Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 21:35:38 Player: OctarineSorcerer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (69) 345 Value Destroyed (2460) 2460 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 8365 Bonus ------- Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/1000 Matter 243/300 Energy 99/100 System Corruption 5% Temperature Cool (27) Movement Core (100) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Phase Shifter > --- WEAPON (4) ------- Great Axe > --- INVENTORY (5) ---- Neutrino Core Improved Point Defense System Tesla Rifle Hardcell Cannon Hardcell Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fusion Compressor > --- PROPULSION ------- Armored Treads Armored Treads Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Weight Redist. System Machine Analyzer Experimental Sensor Array IFF Parser Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Flak Cannon Maul > --- INVENTORY -------- Neutrino Core Compact Wheel Power Amplifier Encrypted Comm Array ECM Suite Tesla Rifle [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Slots Evolved 10 | . . 2 . 2 2 . 2 . . 2 . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 5 | . . 1 . 1 1 . . . . 2 . Weapon 2 | . . . . . 1 . 1 . . . . Parts Attached 68 | 6 10 6 . 11 10 8 3 3 3 6 2 Power 11 | 1 3 . . 1 1 1 1 . . 3 . Engine 6 | 1 2 . . 1 1 . . . . 1 . Core 5 | . 1 . . . . 1 1 . . 2 . Reactor . | . . . . . . . . . . . . Propulsion 22 | 2 5 2 . 3 5 4 . 1 . . . Treads 5 | . . . . . 1 4 . . . . . Leg 6 | . 3 . . 2 . . . 1 . . . Wheel 3 | 2 . . . 1 . . . . . . . Hover 7 | . 2 2 . . 3 . . . . . . Flight 1 | . . . . . 1 . . . . . . Utility 16 | 1 1 1 . 3 3 1 1 1 1 2 1 Device 7 | . 1 . . . 2 . . 1 . 2 1 Storage 3 | 1 . . . 1 1 . . . . . . Processor 2 | . . . . 1 . . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 4 | . . 1 . 1 . 1 . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 19 | 2 1 3 . 4 1 2 1 1 2 1 1 Energy Gun 2 | . . 1 . 1 . . . . . . . Energy Cannon 3 | . . . . 1 . . . 1 1 . . Ballistic Gun 4 | 2 . . . . 1 . 1 . . . . Ballistic Cannon 3 | . . . . . . 2 . . 1 . . Launcher 4 | . 1 2 . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . . . . . Parts Lost 30 | . 2 1 . 7 . 4 . 8 . 7 1 Power 4 | . 1 . . 1 . . . 2 . . . Propulsion 10 | . 1 1 . 3 . 1 . 1 . 3 . Utility 6 | . . . . 1 . 2 . 1 . 2 . Weapon 10 | . . . . 2 . 1 . 4 . 2 1 Highest Loss Streak 7 | . 2 1 . 7 . 2 . 4 . 4 1 To Critical Strikes . | . . . . . . . . . . . . Average Backups 7 | 1 3 7 7 7 7 9 8 9 5 7 4 Power . | . 1 1 1 . . . . . . 1 1 Propulsion 1 | . 1 4 2 1 2 2 3 2 1 . . Utility 1 | . . . 1 2 3 2 1 2 3 2 1 Weapon 2 | . . 2 3 3 2 4 3 2 . 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 12 | . . . 1 . . 1 . 1 . 4 5 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . Utility 5 | . . . . . . 1 . . . 2 2 Weapon 4 | . . . . . . . . . . 1 3 Tool/Special 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 78 | . 86 96 100 72 89 92 98 91 84 74 6 Engine 3 | . 11 11 11 7 7 6 . . . . . Core 3 | . 1 . . . . . 13 7 . 3 . Treads 10 | . . . . . 3 22 26 23 13 6 . Leg 6 | . 13 . . 12 13 1 . 2 13 10 . Wheel 2 | . 9 . . 7 6 . . . . 1 . Hover 3 | . 4 31 33 4 3 6 . . . . . Device 10 | . 2 11 11 1 1 15 13 15 13 18 1 Storage 7 | . 14 11 11 10 13 7 6 6 6 4 . Processor 4 | . . . . 8 7 3 5 6 6 4 . Protection 4 | . . 