Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.29 @ 22:03:44 Player: User Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (178) 890 Value Destroyed (7216) 7216 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1534) 1534 TOTAL SCORE: 16020 Bonus ------- High Alert Combat Kills 29 Follower Combat Kills 441 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -36 Cogmind --------- Core Integrity 742/1150 Matter 482/550 Energy 65/100 System Corruption 23% Temperature Cool (0) Movement Core (450) Ox8 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Large Storage Unit Matter Compressor Experimental Optical Array Experimental Signal Interpreter Experimental Targeting Computer Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Improved Antigrav System Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Field Laser Plasma Rifle Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Matter Compressor Experimental Optical Array Experimental Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Zionite Weapon Casing > --- WEAPON ----------- Bore Cannon Mass Driver Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Neutrino Core Neutrino Core Improved Treads Improved Treads Improved Treads Improved Medium Treads Advanced Heat Sink Zionite Biocell Encrypted Comm Array Improved Medium Armor Plating Gauss Rifle Gauss Rifle Gauss Rifle KE Penetrator Plasma Flamer [Rating: 101] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Neutrino Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Powered Armor Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Shock Bomb Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 . 2 . . . . 2 . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . 1 . . . Utility 8 | . . 1 . 1 1 . 2 . . . . 1 . . 2 Weapon 2 | . . . . 1 1 . . . . . . . . . . Parts Attached 224 | 6 6 9 18 37 9 13 34 11 11 7 5 27 8 12 11 Power 22 | 1 . 1 1 3 . 3 6 . 1 1 . 2 1 1 1 Engine 11 | 1 . 1 1 1 . 1 5 . . 1 . . . . . Core 11 | . . . . 2 . 2 1 . 1 . . 2 1 1 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 56 | 2 2 3 5 11 . 5 7 2 5 1 . 6 . 4 3 Treads 21 | . . . 5 5 . . . . 4 1 . 1 . 4 1 Leg 35 | 2 2 3 . 6 . 5 7 2 1 . . 5 . . 2 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 58 | 1 1 2 4 9 1 5 6 4 1 5 2 8 2 3 4 Device 24 | . 1 . 2 3 1 2 5 3 1 . 1 1 1 1 2 Storage 12 | 1 . 1 1 4 . . . . . . 1 2 . . 2 Processor 10 | . . . . 2 . 2 1 . . 4 . 1 . . . Hackware . | . . . . . . . . . . . . . . . . Protection 12 | . . 1 1 . . 1 . 1 . 1 . 4 1 2 . Artifact . | . . . . . . . . . . . . . . . . Weapon 88 | 2 3 3 8 14 8 . 15 5 4 . 3 11 5 4 3 Energy Gun 25 | 1 . 2 1 2 . . 11 4 2 . . 1 1 . . Energy Cannon 3 | . . . 2 . . . . . . . . . . . 1 Ballistic Gun 41 | 1 3 1 4 8 4 . 4 . 1 . 3 6 4 . 2 Ballistic Cannon 18 | . . . 1 4 4 . . 1 . . . 4 . 4 . Launcher 1 | . . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 2 . . 2 . . 4 . 2 1 . . Corrupted Parts 12 | . . . . 1 . . . 1 5 . 1 . . . 4 System Corruption 66 | . . . . 2 . . . 4 36 . 1 . . . 23 Parts Lost 101 | . 5 5 3 19 . 7 5 7 6 . 2 11 1 16 14 Power 9 | . 1 . . 3 . 1 1 . . . . 1 . 1 1 Propulsion 27 | . 1 2 . 6 . 3 . 1 2 . . 3 . 5 4 Utility 24 | . 1 . 2 2 . 3 1 2 1 . 1 2 1 3 5 Weapon 41 | . 2 3 1 8 . . 3 4 3 . 1 5 . 7 4 Highest Loss Streak 15 | . 4 3 2 8 . 5 2 6 3 . 2 10 1 15 12 To Critical Strikes 3 | . . . . . . . . . . . . 2 . 1 . Average Slot Usage (%) 93 | . 78 67 97 92 99 96 99 94 90 99 99 95 100 76 75 Engine 4 | . 9 3 11 3 . 3 5 6 6 3 6 1 . . . Core 1 | . . . . 4 7 3 . . . 2 . 3 5 4 4 Treads 9 | . . . 21 13 23 4 . . 6 20 20 6 . 13 10 Leg 12 | . 26 21 10 11 . 