Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.22 @ 19:44:53 Player: Blue Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (33) 165 Value Destroyed (1000) 1000 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2785 Bonus ------- None Cogmind --------- Core Integrity 532/550 Matter 203/300 Energy 160/160 System Corruption 0% Temperature Warning (355) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Treads Improved Treads > --- UTILITY (4) ------ High-capacity Storage Unit Sensor Array Signal Interpreter Hardened Light Armor Plating > --- WEAPON (3) ------- Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Light Nuclear Core High-capacity Storage Unit Medium Matter Pod (78) Sensor Array Signal Interpreter Targeting Computer Light Armor Plating Light Assault Rifle Light Assault Rifle Light Cannon Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Datajack Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core High-capacity Storage Unit Medium Matter Pod Sensor Array Signal Interpreter Signal Interpreter Targeting Computer Light Armor Plating Light Assault Rifle Light Assault Rifle Light Cannon Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Datajack Hammer [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 29 | 6 8 12 3 Power 3 | 1 1 1 . Engine 2 | 1 1 . . Core 1 | . . 1 . Reactor . | . . . . Propulsion 6 | 2 2 2 . Treads 4 | . 2 2 . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 2 2 Device 1 | . . 1 . Storage 2 | 1 1 . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 13 | 2 3 7 1 Energy Gun 1 | 1 . . . Energy Cannon 1 | . . 1 . Ballistic Gun 3 | 1 1 1 . Ballistic Cannon 5 | . 1 3 1 Launcher 3 | . 1 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 3 | . . 2 1 Power . | . . . . Propulsion 2 | . . 1 1 Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 1 | . . 1 1 To Critical Strikes . | . . . . Average Backups 13 | 1 8 16 17 Power 3 | . 2 3 3 Propulsion . | . 1 . . Utility 3 | . 1 5 6 Weapon 5 | . 3 7 7 Tool/Special . | . . . . Unused Backups 16 | . 2 2 12 Power 6 | . 1 2 3 Propulsion . | . . . . Utility 6 | . 1 . 5 Weapon 3 | . . . 3 Tool/Special 1 | . . . 1 Average Slot Usage (%) 97 | . 94 99 99 Engine 11 | . 14 10 . Treads 29 | . 25 32 27 Wheel 1 | . 2 . . Device 6 | . . 10 9 Storage 12 | . 14 11 9 Processor 10 | . 8 11 9 Ballistic Gun 6 | . 15 . . Ballistic Cannon 12 | . 2 19 27 Launcher 5 | . 10 2 . Peak Build Rating 22 | 6 11 19 22 Average Rating 13 | 2 10 16 21 On Entrance 8 | . 6 11 18 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 63 | 12 53 56 63 Greatest Support 69 | 26 46 69 69 Greatest Overweight (x) 1 | . 1 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 5 17 20 20 Most Carried 20 | 5 12 20 19 Average Carried 13 | 1 8 16 17 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 1 10 20 17 Class Distribution -------------------- 96% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 998 | 248 246 504 . Remotely . | . . . . Salvage Created 837 | . 344 473 20 Parts 52 | . 20 31 1 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 27 | . 9 18 . Guns 6 | . 6 . . Cannons 17 | . . 17 . AOE 4 | . 3 1 . Classes Destroyed 7 | . 5 2 . Worker 1 | . 1 . . Recycler 2 | . 1 1 . Operator 1 | . . 1 . Watcher 2 | . 1 . 1 Swarmer 6 | . 3 3 . Grunt 17 | . 6 11 . Sentry 4 | . . 4 . Best Kill Streak 5 | . 3 5 1 Combat Bots Only 5 | . 3 5 . Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded 2 | . 2 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 167 | . 45 85 37 Missed 40 | . 13 21 6 Hits 127 | . 32 64 31 Projectile 127 | . 32 64 31 Critical Strikes 1 | . . 1 . Damage Taken 1572 | . 370 780 422 Core 203 | . 66 119 18 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 141 | . . 141 . Core Remaining (%) 81 | 100 73 70 . Volleys Fired 94 | . 34 54 6 Largest 3 | . 2 2 3 Hottest 99 | . 40 68 99 Shots Fired 165 | . 53 94 18 Gun 43 | . 43 . . Cannon 110 | . . 92 18 Launcher 12 | . 10 2 . Special . | . . . . Kinetic 145 | . 43 84 18 Thermal 8 | . . 8 . Explosive 12 | . 10 2 . Electromagnetic . | . . . . Robot Hit Streak 14 | . 9 14 7 Robot Miss Streak 7 | . 5 7 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 94 | . 25 57 12 Core Hits 55 | . 25 25 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . . 5 1 Blast 6 | . . 5 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2204 | . 623 1335 246 Guns 185 | . 185 . . Cannons 1415 | . . 1169 246 Explosions 584 | . 426 158 . Melee . | . . . . Ramming 20 | . 12 8 . Kinetic 1497 | . 185 1066 246 Thermal 103 | . . 103 . Explosive 584 | . 426 158 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 14 | . . 9 5 Impact . | . . . . Kinetic 14 | . . 9 5 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . 1 1 . Targets Rammed 3 | . 2 1 . Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 337 | . 16 132 337 Average Temperature 34 | . 4 25 129 Received Heat Transfer 573 | . 123 270 180 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 185 | . . 185 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 190 | . 190 174 72 Initial 72 | . . . 72 Average 37 | . 55 24 52 Influence Increases 944 | . 377 559 8 Destroy 0b10 Robot/C 540 | . 180 360 . Destroy 0b10 Robot/NC 30 | . 15 10 5 Destroy Leader 144 | . 42 100 2 Successful Hack 17 | . . 17 . Disable Machine 90 | . 