Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.31 @ 17:37:48 Player: TheGreatBorealis Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (73) 365 Value Destroyed (2785) 2785 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (305) 305 TOTAL SCORE: 9795 Bonus ------- Pacifist 200 High Alert Combat Kills 105 Cogmind --------- Core Integrity 0/1450 Matter 67/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Medium Matter Pod (80) Improved Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Improved Antigrav System Improved Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Terrain Scan Processor Advanced Cloaking Device System Shield System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Improved Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Micro Nuclear Core Particle Reactor Particle Reactor Advanced Heat Sink Medium Storage Unit Medium Matter Pod Improved Armor Integrity Analyzer Improved Medium Armor Plating Enhanced Nova Cannon Tactical Quantum Warhead [Rating: 129] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Cooled Aerolev Unit Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Tactical Quantum Warhead Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res Slots Evolved 16 | . . 2 2 . 2 2 2 2 2 . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . 2 . . . 1 . . 1 . . Utility 9 | . . . 1 . 1 1 1 2 1 . 2 Weapon 2 | . . . 1 . 1 . . . . . . Parts Attached 122 | . 1 13 10 3 3 35 5 10 5 24 13 Power 18 | . 1 . . . . 6 1 1 1 8 . Engine 7 | . 1 . . . . 5 1 . . . . Core 3 | . . . . . . 1 . 1 . 1 . Reactor 8 | . . . . . . . . . 1 7 . Propulsion 42 | . . 7 4 . 1 15 . 2 1 7 5 Treads 3 | . . 2 . . . . . . . . 1 Leg 20 | . . 5 4 . 1 10 . . . . . Wheel . | . . . . . . . . . . . . Hover 18 | . . . . . . 5 . 2 1 7 3 Flight 1 | . . . . . . . . . . . 1 Utility 28 | . . 2 3 . 1 10 2 3 2 2 3 Device 12 | . . . . . . 5 2 1 1 2 1 Storage 2 | . . . 1 . . 1 . . . . . Processor 3 | . . . . . . 2 . 1 . . . Hackware 3 | . . . . . . . . 1 1 . 1 Protection 8 | . . 2 2 . 1 2 . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 34 | . . 4 3 3 1 4 2 4 1 7 5 Energy Gun 4 | . . 1 . . . . . 1 . 1 1 Energy Cannon 4 | . . . . . . 1 . . . 2 1 Ballistic Gun 17 | . . 2 3 2 1 2 1 3 . 2 1 Ballistic Cannon 2 | . . . . . . . . . . 1 1 Launcher 2 | . . . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . Slashing Weapon 4 | . . . . 1 . 1 1 . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . 1 . . 1 . 2 . . . 1 2 Parts Lost 37 | . . . . . . 15 . . . 8 14 Power 3 | . . . . . . 1 . . . 1 1 Propulsion 16 | . . . . . . 5 . . . 5 6 Utility 11 | . . . . . . 7 . . . 1 3 Weapon 7 | . . . . . . 2 . . . 1 4 Highest Loss Streak 10 | . . . . . . 10 . . . 2 10 Average Slot Usage (%) 88 | . 85 96 94 100 94 82 97 98 96 95 27 Engine 5 | . 14 11 9 9 7 3 11 6 . . . Core 1 | . . . . . . 1 . 3 4 . 1 Reactor 1 | . . . . . . . . . 3 7 1 Treads 1 | . . 19 . . . . . . . . . Leg 17 | . 28 24 36 36 30 23 . . . . . Hover 10 | . . . . . . 6 29 26 28 24 6 Device 7 | . . . . . . 8 14 13 14 18 5 Storage 6 | . 14 11 9 9 7 7 5 5 4 4 1 Processor 4 | . . . . . . 1 11 15 14 9 2 Hackware 2 | . . . . . . . . 5 5 9 3 Protection 7 | . . 8 13 18 17 6 . . . . . Energy Gun 1 | . 14 9 . . . . . 3 . 