16 20 19 9 . . 13 23 4 . Device 12 | . 1 . 8 5 14 10 24 17 19 15 7 5 7 6 9 Storage 10 | . 14 22 22 17 15 7 6 6 6 6 11 11 11 6 14 Processor 13 | . . . . 8 7 13 13 13 13 17 20 23 23 23 20 Protection 3 | . . 4 1 3 . 3 1 3 6 6 6 4 2 3 4 Energy Gun 10 | . 6 6 4 . . . 24 24 11 13 7 . 2 . . Ballistic Gun 8 | . 19 10 8 17 24 . 1 . 3 6 11 15 16 4 . Ballistic Cannon 2 | . . . . 5 5 30 . 1 . . . 4 3 5 4 Launcher 1 | . . . . . . . . . 5 6 6 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 77 | 11 11 21 44 46 46 57 59 69 64 72 63 77 75 68 69 Greatest Support 80 | 20 20 30 60 60 60 60 55 55 68 78 78 80 80 80 76 Greatest Overweight (x) 11 | . . 1 1 11 . 1 1 1 2 1 . 1 . 1 11 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 8 10 14 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 6 8 15 15 15 15 15 15 15 15 15 15 15 15 14 Average Carried 12 | 1 3 5 8 13 14 14 14 13 14 14 14 14 14 9 8 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 6 6 15 15 15 15 15 15 15 14 15 15 15 8 9 Class Distribution -------------------- 31% | Scavenger-Mutant 28% | Scavenger-Gunner 16% | Pyromaniac-Gunner 10% | Mutant 9% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Pyromaniac-Gunner | -6/Factory Pyromaniac-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Matter Collected 5751 | 263 123 301 237 1053 157 542 741 173 294 99 71 678 371 549 99 Remotely 696 | . 72 . 136 . 157 331 . . . . . . . . . Salvage Created 8495 | 92 272 493 518 1516 . 337 1059 505 880 . 379 964 233 641 606 Parts 382 | 2 19 29 37 72 . 10 40 20 34 . 10 60 11 22 16 Haulers Intercepted 3 | . . . . 2 . . 1 . . . . . . . . Recyclers Shooed 8 | . 1 2 . . . . 2 . 1 . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . . 10 6 . 3 . 14 21 . Prevented 31 | . . . . . . . . 9 12 . 10 . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Combat Hostiles Destroyed 144 | . 8 6 9 23 . 9 17 10 15 . 6 14 6 13 8 Guns 77 | . 8 6 4 19 . . 8 7 2 . 1 14 3 5 . Cannons 38 | . . . 5 4 . 9 . . 2 . . . 3 8 7 AOE 10 | . . . . . . . . 1 7 . 2 . . . . Classes Destroyed 18 | 1 2 4 1 2 . 2 2 . 1 . . 3 . . . Worker 9 | . . . 4 3 . . . . . . . 2 . . . Builder 1 | . . 1 . . . . . . . . . . . . . Hauler 3 | . . . . 2 . . 1 . . . . . . . . Recycler 9 | 1 1 2 . 4 . . . . . . . . . . 1 Mechanic 2 | . . . . . . . . . . . . 1 . 1 . Operator 1 | . . . . . . . 1 . . . . . . . . Watcher 9 | . . 2 1 2 . . 1 . . . . 1 . . 2 Swarmer 33 | . 6 . 2 3 . 3 3 3 4 . . . 3 1 5 Saboteur 1 | . . . . . . . . . . . . 1 . . . Grunt 47 | . 2 4 1 13 . . 2 3 3 . 5 3 . 8 3 Brawler 4 | . . 1 . . . . 1 . . . . 1 . 1 . Duelist 4 | . . . . . . . . . . . . 2 2 . . Sentry 20 | . . 1 6 4 . 1 4 . . . . 1 1 2 . Specialist 5 | . . . . . . 3 2 . . . . . . . . Hunter 16 | . . . . 3 . 1 2 2 2 . 1 4 . 1 . Programmer 6 | . . . . . . . 2 2 . . . 2 . . . Heavy 2 | . . . . . . 1 1 . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . Savage 4 | . . . . . . . . . 4 . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 11 | 1 6 3 5 7 . 5 3 3 6 . 5 7 4 11 6 Combat Bots Only 11 | . 6 3 4 6 . 5 3 3 6 . 5 6 4 11 5 Max Kills in Single Turn 3 | 1 1 1 1 1 . 1 1 2 3 . 2 2 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 1 3 . 2 . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Damage Taken 15789 | . 789 406 691 2809 . 1151 1536 719 808 . 300 1698 337 2947 1598 Core 2371 | . 185 103 116 548 . 149 217 78 71 . . 231 37 228 408 Absorbed by Shields 88 | . . . . . . . . 27 61 . . . . . . Redirected to Shielding 265 | . . . . . . . . . . . . 140 125 . . Core Remaining (%) 50 | 100 26 . 45 . . 78 . . . . 56 . . 50 . Volleys Fired 490 | 3 52 54 36 94 . 