Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.26 @ 18:23:50

Player: LEWiKK

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (9)        1800
Robots Destroyed (129)     645
Value Destroyed (5581)     5581
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (3064)               3064
              TOTAL SCORE: 12610

 Bonus
-------
High Alert Combat Kills    1178
Follower Combat Kills      386
Entered Garrisons          200
Used RIF Installer         1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     79/300
Energy                     99/100
System Corruption          4%
Temperature                Hot (292)
Movement                   Core (450) Ox8
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
           Targeting Computer
  Advanced Targeting Computer
           Core Analyzer
>          --- WEAPON (3) -------
           Assault Cannon
>          --- INVENTORY (15) ---
  Advanced Targeting Computer
  Advanced Targeting Computer
           Assault Cannon
           Shock Bomb Launcher
           Remote Datajack
  Improved Plasma Cutter
           Powered Hammer

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
>          --- PROPULSION -------
     Light Treads
   Armored Treads
   Armored Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Targeting Computer
           Particle Charger
   Layered Medium Armor Plating
>          --- WEAPON -----------
           AWS/Thermal
           Powered Hammer
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
     Light Treads
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
           Relay Coupler [Grunt]
  Advanced Plasma Cannon
  Advanced Plasma Cannon
           KE Penetrator
           Shock Bomb Launcher
  Improved Datajack
[Rating: 50]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Point Defense System
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               AWS/Thermal
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
Parts Attached             81   | 2   4   8   17  2   1   3   6   15  23  
  Power                    7    | .   1   1   1   .   .   .   .   2   2   
    Engine                 3    | .   1   1   1   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   4   7   .   .   1   2   6   6   
    Treads                 24   | 2   .   .   7   .   .   1   2   6   6   
    Leg                    4    | .   .   4   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  19   | .   3   .   3   1   .   2   2   4   4   
    Device                 2    | .   .   .   .   .   .   .   1   1   .   
    Storage                2    | .   2   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   .   1   .   .   .   .   1   3   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   
    Protection             8    | .   .   .   2   1   .   2   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | .   .   3   6   1   1   .   2   3   11  
    Energy Gun             1    | .   .   .   .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | .   .   2   4   .   .   .   .   3   7   
    Ballistic Cannon       3    | .   .   .   .   1   .   .   .   .   2   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          2    | .   .   .   .   .   .   .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   2   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   
Parts Lost                 31   | .   3   3   1   1   .   2   .   5   16  
  Power                    5    | .   1   .   .   .   .   .   .   1   3   
  Propulsion               11   | .   1   1   1   .   .   1   .   2   5   
  Utility                  7    | .   .   .   .   1   .   1   .   2   3   
  Weapon                   8    | .   1   2   .   .   .   .   .   .   5   
  Highest Loss Streak      11   | .   3   3   1   1   .   1   .   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   94  93  93  99  95  88  88  94  98  
  Engine                   8    | .   13  14  11  11  11  11  9   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   8   8   
  Treads                   23   | .   26  4   17  33  33  33  27  26  26  
  Leg                      3    | .   .   17  9   .   .   .   .   .   .   
  Device                   2    | .   .   .   .   .   .   .   .   7   8   
  Storage                  11   | .   14  14  11  11  11  11  9   9   9   
  Processor                10   | .   11  14  11  11  11  11  9   9   12  
  Protection               6    | .   .   .   11  10  11  11  16  8   1   
  Energy Gun               2    | .   .   .   .   .   4   11  9   2   .   
  Ballistic Gun            16   | .   26  22  21  21  6   .   .   12  21  
  Impact Weapon            2    | .   .   .   .   .   .   .   8   9   4   
Peak Build Rating          50   | 6   8   8   17  15  28  29  38  50  46  
  Average Rating           23   | 5   6   7   12  14  20  28  33  41  40  
  On Entrance              19   | 6   6   6   8   15  15  28  28  38  40  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 11  28  29  34  36  38  42  44  56  49  
  Greatest Support         71   | 40  40  20  60  60  60  60  60  67  71  
  Greatest Overweight (x)  8    | .   1   8   2   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   13  15  15  15  15  15  15  15  15  
  Most Carried             15   | 7   14  15  15  15  15  15  15  15  15  
  Average Carried          13   | 5   8   14  14  14  14  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 4   14  15  15  15  15  14  15  15  7   

 Class Distribution 
--------------------
 70% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Matter Collected           2284 | 198  339  137  314  95   .    28   50   575  548  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4763 | .    584  300  565  177  .    472  396  1383 886  
  Parts                    274  | .    30   26   28   12   .    26   28   77   47   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           4    | .    4    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  122  | .   14  13  11  6   .   14  9   37  18  
  Guns                     112  | .   14  11  10  6   .   13  9   34  15  
  Cannons                  3    | .   .   .   .   .   .   .   .   .   3   
  AOE                      3    | .   .   2   1   .   .   .   .   .   .   
