Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.02 @ 07:47:39 Player: Peregrine Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (129) 645 Value Destroyed (4282) 4282 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (617) 617 TOTAL SCORE: 11824 Bonus ------- High Alert Combat Kills 81 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -164 Cogmind --------- Core Integrity 1066/1300 Matter 181/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Treading (108) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Treaded Heavy-Antigrav Exoskeleton > --- UTILITY (11) ----- Armored Scrap Engine High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Hacking Suite Advanced Hacking Suite > --- WEAPON (3) ------- Hyp. KE Rail Construct/G > --- INVENTORY (20) --- Advanced Heat Sink Coolant Injector Advanced Coolant Injector Energy Well (350) Improved Matter Compressor (300) Advanced Sensor Array Improved Armor Integrity Analyzer Improved Kinecellerator Improved Weapon Cycler Stasis Canceller Advanced Transmission Jammer Advanced ECM Suite Graphene Brace Advanced Thermal Shield High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Treaded Heavy-Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Active Sensor Suite Advanced Transmission Jammer Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Hyp. KE Rail Construct/G Hpw. Ballistic Hardcell Construct/C > --- INVENTORY -------- Advanced Heat Sink Coolant Injector Advanced Coolant Injector Energy Well Improved Matter Compressor Advanced Sensor Array Improved Armor Integrity Analyzer Improved Kinecellerator Improved Weapon Cycler Stasis Canceller Advanced ECM Suite Graphene Brace Advanced Thermal Shield High-powered Tractor Beam [Rating: 127] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Constructs Propulsion Constructs Treads Constructs Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Hacking Suite Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Long-range Missile Launcher Impact Weapon Gravity Flail Build | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Gar Slots Evolved 14 | . . 2 2 . . 4 . 2 2 2 . . Power 1 | . . . . . . 1 . . . . . . Propulsion 3 | . . . 1 . . 1 . 1 . . . . Utility 9 | . . 2 1 . . 2 . 1 1 2 . . Weapon 1 | . . . . . . . . . 1 . . . Parts Attached 75 | . 3 22 7 14 5 2 4 6 8 3 1 . Power 8 | . . 4 . 2 . . . 2 . . . . Engine 8 | . . 4 . 2 . . . 2 . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 13 | . . 3 4 5 1 . . . . . . . Treads 5 | . . . . 4 1 . . . . . . . Leg 7 | . . 3 4 . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . Utility 32 | . 1 6 2 4 4 2 2 2 6 3 . . Device 14 | . . 3 2 1 1 1 2 2 . 2 . . Storage 5 | . . 2 . 1 . . . . 1 1 . . Processor 4 | . 1 . . 1 . . . . 2 . . . Hackware 6 | . . 1 . 1 . 1 . . 3 . . . Protection 3 | . . . . . 3 . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 22 | . 2 9 1 3 . . 2 2 2 . 1 . Energy Gun 5 | . . 2 . 2 . . . . . . 1 . Energy Cannon 6 | . . 5 1 . . . . . . . . . Ballistic Gun 3 | . 1 2 . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . 1 1 1 . . . Launcher 3 | . 1 . . 1 . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 4 . 4 1 . . . 2 . 1 . Corrupted Parts 1 | . . . . . . . . 