Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.17 @ 23:12:58 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2910) 2910 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (896) 896 TOTAL SCORE: 6286 Bonus ------- High Alert Combat Kills 196 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 41/550 Matter 93/300 Energy 240/240 System Corruption 0% Temperature Cool (2) Movement Walking (280) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Heavy Armor Plating > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Angular Momentum Engine Structural Scanner Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced ECM Suite Relay Coupler [Swarmer] (38) Relay Coupler [Hunter] (18) Light Assault Rifle Light Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Shock Bomb Launcher Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Angular Momentum Engine Flight Unit Improved Heat Sink Structural Scanner Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced ECM Suite Light Assault Rifle Light Assault Rifle Light Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Datajack Maul [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Hardened Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 76 | 7 6 12 27 13 11 Power 9 | 1 2 . 5 1 . Engine 8 | 1 2 . 5 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 25 | 2 . 4 10 6 3 Treads 3 | 2 . 1 . . . Leg 21 | . . 3 10 5 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 24 | 2 3 4 10 2 3 Device 14 | 1 2 3 6 1 1 Storage 3 | 1 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . . . 4 1 2 Artifact . | . . . . . . Weapon 18 | 2 1 4 2 4 5 Energy Gun 6 | 1 1 2 . 2 . Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 . 2 2 . 3 Ballistic Cannon 4 | . . . . 2 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 31 | . 2 1 9 11 8 Power 4 | . 1 . 2 1 . Propulsion 14 | . . . 4 5 5 Utility 6 | . . . 2 2 2 Weapon 7 | . 1 1 1 3 1 Highest Loss Streak 7 | . 2 1 7 7 6 Average Slot Usage (%) 93 | . 100 96 92 87 88 Engine 8 | . 14 11 8 2 . Core 1 | . . . . 5 9 Treads 4 | . 28 4 . . . Leg 28 | . . 26 35 34 35 Device 14 | . 14 21 12 10 9 Storage 10 | . 14 11 9 9 9 Protection 5 | . . . 8 6 8 Energy Gun 3 | . 14 3 . 7 . Ballistic Gun 13 | . 14 18 17 6 3 Ballistic Cannon 2 | . . . . 4 14 Naked Turns . | . . . . . . Heaviest Build 79 | 13 21 56 70 79 77 Greatest Support 61 | 40 40 40 61 53 53 Greatest Overweight (x) 3 | . . 1 1 3 2 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 8 10 20 20 20 20 Average Capacity 17 | 7 8 17 20 20 20 Most Carried 20 | 4 9 20 20 20 20 Average Carried 16 | 2 7 16 19 19 19 Final Capacity 20 | 8 10 20 20 20 20 Final Carried 20 | 4 9 20 20 19 17 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1966 | 275 49 326 789 278 249 Remotely 58 | . . . 58 . . Salvage Created 3090 | 79 218 708 1247 478 360 Parts 189 | 4 14 48 83 20 20 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 3 | . 1 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 80 | . 8 17 29 17 9 Guns 68 | . 8 17 29 12 2 Cannons 10 | . . . . 4 6 AOE 1 | . . . . . 1 Classes Destroyed 11 | 2 3 2 3 . 1 Worker 1 | . . 1 . . . Builder 1 | . . . . . 1 Tunneler 2 | 1 . . 1 . . Hauler 3 | . 1 2 . . . Recycler 2 | 1 . . 1 . . Operator 2 | . . . 2 . . Watcher 1 | . . . 1 . . Swarmer 28 | . 6 4 11 7 . Grunt 38 | . 2 12 10 8 6 Duelist 3 | . . . 1 . 2 Sentry 11 | . . 1 7 2 1 Best Kill Streak 6 | 2 3 4 6 3 3 Combat Bots Only 5 | . 3 4 5 3 2 Max Kills in Single Turn 2 | 1 1 1 2 2 2 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 5845 | . 311 543 2123 1695 1173 Core 695 | . 55 131 342 96 71 Absorbed by Shields 87 | . . . . 87 . Core Remaining (%) 81 | 100 78 67 . . . Volleys Fired 269 | 5 25 61 94 49 35 Largest 2 | 2 2 2 2 2 2 Hottest 160 | 60 60 70 46 160 96 Shots Fired 531 | 10 49 122 188 93 69 Gun 456 | 10 49 122 188 71 16 Cannon 75 | . . . . 