Classes Destroyed          16   | .   1   2   3   1   .   1   2   3   3   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   2   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   
  Swarmer                  31   | .   .   9   .   3   .   7   3   9   .   
  Grunt                    56   | .   14  4   6   2   .   6   2   10  12  
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   
  Duelist                  3    | .   .   .   .   1   .   .   .   .   2   
  Sentry                   23   | .   .   .   5   .   .   .   4   12  2   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   .   1   .   1   .   
  Programmer               3    | .   .   .   .   .   .   .   .   3   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           7    | .   3   3   3   3   .   4   4   6   7   
  Combat Bots Only         7    | .   3   3   3   3   .   4   4   6   7   
Max Kills in Single Turn   2    | .   1   2   2   1   .   1   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   1   
  Exploded                 1    | .   .   1   1   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Hostile Shots Fired        594  | .    72   45   62   35   .    28   14   160  178  
  Missed                   172  | .    23   10   23   10   .    4    5    44   53   
Damage Taken               6529 | .    589  354  578  304  .    305  109  1840 2450 
  Core                     831  | .    59   67   73   56   .    21   .    197  358  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    49   .    .    .    62   .    .    .    
Volleys Fired              256  | .    55   26   45   20   .    .    .    66   44   
  Largest                  3    | .    2    2    2    2    .    .    .    2    3    
  Hottest                  121  | .    40   50   43   43   .    .    .    56   121  
Shots Fired                629  | .    101  42   90   40   .    50   23   175  108  
  Gun                      614  | .    101  39   90   40   .    50   23   175  96   
  Cannon                   8    | .    .    .    .    .    .    .    .    .    8    
  Launcher                 3    | .    .    3    .    .    .    .    .    .    .    
  Special                  4    | .    .    .    .    .    .    .    .    .    4    
  Kinetic                  507  | .    101  39   90   40   .    .    .    133  104  
  Thermal                  115  | .    .    .    .    .    .    50   23   42   .    
  Explosive                3    | .    .    3    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27   | .    15   8    11   8    .    21   24   27   17   
  Robot Miss Streak        9    | .    2    2    2    3    .    2    3    9    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12   | .    .    2    2    .    .    .    .    4    4    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    1    1    
  Autonomous               116  | .    .    .    .    .    .    50   23   43   .    
Shots Hit Robots           512  | .    75   30   63   27   .    45   22   160  90   
  Core Hits                303  | .    33   23   26   10   .    19   12   104  76   
  Critical Kills           2    | .    1    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 4    | .    .    1    .    .    .    .    .    3    .    
  Critical Strikes         6    | .    1    1    .    .    .    .    .    4    .    
    Destroy                3    | .    1    1    .    .    .    .    .    1    .    
    Smash                  3    | .    .    .    .    .    .    .    .    3    .    
Melee Attacks              55   | .    .    .    1    .    .    .    3    51   .    
  Impact                   54   | .    .    .    .    .    .    .    3    51   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    1    .    .    .    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9924 | .    805  371  880  328  .    1280 763  3822 1675 
  Guns                     8720 | .    805  237  707  324  .    1275 543  3265 1564 
  Cannons                  109  | .    .    .    .    .    .    .    .    .    109  
  Explosions               307  | .    .    134  173  .    .    .    .    .    .    
  Melee                    777  | .    .    .    .    .    .    .    220  557  .    
  Ramming                  11   | .    .    .    .    4    .    5    .    .    2    
  Kinetic                  5703 | .    805  237  707  324  .    .    .    1957 1673 
  Thermal                  3126 | .    .    .    .    .    .    1275 543  1308 .    
