Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.25 @ 09:36:53

Player: Demise

Result: Destroyed by B-36 Bruiser with Hammer

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (24)      120
Value Destroyed (392)      392
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (307)                307
              TOTAL SCORE: 3259

 Bonus
-------
Follower Combat Kills      7
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     220/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
                Humpback
       Improved Terrain Scanner
                Tractor Beam
>               --- WEAPON -----------
          Light Assault Rifle
          Light Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Angular Momentum Engine
          Light Treads
                Carbon-fiber Leg
         Medium Storage Unit
          Large Storage Unit
          Large Storage Unit
                Humpback
                Humpback
                Humpback
  High-capacity Matter Pod
          Light Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Field Lobotomy Kit
                Mining Laser
[Rating: 21]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             19   | 3   6   3   1   2   4   
  Power                    2    | .   .   1   .   1   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   2    | .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               3    | 2   .   1   .   .   .   
    Treads                 1    | .   .   1   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 1   3   .   1   .   4   
    Device                 5    | 1   .   .   .   .   4   
    Storage                4    | .   3   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   5    | .   3   1   .   1   .   
    Energy Gun             1    | .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | .   2   .   .   1   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 3    | .   .   2   .   1   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   1   .   
Average Slot Usage (%)     93   | .   99  99  97  84  72  
  Engine                   4    | .   14  8   .   .   .   
  Core                     9    | .   .   5   14  13  7   
  Treads                   9    | .   .   5   14  14  7   
  Wheel                    17   | .   28  21  14  14  7   
  Device                   3    | .   5   .   .   .   24  
  Storage                  21   | .   22  28  25  14  7   
  Ballistic Gun            17   | .   24  25  14  14  7   
  Ballistic Cannon         8    | .   .   2   14  14  7   
Naked Turns                23   | .   .   .   .   .   23  
Heaviest Build             93   | 10  37  41  89  89  93  
  Greatest Support         20   | 20  20  20  20  20  20  
  Greatest Overweight (x)  4    | .   1   2   4   4   4   
  Average Overweight (x)   1    | .   .   1   2   4   4   
Largest Inventory Capacity 24   | 6   16  16  24  24  24  
  Average Capacity         16   | 6   10  16  17  24  21  
  Most Carried             24   | 6   10  13  19  24  23  
  Average Carried          13   | 5   7   11  12  22  18  
  Final Capacity           24   | 6   16  16  24  24  4   
  Final Carried            24   | 6   10  12  19  24  .   

