Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.06 @ 12:18:24 Player: Sardaukar Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (3457) 3457 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 10252 Bonus ------- High Alert Combat Kills 125 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Field Propulsion Array Structural Scanner Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Long-range Missile Launcher Lance Force Lance > --- INVENTORY -------- Nuclear Pulse Array Advanced Matter Compressor Structural Scanner Experimental Optical Array Improved Transmission Jammer Layered Light Armor Plating System Restoration Module [Rating: 121] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Nuclear Pulse Array Utility Improved Signal Interpreter Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . . . 1 2 . . 1 . Utility 8 | . . . 1 1 . 2 2 1 1 Weapon 1 | . . . 1 . . . . . . Parts Attached 176 | 7 9 3 25 24 31 12 28 13 24 Power 19 | 1 . . 8 1 2 . 4 . 3 Engine 10 | 1 . . 8 1 . . . . . Core 7 | . . . . . 2 . 4 . 1 Reactor 2 | . . . . . . . . . 2 Propulsion 41 | 2 . . 6 5 10 3 5 1 9 Treads 13 | 2 . . 6 5 . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 28 | . . . . . 10 3 5 1 9 Utility 85 | 1 6 1 6 11 14 9 17 11 9 Device 47 | . 2 1 1 8 7 5 12 6 5 Storage 8 | 1 3 . 1 1 2 . . . . Processor 7 | . 1 . 2 . . 1 1 1 1 Hackware 9 | . . . . . 1 1 2 3 2 Protection 14 | . . . 2 2 4 2 2 1 1 Artifact . | . . . . . . . . . . Weapon 31 | 3 3 2 5 7 5 . 2 1 3 Energy Gun 4 | 3 . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | . . 2 3 5 1 . . . . Ballistic Cannon 5 | . 3 . 2 . . . . . . Launcher 4 | . . . . 1 . . 1 1 1 Special Weapon 1 | . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . 1 2 . . . . Piercing Weapon 3 | . . . . . 1 . 1 . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 1 2 1 1 1 2 . 1 Parts Lost 17 | . . 1 . . . 1 . . 15 Power 4 | . . 1 . . . . . . 3 Propulsion 4 | . . . . . . . . . 4 Utility 6 | . . . . . . . . . 6 Weapon 3 | . . . . . . 1 . . 2 Highest Loss Streak 9 | . . 1 . . . 1 . . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 96 91 99 99 97 95 82 73 65 Engine 6 | . 14 5 10 8 . . . . . Core 2 | . . . . . 6 6 5 5 5 Treads 16 | . 28 28 22 27 . . . . . Flight 8 | . . . . . 37 33 17 15 13 Device 10 | . 7 14 7 12 10 16 13 9 5 Storage 9 | . 14 14 11 9 7 6 5 5 3 Processor 7 | . 3 . 11 9 7 6 11 10 7 Hackware 4 | . . . . . 2 8 13 21 18 Protection 1 | . . . 3 5 1 1 . . 1 Ballistic Gun 12 | . . 14 31 26 6 6 4 . . Ballistic Cannon 6 | . 26 13 1 . . . . . . Piercing Weapon 1 | . . . . . 3 6 5 5 4 Naked Turns 55 | . . . . . . . . . 55 Heaviest Build 92 | 14 92 32 44 65 27 33 27 32 42 Greatest Support 65 | 40 40 40 40 65 27 29 31 39 45 Greatest Overweight (x) 2 | . 2 . 1 . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 20 20 10 10 10 10 Average Capacity 13 | 7 12 15 15 18 10 10 10 10 9 Most Carried 20 | 1 12 15 15 20 17 10 10 10 9 Average Carried 11 | . 8 13 13 15 10 8 9 8 5 Final Capacity 20 | 8 15 15 15 20 10 10 10 10 5 Final Carried 18 | 1 12 15 13 18 10 9 10 9 3 Class Distribution -------------------- 27% | Mutant 24% | Skirmisher 17% | Hacker-Scout 6% | Tank 6% | Hacker-Sprinter 4% | Scavenger-Tank 3% | Hacker-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Matter Collected 3786 | 270 307 294 811 850 200 204 325 130 395 Remotely . | . . . . . . . . . . Salvage Created 4389 | 96 328 36 1464 1347 110 110 468 123 307 Parts 263 | 1 26 . 