Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.24 @ 02:01:32

Player: Joel

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (78)      390
Value Destroyed (2397)     2397
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (24)                 24
              TOTAL SCORE: 6491

 Bonus
-------
Follower Combat Kills      80
Friendly Fire              -56

 Cogmind 
---------
Core Integrity             0/850
Matter                     298/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Targeting Computer

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
     Large Storage Unit
  Advanced Targeting Computer
           Hardlight Generator
>          --- WEAPON -----------
     Heavy EM Pulse Gun
     Heavy EM Pulse Gun
  Advanced Assault Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
     Light Nuclear Core
     Light Treads
     Light Treads
     Light Treads
           Aluminum Leg
  Improved Heat Sink
           Cooling System
    Medium Armor Plating
  Hardened Medium Armor Plating
           Shock Rifle
  Improved EM Pulse Cannon
           Gauss Rifle
[Rating: 34]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  3    | .   .   .   .   2   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   
Parts Attached             105  | 4   6   9   18  18  28  4   13  5   
  Power                    17   | 1   .   1   2   3   4   1   4   1   
    Engine                 8    | 1   .   1   1   3   2   .   .   .   
    Core                   9    | .   .   .   1   .   2   1   4   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   2   8   4   9   1   .   .   
    Treads                 12   | 2   .   2   4   .   4   .   .   .   
    Leg                    14   | .   .   .   4   4   5   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  30   | 1   2   1   2   7   6   2   5   4   
    Device                 11   | .   .   .   .   1   3   .   4   3   
    Storage                8    | 1   2   1   2   .   .   2   .   .   
    Processor              2    | .   .   .   .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   .   4   3   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   32   | .   4   5   6   4   9   .   4   .   
    Energy Gun             10   | .   1   .   2   1   4   .   2   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   
    Ballistic Gun          16   | .   2   4   4   3   1   .   2   .   
    Ballistic Cannon       3    | .   .   .   .   .   3   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   1   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   2   .   
Parts Lost                 47   | .   .   1   8   2   8   1   17  10  
  Power                    7    | .   .   .   2   .   1   .   2   2   
  Propulsion               11   | .   .   .   4   1   2   1   3   .   
  Utility                  13   | .   .   .   .   .   1   .   4   8   
  Weapon                   16   | .   .   1   2   1   4   .   8   .   
  Highest Loss Streak      13   | .   .   1   7   1   4   1   13  10  
Average Slot Usage (%)     85   | .   87  99  95  98  94  88  60  31  
  Engine                   5    | .   14  14  7   9   6   .   .   .   
  Core                     3    | .   .   .   2   .   .   7   5   8   
  Treads                   13   | .   28  28  31  .   5   18  5   .   
  Leg                      11   | .   .   .   9   35  22  1   5   .   
  Device                   2    | .   .   .   .   .   1   7   5   9   
  Storage                  16   | .   16  28  21  18  15  15  13  5   
  Processor                5    | .   .   .   .   4   9   7   7   4   
  Protection               2    | .   .   .   .   13  2   .   1   3   
  Energy Gun               6    | .   8   .   4   10  12  7   5   .   
  Energy Cannon            1    | .   .   .   .   .   1   7   .   .   
  Ballistic Gun            8    | .   10  15  17  6   3   7   7   .   
  Ballistic Cannon         3    | .   .   .   .   .   8   7   .   .   
  Special Weapon           1    | .   8   12  .   .   .   .   .   .   
Naked Turns                39   | .   .   .   .   .   .   .   .   39  
Heaviest Build             61   | 9   24  36  37  43  61  60  60  40  
  Greatest Support         80   | 40  40  40  80  48  60  60  40  3   
  Greatest Overweight (x)  19   | .   .   .   1   1   2   1   19  13  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   2   3   
Largest Inventory Capacity 16   | 6   12  14  14  14  14  16  16  10  
  Average Capacity         13   | 5   7   12  13  14  14  14  14  9   
  Most Carried             16   | 6   7   14  14  14  14  16  16  5   
  Average Carried          11   | 4   5   10  13  13  12  11  12  2   
  Final Capacity           16   | 6   12  14  14  14  14  16  10  4   
  Final Carried            15   | 6   7   14  14  14  8   15  6   1   

 Class Distribution 
--------------------
 36% | Scavenger-Gunner
 31% | Scavenger-Mutant
 29% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Matter Collected           2275 | 237 .   174 368 238 644 436 178 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3078 | .   .   279 662 850 675 484 128 .   
