Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.26 @ 15:38:40 Player: ZLD1 Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (1078) 1078 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (532) 532 TOTAL SCORE: 4055 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 104 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -116 Cogmind --------- Core Integrity 0/550 Matter 275/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (400) Ox4 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit Terrain Scanner > --- WEAPON (4) ------- Pulse Rifle Heavy Hammer > --- INVENTORY (25) --- Light Ion Engine Deuterium Engine Light Nuclear Core Fission Core Light Treads Light Treads Aerolev Unit Aerolev Unit Aerolev Unit Surge Thruster Surge Thruster Surge Thruster Improved Heat Sink Large Storage Unit Authchip [Device] Shock Rifle Beam Rifle Spread Laser Pulse Rifle Heavy Assault Rifle Minigun High-powered Shotgun Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Huge Storage Unit Recoil Stabilizer Improved Propulsion Shielding > --- WEAPON ----------- Pulse Rifle Advanced Beam Cannon Minigun Blade Saw > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core Fission Core Light Treads Light Treads Surge Thruster Surge Thruster Surge Thruster Large Storage Unit Terrain Scanner Authchip [Device] Shock Rifle Beam Rifle Spread Laser Pulse Rifle Heavy Assault Rifle Minigun High-powered Shotgun Improved Grenade Launcher Datajack Heavy Hammer [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Surge Thruster Utility Weapon Shielding Device Recoil Stabilizer Storage Large Storage Unit Protection Weapon Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Mace Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 1 | . . . . . 1 . Weapon 2 | . . . . . 2 . Parts Attached 67 | 6 5 . 2 4 34 16 Power 7 | 1 . . . 2 3 1 Engine 6 | 1 . . . 2 3 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 20 | 2 2 . . 1 5 10 Treads . | . . . . . . . Leg 12 | . 2 . . 1 5 4 Wheel 2 | 2 . . . . . . Hover 3 | . . . . . . 3 Flight 3 | . . . . . . 3 Utility 12 | 1 2 . . . 6 3 Device 5 | . . . . . 3 2 Storage 3 | 1 1 . . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . 1 . . . 2 1 Artifact . | . . . . . . . Weapon 28 | 2 1 . 2 1 20 2 Energy Gun 10 | 1 1 . 1 . 7 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 8 | 1 . . . . 7 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . 1 . Special Weapon 4 | . . . 1 . 3 . Impact Weapon 2 | . . . . 1 . 1 Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 1 Parts Lost 20 | . . . . . 14 6 Power 4 | . . . . . 3 1 Propulsion 4 | . . . . . 3 1 Utility 3 | . . . . . 2 1 Weapon 9 | . . . . . 6 3 Highest Loss Streak 8 | . . . . . 8 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 97 92 94 100 93 98 Engine 10 | . 14 14 14 14 8 5 Leg 23 | . 15 28 28 28 24 12 Hover 1 | . . . . . . 8 Device 4 | . . . . . 7 11 Storage 11 | . 14 14 14 14 9 9 Protection 10 | . 12 14 14 14 8 5 Energy Gun 15 | . 13 14 22 23 13 9 Energy Cannon 2 | . . . . . 3 8 Ballistic Gun 6 | . 14 7 . . 9 10 Impact Weapon 2 | . . . . 4 3 3 Slashing Weapon 2 | . . . . . 4 4 Naked Turns . | . . . . . . . Heaviest Build 111 | 13 30 30 36 29 111 106 Greatest Support 38 | 26 26 20 20 20 38 38 Greatest Overweight (x) 34 | . 1 1 1 1 31 34 Average Overweight (x) 1 | . . 1 1 1 2 4 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 Average Capacity 19 | 7 10 15 15 15 24 25 Most Carried 25 | 6 8 14 15 15 25 24 Average Carried 16 | 3 7 11 14 14 19 22 Final Capacity 25 | 8 15 15 15 15 25 25 Final Carried 24 | 6 8 14 15 14 23 24 Class Distribution -------------------- 61% | Mutant 24% | Scavenger-Skirmisher 8% | Skirmisher 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Matter Collected 1012 | 239 46 76 . 