2 . Ballistic Gun 16 | . 14 11 25 27 30 18 13 12 17 7 . Naked Turns 84 | . . . . . . . . . . . 84 Heaviest Build 85 | 9 14 20 47 47 54 62 56 55 61 85 67 Greatest Support 111 | 20 20 40 80 80 80 95 74 74 85 111 75 Greatest Overweight (x) 10 | . . . . . . 10 . . . 2 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | . 6 6 10 10 10 10 10 10 10 10 10 Average Capacity 9 | . 6 6 7 10 10 10 10 10 10 10 6 Most Carried 10 | . 6 6 10 10 10 10 10 10 10 10 7 Average Carried 8 | . 5 5 7 9 9 7 9 9 9 9 3 Final Capacity 10 | 6 6 6 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 6 6 10 9 10 10 10 10 10 8 3 Class Distribution -------------------- 39% | Tank 19% | Mutant 8% | Hacker-Mutant 6% | Scavenger-Mutant 6% | Hacker-Sprinter 5% | Sprinter 4% | Scavenger-Sprinter 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Sprinter | -4/Factory Sprinter | -3/Research Hacker-Mutant | -3/Armory Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res Matter Collected 2701 | 200 . 138 273 523 30 790 63 123 105 343 113 Remotely . | . . . . . . . . . . . . Salvage Created 3505 | . . 286 419 837 . 1199 63 142 105 454 . Parts 187 | . . 21 27 49 . 50 2 10 3 25 . Haulers Intercepted 2 | . . . . 1 . 1 . . . . . Recyclers Shooed 6 | . . . . 1 . 4 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res Combat Hostiles Destroyed 60 | . . 8 12 12 . 16 1 1 1 9 . Guns 57 | . . 8 12 12 . 16 1 1 1 6 . Cannons 3 | . . . . . . . . . . 3 . Classes Destroyed 12 | . . 3 1 4 . 2 . . . 2 . Worker 2 | . . . . . . 1 . 1 . . . Builder 3 | . . . . 1 . 2 . . . . . Hauler 2 | . . . . 1 . 1 . . . . . Recycler 3 | . . . 1 1 . 1 . . . . . Watcher 3 | . . . . 2 . . . 1 . . . Swarmer 14 | . . 3 7 . . 3 . . . 1 . Saboteur 3 | . . . . . . . . . . 3 . Grunt 18 | . . 4 3 2 . 9 . . . . . Sentry 16 | . . 1 2 8 . . 1 1 1 2 . Specialist 1 | . . . . . . . . . . 1 . Hunter 5 | . . . . 2 . 3 . . . . . Programmer 3 | . . . . . . 1 . . . 2 . Best Kill Streak 7 | . . 3 5 7 . 6 1 1 1 5 . Combat Bots Only 5 | . . 3 4 3 . 4 1 1 1 5 . Max Kills in Single Turn 2 | . . 1 2 2 . 2 1 1 1 1 . Gunslinging 1 | . . . 1 1 . 1 . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res Damage Taken 9051 | . 46 474 401 514 . 2280 166 98 440 1750 2882 Core 2320 | . . 61 78 43 . 335 27 25 80 210 1461 Absorbed by Shields 118 | . . . . . . 118 . . . . . Core Remaining (%) 88 | 100 100 84 . 78 100 60 97 97 . 77 . Volleys Fired 248 | . . 28 19 25 . 61 4 6 4 73 28 Largest 4 | . . 2 3 3 . 4 3 4 3 4 1 Hottest 300 | . . 76 84 84 . 112 108 124 99 300 120 Shots Fired 546 | . . 51 57 75 . 160 12 20 12 131 28 Gun 452 | . . 51 57 75 . 160 8 20 12 63 6 Cannon 92 | . . . . . . . 4 . . 68 20 Launcher 2 | . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . Kinetic 412 | . . 28 57 75 . 160 8 16 12 54 2 Thermal 132 | . . 23 . . . . 4 4 . 77 24 Explosive 2 | . . . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 27 | . . 8 9 10 . 10 13 15 9 27 11 Robot Miss Streak 5 | . . 4 3 3 . 3 . 1 1 5 1 Penetration Max 1 | . . . 1 1 . 1 . . . . . Secondary Targets 6 | . . 1 2 1 . 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . . . . Shots Hit Robots 297 | . . 27 27 38 . 105 12 20 10 47 11 Core Hits 147 | . . 15 16 23 . 51 3 7 4 19 9 Critical Hits 6 | . . 1 1 . . 