 Class Distribution 
--------------------
 67% | Mutant
 26% | Hauler-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
        Hauler-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           900  | 245 94  157 299 65  40  
  Remotely                 16   | .   .   .   .   .   16  
Salvage Created            616  | 139 199 80  .   158 40  
  Parts                    50   | 13  15  5   .   11  6   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  17   | .   5   3   .   6   3   
  Guns                     10   | .   5   3   .   1   1   
  Cannons                  7    | .   .   .   .   5   2   
Classes Destroyed          6    | 2   4   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  11   | .   3   2   .   3   3   
  Grunt                    6    | .   2   1   .   3   .   
Best Kill Streak           3    | 3   3   2   .   3   3   
  Combat Bots Only         3    | .   3   2   .   3   3   
Max Kills in Single Turn   2    | 2   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               1361 | .   120 286 .   297 658 
  Core                     721  | .   39  64  .   60  558 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         67   | 100 .   .   .   34  .   
Volleys Fired              88   | 15  27  22  .   19  5   
  Largest                  2    | 2   2   2   .   2   2   
  Hottest                  60   | 60  60  55  .   55  55  
Shots Fired                175  | 30  54  43  .   38  10  
  Gun                      148  | 30  54  40  .   19  5   
  Cannon                   27   | .   .   3   .   19  5   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  154  | 15  48  43  .   38  10  
  Thermal                  21   | 15  6   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         15   | 11  7   9   .   15  2   
  Robot Miss Streak        4    | 3   2   3   .   4   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        2    | .   1   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   .   
Shots Hit Robots           119  | 20  40  27  .   27  5   
  Core Hits                43   | 6   13  9   .   12  3   
  Critical Hits            1    | .   1   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1165 | 193 350 204 .   341 77  
  Guns                     875  | 193 350 204 .   102 26  
  Cannons                  290  | .   .   .   .   239 51  
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  987  | 72  293 204 .   341 77  
  Thermal                  178  | 121 57  .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 4    | .   .   .   .   4   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  3    | .   .   .   .   3   .   
  Secondary                1    | .   .   .   .   1   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        72   | 60  40  36  .   72  .   
  Average Temperature      22   | 26  16  9   .   31  .   
  Received Heat Transfer   357  | .   30  87  .   78  162 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         400  | 275 125 .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             210  | 25  210 141 .   138 141 
  Average Influence        98   | 13  147 95  .   63  114 
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         91   | 100 70  100 .   100 100 
  Level 1                  8    | .   29  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   .   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              31   | .   9   5   .   7   10  
  Peak Tracking Total      7    | .   4   3   .   4   7   
  Tactical Retreats        3    | .   1   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          8    | .   4   1   2   .   1   
  Terminals                3    | .   1   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                18   | .   10  4   2   .   2   
  Successful               8    | .   3   1   2   .   2   
  Failed                   10   | .   7   3   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   7   3   1   .   2   
  Terminals                9    | .   3   4   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   1   2   .   .   
  Record                   1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   .   2   
  Terminals                3    | .   1   .   .   .   2   
    Track                  1    | .   .   .   .   .   1   
    Botnet                 2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   3   1   .   .   1   
  Full Trace Events        3    | .   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   .   
  Highest-Rated Group      43   | .   .   .   .   43  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   2   .   
  Total Damage             22   | .   .   .   .   22  .   
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               1986 | 86  358 340 686 344 172 
Spaces Moved               1061 | 27  320 232 325 119 38  
  Core                     .    | .   .   .   .   .   .   
  Treads                   539  | .   .   57  325 119 38  
  Legs                     7    | 7   .   .   .   .   .   
  Wheels                   515  | 20  320 175 .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            80   | 80  80  90  160 240 240 
  Average Speed            150  | 90  83  114 203 240 240 
  Slowest Speed            240  | 120 90  200 240 240 240 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       36   | 4   49  57  70  31  5   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   1   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   2   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1308 | 61  366 273 352 145 111 
  Wait                     91   | 12  2   13  2   .   62  
  Move                     1056 | 26  319 231 324 118 38  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  34   | 2   5   3   19  5   .   
  Fast Attach              9    | 2   4   1   1   1   .   
  Attach                   7    | 1   .   2   .   .   4   
  Detach                   1    | .   .   1   .   .   .   
  Swap                     3    | .   2   .   .   1   .   
  Drop                     19   | 3   7   .   6   1   2   
  Fire                     88   | 15  27  22  .   19  5   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 3)
   87 | -11/Scrapyard | Entered Materials
  391 | -10/Materials | Discovered new exit (range 3)
  426 | -10/Materials | Discovered new exit (range 6)
  445 | -10/Materials | Entered Mines
  496 | -10/Mines     | Learned Materials emergency access door positions
  505 | -10/Mines     | Met a Derelict bent on vengeance
  517 | -10/Mines     | Build established: Mutant
  669 | -10/Mines     | Discovered new exit (range 9)
  777 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  785 | -10/Mines     | Entered Exiles
  845 | -10/Exiles    | Met 8R-AWN
  873 | -10/Exiles    | Met EX-HEX
  927 | -10/Exiles    | Met EX-BIN
  953 | -10/Exiles    | Aligned with FarCom system
  955 | -10/Exiles    | Given EX-Vault access code
 1012 | -10/Exiles    | Opened EX-Vault
 1024 | -10/Exiles    | Found Field Lobotomy Kit
 1069 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1127 | -10/Exiles    | Met EX-DEC
 1137 | -10/Exiles    | Learned location of Zion (-6)
 1452 | -10/Exiles    | Discovered new exit (range 10)
 1471 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 1471 | -10/Exiles    | Entered Mines
 1547 | -9/Mines      | Core integrity fell below 50%
 1660 | -9/Mines      | Build established: Hauler-Mutant
 1767 | -9/Mines      | Discovered new exit (range 7)
 1815 | -9/Mines      | Entered Materials
 1815 | -8/Materials  | Evolved 4 slots: Utility x4
 1964 | -8/Materials  | Released all parts (10)
 1978 | -8/Materials  | Core integrity fell below 50%
 1984 | -8/Materials  | Core integrity fell below 20%
 1987 | -8/Materials  | Destroyed by B-36 Bruiser with Hammer

