Cogmind - Beta 17 --- EXPLORER MODE // 2026.08.11 @ 19:51:50 Player: M1-K3 Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (110) 550 Value Destroyed (5045) 5045 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1092) 1092 TOTAL SCORE: 12327 Bonus ------- Pacifist 200 High Alert Combat Kills 115 Follower Combat Kills 277 Entered Garrisons 200 Acquired ECA 300 Cogmind --------- Core Integrity 0/1150 Matter 275/300 Energy 98/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Encrypted Comm Array > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Compact Matter Pod (0) Hardened Medium Armor Plating Dispersion Rifle Scythe Peak State ------------ > --- POWER ------------ Light Ion Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Compact Matter Pod Enhanced Optical Array Improved Target Analyzer Improved Transmission Jammer Hacking Suite > --- WEAPON ----------- Heavy Laser Gauss Rifle Flak Gun Enhanced Hardcell Cannon Improved Remote Datajack > --- INVENTORY -------- Cooled Ion Engine Light Fission Core Large Matter Pod Improved Targeting Computer Target Analyzer Advanced ECM Suite Improved Power Shielding Hardened Medium Armor Plating Medium Insulated Plating Medium Insulated Plating Improved Thermal Shield Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Behemoth] Arc Projector Heavy Laser Missile Launcher Improved Concussive RPG [Rating: 87] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Hardcell Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 13 | . 1 2 2 2 2 . . 2 2 . . . . Power 1 | . . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 2 . . . . 1 . . . . Utility 4 | . . 1 1 . 1 . . 1 . . . . . Weapon 4 | . 1 1 . . 1 . . . 1 . . . . Parts Attached 104 | . 6 14 10 10 2 10 6 30 10 6 . . . Power 14 | . . 3 1 1 . . 1 5 2 1 . . . Engine 9 | . . 3 . 1 . . 1 4 . . . . . Core 5 | . . . 1 . . . . 1 2 1 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 22 | . . 2 2 3 . 3 2 7 2 1 . . . Treads 13 | . . 2 2 3 . 2 . 4 . . . . . Leg 1 | . . . . . . 1 . . . . . . . Wheel 2 | . . . . . . . 2 . . . . . . Hover 3 | . . . . . . . . 1 2 . . . . Flight 3 | . . . . . . . . 2 . 1 . . . Utility 33 | . 3 4 4 2 1 2 2 9 4 2 . . . Device 16 | . 1 2 2 1 1 . 1 4 3 1 . . . Storage 5 | . 1 . 1 . . . . 1 1 1 . . . Processor 4 | . 1 1 . . . . 1 1 . . . . . Hackware 1 | . . . . . . . . 1 . . . . . Protection 7 | . . 1 1 1 . 2 . 2 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 35 | . 3 5 3 4 1 5 1 9 2 2 . . . Energy Gun 16 | . 1 1 3 2 1 2 1 3 1 1 . . . Energy Cannon 3 | . 2 1 . . . . . . . . . . . Ballistic Gun 8 | . . 2 . 2 . 2 . 1 . 1 . . . Ballistic Cannon 2 | . . . . . . . . 2 . . . . . Launcher 3 | . . 1 . . . 1 . 1 . . . . . Special Weapon 2 | . . . . . . . . 2 . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . . . 1 . . . . . Parts Lost 39 | . . 2 4 . . 5 . 18 2 8 . . . Power 5 | . . . . . . . . 4 . 1 . . . Propulsion 15 | . . . 2 . . 2 . 6 1 4 . . . Utility 8 | . . 1 . . . 2 . 3 . 2 . . . Weapon 11 | . . 1 2 . . 1 . 5 1 1 . . . Highest Loss Streak 11 | . . 1 2 . . 1 . 11 1 7 . . . To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 16 | . 11 18 18 19 18 19 20 19 5 3 5 5 5 Power 1 | . 1 1 1 1 1 1 2 1 . . 1 1 1 Propulsion . | . 2 3 2 . . . . . . . . . . Utility 9 | . 5 7 9 12 12 11 14 14 5 2 2 2 2 Weapon 4 | . 2 5 5 6 5 5 4 3 . . 