  Parts                    149  | .   .   16  41  37  38  12  5   .   
Haulers Intercepted        2    | .   .   .   .   1   .   1   .   .   
Recyclers Shooed           5    | .   .   .   1   3   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   6   10  .   
  Prevented                4    | .   .   .   .   .   .   4   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Combat Hostiles Destroyed  56   | .   .   5   18  8   12  8   5   .   
  Guns                     38   | .   .   4   18  6   5   2   3   .   
  Cannons                  10   | .   .   1   .   .   5   4   .   .   
  AOE                      6    | .   .   .   .   1   1   2   2   .   
Classes Destroyed          12   | .   .   5   1   4   2   .   .   .   
  Worker                   5    | .   .   1   .   1   3   .   .   .   
  Builder                  5    | .   .   1   .   1   3   .   .   .   
  Hauler                   2    | .   .   .   .   1   .   1   .   .   
  Recycler                 7    | .   .   2   .   3   2   .   .   .   
  Watcher                  3    | .   .   .   .   2   1   .   .   .   
  Swarmer                  12   | .   .   3   5   .   .   .   4   .   
  Grunt                    25   | .   .   .   10  2   5   7   1   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   1   1   1   .   .   
  Sentry                   9    | .   .   2   3   3   1   .   .   .   
  Hunter                   3    | .   .   .   .   2   1   .   .   .   
  Programmer               3    | .   .   .   .   .   3   .   .   .   
Best Kill Streak           7    | .   .   4   5   7   5   3   4   .   
  Combat Bots Only         5    | .   .   3   5   3   3   3   4   .   
Max Kills in Single Turn   3    | .   .   1   1   3   2   2   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   1   2   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  
Damage Taken               7375 | .    131  325  1224 463  1690 412  1682 1448 
  Core                     1755 | .    12   73   147  23   204  33   405  858  
  Absorbed by Shields      181  | .    .    .    .    .    135  .    46   .    
Core Remaining (%)         66   | 100  .    66   63   95   .    .    8    .    
Volleys Fired              196  | .    .    18   54   38   63   11   12   .    
  Largest                  4    | .    .    2    2    2    4    4    3    .    
  Hottest                  195  | .    .    120  43   80   186  195  156  .    
Shots Fired                440  | .    .    26   108  67   165  45   29   .    
  Gun                      298  | .    .    18   108  67   58   23   24   .    
  Cannon                   134  | .    .    .    .    .    107  22   5    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  8    | .    .    8    .    .    .    .    .    .    
  Kinetic                  296  | .    .    18   108  25   102  23   20   .    
  Thermal                  15   | .    .    8    .    .    .    .    7    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          129  | .    .    .    .    42   63   22   2    .    
  Robot Hit Streak         16   | .    .    10   12   10   9    16   7    .    
  Robot Miss Streak        5    | .    .    3    2    3    5    2    3    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    
  Secondary Targets        5    | .    .    .    4    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    
Shots Hit Robots           291  | .    .    17   81   48   96   31   18   .    
  Core Hits                133  | .    .    12   34   25   39   13   9    1    
  Critical Hits            5    | .    .    .    .    1    3    1    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    1    3    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5989 | .    .    279  841  971  2410 1045 441  2    
  Guns                     2990 | .    .    159  841  795  601  339  255  .    
  Cannons                  1972 | .    .    .    .    .    1572 376  24   .    
