Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.24 @ 02:01:32 Player: Joel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2397) 2397 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 6491 Bonus ------- Follower Combat Kills 80 Friendly Fire -56 Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Targeting Computer Hardlight Generator > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Aluminum Leg Improved Heat Sink Cooling System Medium Armor Plating Hardened Medium Armor Plating Shock Rifle Improved EM Pulse Cannon Gauss Rifle [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 2 . . . . . Utility 3 | . . . . 2 . . . 1 Weapon 2 | . . . . . 2 . . . Parts Attached 105 | 4 6 9 18 18 28 4 13 5 Power 17 | 1 . 1 2 3 4 1 4 1 Engine 8 | 1 . 1 1 3 2 . . . Core 9 | . . . 1 . 2 1 4 1 Reactor . | . . . . . . . . . Propulsion 26 | 2 . 2 8 4 9 1 . . Treads 12 | 2 . 2 4 . 4 . . . Leg 14 | . . . 4 4 5 1 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 1 2 1 2 7 6 2 5 4 Device 11 | . . . . 1 3 . 4 3 Storage 8 | 1 2 1 2 . . 2 . . Processor 2 | . . . . 2 . . . . Hackware . | . . . . . . . . . Protection 9 | . . . . 4 3 . 1 1 Artifact . | . . . . . . . . . Weapon 32 | . 4 5 6 4 9 . 4 . Energy Gun 10 | . 1 . 2 1 4 . 2 . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 16 | . 2 4 4 3 1 . 2 . Ballistic Cannon 3 | . . . . . 3 . . . Launcher . | . . . . . . . . . Special Weapon 2 | . 1 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . Parts Lost 47 | . . 1 8 2 8 1 17 10 Power 7 | . . . 2 . 1 . 2 2 Propulsion 11 | . . . 4 1 2 1 3 . Utility 13 | . . . . . 1 . 4 8 Weapon 16 | . . 1 2 1 4 . 8 . Highest Loss Streak 13 | . . 1 7 1 4 1 13 10 Average Slot Usage (%) 85 | . 87 99 95 98 94 88 60 31 Engine 5 | . 14 14 7 9 6 . . . Core 3 | . . . 2 . . 7 5 8 Treads 13 | . 28 28 31 . 5 18 5 . Leg 11 | . . . 9 35 22 1 5 . Device 2 | . . . . . 1 7 5 9 Storage 16 | . 16 28 21 18 15 15 13 5 Processor 5 | . . . . 4 9 7 7 4 Protection 2 | . . . . 13 2 . 1 3 Energy Gun 6 | . 8 . 4 10 12 7 5 . Energy Cannon 1 | . . . . . 1 7 . . Ballistic Gun 8 | . 10 15 17 6 3 7 7 . Ballistic Cannon 3 | . . . . . 8 7 . . Special Weapon 1 | . 8 12 . . . . . . Naked Turns 39 | . . . . . . . . 39 Heaviest Build 61 | 9 24 36 37 43 61 60 60 40 Greatest Support 80 | 40 40 40 80 48 60 60 40 3 Greatest Overweight (x) 19 | . . . 1 1 2 1 19 13 Average Overweight (x) . | . . . . . . . 2 3 Largest Inventory Capacity 16 | 6 12 14 14 14 14 16 16 10 Average Capacity 13 | 5 7 12 13 14 14 14 14 9 Most Carried 16 | 6 7 14 14 14 14 16 16 5 Average Carried 11 | 4 5 10 13 13 12 11 12 2 Final Capacity 16 | 6 12 14 14 14 14 16 10 4 Final Carried 15 | 6 7 14 14 14 8 15 6 1 Class Distribution -------------------- 36% | Scavenger-Gunner 31% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Matter Collected 2275 | 237 . 174 368 238 644 436 178 . Remotely . | . . . . . . . . . Salvage Created 3078 | . . 279 662 850 675 484 128 . Parts 149 | . . 16 41 37 38 12 5 . Haulers Intercepted 2 | . . . . 1 . 1 . . Recyclers Shooed 5 | . . . 1 3 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 6 10 . Prevented 4 | . . . . . . 4 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 56 | . . 5 18 8 12 8 5 . Guns 38 | . . 4 18 6 5 2 3 . Cannons 10 | . . 1 . . 5 4 . . AOE 6 | . . . . 1 1 2 2 . Classes Destroyed 12 | . . 5 1 4 2 . . . Worker 5 | . . 1 . 1 3 . . . Builder 5 | . . 1 . 1 3 . . . Hauler 2 | . . . . 1 . 1 . . Recycler 7 | . . 2 . 3 2 . . . Watcher 3 | . . . . 2 1 . . . Swarmer 12 | . . 3 5 . . . 4 . Grunt 25 | . . . 10 2 5 7 1 . Brawler 1 | . . . . . 1 . . . Duelist 3 | . . . . 1 1 1 . . Sentry 9 | . . 2 3 3 1 . . . Hunter 3 | . . . . 2 1 . . . Programmer 3 | . . . . . 3 . . . Best Kill Streak 7 | . . 4 5 7 5 3 4 . Combat Bots Only 5 | . . 3 5 3 3 3 4 . Max Kills in Single Turn 3 | . . 1 1 3 2 2 2 . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 1 1 2 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Damage Taken 7375 | . 