Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.19 @ 23:15:45 Player: Tmvn Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (41) 205 Value Destroyed (1257) 1257 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (494) 494 TOTAL SCORE: 5436 Bonus ------- Follower Combat Kills 203 Met Imprinter 300 Friendly Fire -9 Cogmind --------- Core Integrity 832/850 Matter 133/300 Energy 280/280 System Corruption 0% Temperature Cool (9) Movement Treading (151) Location -6/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (5) --- Light Treads Advanced Treads Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY (7) ------ Large Storage Unit Advanced Signal Interpreter Hardened Heavy Armor Plating Makeshift Kinetic Plating > --- WEAPON (2) ------- Shotgun Mini Grenade Launcher > --- INVENTORY (15) --- Cooled Ion Engine Light Treads Advanced Treads Improved Heat Sink Medium Storage Unit Medium Battery (150) Beam Rifle Coil Gun EMP Blaster Rocket Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Hardened Heavy Armor Plating Makeshift Kinetic Plating > --- WEAPON ----------- Shotgun Mini Grenade Launcher > --- INVENTORY -------- Cooled Ion Engine Light Treads Advanced Treads Improved Heat Sink Medium Storage Unit Medium Battery Beam Rifle EMP Blaster Rocket Launcher CR-A16's Pointy Stick [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Shotgun Launcher Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 3 | . . . 1 . . . 2 Utility 5 | . . . 1 . . . 4 Weapon . | . . . . . . . . Parts Attached 58 | . 25 . 13 2 1 11 6 Power 5 | . 3 . 2 . . . . Engine 5 | . 3 . 2 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 24 | . 14 . 5 . . 2 3 Treads 18 | . 8 . 5 . . 2 3 Leg 2 | . 2 . . . . . . Wheel 4 | . 4 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | . 5 . 5 1 1 6 3 Device 7 | . 2 . 2 . . 3 . Storage 3 | . 3 . . . . . . Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 9 | . . . 2 1 1 3 2 Artifact . | . . . . . . . . Weapon 8 | . 3 . 1 1 . 3 . Energy Gun 4 | . 3 . 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 1 | . . . . . . 1 . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 1 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 3 | . 1 . . 1 . 1 . Power 1 | . 1 . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . . 1 . 1 . Weapon . | . . . . . . . . Highest Loss Streak 1 | . 1 . . 1 . 1 . Average Slot Usage (%) 93 | . 98 100 97 88 88 87 79 Engine 11 | . 13 14 11 11 11 11 6 Treads 30 | . 21 28 33 33 33 32 33 Device 6 | . 12 14 7 . . 7 . Storage 11 | . 14 14 11 11 11 11 6 Protection 5 | . . . 7 11 11 2 13 Energy Gun 18 | . 28 28 22 15 11 4 . Ballistic Gun 1 | . . . . . . 10 6 Launcher 4 | . . . . 6 11 5 6 Naked Turns . | . . . . . . . . Heaviest Build 59 | 12 53 31 40 42 55 55 59 Greatest Support 116 | 20 40 40 66 66 66 66 116 Greatest Overweight (x) 1 | . 1 . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | . 20 15 15 15 15 15 15 Average Capacity 14 | . 11 15 15 15 15 15 15 Most Carried 15 | . 11 13 15 15 15 15 13 Average Carried 13 | . 8 12 14 14 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 11 13 15 15 15 14 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 825 | 195 250 . 130 68 12 170 . Remotely . | . . . . . . . . Salvage Created 1084 | . 601 . 272 88 . 123 . Parts 71 | . 36 . 21 3 . 11 . Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 33 | . 15 . 6 4 . 8 . Guns 24 | . 15 . 6 2 . 1 . AOE 9 | . . . . 2 . 7 . Classes Destroyed 10 | . 6 . 1 2 . 1 . Tunneler 3 | . 1 . 1 1 . . . Hauler 2 | . 2 . . . . . . Operator 1 | . 1 . . . . . . Watcher 2 | . 1 . 1 . . . . Swarmer 7 | . 3 . . . . 4 . Grunt 19 | . 12 . 3 2 . 2 . Brawler 2 | . . . . 1 . 1 . Sentry 3 | . . . 3 . . . . Demolisher 1 | . . . . 1 . . . Programmer 1 | . . . . . . 1 . Best Kill Streak 4 | . 3 . 2 3 . 4 . Combat Bots Only 4 | . 3 . 1 3 . 4 . Max Kills in Single Turn 1 | . 1 . 1 1 . 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 1893 | . 618 . 163 280 . 795 37 Core 384 | . 188 . 57 32 . 89 18 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 59 | 100 . 24 . . . 55 . Volleys Fired 107 | . 51 6 19 11 . 20 . Largest 2 | . 2 2 2 2 . 2 . Hottest 121 | . 121 121 121 121 . 79 . Shots Fired 186 | . 97 12 34 17 . 26 . Gun 167 | . 97 12 34 12 . 12 . Cannon . | . . . . . . . . Launcher 19 | . . . . 5 . 14 . Special . | . . . . . . . . Kinetic 6 | . . . . . . 6 . Thermal 154 | . 90 12 34 12 . 6 . Explosive 19 | . . . . 5 . 14 . Electromagnetic 7 | . 7 . . . . . . Robot Hit Streak 16 | . 