10 11 7 7 5 6 3 5 3 . Energy Cannon 3 | . . . . 2 7 5 . 2 12 5 . Ballistic Gun 4 | . 25 8 . . 6 . 5 4 . . . Ballistic Cannon 4 | . . . . . . 8 13 10 5 4 . Launcher 2 | . 2 9 22 2 . 1 6 3 . . . Impact Weapon 2 | . . . . 6 . 4 . 1 6 4 . Peak Build Rating 59 | 6 8 11 12 24 39 44 49 50 47 59 12 Average Rating 31 | 4 6 10 11 18 27 39 48 47 46 46 7 On Entrance 23 | . 6 8 11 12 24 38 40 49 41 47 6 Avg Prop Armor Cover (%) 12 | . . . . 10 11 7 . 18 15 12 . Naked Turns 42 | . . . . . . . . . . 11 31 Heaviest Build 53 | 12 15 23 23 32 38 37 42 42 38 53 5 Greatest Support 86 | 26 26 24 24 32 32 86 86 86 32 38 3 Greatest Overweight (x) 4 | 2 1 1 . 4 2 1 . 1 1 1 1 Average Overweight (x) . | . . . . . 1 . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 5 Average Capacity 8 | 7 8 8 8 8 10 10 10 10 10 9 5 Most Carried 10 | 2 8 8 8 8 10 10 9 10 8 10 5 Average Carried 7 | 1 3 7 7 7 7 9 8 9 5 7 4 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 5 5 Final Carried 10 | 1 8 7 8 8 10 10 9 7 5 4 5 Class Distribution -------------------- 51% | Mutant 29% | Skirmisher 10% | Assassin 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -7/DSF Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Assassin | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Matter Collected 2295 | 248 281 6 210 202 46 281 . 472 36 387 126 Remotely . | . . . . . . . . . . . . Salvage Created 2262 | . 488 198 . 257 46 282 . 429 122 387 53 Parts 90 | . 27 7 . 12 4 18 . 8 1 10 3 Haulers Intercepted 3 | . 1 1 . . 1 . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 4 7 . 2 Prevented 3 | . . . . . . . . 3 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Combat Hostiles Destroyed 60 | . 12 4 . 13 . 9 . 11 2 8 1 Melee 8 | . . . . 2 . . . . 1 4 1 Guns 13 | . 9 1 . . . . . 3 . . . Cannons 11 | . . . . . . 6 . 5 . . . AOE 19 | . 3 3 . 9 . 2 . 2 . . . Classes Destroyed 13 | . 3 4 . 3 . 2 . . . 1 . Builder 2 | . . 2 . . . . . . . . . Hauler 3 | . 1 1 . . 1 . . . . . . Recycler 1 | . . . . 1 . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . Watcher 2 | . . . . 1 . . . . . 1 . Swarmer 17 | . 3 . . 8 . 4 . . . 2 . Cutter 2 | . . . . . . 2 . . . . . Grunt 24 | . 9 2 . 2 . . . 6 2 3 . Duelist 5 | . . 1 . 1 . . . 3 . . . Sentry 5 | . . 1 . 1 . 1 . 2 . . . Specialist 2 | . . . . . . 2 . . . . . Hunter 4 | . . . . 1 . . . . . 2 1 Programmer 1 | . . . . . . . . . . 1 . Best Kill Streak 12 | . 3 7 . 12 1 6 . 7 2 3 1 Combat Bots Only 12 | . 3 4 . 12 . 6 . 7 2 3 1 Max Kills in Single Turn 4 | . 3 4 . 3 1 2 . 2 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 3 1 . 3 . 2 . 1 . . . Melee 1 | . . . . 1 . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Hostile Shots Fired 501 | . 61 25 3 82 . 74 . 93 33 114 16 Missed 150 | . 16 13 1 30 . 29 . 18 10 30 3 Hits 351 | . 45 12 2 52 . 45 . 75 23 84 13 Melee 4 | . . 1 . 2 . . . 1 . . . Projectile 347 | . 45 11 2 50 . 45 . 74 23 84 13 AOE 7 | . . . . . . 2 . . . 5 . Critical Strikes 14 | . . . . 2 . 2 . 5 1 3 1 Damage Taken 6144 | . 547 178 26 739 . 951 . 1549 171 1792 191 Core 1822 | . 62 67 . 256 . 35 . 372 18 861 151 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 76 | 100 75 . 83 53 . 95 . . 54 . . Volleys Fired 109 | . 48 18 . 12 2 9 . 19 1 . . Largest 4 | . 2 2 . 2 3 3 . 4 2 . . Hottest 187 | . 50 60 . 123 143 137 . 187 160 . . Shots Fired 245 | . 96 35 . 18 6 21 . 67 2 . . Gun 149 | . 