hottest                  200   | 70   70   46   138  .    138  200  173  
Shots Fired                693   | 6    56   144  145  .    105  205  32   
  Gun                      572   | 6    56   144  145  .    86   106  29   
  Cannon                   118   | .    .    .    .    .    19   99   .    
  Launcher                 3     | .    .    .    .    .    .    .    3    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  272   | 3    28   144  21   .    34   20   22   
  Thermal                  408   | 3    28   .    124  .    71   181  1    
  Explosive                3     | .    .    .    .    .    .    .    3    
  Electromagnetic          10    | .    .    .    .    .    .    4    6    
  Robot Hit Streak         18    | 2    13   16   10   .    16   18   15   
  Robot Miss Streak        7     | 1    2    7    4    .    7    7    2    
  Penetration Max          1     | .    .    .    .    .    .    1    .    
  Secondary Targets        9     | .    1    .    3    .    4    .    1    
    Max Gunslinging Chain  1     | .    1    .    1    .    1    .    1    
Shots Hit Robots           448   | 4    39   86   81   .    85   130  23   
  Core Hits                213   | 2    16   35   34   .    40   72   14   
  Critical Kills           2     | .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 3     | .    .    2    .    .    .    .    1    
  Critical Strikes         13    | 1    3    2    3    .    .    2    2    
    Burn                   7     | 1    3    .    3    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    2    .    
    Destroy                3     | .    .    2    .    .    .    .    1    
    Corrupt                1     | .    .    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           9573  | 50   486  1361 1550 .    1596 3795 735  
  Guns                     6801  | 50   486  1361 1550 .    1285 1645 424  
  Cannons                  2112  | .    .    .    .    .    311  1801 .    
  Explosions               651   | .    .    .    .    .    .    349  302  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  9     | .    .    .    .    .    .    .    9    
  Kinetic                  2897  | 25   235  1361 203  .    488  261  324  
  Thermal                  5861  | 25   251  .    1347 .    1108 3109 21   
  Explosive                541   | .    .    .    .    .    .    239  302  
  Electromagnetic          265   | .    .    .    .    .    .    186  79   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    1    .    .    .    4    9    
  Average Corruption       3     | .    .    1    .    .    .    3    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  52    | .    .    .    .    .    .    47   5    
    Message Errors         10    | .    .    .    .    .    .    7    3    
    Matter Fused           19    | .    .    .    .    .    .    18   1    
    Heat Flow Errors       5     | .    .    .    .    .    .    5    .    
    Energy Discharges      3     | .    .    .    .    .    .    3    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    1    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    4    .    
    Data Loss (major)      6     | .    .    .    .    .    .    6    .    
    Misfires               3     | .    .    .    .    .    .    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            167   | .    .    .    .    .    3    151  13   
  Projectiles              43    | .    .    .    .    .    3    40   .    
  Explosions               124   | .    .    .    .    .    .    111  13   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 10    | .    .    .    .    .    10   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    .    10   .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      612   | .    .    .    .    .    .    343  269  
  Shots                    8     | .    .    .    .    .    .    4    4    
  Rammed                   6     | .    .    .    .    .    .    .    6    
Targets Rammed             6     | .    .    .    .    .    .    .    6    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        3482  | 27   141  75   474  .    3482 1051 90   
  Average Temperature      220   | 14   45   23   162  .    1053 165  28   
  Received Heat Transfer   1965  | .    87   198  558  .    504  210  408  
  Effects                  144   | .    .    .    10   .    72   62   .    
    Shutdowns              46    | .    .    .    3    .    15   28   .    
    Energy Bleed           11    | .    .    .    .    .    9    2    .    
    Interference           10    | .    .    .    3    .    2    5    .    
    Matter Decay           15    | .    .    .    2    .    7    6    .    
    Short Circuit          15    | .    .    .    2    .    5    8    .    
    Damage (minor)         10    | .    .    .    .    .    8    2    .    
    Damage (major)         31    | .    .    .    .    .    23   8    .    
    Damage (core)          6     | .    .    .    .    .    3    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              4     | .    1    .    .    .    .    3    .    