 Last Messages 
---------------
  Testing...
  Tracking enabled and active.
01934_ Acquired 16 matter.
01949_ W-25 Informer sends out distress signal.
01958_ Slug penetrates Wall.
01961_ Penetrated by Slug.
01964_ Released Tractor Beam.
01964_ Released Imp. Terrain Scanner.
01964_ Released Lgt. Nuclear Core.
01964_ Released Imp. Heat Sink. <x2>
01964_ Released Lgt. Assault Rifle.
01964_ Released Lgt. Treads.
01964_ Released Wheel.
01964_ Released Lgt. Cannon.
01964_ Released Humpback.
01964_ Dropped Humpback. <x2>
01964_ Penetrated by Slug. <x3>
01974_ Slug penetrates Wall.
01976_ Knocked back.
01977_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????  ??????????? |
| ???????????????????????????????????""  "?????????? |
| ????????????????????/????   ???????""  "?????????? |
| ???????????????????????#  g  ??????     ?????????? |
| ???????????????????????# h   ??????     ?????????? |
| ????????????????????"??+ g   ??????     ?????????? |
| ???????????????????????#g    ??????    #?????????? |
| ???????????????????????#     ??????    #?????????? |
| ???????????????????????#    #??????#   #?????????? |
| ???????????????????????#    #???#??#   #?????????? |
| ???????????????????????#    #??#???#   #?????????? |
| ???????????????????????#    ########   #?????????? |
| ???????????????????????#    #      #   #?????????? |
| ?????????????#?????????#   u#      #   # ????????? |
| ????????????#??????????#    #      +   +?????????? |
| ???????????????? ??????#    #      #   #?????????? |
| ????????????? ?????????#  !!#      #   #??##?????? |
| ????????????????????#??#!|!!#      #   u   ??????? |
| ??????????????????????##]=!]#####+##########?????? |
| ?????????????????? ????#*@b![!     #?????????????? |
| ???????????????????????#![*gg!     #?????????????? |
| ????????????????        =*=|[      #?????????????? |
| ????????????????   ##############+#####??????????? |
| ?????????????#??????????????#   = [   #?????#????? |
| ??????????????????#?????????#         #??????????? |
| ??????????????? ????????????#         #??????????? |
| ????????????????????#?????#?# """     #??????????? |
| ????????????????????#???????# """     #??????????? |
| ????????????????????#???????# """     #??????????? |
| ????????????????????????????#     "T" #??????????? |
| ????????????????????????#???#         ##?????????? |
| ??????????????????#???????#?###########??????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LayeredMappingRail
  Manual?         0
Play Time         00:12:50
  Cumulative      234.8 hours
  Start           2020.06.25 @ 09:17:55
  End             2020.06.25 @ 09:36:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          308
  Rogue           297
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             53
Gallery%          67
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: df38f4c7-0e94-449f-8c63-42d419eb8b5d