2 2 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 34 | . 2 7 3 2 . 4 1 12 . 2 . . 1 Power 5 | . . . 3 . . . . 1 . . . . 1 Propulsion 2 | . . 2 . . . . . . . . . . . Utility 20 | . 2 . . 1 . 3 1 11 . 2 . . . Weapon 6 | . . 4 . 1 . 1 . . . . . . . Tool/Special 1 | . . 1 . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 98 93 99 97 99 99 90 36 35 4 5 5 Engine 6 | . 12 10 1 2 4 6 6 8 . . . . . Core 1 | . . . 6 4 . . . 1 6 6 . . . Treads 16 | . . 6 21 34 31 26 23 22 . . . . . Leg 4 | . 25 12 . . . 4 4 . . . . . . Device 11 | . 10 8 22 14 24 15 12 6 6 9 4 5 5 Storage 7 | . 12 10 8 7 6 6 6 7 4 5 . . . Processor 3 | . 1 9 . . . . 3 8 . . . . . Protection 3 | . . 2 1 7 . 8 8 2 . . . . . Energy Gun 12 | . 25 18 10 17 17 12 12 9 1 . . . . Energy Cannon 3 | . 1 16 6 . . . . . . . . . . Ballistic Gun 9 | . 10 3 13 10 12 17 18 9 . 2 . . . Peak Build Rating 87 | . 13 24 29 42 48 53 55 87 55 54 6 6 6 Average Rating 41 | . 9 17 25 37 45 51 53 75 39 28 5 6 6 On Entrance 24 | 7 7 13 20 24 42 47 53 55 13 49 6 6 6 Avg Prop Armor Cover (%) 5 | . . . . . . 3 2 7 13 11 . . . Naked Turns 170 | . . . . . . . . 36 . 132 2 . . Heaviest Build 100 | 20 51 60 64 75 74 88 93 100 26 33 . . . Greatest Support 132 | 20 20 40 60 102 102 102 80 132 14 11 3 3 3 Greatest Overweight (x) 8 | . 2 2 1 . . 5 8 7 4 8 . . . Average Overweight (x) . | . 1 1 . . . . 1 . 1 . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 5 5 5 5 5 Average Capacity 17 | . 18 20 20 20 20 20 20 19 5 5 5 5 5 Most Carried 20 | . 17 20 20 20 19 20 20 20 5 5 5 5 5 Average Carried 16 | . 11 18 18 19 18 19 20 19 5 3 5 5 5 Final Capacity 20 | 10 20 20 20 20 20 20 20 5 5 5 5 5 5 Final Carried 20 | 7 16 20 20 20 19 20 20 5 5 5 5 5 5 Class Distribution -------------------- 23% | Scavenger-Tank 20% | Hacker-Gunner 15% | Hacker-Skirmisher 15% | Hacker-Tank 12% | Hacker-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Gunner | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Tank | -7/Factory Hacker-Skirmisher | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Zhi Pro Matter Collected 3153 | 200 . 494 212 99 88 642 180 862 57 160 32 . 127 Remotely 655 | . . . . . 88 567 . . . . . . . Salvage Created 4433 | . . 924 672 245 . 1141 288 1061 57 45 . . . Parts 211 | . . 58 32 14 . 40 13 47 4 3 . . . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 89 | . . 17 11 6 . 26 5 21 1 2 . . . Melee 3 | . . . . . . . . . 1 2 . . . Guns 61 | . . 5 6 6 . 23 5 16 . . . . . Cannons 15 | . . 9 4 . . . . 2 . . . . . AOE 9 | . . 3 1 . . 3 . 2 . . . . . Classes Destroyed 14 | . . 8 2 1 . 2 . 1 . . . . . Worker 4 | . . 2 . 1 . . 1 . . . . . . Builder 4 | . . 3 . . . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . . . . . . Recycler 3 | . . 3 . . . . . . . . . . . Mechanic 1 | . . . . . . . . 1 . . . . . Operator 2 | . . . 1 . . . 1 . . . . . . Watcher 6 | . . 2 1 . . . . 3 . . . . . Swarmer 18 | . . 6 . 2 . 3 1 4 . 2 . . . Grunt 41 | . . 5 11 1 . 15 4 5 . . . . . Duelist 3 | . . 2 . . . 1 . . . . . . . Sentry 10 | . . 4 . 2 . 2 . 2 . . . . . Specialist 2 | . . . . . . 2 . . . . . . . Hunter 7 | . . . . 1 . 2 . 4 . . . . . Programmer 8 | . . . . . . 1 . 6 1 . . . . Best Kill Streak 8 | . . 8 4 4 . 7 5 8 1 2 . . . Combat Bots Only 7 | . . 5 3 4 . 7 3 7 1 2 . . . Max Kills in Single Turn 4 | . . 4 1 2 . 2 3 2 1 1 . . . Gunslinging 1 | . . . . 1 . 1 . . . . . . . Exploded 2 | . . 