82 97 4 2 15 13 23 Haulers Intercepted 9 | . 2 . 3 2 1 1 . . . Recyclers Shooed 4 | . . . . 1 1 . 1 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 83 | . 7 9 21 27 1 . 6 4 8 Melee 3 | . . . . . . . 2 1 . Guns 42 | . . . 18 22 1 . 1 . . Cannons 19 | . 7 9 3 . . . . . . AOE 19 | . . . . 5 . . 3 3 8 Classes Destroyed 14 | 1 5 2 3 1 1 . . 1 . Worker 6 | . . . 1 2 . . . 3 . Builder 2 | . . . . . . . . 1 1 Tunneler 1 | . 1 . . . . . . . . Hauler 9 | . 2 . 3 2 1 1 . . . Recycler 11 | 1 1 . 5 1 . . 2 . 1 Watcher 13 | . 3 . 4 4 . . 2 . . Swarmer 24 | . 3 . 3 4 . . 4 3 7 Grunt 25 | . 4 . 8 11 . . . 1 1 Duelist 3 | . . . 2 1 . . . . . Sentry 18 | . . . 8 10 . . . . . Demolisher 2 | . . 2 . . . . . . . Hunter 1 | . . . . 1 . . . . . Programmer 3 | . . . . . 1 . 2 . . Assembled 7 | . . 7 . . . . . . . Best Kill Streak 11 | 1 4 6 11 9 1 1 4 8 5 Combat Bots Only 8 | . 2 6 4 8 1 . 4 4 5 Max Kills in Single Turn 4 | 1 1 1 2 3 1 1 2 4 3 Gunslinging 1 | . . . 1 1 . . . . . Exploded 3 | . . . . 3 . . 2 2 3 Melee 1 | . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Damage Taken 5092 | . 139 381 600 696 147 121 156 200 2652 Core 1793 | . 53 91 113 87 17 55 . 76 1301 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 10 | . . . . . 10 . . . . Regen/Repaired (Parts) 167 | . 48 . . . . 18 85 16 . Core Remaining (%) 85 | 100 . 42 71 84 97 93 100 93 . Volleys Fired 179 | 3 32 17 48 59 4 . 7 2 7 Largest 3 | 2 2 2 3 3 2 . 1 1 1 Hottest 100 | 100 85 70 97 79 48 . 43 43 94 Shots Fired 444 | 6 63 34 144 173 8 . 7 2 7 Gun 309 | 6 1 . 121 170 4 . 6 . 1 Cannon 119 | . 62 34 23 . . . . . . Launcher 12 | . . . . 3 . . 1 2 6 Special 4 | . . . . . 4 . . . . Kinetic 420 | . 62 34 144 170 4 . 6 . . Thermal 12 | 6 1 . . . 4 . . . 1 Explosive 12 | . . . . 3 . . 1 2 6 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 50 | 2 9 9 37 50 17 . 6 . 4 Robot Miss Streak 6 | 1 4 1 2 6 1 . 3 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . . 4 3 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 348 | 4 36 24 109 138 10 1 16 5 5 Core Hits 211 | 2 16 12 50 72 5 1 18 11 24 Critical Kills 2 | . . . . 2 . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . Critical Strikes 11 | . 2 1 1 4 1 . 1 1 . Destroy 4 | . . . . 4 . . . . . Blast 4 | . 2 1 1 . . . . . . Impale 3 | . . . . . 1 . 1 1 . Melee Attacks 110 | . . . . 2 27 8 30 27 16 Impact . | . . . . . . . . . . Slashing 9 | . . . . 2 7 . . . . Piercing 101 | . . . . . 20 8 30 27 16 Sneak Attacks 10 | . . . . . 3 1 2 3 1 Combat Hostiles 1 | . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9228 | 51 646 446 1779 2701 361 50 866 859 1469 Guns 4116 | 51 12 . 1459 2373 125 . 96 . . Cannons 1396 | . 634 446 316 . . . . . . Explosions 2374 | . . . . 326 . . 265 531 1252 Melee 1200 | . . . . . 196 50 505 328 121 Ramming 102 | . . . 4 2 . . . . 96 Kinetic 5449 | . 634 446 1775 2373 125 . 96 . . Thermal 215 | 51 12 . . . 40 . . 112 . Explosive 2217 | . . . . 326 . . 220 419 1252 Electromagnetic 45 | . . . . . . . 45 . . Impact . | . . . . . . . . . . Slashing 71 | . . . . . 71 . . . . Piercing 1129 | . . . . . 125 50 505 328 121 Highest Corruption 16 | . . . 2 1 . . 3 . 16 Average Corruption 3 | . . . 1 1 . . 2 . 11 Corruption Purged 4 | . . . . . . . 3 . 1 Corruption Blocked . | . . . . . . . . . . Effects 25 | . . . 