95 27 . 6 4 . . 17 . . . Cannon 72 | . . . . 6 2 19 . 43 2 . . Launcher 24 | . 1 8 . 6 . 2 . 7 . . . Special . | . . . . . . . . . . . . Kinetic 179 | . 95 14 . . 2 15 . 53 . . . Thermal 42 | . . 13 . 12 4 4 . 7 2 . . Explosive 24 | . 1 8 . 6 . 2 . 7 . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 11 | . 11 6 . 8 3 7 . 6 8 . . Robot Miss Streak 9 | . 3 6 . 1 1 3 . 9 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 167 | . 63 20 . 20 3 13 . 22 5 20 1 Core Hits 132 | . 25 18 . 14 1 17 . 52 1 3 1 Critical Kills 2 | . . . . . . 1 . . 1 . . Critical Parts Destroyed 11 | . . . . 4 . . . 1 1 5 . Critical Strikes 15 | . . . . 4 . 1 . 2 2 6 . Meltdown 1 | . . . . . . 1 . . . . . Blast 1 | . . . . . . . . 1 . . . Smash 12 | . . . . 4 . . . 1 2 5 . Sever 1 | . . . . . . . . . . 1 . Melee Attacks 47 | . . . . 12 . . . 1 3 29 2 Impact 37 | . . . . 12 . . . 1 3 21 . Slashing 10 | . . . . . . . . . . 8 2 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5883 | . 924 652 . 1334 62 565 . 1223 139 937 47 Guns 1206 | . 778 173 . 103 16 . . 136 . . . Cannons 1072 | . . . . 93 46 286 . 590 57 . . Explosions 2161 | . 146 479 . 782 . 279 . 475 . . . Melee 1444 | . . . . 356 . . . 22 82 937 47 Ramming . | . . . . . . . . . . . . Kinetic 1820 | . 778 99 . . . 217 . 726 . . . Thermal 717 | . . 333 . 196 62 69 . . 57 . . Explosive 1902 | . 146 220 . 782 . 279 . 475 . . . Electromagnetic . | . . . . . . . . . . . . Impact 1142 | . . . . 356 . . . 22 82 682 . Slashing 302 | . . . . . . . . . . 255 47 Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 5 5 Average Corruption 4 | . . . . . . . . . . 3 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 8 | . . . . . . . . . . 1 7 Message Errors 1 | . . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 688 | . . 27 . 279 . . . 26 24 332 . Projectiles 7 | . . . . . . . . 4 . 3 . Explosions 119 | . . 27 . 92 . . . . . . . Melee 562 | . . . . 187 . . . 22 24 329 . Knockbacks 32 | . . . . 1 . 7 . 17 1 6 . Impact 7 | . . . . 1 . . . . 1 5 . Kinetic 23 | . . . . . . 7 . 16 . . . Secondary 2 | . . . . . . . . 1 . 1 . Self-Inflicted Damage 107 | . 38 . . 22 . . . 47 . . . Shots 4 | . 1 . . 1 . . . 2 . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 868 | . 8 81 1 405 114 . . 868 . . 135 Average Temperature 184 | . 3 29 1 208 57 . . 350 . . 75 Received Heat Transfer 1359 | . 279 54 15 90 . 60 . 519 99 216 27 Effects 19 | . . . . 1 . . . 18 . . . Energy Bleed 3 | . . . . . . . . 3 . . . Interference 3 | . . . . . . . . 3 . . . Matter Decay 1 | . . . . . . . . 1 . . . Short Circuit 3 | . . . . 1 . . . 2 . . . Damage (minor) 3 | . . . . . . . . 3 . . . Damage (major) 4 | . . . . . . . . 4 . . . Damage (core) 2 | . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 8 | . . . . 2 . . . 1 1 4 . Combat Hostiles 7 | . . . . 1 . . . 1 1 4 . Parts Fried 7 | . . . . 1 . . . . 1 5 . Impact Corruptions 19 | . . . . 6 . . . 1 1 11 . Robots Melted 2 | . . . . 1 . 1 . . . . . Combat Hostiles 2 | . . . . 1 . 1 . . . . . Parts Melted 5 | . . . . 3 . 2 . . . . . Heat Transferred 1041 | . . 375 . 370 111 111 . . 74 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Maximum Alert Level 1 | . . 1 . 1 . 1 . . . . . Low Security (%) 83 | 100 100 85 100 13 100 79 100 . . 100 . Level 1 16 | . . 14 . 86 . 20 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . Peak Influence 326 | . 