Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.28 @ 15:28:45 Player: Chiefwannatoke Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2464) 2464 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6269 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 666/700 Matter 148/300 Energy 360/360 System Corruption 0% Temperature Cool (0) Movement Treading (237) Ox1 Location -7/Zion Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION (2) --- Armored Treads Advanced Treads > --- UTILITY (8) ------ Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter Advanced Targeting Computer Heart of Steel > --- WEAPON (2) ------- Heavy Beamcaster Rocket Array > --- INVENTORY (10) --- Heavy Ion Engine Light Treads Light Treads Improved Cooling System Improved Shield Generator Cooled Pulse Rifle Makeshift Laser Plasma Rifle Improved EM Pulse Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Heavy Beamcaster Rocket Array > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Improved Cooling System Improved Shield Generator Cooled Pulse Rifle Makeshift Laser Plasma Rifle Improved EM Pulse Cannon Mini Grenade Launcher [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Slots Evolved 7 | . 1 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion . | . . . . . . . . Utility 6 | . 1 2 2 1 . . . Weapon . | . . . . . . . . Parts Attached 68 | 7 2 16 17 11 5 4 6 Power 12 | 1 . 4 . 2 1 3 1 Engine 6 | 1 . 3 . . 1 1 . Core 5 | . . 1 . 2 . 2 . Reactor 1 | . . . . . . . 1 Propulsion 9 | 2 . 3 3 1 . . . Treads 7 | . . 3 3 1 . . . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 2 2 6 7 2 3 . . Device 10 | . 1 3 3 2 1 . . Storage 2 | . 1 . . . 1 . . Processor 5 | 1 . 2 1 . 1 . . Hackware . | . . . . . . . . Protection 5 | 1 . 1 3 . . . . Artifact . | . . . . . . . . Weapon 25 | 2 . 3 7 6 1 1 5 Energy Gun 18 | 2 . 2 5 4 1 1 3 Energy Cannon 4 | . . 1 2 1 . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 1 3 1 . 2 Parts Lost 4 | . . . 3 . 1 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 3 . 1 . . Weapon . | . . . . . . . . Highest Loss Streak 2 | . . . 2 . 1 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 100 97 97 96 89 85 84 Engine 7 | . 12 7 8 7 7 7 7 Core 4 | . . 2 . 7 7 7 2 Treads 14 | . . 15 16 14 14 14 14 Device 16 | . 7 17 22 18 15 14 14 Storage 7 | . 12 10 8 7 7 7 7 Processor 19 | . 12 17 16 21 21 21 21 Protection 2 | . 4 2 7 7 1 . . Energy Gun 12 | . 25 16 8 10 14 14 7 Energy Cannon 1 | . . 3 8 2 . . . Launcher 1 | . . . . . . . 6 Naked Turns . | . . . . . . . . Heaviest Build 56 | 11 21 28 38 50 48 53 56 Greatest Support 42 | 20 20 40 42 42 42 42 42 Greatest Overweight (x) 1 | . 1 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 Average Capacity 9 | 5 10 10 10 10 10 10 10 Most Carried 10 | 5 5 9 10 10 10 10 10 Average Carried 8 | 2 4 6 8 8 8 9 10 Final Capacity 10 | 5 10 10 10 10 10 10 10 Final Carried 10 | 5 5 8 7 10 8 10 10 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Matter Collected 1841 | 232 48 160 160 130 571 442 98 Remotely . | . . . . . . . . Salvage Created 2820 | . . 592 1317 605 116 190 . Parts 116 | . . 37 45 27 . 7 . Haulers Intercepted 4 | . . 2 1 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Combat Hostiles Destroyed 60 | . . 15 28 11 2 4 . Guns 47 | . . 11 22 8 2 4 . Cannons 9 | . . 4 3 2 . . . AOE 1 | . . . 1 . . . . Classes Destroyed 11 | . . 7 1 2 1 . . Worker 3 | . . 2 1 . . . . Hauler 4 | . . 2 1 1 . . . Minesweeper 2 | . . . . . 1 1 . Watcher 4 | . . 1 3 . . . . Swarmer 13 | . . 6 5 . . 2 . Grunt 33 | . . 5 18 6 2 2 . Brawler 1 | . . 1 . . . . . Duelist 1 | . . . 1 . . . . Sentry 9 | . . 3 4 2 . . . Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . 2 . . . Best Kill Streak 6 | . . 5 6 3 2 2 . Combat Bots Only 6 | . . 4 6 3 2 2 . Max Kills in Single Turn 2 | . . 2 2 1 1 1 . Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Hostile Shots Fired 350 | . . 61 165 106 5 13 . Missed 122 | . . 14 48 52 2 6 . Damage Taken 1408 | . . 257 904 163 18 66 . Core 194 | . . 47 113 18 7 9 . Absorbed by Shields 387 | . . 47 161 167 12 . . Ignored by Resistances 1231 | . . 203 748 222 17 41 . Core Remaining (%) 91 | 100 100 88 79 . . . . Volleys Fired 225 | . . 40 136 26 10 9 4 Largest 2 | . . 2 2 2 2 2 1 Hottest 149 | . . 130 130 149 125 125 81 Shots Fired 284 | . . 67 137 45 16 15 4 Gun 246 | . . 58 113 40 16 15 4 Cannon 38 | . . 9 24 5 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 248 | . . 67 120 37 11 9 4 Explosive . | . . . . . . . . Electromagnetic 36 | . . . 