Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.01 @ 01:09:20 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (111) 555 Value Destroyed (3374) 3374 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7509 Bonus ------- None Cogmind --------- Core Integrity 816/850 Matter 470/500 Energy 46/350 System Corruption 0% Temperature Critical (648) Movement Walking (270) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Huge Storage Unit High-capacity Matter Pod Experimental Targeting Computer Improved Medium Armor Plating Medium Reactive Plating Recalibrator > --- WEAPON (4) ------- Plasma Rifle Force Rifle Proton Cannon Heavy Plasma Cannon > --- INVENTORY (25) --- Cooled Deuterium Engine Improved Carbon-fiber Leg Improved Medium Armor Plating Improved Proton Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit High-capacity Matter Pod Experimental Targeting Computer Improved Medium Armor Plating Medium Reactive Plating Recalibrator > --- WEAPON ----------- Plasma Rifle Force Rifle Proton Cannon Heavy Plasma Cannon > --- INVENTORY -------- Cooled Deuterium Engine Improved Carbon-fiber Leg Improved Medium Armor Plating Improved Proton Missile Launcher Great Axe [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 9 | . 1 2 2 2 . . 2 Power 1 | . 1 . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . 2 . 2 . . . Weapon 2 | . . . . . . . 2 Parts Attached 95 | 7 7 12 22 18 8 11 10 Power 23 | 1 4 1 4 7 2 1 3 Engine 21 | 1 4 1 4 6 2 1 2 Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 31 | 2 3 5 10 4 1 6 . Treads . | . . . . . . . . Leg 31 | 2 3 5 10 4 1 6 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 2 . 3 2 5 3 4 1 Device 7 | 1 . 1 . 3 1 1 . Storage 6 | 1 . 1 2 . 1 . 1 Processor 3 | . . 1 . 1 1 . . Hackware . | . . . . . . . . Protection 4 | . . . . 1 . 3 . Artifact . | . . . . . . . . Weapon 21 | 2 . 3 6 2 2 . 6 Energy Gun 4 | 1 . . . . 1 . 2 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 10 | 1 . 3 5 . 1 . . Ballistic Cannon 3 | . . . 1 2 . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 1 3 1 . 1 Parts Lost 16 | . 1 1 3 1 6 4 . Power 3 | . 1 . . . 1 1 . Propulsion 5 | . . 1 2 . 1 1 . Utility 4 | . . . 1 1 2 . . Weapon 4 | . . . . . 2 2 . Highest Loss Streak 6 | . 1 1 1 1 6 4 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 99 99 98 99 45 50 87 Engine 16 | . 24 20 15 13 7 10 10 Leg 24 | . 25 20 32 27 8 14 25 Device 12 | . 12 20 15 13 4 . 6 Storage 9 | . 12 10 8 9 4 7 9 Processor 7 | . . 10 8 11 7 7 6 Protection 3 | . . . . 7 2 . 14 Energy Gun 3 | . 12 3 . . 1 4 5 Ballistic Gun 8 | . 12 16 13 3 1 4 . Ballistic Cannon 3 | . . . 1 10 5 . . Naked Turns 35 | . . . . . 35 . . Heaviest Build 161 | 19 24 36 47 58 56 50 161 Greatest Support 80 | 20 20 20 50 70 70 80 80 Greatest Overweight (x) 11 | 3 1 11 1 1 2 2 2 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 25 | 10 10 15 15 15 15 5 25 Average Capacity 12 | 9 10 11 15 15 8 5 17 Most Carried 15 | 3 9 8 10 15 15 1 5 Average Carried 6 | 1 5 5 7 11 7 . 2 Final Capacity 25 | 10 10 15 15 15 5 5 25 Final Carried 15 | 3 8 8 9 15 . 