1 . 2 . 1 . Critical Kills 3 | . . . 1 . . . . 1 . 1 . Critical Parts Destroyed 3 | . . 1 . . . 1 . 1 . . . Melee Attacks 22 | . . 2 . 1 . 2 1 10 6 . . Impact 2 | . . 2 . . . . . . . . . Slashing 20 | . . . . 1 . 2 1 10 6 . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7105 | . . 275 662 954 . 2639 282 545 238 1023 487 Guns 6279 | . . 275 662 954 . 2639 173 369 238 776 193 Cannons 572 | . . . . . . . 109 . . 247 216 Explosions 68 | . . . . . . . . . . . 68 Melee 176 | . . . . . . . . 176 . . . Ramming 10 | . . . . . . . . . . . 10 Kinetic 5643 | . . 98 662 954 . 2639 173 274 238 569 36 Thermal 1208 | . . 177 . . . . 109 95 . 454 373 Explosive 68 | . . . . . . . . . . . 68 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 176 | . . . . . . . . 176 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . . 2 . 1 . . . 4 15 Average Corruption 4 | . . . . 2 . 1 . . . 3 9 Corruption Purged . | . . . . . . . . . . . . Effects 27 | . . . . . . 2 . . . 11 14 Message Errors 4 | . . . . . . 1 . . . 1 2 Matter Fused 5 | . . . . . . . . . . 4 1 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . . 1 2 Data Loss (minor) 3 | . . . . . . . . . . 1 2 Data Loss (major) 1 | . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . 2 Targeting Errors 8 | . . . . . . 1 . . . 4 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 65 | . . . . . . . . . . . 65 Projectiles 35 | . . . . . . . . . . . 35 Explosions 30 | . . . . . . . . . . . 30 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 120 | . . . . . . . . . . . 120 Shots 2 | . . . . . . . . . . . 2 Rammed 12 | . . . . . . . . . . . 12 Targets Rammed 12 | . . . . . . . . . . . 12 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 534 | . . 359 192 156 . 534 . 6 2 316 355 Average Temperature 119 | . . 129 73 48 . 208 . 5 2 88 170 Received Heat Transfer 1326 | . . 195 117 117 . 513 18 27 36 141 162 Effects 12 | . . 2 . . . 9 . . . . 1 Energy Bleed 3 | . . 1 . . . 1 . . . . 1 Interference 4 | . . 1 . . . 3 . . . . . Short Circuit 3 | . . . . . . 3 . . . . . Damage (major) 2 | . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . Heat Transferred 1481 | . . 445 . . . . 148 148 . 444 296 Parts Sabotaged 9 | . . . . . . . . . . 9 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res Peak Influence 732 | . 15 274 520 732 248 338 118 189 158 341 302 Initial 248 | . . 5 115 219 248 35 30 . 99 82 138 Average 210 | . 8 130 323 446 231 180 78 90 104 211 222 Maximum Alert Level 3 | . . 1 2 3 1 1 . . . 1 1 Low Security (%) 49 | . 100 75 28 . 8 68 100 100 100 34 30 Level 1 41 | . . 25 45 33 91 31 . . . 65 69 Level 2 8 | . . . 26 62 . . . . . . . Level 3 . | . . . . 3 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . . 1 2 1 . 7 . . . 3 1 Investigation 2 | . . . . 1 . . . . . 1 . Extermination 3 | . . . . . . 1 . . . 1 1 Reinforcement 8 | . . 1 2 . . 4 . . . 1 . Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res Distress Signals 6 | . . . . 3 . 1 . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 148 | . 4 12 18 18 . 25 2 7 1 45 16 Peak Tracking Total 22 | . 4 4 7 4 . 4 1 4 1 22 18 Tactical Retreats 9 | . . 2 . . . 2 . . . 5 . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res Traps Triggered 6 | . . . . 