Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.04.10 @ 12:47:08 Player: Minty Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (1014) 1014 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2839 Bonus ------- None Cogmind --------- Core Integrity 430/550 Matter 300/300 Energy 241/265 System Corruption 0% Temperature Warning (394) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (6) ------ Large Storage Unit Structural Scanner Terrain Scan Processor Targeting Computer > --- WEAPON (2) ------- Particle Gun Particle Cannon > --- INVENTORY (15) --- Improved Aluminum Leg Improved Aluminum Leg Wheel Small Storage Unit Terrain Scanner Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit Terrain Scanner Terrain Scan Processor Targeting Computer Light Armor Plating > --- WEAPON ----------- EM Shotgun EM Shotgun > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg EM Shotgun Particle Cannon [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Light Armor Plating Device Shield Generator Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 25 | . 12 4 9 Power 2 | . 1 . 1 Engine 1 | . . . 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 4 | . 4 . . Treads 2 | . 2 . . Leg 2 | . 2 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | . 2 3 5 Device 4 | . . 1 3 Storage 1 | . . . 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 3 | . 2 1 . Artifact . | . . . . Weapon 9 | . 5 1 3 Energy Gun 8 | . 5 1 2 Energy Cannon 1 | . . . 1 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . 2 3 8 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 6 | . 1 2 3 Weapon 5 | . 1 1 3 Highest Loss Streak 5 | . 2 3 5 To Critical Strikes . | . . . . Average Backups 7 | . 7 7 6 Power . | . . . . Propulsion 1 | . 1 1 2 Utility 3 | . 4 3 1 Weapon 1 | . . 2 . Tool/Special . | . . . . Unused Backups 17 | . 5 5 7 Power 2 | . 2 . . Propulsion 3 | . . . 3 Utility 8 | . 1 4 3 Weapon 3 | . 2 1 . Tool/Special 1 | . . . 1 Average Slot Usage (%) 95 | . 95 97 91 Engine 4 | . 9 . 5 Core 7 | . 4 11 3 Treads 7 | . 20 . . Leg 15 | . 7 22 17 Device 6 | . . 8 15 Storage 11 | . 14 11 10 Processor 7 | . . 10 17 Protection 10 | . 12 11 4 Energy Gun 18 | . 18 22 12 Ballistic Gun 2 | . 6 . . Peak Build Rating 19 | . 14 17 19 Average Rating 13 | . 8 16 17 On Entrance 10 | 6 6 14 15 Naked Turns . | . . . . Heaviest Build 40 | 14 19 21 40 Greatest Support 40 | 20 40 26 26 Greatest Overweight (x) 2 | . 1 . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | . 8 8 15 Average Capacity 9 | . 8 8 14 Most Carried 8 | . 8 8 8 Average Carried 7 | . 7 7 6 Final Capacity 15 | 8 8 8 15 Final Carried 8 | 6 8 6 6 Class Distribution -------------------- 93% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 458 | 200 93 90 75 Remotely . | . . . . Salvage Created 1500 | . 233 852 415 Parts 89 | . 13 55 21 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 1 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 28 | . 5 15 8 Guns 14 | . 4 8 2 Cannons 4 | . . . 4 AOE 9 | . . 7 2 Classes Destroyed 6 | . 2 4 . Worker 4 | . 1 3 . Builder 2 | . . 1 1 Recycler 3 | . . 2 1 Swarmer 5 | . . 3 2 Grunt 20 | . 5 9 6 Sentry 3 | . . 3 . Best Kill Streak 8 | . 2 8 6 Combat Bots Only 8 | . 2 8 4 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 182 | . 31 86 65 Missed 61 | . 5 35 21 Damage Taken 1432 | . 325 455 652 Core 231 | . 36 75 120 Absorbed by Shields 92 | . . 92 . Core Remaining (%) 88 | 100 85 81 . Volleys Fired 87 | . 32 31 24 Largest 2 | . 2 2 2 Hottest 133 | . 112 90 133 Shots Fired 157 | . 52 62 43 Gun 144 | . 52 62 30 Cannon 13 | . . . 13 Launcher . | . . . . Special . | . . . . Kinetic 11 | . 11 . . Thermal 62 | . 35 . 27 Explosive . | . . . . Electromagnetic 84 | . 6 62 16 Robot Hit Streak 22 | . 11 22 7 Robot Miss Streak 5 | . 4 5 4 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 115 | . 33 50 32 Core Hits 71 | . 11 36 24 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Burn 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2194 | . 432 1017 745 Guns 1464 | . 432 658 374 Cannons 226 | . . . 226 Explosions 498 | . . 