2 1 . . 1 . 1 . . . . . Melee 1 | . . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Zhi Pro Hostile Shots Fired 1154 | . . 136 66 63 . 173 10 418 28 183 68 . 9 Missed 311 | . . 28 24 20 . 32 4 91 8 75 28 . 1 Hits 843 | . . 108 42 43 . 141 6 327 20 108 40 . 8 Melee 8 | . . 3 . . . 5 . . . . . . . Projectile 835 | . . 105 42 43 . 136 6 327 20 108 40 . 8 Critical Strikes 36 | . . 2 1 . . 6 . 20 2 3 2 . . Part Disruptions 2 | . . . . . . . . 2 . . . . . Damage Taken 9363 | . 57 878 423 252 . 1954 55 3874 269 1037 442 . 122 Core 2826 | . . 124 55 . . 621 . 874 38 597 395 . 122 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 5258 | . 34 555 260 165 . 868 35 2226 160 621 264 . 70 Regen/Repaired (Parts) 140 | . . . . . 35 . . 105 . . . . . Core Remaining (%) 71 | 100 100 69 90 100 . . 26 12 . . . . . Volleys Fired 183 | . . 31 29 9 . 41 8 64 . 1 . . . Largest 5 | . . 4 4 4 . 5 5 5 . 2 . . . Hottest 271 | . . 224 165 188 . 259 219 271 . 111 . . . Shots Fired 661 | . . 88 96 36 . 194 35 210 . 2 . . . Gun 553 | . . 54 73 36 . 192 35 161 . 2 . . . Cannon 91 | . . 31 23 . . . . 37 . . . . . Launcher 7 | . . 3 . . . 2 . 2 . . . . . Special 10 | . . . . . . . . 10 . . . . . Kinetic 323 | . . 19 44 18 . 103 24 114 . 1 . . . Thermal 246 | . . 41 29 9 . 76 11 79 . 1 . . . Explosive 7 | . . 3 . . . 2 . 2 . . . . . Electromagnetic 75 | . . 25 23 9 . 13 . 5 . . . . . Robot Hit Streak 29 | . . 15 20 18 . 29 14 22 . 3 . . . Robot Miss Streak 6 | . . 2 2 2 . 3 5 6 . . . . . Penetration Max 1 | . . . . . . . 1 1 . . . . . Secondary Targets 17 | . . . . 1 . 10 2 4 . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 1 1 . . . . . Shots Hit Robots 464 | . . 55 76 29 . 129 25 136 5 9 . . . Core Hits 291 | . . 33 27 22 . 107 22 76 2 2 . . . Critical Kills 2 | . . . . . . 1 . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . Critical Strikes 16 | . . 2 3 . . 3 . 7 . 1 . . . Burn 8 | . . 1 2 . . 2 . 3 . . . . . Destroy 3 | . . . . . . 1 . 2 . . . . . Blast 2 | . . . . . . . . 2 . . . . . Corrupt 2 | . . 1 1 . . . . . . . . . . Sever 1 | . . . . . . . . . . 1 . . . Melee Attacks 12 | . . . . . . . . . 5 7 . . . Impact . | . . . . . . . . . . . . . . Slashing 12 | . . . . . . . . . 5 7 . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11267 | . . 1260 1547 631 . 3476 532 3415 154 252 . . . Guns 7889 | . . 447 891 618 . 3063 532 2302 . 36 . . . Cannons 1796 | . . 500 459 . . . . 837 . . . . . Explosions 1120 | . . 298 197 . . 413 . 212 . . . . . Melee 370 | . . . . . . . . . 154 216 . . . Ramming 92 | . . 15 . 13 . . . 64 . . . . . Kinetic 4688 | . . 159 439 274 . 1512 360 1935 . 9 . . . Thermal 4379 | . . 517 649 265 . 1622 172 1127 . 27 . . . Explosive 579 | . . 173 . . . 194 . 212 . . . . . Electromagnetic 1143 | . . 396 459 79 . 148 . 61 . . . . . Impact 16 | . . . . . . . . 16 . . . . . Slashing 370 | . . . . . . . . . 154 216 . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . 15 1 5 5 5 5 Average Corruption 4 | . . . . . . . . 5 1 1 5 5 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 50 | . . . . . . . . 38 . 3 5 . 4 Message Errors 13 | . . . . . . . . 10 . . 2 . 1 Matter Fused 9 | . . . . . . . . 7 . 1 . . 1 Heat Flow Errors 8 | . . . . . . . . 7 . . 1 . . Energy Discharges 5 | . . . . . . . . 4 . . . . 1 Parts Rejected 2 | . . . . . . . . 1 . . 