3 . . . . 1 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res Machines Disabled 8 | . . . 2 2 . 1 . . . 3 . Max in Single Turn 1 | . . . 1 1 . 1 . . . 1 . Garrison Access 3 | . . . . . 1 . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res Machines Accessed 14 | . . 3 1 1 2 . 3 2 1 1 . Terminals 9 | . . 3 1 1 . . 2 1 . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 4 | . . . . . 1 . 1 1 1 . . Total Hacks 34 | . . 5 3 4 4 . 8 6 1 3 . Successful 17 | . . 4 2 2 3 . 4 1 . 1 . Failed 17 | . . 1 1 2 1 . 4 5 1 2 . Catastrophic 3 | . . . . . . . . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . . . 3 . . . 4 4 . . . Terminals 25 | . . 5 3 4 . . 6 4 . 3 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . Garrison Access 6 | . . . . . 1 . 2 2 1 . . Terminal Hacks 9 | . . 4 1 2 . . 1 . . 1 . Level Access Points 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . Unreport Threat 2 | . . . . . . . 1 . . 1 . Locate Traps 1 | . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 1 . . . Seal Access 3 | . . . . . 1 . 1 1 . . . Unauthorized Hacks 3 | . . . 1 . . . 2 . . . . Terminals 3 | . . . 1 . . . 2 . . . . Track 2 | . . . 1 . . . 1 . . . . Assimilate 1 | . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . . 2 1 1 1 . 3 2 1 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res Total Allies 1 | . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 . . . . Highest-Rated Group 26 | . . . . . . . 26 . . . . Highest-Rated Ally 26 | . . . . . . . 26 . . . . Total Orders 1 | . . . . . . . 1 . . . . STAY 1 | . . . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res Turns Passed 4124 | . 100 356 375 413 438 803 169 263 230 673 304 Spaces Moved 3786 | 1 81 191 214 184 330 512 362 490 291 773 357 Core 183 | . . . . . . 1 . . . . 182 Treads 3 | . . . . . . . . . . . 3 Legs 1248 | 1 81 191 214 184 330 247 . . . . . Wheels . | . . . . . . . . . . . . Hover 2352 | . . . . . . 264 362 490 291 773 172 Flight . | . . . . . . . . . . . . Fastest Speed 26 | 120 120 120 120 130 130 36 36 32 26 26 38 Average Speed 67 | 120 120 120 128 130 130 85 36 32 26 36 52 Slowest Speed 550 | 120 120 120 130 130 130 550 36 36 26 260 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 20 | 2 14 22 25 48 11 16 11 18 9 60 12 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 74 | . . 1 . . . 2 1 6 6 43 15 Terrain Destroyed 243 | . . 1 2 2 . 3 1 6 7 54 167 Melee 16 | . . 1 . . . 2 1 6 6 . . Projectile 76 | . . . 2 2 . 1 . . 1 54 16 AOE 151 | . . . . . . . . . . . 151 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res Total 4889 | . 86 267 278 302 340 741 389 570 425 1056 435 Wait 586 | . . 26 13 79 4 107 15 35 116 169 22 Move 3775 | . 80 190 213 183 329 511 361 489 290 772 357 Hop . | . . . . . . . . . . . . Pick Up 39 | . 2 1 9 4 3 6 1 6 2 5 . Fast Attach 56 | . 1 4 3 1 . 18 2 4 2 13 8 Attach 33 | . . 3 . 1 2 12 1 2 2 5 5 Detach 15 | . . 1 1 1 . 8 1 1 1 . 1 Swap 33 | . . 6 7 1 1 5 2 4 1 6 . Drop 70 | . 3 6 13 6 1 11 1 13 1 13 2 Fire 248 | . . 28 19 25 . 61 4 6 4 73 28 Melee 22 | . . 2 . 1 . 2 1 10 6 . . Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush 11 | . . . . . . . . . . . 