Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.31 @ 17:37:48

Player: TheGreatBorealis

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (11)       2200
Robots Destroyed (73)      365
Value Destroyed (2785)     2785
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (305)                305
              TOTAL SCORE: 9795

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    105

 Cogmind 
---------
Core Integrity             0/1450
Matter                     67/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
    Medium Storage Unit
    Medium Matter Pod (80)
  Improved Armor Integrity Analyzer

 Peak State 
------------
>          --- POWER ------------
     Light Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
    Cooled Aerolev Unit
    Cooled Aerolev Unit
    Cooled Aerolev Unit
  Improved Antigrav System
  Improved Linear Gravjet
    Combat Linear Gravjet
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
     Large Storage Unit
  Advanced Visual Processing Unit
  Advanced Sensor Array
  Improved Terrain Scan Processor
  Advanced Cloaking Device
           System Shield
           System Shield
>          --- WEAPON -----------
  Enhanced Quantum Rifle
  Enhanced Nova Cannon
  Improved Heavy Machine Gun
           KE Penetrator
>          --- INVENTORY --------
     Micro Nuclear Core
           Particle Reactor
           Particle Reactor
  Advanced Heat Sink
    Medium Storage Unit
    Medium Matter Pod
  Improved Armor Integrity Analyzer
  Improved Medium Armor Plating
  Enhanced Nova Cannon
           Tactical Quantum Warhead
[Rating: 129]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Tactical Quantum Warhead
  Impact Weapon            Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res 
Slots Evolved              16   | .   .   2   2   .   2   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   2   .   .   .   1   .   .   1   .   .   
  Utility                  9    | .   .   .   1   .   1   1   1   2   1   .   2   
  Weapon                   2    | .   .   .   1   .   1   .   .   .   .   .   .   
Parts Attached             122  | .   1   13  10  3   3   35  5   10  5   24  13  
  Power                    18   | .   1   .   .   .   .   6   1   1   1   8   .   
    Engine                 7    | .   1   .   .   .   .   5   1   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   1   .   1   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   1   7   .   
  Propulsion               42   | .   .   7   4   .   1   15  .   2   1   7   5   
    Treads                 3    | .   .   2   .   .   .   .   .   .   .   .   1   
    Leg                    20   | .   .   5   4   .   1   10  .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  18   | .   .   .   .   .   .   5   .   2   1   7   3   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  28   | .   .   2   3   .   1   10  2   3   2   2   3   
    Device                 12   | .   .   .   .   .   .   5   2   1   1   2   1   
    Storage                2    | .   .   .   1   .   .   1   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   2   .   1   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   1   1   .   1   
    Protection             8    | .   .   2   2   .   1   2   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | .   .   4   3   3   1   4   2   4   1   7   5   
    Energy Gun             4    | .   .   1   .   .   .   .   .   1   .   1   1   
    Energy Cannon          4    | .   .   .   .   .   .   1   .   .   .   2   1   
    Ballistic Gun          17   | .   .   2   3   2   1   2   1   3   .   2   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   1   1   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   1   .   1   1   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   1   .   .   1   .   2   .   .   .   1   2   
Parts Lost                 37   | .   .   .   .   .   .   15  .   .   .   8   14  
  Power                    3    | .   .   .   .   .   .   1   .   .   .   1   1   
  Propulsion               16   | .   .   .   .   .   .   5   .   .   .   5   6   
  Utility                  11   | .   .   .   .   .   .   7   .   .   .   1   3   
  Weapon                   7    | .   .   .   .   .   .   2   .   .   .   1   4   
  Highest Loss Streak      10   | .   .   .   .   .   .   10  .   .   .   2   10  
Average Slot Usage (%)     88   | .   85  96  94  100 94  82  97  98  96  95  27  
  Engine                   5    | .   14  11  9   9   7   3   11  6   .   .   .   
  Core                     1    | .   .   .   .   .   .   1   .   3   4   .   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   3   7   1   
  Treads                   1    | .   .   19  .   .   .   .   .   .   .   .   .   
  Leg                      17   | .   28  24  36  36  30  23  .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   6   29  26  28  24  6   
  Device                   7    | .   .   .   .   .   .   8   14  13  14  18  5   
  Storage                  6    | .   14  11  9   9   7   7   5   5   4   4   1   
  Processor                4    | .   .   .   .   .   .   1   11  15  14  9   2   
  Hackware                 2    | .   .   .   .   .   .   .   .   5   5   9   3   
  Protection               7    | .   .   8   13  18  17  6   .   .   .   .   .   