1 . . Data Loss (minor) 4 | . . . . . . . . 3 . 1 . . . Data Loss (major) 3 | . . . . . . . . 1 . 1 . . 1 Misfires 2 | . . . . . . . . 2 . . . . . Alerts 2 | . . . . . . . . 1 . . 1 . . Misdirections 1 | . . . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 129 | . . . 73 . . . . 45 . 11 . . . Projectiles 114 | . . . 69 . . . . 45 . . . . . Explosions 4 | . . . 4 . . . . . . . . . . Melee 11 | . . . . . . . . . . 11 . . . Knockbacks 11 | . . . . . . . . 11 . . . . . Impact 1 | . . . . . . . . 1 . . . . . Kinetic 9 | . . . . . . . . 9 . . . . . Secondary 1 | . . . . . . . . 1 . . . . . Self-Inflicted Damage 39 | . . 24 15 . . . . . . . . . . Shots 2 | . . 1 1 . . . . . . . . . . Rammed 5 | . . 1 . . . . . 4 . . . . . Targets Rammed 9 | . . 4 . 1 . . . 4 . . . . . Kicked 2 | . . 2 . . . . . . . . . . . Crushed 2 | . . 1 . 1 . . . . . . . . . Highest Temperature 735 | . . 536 414 180 . 735 381 690 . 28 197 . . Average Temperature 187 | . . 186 113 81 . 222 130 214 . 21 111 . . Received Heat Transfer 2259 | . . 429 387 87 . 675 9 618 27 . 18 . 9 Effects 75 | . . 15 1 . . 15 1 43 . . . . . Shutdowns 19 | . . 3 1 . . 5 1 9 . . . . . Energy Bleed 3 | . . . . . . 2 . 1 . . . . . Interference 9 | . . 2 . . . . . 7 . . . . . Matter Decay 4 | . . 2 . . . . . 2 . . . . . Short Circuit 8 | . . 1 . . . . . 7 . . . . . Damage (minor) 5 | . . 2 . . . . . 3 . . . . . Damage (major) 22 | . . 5 . . . 4 . 13 . . . . . Damage (core) 5 | . . . . . . 4 . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . . 3 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Parts Melted 15 | . . 3 1 . . 5 . 6 . . . . . Heat Transferred 9216 | . . 1260 1384 599 . 3346 333 2257 . 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 2 2 . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Zhi Pro Maximum Alert Level 3 | . . 1 . . . 3 1 1 . . . . . Low Security (%) 73 | . 100 88 100 100 100 9 13 94 100 . . . . Level 1 13 | . . 11 . . . 25 86 5 . . . . . Level 2 9 | . . . . . . 49 . . . . . . . Level 3 3 | . . . . . . 15 . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 806 | . 3 264 98 60 7 806 392 240 30 . . . . Initial 313 | . . . 37 2 7 . 313 124 5 . . . . Average 137 | . . 47 23 8 . 503 275 46 2 . . . . Influence Increases 3280 | . 3 528 300 155 . 856 334 769 30 200 105 . . Destroy 0b10 Robot/C 1920 | . . 340 220 120 . 520 220 440 20 40 . . . Destroy 0b10 Robot/NC 120 | . . 50 15 5 . . 25 25 . . . . . Destroy Leader 416 | . . 104 44 30 . 40 52 126 10 10 . . . Allied During Kill 25 | . . . . . . . 22 3 . . . . . Successful Hack 16 | . 3 3 . . . . . 10 . . . . . Disable Machine 20 | . . . . . . 8 12 . . . . . . Anti-Garrison Action 250 | . . . . . . 250 . . . . . . . Destroy Structure 153 | . . 31 21 . . 8 3 90 . . . . . Lose Combat Pursuer 360 | . . . . . . 30 . 75 . 150 105 . . Influence Decreases 3280 | . 3 404 416 143 20 50 793 1101 45 200 90 15 . Entered New Map 847 | . . . 87 6 13 . 493 223 10 . . 15 . Time Decay 2245 | . 3 384 289 137 7 . 300 810 35 190 90 . . Lost Part 188 | . . 20 40 . . 50 . 68 . 10 . . . Squads Dispatched 16 | . . 2 2 1 . . 3 6 2 . . . . Investigation 4 | . . . . . . . 1 3 . . . . . Extermination 3 | . . . . . . . . 3 . . . . . Reinforcement 9 | . . 2 2 1 . . 2 . 2 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Zhi Pro Distress Signals 5 | . . 1 2 . . . 