11 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -3/Armory -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 12) 101 | -10/Materials | Entered another Materials area 101 | -9/Materials | Evolved 2 slots: Propulsion x2 130 | -9/Materials | Identified exit to Materials 315 | -9/Materials | Build established: Mutant 457 | -9/Materials | Entered another Materials area 457 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 769 | -8/Materials | Build established: Tank 820 | -8/Materials | Discovered new exit (range 6) 832 | -8/Materials | Entered Storage 845 | -8/Storage | Identified exit to Recycling 1227 | -8/Storage | Discovered new exit (range 12) 1245 | -8/Storage | Entered Factory 1245 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1661 | -7/Factory | Discovered new exit (range 4) 1683 | -7/Factory | Entered another Factory area 1683 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1765 | -6/Factory | Garrison activated, responded to threat 1879 | -6/Factory | Garrison activated, responded to threat 1903 | -6/Factory | Lost 3 parts (2u1w) 2232 | -6/Factory | Lost 10 parts (1p5n3u1w) 2484 | -6/Factory | Discovered new exit (range 5) 2486 | -6/Factory | Entered another Factory area 2486 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2649 | -5/Factory | Discovered new exit (range 16) 2655 | -5/Factory | Entered another Factory area 2655 | -4/Factory | Evolved 2 slots: Utility x2 2916 | -4/Factory | Discovered new exit (range 7) 2918 | -4/Factory | Entered Research 2918 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3120 | -3/Research | Discovered new exit (range 11) 3148 | -3/Research | Entered Armory 3247 | -3/Armory | Found Prototype Launcher 3248 | -3/Armory | Identified Tactical Quantum Warhead 3697 | -3/Armory | Spotted B-86 Titan 3820 | -3/Armory | Discovered new exit (range 4) 3821 | -3/Armory | Entered Research 3821 | -2/Research | Evolved 2 slots: Utility x2 3934 | -2/Research | Released all parts (11) 3965 | -2/Research | Lost 10 parts (1p4n3u2w) 4039 | -2/Research | System corruption reached 10% 4112 | -2/Research | Core integrity fell below 50% 4121 | -2/Research | Core integrity fell below 20% 4125 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 04113_ Penetrated by Slug. 04114_ K-01 Serf collects debris. 04114_ Slug penetrates Wall. 04115_ Penetrated by Slug. 04116_ K-01 Serf collects debris. 04116_ Penetrated by Slug. 04116_ Slug penetrates Wall. 04116_ Penetrated by Slug. 04119_ K-01 Serf collects debris. 04120_ P-80 Master resets H-88 Terminator, system corruption cleaned. 04120_ K-01 Serf collects debris. 04121_ Slug penetrates H-88 Terminator. 04121_ H-88 Terminator suffers critical hit. 04122_ Slug penetrates P-80 Master. 04122_ Penetrated by Slug. 04123_ Door malfunctions. 04123_ Slug penetrates Wall. 04124_ Penetrated by Slug. 04125_ System corrupted: Matter fused (-7). 04125_ Penetrated by Slug. 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Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseBombardmentSink Manual? 0 Play Time 01:05:10 Cumulative 79.2 hours Start 2021.01.31 @ 16:37:52 End 2021.01.31 @ 17:37:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 147 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 520b34bb-0e7c-4d90-afac-954b307562ed