  Combat Hostiles          4     | .    1    .    .    .    .    3    .    
  Parts Melted             33    | .    3    .    4    .    1    25   .    
  Heat Transferred         11827 | 148  962  .    2960 .    2146 5561 50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Peak Influence             490  | 5   255 233 167 11  185 490 230 
  Initial                  193  | .   3   38  37  6   7   91  193 
  Average                  132  | 1   114 71  55  6   96  283 130 
Maximum Alert Level        2    | .   1   1   .   .   .   2   1   
  Low Security (%)         76   | 100 91  94  100 100 100 28  71  
  Level 1                  19   | .   8   5   .   .   .   54  28  
  Level 2                  4    | .   .   .   .   .   .   17  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   .   .   
Squads Dispatched          25   | .   3   2   5   .   2   9   4   
  Investigation            4    | .   1   1   2   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   4   1   
  Reinforcement            10   | .   2   1   3   .   2   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   3   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Distress Signals           4    | .   1   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              108  | .   16  26  16  .   12  28  10  
  Peak Tracking Total      7    | .   3   6   7   .   4   5   4   
  Tactical Retreats        2    | .   1   1   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Traps Triggered            5    | .   2   1   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Machines Disabled          20   | .   .   1   2   .   .   15  2   
  Max in Single Turn       8    | .   .   1   1   .   .   8   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Machines Accessed          16   | .   2   3   5   1   .   4   1   
  Terminals                14   | .   2   3   5   1   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   
Total Hacks                26   | .   3   4   8   1   .   7   3   
  Successful               8    | .   1   3   3   1   .   .   .   
  Failed                   18   | .   2   1   5   .   .   7   3   
    Catastrophic           3    | .   .   .   2   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                21   | .   3   4   8   1   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   2   3   
Terminal Hacks             8    | .   1   3   3   1   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   .   
  Zone Layout              4    | .   .   1   3   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   1   2   2   .   .   3   1   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  
Turns Passed               9644 | 63   494  1650 3132 298  502  2732 773  
Spaces Moved               3678 | 48   488  600  1152 182  134  922  152  
  Core                     120  | 4    .    .    .    .    3    94   19   
  Treads                   2984 | .    .    558  1152 182  131  828  133  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   574  | 44   488  42   .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   240  162  162  162  200  
  Average Speed            220  | 81   80   226  241  162  221  247  442  
  Slowest Speed            1100 | 150  80   320  245  162  1100 900  1100 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    60   49   73   6    76   24   3    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          164  | .    .    .    .    .    1    110  53   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               26   | .    .    .    .    .    1    24   1    
  AOE                      138  | .    .    .    .    .    .    86   52   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Fac  
Total                      4590 | 66   535  748  1376 185  247  1213 220  
  Wait                     255  | .    6    26   71   .    34   118  .    
  Move                     3671 | 47   487  599  1151 181  133  921  152  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  124  | 9    8    25   30   2    6    28   16   
  Fast Attach              14   | .    .    1    .    .    3    10   .    