1 1 . . . . . Communications Jammed 2 | . . . . . . . . 2 . . . . . Distress Signals 2 | . . . . . . . . 2 . . . . . Times Spotted 169 | . . 28 18 9 . 28 10 44 4 14 9 . 5 Peak Tracking Total 8 | . . 8 4 3 . 5 5 8 2 5 8 . 6 Tactical Retreats 17 | . . . . . . 2 . 4 . 8 3 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 6 | . 2 1 . 1 . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . 4 . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 8 | . . . . . . 5 3 . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . Garrison Relay 3 | . . . . . . 3 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 17 | . 3 4 1 1 2 . . 6 . . . . . Terminals 11 | . 3 3 1 1 . . . 3 . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . 1 . . 1 . . . . . Recycling Units 2 | . . 1 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 31 | . 3 5 2 1 3 . . 17 . . . . . Successful 24 | . 3 4 . 1 3 . . 13 . . . . . Failed 7 | . . 1 2 . . . . 4 . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 6 | . 3 1 . . . . 1 1 . . . . . Terminals 20 | . 3 4 2 1 . . . 10 . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations 5 | . . . . . 2 . . 3 . . . . . Recycling Units 3 | . . 1 . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Terminal Hacks 14 | . 3 3 . 1 . . . 7 . . . . . Record 5 | . . . . . . . . 5 . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . Disarm Traps 1 | . . . . . . . . 1 . . . . . Zone Layout 5 | . 2 2 . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 5 | . . . . . 2 . . 3 . . . . . Scan Component 3 | . . . . . 1 . . 2 . . . . . Repair 2 | . . . . . 1 . . 1 . . . . . Recycling Unit Hacks 3 | . . 1 . . . . . 2 . . . . . Recycle Component 1 | . . . . . . . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 2 3 1 1 2 . 1 6 . . . . . Full Trace Events 4 | . . . 1 . . . . 3 . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . Time 139 | . . . . . . . . 139 . . . . . Total Part Build Rating 18 | . . . . . . . . 18 . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . 1 . . 1 . . . . . Time 74 | . . . . . 44 . . 30 . . . . . Parts Recycled 1 | . . . . . . . . 1 . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter 32 | . . . . . . . . 32 . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . 1 . . . . . Relay Couplers Released 12 | . . . . . . 12 . . . . . . . Machine Destruction 12 | . . . . . . 12 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 4 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Zhi Pro Total Allies 4 | . . . . . . 4 . . . . . . . Largest Group 4 | . . . . . . 4 4 3 . . . . . Highest-Rated Group 164 | . . . . . . 164 164 118 . . . . . Highest-Rated Ally 41 | . . . . . . 41 41 41 . . . . . Initial Warlord ECA Mod 5 | . . . . . . . 5 4 3 3 3 3 2 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 52 | . . . . . . . 44 8 . . . . . Total Damage 1332 | . . . . . . . 1116 216 . . . . . Kills 12 | . . . . . . . 10 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Zhi Pro Active Infowar (turns) 6277 | . 423 957 605 541 189 1419 410 1733 . . . . . Optics 1997 | . . . . . . . 264 1733 . . . . . Structural 423 | . 423 . . . . . . . . . . . . Traps 3000 | . . . 472 . 189 1419 410 510 . . . . . Seismic 2418 | . . 957 604 541 189 127 . . . . . . . Jamming 353 | . . . . . . . . 353 . . . . . ECM 340 | . . . . . . . . 340 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Zhi Pro Turns Passed 8191 | . 