22 53 Launcher . | . . . . . . Special . | . . . . . . Kinetic 428 | 5 25 85 188 56 69 Thermal 103 | 5 24 37 . 37 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 20 | 4 15 8 20 17 14 Robot Miss Streak 12 | 1 2 4 4 12 4 Penetration Max . | . . . . . . Secondary Targets 10 | . 1 3 3 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 370 | 6 32 80 143 70 39 Core Hits 159 | 3 14 33 58 33 18 Critical Hits 2 | . . . . 1 1 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6063 | 63 312 1031 2199 1402 1056 Guns 4688 | 63 311 970 2189 997 158 Cannons 1158 | . . . . 405 753 Explosions 189 | . . 44 . . 145 Melee . | . . . . . . Ramming 28 | . 1 17 10 . . Kinetic 4748 | 28 114 722 2189 784 911 Thermal 1243 | 35 197 248 . 618 145 Explosive . | . . . . . . Electromagnetic 44 | . . 44 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 15 | . . . . . 15 Projectiles 15 | . . . . . 15 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 12 | . . 1 . 3 8 Impact 1 | . . 1 . . . Kinetic 10 | . . . . 3 7 Secondary 1 | . . . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . 1 . . . . Targets Rammed 4 | . 1 1 2 . . Kicked 3 | . . 1 2 . . Crushed . | . . . . . . Highest Temperature 299 | 20 150 . 3 299 144 Average Temperature 71 | 15 79 . 3 88 46 Received Heat Transfer 2265 | . 90 219 621 804 531 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 4 | . . 1 . 3 . Heat Transferred 2658 | 75 450 633 . 1400 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 768 | 10 213 247 331 768 688 Initial 374 | . 6 8 56 213 374 Average 242 | 3 73 111 201 501 469 Maximum Alert Level 3 | . 1 1 1 3 2 Low Security (%) 49 | 100 86 89 46 . . Level 1 33 | . 13 10 53 44 23 Level 2 14 | . . . . 43 76 Level 3 2 | . . . . 12 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . 5 3 . 4 Investigation 5 | . . 3 2 . . Extermination . | . . . . . . Reinforcement 6 | . . 2 1 . 3 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 10 | . . 2 7 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 141 | . 12 32 54 17 26 Peak Tracking Total 10 | . 5 5 6 6 10 Tactical Retreats 12 | . . 1 6 2 3 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 6 | . 1 1 . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . 2 . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 7 | . . 3 . 1 3 Max in Single Turn 2 | . . 2 . 1 2 Garrison Relay 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 17 | . 6 2 9 . . Terminals 11 | . 4 1 6 . . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 40 | . 14 4 22 . . Successful 20 | . 5 2 13 . . Failed 20 | . 9 2 9 . . Catastrophic 4 | . 2 . 2 . . Database Lockouts . | . . . . . . Manual 21 | . 9 2 10 . . Terminals 24 | . 9 2 13 . . Fabricators . | . . . . . . Repair Stations 4 | . . 2 2 . . Recycling Units 5 | . 5 . . . . Scanalyzers 4 | . . . 4 . . Garrison Access 3 | . . . 3 . . Terminal Hacks 5 | . 1 . 4 . . Part Schematic 1 | . 1 . . . . Garrison Index 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 2 2 . . Scan Component 2 | . . 1 1 . . Repair 2 | . . 1 1 . . Recycling Unit Hacks 4 | . 4 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 2 | . . . 2 . . Terminals 2 | . . . 2 . . Botnet 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 5 2 8 . . Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . 1 . 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 1 . . Time 77 | . . 26 51 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . 7 . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 5449 | 113 655 1203 1965 1032 481 Spaces Moved 2169 | 64 353 472 705 413 162 Core 15 | 15 . . . . . Treads 507 | 49 353 105 . . . Legs 1647 | . . 