17 8 5 6 . Robot Hit Streak 81 | . . 22 57 58 81 17 . Robot Miss Streak 3 | . . 3 3 2 1 1 . Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 3 . 3 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 266 | . . 60 133 44 14 15 . Core Hits 196 | . . 47 84 45 9 11 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | . . 1 8 3 . . . Burn 11 | . . 1 8 2 . . . Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5238 | . . 896 2723 919 350 350 . Guns 4115 | . . 709 1960 810 328 308 . Cannons 942 | . . 187 646 109 . . . Explosions 181 | . . . 117 . 22 42 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 4427 | . . 896 2199 798 293 241 . Explosive . | . . . . . . . . Electromagnetic 811 | . . . 524 121 57 109 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 1 Average Corruption 1 | . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . . . 3 . 19 12 1 Message Errors 10 | . . . 1 . 4 5 . Matter Fused 7 | . . . 1 . 4 1 1 Heat Flow Errors 6 | . . . . . 4 2 . Energy Discharges 3 | . . . . . 2 1 . Data Loss (minor) 6 | . . . 1 . 2 3 . Data Loss (major) 1 | . . . . . 1 . . Misfires 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 5 | . . . 5 . . . . Projectiles 5 | . . . 5 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 345 | . . 345 10 96 231 121 . Average Temperature 73 | . . 89 5 27 60 41 . Received Heat Transfer 975 | . . 88 765 72 14 36 . Effects 1 | . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 4 | . . . 3 . . 1 . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Melted 24 | . . 4 12 7 . 1 . Heat Transferred 9433 | . . 1887 4721 1700 625 500 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 1 . 1 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Peak Influence 369 | . 36 268 369 198 . . . Initial 72 | . . 10 72 33 . . . Average 125 | . 16 151 157 89 . . . Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 81 | 100 100 79 68 100 . . . Level 1 18 | . . 20 31 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . 2 5 5 . . . Investigation 4 | . . 1 1 2 . . . Extermination 1 | . . . . 1 . . . Reinforcement 6 | . . 1 4 1 . . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Distress Signals 6 | . . 3 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 2 20 38 15 2 4 . Peak Tracking Total 5 | . 2 5 5 5 2 2 . Tactical Retreats 3 | . . 1 2 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Traps Triggered 4 | . . 2 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . . 2 . . . . . Reused 1 | . . 1 . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . 1 . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Machines Accessed 18 | . 5 2 5 3 3 . . Terminals 12 | . 5 2 4 1 . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 53 | . 15 7 16 5 10 . . Successful 33 | . 9 4 8 2 10 . . Failed 20 | . 6 3 8 3 . . . Catastrophic 2 | . 1 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . 4 . . . . Terminals 38 | . 15 7 14 2 . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 30 | . 9 4 7 . 10 . . Record 8 | . . . . . 8 . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 6 | . 1 1 4 . . . . Open Door 2 | . . . . . 2 . . Locate Traps 2 | . . 1 1 . . . . Reprogram Traps 1 | . . 1 . . . . . Dispatch Records 2 | . 1 1 . . . . . Maintenance Status 1 | . 1 . . . . . . Security Status 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 3 | . 3 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 2 4 2 . . . Full Trace Events 3 | . . 1 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Turns Passed 8666 | 70 187 673 1264 811 3003 1135 1523 Spaces Moved 3756 | 49 131 300 581 333 1268 464 630 Core 5 | 5 . . . . . . . Treads 3522 | . . 246 581 333 1268 464 630 Legs 229 | 44 131 54 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 152 152 157 237 157 Average Speed 209 | 112 140 165 157 214 229 237 236 Slowest Speed 237 | 120 190 190 160 237 237 237 237 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 3 43 42 60 12 97 68 74 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . 2 Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 13 | . . . . . 2 10 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 16 | . . . 7 . 3 6 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 16 | . . . 7 . 3 6 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Total 4275 | 60 133 409 796 390 1346 483 658 Wait 167 | . . 37 48 15 54 3 10 Move 3749 | 48 130 299 580 332 1267 463 630 Hop . | . . . . . . . . Pick Up 17 | 5 . 