Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.02 @ 21:52:25 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (31) 6200 Robots Destroyed (150) 750 Value Destroyed (7124) 7124 Prototype IDs (41) 820 Alien Tech Used (9) 1800 Bonus (15557) 15557 TOTAL SCORE: 36251 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 2275 Finished Modified EM Gauss 1000 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met R17 at Research 2000 Pursued by Intercept 1000 Friendly Fire -736 Cogmind --------- Core Integrity 84/1450 Matter 155/300 Energy 187/270 System Corruption 2% Temperature Cool (0) Movement Core (1600) Ox31 Location -2/Quarantine Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Advanced Heat Sink Huge Storage Unit Small Battery Advanced Sensor Array Core Analyzer Quantum Router > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Particle Reactor Quantum Reactor Advanced Heat Sink Advanced Heat Sink Terrabomb Modified EM Gauss Rifle Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Quantum Router LC Capacitor > --- WEAPON ----------- Modified EM Gauss Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Linear Accelerator > --- INVENTORY -------- Transdimensional Reconstructor Core Regenerator Cooled Plasma Cannon Potential Cannon Scatter Rocket Array Power Sword [Rating: 173] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Light Armored Exoskeleton Treads Medium Treads Leg Light Armored Exoskeleton Wheel Compact Wheel Hover Unit Antigrav Array Flight Unit VTOL Module Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Weapon Shielding Artifact LC Capacitor Weapon Cooled Plasma Cannon Energy Gun Lightning Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Fusion Bomb Launcher Impact Weapon Core Stripper Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Slots Evolved 16 | . . 2 . . . 2 2 . . . . 2 . . . . . 2 . . . 2 . . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Utility 9 | . . . . . . 2 1 . . . . . . . . . . 2 . . . 1 . . . . 1 . . 2 . Weapon 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Parts Attached 173 | 7 1 6 . . . 4 10 2 . . 1 6 1 1 . 6 2 18 9 3 1 . 4 1 3 1 18 10 2 12 44 Power 27 | 1 . . . . . 1 1 . . . . . 1 . . 2 1 4 3 1 1 . . . 1 . . 2 . . 8 Engine 6 | 1 . . . . . . 1 . . . . . 1 . . . . 3 . . . . . . . . . . . . . Core 7 | . . . . . . 1 . . . . . . . . . . 1 1 3 . . . . . . . . . . . 1 Reactor 14 | . . . . . . . . . . . . . . . . 2 . . . 1 1 . . . 1 . . 2 . . 7 Propulsion 41 | 2 . 4 . . . . 3 . . . . 1 . . . 1 . 3 2 . . . 3 . . . 5 2 . 3 12 Treads 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Leg 22 | . . . . . . . 3 . . . . 1 . . . 1 . 3 2 . . . 3 . . . 5 2 . 2 . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Flight 5 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 59 | 2 . . . . . 3 5 1 . . . 1 . . . 2 . 9 1 . . . 1 1 2 1 5 4 1 5 15 Device 31 | 1 . . . . . 2 2 . . . . . . . . 1 . 5 . . . . 1 1 1 . 3 4 . 2 8 Storage 6 | 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 2 Processor 9 | . . . . . . 1 3 . . . . . . . . . . 1 . . . . . . . . 1 . . 1 2 Hackware 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Protection 10 | . . . . . . . . 1 . . . 1 . . . 1 . 1 1 . . . . . 1 1 . . . . 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 46 | 2 1 2 . . . . 1 1 . . 1 4 . 1 . 1 1 2 3 2 . . . . . . 8 2 1 4 9 Energy Gun 11 | 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 2 2 1 . 3 Energy Cannon 10 | . . . . . . . . . . . . 2 . . . 1 . 1 1 . . . . . . . 1 . . 3 1 Ballistic Gun 12 | 1 . . . . . . . 1 . . . 1 . . . . 1 1 2 1 . . . . . . 1 . . . 3 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Launcher 7 | . 1 . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 2 . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Slashing Weapon 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . . . . . . . . . . . . . 5 . . 1 2 . . 1 . 4 . 2 1 3 2 1 Parts Lost 71 | . . . . . . . 1 . . . . . . . . 3 . 6 2 . . . . . . 2 7 3 1 16 30 Power 12 | . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . 1 . 2 5 Propulsion 23 | . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . 1 1 1 8 9 Utility 21 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 4 1 . 5 8 Weapon 15 | . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . 1 2 . . 1 8 Highest Loss Streak 17 | . . . . . . . 1 . . . . . . . . 3 . 2 1 . . . . . . 2 3 3 1 16 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 7 | 1 7 7 8 8 8 6 6 7 7 7 7 5 7 7 6 6 6 7 9 9 9 9 8 8 8 9 8 8 8 5 6 Power . | . 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . 1 1 1 . . . 2 Propulsion 1 | . 3 . . . . . . 1 1 1 1 1 2 2 2 2 2 1 2 2 2 2 1 1 1 1 1 2 1 . . Utility 2 | . 1 2 4 4 4 2 2 3 3 3 3 3 3 3 2 1 2 3 5 5 5 5 5 5 4 4 2 1 1 . . Weapon 2 | . 1 2 3 3 3 3 2 2 2 2 2 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 11 | . 2 . . . . . 1 . . . . . . . . . . 1 2 . . . . . 1 . . . 1 . 3 Power 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Utility 5 | . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . . . . 1 Weapon 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 100 84 88 88 88 88 77 84 84 84 84 85 86 86 86 85 66 86 93 94 94 84 93 94 94 94 87 96 96 78 62 Engine 4 | . 14 11 11 11 11 3 5 7 7 7 7 6 9 13 13 3 . 3 3 . . . . . . . . . . . . Core 1 | . . . . . . 6 1 . . . . 6 2 . . . . 4 6 10 1 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 8 6 2 . . 8 10 10 10 10 10 9 8 9 6 5 Leg 19 | . . . . . . . 19 23 23 23 23 20 20 20 20 20 20 18 23 23 23 21 25 26 26 26 22 25 26 22 . Flight 1 | . . 37 44 44 44 36 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Device 10 | . 14 11 11 11 11 17 15 7 7 7 7 6 6 6 6 11 13 13 8 5 5 5 9 10 10 10 13 15 18 16 6 Storage 5 | . 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 6 4 3 2 Processor 13 | . . . . . . 8 14 15 15 15 15 13 13 13 13 13 13 16 17 17 17 15 15 15 15 15 14 14 12 4 13 Hackware 2 | . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 4 4 4 4 4 Protection 3 | . . . . . . . . 6 7 7 7 6 6 6 6 1 . . 1 5 5 5 5 5 4 5 1 . . . 3 Energy Gun 2 | . 