  Explosions               889  | .    .    .    .    176  221  330  162  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  18   | .    .    .    .    .    16   .    .    2    
  Kinetic                  3360 | .    .    159  841  241  1632 312  175  .    
  Thermal                  1089 | .    .    120  .    176  221  330  242  .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          1522 | .    .    .    .    554  541  403  24   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    6    6    6    .    
  Average Corruption       4    | .    .    .    .    .    2    6    6    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  79   | .    .    .    .    .    12   36   31   .    
    Message Errors         14   | .    .    .    .    .    2    4    8    .    
    Matter Fused           17   | .    .    .    .    .    .    11   6    .    
    Heat Flow Errors       9    | .    .    .    .    .    3    1    5    .    
    Energy Discharges      13   | .    .    .    .    .    3    7    3    .    
    Data Loss (minor)      7    | .    .    .    .    .    2    2    3    .    
    Data Loss (major)      6    | .    .    .    .    .    .    6    .    .    
    Misfires               3    | .    .    .    .    .    .    1    2    .    
    Targeting Errors       8    | .    .    .    .    .    2    4    2    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            83   | .    .    .    .    14   43   26   .    .    
  Projectiles              69   | .    .    .    .    .    43   26   .    .    
  Explosions               14   | .    .    .    .    14   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 20   | .    .    .    .    .    18   1    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    1    
  Kinetic                  16   | .    .    .    .    .    15   1    .    .    
  Secondary                3    | .    .    .    .    .    3    .    .    .    
Self-Inflicted Damage      203  | .    .    .    .    80   74   38   11   .    
  Shots                    6    | .    .    .    .    2    2    1    1    .    
  Rammed                   4    | .    .    .    .    .    1    .    .    3    
Targets Rammed             4    | .    .    .    .    .    1    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        647  | .    .    44   24   99   647  226  244  10   
  Average Temperature      103  | .    .    17   7    27   170  44   71   5    
  Received Heat Transfer   1747 | .    27   81   405  81   182  207  239  525  
  Effects                  15   | .    .    .    .    .    15   .    .    .    
    Shutdowns              3    | .    .    .    .    .    3    .    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    .    
    Short Circuit          4    | .    .    .    .    .    4    .    .    .    
    Damage (minor)         4    | .    .    .    .    .    4    .    .    .    
    Damage (major)         2    | .    .    .    .    .    2    .    .    .    
    Damage (core)          1    | .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    1    1    1    .    .    
  Combat Hostiles          2    | .    .    .    .    1    1    .    .    .    
  Parts Fried              3    | .    .    .    .    1    1    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    .    
  Heat Transferred         1275 | .    .    250  .    200  150  350  325  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9    | .    .    .    .    2    3    3    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Peak Influence             266  | .   19  62  260 266 172 .   .   49  
  Average Influence        94   | .   12  23  117 185 96  .   .   29  
Maximum Alert Level        1    | .   .   .   1   1   .   .   .   .   
  Low Security (%)         90   | 100 100 100 84  66  100 .   .   100 
  Level 1                  9    | .   .   .   15  33  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   1   1   4   .   .   1   
  Investigation            1    | .   .   .   .   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   .   .   
  Reinforcement            3    | .   .   .   1   .   2   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Distress Signals           4    | .   .   .   2   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              109  | .   7   5   31  11  24  12  9   10  
  Peak Tracking Total      8    | .   7   3   5   4   4   5   4   8   
  Tactical Retreats        10   | .   .   .   2   .   3   3   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Traps Triggered            3    | .   .   .   .   1   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   1   .   2   1   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Machines Disabled          3    | .   .   .   1   1   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Machines Accessed          10   | .   2   .   1   4   2   .   1   .   
  Terminals                5    | .   2   .   .   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          3    | .   .   .   1   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                35   | .   9   .   6   13  5   .   2   .   
  Successful               28   | .   7   .   6   9   4   .   2   .   
  Failed                   7    | .   2   .   .   4   1   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                18   | .   9   .   .   9   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   
  Repair Stations          12   | .   .   .   6   4   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   7   .   .   6   .   .   2   .   