367 705 413 162 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 120 200 200 Average Speed 185 | 134 160 190 186 200 201 Slowest Speed 360 | 160 160 200 200 360 280 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 5 63 39 66 52 30 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 61 | . . 2 . . 59 Melee . | . . . . . . Projectile 21 | . . . . . 21 AOE 40 | . . 2 . . 38 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 3092 | 79 402 667 1180 516 248 Wait 440 | . 4 84 306 17 29 Move 2164 | 63 352 471 705 411 162 Hop . | . . . . . . Pick Up 68 | 4 9 21 20 9 5 Fast Attach 26 | 7 . 6 8 3 2 Attach 26 | . 2 2 10 9 3 Detach 6 | . . 2 2 1 1 Swap 24 | . 4 4 9 1 6 Drop 50 | . 5 15 24 1 5 Fire 269 | 5 25 61 94 49 35 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . 1 2 . . Crush 1 | . 1 . . . . Escape Stasis 15 | . . . . 15 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 4 exits: [*Fac x2] / [*Sto] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 13) 698 | -10/Materials | Discovered new exit (range 10) 769 | -10/Materials | Entered another Materials area 769 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 897 | -9/Materials | Repaired Lgt. Treads 1513 | -9/Materials | Discovered new exit (range 7) 1911 | -9/Materials | Discovered new exit (range 16) 1972 | -9/Materials | Entered another Materials area 1972 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2553 | -8/Materials | Discovered new exit (range 9) 2655 | -8/Materials | Lost 7 parts (2p2n2u1w) 2895 | -8/Materials | Discovered new exit (range 8) 2904 | -8/Materials | Core integrity fell below 50% 3620 | -8/Materials | Repaired Imp. Assault Rifle 3646 | -8/Materials | Discovered new exit (range 16) 3679 | -8/Materials | Build established: Scavenger-Mutant 3937 | -8/Materials | Identified exit to Garrison 3937 | -8/Materials | Entered Garrison 4013 | -8/Garrison | Triggered checkpoint 4121 | -8/Garrison | Discovered new exit (range 15) 4311 | -8/Garrison | Lost 7 parts (1p4n1u1w) 4357 | -8/Garrison | Triggered checkpoint 4474 | -8/Garrison | Discovered new exit (range 14) 4566 | -8/Garrison | Triggered checkpoint 4672 | -8/Garrison | Discovered new exit (range 15) 4737 | -8/Garrison | Installed Relay Interface Framework 4804 | -8/Garrison | Triggered checkpoint 4871 | -8/Garrison | Garrison Relay disabled 4969 | -8/Garrison | Entered Materials 5178 | -8/Materials | Core integrity fell below 20% 5375 | -8/Materials | Garrison activated, responded to threat 5450 | -8/Materials | Self-destructed Last Messages --------------- 05378_ U-05 Engineer builds a Wall. 05384_ Destroyed Particle Gun. 05387_ U-05 Engineer builds a Wall. 05387_ G-50 Soldier destroyed. 05393_ U-05 Engineer builds a Wall. 05402_ K-01 Serf collects debris. 05411_ Destroyed Lgt. Nuclear Core. 05411_ G-47 Trooper knocked back. 05420_ Hvy. Armor Plating destroyed. 05422_ Imp. Aluminum Leg destroyed. 05432_ W-25 Informer sends out distress signal. 05432_ L-31 Rogue knocked back. 05434_ Aluminum Leg destroyed. 05435_ M-13 Machinist fits Backup Power I on G-47 Trooper. 05436_ G-47 Trooper knocked back. 05438_ Imp. Heat Sink destroyed. 05439_ L-31 Rogue destroyed. 05444_ U-05 Engineer builds a Wall. 05448_ Aluminum Leg destroyed. 05449_ Adv. Assault Cannon destroyed. 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"??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 10 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Datajack | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotLargeInterrupter Manual? 0 Play Time 00:58:30 Cumulative 226.0 hours Start 2021.03.17 @ 20:02:42 End 2021.03.17 @ 23:12:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 65 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 445628be-71a3-4f23-9810-847847263137