14 7 16 4 . 4 . Robot Miss Streak 6 | . 4 6 3 4 . 3 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 124 | . 68 7 24 10 . 15 . Core Hits 107 | . 53 4 23 8 . 19 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 3 . 1 . . . . Burn 4 | . 3 . 1 . . . . Melee Attacks 4 | . . . . . . 4 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 4 | . . . . . . 4 . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2792 | . 1026 93 370 354 . 949 . Guns 1698 | . 1026 93 370 95 . 114 . Cannons . | . . . . . . . . Explosions 1094 | . . . . 259 . 835 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 71 | . . . . . . 71 . Thermal 1547 | . 946 93 370 95 . 43 . Explosive 1094 | . . . . 259 . 835 . Electromagnetic 80 | . 80 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 2 | . . . . . . 2 . Projectiles . | . . . . . . . . Explosions 2 | . . . . . . 2 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 170 | . . . . . . 170 . Shots 5 | . . . . . . 5 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 263 | . 263 . 171 120 . 198 . Average Temperature 57 | . 57 . 55 42 . 69 . Received Heat Transfer 498 | . 258 . 54 24 . 144 18 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 6 . 3 . . . . Heat Transferred 3287 | . 2093 137 753 193 . 111 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 261 | . 261 36 244 85 . . 25 Initial 25 | . . 2 . . . . 25 Average 65 | . 114 11 76 33 . . 25 Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 93 | . 81 100 96 100 . . 100 Level 1 6 | . 18 . 3 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 3 . 3 . . . 1 Investigation 4 | . 1 . 2 . . . 1 Extermination . | . . . . . . . . Reinforcement 3 | . 2 . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 5 | . 5 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 32 2 12 6 . 15 4 Peak Tracking Total 7 | . 4 2 2 2 . 7 . Tactical Retreats 3 | . 3 . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 2 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . 1 . . . . . . Max in Single Turn 1 | . 1 . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 15 | . 5 . 8 1 . . 1 Terminals 12 | . 5 . 7 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 73 | . 27 . 42 1 . . 3 Successful 42 | . 14 . 27 1 . . . Failed 30 | . 12 . 15 . . . 3 Catastrophic 2 | . . . 1 . . . 1 Database Lockouts 1 | . 1 . . . . . . Manual 53 | . 20 . 33 . . . . Terminals 67 | . 27 . 40 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 25 | . 10 . 14 1 . . . Part Schematic 1 | . 1 . . . . . . Robot Analysis 3 | . 2 . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 3 | . 3 . . . . . . Unreport Threat 3 | . 1 . 2 . . . . Locate Traps 4 | . 1 . 3 . . . . Dispatch Records 1 | . . . 1 . . . . Surveillance Status 1 | . . . 1 . . . . Patrol Status 1 | . . . 1 . . . . Zone Layout 3 | . 1 . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 15 | . 4 . 11 . . . . Terminals 15 | . 4 . 11 . . . . Track 5 | . . . 5 . . . . Botnet 8 | . 4 . 4 . . . . Operators 2 | . . . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 5 . 7 . . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . 5 . . 3 . . Largest Group 4 | . . 4 4 . 3 1 . Highest-Rated Group 73 | . . 73 73 . 71 14 . Highest-Rated Ally 37 | . . 31 31 . 37 14 . Total Orders . | . . . . . . . . Ally Attacks 40 | . . 16 20 . . 4 . Total Damage 483 | . . 217 212 . . 54 . Kills 7 | . . 2 5 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total 3 | . 2 . 1 . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 6518 | . 1252 936 1289 511 1631 735 164 Spaces Moved 4035 | 1 685 572 786 320 1122 446 103 Core . | . . . . . . . . Treads 3848 | . 499 572 786 320 1122 446 103 Legs 128 | 1 127 . . . . . . Wheels 59 | . 59 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 100 | 120 100 160 145 145 145 145 151 Average Speed 149 | 120 149 160 149 145 145 146 151 Slowest Speed 240 | 120 240 160 160 145 145 150 151 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 59 | 3 89 99 78 54 89 64 3 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 5 | . . 1 . . 2 2 . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 140 | . . . . 25 . 115 . Melee 1 | . . . . . . 1 . Projectile . | . . . . . . . . AOE 139 | . . . . 25 . 114 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 4355 | . 825 581 868 349 1126 496 110 Wait 75 | . 31 2 24 16 . 2 . Move 4026 | . 684 571 785 319 1119 445 103 Hop 1 | . . . . . 1 . . Pick Up 30 | . 9 2 12 1 2 3 1 Fast Attach 7 | . 4 . . . 