  Record                   5    | .   .   .   .   3   .   .   2   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   
  Transport Status         2    | .   1   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       11   | .   .   .   6   3   2   .   .   .   
  Scan Component           6    | .   .   .   3   2   1   .   .   .   
  Repair                   5    | .   .   .   3   1   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   1   3   1   .   .   .   
  Full Trace Events        3    | .   1   .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   3   .   .   .   
    Matter                 252  | .   .   .   .   .   252 .   .   .   
    Time                   67   | .   .   .   .   .   67  .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   12  .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   3   1   1   .   .   .   
  Time                     160  | .   .   .   78  44  38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Total Allies               5    | .   .   1   .   .   3   .   1   .   
  Largest Group            3    | .   .   1   .   .   3   .   1   .   
  Highest-Rated Group      113  | .   .   31  .   .   60  .   113 .   
  Highest-Rated Ally       113  | .   .   31  .   .   20  .   113 .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   3   .   .   6   .   7   .   
  Total Damage             602  | .   .   43  .   .   93  .   466 .   
  Kills                    3    | .   .   .   .   .   .   .   3   .   
Allies Corrupted           2    | .   .   .   .   .   2   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  
Turns Passed               6181 | 114  224  541  939  666  1310 1027 1060 300  
Spaces Moved               2913 | 73   120  284  308  382  626  570  429  121  
  Core                     186  | 12   .    .    .    .    .    .    53   121  
  Treads                   1790 | 61   120  284  251  .    128  570  376  .    
  Legs                     937  | .    .    .    57   382  498  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  120  120  160  180  50   
  Average Speed            164  | 141  160  160  154  120  140  170  230  228  
  Slowest Speed            1000 | 160  160  160  180  150  180  180  1000 700  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    35   35   33   26   19   66   51   3    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    1    .    .    .    2    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          51   | .    .    2    .    6    18   23   2    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    2    .    .    11   2    1    .    
  AOE                      35   | .    .    .    .    6    7    21   1    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Fac 
Total                      3890 | 82  151 329 676 523 925 596 476 132 
  Wait                     579  | .   21  4   277 69  186 2   19  1   
  Move                     2905 | 72  119 283 307 381 625 569 428 121 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  68   | 6   4   9   16  8   12  8   4   1   
  Fast Attach              13   | 4   1   1   3   2   1   .   1   .   
  Attach                   45   | .   2   .   10  5   12  1   9   6   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     48   | .   3   8   5   11  15  3   3   .   
  Drop                     32   | .   1   6   4   9   10  2   .   .   
  Fire                     196  | .   .   18  54  38  63  11  12  .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   .   .   3   
  Kick                     1    | .   .   .   .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Zio / [*Fac])
-6/Factory (discovered 2 exits: Fac x2)

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 15)
  115 | -11/Scrapyard  | Entered Materials
  284 | -10/Materials  | Discovered new exit (range 16)
  317 | -10/Materials  | Build established: Mutant
  339 | -10/Materials  | Entered Mines
  342 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  812 | -10/Mines      | Discovered new exit (range 13)
  880 | -10/Mines      | Entered Materials
  880 | -9/Materials   | Evolved 2 slots: Propulsion x2
  984 | -9/Materials   | Repaired Lgt. Treads
 1012 | -9/Materials   | Repaired Lgt. Treads
 1040 | -9/Materials   | Repaired Lrg. Storage Unit
 1156 | -9/Materials   | Build established: Scavenger-Mutant
 1221 | -9/Materials   | Discovered new exit (range 9)
 1635 | -9/Materials   | Lost 7 parts (1p4n2w)
 1794 | -9/Materials   | Discovered new exit (range 16)
 1819 | -9/Materials   | Entered another Materials area
 1819 | -8/Materials   | Evolved 2 slots: Utility x2
 1880 | -8/Materials   | Build established: Mutant
 2242 | -8/Materials   | Build established: Scavenger-Mutant
 2352 | -8/Materials   | Discovered new exit (range 16)
 2424 | -8/Materials   | Repaired Gauss Rifle
 2485 | -8/Materials   | Entered Factory
 2485 | -7/Factory     | Evolved 2 slots: Weapon x2
 2800 | -7/Factory     | Build established: Scavenger-Gunner
 3216 | -7/Factory     | Repaired Hardlight Generator
 3358 | -7/Factory     | Fabricated B-48 Gladiator?