  Attach                   90   | 6    4    10   12   2    8    27   21   
  Detach                   3    | .    .    .    .    .    .    .    3    
  Swap                     34   | .    1    6    12   .    7    5    3    
  Drop                     66   | 1    1    9    23   .    3    26   3    
  Fire                     327  | 3    28   72   77   .    53   78   16   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      6    | .    .    .    .    .    .    .    6    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 14)
   64 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Discovered new exit (range 15)
  306 | -10/Materials | Build established: Mutant
  342 | -10/Materials | Discovered new exit (range 11)
  558 | -10/Materials | Entered another Materials area
  558 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1210 | -9/Materials  | Discovered new exit (range 17)
 1829 | -9/Materials  | Discovered new exit (range 6)
 2208 | -9/Materials  | Entered another Materials area
 2208 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2688 | -8/Materials  | Lost 3 parts (2p1n)
 2994 | -8/Materials  | Build established: Scavenger-Mutant
 3598 | -8/Materials  | Discovered new exit (range 8)
 4305 | -8/Materials  | Discovered new exit (range 5)
 5315 | -8/Materials  | Discovered new exit (range 5)
 5340 | -8/Materials  | Entered Factory
 5340 | -7/Factory    | Evolved 2 slots: Propulsion x2
 5633 | -7/Factory    | Identified exit to DSF
 5638 | -7/Factory    | Entered DSF
 5664 | -7/DSF        | Discovered new exit (range 18)
 5684 | -7/DSF        | Found Powered Armor
 5685 | -7/DSF        | Additional patrols routed to DSF
 5747 | -7/DSF        | Lost 5 parts (2p1n2u)
 5863 | -7/DSF        | Lost 5 parts (2p1u2w)
 5903 | -7/DSF        | Found Prototype Device
 5971 | -7/DSF        | Sterilization system engaged
 5991 | -7/DSF        | Ambient heat levels rising (+10)
 6006 | -7/DSF        | Ambient heat levels rising (+10)
 6021 | -7/DSF        | Ambient heat levels rising (+10)
 6036 | -7/DSF        | Ambient heat levels rising (+10)
 6051 | -7/DSF        | Ambient heat levels rising (+10)
 6066 | -7/DSF        | Ambient heat levels rising (+10)
 6067 | -7/DSF        | Core integrity fell below 50%
 6081 | -7/DSF        | Ambient heat levels rising (+10)
 6096 | -7/DSF        | Ambient heat levels rising (+10)
 6111 | -7/DSF        | Ambient heat levels rising (+10)
 6126 | -7/DSF        | Ambient heat levels rising (+10)
 6127 | -7/DSF        | Core integrity fell below 20%
 6140 | -7/DSF        | Entered Factory
 6140 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 6964 | -6/Factory    | Lost 7 parts (2p1n3u1w)
 7177 | -6/Factory    | Garrison activated, responded to threat
 7195 | -6/Factory    | Build established: Gunner
 7592 | -6/Factory    | Build established: Scavenger-Skirmisher
 7723 | -6/Factory    | Core integrity fell below 50%
 7737 | -6/Factory    | Lost 3 parts (1p2n)
 8209 | -6/Factory    | Build established: Generator-Skirmisher
 8840 | -6/Factory    | Build established: Scavenger-Skirmisher
 8859 | -6/Factory    | Discovered new exit (range 5)
 8872 | -6/Factory    | Entered another Factory area
 8872 | -5/Factory    | Evolved 2 slots: Power x1, Weapon x1
 9253 | -5/Factory    | Build established: Generator-Tank
 9583 | -5/Factory    | Core integrity fell below 50%
 9639 | -5/Factory    | Core integrity fell below 20%
 9645 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Y-64 Sentinel destroyed.
Acquired 80 matter.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
Acquired Corrupted Neutrino Core.
U-05 Engineer lays Concrete. <x4>
Hpw. Shock Rifle destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer destroyed.
Acquired Lgt. Ion Engine. <x2>
Lgt. Ion Engine destroyed.
CGLAXHETNBU5E=8YR9O89HUI PW
Slammed into S-27 Virus. <x2>
Lgt. Ion Engine destroyed.
Slammed into S-27 Virus. <x3>
Structural Scanner destroyed.
System corrupted by crushing effect (+4).
U-05 Engineer lays Concrete. <x2>
Slammed into S-27 Virus.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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| ###########+#####""##"##      """????????????????? |
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| ?????# """" """"  #    %=     #     ##???????????? |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          69
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         20
Terrain Scan Density       85
Additional Mass Support    6
Armor Coverage             400
Resistance: KI             25
Core Shielding             20
Utility Shielding          66
Evasion (%)                44
Recoil Reduction           4
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyMagneticClaws
  Manual?         0
Play Time         00:57:48
  Cumulative      28.7 hours
  Start           2024.04.27 @ 13:57:44
  End             2024.04.27 @ 15:02:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           77
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          31
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          27x19
Zoom Use          97%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bf3ce316-8939-41c1-9259-9c3a3829d544