Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.14 @ 08:44:18 Player: Fulminus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1473) 1473 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (42) 42 TOTAL SCORE: 4345 Bonus ------- High Alert Combat Kills 42 Cogmind --------- Core Integrity 630/700 Matter 244/300 Energy 360/360 System Corruption 1% Temperature Cool (0) Movement Walking (125) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (8) ---- Aluminum Leg Enhanced Optical Array Advanced Sensor Array Targeting Computer Improved Light Armor Plating Pulse Rifle Gatling Laser Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Advanced Beam Rifle Improved Assault Rifle Flak Gun > --- INVENTORY -------- Aluminum Leg Thermal Converter Advanced Sensor Array Targeting Computer Improved Light Armor Plating Pulse Rifle Electrolaser Grenade Launcher [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Long-range Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . . 1 1 . Weapon 1 | . . 1 . . . Parts Attached 65 | 6 12 20 15 12 . Power 10 | 1 2 3 2 2 . Engine 4 | 1 2 1 . . . Core 6 | . . 2 2 2 . Reactor . | . . . . . . Propulsion 19 | 2 3 8 2 4 . Treads . | . . . . . . Leg 19 | 2 3 8 2 4 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 3 . 2 2 . Device 2 | . . . . 2 . Storage 2 | 1 1 . . . . Processor 4 | . 2 . 2 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 28 | 2 4 9 9 4 . Energy Gun 11 | 1 2 4 2 2 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 14 | 1 2 4 5 2 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 2 1 . Parts Lost 10 | . 3 3 1 1 2 Power 3 | . 2 . 1 . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 6 | . 1 2 . 1 2 Highest Loss Streak 2 | . 1 1 1 1 2 Average Slot Usage (%) 96 | . 93 99 92 99 92 Engine 3 | . 13 4 . . . Core 9 | . . 6 10 14 15 Leg 29 | . 28 32 27 29 30 Device 2 | . . . . 7 7 Storage 9 | . 14 11 9 7 7 Processor 13 | . 9 11 18 15 15 Energy Gun 9 | . 10 16 9 6 4 Ballistic Gun 15 | . 15 12 18 14 9 Naked Turns . | . . . . . . Heaviest Build 33 | 10 16 25 27 33 33 Greatest Support 57 | 20 20 33 47 57 54 Greatest Overweight (x) 1 | . . . . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 Average Carried 7 | 3 6 7 7 7 8 Final Capacity 8 | 6 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 8 Class Distribution -------------------- 57% | Skirmisher 25% | Mutant 9% | Scavenger-Gunner 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1240 | 225 280 274 267 194 . Remotely . | . . . . . . Salvage Created 1722 | 54 389 640 366 273 . Parts 114 | . 19 44 35 16 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . . 2 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 40 | . 9 14 12 5 . Guns 32 | . 8 12 7 5 . Cannons 2 | . . 2 . . . AOE 6 | . 1 . 5 . . Classes Destroyed 9 | 1 3 2 1 2 . Worker 2 | . . 2 . . . Builder 1 | . . . 1 . . Recycler 1 | 1 . . . . . Operator 1 | . . . . 1 . Watcher 5 | . 2 2 1 . . Swarmer 13 | . 3 3 7 . . Grunt 18 | . 6 8 2 2 . Sentry 7 | . . 3 3 1 . Programmer 2 | . . . . 2 . Best Kill Streak 5 | 1 5 3 4 2 . Combat Bots Only 4 | . 3 3 4 2 . Max Kills in Single Turn 3 | 1 1 2 3 1 . Gunslinging . | . . . . . . Exploded 3 | . 1 . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 2509 | . 568 635 428 307 571 Core 208 | . 56 59 23 16 54 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 77 85 95 . . Volleys Fired 123 | 1 41 44 21 16 . Largest 3 | 2 2 3 3 3 . Hottest 147 | 60 60 147 114 114 . Shots Fired 313 | 2 82 124 58 47 . Gun 300 | 2 82 113 56 47 . Cannon 11 | . . 11 . . . Launcher 2 | . . . 2 . . Special . | . . . . . . Kinetic 168 | 1 55 45 35 32 . Thermal 78 | 1 . 49 13 15 . Explosive 2 | . . . 2 . . Electromagnetic 65 | . 27 30 8 . . Robot Hit Streak 19 | 2 19 12 15 16 . Robot Miss Streak 6 | . 6 2 3 6 . Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 192 | 2 49 77 31 33 . Core Hits 82 | 2 15 28 19 18 . Critical Hits 3 | . 1 1 . 1 . Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3011 | 22 663 1001 705 620 . Guns 2395 | 22 566 754 486 567 . Cannons 40 | . . 40 . . . Explosions 576 | . 97 207 219 53 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1141 | 11 352 208 238 332 . Thermal 902 | 11 97 370 189 235 . Explosive 272 | . . . 219 53 . Electromagnetic 696 | . 214 423 59 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 1 2 1 1 Average Corruption 1 | . 2 1 2 1 1 Corruption Purged . | . . . . . . Effects 12 | . 4 2 . 6 . Message Errors 4 | . 1 . . 3 . Matter Fused 1 | . 1 . . . . Energy Discharges 2 | . 1 . . 1 . Data Loss (minor) 3 | . . 2 . 1 . Targeting Errors 2 | . 1 . . 1 . Overload Shots . | . . . . . . Overflow Damage 10 | . 10 . . . . Projectiles . | . . . . . . Explosions 10 | . 10 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 98 | . 55 43 . . . Shots 2 | . 1 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 300 | . 70 300 181 286 . Average Temperature 88 | . 23 107 56 109 . Received Heat Transfer 711 | . 225 267 144 75 . Effects 3 | . . 2 . 1 . Energy Bleed 1 | . . . . 