Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.08 @ 01:27:16 Player: Horse Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (2386) 2386 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1706) 1706 TOTAL SCORE: 6747 Bonus ------- High Alert Combat Kills 205 Follower Combat Kills 853 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -52 Cogmind --------- Core Integrity 0/550 Matter 276/300 Energy 109/125 System Corruption 0% Temperature Warm (168) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Disposable Heat Sink Medium Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Chainsword Chainsword > --- INVENTORY (10) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Terrain Scan Processor Relay Coupler [NC] (32) Relay Coupler [NC] (32) Relay Coupler [Grunt] (41) Relay Coupler [Sentry] (26) Long-range Tractor Beam Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Disposable Heat Sink Medium Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Chainsword Chainsword > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Terrain Scan Processor Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Long-range Tractor Beam Heavy Assault Rifle [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -8 ------- Run | Jun Mat Mat Sto Gar Mat Slots Evolved 4 | . . 2 . . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 2 . . 2 Weapon . | . . . . . . Parts Attached 139 | 7 32 39 13 14 34 Power 9 | 1 1 3 . 1 3 Engine 9 | 1 1 3 . 1 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 29 | 2 9 10 . 1 7 Treads 3 | . . . . . 3 Leg 17 | 2 4 7 . 1 3 Wheel 9 | . 5 3 . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 48 | 2 7 15 6 5 13 Device 23 | . 3 7 5 3 5 Storage 5 | 2 2 . . . 1 Processor 5 | . . 2 1 2 . Hackware 2 | . 1 . . . 1 Protection 13 | . 1 6 . . 6 Artifact . | . . . . . . Weapon 53 | 2 15 11 7 7 11 Energy Gun 28 | 2 8 5 4 4 5 Energy Cannon . | . . . . . . Ballistic Gun 6 | . 1 3 . . 2 Ballistic Cannon . | . . . . . . Launcher 9 | . 5 . 1 2 1 Special Weapon 8 | . 1 3 2 1 1 Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 29 | . 7 1 1 4 16 Power 4 | . 1 . . 1 2 Propulsion 4 | . 2 . . 1 1 Utility 9 | . 1 1 . 1 6 Weapon 12 | . 3 . 1 1 7 Highest Loss Streak 6 | . 5 1 1 4 6 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 93 | . 93 98 100 96 79 Engine 10 | . 13 11 11 10 8 Treads 1 | . . . . . 6 Leg 17 | . 18 18 22 22 9 Wheel 2 | . 7 2 . . . Device 11 | . 3 8 19 11 12 Storage 10 | . 14 11 11 11 8 Processor 5 | . . 10 2 11 3 Hackware 1 | . 3 . . . 2 Protection 10 | . 1 13 11 8 11 Energy Gun 14 | . 18 11 18 20 9 Ballistic Gun 4 | . 4 7 . . 4 Special Weapon 2 | . 2 2 2 . 1 Naked Turns 4 | . . . . . 4 Heaviest Build 43 | 15 17 30 31 31 43 Greatest Support 40 | 20 26 26 26 26 40 Greatest Overweight (x) 2 | . 1 2 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 9 Most Carried 10 | 7 10 10 10 10 10 Average Carried 9 | 3 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 7 10 10 10 10 9 Class Distribution -------------------- 66% | Mutant 24% | Scavenger-Mutant 9% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 ----------- Run | Jun Mat Mat Sto Gar Mat Matter Collected 1872 | 270 324 584 161 163 370 Remotely 71 | . 71 . . . . Salvage Created 2640 | 89 491 753 310 247 750 Parts 185 | 9 42 55 18 14 47 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -8 ------- Run | Jun Mat Mat Sto Gar Mat Combat Hostiles Destroyed 60 | . 16 16 4 8 16 Guns 46 | . 11 15 4 4 12 AOE 11 | . 