  Energy Gun               1    | .   14  9   .   .   .   .   .   3   .   2   .   
  Ballistic Gun            16   | .   14  11  25  27  30  18  13  12  17  7   .   
Naked Turns                84   | .   .   .   .   .   .   .   .   .   .   .   84  
Heaviest Build             85   | 9   14  20  47  47  54  62  56  55  61  85  67  
  Greatest Support         111  | 20  20  40  80  80  80  95  74  74  85  111 75  
  Greatest Overweight (x)  10   | .   .   .   .   .   .   10  .   .   .   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   6   6   10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | .   6   6   7   10  10  10  10  10  10  10  6   
  Most Carried             10   | .   6   6   10  10  10  10  10  10  10  10  7   
  Average Carried          8    | .   5   5   7   9   9   7   9   9   9   9   3   
  Final Capacity           10   | 6   6   6   10  10  10  10  10  10  10  10  4   
  Final Carried            10   | 6   6   6   10  9   10  10  10  10  10  8   3   

 Class Distribution 
--------------------
 39% | Tank
 19% | Mutant
  8% | Hacker-Mutant
  6% | Scavenger-Mutant
  6% | Hacker-Sprinter
  5% | Sprinter
  4% | Scavenger-Sprinter
  4% | Scavenger-Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
               Tank | -8/Materials
               Tank | -8/Storage
               Tank | -7/Factory
               Tank | -6/Factory
   Scavenger-Gunner | -5/Factory
 Scavenger-Sprinter | -4/Factory
           Sprinter | -3/Research
      Hacker-Mutant | -3/Armory
             Mutant | -2/Research

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -5   -4   -3   -3   -2   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Res  Arm  Res  
Matter Collected           2701 | 200  .    138  273  523  30   790  63   123  105  343  113  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3505 | .    .    286  419  837  .    1199 63   142  105  454  .    
  Parts                    187  | .    .    21   27   49   .    50   2    10   3    25   .    
Haulers Intercepted        2    | .    .    .    .    1    .    1    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    1    .    4    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res 
Combat Hostiles Destroyed  60   | .   .   8   12  12  .   16  1   1   1   9   .   
  Guns                     57   | .   .   8   12  12  .   16  1   1   1   6   .   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   3   .   
Classes Destroyed          12   | .   .   3   1   4   .   2   .   .   .   2   .   
  Worker                   2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Builder                  3    | .   .   .   .   1   .   2   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Recycler                 3    | .   .   .   1   1   .   1   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   2   .   .   .   1   .   .   .   
  Swarmer                  14   | .   .   3   7   .   .   3   .   .   .   1   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Grunt                    18   | .   .   4   3   2   .   9   .   .   .   .   .   
  Sentry                   16   | .   .   1   2   8   .   .   1   1   1   2   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   5    | .   .   .   .   2   .   3   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   1   .   .   .   2   .   
Best Kill Streak           7    | .   .   3   5   7   .   6   1   1   1   5   .   
  Combat Bots Only         5    | .   .   3   4   3   .   4   1   1   1   5   .   
Max Kills in Single Turn   2    | .   .   1   2   2   .   2   1   1   1   1   .   
  Gunslinging              1    | .   .   .   1   1   .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -6   -5   -4   -3   -3   -2   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Res  Arm  Res  
Damage Taken               9051 | .    46   474  401  514  .    2280 166  98   440  1750 2882 
  Core                     2320 | .    .    61   78   43   .    335  27   25   80   210  1461 
  Absorbed by Shields      118  | .    .    .    .    .    .    118  .    .    .    .    .    
Core Remaining (%)         88   | 100  100  84   .    78   100  60   97   97   .    77   .    