500 1469 632 541 189 1419 410 1862 250 486 302 3 128 Spaces Moved 4049 | 1 215 428 206 299 87 509 152 702 168 420 601 5 256 Core 1305 | . . . . . . . . 73 29 341 601 5 256 Treads 1992 | . . 160 206 299 87 487 150 603 . . . . . Legs 506 | 1 215 268 . . . 22 . . . . . . . Wheels 2 | . . . . . . . 2 . . . . . . Hover 91 | . . . . . . . . 5 64 22 . . . Flight 153 | . . . . . . . . 21 75 57 . . . Fastest Speed 42 | 120 120 250 166 161 161 161 200 42 42 50 50 50 50 Average Speed 165 | 120 223 256 231 161 161 229 244 200 124 108 50 50 50 Slowest Speed 675 | 120 260 330 250 165 161 480 246 520 250 675 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 27 | 2 32 39 22 11 3 44 5 18 7 64 78 7 53 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . Known Exits Taken 12 | 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . . 3 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 101 | . . 27 20 . . 9 . 45 . . . . . Melee . | . . . . . . . . . . . . . . Projectile 18 | . . . . . . 1 . 17 . . . . . AOE 83 | . . 27 20 . . 8 . 28 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Fac Upp Upp Zhi Pro Total 5075 | . 235 732 296 337 135 646 173 1021 196 443 601 4 256 Wait 521 | . . 223 36 5 44 25 . 174 14 . . . . Move 4033 | . 214 427 205 298 86 505 151 701 167 419 600 4 256 Hop . | . . . . . . . . . . . . . . Pick Up 62 | . 11 17 7 6 . 9 1 10 . 1 . . . Fast Attach 49 | . . 6 2 2 1 4 3 15 10 5 1 . . Attach 23 | . 3 . 5 2 2 3 . 6 . 2 . . . Detach 10 | . 2 1 1 . . . . 4 . 2 . . . Swap 55 | . 3 8 4 6 2 7 3 22 . . . . . Drop 76 | . 2 15 7 8 . 10 7 21 . 6 . . . Fire 183 | . . 31 29 9 . 41 8 64 . 1 . . . Melee 12 | . . . . . . . . . 5 7 . . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . 2 . . . . . . . . . . . Crush 7 | . . 2 . 1 . . . 4 . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 42 | . . . . . . 42 . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Weapon x1 338 | -10/Materials | Build established: Hacker-Skirmisher 403 | -10/Materials | Identified exit to Mines 403 | -10/Materials | Discovered exit to Mines (range 10) 403 | -10/Materials | Identified exit to Materials 403 | -10/Materials | Discovered exit to Materials (range 17) 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 759 | -9/Materials | Build established: Hacker-Gunner 1334 | -9/Materials | Identified exit to Mines 1334 | -9/Materials | Discovered exit to Mines (range 16) 1940 | -9/Materials | Identified exit to Materials 1940 | -9/Materials | Discovered exit to Materials (range 13) 1954 | -9/Materials | Build established: Hacker-Tank 1970 | -9/Materials | Entered another Materials area 1970 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2296 | -8/Materials | Build established: Hacker-Skirmisher 2585 | -8/Materials | Identified exit to Storage 2585 | -8/Materials | Discovered exit to Storage (range 16) 2590 | -8/Materials | Identified exit to Factory 2590 | -8/Materials | Discovered exit to Factory (range 4) 2602 | -8/Materials | Entered Factory 2602 | -7/Factory | Evolved 2 slots: Propulsion x2 2796 | -7/Factory | Build established: Hacker-Tank 3116 | -7/Factory | Identified exit to Factory 3116 | -7/Factory | Discovered exit to Factory (range 15) 3143 | -7/Factory | Entered another Factory area 3143 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3230 | -6/Factory | Repaired Imp. Deuterium Engine 3331 | -6/Factory | Identified exit to Garrison 3332 | -6/Factory | Entered Garrison 3389 | -6/Garrison | Triggered checkpoint 3445 | -6/Garrison | Build established: Hacker-Skirmisher 3454 | -6/Garrison | Destroyed 7 combat bots 3692 | -6/Garrison | Triggered checkpoint 3756 | -6/Garrison | Identified exit to Factory 3756 | -6/Garrison | Discovered exit to Factory (range 10) 3914 | -6/Garrison | Triggered checkpoint 3970 | -6/Garrison | Triggered checkpoint 3996 | -6/Garrison | Core integrity fell below 50% 4016 | -6/Garrison | Garrison Relay disabled 4024 | -6/Garrison | Build established: Scavenger-Tank 4258 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4339 | -6/Garrison | Garrison Relay disabled 4484 | -6/Garrison | Triggered checkpoint 4530 | -6/Garrison | Triggered checkpoint 4568 | -6/Garrison | Garrison Relay disabled 4729 | -6/Garrison | Discovered exit to Factory (range 10) 4751 | -6/Garrison | Entered Factory 4751 | -6/Factory | Accompanied by 4 allies 5104 | -6/Factory | Identified exit to Factory 5104 | -6/Factory | Discovered exit to Factory (range 22) 5161 | -6/Factory | Entered another Factory area 5161 | -5/Factory | Accompanied by 3 allies 5161 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5639 | -5/Factory | Fabricated Enh. Hardcell Cannon (x2) 5645 | -5/Factory | P-70 Sage assimilated allied Slayer 5c 5737 | -5/Factory | Lost 3 parts (1p1n1u) 6042 | -5/Factory | Build established: Scavenger-Gunner 6268 | -5/Factory | Repaired Broken Med. Treads 6419 | -5/Factory | Destroyed 7 combat bots 6845 | -5/Factory | Build established: Hacker-Gunner 6920 | -5/Factory | System corruption reached 10% 6975 | -5/Factory | Released all parts (4) 6980 | -5/Factory | Core integrity fell below 50% 7006 | -5/Factory | Lost 11 parts (2p3n2u4w) 7006 | -5/Factory | Core integrity fell below 20% 7019 | -5/Factory | Identified exit to Factory 7019 | -5/Factory | Discovered exit to Factory (range 10) 7023 | -5/Factory | Entered another Factory area 7023 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7226 | -4/Factory | Identified exit to Upper Caves 7226 | -4/Factory | Discovered exit to Upper Caves (range 8) 7252 | -4/Factory | Discovered exit to Upper Caves (range 12) 7270 | -4/Factory | Build established: Hacker-Mutant 7273 | -4/Factory | Entered Upper Caves 7625 | -4/Upper Caves | Lost 7 parts (1p3n2u1w) 7669 | -4/Upper Caves | Ambushed by research squad 7701 | -4/Upper Caves | Core integrity fell below 50% 7722 | -4/Upper Caves | Met a Warlord Commander 7724 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 7726 | -4/Upper Caves | Found Encrypted Comm Array 7755 | -4/Upper Caves | Identified exit to Upper Caves 7755 | -4/Upper Caves | Discovered exit to Upper Caves (range 9) 7759 | -4/Upper Caves | Entered another Upper Caves area 7766 | -4/Upper Caves | Spotted B-86 Titan 7784 | -4/Upper Caves | Identified exit to Research 7784 | -4/Upper Caves | Discovered exit to Research (range 14) 7933 | -4/Upper Caves | Attracted the attention of an 0b10 base 8000 | -4/Upper Caves | Core integrity fell below 20% 8038 | -4/Upper Caves | Learned 4 Research zone layouts 8053 | -4/Upper Caves | Identified exit to Zhirov 8053 | -4/Upper Caves | Discovered exit to Zhirov (range 16) 8061 | -4/Upper Caves | Entered Zhirov 8061 | -4/Zhirov | Identified exit to Proximity Caves 8061 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 8064 | -4/Zhirov | Entered Proximity Caves 8192 | -3/Proximity Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 07938_ Penetrated by Slug. 07938_ Slug penetrates Wall. 08016_ Acquired 4 matter. 