14 3 . . . . 3 7 7 7 7 2 . . . . . . . . . . . . . . 2 7 9 6 3 Energy Cannon 4 | . . . . . . . . . . . . 3 6 6 6 6 6 5 11 11 11 10 10 10 10 10 2 . 1 3 . Ballistic Gun 4 | . 5 . . . . . . 6 7 7 6 6 6 6 6 5 . 5 3 4 5 5 5 5 5 5 3 4 1 . 1 Slashing Weapon 2 | . . 6 11 11 11 9 6 . . . . 5 6 5 6 5 . 2 . . . . . . . . . . 1 . 2 Peak Build Rating 173 | 7 9 16 14 14 14 18 45 46 46 46 46 56 58 58 59 73 65 85 87 91 93 93 105 104 107 106 130 134 136 173 162 Average Rating 78 | 5 8 13 14 14 14 17 35 45 46 46 45 52 57 58 58 69 56 78 82 88 92 93 99 103 104 105 114 131 129 150 102 On Entrance 60 | . 7 9 14 14 14 14 18 45 46 46 46 46 56 58 58 59 56 65 79 86 91 93 93 100 104 106 96 130 133 122 42 Avg Prop Armor Cover (%) 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 172 | 14 14 14 13 13 13 16 23 27 27 27 27 40 41 46 41 47 41 58 68 73 77 77 78 78 78 72 95 95 77 98 172 Greatest Support 211 | 26 26 16 16 16 16 20 75 75 75 75 75 80 80 80 80 88 88 88 93 93 93 93 108 121 121 121 126 141 141 131 211 Greatest Overweight (x) 36 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 36 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 25 Average Capacity 9 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 9 17 Most Carried 13 | 4 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 13 Average Carried 8 | 1 7 7 8 8 8 6 7 8 8 8 8 6 8 8 8 7 8 9 10 10 10 10 9 9 9 10 9 9 9 6 7 Final Capacity 25 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 5 25 Final Carried 10 | 4 8 8 8 8 8 6 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 9 10 5 6 Class Distribution -------------------- 26% | Scavenger-Skirmisher 21% | Assassin 12% | Skirmisher 8% | Scavenger-Gunner 7% | Hacker-Mutant 5% | Mutant 3% | Scavenger-Mutant 3% | Sprinter 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Sprinter | -8/Materials Assassin | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Zion Scavenger-Assassin | -6/Deep Caves Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Gunner | -5/Cetus Scavenger-Gunner | -5/Archives Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Zhirov Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Armory Hacker-Skirmisher | -3/Lab Scavenger-Skirmisher | -2/Research Hacker-Mutant | -2/Quarantine Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Matter Collected 4093 | 297 3 26 55 . 16 90 100 57 20 . 86 182 20 104 . 164 119 382 232 66 26 . 86 40 . 76 489 257 52 374 674 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6915 | 138 113 26 . . 32 . 75 136 147 . 125 37 24 72 . 235 136 915 1298 217 84 . 343 24 . 101 484 431 27 523 1172 Parts 295 | 8 11 . . . 4 . 5 3 6 . 11 . 1 9 . 7 5 37 53 5 3 . 18 1 . 8 29 16 . 16 39 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 111 | . . . . . . . . . 33 . 8 . 1 14 . . 3 . . . . . 18 17 . 17 . . . . . Prevented 11 | . . . . . . . . . 2 . . . . . . . . . . . . . 5 1 . 3 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Combat Hostiles Destroyed 141 | . 5 . . . 2 . 1 . 3 . 9 2 1 7 . 16 1 15 16 3 1 . 7 1 . 2 12 8 1 4 24 Melee 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 34 | . 2 . . . . . . . 3 . 1 . . . . 1 . 7 5 1 1 . 2 . . 1 3 4 1 . 2 Cannons 35 | . . . . . . . . . . . . . 1 . . . 1 8 9 . . . 5 1 . 1 1 3 . 2 3 AOE 59 | . 3 . . . . . . . . . 8 2 . 7 . 15 . . . . . . . . . . 8 . . 1 15 Classes Destroyed 18 | 2 4 . . . . . 1 . . . 1 . . . . 2 1 2 3 . . . 1 . . . . . . . 1 Worker 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . Tunneler 5 | 3 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Hauler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycler 4 | 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Operator 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Watcher 5 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Swarmer 48 | . 3 . . . 2 . . . 1 . 7 . 1 7 . . . 3 4 . . . 4 1 . 1 5 4 . . 5 Grunt 29 | . 2 . . . . . . . 2 . . 2 . . . . . 7 4 . . . . . . 1 7 2 . 1 1 Duelist 3 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 17 | . . . . . . . 1 . . . . . . . . . . 1 5 . 1 . . . . . . 2 . . 7 Hunter 4 | . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . . . 1 Programmer 11 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 8 Behemoth 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Cetus Guard 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Z-Light 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Assembled 14 | . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 14 | 4 4 2 . . 2 . 1 . 2 . 4 2 1 4 . 14 1 3 5 2 1 . 4 1 . 1 5 6 1 1 5 Combat Bots Only 14 | . 3 . . . 2 . 1 . 2 . 4 2 1 4 . 14 1 3 4 2 1 . 4 1 . 1 5 6 1 1 5 Max Kills in Single Turn 6 | 2 2 1 . . 1 . 1 . 1 . 4 1 1 2 . 6 1 1 2 1 1 . 2 1 . 1 4 1 1 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . 2 . . . . . . . . . 4 1 . 2 . 6 . . . . . . . . . . 4 . . 1 5 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Z-Imprinter (-6/Deep Caves) A5 (-3/Lab) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Hostile Shots Fired 1309 | . 12 5 . . 8 3 44 . 25 . 24 55 3 5 . 113 9 100 40 . 1 . 14 13 . 33 117 83 25 225 352 Missed 399 | . 4 3 . . 5 1 21 . 12 . 12 21 3 1 . 43 2 27 14 . . . 3 5 . 7 33 27 8 68 79 Hits 910 | . 8 2 . . 3 2 23 . 13 . 12 34 . 4 . 70 7 73 26 . 1 . 11 8 . 26 84 56 17 157 273 Melee 7 | . . . . . . . . . . . . . . . . 2 . 4 . . . . . . . 1 . . . . . Projectile 903 | . 8 2 . . 3 2 23 . 13 . 12 34 . 4 . 68 7 69 26 . 1 . 11 8 . 25 84 56 17 157 273 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Critical Strikes 34 | . . . . . . . . . 2 . . 1 . . . . . 5 . 1 . . 1 1 . 2 5 2 1 6 7 Actively Blocked 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . . Part Disruptions 4 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . 1 Damage Taken 15326 | . 83 20 . . 23 24 144 . 216 . 107 370 . 38 . 1568 107 1146 345 8 40 . 224 136 . 513 1465 567 343 2498 5341 Core 2078 | . . 12 . . 13 . 21 . 23 . 18 8 . . . 182 . 67 41 8 . . 46 24 . 65 76 68 . 680 726 Absorbed by Shields 553 | . . . . . . . . . . . . . . . . . . . 126 . . . . . . . . 