5 . . 3 3 Classes Destroyed 12 | 2 6 1 . 2 1 Worker 5 | . 1 2 1 . 1 Builder 3 | . 1 1 1 . . Tunneler 3 | 2 . 1 . . . Recycler 5 | 1 1 1 1 . 1 Operator 4 | . 2 1 . . 1 Watcher 3 | . 2 . 1 . . Swarmer 13 | . 6 3 . 1 3 Grunt 26 | . 10 9 . 2 5 Brawler 2 | . . . . 1 1 Sentry 14 | . . 4 4 1 5 Hunter 2 | . . . . . 2 Programmer 3 | . . . . 3 . Best Kill Streak 7 | 2 7 3 2 3 4 Combat Bots Only 5 | . 5 3 2 3 4 Max Kills in Single Turn 3 | 1 3 2 1 2 2 Gunslinging 1 | . . 1 . 1 . Exploded 2 | . 2 . . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -8 -------- Run | Jun Mat Mat Sto Gar Mat Damage Taken 4785 | . 804 693 457 636 2195 Core 1105 | . 186 64 99 200 556 Absorbed by Shields . | . . . . . . Redirected to Shielding 53 | . 6 47 . . . Regen/Repaired (Parts) 408 | . . 309 . . 99 Core Remaining (%) 44 | 100 25 . . 9 . Volleys Fired 272 | 8 64 72 26 27 75 Largest 2 | 2 2 2 2 2 2 Hottest 163 | 80 100 126 163 126 126 Shots Fired 453 | 16 105 124 47 49 112 Gun 405 | 16 90 108 39 44 108 Cannon . | . . . . . . Launcher 17 | . 11 . 1 3 2 Special 31 | . 4 16 7 2 2 Kinetic 92 | . 15 44 . . 33 Thermal 330 | 16 65 80 46 46 77 Explosive 17 | . 11 . 1 3 2 Electromagnetic 14 | . 14 . . . . Robot Hit Streak 22 | 4 8 12 22 11 18 Robot Miss Streak 6 | 2 6 3 2 1 3 Penetration Max . | . . . . . . Secondary Targets 9 | . 3 3 . 1 2 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 271 | 10 58 72 29 34 68 Core Hits 136 | 4 39 29 12 15 37 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . 2 4 . 2 3 Burn 9 | . 1 3 . 2 3 Destroy 1 | . . 1 . . . Corrupt 1 | . 1 . . . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5535 | 110 1328 1206 561 914 1416 Guns 4339 | 110 610 1206 509 698 1206 Cannons . | . . . . . . Explosions 1194 | . 716 . 52 216 210 Melee . | . . . . . . Ramming 2 | . 2 . . . . Kinetic 847 | . 69 428 . . 350 Thermal 3617 | 110 666 778 509 698 856 Explosive 980 | . 502 . 52 216 210 Electromagnetic 89 | . 89 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . 1 2 9 . Average Corruption 1 | . . 1 1 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . 1 10 9 . Message Errors 6 | . . . 4 2 . Matter Fused 4 | . . . 2 2 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 1 | . . 1 . . . Misfires 4 | . . . 3 1 . Overload Shots . | . . . . . . Overflow Damage 32 | . 32 . . . . Projectiles . | . . . . . . Explosions 32 | . 32 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 100 | . 88 . . 1 11 Shots 6 | . 4 . . 1 1 Rammed . | . . . . . . Targets Rammed 3 | . 3 . . . . Kicked 3 | . 3 . . . . Crushed . | . . . . . . Highest Temperature 283 | 90 196 223 199 283 240 Average Temperature 75 | 37 52 70 72 114 87 Received Heat Transfer 1440 | . 297 267 69 42 765 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 1 . 1 1 Combat Hostiles 3 | . . 1 . 1 1 Parts Melted 10 | . 1 3 . 3 3 Heat Transferred 7908 | 250 1320 1961 1073 1269 2035 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -8 ------- Run | Jun Mat Mat Sto Gar Mat Peak Influence 782 | 15 435 405 782 772 377 Initial 376 | . 9 183 148 256 376 Average 301 | 6 198 246 422 599 256 Maximum Alert Level 3 | . 2 2 3 3 1 Low Security (%) 25 | 100 54 28 11 . 16 Level 1 55 | . 37 65 42 25 83 Level 2 11 | . 8 5 37 18 . Level 3 6 | . . . 8 55 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 5 5 . . 6 Investigation 9 | . 3 3 . . 3 Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -8 --------- Run | Jun Mat Mat Sto Gar Mat Distress Signals 7 | . 