39 366 246 Remotely . | . . . . . . . Salvage Created 1264 | . 42 146 . . 674 402 Parts 84 | . 7 8 . . 46 23 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 31 | . 3 5 . . 12 11 Guns 27 | . 3 4 . . 11 9 Cannons 3 | . . . . . 1 2 AOE 1 | . . 1 . . . . Classes Destroyed 6 | . 1 1 . . 2 2 Watcher 1 | . . . . . 1 . Swarmer 10 | . 3 3 . . 1 3 Cutter 1 | . . . . . . 1 Grunt 12 | . . 2 . . 5 5 Duelist 1 | . . . . . . 1 Sentry 8 | . . . . . 7 1 Best Kill Streak 6 | . 2 3 . . 4 6 Combat Bots Only 6 | . 2 3 . . 4 6 Max Kills in Single Turn 1 | . 1 1 . . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Damage Taken 2998 | . 57 158 . . 1632 1151 Core 594 | . 8 27 . . 242 317 Absorbed by Shields . | . . . . . . . Redirected to Shielding 162 | . 7 22 . . 66 67 Regen/Repaired (Parts) 42 | . . . . . 42 . Core Remaining (%) 93 | 100 . . . 86 . . Volleys Fired 101 | . 5 12 . . 63 21 Largest 4 | . 2 2 . . 4 4 Hottest 179 | . 60 60 . . 172 179 Shots Fired 194 | . 10 24 . . 100 60 Gun 163 | . 10 24 . . 90 39 Cannon 26 | . . . . . 5 21 Launcher . | . . . . . . . Special 5 | . . . . . 5 . Kinetic 69 | . 5 12 . . 32 20 Thermal 78 | . 2 . . . 36 40 Explosive . | . . . . . . . Electromagnetic 42 | . 3 12 . . 27 . Robot Hit Streak 16 | . 3 7 . . 16 8 Robot Miss Streak 4 | . 2 2 . . 3 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 128 | . 5 15 . . 73 35 Core Hits 56 | . 3 7 . . 27 19 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . 1 . . . . . Corrupt 1 | . 1 . . . . . Melee Attacks 1 | . . . . . 1 . Impact . | . . . . . . . Slashing 1 | . . . . . 1 . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2104 | . 55 228 . 1 1119 701 Guns 1666 | . 55 175 . . 962 474 Cannons 309 | . . . . . 82 227 Explosions 42 | . . 42 . . . . Melee 74 | . . . . . 74 . Ramming 13 | . . 11 . 1 1 . Kinetic 671 | . 34 75 . . 360 202 Thermal 1001 | . 11 42 . . 449 499 Explosive . | . . . . . . . Electromagnetic 345 | . 10 100 . . 235 . Impact . | . . . . . . . Slashing 74 | . . . . . 74 . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 9 | . . 9 . . . . Shots 1 | . . 1 . . . . Rammed . | . . . . . . . Targets Rammed 5 | . . 3 . 1 1 . Kicked 5 | . . 3 . 1 1 . Crushed . | . . . . . . . Highest Temperature 813 | . . 69 . . 216 813 Average Temperature 175 | . . 34 . . 56 295 Received Heat Transfer 1020 | . . 57 . . 612 351 Effects 26 | . . . . . . 26 Shutdowns 4 | . . . . . . 4 Energy Bleed 5 | . . . . . . 5 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Short Circuit 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 8 | . . . . . . 8 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 1 1 Heat Transferred 2013 | . 25 50 . . 939 999 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Peak Influence 576 | . 102 189 . . 126 576 Initial 41 | . . 39 . . . 41 Average 112 | . 63 47 . . 56 364 Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 84 | 100 100 100 . 100 100 27 Level 1 1 | . . . . . . 5 Level 2 14 | . . . . . . 66 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . . . 6 . Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison 5 | . . . . . 5 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Distress Signals 2 | . . 1 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 5 5 . . 28 15 Peak Tracking Total 6 | . 3 3 . . 5 6 Tactical Retreats 4 | . 1 . . . . 3 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Traps Triggered 3 | . . . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Machines Disabled 2 | . . 