427 . . . Redirected to Shielding 350 | . . . . . . . . . . . . 19 . 3 . 14 . 113 . . . . . . . 178 23 . . . . Ignored by Resistances 4396 | . 25 5 . . 7 8 48 . 61 . 35 107 . 12 . 423 30 316 129 3 11 . 65 39 . 141 415 272 94 686 1464 Regen/Repaired (Parts) 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Core Remaining (%) 90 | 100 100 . . . 93 100 . . . . 91 . . . . . 77 . . . 88 . . . . 88 . . 80 . . Volleys Fired 391 | 9 11 . . . . . 11 3 5 2 5 9 1 8 3 26 5 46 36 8 4 . 9 5 . 5 39 27 19 31 64 Largest 4 | 2 2 . . . . . 1 2 2 2 2 2 2 1 1 3 1 2 3 3 3 . 3 3 . 3 3 4 4 3 2 Hottest 300 | 60 70 . . . . . 55 83 83 83 85 63 63 43 105 106 35 133 168 145 145 . 145 145 . 145 237 217 217 239 300 Shots Fired 764 | 18 21 . . . . . 11 6 10 4 8 17 2 8 3 42 5 86 108 22 6 . 27 15 . 15 80 69 60 49 72 Gun 414 | 18 11 . . . . . 11 6 10 4 5 8 1 . . 22 . 40 23 8 4 . 9 5 . 5 50 45 46 27 56 Cannon 302 | . . . . . . . . . . . . 2 1 4 3 14 5 46 85 14 2 . 18 10 . 10 18 24 14 22 10 Launcher 48 | . 10 . . . . . . . . . 3 7 . 4 . 6 . . . . . . . . . . 12 . . . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 253 | 9 . . . . . . . 3 5 2 2 8 1 . . 22 . 40 23 8 4 . 9 5 . 5 26 40 27 4 10 Thermal 349 | 9 11 . . . . . . . . . . 2 1 4 3 14 5 46 77 7 1 . 9 5 . 5 37 29 33 32 19 Explosive 48 | . 10 . . . . . . . . . 3 7 . 4 . 6 . . . . . . . . . . 12 . . . 6 Electromagnetic 114 | . . . . . . . 11 3 5 2 3 . . . . . . . 8 7 1 . 9 5 . 5 5 . . 13 37 Robot Hit Streak 42 | 16 25 . . . . . 8 13 23 . 1 5 6 8 . 9 4 14 42 9 5 . 7 6 . 6 21 8 12 15 13 Robot Miss Streak 7 | . 1 . . . . . 1 . . . 1 1 . . . 3 . 2 1 1 1 . 2 1 . 2 3 3 3 3 7 Penetration Max 2 | . . . . . . . . . . . . . . . . 1 . 2 2 . . . . 1 . 1 1 1 . 2 2 Secondary Targets 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 529 | 16 12 2 . . 2 . 8 5 10 . 4 10 1 2 . 24 4 56 78 17 5 . 14 12 . 9 57 36 42 39 64 Core Hits 383 | 5 13 . . . 1 . . 5 5 1 9 14 1 7 . 38 3 28 29 6 4 . 7 3 . 6 40 18 13 15 112 Critical Kills 19 | . . . . . . . . . . . . . . . . . . 5 4 3 1 . . . . . 2 1 . 1 2 Critical Parts Destroyed 26 | . . . . . . . . . . . . . . . . 1 . 10 4 3 . . 1 . . 2 1 1 . . 3 Critical Strikes 57 | . . . . . . . . 1 . . . . . . . 1 . 16 10 7 1 . 2 . . 3 3 4 2 1 6 Meltdown 4 | . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . 1 . Destroy 47 | . . . . . . . . . . . . . . . . 1 . 16 9 4 1 . 1 . . 2 3 2 2 . 6 Blast 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Corrupt 4 | . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . 1 . . . . . Melee Attacks 35 | . . 3 . 1 2 2 . . . . . 1 . . 1 . . 5 . . . . . . . . . . 5 . 15 Kinetic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Impact 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 24 | . . . . 1 2 2 . . . . . 1 . . 1 . . 5 . . . . . . . . . . 5 . 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23055 | 205 549 114 . . 63 . 143 131 231 23 559 905 30 705 . 2298 135 1324 2458 435 141 . 443 388 . 337 3379 1225 945 1410 4479 Guns 5791 | 205 78 . . . . . 143 131 197 23 39 113 . . . 286 . 285 219 81 79 . 116 106 . 153 1055 910 768 401 403 Cannons 7944 | . . . . . . . . . . . . . 30 . . 273 135 1039 2239 354 62 . 327 282 . 177 186 315 177 768 1580 Explosions 8797 | . 471 . . . . . . . 34 . 520 792 . 705 . 1739 . . . . . . . . . . 2138 . . 241 2157 Melee 516 | . . 114 . . 63 . . . . . . . . . . . . . . . . . . . . . . . . . 339 Ramming 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Kinetic 3953 | 106 . . . . . . . 68 94 23 39 113 . . . 286 . 285 219 81 79 . 116 106 . 153 554 644 403 136 448 Thermal 9029 | 99 78 . . . . . . . 34 . . . 30 . . 273 135 1039 2015 220 33 . 189 125 . 102 594 581 542 1240 1700 Explosive 8522 | . 471 . . . . . . . . . 520 792 . 705 . 1739 . . . . . . . . . . 2138 . . . 2157 Electromagnetic 1259 | . . . . . . . 143 63 103 . . . . . . . . . 224 134 29 . 138 157 . 75 93 . . 34 66 Impact 114 | . . 114 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 171 | . . . . . 63 . . . . . . . . . . . . . . . . . . . . . . . . . 108 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 8 8 13 10 10 Average Corruption 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 7 8 11 4 9 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Corruption Blocked 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Effects 58 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 16 22 4 3 9 Message Errors 10 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 3 2 . 1 Matter Fused 16 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 6 4 . 2 3 Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . 2 Energy Discharges 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 . . 2 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Misfires 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . . Overload Shots 5 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 . 1 . . Overflow Damage 1106 | . 8 62 . . 16 . . . 11 . 42 24 . 58 . 52 . 10 40 . . . . 20 . . 62 11 . 235 455 Projectiles 738 | . . . . . . . . . . . . . . . . 4 . 10 40 . . . . 20 . . . 11 . 228 425 Explosions 290 | . 8 . . . . . . . 11 . 42 24 . 58 . 48 . . . . . . . . . . 62 . . 7 30 Melee 78 | . . 62 . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 580 | . . . . . . . . . 35 . . . . . . . . . . . . . . . . . 88 . . 64 393 Shots 26 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . 1 22 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 342 | 20 90 6 . . 6 . 8 12 33 12 9 34 . . 59 58 . 61 72 . 6 . . 9 . 139 342 274 36 . 221 Average Temperature 52 | 20 33 6 . . 4 . 8 6 17 7 4 16 . . 33 24 . 15 18 . 4 . . 9 . 34 83 120 20 . 93 Received Heat Transfer 2116 | . 54 15 . . 9 18 51 . 108 . . 225 . . . 306 18 387 92 . . . . 18 . 84 229 79 . 162 261 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Corrupted 3 | . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . 2 . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . Impact Corruptions 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . 1 . 1 . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . 1 . . . Parts Melted 20 | . . . . . . . . . . . . . 