3 . 1 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 128 | . 27 23 24 18 36 Peak Tracking Total 9 | . 5 3 7 7 9 Tactical Retreats 8 | . 3 2 2 . 1 Traps | -11 -10 -9 -9 -9 -8 ------- Run | Jun Mat Mat Sto Gar Mat Traps Triggered 7 | . 2 2 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -8 ---------- Run | Jun Mat Mat Sto Gar Mat Machines Disabled 10 | . 5 1 2 . 2 Max in Single Turn 2 | . 2 1 1 . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -8 --------- Run | Jun Mat Mat Sto Gar Mat Machines Accessed 43 | . 7 13 11 1 11 Terminals 30 | . 6 10 8 1 5 Fabricators . | . . . . . . Repair Stations 3 | . . 1 . . 2 Recycling Units 6 | . 1 1 2 . 2 Scanalyzers 2 | . . 1 . . 1 Garrison Access 2 | . . . 1 . 1 Total Hacks 164 | . 24 61 49 3 27 Successful 84 | . 14 32 23 1 14 Failed 80 | . 10 29 26 2 13 Catastrophic 11 | . 1 5 2 . 3 Database Lockouts . | . . . . . . Manual 83 | . 15 29 31 . 8 Terminals 115 | . 21 40 41 3 10 Fabricators . | . . . . . . Repair Stations 18 | . . 12 . . 6 Recycling Units 18 | . 3 3 7 . 5 Scanalyzers 10 | . . 6 . . 4 Garrison Access 3 | . . . 1 . 2 Terminal Hacks 30 | . 6 10 10 1 3 Robot Schematic 1 | . . . 1 . . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 9 | . 2 3 3 . 1 Open Door 1 | . . . 1 . . Terminal Index 3 | . 1 1 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 3 | . . . 2 . 1 Locate Traps 3 | . 2 1 . . . Recall Investigation 2 | . . 1 . . 1 Recall Reinforcements 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . . 1 1 . . Garrison Registry 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 12 | . . 8 . . 4 Scan Component 6 | . . 4 . . 2 Repair 6 | . . 4 . . 2 Recycling Unit Hacks 6 | . 1 1 2 . 2 Retrieve Components 6 | . 1 1 2 . 2 Scanalyzer 10 | . . 6 . . 4 Insert Component 5 | . . 3 . . 2 Analyze 5 | . . 3 . . 2 Garrison Access Hacks 2 | . . . 1 . 1 Unlock Access 2 | . . . 1 . 1 Unauthorized Hacks 24 | . 7 7 10 . . Terminals 19 | . 6 7 6 . . Track 4 | . . 3 1 . . Botnet 10 | . 4 3 3 . . Disrupt 1 | . 1 . . . . Operators 4 | . 1 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 1 . 4 . . Monitor 1 | . . . 1 . . Reject 3 | . 1 . 2 . . Recyclers 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 39 | . 7 12 8 1 11 Full Trace Events 12 | . 2 4 2 1 3 Feedback Events 2 | . . 1 . 1 . Corruption 2 | . . 1 . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . 1 . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 3 . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . . 4 . . 2 Time 204 | . . 134 . . 70 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 29 | . 8 6 4 . 11 Parts Scanalyzed 5 | . . 3 . . 2 Part Schematics Acquired 5 | . . 3 . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 ------------ Run | Jun Mat Mat Sto Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 3 | . . . . 3 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -8 -------- Run | Jun Mat Mat Sto Gar Mat Total Allies 15 | . . . 12 3 . Largest Group 11 | . . . 11 10 . Highest-Rated Group 183 | . . . 183 175 . Highest-Rated Ally 100 | . . . 100 95 . Total Orders 7 | . . . 5 2 . ROAM 1 | . . . 1 . . FOLLOW 1 | . . . . 1 . GUARD 1 | . . . . 1 . RETURN 4 | . . . 4 . . Ally Attacks 128 | . . . 43 85 . Total Damage 2357 | . . . 1113 1244 . Kills 39 | . . . 20 19 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -8 ------- Run | Jun Mat Mat Sto Gar Mat Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches 7 | . . . 7 . . Drone Recoveries 6 | . . . 