1 . . . . System Corruption 2 | . . . . . . . . 2 . . . . Parts Lost 32 | . . 4 3 4 . . 2 8 6 1 . 4 Power 6 | . . . . . . . . 3 1 1 . 1 Propulsion 8 | . . 2 1 2 . . . 1 1 . . 1 Utility 9 | . . 1 2 2 . . . 1 3 . . . Weapon 9 | . . 1 . . . . 2 3 1 . . 2 Highest Loss Streak 4 | . . 2 3 3 . . 2 3 3 1 . 4 To Critical Strikes 1 | . . . . . . . . . 1 . . . Average Backups 11 | 6 7 9 10 10 10 8 9 14 16 14 15 15 Power 1 | 1 1 2 3 2 . . . . 1 1 . . Propulsion . | 4 3 2 1 1 . . . . . . . . Utility 7 | . 1 2 4 4 6 7 9 13 15 13 14 15 Weapon 1 | 1 1 2 2 2 1 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 35 | . 7 6 1 . 4 . . 3 1 . . 13 Power 5 | . 1 2 . . 2 . . . . . . . Propulsion 10 | . 4 3 1 . 2 . . . . . . . Utility 19 | . 1 1 . . . . . 3 1 . . 13 Weapon 1 | . 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 97 93 76 89 75 62 59 61 54 54 49 48 Engine 8 | . 14 11 9 9 9 12 6 7 . . 3 2 Treads 4 | . . . . 4 11 . 4 1 2 . 4 4 Leg 8 | . 28 20 21 21 4 . . 2 2 . . . Device 8 | . . 6 7 7 5 12 15 20 10 12 6 4 Storage 8 | . 14 11 9 9 9 6 6 5 5 4 4 4 Processor 8 | . 12 11 9 11 9 6 6 5 10 9 9 9 Hackware 8 | . . 11 2 8 9 10 10 5 9 9 9 9 Protection 1 | . . . . . 6 . . . . . . . Energy Gun 4 | . . 2 . 5 10 . . 3 . 3 1 3 Energy Cannon 4 | . . 17 18 11 . 2 1 . 1 . . . Ballistic Gun 1 | . 27 2 . . . . . . . . 4 4 Ballistic Cannon 1 | . . . . . 1 3 2 4 2 4 4 3 Peak Build Rating 127 | 6 8 19 24 29 47 62 67 90 103 123 127 102 Average Rating 47 | 6 7 17 19 26 35 59 62 76 90 113 99 95 On Entrance 48 | 6 6 8 19 24 26 47 59 61 62 93 123 102 Avg Prop Armor Cover (%) 11 | . . . . 11 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 80 | 13 15 27 30 59 67 70 62 80 62 63 69 69 Greatest Support 142 | 20 20 20 49 69 69 62 62 85 142 136 136 136 Greatest Overweight (x) 18 | . . 2 2 1 18 1 1 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 10 10 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 8 8 9 10 10 19 20 20 20 20 20 20 20 Most Carried 20 | 6 8 10 10 10 17 9 16 18 20 18 16 15 Average Carried 11 | 6 7 9 9 9 10 8 11 16 18 14 15 15 Final Capacity 20 | 8 8 10 10 10 20 20 20 20 20 20 20 20 Final Carried 17 | 6 8 10 10 10 8 8 16 16 17 15 15 15 Scrap Engine Consumption 190 | . . . . . 38 13 31 50 55 3 . . Constructs Created 10 | . . . . . 2 1 . 2 5 . . . Constructs Modified 49 | . . . . . 7 4 2 18 13 5 . . Class Distribution -------------------- 60% | Mutant 13% | Construct 12% | Hacker-Mutant 6% | Scavenger-Mutant 5% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Hacker-Construct | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Scout | -3/Research Hacker-Mutant | -3/Testing Hacker-Skirmisher | -3/Garrison Resources | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Gar Matter Collected 2523 | 200 120 523 81 180 70 20 61 221 946 101 . . Remotely 76 | . . . 26 50 . . . . . . . . Salvage Created 5786 | . 198 1367 401 829 908 120 497 360 882 144 . 80 Parts 286 | . 20 81 20 39 37 3 35 11 38 1 . 1 Haulers Intercepted 10 | . . 4 1 2 . 1 . . 2 . . . Recyclers Shooed 8 | . . 2 . . 3 . . 1 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Gar Combat Hostiles Destroyed 89 | . 6 26 5 11 6 . 8 8 16 2 . 1 Melee 3 | . . . . . . . 