1 . . . . 4 8 . . . . . . . 1 3 . 3 . Heat Transferred 10541 | 225 175 . . . . . . . 50 . . . 50 . . 260 200 1550 3000 350 50 . 300 200 . 150 890 703 778 1362 248 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Power Chain Reactions 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Maximum Alert Level 2 | . . . . . . . . . . . . 2 . . . . . 1 2 1 1 . . . . . 1 . . . 1 Low Security (%) 77 | 100 100 100 100 . 100 100 100 . . . . . . . . . . 92 74 5 88 100 . . . . 83 100 . 100 65 Level 1 19 | . . . . . . . . . . . . 65 . . . . . 7 24 94 11 . . . . . 16 . . . 34 Level 2 2 | . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 496 | 5 157 62 5 . 115 44 46 . . . . 474 . . . . . 245 496 323 202 50 . . . . 262 151 . 69 308 Initial 474 | . 2 49 5 . . 37 16 . . . . 474 . . . . . 13 31 241 90 50 . . . . 17 95 . . 2 Average 101 | 1 68 42 . . 25 30 10 . . . . 364 . . . . . 55 95 261 165 27 . . . . 73 79 . 12 173 Influence Increases 6525 | 20 187 29 . . 125 47 109 . 120 . 215 540 35 150 . . 75 523 998 239 142 . 245 228 . 200 607 327 . 301 1063 Destroy 0b10 Robot/C 3300 | . 100 . . . 40 . 20 . 60 . 140 40 20 140 . . 20 300 660 160 80 . 160 180 . 140 240 200 . 100 500 Destroy 0b10 Robot/NC 145 | 20 15 10 . . . . . . . . 10 . . . . . . 5 25 10 5 . . . . . 20 . . 20 5 Destroy Leader 422 | . 22 4 . . 10 . 10 . . . 20 . . 10 . . 10 70 72 . . . 20 . . 20 22 40 . 20 72 Allied During Kill 450 | . . . . . . . . . . . . . . . . . . . 186 63 42 . 65 48 . 40 . 5 . 1 . Successful Hack 131 | . . 6 . . . 16 10 . . . . 7 . . . . . 6 12 . . . . . . . 18 25 . 7 24 Disable Machine 162 | . 9 9 . . . . 9 . . . . . . . . . . 18 . . 9 . . . . . 27 27 . . 54 Destroy Structure 805 | . 41 . . . . 1 . . . . . 13 . . . . . 34 28 6 6 . . . . . 220 30 . 123 303 Advance Influence 450 | . . . . . . . . . . . . 450 . . . . . . . . . . . . . . . . . . . Partial Spotted 60 | . . . . . . 30 15 . . . . . . . . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 600 | . . . . . 75 . 45 . 60 . 45 30 15 . . . 45 90 15 . . . . . . . 60 . . 30 90 Influence Decreases 6355 | 15 55 148 18 . 10 118 153 . 120 . 170 351 244 175 . . 50 473 577 465 240 172 135 301 37 170 427 505 32 296 898 Entered New Map 1188 | . 3 88 13 . . 78 28 . . . . 21 105 8 . . . 12 44 255 180 122 . 31 37 . 13 115 32 . 3 Time Decay 4150 | 15 52 60 5 . 10 40 115 . 120 . 170 230 139 167 . . 50 421 433 190 40 50 135 250 . 90 342 290 . 151 585 Search Patrol Dispatched 100 | . . . . . . . . . . . . 100 . . . . . . . . . . . . . . . . . . . Lost Part 605 | . . . . . . . 10 . . . . . . . . . . 40 20 . . . . . . 20 60 30 . 125 300 Lost Ally 312 | . . . . . . . . . . . . . . . . . . . 80 20 20 . . 20 . 60 12 70 . 20 10 Squads Dispatched 33 | . . 1 . . . . 1 . 1 . . 2 . . . . . 5 2 . . . . 1 . 1 5 2 . 4 8 Investigation 6 | . . 1 . . . . . . . . . . . . . . . 2 1 . . . . . . . 1 1 . . . Extermination 9 | . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . 1 . 2 3 Reinforcement 10 | . . . . . . . 1 . . . . 1 . . . . . 1 1 . . . . . . . 4 . . 1 1 Assault 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . 1 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Searches Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Distress Signals 21 | . 1 1 . . . . . . . . . 1 . . . . . . 1 2 1 . . . . . 12 1 . 1 . Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Times Spotted 346 | . 7 7 . . 11 4 9 . 12 3 12 7 4 4 . 50 4 22 29 10 3 . 12 9 . 16 28 11 1 26 45 Peak Tracking Total 32 | . 5 4 . . 10 4 5 . 9 3 5 5 5 2 . 32 3 5 9 5 2 . 5 9 . 9 6 7 1 12 10 Tactical Retreats 25 | . . . . . 1 . 1 . 1 . 2 2 1 . . 1 2 5 1 . . . . . . . 4 . . 1 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Traps Triggered 6 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Machines Disabled 27 | . 1 1 . . . . 1 . . . . . . 1 3 2 . 2 . . 1 . . . . 1 3 3 2 . 6 Max in Single Turn 1 | . 1 1 . . . . 1 . . . . . . 1 1 . . 1 . . 1 . . . . . 1 1 1 . 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Machines Accessed 59 | . 1 2 . 1 . 3 1 . 2 3 . 4 . . 1 . . 7 10 1 . 1 . . 3 . 5 4 1 3 6 Terminals 36 | . 1 2 . . . 2 1 . . . . 1 . . . . . 5 10 1 . . . . . . 3 3 . 2 5 Fabricators 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . 1 . . . 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . Total Hacks 168 | . 3 12 . 1 . 7 2 . 6 26 . 12 . . 3 . . 12 20 4 . 2 . . 13 . 9 12 1 11 12 Successful 93 | . 1 2 . 1 . 4 1 . 6 26 . 4 . . 3 . . 5 9 1 . 1 . . 13 . 2 6 1 5 2 Failed 74 | . 2 10 . . . 2 1 . . . . 8 . . . . . 7 11 3 . 1 . . . . 7 6 . 6 10 Catastrophic 17 | . 1 . . . . 1 . . . . . 1 . . . . . 4 1 . . . . . . . 2 2 . 2 3 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Manual 65 | . 2 12 . . . 3 . . . . . 4 . . 1 . . 8 11 2 . . . . . . 3 7 1 6 5 Terminals 93 | . 3 12 . . . 4 2 . . . . 4 . . . . . 9 20 4 . . . . . . 5 10 . 9 11 Fabricators 8 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 2 . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . 3 . . . . . 4 . . . . . 2 . . . . . . . . 2 . . . 1 Garrison Access 5 | . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . 2 . . . . Terminal Hacks 78 | . 1 1 . 1 . 2 1 . 6 26 . 2 . . 3 . . 2 8 1 . . . . 13 . 1 4 1 5 . Record 18 | . . . . 1 . . 1 . 5 6 . . . . . . . . . . . . . . 5 . . . . . . Part Schematic 13 | . . . . . . . . . . 10 . . . . 3 . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . . . Open Door 8 | . . . . . . . . . 1 . . . . . . . . . 5 1 . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 5 | . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . . 1 . Alert Level 5 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . 1 . Locate Traps 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Zone Layout 6 | . . . . . . 1 . . . . . 1 . . . . . 1 1 . . . . . . . . 1 . 1 . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . Load Schematic 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . 2 . . . . . 1 . . . . . 2 . . . . . . . . 1 . . . 1 Retrieve Study 7 | . . . . . . 2 . . . . . 1 . . . . . 2 . . . . . . . . 1 . . . 