2 . . . . Max in Single Turn 2 | . . 2 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Machines Accessed 6 | . 1 . 2 . 3 . Terminals 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 28 | . 3 . 19 . 6 . Successful 27 | . 3 . 19 . 5 . Failed 1 | . . . . . 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 6 | . 3 . . . 3 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 24 | . 3 . 19 . 2 . Record 23 | . 3 . 19 . 1 . Alert Level 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . . 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 26 | . . . . . 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Total Allies 5 | . . . . . 5 . Largest Group 3 | . . . . . 3 2 Highest-Rated Group 53 | . . . . . 53 32 Highest-Rated Ally 21 | . . . . . 21 16 Total Orders 1 | . . . . . 1 . STAY 1 | . . . . . 1 . Ally Attacks 25 | . . . . . 13 12 Total Damage 317 | . . . . . 203 114 Kills 6 | . . . . . 3 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Field Lobotomies 5 | . . . . . 5 . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Turns Passed 6834 | 65 236 1393 1017 817 2048 1258 Spaces Moved 2597 | 57 165 674 532 424 508 237 Core 5 | 1 . . . . 4 . Treads . | . . . . . . . Legs 2361 | . 73 674 532 424 504 154 Wheels 148 | 56 92 . . . . . Hover 63 | . . . . . . 63 Flight 20 | . . . . . . 20 Fastest Speed 50 | 50 90 190 190 190 120 260 Average Speed 210 | 88 121 190 190 190 261 331 Slowest Speed 1600 | 90 190 190 190 190 1600 1405 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 52 | 4 28 99 81 86 32 39 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Total 3785 | 68 192 761 538 434 1129 663 Wait 907 | . 9 66 4 1 473 354 Move 2591 | 56 164 673 531 423 507 237 Hop . | . . . . . . . Pick Up 64 | 6 5 6 1 2 39 5 Fast Attach 13 | 6 2 . 1 . 1 3 Attach 28 | . 2 . . . 22 4 Detach . | . . . . . . . Swap 26 | . 1 . 1 4 11 9 Drop 23 | . 4 1 . 3 11 4 Fire 101 | . 5 12 . . 63 21 Melee 1 | . . . . . 1 . Ram . | . . . . . . . Kick 5 | . . 3 . 1 1 . Crush . | . . . . . . . Escape Stasis 26 | . . . . . . 26 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 317 | -10/Mines | Met a Derelict bent on vengeance 571 | -10/Mines | Assembled infested the area 770 | -10/Mines | Learned location of Storage (-9) 899 | -10/Mines | Discovered new exit (range 6) 947 | -10/Mines | Learned Materials emergency access door positions 1006 | -10/Mines | Discovered new exit (range 6) 1058 | -10/Mines | Discovered new exit (range 5) 1695 | -10/Mines | Entered Exiles 1742 | -10/Exiles | Met 8R-AWN 1774 | -10/Exiles | Met EX-HEX 1843 | -10/Exiles | Met EX-BIN 2015 | -10/Exiles | Aligned with FarCom system 2017 | -10/Exiles | Given EX-Vault access code 2062 | -10/Exiles | Opened EX-Vault 2079 | -10/Exiles | Found Prototype Special Weapon 2079 | -10/Exiles | Identified Field Lobotomy Kit 2122 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2175 | -10/Exiles | Met EX-DEC 2361 | -10/Exiles | Visited The Gauntlet 2691 | -10/Exiles | Discovered new exit (range 14) 2712 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 2712 | -10/Exiles | Entered Mines 2755 | -9/Mines | Discovered new exit (range 7) 2943 | -9/Mines | Learned Materials stockpile data 3259 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3529 | -9/Mines | Entered Materials 3529 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3530 | -8/Materials | Identified exit to Factory 3829 | -8/Materials | Repaired Weapon Shielding 4142 | -8/Materials | Garrison activated, responded to threat 4273 | -8/Materials | Lost 8 parts (1p3n2u2w) 4368 | -8/Materials | Lost 3 parts (1p2w) 4648 | -8/Materials | Build