Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.28 @ 11:44:40

Player: mogwok

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (14)      70
Value Destroyed (223)      223
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 573

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     274/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -10/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
  Compact Wheel
>         --- UTILITY (2) ------
    Small Storage Unit
          Visual Processing Unit
>         --- WEAPON (2) -------
          Hammer
>         --- INVENTORY (6) ----
    Small Matter Pod (32)
          Signal Interpreter
          Targeting Computer
          Tractor Beam

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
          Visual Processing Unit
>         --- WEAPON -----------
          Assault Rifle
          Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
  Compact Wheel
  Compact Wheel
  Compact Wheel
          Weight Redist. System
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             13   | 6   7   
  Power                    2    | 1   1   
    Engine                 2    | 1   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               6    | 2   4   
    Treads                 .    | .   .   
    Leg                    .    | .   .   
    Wheel                  6    | 2   4   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  2    | 1   1   
    Device                 .    | .   .   
    Storage                1    | 1   .   
    Processor              1    | .   1   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   3    | 2   1   
    Energy Gun             .    | .   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          2    | 2   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          1    | .   1   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 6    | .   6   
  Power                    1    | .   1   
  Propulsion               3    | .   3   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      5    | .   5   
Average Slot Usage (%)     96   | .   96  
  Engine                   13   | .   13  
  Wheel                    27   | .   27  
  Storage                  14   | .   14  
  Processor                11   | .   11  
  Ballistic Gun            26   | .   26  
Naked Turns                .    | .   .   
Heaviest Build             13   | 13  13  
  Greatest Support         32   | 26  32  
  Greatest Overweight (x)  1    | 1   .   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 6    | 6   6   
  Average Capacity         5    | 5   6   
  Most Carried             6    | 6   6   
  Average Carried          5    | 2   5   
  Final Capacity           6    | 6   6   
  Final Carried            6    | 6   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           671  | 186 485 
  Remotely                 .    | .   .   
Salvage Created            519  | .   519 
  Parts                    31   | .   31  
Haulers Intercepted        1    | .   1   
Recyclers Shooed           3    | .   3   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  7    | .   7   
  Guns                     7    | .   7   
Classes Destroyed          6    | .   6   
  Builder                  1    | .   1   
  Hauler                   1    | .   1   
  Recycler                 3    | .   3   
  Watcher                  2    | .   2   
  Swarmer                  3    | .   3   
  Grunt                    4    | .   4   
Best Kill Streak           6    | .   6   
  Combat Bots Only         3    | .   3   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               784  | .   784 
  Core                     256  | .   256 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              62   | .   62  
  Largest                  2    | .   2   
  Hottest                  40   | .   40  
Shots Fired                123  | .   123 
  Gun                      123  | .   123 
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  123  | .   123 
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         8    | .   8   
  Robot Miss Streak        7    | .   7   
  Penetration Max          .    | .   .   
  Secondary Targets        .    | .   .   
Shots Hit Robots           66   | .   66  
  Core Hits                22   | .   22  
  Critical Hits            1    | .   1   
  Critical Kills           1    | .   1   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              11   | .   11  
  Impact                   11   | .   11  
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           900  | .   900 
  Guns                     829  | .   829 
  Cannons                  .    | .   .   
  Explosions               .    | .   .   
  Melee                    67   | .   67  
  Ramming                  4    | .   4   
  Kinetic                  829  | .   829 
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Impact                   67   | .   67  
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         .    | .   .   
  Average Corruption       .    | .   .   
  Corruption Purged        .    | .   .   
Overload Shots             .    | .   .   
Overflow Damage            1    | .   1   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    1    | .   1   
Knockbacks                 1    | .   1   
  Impact                   1    | .   1   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      2    | .   2   
  Shots                    .    | .   .   
  Rammed                   1    | .   1   
Targets Rammed             1    | .   1   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        5    | .   5   
  Average Temperature      5    | .   5   
  Received Heat Transfer   102  | .   102 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       1    | .   1   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         .    | .   .   
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             219  | .   219 
  Initial                  .    | .   .   
  Average                  80   | .   85  
Maximum Alert Level        1    | .   1   
  Low Security (%)         97   | 100 97  
  Level 1                  2    | .   2   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            2    | .   2   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           2    | .   2   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              24   | .   24  
  Peak Tracking Total      3    | .   3   
  Tactical Retreats        2    | .   2   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          5    | .   5   
  Terminals                3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          2    | .   2   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                12   | .   12  
  Successful               8    | .   8   
  Failed                   4    | .   4   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   1    | .   1   
  Terminals                8    | .   8   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          4    | .   4   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             5    | .   5   
  Record                   2    | .   2   
  Prototype ID Bank        2    | .   2   
  Zone Layout              1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       3    | .   3   
  Report Inventory         2    | .   2   
  Retrieve Components      1    | .   1   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         3    | .   3   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     1    | .   1   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               1029 | 59  970 
Spaces Moved               739  | 50  689 
  Core                     5    | 5   .   
  Treads                   .    | .   .   
  Legs                     .    | .   .   
  Wheels                   734  | 45  689 
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  90  
  Average Speed            91   | 88  92  
  Slowest Speed            100  | 100 100 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       37   | 3   71  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      953  | 62  891 
  Wait                     101  | .   101 
  Move                     738  | 49  689 
  Hop                      .    | .   .   
  Pick Up                  16   | 7   9   
  Fast Attach              6    | 5   1   
  Attach                   4    | 1   3   
  Detach                   .    | .   .   
  Swap                     3    | .   3   
  Drop                     11   | .   11  
  Fire                     62   | .   62  
  Melee                    11   | .   11  
  Ram                      1    | .   1   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  262 | -10/Materials | Discovered new exit (range 7)
  316 | -10/Materials | Build established: Mutant
  767 | -10/Materials | Discovered new exit (range 10)
  925 | -10/Materials | Discovered new exit (range 12)
 1010 | -10/Materials | Core integrity fell below 50%
 1024 | -10/Materials | Core integrity fell below 20%
 1030 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
  are failed experiments, others are common robots glitched beyond repair.
  In some cases they may communicate with one another and exhibit
  rudimentary forms of organization, or have developed robotic ecosystems
  of their own. While I could do more to control their spread, they
  generally don't cause too much trouble nor pose much of a threat, and I
  find them an interesting study in robotic evolution. I did unfortunately
  have to displace some of my favorite Derelict populations during the
  construction of [Complex 0b10].
00925_ EXIT=FOUND
00937_ Connecting with Terminal...
00940_ Dropped Weight Redist. System.
00941_ Acquired Hammer.
00993_ Com. Wheel destroyed.
00994_ Assault Rifle destroyed.
00999_ Ion Engine destroyed.
01007_ Assault Rifle destroyed.
01016_ Com. Wheel destroyed.
01029_ Destroyed Flight Unit.
01029_ S-10 Pest system corrupted by crushing effect.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|         #     ##   #???????????#   #???#   ####    |
|         # """ ##   #???????????#   #???#           |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              MiniThiefKatana
  Manual?         0
Play Time         00:17:42
  Cumulative      54.0 hours
  Start           2022.02.27 @ 23:33:33
  End             2022.02.28 @ 11:44:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          42
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0be0f764-79db-44df-900f-8c54f0a59347