1 . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1686 | 25 50 760 370 481 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 468 | 5 139 468 428 187 . Initial 187 | . 3 56 185 187 . Average 155 | 3 80 274 276 103 . Maximum Alert Level 2 | . . 2 2 . . Low Security (%) 72 | 100 100 28 13 100 . Level 1 23 | . . 54 79 . . Level 2 4 | . . 17 7 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 3 . 2 . Investigation 2 | . 1 1 . . . Extermination 1 | . . . . 1 . Reinforcement 4 | . 1 2 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 16 24 11 10 9 Peak Tracking Total 12 | . 5 3 4 2 12 Tactical Retreats 6 | . . 5 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 9 | . 4 1 2 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 7 | . . 4 1 2 . Max in Single Turn 2 | . . 2 1 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 15 | . 4 4 2 5 . Terminals 13 | . 4 3 2 4 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 5 6 2 9 . Successful 8 | . 2 4 1 1 . Failed 14 | . 3 2 1 8 . Catastrophic 3 | . . 1 . 2 . Database Lockouts . | . . . . . . Manual 9 | . 1 3 1 4 . Terminals 19 | . 5 4 2 8 . Fabricators . | . . . . . . Repair Stations 3 | . . 2 . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 3 1 1 . Zone Layout 7 | . 2 3 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 3 1 4 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 3549 | 67 781 649 576 1454 22 Spaces Moved 1927 | 43 476 348 299 744 17 Core 7 | 7 . . . . . Treads . | . . . . . . Legs 1920 | 36 476 348 299 744 17 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 125 125 Average Speed 121 | 108 120 120 121 125 125 Slowest Speed 155 | 120 120 120 126 155 125 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 71 30 35 21 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 56 | . 6 5 13 32 . Melee . | . . . . . . Projectile . | . . . . . . AOE 56 | . 6 5 13 32 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2875 | 61 611 492 463 1231 17 Wait 684 | . 62 57 117 448 . Move 1922 | 42 475 347 298 743 17 Hop . | . . . . . . Pick Up 41 | 12 9 8 5 7 . Fast Attach 18 | . 3 7 3 5 . Attach 21 | 6 3 5 2 5 . Detach . | . . . . . . Swap 26 | . 6 8 10 2 . Drop 40 | . 12 16 7 5 . Fire 123 | 1 41 44 21 16 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 11) 375 | -10/Materials | Identified exit to Mines 823 | -10/Materials | Discovered new exit (range 10) 832 | -10/Materials | Identified exit to Materials 849 | -10/Materials | Entered another Materials area 849 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1077 | -9/Materials | Discovered new exit (range 13) 1110 | -9/Materials | Identified exit to Mines 1315 | -9/Materials | Discovered exit to Mines (range 17) 1474 | -9/Materials | Discovered new exit (range 16) 1497 | -9/Materials | Identified exit to Materials 1498 | -9/Materials | Entered another Materials area 1498 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1794 | -8/Materials | Build established: Skirmisher 2066 | -8/Materials | Discovered new exit (range 7) 2072 | -8/Materials | Identified exit to Factory 2074 | -8/Materials | Entered Factory 2074 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3513 | -7/Factory | Discovered new exit (range 12) 3527 | -7/Factory | Identified exit to Lower Caves 3528 | -7/Factory | Entered Lower Caves 3537 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3550 | -7/Lower Caves | Self-destructed Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. EXIT=FOUND Connecting with Terminal... U-05 Engineer lays Concrete. EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Slug penetrates Wall. Imp. Assault Rifle destroyed. Y-64 Sentinel: "REQUESTING BACKUP." S-27 Virus destroyed. Autogun fries itself beyond repair. Electrolaser destroyed. Lgt. Nuclear Core fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????###???????????? | | ??????????????????????????????????? ????????????? | | ??????????????????????????????????? ????????????? | | ????????????????????????????????### ?????????????? | | ???????????????????????????????? ?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# l#?????????????? | | ?????????? ?????????????????????# b#?????????????? | | ?????????? ???#??????????????# Y#?????????????? | | ???????????# ## ?????????????#gb#?????????????? | | ????????????# ???????#####g #??? #????????? | | ?????????????# ####### ## =## #????????? | | ?????????????# s s s s%=% #?????????? | | ???????? s @ s ##?????????? | | ???????? ### #??????????? | | ?????????# ??????## ##??????????? | | ??????????# ???????????## ## ###???????????? | | ??????????#????????????????#########?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 26 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 60 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeBehemothNanosword Manual? 0 Play Time 00:47:19 Cumulative 8.0 hours Start 2021.06.13 @ 20:36:42 End 2021.06.14 @ 08:44:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4ebd6e1d-59ad-4c1a-a14d-ad3a2560ebee