23 41 19 25 . 8 34 11 43 47 Largest 4 | 2 2 2 2 3 . 4 4 4 3 . 3 4 4 4 2 Hottest 340 | 60 60 96 113 106 . 192 340 340 162 . 116 144 228 204 145 Shots Fired 1161 | 6 88 80 66 234 . 92 147 64 44 1 18 123 44 100 54 Gun 838 | 6 88 80 44 173 . . 147 61 28 1 15 123 18 42 12 Cannon 307 | . . . 22 61 . 92 . 3 3 . . . 26 58 42 Launcher 16 | . . . . . . . . . 13 . 3 . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 761 | 3 73 49 16 224 . 92 . 3 9 . 10 118 44 99 21 Thermal 242 | . . 31 38 . . . 147 25 . . . . . 1 . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 158 | 3 15 . 12 10 . . . 36 35 1 8 5 . . 33 Robot Hit Streak 26 | 5 12 14 7 19 . 14 11 14 9 . 17 26 4 13 8 Robot Miss Streak 6 | . 4 2 4 4 . 6 4 2 3 . 1 3 6 2 2 Penetration Max 1 | . . . . . . . . . 1 . 1 1 . 1 . Secondary Targets 16 | . 3 1 2 2 . . 1 1 1 . . 5 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 1 1 . . 1 . . . Shots Hit Robots 761 | 5 57 61 33 164 . 43 91 44 31 . 11 93 15 72 41 Core Hits 329 | 2 25 23 17 61 . 14 38 19 29 . 9 45 8 24 15 Critical Kills 8 | 1 . . . 1 . . . . . . . 3 1 2 . Critical Parts Destroyed 22 | . . . . 8 . . . . 1 . . 5 2 6 . Critical Strikes 82 | 2 . 2 . 13 . 4 20 4 3 . . 8 4 18 4 Burn 25 | . . 2 . . . . 20 3 . . . . . . . Destroy 34 | 1 . . . 9 . . . . 1 . . 8 3 12 . Blast 15 | . . . . 4 . 4 . . . . . . 1 6 . Corrupt 8 | 1 . . . . . . . 1 2 . . . . . 4 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 16376 | 50 484 624 613 2991 . 1131 1714 838 1513 . 564 1849 430 2104 1471 Guns 9703 | 50 484 624 281 2030 . . 1714 801 509 . 165 1849 180 876 140 Cannons 5079 | . . . 332 757 . 1131 . . 50 . . . 250 1228 1331 Explosions 1594 | . . . . 204 . . . 37 954 . 399 . . . . Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 9523 | 23 386 313 41 2646 . 1131 . . 230 . 84 1745 430 2076 418 Thermal 3195 | . . 311 365 204 . . 1714 428 145 . . . . 28 . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 3658 | 27 98 . 207 141 . . . 410 1138 . 480 104 . . 1053 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 54 | . . 4 4 4 . . 11 17 54 54 1 . . . 23 Average Corruption 10 | . . 4 4 2 . . 10 13 28 54 1 . . . 21 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 169 | . . 3 10 17 . . 50 52 31 4 . . . . 2 Message Errors 36 | . . 1 2 4 . . 10 11 8 . . . . . . Matter Fused 41 | . . . 1 7 . . 10 15 8 . . . . . . Heat Flow Errors 18 | . . 1 . 3 . . 6 2 6 . . . . . . Energy Discharges 26 | . . . 1 . . . 12 8 2 1 . . . . 2 Parts Rejected 1 | . . . . . . . . . 1 . . . . . . Parts Fused 2 | . . . . . . . 2 . . . . . . . . Data Loss (minor) 13 | . . . 3 . . . 3 4 1 2 . . . . . Data Loss (major) 9 | . . . 1 . . . 3 4 1 . . . . . . Misfires 9 | . . . 1 2 . . 1 2 2 1 . . . . . Alerts 6 | . . . . 1 . . 2 3 . . . . . . . Weapon Failures 8 | . . 1 1 . . . 1 3 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 143 | . . . 18 5 . 4 . . 18 . . . . 30 68 Projectiles 125 | . . . 18 5 . 4 . . . . . . . 30 68 Explosions 18 | . . . . . . . . . 18 . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 34 | . . . . 9 . 4 . . . . . . 2 13 6 Impact . | . . . . . . . . . . . . . . . . Kinetic 33 | . . . . 9 . 4 . . . . . . 2 12 6 Secondary 1 | . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 256 | . . . . 46 . . . 53 157 . . . . . . Shots 9 | . . . . 1 . . . 1 7 . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 349 | 40 80 244 250 347 . 313 300 208 237 . . 1 230 349 24 Average Temperature 77 | 23 29 89 81 77 . 54 84 95 86 . . 1 69 131 9 Received Heat Transfer 4450 | . 258 189 189 1467 . 102 327 36 108 . 90 75 9 1206 394 Effects 5 | . . . . 5 . . . . . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . 1 4 . 3 . . . 1 Combat Hostiles 9 | . . . . . . . . 1 4 . 3 . . . 1 Parts Fried 32 | . . . . . . . . 4 11 . 2 2 . . 13 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 11 | . . . . . . . 10 1 . . . . . . . Combat Hostiles 10 | . . . . . . . 9 1 . . . . . . . Parts Melted 50 | . . . . . . . 37 12 . . . 1 . . . Heat Transferred 9840 | . . 926 792 250 . . 6650 1135 50 . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . . 1 3 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Peak Influence 545 | 5 148 221 387 417 154 292 266 . . . . 418 . . 545 Initial 214 | . 3 62 92 163 154 107 153 . . . . . . . 214 Average 188 | . 74 134 205 221 154 244 127 . . . . 238 . . 344 Maximum Alert Level 2 | . . 1 1 2 . 1 1 . . . . 2 . . 2 Low Security (%) 59 | 100 100 87 46 40 100 18 89 . . . . 49 . . . Level 1 34 | . . 12 53 59 . 81 10 . . . . 20 . . 63 Level 2 5 | . . . . . . . . . . . . 30 . . 36 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . . . . . Squads Dispatched 23 | . . 1 2 5 . 2 5 . . . . 6 . 1 1 Investigation 7 | . . 1 1 2 . . 1 . . . . 2 . . . Extermination 4 | . . . . . . . 2 . . . . 2 . . . Reinforcement 8 | . . . 1 3 . 2 2 . . . . . . . . Assault 3 | . . . . . . . . . . . . 1 . 1 1 Garrison 1 | . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Distress Signals 5 | . . 1 . 2 . . . . . . . 1 . . 1 Communications Jammed 11 | . . . . . . . 2 . . . . . . . 9 Distress Signals 9 | . . . . . . . . . . . . . . . 9 Times Spotted 201 | . 10 11 16 37 1 10 21 9 13 . 7 20 8 19 19 Peak Tracking Total 11 | . 5 5 5 8 1 3 4 3 6 . 5 6 5 11 5 Tactical Retreats 7 | . . . 1 . . 1 1 . 1 . . . . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Traps Triggered 10 | . . . 2 3 . 2 3 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Machines Disabled 10 | . . . 1 4 . 2 . . . . . 2 . 1 . Max in Single Turn 1 | . . . 1 1 . 1 . . . . . 1 . 1 . Garrison Access 3 | . . . . . . . 1 . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Machines Accessed 22 | . . 3 4 4 2 . 6 1 . . . 1 . . 1 Terminals 18 | . . 3 4 4 2 . 5 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 1 . . 1 Total Hacks 58 | . . 10 8 15 2 . 20 1 . . . 1 . . 1 Successful 26 | . . 6 1 5 1 . 11 1 . . . . . . 1 Failed 32 | . . 4 7 10 1 . 9 . . . . 1 . . . Catastrophic 5 | . . . 2 2 . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 18 | . . . . 2 . . 12 . . . . 4 . . . Terminals 53 | . . 10 8 15 2 . 18 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . . . . 1 . . 1 Terminal Hacks 17 | . . 6 1 4 1 . 4 1 . . . . . . . Prototype ID Bank 4 | . . 2 . 2 . . . . . . . . . . . Open Door 2 | . . . 1 . . . . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . Alert Level 2 | . . . . 1 . . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . Zone Layout 4 | . . 1 . . . . 3 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . 1 Seal Access 2 | . . . . . . . 1 . . . . . . . 1 Unauthorized Hacks 7 | . . . . 1 . . 6 . . . . . . . . Terminals 7 | . . . . 1 . . 6 . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . Botnet 4 | . . . . . . . 4 . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 18 | . . 3 3 4 1 . 6 . . . . 1 . . . Full Trace Events 5 | . . 2 1 . . . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Total Allies 8 | . . . 1 . . . . . . 4 . 3 . . . Largest Group 4 | . . . 1 1 . . . . . 4 4 3 1 . . Highest-Rated Group 210 | . . . 100 100 . . . . . 152 152 210 70 . . Highest-Rated Ally 100 | . . . 100 100 . . . . . 39 39 70 70 . . Zionite Dispatches 1 | . . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 116 | . . . 