Volleys Fired              248  | .    .    28   19   25   .    61   4    6    4    73   28   
  Largest                  4    | .    .    2    3    3    .    4    3    4    3    4    1    
  Hottest                  300  | .    .    76   84   84   .    112  108  124  99   300  120  
Shots Fired                546  | .    .    51   57   75   .    160  12   20   12   131  28   
  Gun                      452  | .    .    51   57   75   .    160  8    20   12   63   6    
  Cannon                   92   | .    .    .    .    .    .    .    4    .    .    68   20   
  Launcher                 2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  412  | .    .    28   57   75   .    160  8    16   12   54   2    
  Thermal                  132  | .    .    23   .    .    .    .    4    4    .    77   24   
  Explosive                2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27   | .    .    8    9    10   .    10   13   15   9    27   11   
  Robot Miss Streak        5    | .    .    4    3    3    .    3    .    1    1    5    1    
  Penetration Max          1    | .    .    .    1    1    .    1    .    .    .    .    .    
  Secondary Targets        6    | .    .    1    2    1    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    1    .    .    .    .    .    
Shots Hit Robots           297  | .    .    27   27   38   .    105  12   20   10   47   11   
  Core Hits                147  | .    .    15   16   23   .    51   3    7    4    19   9    
  Critical Hits            6    | .    .    1    1    .    .    1    .    2    .    1    .    
  Critical Kills           3    | .    .    .    1    .    .    .    .    1    .    1    .    
  Critical Parts Destroyed 3    | .    .    1    .    .    .    1    .    1    .    .    .    
Melee Attacks              22   | .    .    2    .    1    .    2    1    10   6    .    .    
  Impact                   2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Slashing                 20   | .    .    .    .    1    .    2    1    10   6    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7105 | .    .    275  662  954  .    2639 282  545  238  1023 487  
  Guns                     6279 | .    .    275  662  954  .    2639 173  369  238  776  193  
  Cannons                  572  | .    .    .    .    .    .    .    109  .    .    247  216  
  Explosions               68   | .    .    .    .    .    .    .    .    .    .    .    68   
  Melee                    176  | .    .    .    .    .    .    .    .    176  .    .    .    
  Ramming                  10   | .    .    .    .    .    .    .    .    .    .    .    10   
  Kinetic                  5643 | .    .    98   662  954  .    2639 173  274  238  569  36   
  Thermal                  1208 | .    .    177  .    .    .    .    109  95   .    454  373  
  Explosive                68   | .    .    .    .    .    .    .    .    .    .    .    68   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 176  | .    .    .    .    .    .    .    .    176  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    2    .    1    .    .    .    4    15   
  Average Corruption       4    | .    .    .    .    2    .    1    .    .    .    3    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    .    .    2    .    .    .    11   14   
    Message Errors         4    | .    .    .    .    .    .    1    .    .    .    1    2    
    Matter Fused           5    | .    .    .    .    .    .    .    .    .    .    4    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    .    1    2    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    .    1    2    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Targeting Errors       8    | .    .    .    .    .    .    1    .    .    .    4    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            65   | .    .    .    .    .    .    .    .    .    .    .    65   
  Projectiles              35   | .    .    .    .    .    .    .    .    .    .    .    35   
  Explosions               30   | .    .    .    .    .    .    .    .    .    .    .    30   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      120  | .    .    .    .    .    .    .    .    .    .    .    120  
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Rammed                   12   | .    .    .    .    .    .    .    .    .    .    .    12   
Targets Rammed             12   | .    .    .    .    .    .    .    .    .    .    .    12   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        534  | .    .    359  192  156  .    534  .    6    2    316  355  
  Average Temperature      119  | .    .    129  73   48   .    208  .    5    2    88   170  
  Received Heat Transfer   1326 | .    .    195  117  117  .    513  18   27   36   141  162  
  Effects                  12   | .    .    2    .    .    .    9    .    .    .    .    1    
    Energy Bleed           3    | .    .    1    .    .    .    1    .    .    .    .    1    
    Interference           4    | .    .    1    .    .    .    3    .    .    .    .    .    
    Short Circuit          3    | .    .    .    .    .    .    3    .    .    .    .    .    
    Damage (major)         2    | .    .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1481 | .    .    445  .    .    .    .    148  148  .    444  296  
Parts Sabotaged            9    | .    .    .    .    .    .    .    .    .    .    9    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res 
Peak Influence             732  | .   15  274 520 732 248 338 118 189 158 341 302 
  Initial                  248  | .   .   5   115 219 248 35  30  .   99  82  138 
  Average                  210  | .   8   130 323 446 231 180 78  90  104 211 222 
Maximum Alert Level        3    | .   .   1   2   3   1   1   .   .   .   1   1   
  Low Security (%)         49   | .   100 75  28  .   8   68  100 100 100 34  30  
  Level 1                  41   | .   .   25  45  33  91  31  .   .   .   65  69  
  Level 2                  8    | .   .   .   26  62  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   3   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   1   2   1   .   7   .   .   .   3   1   
  Investigation            2    | .   .   .   .   1   .   .   .   .   .   1   .   