1 1 1 Attach 24 | . 11 . 2 1 . 6 4 Detach 16 | . 10 . 1 . . 5 . Swap 27 | . 10 . 11 1 . 4 1 Drop 38 | . 15 . 14 . 3 6 . Fire 107 | . 51 6 19 11 . 20 . Melee 4 | . . . . . . 4 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 392 | -10/Materials | Core integrity fell below 50% 522 | -10/Materials | Discovered new exit (range 16) 746 | -10/Materials | Discovered new exit (range 10) 976 | -10/Materials | Discovered new exit (range 8) 1006 | -10/Materials | Central database locked down 1253 | -10/Materials | Entered Mines 1285 | -10/Mines | Learned location of Mines (-9) 1537 | -10/Mines | Discovered new exit (range 16) 1609 | -10/Mines | Discovered new exit (range 8) 1681 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1777 | -10/Mines | Found a hidden stash of uninstalled traps 2189 | -10/Mines | Entered Materials 2189 | -9/Materials | Accompanied by 4 allies 2189 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2190 | -9/Materials | Discovered new exit (range 15) 2194 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2452 | -9/Materials | Discovered new exit (range 4) 2849 | -9/Materials | Discovered new exit (range 6) 2855 | -9/Materials | Identified exit to Mines 3265 | -9/Materials | Discovered new exit (range 16) 3478 | -9/Materials | Entered Mines 3485 | -9/Mines | Found the Drone Emporium 3497 | -9/Mines | Met a Derelict bent on vengeance 3540 | -9/Mines | Learned location of Storage (-8) 3553 | -9/Mines | Assembled infested the area 3789 | -9/Mines | Discovered new exit (range 7) 3794 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3851 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3854 | -9/Mines | Found Prototype Device 3989 | -9/Mines | Entered Zion 4059 | -7/Zion | Learned location of 1 exit from Factory 4306 | -7/Zion | Identified exit to Deep Caves 4423 | -7/Zion | Learned location of Warlord (-5) 4506 | -7/Zion | Given the Hacking Drone Bay 4574 | -7/Zion | Gained Derelict followers 5501 | -7/Zion | Discovered new exit (range 12) 5508 | -7/Zion | Given A8's code to call for help 5512 | -7/Zion | Found CR-A16's Pointy Stick 5620 | -7/Zion | Entered Proximity Caves 5620 | -6/Proximity Caves | Accompanied by 1 ally 5621 | -6/Proximity Caves | Identified exit to Factory 5692 | -6/Proximity Caves | Identified Exp. Sensor Array 6323 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6355 | -6/Proximity Caves | Entered Factory 6355 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 6356 | -6/Factory | Identified exit to Extension 6519 | -6/Factory | Self-destructed Last Messages --------------- 06075_ Found 24 Matter. 06076_ Acquired 24 matter. 06149_ Dropped Sensor Array. 06156_ P-60 Hacker destroyed. 06166_ Imp. Heat Sink fries itself beyond repair. 06166_ Acquired 26 matter. 06170_ Imp. Heat Sink fries itself beyond repair. 06230_ Acquired 60 matter. 06322_ G-50 Soldier springs to life. 06332_ Exp. Sensor Array destroyed. PARAMETERS=PROPULSION+2,UTILITY+4 LOCATION=FACTORY GOAL=ESCAPE Loading 1 Factory exit... 06379_ Acquired Adv. Signal Interpreter. 06438_ Acquired Coil Gun. 06457_ Connecting with Garrison Access... 06457_ ALERT: Suspicious activity at Garrison Access F004. Dispatching Investigation squad. 06518_ ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #??????????????????????????????? ????????????????? | | #????????###########?????????? g????????????????? | | #????????# #?????????? #????????????????? | | #????????# #????????? #????????????????? | | #????????# ! #????????? #????????????????? | | #????????# #???????? #????????????????? | | #????????# #???????? #????????????????? | | #????????# #???????? k #????????????????? | | #????????? ???????? 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"???????????? | | #?# """" #?????????????????? #?? ????????????? | | #?#???#######?????????????????? #????????????????? | | #???????????????????????????????#????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 700 Resistance: KI 10 Evasion (%) 55 Recoil Reduction 5 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorArmoredPod Manual? 0 Play Time 00:55:52 Cumulative 54.0 hours Start 2021.11.19 @ 22:13:05 End 2021.11.19 @ 23:15:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 44 Adventurer 17 Explorer 3 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 30 Gallery% 40 Achievement% 41 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 83x54 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: b893ff29-58e4-4288-b7b8-8e06ba90386c