2 . 1 . . . Guns 17 | . 6 4 . . 5 . . 1 . . . 1 Cannons 59 | . . 22 4 10 . . 6 5 10 2 . . AOE 6 | . . . . . 1 . . 1 4 . . . Classes Destroyed 19 | . 4 4 2 . 2 . 2 1 4 . . . Worker 3 | . . 2 . . . . . . 1 . . . Builder 4 | . . . 1 . 1 . . 1 1 . . . Tunneler 1 | . . . . . . . . . 1 . . . Hauler 10 | . . 4 1 2 . 1 . . 2 . . . Recycler 12 | . . 1 1 3 6 . . . 1 . . . Mechanic 1 | . . . . . . . . . 1 . . . Operator 3 | . 1 1 1 . . . . . . . . . Watcher 5 | . 1 2 . . . . . . 2 . . . Swarmer 21 | . 3 8 . 2 . . 3 . 5 . . . Cutter 2 | . . . . . . . . . 2 . . . Grunt 32 | . 3 11 3 2 . . 3 5 4 . . 1 Duelist 1 | . . . 1 . . . . . . . . . Sentry 23 | . . 7 1 7 4 . . 1 1 2 . . Specialist 1 | . . . . . . . 1 . . . . . Hunter 1 | . . . . . . . . . 1 . . . Programmer 5 | . . . . . . . . 2 3 . . . Heavy 1 | . . . . . . . 1 . . . . . Scientist 1 | . . . . . 1 . . . . . . . Scrapper 3 | . . . . . 3 . . . . . . . Best Kill Streak 8 | . 2 8 5 4 3 1 2 5 4 1 . 1 Combat Bots Only 5 | . 2 5 4 3 2 . 2 5 4 1 . 1 Max Kills in Single Turn 4 | . 1 2 1 1 1 1 1 1 4 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 1 . . 1 2 . . . Melee 1 | . . . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Gar Hostile Shots Fired 826 | . 15 114 43 62 16 . 78 167 240 15 . 76 Missed 233 | . 3 32 10 10 4 . 23 52 82 4 . 13 Hits 593 | . 12 82 33 52 12 . 55 115 158 11 . 63 Melee 7 | . . . 2 . . . . . 5 . . . Projectile 586 | . 12 82 31 52 12 . 55 115 153 11 . 63 AOE 2 | . . . . . . . . . 2 . . . Critical Strikes 31 | . . 2 3 2 2 . 2 4 13 . . 3 Damage Taken 10840 | . 119 1005 562 731 310 . 1125 2510 2890 287 . 1301 Core 1404 | . 7 303 166 118 44 . 136 261 135 87 . 147 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 2455 | . . . . . 30 . 251 1019 1052 103 . . Core Remaining (%) 72 | 100 97 24 . . 40 . 84 73 88 . . . Volleys Fired 422 | . 26 93 32 35 36 4 34 48 78 12 1 23 Largest 3 | . 2 2 2 2 2 1 1 2 1 2 2 3 Hottest 157 | . 40 136 143 143 106 113 113 85 81 117 117 157 Shots Fired 666 | . 51 181 59 70 54 4 34 67 78 21 2 45 Gun 223 | . 50 63 . 12 36 . . 20 2 9 1 30 Cannon 437 | . . 118 59 58 18 4 34 42 76 12 1 15 Launcher 6 | . 1 . . . . . . 5 . . . . Special . | . . . . . . . . . . . . . Kinetic 272 | . 50 49 . . . 4 15 42 64 12 2 34 Thermal 270 | . . 125 59 58 . . 19 . . 9 . . Explosive 6 | . 1 . . . . . . 5 . . . . Electromagnetic 118 | . . 7 . 12 54 . . 20 14 . . 11 Robot Hit Streak 27 | . 8 15 7 17 27 3 8 12 7 11 . 12 Robot Miss Streak 10 | . 4 10 3 2 3 1 8 3 5 4 . 3 Penetration Max 2 | . . . . . . . . 1 . . . 2 Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 439 | . 27 110 36 57 39 3 21 46 54 16 . 30 Core Hits 185 | . 13 43 13 18 22 2 12 19 28 7 . 8 Critical Kills 2 | . . . 1 . . . 1 . . . . . Critical Parts Destroyed 2 | . . 1 . . . . . . 1 . . . Critical Strikes 8 | . . 1 1 . . . 2 . 2 2 . . Burn 1 | . . . . . . . . . . 1 . . Meltdown 1 | . . . 1 . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . Blast 3 | . . . . . . . 1 . 1 1 . . Smash 2 | . . . . . . . 1 . 1 . . . Melee Attacks 17 | . . . . . . . 3 . 14 . . . Impact 17 | . . . . . . . 3 . 14 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12913 | . 270 1941 775 1333 1279 81 835 1720 3615 435 . 