185 240 101 326 111 286 149 . . 50 . Initial 149 | . . 73 81 31 111 . 149 . . . . Average 83 | . 73 69 85 254 46 94 92 . . 9 . Influence Increases 2002 | . 370 247 30 475 12 321 5 230 40 212 60 Destroy 0b10 Robot/C 1200 | . 240 80 . 260 . 180 . 220 40 160 20 Destroy 0b10 Robot/NC 45 | . 5 20 . 10 5 . . . . 5 . Destroy Leader 200 | . 42 22 . 52 2 30 . 10 . 32 10 Trap Triggered on 0b10 10 | . 10 . . . . . . . . . . Successful Hack 31 | . 21 . . . 5 . 5 . . . . Disable Machine 90 | . 15 30 . 30 . 15 . . . . . Destroy Structure 81 | . 7 50 . 18 . 6 . . . . . Partial Spotted 15 | . 15 . . . . . . . . . . Lose Combat Pursuer 330 | . 15 45 30 105 . 90 . . . 15 30 Influence Decreases 2002 | . 195 212 159 310 258 35 267 254 40 169 103 Entered New Map 579 | . . 102 129 50 135 . 137 10 . . 16 Time Decay 1172 | . 175 100 30 190 123 . 130 176 40 121 87 Lost Part 251 | . 20 10 . 70 . 35 . 68 . 48 . Squads Dispatched 9 | . 1 1 . 2 . 2 . . . 3 . Investigation 1 | . 1 . . . . . . . . . . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 6 | . . 1 . 1 . 2 . . . 2 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Distress Signals 4 | . . 2 . 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 106 | . 15 11 2 25 . 15 . 11 3 19 5 Peak Tracking Total 12 | . 4 8 2 12 . 7 . 7 2 8 2 Tactical Retreats 12 | . 1 1 1 2 . 4 . . . 2 1 ECM-based Alert Blocks 2 | . . . . . . . . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Traps Triggered 2 | . . . . . . 1 . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 5 | . 5 . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Machines Disabled 7 | . 1 2 . 2 . 1 . 1 . . . Max in Single Turn 2 | . 1 2 . 1 . 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Machines Accessed 16 | . 5 . . 4 1 . 2 . . 3 1 Terminals 10 | . 5 . . 3 1 . 1 . . . . Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . 1 . . 1 . Recycling Units 2 | . . . . 1 . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 43 | . 21 . . 12 1 . 4 . . 4 1 Successful 19 | . 9 . . 6 1 . 1 . . 1 1 Failed 24 | . 12 . . 6 . . 3 . . 3 . Catastrophic 3 | . 1 . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 33 | . 21 . . 9 1 . 2 . . . . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 3 | . . . . . . . 2 . . 1 . Recycling Units 4 | . . . . 3 . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 16 | . 9 . . 4 1 . 1 . . . 1 Robot Analysis 1 | . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Open DSF 2 | . . . . . 1 . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Locate Traps 3 | . 2 . . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 2 . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 4 . . 4 1 . 2 . . 3 . Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . 9 9 9 8 8 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Active Infowar (turns) 2225 | . . . . 367 297 224 260 516 . 561 . Optics 762 | . . . . 367 297 98 . . . . . Sensors 1360 | . . . . . 27 224 260 516 . 333 . IFF 550 | . . . . . . . . . . 550 . Machine Analysis 1233 | . . . . . . . 259 516 . 458 . ECM 11 | . . . . . . . . . . 11 . Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Turns Passed 3938 | 46 386 208 77 381 297 224 260 844 200 654 361 Spaces Moved 2755 | 42 207 249 133 299 216 124 151 460 98 409 367 Core 433 | 11 . . . 1 . . . . . 54 367 Treads 573 | . . . . . 