2 7 . . 2 . 14 Message Errors 10 | . . . . 4 . . . . 6 Matter Fused 5 | . . . . 1 . . 2 . 2 Energy Discharges 2 | . . . 1 1 . . . . . Data Loss (minor) 2 | . . . 1 . . . . . 1 Alerts 1 | . . . . 1 . . . . . Misdirections 5 | . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 276 | . . 18 . . . . 130 107 21 Projectiles 18 | . . 18 . . . . . . . Explosions 109 | . . . . . . . . 88 21 Melee 149 | . . . . . . . 130 19 . Knockbacks 13 | . 4 8 1 . . . . . . Impact . | . . . . . . . . . . Kinetic 11 | . 4 6 1 . . . . . . Secondary 2 | . . 2 . . . . . . . Self-Inflicted Damage 97 | . . . . 8 . . 12 . 77 Shots 4 | . . . . 1 . . 1 . 2 Rammed 26 | . . . 1 1 . . . . 24 Targets Rammed 26 | . . . 1 1 . . . . 24 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 213 | 117 90 137 213 36 17 14 . . 40 Average Temperature 33 | 59 19 63 50 12 6 2 . . 13 Received Heat Transfer 1057 | . 42 40 237 279 30 30 . 33 366 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . Heat Transferred 346 | 148 37 . . . 111 . . 50 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Peak Influence 575 | 5 117 70 294 507 205 301 220 431 575 Initial 94 | . 2 . . 45 . 94 55 . 16 Average 131 | . 37 15 140 294 78 153 70 88 269 Maximum Alert Level 2 | . . . 1 2 1 1 1 2 2 Low Security (%) 74 | 100 100 100 62 30 94 77 94 84 45 Level 1 17 | . . . 37 32 5 22 5 12 29 Level 2 8 | . . . . 37 . . . 3 25 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 1 . 2 2 8 . 7 3 3 Investigation 15 | . 1 . 2 1 5 . 3 1 2 Extermination 5 | . . . . . 1 . 2 1 1 Reinforcement 3 | . . . . . 1 . 1 1 . Assault 1 | . . . . . 1 . . . . Garrison 2 | . . . . 1 . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Distress Signals 9 | . 1 1 . 2 1 1 . 2 1 Communications Jammed 3 | . . . . . . . . 2 1 Distress Signals 3 | . . . . . . . . 2 1 Times Spotted 206 | . 13 12 33 35 14 7 10 17 65 Peak Tracking Total 14 | . 3 11 5 6 7 4 3 9 14 Tactical Retreats 36 | . 1 3 . 4 4 4 . 4 16 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Traps Triggered 7 | . 1 . 3 2 . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 5 | . . . 5 . . . . . . Traps Extracted . | . . . . . . . . . . Installed 5 | . . . 5 . . . . . . Triggered 6 | . . . 5 . 1 . . . . Most Traps Carried 5 | . . 5 5 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Machines Disabled 6 | . . . . 1 . . 1 3 1 Max in Single Turn 2 | . . . . 1 . . 1 2 1 Garrison Access 6 | . . . . 1 3 1 1 . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Machines Accessed 98 | . 8 1 10 11 18 12 16 11 11 Terminals 67 | . 6 . 7 9 11 8 11 8 7 Fabricators 8 | . . . . . 2 . 3 1 2 Repair Stations 4 | . 1 . . . . 1 1 1 . Recycling Units 6 | . 1 . 2 . 1 . . 1 1 Scanalyzers 7 | . . . 1 1 2 2 . . 1 Garrison Access 5 | . . . . 1 2 1 1 . . Total Hacks 313 | . 17 1 28 32 50 35 53 56 41 Successful 188 | . 12 1 16 16 24 19 32 38 30 Failed 123 | . 4 . 12 16 26 16 20 18 11 Catastrophic 20 | . . . 4 4 5 2 1 . 4 Database Lockouts 2 | . 1 . . . . . 1 . . Manual 141 | . 9 . 14 13 13 20 24 32 16 Terminals 226 | . 14 . 19 26 29 25 39 50 24 Fabricators 22 | . . . . . 7 . 9 2 4 Repair Stations 10 | . 2 . . . . 3 2 3 . Recycling Units 12 | . 1 . 6 . 2 . . 1 2 Scanalyzers 32 | . . . 3 5 8 5 . . 11 Garrison Access 10 | . . . . 1 4 2 3 . . Terminal Hacks 93 | . 9 1 10 12 4 5 15 28 9 Part Schematic 10 | . . . . 2 1 1 2 4 . Robot Analysis 9 | . 2 . 2 1 . . . 