629 Guns 2354 | . 269 463 . 227 556 . . 365 97 146 . 231 Cannons 8044 | . . 1467 771 1095 564 81 775 897 1707 289 . 398 Explosions 1488 | . . . . . 134 . . 338 1016 . . . Melee 746 | . . . . . . . 60 . 686 . . . Ramming 281 | . 1 11 4 11 25 . . 120 109 . . . Kinetic 4227 | . 269 342 . . . 81 270 897 1462 289 . 617 Thermal 5162 | . . 1448 771 1095 134 . 505 247 816 146 . . Explosive 291 | . . . . . . . . 91 200 . . . Electromagnetic 2206 | . . 140 . 227 1120 . . 365 342 . . 12 Impact 746 | . . . . . . . 60 . 686 . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . 12 9 . 4 7 Average Corruption 6 | . . . . . . . . 7 6 . 3 5 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 49 | . . . . . . . . 29 17 . 1 2 Message Errors 9 | . . . . . . . . 3 5 . . 1 Matter Fused 9 | . . . . . . . . 4 4 . 1 . Heat Flow Errors 3 | . . . . . . . . 1 2 . . . Energy Discharges 8 | . . . . . . . . 5 3 . . . Parts Rejected 1 | . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 6 | . . . . . . . . 5 1 . . . Data Loss (major) 4 | . . . . . . . . 2 1 . . 1 Alerts 1 | . . . . . . . . . 1 . . . Misdirections 3 | . . . . . . . . 3 . . . . Weapon Failures 4 | . . . . . . . . 4 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 873 | . . 4 34 35 154 . . 108 523 . . 15 Projectiles 354 | . . 4 34 35 154 . . 41 71 . . 15 Explosions 163 | . . . . . . . . . 163 . . . Melee 356 | . . . . . . . . 67 289 . . . Knockbacks 44 | . . . . . . . 2 15 24 . . 3 Impact 3 | . . . . . . . . . 3 . . . Kinetic 36 | . . . . . . . 2 13 18 . . 3 Secondary 5 | . . . . . . . . 2 3 . . . Self-Inflicted Damage 275 | . . . . . 49 . . 42 184 . . . Shots 4 | . . . . . 1 . . 1 2 . . . Rammed 6 | . . . . . 1 . . 1 4 . . . Targets Rammed 16 | . 1 2 1 2 2 . . 2 6 . . . Kicked 9 | . 1 2 1 2 1 . . . 2 . . . Crushed 1 | . . . . . . . . 1 . . . . Highest Temperature 428 | . 6 428 278 288 304 248 189 115 253 7 . 264 Average Temperature 80 | . 6 79 89 87 76 126 58 56 40 3 . 128 Received Heat Transfer 2421 | . 48 339 270 297 155 . 261 540 94 54 . 363 Effects 6 | . . 1 3 . 2 . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . Interference 5 | . . . 3 . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Robots Corrupted 5 | . . . . 1 1 . . 1 2 . . . Combat Hostiles 3 | . . . . 1 . . . 1 1 . . . Parts Fried 26 | . . 1 . 4 10 . . 3 8 . . . Impact Corruptions 12 | . . . . . . . . 1 11 . . . Robots Melted 2 | . . . 1 . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Melted 13 | . . 6 4 2 . . . . . 1 . . Heat Transferred 6853 | . . 2569 1332 1702 150 . . 200 400 500 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 3 . . 1 . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Gar Maximum Alert Level 2 | . . 1 1 1 . 2 1 . 2 1 . . Low Security (%) 84 | 100 100 84 83 88 100 40 58 100 65 . 100 100 Level 1 13 | . . 15 16 11 . 56 41 . 24 100 . . Level 2 1 | . . . . . . 3 . . 9 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . Peak Influence 616 | . 95 388 204 209 60 406 206 197 616 322 153 116 Initial 402 | . . 31 162 82 60 402 30 107 98 318 153 103 Average 85 | . 24 86 171 134 7 227 138 62 154 303 145 102 Influence Increases 4089 | . 201 820 204 400 327 412 196 516 891 64 15 43 Destroy 0b10 Robot/C 1740 | . 