131 325 1224 463 1690 412 1682 1448 Core 1755 | . 12 73 147 23 204 33 405 858 Absorbed by Shields 181 | . . . . . 135 . 46 . Core Remaining (%) 66 | 100 . 66 63 95 . . 8 . Volleys Fired 196 | . . 18 54 38 63 11 12 . Largest 4 | . . 2 2 2 4 4 3 . Hottest 195 | . . 120 43 80 186 195 156 . Shots Fired 440 | . . 26 108 67 165 45 29 . Gun 298 | . . 18 108 67 58 23 24 . Cannon 134 | . . . . . 107 22 5 . Launcher . | . . . . . . . . . Special 8 | . . 8 . . . . . . Kinetic 296 | . . 18 108 25 102 23 20 . Thermal 15 | . . 8 . . . . 7 . Explosive . | . . . . . . . . . Electromagnetic 129 | . . . . 42 63 22 2 . Robot Hit Streak 16 | . . 10 12 10 9 16 7 . Robot Miss Streak 5 | . . 3 2 3 5 2 3 . Penetration Max 1 | . . . . . . 1 . . Secondary Targets 5 | . . . 4 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 291 | . . 17 81 48 96 31 18 . Core Hits 133 | . . 12 34 25 39 13 9 1 Critical Hits 5 | . . . . 1 3 1 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 5 | . . . . 1 3 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5989 | . . 279 841 971 2410 1045 441 2 Guns 2990 | . . 159 841 795 601 339 255 . Cannons 1972 | . . . . . 1572 376 24 . Explosions 889 | . . . . 176 221 330 162 . Melee . | . . . . . . . . . Ramming 18 | . . . . . 16 . . 2 Kinetic 3360 | . . 159 841 241 1632 312 175 . Thermal 1089 | . . 120 . 176 221 330 242 . Explosive . | . . . . . . . . . Electromagnetic 1522 | . . . . 554 541 403 24 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 6 6 6 . Average Corruption 4 | . . . . . 2 6 6 . Corruption Purged . | . . . . . . . . . Effects 79 | . . . . . 12 36 31 . Message Errors 14 | . . . . . 2 4 8 . Matter Fused 17 | . . . . . . 11 6 . Heat Flow Errors 9 | . . . . . 3 1 5 . Energy Discharges 13 | . . . . . 3 7 3 . Data Loss (minor) 7 | . . . . . 2 2 3 . Data Loss (major) 6 | . . . . . . 6 . . Misfires 3 | . . . . . . 1 2 . Targeting Errors 8 | . . . . . 2 4 2 . Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 83 | . . . . 14 43 26 . . Projectiles 69 | . . . . . 43 26 . . Explosions 14 | . . . . 14 . . . . Melee . | . . . . . . . . . Knockbacks 20 | . . . . . 18 1 . 1 Impact 1 | . . . . . . . . 1 Kinetic 16 | . . . . . 15 1 . . Secondary 3 | . . . . . 3 . . . Self-Inflicted Damage 203 | . . . . 80 74 38 11 . Shots 6 | . . . . 2 2 1 1 . Rammed 4 | . . . . . 1 . . 3 Targets Rammed 4 | . . . . . 1 . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 647 | . . 44 24 99 647 226 244 10 Average Temperature 103 | . . 17 7 27 170 44 71 5 Received Heat Transfer 1747 | . 27 81 405 81 182 207 239 525 Effects 15 | . . . . . 15 . . . Shutdowns 3 | . . . . . 3 . . . Interference 1 | . . . . . 1 . . . Short Circuit 4 | . . . . . 4 . . . Damage (minor) 4 | . . . . . 4 . . . Damage (major) 2 | . . . . . 2 . . . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . 1 1 1 . . Combat Hostiles 2 | . . . . 1 1 . . . Parts Fried 3 | . . . . 1 1 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 1275 | . . 250 . 200 150 350 325 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . . . 2 3 3 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Peak Influence 266 | . 19 62 260 266 172 . . 49 Average Influence 94 | . 12 23 117 185 96 . . 29 Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 90 | 100 100 100 84 66 100 . . 100 Level 1 9 | . . . 15 33 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . . 1 1 4 . . 1 Investigation 1 | . . . . 1 . . . . Extermination 2 | . . . . . 2 . . . Reinforcement 3 | . . . 1 . 2 . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Distress Signals 4 | . . . 2 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 7 5 31 11 24 12 9 10 Peak Tracking Total 8 | . 7 3 5 4 4 5 4 8 Tactical Retreats 10 | . . . 2 . 3 3 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Traps Triggered 3 | . . . . 1 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . 1 . 2 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Disabled 3 | . . . 