  Explosive                307  | .    .    134  173  .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   777  | .    .    .    .    .    .    .    220  557  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    .    4    4    
  Average Corruption       3    | .    .    .    .    .    .    .    .    3    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  38   | .    .    .    .    .    .    .    .    18   20   
    Message Errors         11   | .    .    .    .    .    .    .    .    8    3    
    Matter Fused           8    | .    .    .    .    .    .    .    .    5    3    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    3    
    Energy Discharges      5    | .    .    .    .    .    .    .    .    1    4    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    3    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    2    2    
    Misfires               2    | .    .    .    .    .    .    .    .    1    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            106  | .    .    .    7    .    .    .    .    99   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               7    | .    .    .    7    .    .    .    .    .    .    
  Melee                    99   | .    .    .    .    .    .    .    .    99   .    
Knockbacks                 1    | .    .    .    .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    1    .    2    .    .    1    
Targets Rammed             4    | .    .    .    .    1    .    2    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        283  | .    27   33   47   20   .    .    .    108  283  
  Average Temperature      34   | .    7    11   12   4    .    .    .    39   68   
  Received Heat Transfer   2229 | .    348  93   225  60   .    45   27   450  981  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    .    .    3    .    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    3    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    3    .    
  Impact Corruptions       6    | .    .    .    .    .    .    .    .    6    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    
  Parts Melted             6    | .    .    .    .    .    .    5    1    .    .    
  Heat Transferred         3562 | .    .    .    .    .    .    1628 666  1268 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Peak Influence             1725 | .    215  211  568  335  .    236  428  1725 937  
  Initial                  840  | .    .    39   37   210  .    .    60   281  840  
  Average                  444  | .    118  80   413  228  .    108  215  921  830  
Maximum Alert Level        5    | .    1    1    2    1    .    1    2    5    3    
  Low Security (%)         41   | 100  92   99   11   23   .    98   57   .    .    
  Level 1                  13   | .    7    .    24   76   .    1    37   4    .    
  Level 2                  21   | .    .    .    64   .    .    .    5    41   .    
  Level 3                  15   | .    .    .    .    .    .    .    .    20   100  
  Level 4                  5    | .    .    .    .    .    .    .    .    24   .    
  Level 5                  2    | .    .    .    .    .    .    .    .    8    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          20   | .    5    .    5    .    .    .    1    .    9    
  Investigation            7    | .    3    .    4    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    
  Reinforcement            8    | .    2    .    .    .    .    .    1    .    5    
  Assault                  4    | .    .    .    1    .    .    .    .    .    3    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Distress Signals           8    | .   2   .   3   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              184  | .   25  13  31  6   .   13  12  37  47  
  Peak Tracking Total      11   | .   5   3   5   3   .   3   3   6   11  
  Tactical Retreats        12   | .   2   .   2   1   .   1   .   3   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Traps Triggered            11   | .   2   .   3   .   .   .   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         9    | .   .   .   9   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   2   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Machines Disabled          10   | .   .   .   1   .   .   .   2   5   2   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           6    | .   .   .   .   .   .   .   .   6   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   1   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Machines Accessed          21   | .   6   .   6   .   2   .   2   4   1   
  Terminals                18   | .   6   .   6   .   .   .   1   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                82   | .   21  .   19  .   24  .   6   8   4   
  Successful               52   | .   11  .   9   .   24  .   5   2   1   
  Failed                   30   | .   10  .   10  .   .   .   1   6   3   
    Catastrophic           5    | .   2   .   1   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   18  .   16  .   1   .   2   .   1   
  Terminals                56   | .   21  .   19  .   .   .   4   8   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             36   | .   6   .   3   .   24  .   1   2   .   
  Record                   23   | .   .   .   .   .   23  .   .   .   .   
  Robot Analysis           4    | .   3   .   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   2   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         14   | .   5   .   6   .   .   .   2   .   1   
  Terminals                14   | .   5   .   6   .   .   .   2   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   
    Botnet                 12   | .   5   .   5   .   .   .   1   .   1   
    Sabotage               1    | .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   6   .   4   .   .   .   2   4   1   
  Full Trace Events        6    | .   2   .   2   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   2   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   1   .   
Robots Hacked              4    | .   .   .   1   .   .   .   .   .   3   
  Non-combat               1    | .   .   .   1   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   3   
Robot Hacks Applied        5    | .   .   .   1   .   .   .   .   .   4   
  find_recycling           1    | .   .   .   1   .   .   .   .   .   .   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   1   
  overload_power           1    | .   .   .   .   .   .   .   .   .   1   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   1   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    24   | .   .   .   .   .   .   .   .   24  .   