120 520 100 220 80 . 160 160 320 40 . 20 Destroy 0b10 Robot/NC 200 | . 10 50 20 25 35 5 5 5 45 . . . Destroy Leader 430 | . 32 142 32 84 . 2 20 30 68 20 . . Successful Hack 78 | . . 27 . 4 24 4 . 19 . . . . Select Force Hacks 180 | . . . . . 180 . . . . . . . Disable Machine 270 | . 15 . 15 30 . . . . 195 . 15 . Destroy Structure 311 | . 9 6 7 7 8 1 11 122 128 4 . 8 Advance Influence 400 | . . . . . . 400 . . . . . . Lose Combat Pursuer 480 | . 15 75 30 30 . . . 180 135 . . 15 Influence Decreases 3983 | . 126 510 393 440 475 376 34 520 485 400 149 75 Entered New Map 1144 | . . 44 223 114 96 6 14 99 104 290 119 35 Time Decay 2450 | . 126 436 140 286 360 270 . 341 361 100 30 . Search Patrol Dispatched 100 | . . . . . . 100 . . . . . . Lost Part 270 | . . 30 30 40 . . 20 80 20 10 . 40 Purge Threat 19 | . . . . . 19 . . . . . . . Squads Dispatched 17 | . 2 1 1 . . . 1 5 7 . . . Investigation 5 | . 1 . . . . . . 2 2 . . . Extermination 4 | . . . . . . . . 2 2 . . . Reinforcement 8 | . 1 1 1 . . . 1 1 3 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Gar Distress Signals 7 | . . 4 1 . . . . . . 2 . . Communications Jammed 20 | . . . . . . . . 20 . . . . Distress Signals 20 | . . . . . . . . 20 . . . . Times Spotted 159 | . 11 40 14 13 6 . 8 24 34 4 . 5 Peak Tracking Total 6 | . 4 5 4 4 4 . 3 6 6 3 . 5 Tactical Retreats 21 | . 1 5 1 2 . . . 6 5 . . 1 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Gar Traps Triggered 8 | . 1 2 . . . . 1 1 1 . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Gar Machines Disabled 19 | . 1 . 1 2 1 . . . 13 . 1 . Max in Single Turn 6 | . 1 . 1 1 1 . . . 6 . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Gar Machines Accessed 37 | . 1 7 . 2 14 1 . 6 5 . 1 . Terminals 23 | . 1 6 . 2 6 1 . 4 3 . . . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . . 1 . . 6 . . . . . . . Scanalyzers 3 | . . . . . . . . 2 1 . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 96 | . 3 24 . 3 35 2 . 19 9 . 1 . Successful 69 | . 2 13 . 3 28 1 . 15 6 . 1 . Failed 25 | . . 10 . . 7 1 . 4 3 . . . Catastrophic 3 | . . 1 . . 1 . . . 1 . . . Database Lockouts 2 | . 1 1 . . . . . . . . . . Manual 47 | . 4 14 . 2 24 . . . 3 . . . Terminals 60 | . 3 19 . 3 18 2 . 11 4 . . . Fabricators 2 | . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 11 | . . 5 . . 6 . . . . . . . Scanalyzers 11 | . . . . . . . . 8 3 . . . Garrison Access 1 | . . . . . . . . . . . 1 . Terminal Hacks 41 | . 2 9 . 3 18 1 . 7 1 . . . Record 12 | . . . . 1 9 . . 2 . . . . Robot Analysis 8 | . 2 4 . . 2 . . . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Open DSF 3 | . . . . . . 1 . 1 1 . . . Branch Access Points 1 | . . 1 . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . Locate Traps 2 | . . 1 . . . . . 1 . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . Zone Layout 4 | . . 1 . . 2 . . 1 . . . . Release Object 2 | . . . . . 2 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . Scanalyzer 11 | . . . . . . . . 8 3 . . . Insert Component 4 | . . . . . . . . 3 1 . . . Analyze 5 | . . . . . . . . 3 2 . . . Retrieve Study 2 | . . . . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 13 | . . 