established: Scavenger-Skirmisher 4722 | -8/Materials | Garrison activated, responded to threat 4917 | -8/Materials | Discovered exit to Factory (range 15) 5111 | -8/Materials | Assimilated Y-45 Defender with FLK Orb 5126 | -8/Materials | Assimilated H-55 Commando with FLK Orb 5528 | -8/Materials | Assimilated Y-45 Defender with FLK Orb 5544 | -8/Materials | Garrison activated, responded to threat 5549 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 5552 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 5564 | -8/Materials | Identified exit to Garrison 5577 | -8/Materials | Entered Garrison 5577 | -8/Garrison | Accompanied by 2 allies 5862 | -8/Garrison | Triggered checkpoint 5919 | -8/Garrison | Core integrity fell below 50% 6262 | -8/Garrison | Discovered new exit (range 8) 6333 | -8/Garrison | Build established: Skirmisher 6362 | -8/Garrison | Triggered checkpoint 6389 | -8/Garrison | Core integrity fell below 20% 6781 | -8/Garrison | Build established: Scavenger-Assassin 6784 | -8/Garrison | Triggered checkpoint 6835 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Recoil Stabilizer broken. Overheating: Short circuit. Acquired Aluminum Leg. Acquired 43 matter. Acquired Aluminum Leg. Acquired 35 matter. Acquired Aluminum Leg. Dropped Broken Recoil Stabilizer. Acquired 44 matter. Acquired Imp. Heat Sink. ALERT: Garrison interior compromised. Acquired Imp. Heat Sink. Beams of light sweep through the air. An alarm sounds. Minigun destroyed. Critical hit (Burn: +37). Adv. Beam Cannon destroyed. Critical hit (Burn: +37). Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????######???????????????????????# | | ????????????????????# #???????????????????????# | | ????????????????????# < #???????????????????????# | | ????????????????????? #???????????????????????# | | ??????????????????????# #???????????????###?????" | | ??????????????????????# #???????????????# ?????" | | ??????????????????????# #???????????????# #?????" | | ??????????????????????# #???????????????# #?????# | | ???????################ #?????????????### ####### | | ???????#=! ! ########??????# !%/= | | ???????# ##+########### @ #??????# /== / | | ???????#!#????????????# Y #??????# * = | | ???????# #????????????########Y #??????# ####### | | ???????# #???????????????????# #??????# *#?????? | | ?????###*#???????????????????# #??????# =!#?????? | | ?????# #???????????????????# #??????# %#?????? | | ?????# #???????????????????# #??????# #?????? | | ?????# #???????????????????# ######## #?????? | | ?????### #???????????????????#^ ## ##! #?????? | | ???????# ###????????????????## ## ##*%!#?????? | | ???????# #"#????????????????# [ == #?????? | | ???????# "#????????????????# % #?????? | | ???????# "#????????????????# % #?????? | | ???????# "#????????????????# ## ## #?????? | | ???????###"#????????????????# ## ## #?????? | | ??????????##???????????????? "?????? | | ???????????????????????????? "?????? | | ??????????????????????????? [ "?????? | | ??????????????????????????? =%="?????? | | ???????????????????????????## ## ##[! #?????? | | ????????????????????????????# ## #?=% #?????? | | ????????????????????????????# !%* #?????? | | ????????????????????????????# = #?????? | | ????????????????????????????# #?????? | | ????????????????????????????## ##""""## #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed PropulsionPotentialFlakker Manual? 0 Play Time 00:51:41 Cumulative 4.4 hours Start 2022.07.26 @ 11:34:05 End 2022.07.26 @ 15:38:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 64x52 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 89b03db2-41ce-47bb-9e13-588f291ad3a6