45 45 . Destroy Structure 78 | . 65 12 1 Lose Combat Pursuer 45 | . 30 15 . Influence Decreases 924 | . 377 388 159 Entered New Map 99 | . . . 99 Time Decay 716 | . 298 368 50 Lost Part 30 | . . 20 10 Purge Threat 79 | . 79 . . Squads Dispatched 5 | . 1 4 . Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 59 | . 19 32 8 Peak Tracking Total 7 | . 4 5 7 Tactical Retreats 3 | . 2 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . 3 3 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 15 | . 4 11 . Terminals 10 | . 2 8 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 3 | . 2 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 39 | . 6 33 . Successful 29 | . 6 23 . Failed 10 | . . 10 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 6 | . 2 4 . Terminals 25 | . 2 23 . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 8 | . 4 4 . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 17 | . 2 15 . Record 11 | . . 11 . Alert Level 4 | . 1 3 . Unreport Threat 1 | . 1 . . Maintenance Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 7 | . 4 3 . Process 2 | . 1 1 . Report Inventory 3 | . 2 1 . Retrieve Matter 2 | . 1 1 . Scanalyzer 3 | . . 3 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 8 | . 1 7 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . 1 . Time 32 | . . 32 . Parts Recycled . | . . . . Recycled Matter 181 | . 80 101 . Retrieved Matter 181 | . 80 101 . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1711 | . . 1608 103 Sensors 1711 | . . 1608 103 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3116 | 46 1316 1651 103 Spaces Moved 1338 | 32 548 713 45 Core 8 | 8 . . . Treads 1200 | . 442 713 45 Legs . | . . . . Wheels 130 | 24 106 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 160 160 Average Speed 176 | 80 204 161 160 Slowest Speed 240 | 90 240 240 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 3 81 52 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 74 | . 62 11 1 Melee . | . . . . Projectile 2 | . . 1 1 AOE 72 | . 62 10 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1928 | 52 698 1116 62 Wait 402 | 8 76 310 8 Move 1335 | 31 547 712 45 Hop . | . . . . Pick Up 44 | 7 19 18 . Fast Attach 1 | . . 1 . Attach 15 | 6 2 5 2 Detach . | . . . . Swap 20 | . 9 10 1 Drop 14 | . 9 5 . Fire 94 | . 34 54 6 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 3 | . 2 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 3) 319 | -10/Materials | Build established: Mutant 757 | -10/Materials | Discovered new exit (range 4) 766 | -10/Materials | Identified exit to Materials 1077 | -10/Materials | Discovered new exit (range 4) 1114 | -10/Materials | Discovered exit to Materials (range 10) 1178 | -10/Materials | Discovered new exit (range 6) 1187 | -10/Materials | Identified exit to Mines 1363 | -10/Materials | Entered another Materials area 1363 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2436 | -9/Materials | Discovered new exit (range 6) 2443 | -9/Materials | Identified exit to Mines 2748 | -9/Materials | Repaired Imp. Treads 2826 | -9/Materials | Discovered new exit (range 10) 2839 | -9/Materials | Identified exit to Materials 3014 | -9/Materials | Entered another Materials area 3014 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3117 | -8/Materials | Self-destructed Last Messages --------------- The transition abstracts away an implied amount of uneventful corridors along the way, during which any pursuers were lost and it is too dangerous to backtrack without being caught. 03016_ Discarded Signal Interpreter. 03081_ W-25 Informer sends out distress signal. 03082_ W-25 Informer destroyed. 03100_ G-50 Soldier knocked back. 03103_ G-47 Trooper knocked back. 03108_ G-50 Soldier knocked back. 03108_ G-47 Trooper knocked back. 03110_ C-30 ARC bursts open, deploying its payload. 03110_ S-10 Pest unfolds itself. 03111_ G-47 Trooper knocked back. 03111_ G-47 Trooper suffers critical hit (Blast). 03111_ Destroyed Imp. Heat Sink. 03115_ Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????? #?? | | ?????????????????????????###+### | | ????????????????????????# s% ]# | | ????????????????????????# ss # | | ????????????????????????# # | | ????????????????????????# # | | ?##+###########+######??# # | | #??# # | | #??# # | | #??# # | | ???########### ######??# # | | ???# # ######## # | | ???#] """"" w " % % g# # | | ???# """"" # g ; # | | ???# """"" # #####%g/@ # | | ???# """"" ######???#r #######? | | ???# """"" #????????# #??????? | | ???# """"" #????????# #??????? | | ???# """"" #????????# #??????? | | ???# #????????+ %+??????? | | ???##########????????# !#??????? | | ?????????????????????#% #??????? | | ?????????????????????# #??????? | | ?????????????????????# #??????? | | ?????????????????????# /??????? | | ?????????????????????# #??????? | | ?????????????????????# #??????? | | ?????????????????????? ???????? | | ?????????????????????? ???????? | | ?????????????????????? ???????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 9% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed CobblerCorruptionObfuscator Manual? 0 Play Time 00:28:12 Cumulative 6.4 hours Start 2026.08.22 @ 19:13:30 End 2026.08.22 @ 19:44:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30f127b1-dc05-4c2d-af62-297bd81026bb