1 Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Unauthorized Hacks 3 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Terminals 3 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Assimilate 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Detonate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 1 2 . . . 2 1 . . . . 4 . . . . . 5 7 . . . . . . . 5 4 . 2 6 Full Trace Events 4 | . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . 7 . . . . 2 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . . 10 . . . . 17 . . . . . . . . . . . . . . . 2 Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Part Studies Acquired 7 | . . . . . . 2 . . . . . 1 . . . . . 2 . . . . . . . . 1 . . . 1 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 19 | . . . . . . . . . 1 . . . . . . . . . 11 . . . . 2 . . . 4 . 1 . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Total Allies 45 | . . 1 2 . . . . . 1 . . . . . 7 . . . 18 5 . . . 2 . . . 4 . 2 3 Largest Group 10 | . . 1 2 2 . . . . 1 1 . . . . 7 7 . . 9 10 10 7 6 5 5 5 1 4 . 1 1 Highest-Rated Group 764 | . . 10 52 52 . . . . 16 16 . . . . 333 333 . . 408 764 758 488 392 297 297 297 96 206 . 58 64 Highest-Rated Ally 159 | . . 10 31 31 . . . . 16 16 . . . . 96 96 . . 159 152 146 96 96 96 96 96 96 64 . 58 64 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 389 | . . . . . . . . . . 1 . . . . . 132 . . 121 31 18 . 33 19 . 18 5 8 . 3 . Total Damage 8910 | . . . . . . . . . . 11 . . . . . 2322 . . 2718 702 515 . 771 767 . 792 88 133 . 91 . Kills 73 | . . . . . . . . . . . . . . . . 17 . . 20 7 5 . 8 8 . 5 . 2 . 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Active Infowar (turns) 14428 | 13 179 126 127 222 46 85 447 453 757 129 446 467 422 675 972 786 402 1686 1015 396 96 108 463 506 200 212 997 582 425 523 465 Optics 12470 | . . . . . . . 328 453 757 129 446 467 422 675 972 786 402 1686 1015 396 96 108 463 506 200 212 997 582 372 . . Sensors 11506 | . . . . . . 82 447 453 757 129 446 467 422 675 972 786 402 1108 . . . . 450 506 200 212 997 582 425 523 465 Seismic 1879 | 13 179 126 127 222 46 45 . . . . . . . . . . . 491 630 . . . . . . . . . . . . Cloaking 615 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245 370 . . Jamming 1290 | . . . . . . . . . . . . . . . . . . 851 . . . . . . . . 439 . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 12 | . . . 2 . . . . 2 1 . 1 . . 1 2 . 1 . . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Turns Passed 15344 | 98 179 126 127 222 46 85 447 453 757 129 446 467 422 675 972 786 402 1686 1015 396 96 108 463 506 200 212 997 582 425 628 1191 Spaces Moved 10826 | 63 153 281 192 346 148 204 347 332 501 90 290 294 326 507 737 541 302 820 638 166 62 71 364 387 139 156 676 335 283 449 626 Core 39 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 1 Treads 266 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266 Legs 8567 | . . . . . . . 227 332 501 90 290 294 326 507 737 541 302 820 638 166 62 71 364 387 139 156 676 335 283 323 . Wheels 207 | 54 153 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 138 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 Flight 1609 | . . 281 192 346 148 204 120 . . . . . . . . . . . . . . . . . . . . . . 97 221 Fastest Speed 26 | 50 90 26 26 26 26 26 26 133 133 133 133 123 123 123 123 123 123 113 113 117 117 117 115 115 118 118 109 115 115 40 40 Average Speed 109 | 89 90 26 26 26 26 26 97 133 133 133 133 123 123 123 123 123 123 121 114 117 117 117 115 117 118 118 117 117 117 95 126 Slowest Speed 1850 | 100 90 26 26 26 26 26 140 133 133 133 133 133 123 123 123 123 123 123 117 117 117 117 117 118 118 118 121 120 120 187 1850 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 4 3 Potential Cave-ins 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 48 | 3 38 29 50 85 40 24 12 59 74 78 56 13 57 62 85 71 61 28 81 70 79 3 56 46 60 35 23 20 99 13 53 Regions Visited 31 Branch Regions 22 Pre-discovered Areas 9 | . . . 1 . . . . 1 . 1 . . . 1 1 . . . . . . . 1 . 3 . . . . . . Known Exits Taken 26 | . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . . 1 . . . . 3 4 . 1 . 2 1 2 . 1 . . . . . 3 1 . . . . . . . Spaces Dug 45 | . . . . . . 1 . . . . . 2 . 2 . 1 1 10 5 . . . . . . . 1 6 . 2 14 Terrain Destroyed 625 | . 46 . . . . 1 . . 8 . 16 13 . 59 . 32 1 18 14 . . . 10 5 . 2 150 19 5 41 185 Melee 10 | . . . . . . 1 . . . . . 1 . . . . . 5 . . . . . . . . . . . . 3 Projectile 149 | . . . . . . . . . . . . 2 . 3 . 5 1 12 14 . . . 10 5 . 2 9 19 5 8 54 AOE 465 | . 46 . . . . . . . 8 . 16 10 . 56 . 27 . . . . . . . . . . 141 . . 33 128 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Total 13572 | 82 173 324 268 475 151 229 448 336 582 95 340 378 345 547 798 620 326 1416 845 351 80 96 387 427 176 171 801 476 330 594 905 Wait 1868 | . 1 31 77 129 2 21 64 . 73 4 42 59 17 29 56 33 18 513 99 172 13 26 7 27 22 6 51 70 . 94 112 Move 10769 | 62 152 272 191 345 147 198 346 331 500 89 289 293 325 506 736 540 301 819 637 165 61 70 363 386 138 156 675 334 282 440 620 Hop 13 | . . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 4 3 Pick Up 56 | 4 6 4 . . . . 5 . . . . 2 . . 1 3 . 6 3 . . . 1 2 2 . 1 3 4 . 9 Fast Attach 110 | 7 . 1 . . . 1 5 . . . . 3 . . . 4 2 8 4 2 . . 1 . 6 1 11 3 6 9 36 Attach 49 | . . 4 . . . 3 2 . . . . 2 . . . 1 . 5 . . . . 1 . . . 4 4 1 4 18 Detach 18 | . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . 1 . 2 . 2 2 8 Swap 71 | . 1 1 . . . . 4 2 . . 4 4 1 4 . 5 . 7 9 1 1 . 3 2 . . 11 6 2 . 3 Drop 106 | . 2 4 . . . 1 10 . . . . 5 1 . 1 8 . 6 11 3 1 . 2 3 7 . 7 7 9 7 11 Fire 391 | 9 11 . . . . . 11 3 5 2 5 9 1 8 3 26 5 46 36 8 4 . 9 5 . 5 39 27 19 31 64 Melee 35 | . . 3 . 1 2 2 . . . . . 1 . . 1 . . 5 . . . . . . . . . . 5 . 15 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 85 | . . . . . . . . . 4 . . . . . . . . . 46 . . . . 2 . 2 . 22 . 