 3634 | -7/Factory     | Lost 4 parts (2n1u1w)
 3778 | -7/Factory     | Discovered new exit (range 11)
 3795 | -7/Factory     | Entered Lower Caves
 3820 | -7/Lower Caves | Encountered a Warlord checkpoint
 3896 | -7/Lower Caves | Learned 12 Factory zone layouts
 4746 | -7/Lower Caves | Discovered new exit (range 8)
 4822 | -7/Lower Caves | Entered another Lower Caves area
 4875 | -7/Lower Caves | Lost 4 parts (1n3w)
 5127 | -7/Lower Caves | Build established: Scavenger-Mutant
 5598 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5603 | -7/Lower Caves | Build established: Scavenger-Gunner
 5631 | -7/Lower Caves | Core integrity fell below 50%
 5645 | -7/Lower Caves | Core integrity fell below 20%
 5670 | -7/Lower Caves | CL-ANK showed up to help
 5672 | -7/Lower Caves | CL-ANK revealed a hidden path
 5690 | -7/Lower Caves | Lost 13 parts (2p2n4u5w)
 5819 | -7/Lower Caves | Identified exit to Zion
 5882 | -7/Lower Caves | Entered Factory
 5882 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 5883 | -6/Factory     | Identified exit to Factory
 5904 | -6/Factory     | Build established: Mutant
 6094 | -6/Factory     | Core integrity fell below 50%
 6136 | -6/Factory     | Core integrity fell below 20%
 6174 | -6/Factory     | Lost 10 parts (2p8u)
 6182 | -6/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06044_ Acquired Unknown Hackware.
06045_ Identified Relay Coupler [Demolisher].
06045_ Relay Coupler [Demolisher] fries itself.
06059_ Slammed into G-67 Veteran.
06065_ Lgt. Nuclear Core destroyed.
06065_ Slammed into G-67 Veteran.
06065_ G-67 Veteran knocked back.
06068_ Insulated Plating destroyed.
06070_ Slammed into G-67 Veteran.
06071_ Lgt. Nuclear Core destroyed.
06074_ Energy Filter destroyed.
06083_ Imp. Heat Sink destroyed.
06087_ Prc. Energy Filter destroyed.
06090_ Adv. Power Amplifier destroyed.
06114_ Adv. Targeting Computer destroyed.
06143_ Lrg. Storage Unit destroyed.
06176_ C-30 ARC bursts open, deploying its payload.
06176_ G-67 Veteran unfolds itself.
06176_ G-50 Soldier unfolds itself. <x3>
06176_ E-15 Imp unfolds itself.

 Map 
-----
+----------------------------------------------------+
| ??????????????                                #??? |
| ???????????????                               #??? |
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| ???????????#=           #     #?????#            # |
| ???????????#            #     #?????#          ! # |
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| ???????????#  """ """   # g   #######  G         # |
| ???????????#  """ """   +g          +!"""        # |
| ???????????#  """ """   #     #######            # |
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| ???????????#  """ """   #     #??????????????????? |
| ???????????#  """ """   #     #??????????????????? |
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| ????????????????????????#     +??????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          28
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Amplification        30
Armor Coverage             225
Resistance: EM             15
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           4
Energy Filtering           50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 B-48 Gladiator | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              LightningFissionWings
  Manual?         0
Play Time         01:05:46
  Cumulative      12.6 hours
  Start           2019.12.24 @ 00:57:31
  End             2019.12.24 @ 02:01:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             5
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 59f53549-265c-4919-b71a-127eda52e686