6 . . Exploration | -11 -10 -9 -9 -9 -8 ------------- Run | Jun Mat Mat Sto Gar Mat Turns Passed 4662 | 120 722 1414 847 447 1112 Spaces Moved 2132 | 67 388 625 397 256 399 Core 11 | 4 . . . . 7 Treads 152 | . . . . . 152 Legs 1614 | 63 241 470 397 256 187 Wheels 355 | . 147 155 . . 53 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 120 105 50 Average Speed 135 | 115 107 126 173 115 156 Slowest Speed 270 | 120 190 190 190 190 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 4 79 73 81 39 34 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 22 | . 4 14 3 . 1 Terrain Destroyed 95 | . 51 15 10 6 13 Melee . | . . . . . . Projectile 23 | . 4 15 3 . 1 AOE 72 | . 47 . 7 6 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -8 --------- Run | Jun Mat Mat Sto Gar Mat Total 3368 | 91 576 1090 493 351 767 Wait 690 | . 67 323 49 26 225 Move 2128 | 66 388 624 396 255 399 Hop . | . . . . . . Pick Up 60 | 10 11 13 4 6 16 Fast Attach 39 | 4 5 9 1 . 20 Attach 29 | 3 6 6 2 4 8 Detach 11 | . 3 3 2 1 2 Swap 71 | . 21 24 10 10 6 Drop 44 | . 9 16 2 2 15 Fire 272 | 8 64 72 26 27 75 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 21 | . . . 1 20 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat / [*Min x2] / *Sto x2) -9/Storage (discovered 3 exits: *Mat / [*Rec] / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 121 | -11/Junkyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 15) 584 | -10/Materials | Core integrity fell below 50% 597 | -10/Materials | Discovered new exit (range 16) 608 | -10/Materials | Lost 5 parts (1p1n1u2w) 742 | -10/Materials | Discovered new exit (range 11) 843 | -10/Materials | Entered another Materials area 843 | -9/Materials | Evolved 2 slots: Utility x2 850 | -9/Materials | Discovered new exit (range 17) 986 | -9/Materials | Discovered new exit (range 18) 1095 | -9/Materials | Discovered new exit (range 14) 1135 | -9/Materials | Discovered new exit (range 10) 1185 | -9/Materials | Build established: Scavenger-Mutant 1535 | -9/Materials | Build established: Mutant 1879 | -9/Materials | Discovered new exit (range 15) 1929 | -9/Materials | Identified exit to Materials 2017 | -9/Materials | Repaired Imp. Aluminum Leg 2050 | -9/Materials | Repaired Imp. Aluminum Leg 2084 | -9/Materials | Repaired Hrd. Light Armor Plating 2123 | -9/Materials | Repaired Pulse Rifle 2256 | -9/Materials | Identified exit to Storage 2257 | -9/Materials | Entered Storage 2455 | -9/Storage | Met 01-MTF 2835 | -9/Storage | Discovered new exit (range 8) 2869 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3089 | -9/Storage | Discovered exit to Materials (range 15) 3100 | -9/Storage | Identified exit to Garrison 3104 | -9/Storage | Entered Garrison 3104 | -9/Garrison | Accompanied by 10 allies (01-MTF) 3109 | -9/Garrison | 01-MTF left 3116 | -9/Garrison | Triggered checkpoint 3162 | -9/Garrison | Build established: Commander-Mutant 3191 | -9/Garrison | Core integrity fell below 50% 3218 | -9/Garrison | Triggered checkpoint 3219 | -9/Garrison | Discovered exit to Materials (range 33) 3219 | -9/Garrison | Discovered exit to Materials (range 60) 3219 | -9/Garrison | Discovered exit to Materials (range 48) 3363 | -9/Garrison | Installed Relay Interface Framework 3449 | -9/Garrison | Core integrity fell below 20% 3485 | -9/Garrison | Lost 4 parts (1p1n1u1w) 3551 | -9/Garrison | Entered Materials 3551 | -8/Materials | Evolved 2 slots: Utility x2 3686 | -8/Materials | Identified