3 6 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / Upp x2 / *Ext x2) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / *Arc) -5/Archives (discovered 3 exits: *Fac / [*Hub x2]) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Tes x2) -3/Armory (discovered 3 exits: Res x2 / *Lab) -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 16) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Propulsion x2 327 | -9/Materials | Identified exit to Mines 394 | -9/Materials | Discovered new exit (range 15) 404 | -9/Materials | Entered Mines 431 | -9/Mines | Learned location of Zion (-6) 437 | -9/Mines | Discovered new exit (range 16) 455 | -9/Mines | Learned location of 1 exit from Materials 458 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 458 | -9/Mines | Discovered new exit (range 5) 531 | -9/Mines | Entered Exiles 531 | -9/Exiles | Found Exiles lab abandoned 531 | -9/Exiles | Accompanied by 2 allies 561 | -9/Exiles | Led the pair of lost Derelicts to a safe place 589 | -9/Exiles | Build established: Sprinter 621 | -9/Exiles | Discovered new exit (range 10) 753 | -9/Exiles | Entered Mines 797 | -8/Mines | Discovered new exit (range 5) 799 | -8/Mines | Entered Materials 799 | -8/Materials | Evolved 2 slots: Utility x2 800 | -8/Materials | Identified exit to Factory 847 | -8/Materials | Central database locked down 880 | -8/Materials | Discovered exit to Factory (range 15) 884 | -8/Materials | Entered Factory 884 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1251 | -7/Factory | Discovered new exit (range 6) 1257 | -7/Factory | Identified exit to Factory 1302 | -7/Factory | Discovered new exit (range 19) 1306 | -7/Factory | Build established: Assassin 1326 | -7/Factory | Identified exit to Lower Caves 1331 | -7/Factory | Entered Lower Caves 1332 | -7/Lower Caves | Encountered a Warlord checkpoint 1402 | -7/Lower Caves | Learned Factory emergency access door positions 1656 | -7/Lower Caves | Build established: Skirmisher 1778 | -7/Lower Caves | Discovered new exit (range 5) 1782 | -7/Lower Caves | Identified exit to Lower Caves 1784 | -7/Lower Caves | Entered another Lower Caves area 1807 | -7/Lower Caves | Learned Factory stockpile data 1849 | -7/Lower Caves | Entered an active Warlord outpost 1874 | -7/Lower Caves | Learned Research garrison access intel 1970 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2271 | -7/Lower Caves | Encountered a Warlord checkpoint 2527 | -7/Lower Caves | Discovered new exit (range 8) 2535 | -7/Lower Caves | Identified exit to Data Miner 2541 | -7/Lower Caves | Entered Data Miner 2541 | -7/Data Miner | Accompanied by 1 ally 2541 | -7/Data Miner | Discovered new exit (range 6) 2561 | -7/Data Miner | Met Data Miner 2592 | -7/Data Miner | Learned location of Section 7 (-2) 2592 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2613 | -7/Data Miner | Received God Mode back door access code from Data Miner 2669 | -7/Data Miner | Identified exit to Proximity Caves 2670 | -7/Data Miner | Entered Proximity Caves 2776 | -6/Proximity Caves | Spotter reported a threat 2845 | -6/Proximity Caves | Spotter reported a threat 2994 | -6/Proximity Caves | Spotter reported a threat 3029 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3040 | -6/Proximity Caves | Learned Factory security intel 3116 | -6/Proximity Caves | Entered Factory 3116 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3117 | -6/Factory | Identified exit to Factory 3294 | -6/Factory | Identified exit to Lower Caves 3431 | -6/Factory | Build established: Assassin 3466 | -6/Factory | Search patrols dispatched 3583 | -6/Factory | Entered Lower Caves 3585 | -6/Lower Caves | Encountered a Warlord checkpoint 3943 | -6/Lower Caves | Discovered new exit (range 11) 3954 | -6/Lower Caves | Identified exit to Lower Caves 4005 | -6/Lower Caves | Entered another Lower Caves area 4319 | -6/Lower Caves | Discovered new exit (range 17) 4334 | -6/Lower Caves | Encountered a Warlord checkpoint 4550 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 4678 | -6/Lower Caves | Identified exit to Zion 4680 | -6/Lower Caves | Entered Zion 4780 | -6/Zion | Discovered new exit (range 14) 4944 | -6/Zion | Found GAL Module 5113 | -6/Zion | Given A8's code to call for help 5178 | -6/Zion | Learned location of 1 exit from Proximity Caves 5264 | -6/Zion | Gained Derelict followers 5267 | -6/Zion | Learned location of Testing (-3) 5334 | -6/Zion | Learned 4 Factory zone layouts 5502 | -6/Zion | Met Imprinter 5577 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5582 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5617 | -6/Zion | Discovered new exit (range 3) 5617 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5622 | -6/Zion | Identified exit to Deep Caves 5652 | -6/Zion | Entered Deep Caves 5652 | -6/Deep Caves | Accompanied by 7 allies 5754 | -6/Deep Caves | Z-Facility disabled 5759 | -6/Deep Caves | Attacked by Z-Imprinter 5780 | -6/Deep Caves | Allies destroyed Z-Imprinter 6237 | -6/Deep Caves | Build established: Scavenger-Assassin 6333 | -6/Deep Caves | Discovered new exit (range 6) 6339 | -6/Deep Caves | Identified exit to Proximity Caves 6368 | -6/Deep Caves | Spotted AG-65484 6382 | -6/Deep Caves | Exposed GOLEM chamber 6383 | -6/Deep Caves | Triggered Deep Caves wall 6435 | -6/Deep Caves | Destroyed 14 combat bots 6438 | -6/Deep Caves | Entered Proximity Caves 6447 | -5/Proximity Caves | Lost 3 parts (1p2w) 6456 | -5/Proximity Caves | Lost 5 allies 6690 | -5/Proximity Caves | Build established: Mutant 6716 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6716 | -5/Proximity Caves | Learned Factory security intel 6840 | -5/Proximity Caves | Entered Factory 6840 | -5/Factory | Evolved 2 slots: Utility x2 7129 | -5/Factory | Build established: Scavenger-Skirmisher 7832 | -5/Factory | Identified exit to Upper Caves 7832 | -5/Factory | Identified exit to Extension 8101 | -5/Factory | Discovered new exit (range 14) 8310 | -5/Factory | Build established: Scavenger-Mutant 8526 | -5/Factory | Entered Extension 8770 | -5/Extension | Rescued A7 8814 | -5/Extension | Rescued a captive Derelict 8815 | -5/Extension | Rescued a captive Derelict 8849 | -5/Extension | Rescued a captive Derelict 8879 | -5/Extension | Spotted B-75 Beast 8908 | -5/Extension | Build established: Scavenger-Gunner 8946 | -5/Extension | Destroyed B-75 Beast 8961 | -5/Extension | Spotted B-75 Beast 8983 | -5/Extension | Destroyed B-75 Beast 9038 | -5/Extension | Rescued a captive Derelict 9038 | -5/Extension | Rescued a captive Derelict 9254 | -5/Extension | Rescued a captive Derelict 9471 | -5/Extension | Discovered new exit (range 10) 9472 | -5/Extension | Discovered new exit (range 6) 9484 | -5/Extension | Identified exit to Cetus 9526 | -5/Extension | Disrupted transfer network 9541 | -5/Extension | Entered Cetus 9541 | -5/Cetus | Accompanied by 6 allies (A7) 9546 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 9558 | -5/Cetus | Spotted Cetus Guard 9558 | -5/Cetus | Spotted Cetus Guard 9559 | -5/Cetus | Spotted Cetus Guard 9561 | -5/Cetus | Destroyed Cetus Guard 9562 | -5/Cetus | Spotted Cetus Guard 9563 | -5/Cetus | Allies destroyed Cetus Guard 9563 | -5/Cetus | Allies destroyed Cetus Guard 9564 | -5/Cetus | Lost 3 allies 9572 | -5/Cetus | Allies destroyed Cetus Guard 9634 | -5/Cetus | Escorted A7 to Cetus Mainframe 9643 | -5/Cetus | Started Cetus Manufacturing Module 9668 | -5/Cetus | Manufactured an Enhanced Grunt 9693 | -5/Cetus | Manufactured an Enhanced Grunt 9718 | -5/Cetus | Manufactured an Enhanced Grunt 9743 | -5/Cetus | Manufactured an Enhanced Grunt 9768 | -5/Cetus | Manufactured an Enhanced Grunt 9793 | -5/Cetus | Discovered new exit (range 20) 9839 | -5/Cetus | Spotted Cetus Guard 9840 | -5/Cetus | Spotted Cetus Guard 9840 | -5/Cetus | Spotted Cetus Guard 9843 | -5/Cetus | Destroyed Cetus Guard 9843 | -5/Cetus | Spotted Cetus Guard 9848 | -5/Cetus | Allies destroyed Cetus Guard 9849 | -5/Cetus | Destroyed Cetus Guard 9853 | -5/Cetus | Allies destroyed Cetus Guard 9857 | -5/Cetus | Discovered new exit (range 20) 9869 | -5/Cetus | Met Revision 17 9921 | -5/Cetus | Identified exit to Archives 9937 | -5/Cetus | Entered Archives 9937 | -5/Archives | Accompanied by 10 allies (A7) 9942 | -5/Archives | Received a hacking code to weaken MAIN.C 9969 | -5/Archives | Discovered new exit (range 20) 9981 | -5/Archives | Discovered new exit (range 20) 9996 | -5/Archives | Discovered new exit (range 20) 10017 | -5/Archives | Identified exit to Factory 10033 | -5/Archives | Entered Factory 10033 | -4/Factory | Accompanied by 7 allies 10033 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10092 | -4/Factory | Discovered new exit (range 19) 10113 | -4/Factory | Identified exit to Upper Caves 10141 | -4/Factory | Entered Upper Caves 10141 | -4/Upper Caves | Accompanied by 7 allies 10152 | -4/Upper Caves | Found Prototype Device 10152 | -4/Upper Caves | Identified Exp. Thermal Shield 10164 | -4/Upper Caves | Learned location of Quarantine (-2) 10198 | -4/Upper Caves | Learned Research stockpile data 10274 | -4/Upper Caves | Ambushed by wild Derelicts 10452 | -4/Upper Caves | Build established: Scavenger-Skirmisher 10585 | -4/Upper Caves | Discovered new exit (range 6) 10586 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10589 | -4/Upper Caves | Identified exit to Upper Caves 10604 | -4/Upper Caves | Entered another Upper Caves area 10604 | -4/Upper Caves | Accompanied by 4 allies 10613 | -4/Upper Caves | Found DCF Scrap (11 items) 10689 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11077 | -4/Upper Caves | Discovered new exit (range 11) 11107 | -4/Upper Caves | Identified exit to Zhirov 11110 | -4/Upper Caves | Entered Zhirov 11110 | -4/Zhirov | Accompanied by 5 allies 11110 | -4/Zhirov | Discovered new exit (range 3) 11112 | -4/Zhirov | Identified exit to Proximity Caves 11132 | -4/Zhirov | Met Zhirov 11153 | -4/Zhirov | Learned location of Command (-1) 11162 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11182 | -4/Zhirov | Found Alien Artifact 11182 | -4/Zhirov | Identified Integrated Reactor 11182 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11199 | -4/Zhirov | Found Alien Artifact 11310 | -4/Zhirov | Entered Proximity Caves 11310 | -3/Proximity Caves | Accompanied by 5 allies 11500 | -3/Proximity Caves | Discovered new exit (range 10) 11514 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 11520 | -3/Proximity Caves | Identified exit to Research 11522 | -3/Proximity Caves | Entered Research 11522 | -3/Research | Accompanied by 1 ally 11522 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11524 | -3/Research | Loaded intel: 4 garrison access locations 11552 | -3/Research | Lost 3 allies 11694 | -3/Research | Found Fusion Bomb Launcher 11722 | -3/Research | Revision forces began assault on 0b10 11818 | -3/Research | Met up with Revision 17++ 11859 | -3/Research | Spotted B-86 Titan 11923 | -3/Research | Lost 3 parts (2u1w) 11934 | -3/Research | Lost 5 allies 12031 | -3/Research | Found Fusion Bomb Launcher 12074 | -3/Research | Identified exit to Armory 12074 | -3/Research | Identified exit to Testing 12222 | -3/Research | Research terminal network offline 12266 | -3/Research | Spotted B-86 Titan 12519 | -3/Research | Entered Armory 12545 | -3/Armory | Identified exit to Research 12839 | -3/Armory | Lost 3 parts (1p1n1u) 13027 | -3/Armory | Fabricated Scatter Rocket Array (x1) 13038 | -3/Armory | Identified Transdimensional Reconstructor 13038 | -3/Armory | Warped through subspace to slip node 13038 | -3/Armory | Discovered new exit (range 1) 13038 | -3/Armory | Identified exit to Lab 13101 | -3/Armory | Entered Lab 13101 | -3/Lab | Discovered exit to Research (range 9) 13116 | -3/Lab | Unable to decrypt terminal 13116 | -3/Lab | Opened the door to a hidden lab 13117 | -3/Lab | Gained access to the hidden lab's interior 13117 | -3/Lab | Detected by scanners 13123 | -3/Lab | Confronted by A5 13129 | -3/Lab | System corruption reached 10% 13173 | -3/Lab | Destroyed A5 13209 | -3/Lab | Found Alien Artifact 13209 | -3/Lab | Identified Core Reset Matrix 13209 | -3/Lab | Used Core Reset Matrix 13213 | -3/Lab | Sensed 3 artifacts in vicinity 13233 | -3/Lab | Found Integrated Dissipator 13233 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 