1 1 1 . . . Max in Single Turn 1 | . . . 1 1 1 . . . Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Accessed 10 | . 2 . 1 4 2 . 1 . Terminals 5 | . 2 . . 3 . . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . . . 1 1 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 35 | . 9 . 6 13 5 . 2 . Successful 28 | . 7 . 6 9 4 . 2 . Failed 7 | . 2 . . 4 1 . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 18 | . 9 . . 9 . . . . Fabricators 3 | . . . . . 3 . . . Repair Stations 12 | . . . 6 4 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 7 . . 6 . . 2 . Record 5 | . . . . 3 . . 2 . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . . . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . . Transport Status 2 | . 1 . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . . Network Status 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 11 | . . . 6 3 2 . . . Scan Component 6 | . . . 3 2 1 . . . Repair 5 | . . . 3 1 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 . 1 3 1 . . . Full Trace Events 3 | . 1 . 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . . 3 . . . Matter 252 | . . . . . 252 . . . Time 67 | . . . . . 67 . . . Total Robot Build Rating 12 | . . . . . 12 . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 3 1 1 . . . Time 160 | . . . 78 44 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total Allies 5 | . . 1 . . 3 . 1 . Largest Group 3 | . . 1 . . 3 . 1 . Highest-Rated Group 113 | . . 31 . . 60 . 113 . Highest-Rated Ally 113 | . . 31 . . 20 . 113 . Total Orders . | . . . . . . . . . Ally Attacks 16 | . . 3 . . 6 . 7 . Total Damage 602 | . . 43 . . 93 . 466 . Kills 3 | . . . . . . . 3 . Allies Corrupted 2 | . . . . . 2 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Turns Passed 6181 | 114 224 541 939 666 1310 1027 1060 300 Spaces Moved 2913 | 73 120 284 308 382 626 570 429 121 Core 186 | 12 . . . . . . 53 121 Treads 1790 | 61 120 284 251 . 128 570 376 . Legs 937 | . . . 57 382 498 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 160 180 50 Average Speed 164 | 141 160 160 154 120 140 170 230 228 Slowest Speed 1000 | 160 160 160 180 150 180 180 1000 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 35 35 33 26 19 66 51 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . 2 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 51 | . . 2 . 6 18 23 2 . Melee . | . . . . . . . . . Projectile 16 | . . 2 . . 11 2 1 . AOE 35 | . . . . 6 7 21 1 . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total 3890 | 82 151 329 676 523 925 596 476 132 Wait 579 | . 21 4 277 69 186 2 19 1 Move 2905 | 72 119 283 307 381 625 569 428 121 Hop . | . . . . . . . . . Pick Up 68 | 6 4 9 16 8 12 8 4 1 Fast Attach 13 | 4 1 1 3 2 1 . 1 . Attach 45 | . 2 . 10 5 12 1 9 6 Detach . | . . . . . . . . . Swap 48 | . 3 8 5 11 15 3 3 . Drop 32 | . 1 6 4 9 10 2 . . Fire 196 | . . 18 54 38 63 11 12 . Melee . | . . . . . . . . . Ram 3 | . . . . . . . . 3 Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Zio / [*Fac]) -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 339 | -10/Materials | Entered Mines 342 | -10/Mines | Received a Mining Laser from a helpful Derelict 812 | -10/Mines | Discovered new exit (range 13) 880 | -10/Mines | Entered Materials 880 | -9/Materials | Evolved 2 slots: Propulsion x2 984 | -9/Materials | Repaired Lgt. Treads 1012 | -9/Materials | Repaired Lgt. Treads 1040 | -9/Materials | Repaired Lrg. Storage Unit 1156 | -9/Materials | Build established: Scavenger-Mutant 1221 | -9/Materials | Discovered new exit (range 9) 1635 | -9/Materials | Lost 7 parts (1p4n2w) 1794 | -9/Materials | Discovered new exit (range 16) 1819 | -9/Materials | Entered another Materials area 1819 | -8/Materials | Evolved 2 slots: Utility x2 1880 | -8/Materials | Build established: Mutant 2242 | -8/Materials | Build established: Scavenger-Mutant 2352 | -8/Materials | Discovered new exit (range 16) 2424 | -8/Materials | Repaired Gauss Rifle 2485 | -8/Materials | Entered Factory 2485 | -7/Factory | Evolved 2 slots: Weapon x2 2800 | -7/Factory | Build established: Scavenger-Gunner 3216 | -7/Factory | Repaired Hardlight Generator 3358 | -7/Factory | Fabricated B-48 Gladiator? 