3 . . 10 . . . . . . . Terminals 5 | . . 1 . . 4 . . . . . . . Botnet 5 | . . 1 . . 4 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 8 | . . 2 . . 6 . . . . . . . Monitor 1 | . . 1 . . . . . . . . . . Recyclers 1 | . . 1 . . . . . . . . . . Tunnel 6 | . . . . . 6 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 1 7 . 3 4 . . 4 5 . 1 . Full Trace Events 7 | . . 1 . . 2 . . 2 2 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 2 1 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 106 | . . . . . . . . . 106 . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 2 1 . . . Part Schematics Acquired 3 | . . . . . . . . 2 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Gar Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 8 7 7 7 Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Gar Active Infowar (turns) 7852 | . . 493 . 468 3098 586 326 1291 1225 206 69 90 Optics 7359 | . . . . 468 3098 586 326 1291 1225 206 69 90 Sensors 32 | . . 32 . . . . . . . . . . A.S.S. 11 | . . . . . . . . . . 11 . . Terrain 461 | . . 461 . . . . . . . . . . Jamming 2042 | . . . . . . 518 276 551 608 89 . . Robot Analysis Total 8 | . 2 4 . . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Gar Turns Passed 9851 | 3 358 1671 289 639 3098 586 326 1291 1225 206 69 90 Spaces Moved 4708 | 3 211 680 106 237 1122 242 110 786 1032 107 58 14 Core 1 | . . . . . 1 . . . . . . . Treads 1703 | . . . . 95 783 . 89 262 382 20 58 14 Legs 2309 | 3 211 680 106 142 276 . . 361 530 . . . Wheels 51 | . . . . . 51 . . . . . . . Hover 281 | . . . . . . . . 104 120 57 . . Flight 363 | . . . . . 11 242 21 59 . 30 . . Fastest Speed 41 | 120 120 120 123 125 138 138 138 41 55 108 108 108 Average Speed 151 | 120 120 186 150 167 199 195 202 120 92 112 108 108 Slowest Speed 950 | 120 120 260 260 240 950 218 218 218 121 121 108 108 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 35 68 9 34 99 5 93 21 25 4 8 5 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 6 | . . . . . 6 . . . . . . . Known Exits Taken 7 | . 1 1 1 . . 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 . . . 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 242 | . 9 . 7 5 9 1 11 122 70 2 . 6 Melee . | . . . . . . . . . . . . . Projectile 51 | . . . 7 5 . 1 11 4 17 2 . 4 AOE 189 | . 9 . . . 9 . . 118 53 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Fac DSF Fac Fac Res Tes Gar Total 6765 | 2 269 911 176 407 1929 351 168 1059 1209 172 63 49 Wait 1377 | . 23 76 23 102 732 99 6 203 56 45 . 12 Move 4696 | 2 210 679 105 236 1121 241 109 786 1030 106 57 14 Hop . | . . . . . . . . . . . . . Pick Up 73 | . 4 16 2 3 13 3 9 9 10 3 1 . Fast Attach 21 | . 1 6 4 9 . . . . 1 . . . Attach 32 | . . 5 . 1 4 2 3 6 7 2 2 . Detach 3 | . . 1 . . . . . . 1 . 1 . Swap 33 | . 2 14 4 8 2 . 1 1 . 1 . . Drop 75 | . 2 19 5 11 19 2 3 5 5 3 1 . Fire 422 | . 26 93 32 35 36 4 34 48 78 12 1 23 Melee 17 | . . . . . . . 3 . 14 . . . Ram . | . . . . . . . . . . . . . Kick 9 | . 1 2 1 2 1 . . . 2 . . . Crush 6 | . . . . . 1 . . 1 4 . . . Escape Stasis 1 | . . . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -8/Storage -8/Recycling -6/Factory -6/DSF -5/Factory (discovered 3 exits: *Fac / [*Upp x2]) -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/Testing -3/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 13) 172 | -10/Materials | Discovered new exit (range 16) 258 | -10/Materials | Central database locked down 300 | -10/Materials | Build established: Mutant 359 | -10/Materials | Identified exit to Materials 362 | -10/Materials | Entered another Materials area 362 | -9/Materials | Evolved 2 slots: Utility x2 965 | -9/Materials | Discovered new exit (range 4) 1304 | -9/Materials | Discovered new exit (range 4) 1517 | -9/Materials | Core integrity fell below 50% 1649 | -9/Materials | Identified exit to Mines 1649 | -9/Materials | Central database locked down 1762 | -9/Materials | Build established: Scavenger-Mutant 1972 | -9/Materials | Discovered new exit (range 16) 2031 | -9/Materials | Identified exit to Materials 2033 | -9/Materials | Entered another Materials area 2033 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2033 | -8/Materials | Discovered new exit (range 14) 2066 | -8/Materials | Identified exit to Storage 2149 | -8/Materials | Lost 3 parts (1n2u) 2322 | -8/Materials | Entered Storage 2396 | -8/Storage | Build established: Mutant 2700 | -8/Storage | Core integrity fell below 50% 2730 | -8/Storage | Lost 3 parts (1n2u) 2853 | -8/Storage | Used back door to open Recycling access 2853 | -8/Storage | Discovered new exit (range 5) 2961 | -8/Storage | Entered Recycling 3527 | -8/Recycling | Discovered new exit (range 5) 4138 | -8/Recycling | Scanned before Scraplab entrance 4159 | -8/Recycling | Entered Scraplab 4194 | -8/Recycling | Angered Scraplab inhabitants 4245 | -8/Recycling | Found Prototype Device 4246 | -8/Recycling | Identified Scrap Engine 5868 | -8/Recycling | Build established: Construct 6059 | -8/Recycling | Entered Factory 6059 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6062 | -6/Factory | Identified exit to DSF 6409 | -6/Factory | Search patrols dispatched 6566 | -6/Factory | Build established: Hacker-Construct 6645 | -6/Factory | Entered DSF 6692 | -6/DSF | Additional patrols routed to DSF 6781 | -6/DSF | Found Prototype Device 6838 | -6/DSF | Sterilization system engaged 6858 | -6/DSF | Ambient heat levels rising (+10) 6873 | -6/DSF | Ambient heat levels rising (+10) 6888 | -6/DSF | Ambient heat levels rising (+10) 6903 | -6/DSF | Ambient heat levels rising (+10) 6913 | -6/DSF | Discovered new exit (range 15) 6918 | -6/DSF | Ambient heat levels rising (+10) 6933 | -6/DSF | Ambient heat levels rising (+10) 6948 | -6/DSF | Ambient heat levels rising (+10) 6963 | -6/DSF | Ambient heat levels rising (+10) 6971 | -6/DSF | Entered Factory 6971 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7293 | -5/Factory | Build established: Construct 7298 | -5/Factory | Identified Active Sensor Suite 7383 | -5/Factory | Discovered new exit (range 14) 7659 | -5/Factory | Lost 3 parts (2p1n) 7877 | -5/Factory | System corruption reached 10% 7928 | -5/Factory | Build established: Mutant 8123 | -5/Factory | Discovered new exit (range 6) 8143 | -5/Factory | Discovered new exit (range 16) 8215 | -5/Factory | Cargo convoy interrupted 8262 | -5/Factory | Entered another