13244 | -3/Lab | Found Core Regenerator 13260 | -3/Lab | Found Transdimensional Reconstructor 13287 | -3/Lab | Found Prototype Hackware 13287 | -3/Lab | Identified Quantum Router 13295 | -3/Lab | Found Prototype Energy Gun 13295 | -3/Lab | Identified Hyp. EM Gauss Rifle 13296 | -3/Lab | Assembled Modified EM Gauss 13315 | -3/Lab | Unable to decrypt terminal 13329 | -3/Lab | Found Prototype Energy Cannon 13416 | -3/Lab | Discovered exit to Research (range 11) 13453 | -3/Lab | Unable to decrypt terminal 13474 | -3/Lab | Unable to decrypt terminal 13477 | -3/Lab | Found LC Capacitor 13526 | -3/Lab | Entered Research 13526 | -2/Research | Evolved 2 slots: Utility x2 14019 | -2/Research | Identified exit to Quarantine 14033 | -2/Research | Intercept squad dispatched 14044 | -2/Research | Spotted Tracker 14045 | -2/Research | Spotted Tracker 14059 | -2/Research | Destroyed Tracker 14062 | -2/Research | Identified Potential Cannon 14063 | -2/Research | Spotted Combat Programmer 14066 | -2/Research | Warped through subspace 14129 | -2/Research | Core integrity fell below 50% 14140 | -2/Research | Found Prototype Launcher 14140 | -2/Research | Identified Enh. Gamma Bomb Array 14141 | -2/Research | System corruption reached 10% 14154 | -2/Research | Entered Quarantine 14154 | -2/Quarantine | Used Core Regenerator, restored core integrity (+362) 14155 | -2/Quarantine | Detected hypermatrix surge 14155 | -2/Quarantine | Sensed 12 artifacts in vicinity 14156 | -2/Quarantine | Lost 16 parts (2p8n5u1w) 14204 | -2/Quarantine | Garrison activated, responded to threat 14329 | -2/Quarantine | Build established: Hacker-Mutant 14346 | -2/Quarantine | Found Core Reset Matrix 14349 | -2/Quarantine | Sensed 11 artifacts in vicinity 14357 | -2/Quarantine | Cryocooling Duct disabled 14371 | -2/Quarantine | Found Terrabomb 14372 | -2/Quarantine | Ambient heat levels rising (+20) 14372 | -2/Quarantine | Non-combat units ordered to evacuate 14377 | -2/Quarantine | Intercept squad dispatched 14387 | -2/Quarantine | Spotted Tracker 14388 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 14388 | -2/Quarantine | Warped through subspace 14399 | -2/Quarantine | Found Core Stripper 14702 | -2/Quarantine | Lost 10 parts (1p4n4u1w) 14929 | -2/Quarantine | Found Core Cannon 15276 | -2/Quarantine | Intercept squad dispatched 15286 | -2/Quarantine | Spotted Tracker 15287 | -2/Quarantine | Spotted Tracker 15293 | -2/Quarantine | Spotted Combat Programmer 15294 | -2/Quarantine | Spotted Combat Programmer 15326 | -2/Quarantine | Destroyed Tracker 15329 | -2/Quarantine | Destroyed Tracker 15330 | -2/Quarantine | Core integrity fell below 20% 15345 | -2/Quarantine | Self-destructed Last Messages --------------- 15338_ Adv. Corruption Screen intercepted 1% system corruption. 15339_ Penetrated by EMDS Slug. 15339_ Adv. Corruption Screen intercepted 1% system corruption. 15340_ Cld. Plasma Cannon destroyed. 15340_ Adv. Corruption Screen intercepted 1% system corruption. 15341_ Penetrated by EMDS Slug. 15341_ Adv. Corruption Screen intercepted 1% system corruption. 15341_ Adv. Corruption Screen expended. 15343_ Slug penetrates Combat Programmer. 15343_ Railgun destroyed. 15344_ The unstable cave ceiling collapses. 15344_ EMDS Slug penetrates Repair Station. 15344_ Unknown Energy Gun tumbles out of repair station. 15344_ Penetrated by EMDS Slug. 15345_ System corrupted: Energy discharge (-52). Map ----- +----------------------------------------------------+ | ?? ?????????????????????????????????????????# | | ?# ?????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?+ ??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?? #??????????????????????????????????????????? | | ?? #??????????????????????????????????????????? | | ??# #??????????????????????????????????????????? | | ??# #????????????? ""?????????????????????????? | | ??# #????????????# ????????????????????????? | | ??# #????????????# ????????????????????????? | | ??# #????????????# #????????#???????????????? | | ??# #????????????# #???????? ???????????????? | | ??# #????????????# #????"" ???????????????? | | ###+# #????????????# #???""" ???????????????? | | # #????????????# #???" " ????????????????? | | #/#####????????# ??? ????????????????? | | "" # #????????# #?? ???????????????? | | "" # #????????# #?? "" "????????????????? | | "" # """ #????????# ### ""S"" ??????????????? | | # """ #????????# # """" ???????????????? | | ##### """ #????????# w # #######???????????? | | ????# ########## #???????????? | | ????# ; p@ #????????? | | ????########## #p % """" #?????????????? | | ?????????????# [ "R""????????????????? | | ?????????????# # p [ ""????????????????? | | ???????????# # !![ ???????????????? | | ????????????#### # ] #??????????????? | | ???????????????# # #??????????????? | | ???????????????###?# ## ] #??????????????? | | ??????????????????? ######;;;###??????????????? | | ?????????????????? ????? ????????????????? | | ?????????????????# ???? ???????????????? | | ????????????????? """""????? ??????????????? | | ????????????????## """"" ????+####??????????????? | | ?????????????????# """??????????????????????????? | | ?????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 145 Energy Generation 55 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 4 Corruption Block 19 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 24 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Scatter Rocket Array | x1 | -3/Armory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrated Dissipator LC Capacitor Core Regenerator High-powered Transdimensional Reconstructor Core Stripper Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed WaveRemoteFilter Manual? 0 Play Time 02:14:11 Cumulative 273.9 hours Start 2026.01.01 @ 20:31:55 End 2026.01.02 @ 21:52:25 Sessions 15 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 205 Rogue 10 Adventurer 195 Explorer 0 Win Type - Total 18 Types 8/0/7/3/0/0/0/0/0/0 Lore% 76 Gallery% 74 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb6d58f9-e7b4-4473-b719-b0c325a263f7