3 1 Prototype ID Bank 15 | . 2 . 2 3 1 2 1 3 1 Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . . Level Access Points 6 | . . . . 1 1 1 1 1 1 Machine Index 2 | . . . . . 1 . . . 1 Terminal Index 7 | . 1 . 1 1 . 1 1 1 1 Fabricator Index 3 | . . . . . . . 1 1 1 Alert Level 5 | . . . 2 . . . 1 2 . Unreport Threat 9 | . . . 2 3 . . . 3 1 Locate Traps 2 | . 2 . . . . . . . . Dispatch Records 2 | . . . . . . . 1 1 . Security Status 1 | . . . . . . . 1 . . Investigation Status 1 | . . . . . . . . 1 . Recall Investigation 3 | . 1 . . . . . . 1 1 Recall Extermination 1 | . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . 1 . Registered Components 2 | . . . . . . . 1 1 . Registered Prototypes 3 | . . . . . . . 1 1 1 Zone Layout 9 | . 1 . 1 1 . . 3 3 . Fabricator Hacks 15 | . . . . . 3 . 6 2 4 Load Schematic 8 | . . . . . 2 . 3 1 2 Build 7 | . . . . . 1 . 3 1 2 Repair Station Hacks 8 | . 2 . . . . 2 2 2 . Scan Component 4 | . 1 . . . . 1 1 1 . Repair 4 | . 1 . . . . 1 1 1 . Recycling Unit Hacks 7 | . 1 . 3 . 1 . . 1 1 Retrieve Components 7 | . 1 . 3 . 1 . . 1 1 Scanalyzer 29 | . . . 2 3 8 5 . . 11 Insert Component 15 | . . . 2 2 4 2 . . 5 Analyze 14 | . . . . 1 4 3 . . 6 Garrison Access Hacks 5 | . . . . 1 2 1 1 . . Seal Access 5 | . . . . 1 2 1 1 . . Unauthorized Hacks 31 | . . . 1 . 6 6 8 5 5 Terminals 30 | . . . 1 . 6 5 8 5 5 Track 1 | . . . . . . . . 1 . Assimilate 10 | . . . . . 3 3 2 . 2 Botnet 16 | . . . 1 . 3 2 6 2 2 Detonate 1 | . . . . . . . . 1 . Operators 2 | . . . . . . . . 1 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Mechanics 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 89 | . 5 . 10 10 17 11 14 11 11 Full Trace Events 12 | . . . 1 1 4 . 3 1 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 22 | . . . . 3 5 3 2 4 5 Parts Built 7 | . . . . . 1 . 3 1 2 Authchips . | . . . . . . . . . . Time 379 | . . . . . 102 . 103 53 121 Total Part Build Rating 39 | . . . . . 8 . 11 6 14 Parts Repaired 4 | . 1 . . . . 1 1 1 . Time 137 | . 26 . . . . 13 44 54 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 17 | . 2 . 12 . 1 . . 1 1 Parts Scanalyzed 12 | . . . 1 . 4 2 . . 5 Part Schematics Acquired 12 | . . . . 1 4 2 . . 5 Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . Machine Destruction 1 | . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Total Allies 10 | . . . . . 4 1 3 . 2 Largest Group 3 | . . . . . 2 1 3 2 1 Highest-Rated Group 62 | . . . . . 52 10 62 52 45 Highest-Rated Ally 45 | . . . . . 32 10 29 26 45 Total Orders 17 | . . . . . 3 2 8 2 2 STAY 6 | . . . . . 1 . 3 1 1 FOLLOW 5 | . . . . . 1 . 2 1 1 EXPLORE 6 | . . . . . 1 2 3 . . Ally Attacks 17 | . . . . . 5 6 6 . . Total Damage 98 | . . . . . 25 25 48 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 9 | . 2 . 2 1 . . . 3 1 Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 15 | . . . . . 6 6 3 . . Drone Recoveries 10 | . . . . . 3 6 1 . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Turns Passed 9014 | 92 1645 639 1575 1677 641 482 1312 425 526 Spaces Moved 7613 | 48 703 338 759 814 1235 868 1279 622 947 Core 61 | 4 . . . . . . . . 57 Treads 2658 | 44 703 338 759 814 . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 4894 | . . . . . 1235 868 1279 622 890 Fastest Speed 23 | 50 160 160 160 155 23 24 24 34 32 Average Speed 79 | 150 186 160 174 156 24 33 30 34 35 Slowest Speed 320 | 160 320 160 240 160 103 102 106 34 125 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 15 | . . . . . 