Factory area 8262 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8388 | -4/Factory | Identified exit to DSF 8680 | -4/Factory | Build established: Hacker-Mutant 8728 | -4/Factory | Discovered new exit (range 18) 8741 | -4/Factory | Identified exit to Research 8901 | -4/Factory | Lost 3 parts (2u1w) 9336 | -4/Factory | Discovered exit to Research (range 19) 9487 | -4/Factory | Entered Research 9487 | -3/Research | Evolved 2 slots: Utility x2 9677 | -3/Research | Discovered new exit (range 7) 9692 | -3/Research | Identified exit to Testing 9693 | -3/Research | Entered Testing 9721 | -3/Testing | Identified exit to Garrison 9743 | -3/Testing | Found Prototype Energy Gun 9746 | -3/Testing | Identified Hyp. EM Gauss Rifle 9762 | -3/Testing | Entered Garrison 9852 | -3/Garrison | Self-destructed Last Messages --------------- 09819_ HV-EM Slug penetrates Earth. 09819_ Slug penetrates G-67 Veteran. 09820_ Critical hit (Burn: +50). 09821_ Earth collapses. 09822_ Lgt. Angular Momentum Engine+ destroyed. 09824_ System corrupted: Substantial component data lost. 09824_ G-67 Veteran knocked back. 09825_ P-80 Master resets G-67 Veteran, system corruption cleaned. 09827_ G-67 Veteran knocked back. 09834_ Treaded Heavy-Antigrav Exoskeleton destroyed. 09834_ Treaded Heavy-Antigrav Exoskeleton core remains intact and functional. 09834_ Hyp. EM Gauss Rifle destroyed. 09834_ Hpw. Ballistic Hardcell Construct/C destroyed. 09834_ Arm. Scrap Engine damaged due to network destabilization (-8). 09836_ Slug penetrates Wall. 09838_ Slug penetrates G-67 Veteran. 09840_ G-67 Veteran destroyed. 09844_ Slug penetrates Wall. 09846_ Slug penetrates Earth. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????##### #????????????????????? | | ?????????????????????##;#;;################??????? | | ?????????????????????# g %#???? | | ?????????????????????#% @ % #???? | | ?????????????????????#= %############????????????? | | ?????????????????????# p##???????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# ###??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ###??????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ????????????????????? #????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 33 Energy Capacity 388 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 375 Evasion (%) 74 Recoil Reduction 4 Offensive Hacking 26 Authchip Count 4 Item Schematics ----------------- Hcp. Matter Pod | -5/Factory | Scanalyzed Transmission Jammer | -5/Factory | Scanalyzed Adv. Hacking Suite | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Adv. Assault Cannon | -5/Factory | Hacked Lgt. Angular Momentum Engine | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Network Effect Not So Scrappy Scrappetite You May Approach The Wall Challenges ------------ None Game ------ Seed ActuatorMatterPenetrator Manual? 0 Play Time 01:15:36 Cumulative 148.8 hours Start 2025.12.29 @ 11:27:23 End 2026.01.02 @ 07:47:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 178 Rogue 163 Adventurer 15 Explorer 0 Win Type - Total 7 Types 3/0/2/1/0/0/1/0/0/0 Lore% 51 Gallery% 68 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0e95ff3-059a-44cf-b38e-c6f2ef040533