  Extermination            3    | .   .   .   .   .   .   1   .   .   .   1   1   
  Reinforcement            8    | .   .   1   2   .   .   4   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res 
Distress Signals           6    | .   .   .   .   3   .   1   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              148  | .   4   12  18  18  .   25  2   7   1   45  16  
  Peak Tracking Total      22   | .   4   4   7   4   .   4   1   4   1   22  18  
  Tactical Retreats        9    | .   .   2   .   .   .   2   .   .   .   5   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res 
Traps Triggered            6    | .   .   .   .   3   .   .   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  
----------                 Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res 
Machines Disabled          8    | .   .   .   2   2   .   1   .   .   .   3   .   
  Max in Single Turn       1    | .   .   .   1   1   .   1   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res 
Machines Accessed          14   | .   .   3   1   1   2   .   3   2   1   1   .   
  Terminals                9    | .   .   3   1   1   .   .   2   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   1   1   .   .   
Total Hacks                34   | .   .   5   3   4   4   .   8   6   1   3   .   
  Successful               17   | .   .   4   2   2   3   .   4   1   .   1   .   
  Failed                   17   | .   .   1   1   2   1   .   4   5   1   2   .   
    Catastrophic           3    | .   .   .   .   .   .   .   .   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   3   .   .   .   4   4   .   .   .   
  Terminals                25   | .   .   5   3   4   .   .   6   4   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   2   2   1   .   .   
Terminal Hacks             9    | .   .   4   1   2   .   .   1   .   .   1   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   .   1   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   1   .   1   1   .   .   .   
Unauthorized Hacks         3    | .   .   .   1   .   .   .   2   .   .   .   .   
  Terminals                3    | .   .   .   1   .   .   .   2   .   .   .   .   
    Track                  2    | .   .   .   1   .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   2   1   1   1   .   3   2   1   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  
------------               Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  
--------                   Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   .   26  .   .   .   .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   .   26  .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -7  -6  -5  -4  -3  -3  -2  
-------------              Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Arm Res 
Turns Passed               4124 | .   100 356 375 413 438 803 169 263 230 673 304 
Spaces Moved               3786 | 1   81  191 214 184 330 512 362 490 291 773 357 
  Core                     183  | .   .   .   .   .   .   1   .   .   .   .   182 
  Treads                   3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Legs                     1248 | 1   81  191 214 184 330 247 .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2352 | .   .   .   .   .   .   264 362 490 291 773 172 
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            26   | 120 120 120 120 130 130 36  36  32  26  26  38  
  Average Speed            67   | 120 120 120 128 130 130 85  36  32  26  36  52  
  Slowest Speed            550  | 120 120 120 130 130 130 550 36  36  26  260 250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       20   | 2   14  22  25  48  11  16  11  18  9   60  12  
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   .   1   1   1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 74   | .   .   1   .   .   .   2   1   6   6   43  15  
Terrain Destroyed          243  | .   .   1   2   2   .   3   1   6   7   54  167 
  Melee                    16   | .   .   1   .   .   .   2   1   6   6   .   .   
  Projectile               76   | .   .   .   2   2   .   1   .   .   1   54  16  
  AOE                      151  | .   .   .   .   .   .   .   .   .   .   .   151 
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -5   -4   -3   -3   -2   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Res  Arm  Res  
Total                      4889 | .    86   267  278  302  340  741  389  570  425  1056 435  
  Wait                     586  | .    .    26   13   79   4    107  15   35   116  169  22   
  Move                     3775 | .    80   190  213  183  329  511  361  489  290  772  357  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  39   | .    2    1    9    4    3    6    1    6    2    5    .    
  Fast Attach              56   | .    1    4    3    1    .    18   2    4    2    13   8    
  Attach                   33   | .    .    3    .    1    2    12   1    2    2    5    5    
  Detach                   15   | .    .    1    1    1    .    8    1    1    1    .    1    
  Swap                     33   | .    .    6    7    1    1    5    2    4    1    6    .    