5 2 4 3 1 Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 43 | 4 85 66 64 60 50 25 31 26 24 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 83 | . . . . 2 22 7 18 20 14 Terrain Destroyed 194 | . . . 1 8 22 7 31 62 63 Melee 83 | . . . . 2 22 7 18 20 14 Projectile 1 | . . . 1 . . . . . . AOE 110 | . . . . 6 . . 13 42 49 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Jun Mat Min Mat Mat Fac Fac Fac Fac Res Total 10010 | 58 973 405 911 1088 1510 1046 2139 783 1097 Wait 1704 | . 202 35 31 152 190 137 771 118 68 Move 7577 | 47 702 337 758 813 1225 863 1271 616 945 Hop 12 | . . . . . 4 2 3 2 1 Pick Up 78 | 1 18 7 14 16 5 1 8 3 5 Fast Attach 39 | 6 3 1 6 1 5 2 6 1 8 Attach 39 | . . 2 2 3 7 3 5 3 14 Detach 15 | . . 1 . 1 3 2 4 . 4 Swap 98 | 1 6 . 17 20 19 7 17 9 2 Drop 110 | . 10 5 29 20 21 3 16 2 4 Fire 179 | 3 32 17 48 59 4 . 7 2 7 Melee 109 | . . . . 2 27 8 30 27 15 Ram 24 | . . . . . . . . . 24 Kick . | . . . . . . . . . . Crush 2 | . . . 1 1 . . . . . Escape Stasis 18 | . . . . . . 18 . . . Rewire 1 | . . . . . . . 1 . . Trap 5 | . . . 5 . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 6 exits: *Res x4 / [Upp x2]) -3/Research (discovered 3 exits: Res x3) History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 93 | -11/Junkyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 353 | -10/Materials | Identified exit to Mines 515 | -10/Materials | Discovered new exit (range 8) 560 | -10/Materials | Repaired Lgt. Cannon 926 | -10/Materials | Discovered new exit (range 14) 1111 | -10/Materials | Central database locked down 1738 | -10/Materials | Entered Mines 1848 | -10/Mines | Assembled infested the area 2011 | -10/Mines | Core integrity fell below 50% 2027 | -10/Mines | Found a hidden stash of uninstalled traps 2255 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2259 | -10/Mines | Found Prototype Device 2259 | -10/Mines | Identified Exp. Sensor Array 2353 | -10/Mines | Discovered new exit (range 7) 2359 | -10/Mines | Found the Drone Emporium 2368 | -10/Mines | Found Prototype Device 2377 | -10/Mines | Entered Materials 2377 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2727 | -9/Materials | Build established: Skirmisher 3049 | -9/Materials | Discovered new exit (range 9) 3103 | -9/Materials | Discovered new exit (range 16) 3471 | -9/Materials | Discovered new exit (range 15) 3821 | -9/Materials | Discovered new exit (range 16) 3870 | -9/Materials | Build established: Tank 3949 | -9/Materials | Identified exit to Materials 3952 | -9/Materials | Entered another Materials area 3952 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3953 | -8/Materials | Identified Splice Drone Bay 4016 | -8/Materials | Garrison activated, responded to threat 4064 | -8/Materials | Destroyed 8 combat bots 4331 | -8/Materials | Build established: Scavenger-Tank 4359 | -8/Materials | Discovered new exit (range 5) 4364 | -8/Materials | Identified exit to Factory 4708 | -8/Materials | Build established: Skirmisher 4781 | -8/Materials | Discovered new exit (range 11) 4849 | -8/Materials | Identified exit to Storage 5629 | -8/Materials | Entered Factory 5629 | -7/Factory | Evolved 2 slots: Propulsion x2 5870 | -7/Factory | Fabricated Exp. Sensor Array (x1) 5971 | -7/Factory | Identified exit to Factory 6270 | -7/Factory | Entered another Factory area 6270 | -6/Factory | Evolved 2 slots: Utility x2 6436 | -6/Factory | Discovered new exit (range 8) 6438 | -6/Factory | Identified exit to Factory 6690 | -6/Factory | Repaired Structural Scanner 6742 | -6/Factory | Discovered new exit (range 5) 6743 | -6/Factory | Identified exit to Lower Caves 6752 | -6/Factory | Entered another Factory area 6752 | -5/Factory | Accompanied by 1 ally 6752 | -5/Factory | Evolved 2 slots: Utility x2 6778 | -5/Factory | Garrison activated, responded to threat 6886 | -5/Factory | Fabricated Hacking Suite (x1) 7101 | -5/Factory | Build established: Hacker-Scout 7524 | -5/Factory | Fabricated Hacking Suite (x1) 7566 | -5/Factory | Discovered new exit (range 9) 7577 | -5/Factory | Identified exit to Upper Caves 7611 | -5/Factory | Identified exit to Factory 7653 | -5/Factory | Central database locked down 7910 | -5/Factory | Fabricated Imp. Hacking Suite (x1) 7930 | -5/Factory | Repaired Flak Gun? 8064 | -5/Factory | Entered another Factory area 8064 | -4/Factory | Accompanied by 2 allies 8064 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8100 | -4/Factory | Identified exit to Research 8159 | -4/Factory | Repaired Exp. Sensor Array 8205 | -4/Factory | Discovered new exit (range 11) 8301 | -4/Factory | Fabricated Adv. Hacking Suite? 8322 | -4/Factory | Discovered new exit (range 20) 8489 | -4/Factory | Entered Research 8489 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8665 | -3/Research | Fabricated Adv. Hacking Suite? 8692 | -3/Research | Fabricated Cld. Impulse Thruster? 8739 | -3/Research | Search patrols dispatched 8744 | -3/Research | Crushed by falling debris 8744 | -3/Research | System corruption reached 10% 8791 | -3/Research | Lost 4 parts (1p1n2u) 8881 | -3/Research | Lost 9 parts (1p3n3u2w) 8932 | -3/Research | Identified exit to Research 8960 | -3/Research | Released all parts (15) 8979 | -3/Research | Core integrity fell below 50% 9004 | -3/Research | Core integrity fell below 20% 9015 | -3/Research | Core destroyed Last Messages --------------- 08973_ Slug penetrates Wall. 08973_ Slammed into G-67 Veteran. 08974_ Slammed into G-73 Enforcer. 08975_ Destabilizing: System corrupted (+2). 08986_ Slug penetrates Wall. 08986_ Penetrated by Slug. 08986_ Slug penetrates Door. 08989_ ALERT: Rogue bot located, Programmers report to Research Zone 1B. 08989_ Slammed into R-10 Processor. 08990_ Penetrated by Slug. 08990_ Slug penetrates Wall. 08992_ SN=Q4G/WORNY=GVBRCZTI:NWJP 92B 08997_ Slammed into S-43 Plague. 08997_ Destabilizing: Core damaged (-65). 08998_ Slammed into S-43 Plague. 09008_ Destabilizing: Core damaged (-52). 09009_ Slammed into S-43 Plague. 09012_ GWAAP1H7Q/A>VXTPCVQA 0VO0/E,,MJVF 09012_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ????????????????????#?????### [ # ### | | ??????????????????????#???################ ### | | ????????????????????????#?## # T## | | ????????????????????#?????## # ## | | ????????????????????????#?## # ### | | ??????????????????????#???## + ### | | ??????????????????????????## # ### | | ?????????????????????#???### # ### | | ??????????????????????##??################ ### | | ??????????????????????????############### ## | | ????????????????????#?????###??????#?#?## ## | | ??????????????????????? ? ??##??#??????## | | ??????????????????????? ?###?#??##???