356 142 Melee . | . . . . Ramming 6 | . . 3 3 Kinetic 115 | . 115 . . Thermal 1124 | . 277 356 491 Explosive . | . . . . Electromagnetic 949 | . 40 658 251 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 10 | . . 10 . Projectiles . | . . . . Explosions 10 | . . 10 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 3 | . . 2 1 Kicked 3 | . . 2 1 Crushed . | . . . . Highest Temperature 398 | . 270 173 398 Average Temperature 79 | . 87 46 128 Received Heat Transfer 740 | . 201 125 414 Effects 1 | . . . 1 Shutdowns 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 1 | . . . 1 Heat Transferred 2315 | . 962 500 853 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . . 5 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 92 | . 100 83 100 Level 1 7 | . . 16 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 386 | . 50 386 190 Initial 159 | . . . 159 Average 71 | . 14 86 152 Influence Increases 924 | . 140 583 201 Destroy 0b10 Robot/C 560 | . 100 300 160 Destroy 0b10 Robot/NC 45 | . 5 30 10 Destroy Leader 130 | . 30 80 20 Successful Hack 21 | . 5 16 . Destroy Structure 33 | . . 22 11 Lose Combat Pursuer 135 | . . 135 . Influence Decreases 535 | . 140 205 190 Time Decay 405 | . 120 175 110 Lost Part 130 | . 20 30 80 Squads Dispatched 7 | . 2 2 3 Investigation 5 | . 1 2 2 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 9 27 18 Peak Tracking Total 11 | . 2 7 11 Tactical Retreats 6 | . . 6 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 2 2 . Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 4 8 . Successful 6 | . 3 3 . Failed 6 | . 1 5 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 11 | . 3 8 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 2 3 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . . 1 . Terminal Index 1 | . 1 . . Locate Traps 1 | . . 1 . Patrol Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 224 | . . . 224 Terrain 220 | . . . 220 Structural 72 | . . . 72 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1173 | . 439 510 224 Spaces Moved 599 | 1 222 302 74 Core . | . . . . Treads 149 | . 149 . . Legs 450 | 1 73 302 74 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 137 | 120 147 120 179 Slowest Speed 260 | 120 190 120 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 2 36 26 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 37 | . . 26 11 Melee . | . . . . Projectile . | . . . . AOE 37 | . . 26 11 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 793 | . 283 390 120 Wait 33 | . 1 27 5 Move 596 | . 221 301 74 Hop . | . . . . Pick Up 22 | . 9 9 4 Fast Attach 7 | . 2 1 4 Attach 13 | . 4 3 6 Detach 2 | . . . 2 Swap 6 | . 6 . . Drop 16 | . 8 8 . Fire 87 | . 32 31 24 Melee . | . . . . Ram . | . . . . Kick 3 | . . 2 1 Crush . | . . . . Escape Stasis . | . . . . Rewire 8 | . . 8 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 14) 440 | -10/Materials | Entered another Materials area 440 | -9/Materials | Evolved 2 slots: Utility x2 903 | -9/Materials | Lost 3 parts (2u1w) 917 | -9/Materials | Destroyed 8 combat bots 940 | -9/Materials | Discovered new exit (range 5) 950 | -9/Materials | Entered another Materials area 950 | -8/Materials | Evolved 2 slots: Utility x2 1095 | -8/Materials | Lost 5 parts (1p1u3w) 1174 | -8/Materials | Self-destructed Last Messages --------------- 01129_ An alarm sounds. 01129_ ALERT: Alarm triggered, dispatching investigation squad. 01130_ C-30 ARC bursts open, deploying its payload. 01130_ B-36 Bruiser unfolds itself. 01130_ G-47 Trooper unfolds itself. 01132_ Critical hit (Burn: +37). 01134_ U-05 Engineer lays Concrete. 01134_ S-10 Pest destroyed. 01135_ U-05 Engineer lays Concrete. 01145_ S-10 Pest destroyed. 01151_ G-47 Trooper destroyed. 01151_ Imp. Aluminum Leg destroyed. 01153_ Imp. Heat Sink destroyed. 01160_ G-47 Trooper destroyed. 01163_ S-10 Pest destroyed. 01166_ Power failure, Imp. Ion Engine shutdown. 01169_ R-06 Scavenger collects Flight Unit. 01170_ Terrain Scanner destroyed. 01173_ K-01 Serf collects debris. 01173_ R-06 Scavenger collects Lgt. Ion Engine. 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