5 4 1 1 1 . Fast Attach 32 | 7 1 8 4 5 1 2 4 Attach 11 | . 1 2 4 3 1 . . Detach 6 | . 1 2 1 2 . . . Swap 25 | . . 6 9 3 3 2 2 Drop 39 | . . 10 10 3 7 3 6 Fire 225 | . . 40 136 26 10 9 4 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 4 | . . . . . 2 . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 71 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Evolved 1 slot: Utility x1 152 | -10/Materials | Identified exit to Materials 152 | -10/Materials | Discovered exit to Materials (range 15) 228 | -10/Materials | Discovered exit to Materials (range 12) 258 | -10/Materials | Entered another Materials area 258 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Hacker-Mutant 890 | -9/Materials | Identified exit to Materials 890 | -9/Materials | Discovered exit to Materials (range 16) 931 | -9/Materials | Entered another Materials area 931 | -8/Materials | Evolved 2 slots: Utility x2 2178 | -8/Materials | Identified exit to Factory 2178 | -8/Materials | Discovered exit to Factory (range 4) 2195 | -8/Materials | Entered Factory 2195 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2397 | -7/Factory | Garrison activated, responded to threat 2884 | -7/Factory | Identified exit to Lower Caves 2884 | -7/Factory | Discovered exit to Lower Caves (range 18) 3006 | -7/Factory | Entered Lower Caves 3142 | -7/Lower Caves | Learned Research emergency access door positions 3142 | -7/Lower Caves | Learned Factory stockpile data 3142 | -7/Lower Caves | Learned Extension stockpile data 3142 | -7/Lower Caves | Learned Armory terminal intel 3697 | -7/Lower Caves | Encountered a Warlord checkpoint 3816 | -7/Lower Caves | Found Prototype Device 3826 | -7/Lower Caves | Identified Heart of Steel 4634 | -7/Lower Caves | Learned 8 Factory zone layouts 5611 | -7/Lower Caves | Identified exit to Lower Caves 5611 | -7/Lower Caves | Discovered exit to Lower Caves (range 17) 6009 | -7/Lower Caves | Entered another Lower Caves area 6010 | -7/Lower Caves | Identified exit to Factory 6460 | -7/Lower Caves | Learned Factory stockpile data 7061 | -7/Lower Caves | Identified exit to Zion 7061 | -7/Lower Caves | Discovered exit to Zion (range 10) 7144 | -7/Lower Caves | Entered Zion 7227 | -7/Zion | System corruption cleaned by Quarantine Array 7303 | -7/Zion | Identified exit to Proximity Caves 7303 | -7/Zion | Discovered exit to Proximity Caves (range 20) 7337 | -7/Zion | Found Prototype Launcher 7337 | -7/Zion | Identified Gui. Missile Launcher 7343 | -7/Zion | Found Prototype Launcher 7343 | -7/Zion | Identified Rocket Array 7874 | -7/Zion | Learned Factory emergency access door positions 7893 | -7/Zion | Learned location of Data Miner (-6) 8177 | -7/Zion | Learned location of Warlord (-4) 8252 | -7/Zion | Learned Factory terminal intel 8493 | -7/Zion | Given the Hacking Drone Bay 8667 | -7/Zion | Self-destructed Last Messages --------------- We aren't even sure what's down there anymore, but it only ever got worse over time, so I can't imagine it's a nice place for a stroll. 08559_ Deep Containment System disabled. Disabling or destroying stationary machines or terrain requires that a single hit meet or exceed the object's Armor value. Inspect machines by right-clicking on them, and walls via Ctrl-RMB (or as any other object in keyboard mode). Hovering the cursor over an object also shows its Armor in the Scan window. 08615_ NU-B9M(z) plays with the Twisted Machinery. 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" ""??????? | | ??????????#* ## ""???????? | | ??????????##### " """ "" """#???????? | | ??????????????#" "" """ """" """"#????????? | | ??????????????### """" """" """#?????????? | | ???????????????#"" """"""" "" """??????????? | | ???????????????##"" """#"" ""???????????? | | ???????????????#"" "#"" ""???????????? | | ???????????????##" """ ""???????????? | | ?????????##????##"" "" " """??????????? | | ?????#####"#####"#"" "" """#?????????? | | ???###"""##""#"#"""""" "" """#?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 32 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Mak. Hammer | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Mass Driver | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerMinesnifferCycler Manual? 0 Play Time 00:53:49 Cumulative 120.9 hours Start 2024.06.21 @ 11:40:46 End 2024.06.28 @ 15:28:45 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 99 Rogue 35 Adventurer 57 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 006af3e0-b512-4fb9-8ee5-abebcb3c87c7