8 . . . . . . . 11 79 18 . . Total Damage 2074 | . . . 100 . . . . . . . 182 1421 371 . . Kills 14 | . . . 4 . . . . . . . 1 6 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 . 1 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Turns Passed 9968 | 66 296 285 671 1346 207 298 1499 1174 566 1228 467 679 456 371 359 Spaces Moved 4936 | 47 130 109 351 540 121 95 802 572 255 730 251 354 316 152 111 Core 19 | 17 . . . 1 . . . . . . . . . . 1 Treads 2056 | . . . 226 292 121 18 . . 104 730 251 85 . 120 109 Legs 2861 | 30 130 109 125 247 . 77 802 572 151 . . 269 316 32 1 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 120 123 123 163 163 163 120 120 120 120 Average Speed 154 | 94 120 128 145 162 160 181 133 187 181 164 163 135 120 152 194 Slowest Speed 600 | 120 120 190 240 600 160 190 193 190 260 246 163 240 120 190 600 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 24 16 45 55 3 55 25 78 50 88 68 13 61 20 4 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . 1 . 1 . . . . . Known Exits Taken 7 | . . . . . 1 . . 1 . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 . 1 . . . . . . Scrap Searched 11 | . . . . . . . . 2 3 3 1 . 1 1 . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 76 | . . . . 4 . . . 9 9 . 1 3 21 28 1 Melee . | . . . . . . . . . . . . . . . . Projectile 60 | . . . . 2 . . . 3 1 . 1 3 21 28 1 AOE 16 | . . . . 2 . . . 6 8 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Sto Mat Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac Total 6432 | 63 195 181 451 833 131 166 1135 632 327 758 297 484 362 215 202 Wait 374 | . . . . 78 . . 202 5 4 8 21 8 25 4 19 Move 4921 | 46 129 108 350 539 120 94 801 571 254 729 250 353 315 151 111 Hop . | . . . . . . . . . . . . . . . . Pick Up 268 | 8 8 9 31 53 2 17 32 16 20 6 9 37 2 5 13 Fast Attach . | . . . . . . . . . . . . . . . . Attach 134 | 6 4 9 7 25 2 7 8 9 9 6 4 14 1 11 12 Detach 2 | . . . . . . . . 1 . 1 . . . . . Swap 92 | . 2 . 11 12 7 6 26 2 2 1 1 14 7 1 . Drop 140 | . . . 16 32 . 9 25 9 13 7 4 24 1 . . Fire 490 | 3 52 54 36 94 . 23 41 19 25 . 8 34 11 43 47 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 67 | -11/Junkyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 14) 261 | -10/Materials | Core integrity fell below 50% 334 | -10/Materials | Lost 4 parts (1p1n1u1w) 337 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 528 | -9/Materials | Lost 3 parts (1n2w) 556 | -9/Materials | Discovered new exit (range 5) 598 | -9/Materials | Discovered new exit (range 8) 648 | -9/Materials | Entered Storage 832 | -9/Storage | Build established: Scavenger-Mutant 1001 | -9/Storage | Core integrity fell below 50% 1150 | -9/Storage | Discovered new exit (range 15) 1154 | -9/Storage | Build established: Mutant 1218 | -9/Storage | Met 01-MTF 1319 | -9/Storage | Entered Materials 1319 | -8/Materials | Accompanied by 1 ally (01-MTF) 1319 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1324 | -8/Materials | 01-MTF left 1619 | -8/Materials | Build established: Gunner 1905 | -8/Materials | Core integrity fell below 50% 1945 | -8/Materials | Lost 8 parts (2p3n1u2w) 2207 | -8/Materials | Build established: Scavenger-Mutant 2312 | -8/Materials | Core integrity fell below 20% 2326 | -8/Materials | Lost 5 parts (1p1n1u2w) 2466 | -8/Materials | Discovered new exit (range 16) 2569 | -8/Materials | Lost 3 parts (1n2w) 2665 | -8/Materials | Entered Factory 2665 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2756 | -7/Factory | Identified exit to DSF 2872 | -7/Factory | Entered DSF 2903 | -7/DSF | Discovered