  Machine Destruction      24   | .   .   .   .   .   .   .   .   24  .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Total Allies               6    | .   .   3   .   .   .   .   .   2   1   
  Largest Group            3    | .   .   3   3   .   .   .   .   2   1   
  Highest-Rated Group      62   | .   .   40  40  .   .   .   .   62  29  
  Highest-Rated Ally       31   | .   .   16  16  .   .   .   .   31  29  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               89   | .   .   .   62  .   .   .   .   14  13  
  Total Damage             1047 | .   .   .   707 .   .   .   .   167 173 
  Kills                    20   | .   .   .   17  .   .   .   .   1   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       4    | .   3   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Turns Passed               8452 | 5    1206 1093 1355 522  416  688  355  1940 872  
Spaces Moved               4237 | 1    626  483  648  287  259  424  200  884  425  
  Core                     6    | .    .    6    .    .    .    .    .    .    .    
  Treads                   3697 | 1    626  147  444  287  259  424  200  884  425  
  Legs                     534  | .    .    330  204  .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            153  | 160  160  190  160  160  160  160  160  163  153  
  Average Speed            170  | 160  164  208  180  160  160  160  160  164  156  
  Slowest Speed            450  | 160  240  450  260  160  160  160  163  250  163  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62   | 2    93   83   79   66   52   86   26   97   39   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    2    .    
Terrain Destroyed          72   | .    .    30   30   .    .    6    2    3    1    
  Melee                    2    | .    .    .    .    .    .    .    .    2    .    
  Projectile               10   | .    .    .    .    .    .    6    2    1    1    
  AOE                      60   | .    .    30   30   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  
Total                      4975 | 6    710  540  768  316  262  434  235  1158 546  
  Wait                     193  | .    11   2    17   .    .    2    10   105  46   
  Move                     4229 | .    625  482  647  286  258  423  200  883  425  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  70   | .    12   12   13   4    .    2    7    16   4    
  Fast Attach              17   | .    1    2    5    .    1    .    2    5    1    
  Attach                   28   | 2    1    3    1    2    .    2    1    3    13   
  Detach                   5    | 2    .    .    .    .    1    .    .    2    .    
  Swap                     36   | .    2    3    11   .    .    1    3    7    9    
  Drop                     73   | 2    3    10   19   3    2    2    9    20   3    
  Fire                     256  | .    55   26   45   20   .    .    .    66   44   
  Melee                    55   | .    .    .    1    .    .    .    3    51   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    1    .    2    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     9    | .    .    .    9    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: [*Sto] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 0)
    6 | -11/Scrapyard | Entered Materials
   18 | -10/Materials | Discovered new exit (range 14)
  113 | -10/Materials | Discovered new exit (range 13)
  314 | -10/Materials | Build established: Mutant
  554 | -10/Materials | Discovered new exit (range 16)
  739 | -10/Materials | Discovered new exit (range 15)
 1053 | -10/Materials | Discovered new exit (range 16)
 1142 | -10/Materials | Lost 3 parts (1p1n1w)
 1212 | -10/Materials | Entered Mines
 1388 | -10/Mines     | Discovered new exit (range 11)
 1630 | -10/Mines     | Lost 3 parts (1n2w)
 1712 | -10/Mines     | Learned 2 Materials zone layouts
 1912 | -10/Mines     | Found a hidden stash of uninstalled traps
 1937 | -10/Mines     | Build established: Scavenger-Mutant
 2155 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2201 | -10/Mines     | Core integrity fell below 50%
 2305 | -10/Mines     | Entered Materials
 2305 | -9/Materials  | Accompanied by 3 allies
 2305 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2306 | -9/Materials  | Identified exit to Mines
 2691 | -9/Materials  | Discovered new exit (range 16)
 3244 | -9/Materials  | Discovered new exit (range 11)
 3307 | -9/Materials  | Build established: Mutant
 3505 | -9/Materials  | First assault squad dispatched