## | | ????????????????????? ??????#???##?#?#?## ! | | ???????????????????????????#??#??##?##?## ## | | ????????????????????? ? ???????##??###### % ## | | ??????????????????????????????#?#?##########/##### | | ?????????????????????????#########???## %%% ! | | ?????????????????????? ??# ##??### ! | | ???????????????????? ????# ##??### ==! | | ??????????????????????? ?# #?#??## =! | | ????????????????# ???????#! ??##?## = | | ????????????????# ?? ??? ?##?############## | | ????????????????# ???? % ???#?########## | | ????????????????# k %#####+################ | | ?????????? s %%s@%%%%%%%sh%%g g / | | ?????????????????##################### ####### | | ??????????????????????????#??##??#####/##########/ | | ??????????????????????????????#??# #??? | | ???????????????????????????????### #? ? | | ?????????????????????????????????# """#? ""?? | | ???????????????????????????????### """# ""?? | | ??????????????????????????????#??# """# ???? | | ??????????????????????????? ????## # ?? ? | | ????????????????????????????#????# # ?? ? | | ????????????????????????????#???## * #???? ? | | ?????????????????????????????????########+##??#?+? | | ?????????????????????????????????? ? ??????? ????? | | ??????????????????????????????????? ? ???? ???? | | ???????????????????????????????????????? ? ??? ?? | | ??????????????????????????????????????? ??? ???? ? | | ???????????????????????????????????????????????##? | | ?????????????????????????????????????? ???????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????+ | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ?????????????????????????????????????????????????" | | ?????????????????????????????????????????????????" | | ?????????????????????????????????????????????????" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 34 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 65 Recoil Reduction 3 Offensive Hacking 50 Defensive Hacking 22 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked Propulsion Shielding | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Cesium-ion Thruster | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Hacked Adv. Terrain Scan Processor | -6/Factory | Scanalyzed Cld. Airjet | -6/Factory | Hacked Imp. Terrain Scanner | -6/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Hacked Imp. Hacking Suite | -5/Factory | Hacked Adv. Hacking Suite | -4/Factory | Hacked Adv. Visual Processing Unit | -4/Factory | Hacked Lrn. Terrain Scanner | -4/Factory | Hacked Med. Storage Unit | -4/Factory | Hacked Exp. Optical Array | -3/Research | Scanalyzed Adv. Matter Compressor | -3/Research | Scanalyzed Cld. Impulse Thruster | -3/Research | Scanalyzed Lyr. Light Armor Plating | -3/Research | Scanalyzed Lrn. Missile Launcher | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Hacking Suite | x1 | -5/Factory Hacking Suite | x1 | -5/Factory Imp. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. Hacking Suite | x1 | -3/Research Cld. Impulse Thruster | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalThiefArray Manual? 0 Play Time 03:13:22 Cumulative 297.6 hours Start 2023.05.05 @ 19:24:29 End 2023.05.06 @ 12:18:24 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 93 Rogue 7 Adventurer 71 Explorer 15 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 70 Gallery% 77 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acc35689-d380-4755-bdc8-45df91ac22b9