  Drop                     70   | .    3    6    13   6    1    11   1    13   1    13   2    
  Fire                     248  | .    .    28   19   25   .    61   4    6    4    73   28   
  Melee                    22   | .    .    2    .    1    .    2    1    10   6    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    11   | .    .    .    .    .    .    .    .    .    .    .    11   
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research
-3/Armory
-2/Research

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   89 | -10/Materials | Discovered new exit (range 12)
  101 | -10/Materials | Entered another Materials area
  101 | -9/Materials  | Evolved 2 slots: Propulsion x2
  130 | -9/Materials  | Identified exit to Materials
  315 | -9/Materials  | Build established: Mutant
  457 | -9/Materials  | Entered another Materials area
  457 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  769 | -8/Materials  | Build established: Tank
  820 | -8/Materials  | Discovered new exit (range 6)
  832 | -8/Materials  | Entered Storage
  845 | -8/Storage    | Identified exit to Recycling
 1227 | -8/Storage    | Discovered new exit (range 12)
 1245 | -8/Storage    | Entered Factory
 1245 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1661 | -7/Factory    | Discovered new exit (range 4)
 1683 | -7/Factory    | Entered another Factory area
 1683 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1765 | -6/Factory    | Garrison activated, responded to threat
 1879 | -6/Factory    | Garrison activated, responded to threat
 1903 | -6/Factory    | Lost 3 parts (2u1w)
 2232 | -6/Factory    | Lost 10 parts (1p5n3u1w)
 2484 | -6/Factory    | Discovered new exit (range 5)
 2486 | -6/Factory    | Entered another Factory area
 2486 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 2649 | -5/Factory    | Discovered new exit (range 16)
 2655 | -5/Factory    | Entered another Factory area
 2655 | -4/Factory    | Evolved 2 slots: Utility x2
 2916 | -4/Factory    | Discovered new exit (range 7)
 2918 | -4/Factory    | Entered Research
 2918 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 3120 | -3/Research   | Discovered new exit (range 11)
 3148 | -3/Research   | Entered Armory
 3247 | -3/Armory     | Found Prototype Launcher
 3248 | -3/Armory     | Identified Tactical Quantum Warhead
 3697 | -3/Armory     | Spotted B-86 Titan
 3820 | -3/Armory     | Discovered new exit (range 4)
 3821 | -3/Armory     | Entered Research
 3821 | -2/Research   | Evolved 2 slots: Utility x2
 3934 | -2/Research   | Released all parts (11)
 3965 | -2/Research   | Lost 10 parts (1p4n3u2w)
 4039 | -2/Research   | System corruption reached 10%
 4112 | -2/Research   | Core integrity fell below 50%
 4121 | -2/Research   | Core integrity fell below 20%
 4125 | -2/Research   | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
04113_ Penetrated by Slug. <x2>
04114_ K-01 Serf collects debris.
04114_ Slug penetrates Wall. <x2>
04115_ Penetrated by Slug. <x2>
04116_ K-01 Serf collects debris.
04116_ Penetrated by Slug.
04116_ Slug penetrates Wall.
04116_ Penetrated by Slug. <x3>
04119_ K-01 Serf collects debris.
04120_ P-80 Master resets H-88 Terminator, system corruption cleaned.
04120_ K-01 Serf collects debris.
04121_ Slug penetrates H-88 Terminator.
04121_ H-88 Terminator suffers critical hit.
04122_ Slug penetrates P-80 Master.
04122_ Penetrated by Slug. <x2>
04123_ Door malfunctions.
04123_ Slug penetrates Wall.
04124_ Penetrated by Slug. <x2>
04125_ System corrupted: Matter fused (-7).
04125_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          45
Energy Capacity            430
Matter Stores              390
Matter Capacity            400
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       110
Cloak Strength             4
Armor Coverage             750
Evasion (%)                59
Targeting Accuracy         6
Recoil Reduction           6
Matter Filtering           30
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
 Imp. Titanium Leg | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhaseBombardmentSink
  Manual?         0
Play Time         01:05:10
  Cumulative      79.2 hours
  Start           2021.01.31 @ 16:37:52
  End             2021.01.31 @ 17:37:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          147
  Rogue           147
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          57
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 520b34bb-0e7c-4d90-afac-954b307562ed