3 83 151 336 . . . Legs 718 | . 50 . . 63 29 . . 124 98 354 . Wheels 400 | 31 67 . . 170 131 . . . . 1 . Hover 631 | . 90 249 133 65 53 41 . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 56 52 52 52 53 58 170 125 125 50 50 Average Speed 114 | 85 83 54 52 96 122 133 170 158 188 127 91 Slowest Speed 250 | 150 120 116 52 250 250 250 170 250 195 195 100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 3 32 30 42 36 8 82 4 54 16 14 40 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 . . . . 1 . . 1 Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 4 | . . . 2 . . . . 1 . . 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 165 | . 6 67 . 38 . 6 . 48 . . . Melee . | . . . . . . . . . . . . Projectile 10 | . . . . . . . . 10 . . . AOE 155 | . 6 67 . 38 . 6 . 38 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Upp Total 3217 | 49 321 286 142 348 242 164 155 531 106 485 388 Wait 141 | . 45 9 1 8 1 7 . 37 1 21 11 Move 2744 | 41 206 248 132 298 215 123 150 459 97 408 367 Hop . | . . . . . . . . . . . . Pick Up 51 | 2 8 3 5 4 5 5 2 5 . 8 4 Fast Attach 25 | 5 2 1 . 6 3 3 . 1 . 3 1 Attach 34 | 1 2 2 . 3 3 3 3 5 3 8 1 Detach 7 | . . . . . 1 1 . . 1 4 . Swap 27 | . 7 3 . 3 7 6 . . . 1 . Drop 32 | . 3 2 4 2 5 7 . 4 . 3 2 Fire 109 | . 48 18 . 12 2 9 . 19 1 . . Melee 47 | . . . . 12 . . . 1 3 29 2 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 388 | -10/Materials | Identified exit to Mines 419 | -10/Materials | Discovered new exit (range 16) 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 631 | -9/Materials | Discovered new exit (range 15) 641 | -9/Materials | Entered Mines 646 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 647 | -9/Mines | Found Prototype Device 675 | -9/Mines | Found DCF Scrap (12 items) 708 | -9/Mines | Learned location of Storage (-9) 713 | -9/Mines | Discovered new exit (range 3) 718 | -9/Mines | Entered Materials 718 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 812 | -8/Materials | Lost 7 parts (1p3n1u2w) 827 | -8/Materials | Destroyed 12 combat bots 1045 | -8/Materials | Garrison activated, responded to threat 1061 | -8/Materials | Discovered new exit (range 7) 1099 | -8/Materials | Entered Factory 1099 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1318 | -7/Factory | Identified exit to DSF 1369 | -7/Factory | Identified Exp. Sensor Array 1396 | -7/Factory | Entered DSF 1417 | -7/DSF | Additional patrols routed to DSF 1560 | -7/DSF | Discovered new exit (range 11) 1611 | -7/DSF | Sterilization system engaged 1620 | -7/DSF | Entered Factory 1620 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1809 | -6/Factory | Discovered new exit (range 6) 1880 | -6/Factory | Entered Lower Caves 1887 | -6/Lower Caves | Met a Warlord Commander 1888 | -6/Lower Caves | Learned location of Warlord (-5) 1889 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 1896 | -6/Lower Caves | Found Encrypted Comm Array 1938 | -6/Lower Caves | Build established: Skirmisher 2206 | -6/Lower Caves | Spotted B-75 Beast 2356 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2418 | -6/Lower Caves | Destroyed 7 combat bots 2421 | -6/Lower Caves | Lost 4 parts (2p1u1w) 2533 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2579 | -6/Lower Caves | Lost 4 parts (1n3w) 2596 | -6/Lower Caves | Discovered new exit (range 7) 2724 | -6/Lower Caves | Entered