new exit (range 16) 2904 | -7/DSF | Additional patrols routed to DSF 2931 | -7/DSF | Build established: Scavenger-Gunner 2973 | -7/DSF | Lost 5 parts (1p3n1u) 3037 | -7/DSF | Found Powered Armor 3043 | -7/DSF | Sterilization system engaged 3063 | -7/DSF | Ambient heat levels rising (+10) 3078 | -7/DSF | Ambient heat levels rising (+10) 3093 | -7/DSF | Ambient heat levels rising (+10) 3108 | -7/DSF | Ambient heat levels rising (+10) 3123 | -7/DSF | Ambient heat levels rising (+10) 3138 | -7/DSF | Ambient heat levels rising (+10) 3153 | -7/DSF | Ambient heat levels rising (+10) 3168 | -7/DSF | Ambient heat levels rising (+10) 3170 | -7/DSF | Entered Factory 3170 | -6/Factory | Evolved 2 slots: Utility x2 3220 | -6/Factory | System corruption reached 10% 3532 | -6/Factory | Build established: Pyromaniac-Gunner 4604 | -6/Factory | Discovered new exit (range 16) 4669 | -6/Factory | Entered Lower Caves 4675 | -6/Lower Caves | Met a Warlord Commander 4676 | -6/Lower Caves | Learned location of Warlord (-4) 4693 | -6/Lower Caves | Found Encrypted Comm Array 5088 | -6/Lower Caves | Identified exit to Lower Caves 5136 | -6/Lower Caves | Ambushed by research squad 5199 | -6/Lower Caves | Lost 6 parts (2u4w) 5497 | -6/Lower Caves | Build established: Scavenger-Gunner 5813 | -6/Lower Caves | Build established: Scavenger-Tank 5843 | -6/Lower Caves | Entered another Lower Caves area 6130 | -6/Lower Caves | Attacked by a faux Warlord 6182 | -6/Lower Caves | Lost 3 parts (1n2w) 6185 | -6/Lower Caves | System corruption reached 30% 6305 | -6/Lower Caves | Encountered a Warlord checkpoint 6388 | -6/Lower Caves | Discovered new exit (range 12) 6409 | -6/Lower Caves | Entered Zion 6466 | -6/Zion | System corruption cleaned by Quarantine Array 6494 | -6/Zion | Discovered new exit (range 16) 6580 | -6/Zion | Build established: Scavenger-Mutant 6791 | -6/Zion | Learned location of Extension (-6) 6868 | -6/Zion | Found Prototype Processor 6869 | -6/Zion | Identified Exp. Targeting Computer 6876 | -6/Zion | Found Prototype Processor 6895 | -6/Zion | Identified Spectral Analyzer 6909 | -6/Zion | Found Prototype Processor 6910 | -6/Zion | Identified Exp. Signal Interpreter 7360 | -6/Zion | Imprinted 7362 | -6/Zion | Declared Zion's savior 7631 | -6/Zion | Identified exit to Proximity Caves 7637 | -6/Zion | Entered Proximity Caves 7637 | -5/Proximity Caves | Accompanied by 4 allies 7832 | -5/Proximity Caves | Learned 8 Factory zone layouts 7875 | -5/Proximity Caves | Learned Factory garrison access intel 8033 | -5/Proximity Caves | Build established: Scavenger-Gunner 8069 | -5/Proximity Caves | Discovered new exit (range 9) 8093 | -5/Proximity Caves | Identified exit to Factory 8104 | -5/Proximity Caves | Entered Factory 8104 | -5/Factory | Accompanied by 3 allies 8104 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8105 | -5/Factory | Identified exit to Factory 8106 | -5/Factory | Loaded intel: 4 garrison access locations 8328 | -5/Factory | Lost 10 parts (1p3n2u4w) 8439 | -5/Factory | Zion Light squad teleported in 8583 | -5/Factory | Found Prototype Protection 8585 | -5/Factory | Identified Zio. Weapon Casing 8714 | -5/Factory | Discovered new exit (range 17) 8781 | -5/Factory | Identified exit to Upper Caves 8783 | -5/Factory | Entered Upper Caves 8783 | -5/Upper Caves | Accompanied by 1 ally 8940 | -5/Upper Caves | Encountered a Warlord checkpoint 8986 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9151 | -5/Upper Caves | Learned Factory security intel 9213 | -5/Upper Caves | Discovered new exit (range 19) 9238 | -5/Upper Caves | Identified exit to Upper Caves 9239 | -5/Upper Caves | Entered another Upper Caves area 9249 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9272 | -5/Upper Caves | Discovered exit to Factory (range 9) 9294 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9424 | -5/Upper Caves | Lost 15 parts (1p5n3u6w) 9426 | -5/Upper Caves | Destroyed 11 combat bots 9610 | -5/Upper Caves | Entered Factory 9610 | -4/Factory | Evolved 2 slots: Utility x2 9666 | -4/Factory | Build established: Scavenger-Mutant 9860 | -4/Factory | First assault squad dispatched 9942 | -4/Factory | System corruption reached 10% 9969 | -4/Factory | Self-destructed Last Messages --------------- 09938_ Adv. Heat Sink destroyed. 09940_ Integrated Corrupted Flexi-carbon Leg (+5). 09940_ Complication: System interference. 09940_ Transmission Jammer temporarily disabled. 09940_ Exp. Optical Array temporarily disabled. 09940_ Transmission Jammer temporarily disabled. 09941_ Integrated Corrupted Flexi-carbon Leg (+9). 09943_ Identified Autogun. 09943_ Integrated Corrupted Autogun (+2). 09943_ Complication: Lgt. Nuclear Core rejected. 09943_ Complication: Flexi-carbon Leg rejected. 09944_ System corrupted: Energy discharge (-36). 09944_ Integrated Corrupted Autogun (+7). 09945_ Acquired Lgt. Nuclear Core. 09957_ Zio. Biocell destroyed. 09959_ System corrupted: Energy discharge (-23). 09960_ Critical hit (Burn: +50). 09961_ Adv. Heat Sink destroyed. 09963_ G-67 Veteran misfires. 09964_ Autogun destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? ???? | | ???????????????????????????????????????# ???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????+ +???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# #???? | | ??????????????????????????############## #???? | | ??????????????????????????# # #???? | | ??????????????????????????# # #???? | | ??????????????????????????# #% #???? | | ??????????????????????????# #%% #???? | | ??????????????????????????# [ " # #???? | | ??????????????????????????# % "%"+ % #???? | | ?????????????????########## % " # #???? | | ?????????????????# g + % % # % = #???? | | ?????????????????# """ gg# # % ##### | | ?????????????????# """ @# # %% | | ?????????????????+ """ # # % % | | ?????????????????# # # | | ?????????????????# ############## | | ?????????????????# "Y" #????????????# | | ?????????????????# """ #??????##############% | | ?????????????????# #??????# # | | ?????????????????##+####+##??????# " # | | ?????????????????????????????????# """ # | | ???????????????????????? ####### = G # | | ?????????????????????????? + """ / | | ?????????????????????????????????# " # | | ?????????????????????????????????# """"""" # | | ???????????????????????????????????""""""" # | | ???????????????????????????????????""""""" # | | ?????????????????????????????????# """"""" # | | ?????????????????????????????????# + | | ?????????????????????????????????# # | | ?????????????????????????????????############## | | ??????????????????????????????????????????????#### | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 19 Energy Capacity 915 Matter Stores 550 Matter Capacity 550 Sight Range 23 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 625 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoRefineryRay Manual? 0 Play Time 02:04:27 Cumulative 179.6 hours Start 2023.11.26 @ 13:57:39 End 2023.11.29 @ 22:03:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 153 Rogue 88 Adventurer 65 Explorer 0 Win Type - Total 14 Types 10/1/0/3/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98ed18dc-409f-461c-81bc-e4e03cb2303b