 3660 | -9/Materials  | Entered Mines
 3670 | -9/Mines      | Discovered new exit (range 9)
 3671 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 4046 | -9/Mines      | Discovered new exit (range 7)
 4096 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4096 | -9/Mines      | Discovered new exit (range 5)
 4136 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 4182 | -9/Mines      | Entered Exiles
 4221 | -9/Exiles     | Met 8R-AWN
 4251 | -9/Exiles     | Met EX-HEX
 4314 | -9/Exiles     | Met EX-DEC
 4320 | -9/Exiles     | Learned location of Zion (-7)
 4346 | -9/Exiles     | Met EX-BIN
 4368 | -9/Exiles     | Aligned with FarCom system
 4370 | -9/Exiles     | Given EX-Vault access code
 4421 | -9/Exiles     | Opened EX-Vault
 4434 | -9/Exiles     | Found AWS/Thermal
 4469 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4577 | -9/Exiles     | Discovered new exit (range 15)
 4598 | -9/Exiles     | Left Exiles lab with AWS/Thermal
 4598 | -9/Exiles     | Entered Mines
 5210 | -8/Mines      | Discovered new exit (range 12)
 5286 | -8/Mines      | Entered Materials
 5286 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 5392 | -8/Materials  | Discovered new exit (range 15)
 5641 | -8/Materials  | Identified exit to Garrison
 5641 | -8/Materials  | Entered Garrison
 5717 | -8/Garrison   | Triggered checkpoint
 5775 | -8/Garrison   | Garrison Relay disabled
 6033 | -8/Garrison   | Build established: Scavenger-Mutant
 6063 | -8/Garrison   | Triggered checkpoint
 6208 | -8/Garrison   | Spotted B-75 Beast
 6221 | -8/Garrison   | AWS/Thermal suddenly broke down
 6236 | -8/Garrison   | Destroyed B-75 Beast
 6377 | -8/Garrison   | Discovered new exit (range 9)
 6401 | -8/Garrison   | Learned Materials security intel
 6455 | -8/Garrison   | Build established: Mutant
 6469 | -8/Garrison   | Triggered checkpoint
 6574 | -8/Garrison   | Garrison Relay disabled
 6666 | -8/Garrison   | Garrison Relay disabled
 6756 | -8/Garrison   | Garrison Relay disabled
 6865 | -8/Garrison   | Triggered checkpoint
 6978 | -8/Garrison   | Installed Relay Interface Framework
 7057 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 7069 | -8/Garrison   | Garrison Relay disabled
 7099 | -8/Garrison   | Rescued a captive Derelict
 7103 | -8/Garrison   | Rescued a captive Derelict
 7167 | -8/Garrison   | Discovered new exit (range 12)
 7203 | -8/Garrison   | Triggered checkpoint
 7359 | -8/Garrison   | Triggered checkpoint
 7420 | -8/Garrison   | Garrison Relay disabled
 7461 | -8/Garrison   | Discovered new exit (range 10)
 7558 | -8/Garrison   | Build established: Scavenger-Mutant
 7581 | -8/Garrison   | Entered Materials
 7935 | -8/Materials  | Build established: Mutant
 8156 | -8/Materials  | Core integrity fell below 50%
 8331 | -8/Materials  | Garrison activated, responded to threat
 8381 | -8/Materials  | First assault squad dispatched
 8416 | -8/Materials  | Core integrity fell below 20%
 8453 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Slug penetrates Y-45 Defender.
Y-45 Defender destroyed.
G-50 Soldier suffers critical hit (Burn).
System corrupted: IFF burst signal emitted.
K-01 Serf collects debris. <x2>
G-47 Trooper destroyed.
Flak Gun destroyed.
C-30 ARC bursts open, deploying its payload.
G-50 Soldier unfolds itself.
L-31 Rogue unfolds itself.
G-47 Trooper unfolds itself. <x2>
K-01 Serf collects debris. <x4>
ALERT: Hostiles spotted, dispatching reinforcements
  to Terminal M008.
Slug penetrates L-31 Rogue.
L-31 Rogue destroyed.
KE Penetrator destroyed.
Critical hit (Burn: +37).
K-01 Serf collects debris. <x2>
Assault Cannon severed.

 Map 
-----
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| ??????????????#+#####;gk" """""""    ##??????#     |
| ?????????????           % g """"     #???????#     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Point Defense Rating       80
Evasion (%)                40
Targeting Accuracy         16
Core Analysis              6
Recoil Reduction           3
Particle Charging          15
Relay Coupler Types        1
Relay Coupler Value        27

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HugeSpectralAutopenetrator
  Manual?         0
Play Time         01:05:16
  Cumulative      65.4 hours
  Start           2024.09.26 @ 17:18:13
  End             2024.09.26 @ 18:23:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             49
Gallery%          40
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 93715695-270a-49be-aa49-6d98c97ebf92