3634 | -7/Factory | Lost 4 parts (2n1u1w) 3778 | -7/Factory | Discovered new exit (range 11) 3795 | -7/Factory | Entered Lower Caves 3820 | -7/Lower Caves | Encountered a Warlord checkpoint 3896 | -7/Lower Caves | Learned 12 Factory zone layouts 4746 | -7/Lower Caves | Discovered new exit (range 8) 4822 | -7/Lower Caves | Entered another Lower Caves area 4875 | -7/Lower Caves | Lost 4 parts (1n3w) 5127 | -7/Lower Caves | Build established: Scavenger-Mutant 5598 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5603 | -7/Lower Caves | Build established: Scavenger-Gunner 5631 | -7/Lower Caves | Core integrity fell below 50% 5645 | -7/Lower Caves | Core integrity fell below 20% 5670 | -7/Lower Caves | CL-ANK showed up to help 5672 | -7/Lower Caves | CL-ANK revealed a hidden path 5690 | -7/Lower Caves | Lost 13 parts (2p2n4u5w) 5819 | -7/Lower Caves | Identified exit to Zion 5882 | -7/Lower Caves | Entered Factory 5882 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5883 | -6/Factory | Identified exit to Factory 5904 | -6/Factory | Build established: Mutant 6094 | -6/Factory | Core integrity fell below 50% 6136 | -6/Factory | Core integrity fell below 20% 6174 | -6/Factory | Lost 10 parts (2p8u) 6182 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06044_ Acquired Unknown Hackware. 06045_ Identified Relay Coupler [Demolisher]. 06045_ Relay Coupler [Demolisher] fries itself. 06059_ Slammed into G-67 Veteran. 06065_ Lgt. Nuclear Core destroyed. 06065_ Slammed into G-67 Veteran. 06065_ G-67 Veteran knocked back. 06068_ Insulated Plating destroyed. 06070_ Slammed into G-67 Veteran. 06071_ Lgt. Nuclear Core destroyed. 06074_ Energy Filter destroyed. 06083_ Imp. Heat Sink destroyed. 06087_ Prc. Energy Filter destroyed. 06090_ Adv. Power Amplifier destroyed. 06114_ Adv. Targeting Computer destroyed. 06143_ Lrg. Storage Unit destroyed. 06176_ C-30 ARC bursts open, deploying its payload. 06176_ G-67 Veteran unfolds itself. 06176_ G-50 Soldier unfolds itself. 06176_ E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????? #??? | | ??????????????? #??? | | ######????????????????### ############"####### | | ????????????????????????# #?????# # | | ????????????????????????# #?????# """"""""" # | | ?????????????????######## " #?????# # | | ?????????????? "%" #?????# """"""""" # | | ???????????############## " #?????# # | | ???????????# # #?????# """"""""" # | | ???????????#= # #?????# # | | ???????????# # #?????# ! # | | ???????????# #gg #?????# "" # | | ???????????# """ """ # g ####### G # | | ???????????# """ """ +g +!""" # | | ???????????# """ """ # ####### # | | ???????????# # #?????############## | | ???????????# """ """ # #??????????????????? | | ???????????# """ """ # #??????????????????? | | ???????????# """ """ # #??????????????????? | | ???????????# # #??????????????????? | | ???????????############## #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#e #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????#@ #??????????????????? | | ????????????????????????# +??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????m #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ????????????????????????#######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 225 Resistance: EM 15 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 4 Energy Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Close Call My Command Is Your Wish Challenges ------------ None Game ------ Seed LightningFissionWings Manual? 0 Play Time 01:05:46 Cumulative 12.6 hours Start 2019.12.24 @ 00:57:31 End 2019.12.24 @ 02:01:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59f53549-265c-4919-b71a-127eda52e686