exit to Garrison 3728 | -8/Materials | Repaired Disposable Heat Sink 3826 | -8/Materials | Repaired Pulse Rifle 3882 | -8/Materials | Build established: Scavenger-Mutant 3892 | -8/Materials | Garrison activated, responded to threat 3966 | -8/Materials | Lost 6 parts (1p1n2u2w) 3982 | -8/Materials | Core integrity fell below 50% 4021 | -8/Materials | Core integrity fell below 20% 4044 | -8/Materials | Lost 6 parts (3u3w) 4122 | -8/Materials | Lost 3 parts (1p1u1w) 4663 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04519_ R-06 Scavenger collects Lgt. Treads. 04523_ R-06 Scavenger collects Disposable Heat Sink. 04533_ Material Processor disabled. 04538_ K-01 Serf collects debris. 04559_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Imp. EM Shotgun Adv. Beam Rifle 04569_ Acquired 49 matter. 04607_ G-47 Trooper destroyed. 04616_ R-06 Scavenger collects Aluminum Leg. 04619_ Knocked back. 04623_ Critical hit (Smash). 04625_ B-36 Bruiser destroyed. 04625_ Switching to secondary target: G-47 Trooper. 04631_ G-47 Trooper destroyed. 04634_ Acquired 30 matter. 04646_ W-25 Informer sends out distress signal. 04658_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | # ## #????????????????????????????? | | # ######+###????????????????????????????? | | ! # #?????????????????????????????? | | = # #?????#???????????????????????? | | !! # #????########?????????????????? | | # ##### #????#! / #?????????????????? | | ! # ##### ##???#!!/ #??? ????????????? | | ############ #???# #??""?????????????? | | !#???# ! =!!#% ##### ## ""?????????????? | | ##### *%! +% + ???????????????? | | ##### ##** * # ###### #????????????????? | | ##%"Y"| #=% #????# #????????????????? | | """ ##="" %!### ###????# #????????????????? | | """ ## !* % ### ########/## ########?????????? | | """ #####+###?# # # # [#?????????? | | ##??#%#???# # """ # # T #?????????? | | """% ##### ##### # """ " # # #?????????? | | + # """"" # # #?????????? | | """ ########### # """"" # # #?????????? | | #??#??????? # """ + + % #?????????? | | #######???????????# # # #?????????? | | ??? ????????????# # # #?????????? | | ??"?????########w#####/##### ########?????????? | | ?????" ?? g = #?????????? | | ???""??? sg =/ % k #?????????? | | ?????? ?? g@ =%! %[ #?????????? | | ?? ?????????????##### ############ + !??? | | ?? ?????????????????# ???????????# # ?? | | ????????????????????# ????????????# #?#######?? | | ???? ?????????????# ????????????# #?????????? | | ?#???#??????????????# ?????????????# #?????????? | | #?#?????????????????# ?????????????# #?????????? | | ????????????????????#??????????????# #?????????? | | ???????????????????????????????????? +?????????? | | ???????????????????????????????????? #?????????? | | ???????????????????????????????????? #?????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? ?????????? | | ???????????????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 750 Propulsion Shielding 33 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Disposable Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ L-31 Rogue | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualIonDrive Manual? 0 Play Time 01:11:04 Cumulative 1026.9 hours Start 2023.07.07 @ 07:27:50 End 2023.07.08 @ 01:27:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 422 Rogue 422 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 72 Gallery% 82 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ff9f6e4-3658-4740-bc6d-ef17faadc263