08018_ Acquired 28 matter. 08038_ Acquired derelict log, extracted data. Data stored: Research zone layouts (x4). 08048_ System corrupted: Encrypted Comm Array rejected. 08050_ Acquired Encrypted Comm Array. 08053_ EXIT=FOUND: ZHIROV LOCATION=ZHIROV GOAL=ESCAPE 08061_ EXIT=FOUND: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 08079_ System corrupted: Substantial component data lost. 08125_ KFZY5I5TU0ANZ1R=QK AVNWE0SZ 08141_ System corrupted: Energy discharge (-39). 08172_ System corrupted: Matter fused (-10). 08178_ Acquired 72 matter. 08184_ Acquired 55 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????### ????????????????????????????????????????? | | ???? ??????????????????????????????????????? | | ???? #??????????????????????????????????????? | | ??? #??????????????????????????????????????? | | ??? ????????????????????? ????????????????? | | ??# ????????????????????? Y$ ??????????????? | | ## ?????????????????????? ??????????????? | | ??????????????????????? ???????????????? | | ???????????????????????? g????????????????? | | ?###????????????????????? ????????????????? | | #?## ##???????????????????? ?????????????????? | | #??# #??????????????????? ??????????????????? | | #### ##?###??###????????? ???????????????????? | | #?# #### ##??????? ????????????????????? | | ### ## #####??? #????????????????????? | | #### ! ##? #????????????????????? | | ##?# ! ## #????????????????????? | | #??#* #### @ #????????????????????? | | ???## ##?# ###### #????????????????????? | | ????####?# ##????? #????????????????????? | | ????????# ##??????? ???????????????????? | | ???????# #???????? ??????????????????? | | ??????# #???????? #?????????????????? | | ?????# ## #???????? #?????????????????? | | ???? ?# #????????? #?????????????????? | | ???? ? ????????? #?????????????????? | | ??? ? ????????? #?????????????????? | | ???? ? # ???????? ?????????????????? | | ????????? # ?????????? ????????????????? | | ????????? #??????????? ????????????????? | | ?????????? #?????????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 35 Energy Capacity 710 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Density 85 ECM Strength 2 Jamming Range 14 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 55 Resistance: I 35 Resistance: S 35 Resistance: P 35 Point Defense Rating 80 Melee Speed Boost 20 Evasion (%) 61 Target Analysis 6 Recoil Reduction 5 Salvage Targeting 1 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Hardcell Cannon | x2 | -5/Factory | Preloaded Repaired ---------- Imp. Deuterium Engine | 56% | -6/Factory Med. Treads | 43% | -5/Factory | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Like You, Cogmind Universal Adapter Challenges ------------ None Game ------ Seed HoverLinkedMesh Manual? 0 Play Time 01:17:45 Cumulative 29.4 hours Start 2026.08.11 @ 17:40:10 End 2026.08.11 @ 19:51:50 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 28 Rogue 5 Adventurer 0 Explorer 23 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6c5cbb7-2e90-4cfa-a5af-071f9e57832e