another Lower Caves area 2830 | -6/Lower Caves | Spotted B-75 Beast 2910 | -6/Lower Caves | Discovered new exit (range 8) 2924 | -6/Lower Caves | Entered Factory 2924 | -5/Factory | Evolved 2 slots: Utility x2 3264 | -5/Factory | Build established: Assassin 3517 | -5/Factory | Released all parts (9) 3536 | -5/Factory | Discovered new exit (range 15) 3547 | -5/Factory | Lost 4 parts (2n2w) 3550 | -5/Factory | Core integrity fell below 50% 3572 | -5/Factory | Core integrity fell below 20% 3578 | -5/Factory | Entered Upper Caves 3579 | -5/Upper Caves | Encountered a Warlord checkpoint 3639 | -5/Upper Caves | Learned location of Armory (-4) 3693 | -5/Upper Caves | Build established: Mutant 3939 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03828_ Penetrated by Slug. 03829_ H-66 Slayer destroyed. 03832_ Acquired 53 matter. 03834_ Acquired Phase Shifter. 03840_ Targeting Computer fries itself beyond repair. 03846_ Connecting with WAR.Sys... 03846_ Current location identified: Upper Caves >>Open Door Sealed Heavy Doors opened. 03848_ Acquired Imp. Point Defense System. 03849_ Dropped Recoil Stabilizer. 03851_ Acquired Hardcell Cannon. 03852_ Dropped ECM Suite. 03854_ Acquired Hardcell Cannon. 03868_ System corrupted: Component data lost. 03931_ Acquired 2 matter. 03934_ Acquired 30 matter. 03935_ Acquired 1 matter. 03939_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????####???????????????? | | ?????????????????????????????## #####???????????? | | ?????????????????????????##### #???????????? | | ?????????????????????????# ###???????????? | | ?????????????????????????# ## #?????????????? | | ?????????????????????????# ### #?????????????? | | ?????????????????????????# #?# ##?????????????? | | ?????????????????????????# ##?# #??????????????? | | ????????????????????????## ##??# #??????????????? | | ????????????????????#####@ #???# #??????????????? | | ????????????????????? #??# #??????????????? | | ????????????????????? #??# #??????????##### | | ????????????????????####% ##?# ##???????## | | ???????????????????#???## #?# #?????## | | ??????????????????## ##?# ?# ##???? | | ??????????????????# ### ### ##### | | ??????????????????# ## ## | | ???????????????????# % "" | | ????????????????????# " | | ????????????????????## ##### " | | ?????????????????????##### ## ##???????? | | ?????????????????????????##g ## ###??????? | | ??????????????????????????# ### ##?????? | | ?????????????????????????# ## #?????? | | ??????????????????????? g ## ##?????? | | ???????????????????? ## ##??????? | | ?????????????????? ##### ## ###?????? | | ?????????????????# ??????### ### ##???## | | ?????????????????#??????????####?# ##?## | | ?????????????????????????????????# #?# | | ?????????????????????????????????# ### | | ?????????????????????????????????# | | ???????????????????????????????### | | ??????????????????????????????## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 225 Resistance: EM 15 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hammer Time Hot Goods I Like You, Cogmind Resistances Are Futile Window Shopping Challenges ------------ None Game ------ Seed MolecularHellfireAmplifier Manual? 0 Play Time 01:27:08 Cumulative 45.3 hours Start 2026.01.11 @ 18:41:55 End 2026.01.11 @ 21:35:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 52233e2f-e753-4b63-a12f-021a91a65bd4