1 5 Class Distribution -------------------- 94% | Hacker-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 2877 | 226 161 401 763 899 156 102 169 Remotely . | . . . . . . . . Salvage Created 4457 | . 705 1021 1096 1105 211 44 275 Parts 226 | . 33 67 57 56 . 4 9 Haulers Intercepted 8 | . 1 2 1 4 . . . Recyclers Shooed 8 | . . 3 3 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 72 | . 14 15 20 19 1 1 2 Guns 46 | . 13 15 15 2 . 1 . Cannons 23 | . . . 5 17 1 . . AOE 3 | . 1 . . . . . 2 Classes Destroyed 15 | . 5 4 2 3 1 . . Worker 3 | . . . 2 1 . . . Builder 4 | . . 3 . 1 . . . Tunneler 3 | . . 1 . 1 . . 1 Hauler 8 | . 1 2 1 4 . . . Recycler 8 | . 1 2 2 2 . . 1 Mechanic 1 | . . . . 1 . . . Operator 4 | . . 1 1 2 . . . Watcher 8 | . 1 3 . 4 . . . Swarmer 8 | . 2 3 3 . . . . Grunt 46 | . 12 8 13 11 . . 2 Brawler 2 | . . . 1 1 . . . Sentry 10 | . . 4 3 3 . . . Hunter 2 | . . . . 2 . . . Programmer 3 | . . . . 2 . 1 . Compactor 1 | . . . . . 1 . . Best Kill Streak 8 | . 3 8 7 7 1 1 2 Combat Bots Only 6 | . 3 4 6 5 1 1 2 Max Kills in Single Turn 2 | . 1 2 1 2 1 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . 1 . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 614 | . 41 66 122 154 8 204 19 Missed 237 | . 10 22 48 60 . 92 5 Damage Taken 2823 | . 258 339 719 458 221 642 186 Core 577 | . 52 60 127 30 156 118 34 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 20 | . . . . . 20 . . Ignored by Resistances 1809 | . 164 216 440 320 125 434 110 Regen/Repaired (Parts) 432 | . 19 . 331 82 . . . Core Remaining (%) 79 | 100 79 85 76 . . 56 . Volleys Fired 288 | . 47 52 96 70 11 9 3 Largest 4 | . 2 2 2 2 2 2 4 Hottest 320 | . 60 63 67 96 96 60 320 Shots Fired 576 | . 94 104 190 140 21 15 12 Gun 428 | . 94 104 177 32 . 15 6 Cannon 148 | . . . 13 108 21 . 6 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 484 | . 47 77 190 140 21 9 . Thermal 9 | . . . . . . . 9 Explosive . | . . . . . . . . Electromagnetic 83 | . 47 27 . . . 6 3 Robot Hit Streak 60 | . 15 23 39 60 12 20 5 Robot Miss Streak 2 | . 2 2 2 2 1 1 1 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 2 3 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 476 | . 70 81 166 116 19 13 11 Core Hits 247 | . 31 42 78 77 5 7 7 Critical Kills 2 | . . . 1 . . 1 . Critical Parts Destroyed 3 | . . . 2 1 . . . Critical Strikes 12 | . 1 . 3 6 . 1 1 Destroy 5 | . . . 3 1 . 1 . Blast 5 | . . . . 5 . . . Corrupt 2 | . 1 . . . . . 1 Melee Attacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing 2 | . . . . . . . 2 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8635 | . 796 1052 2281 3124 593 135 654 Guns 4311 | . 768 970 1933 441 . 105 94 Cannons 3787 | . . . 348 2683 593 . 163 Explosions 328 | . 28 82 . . . . 218 Melee 179 | . . . . . . . 179 Ramming 30 | . . . . . . 30 . Kinetic 6970 | . 243 661 2281 3124 593 68 . Thermal 486 | . 28 82 . . . . 376 Explosive . | . . . . . . . . Electromagnetic 970 | . 525 309 . . . 37 99 Impact . | . . . . . . . . Slashing 179 | . . . . . . . 179 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 25 | . . . . 25 . . . Projectiles 25 | . . . . 25 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 22 | . . . 6 16 . . . Impact . | . . . . . . . . Kinetic 22 | . . . 6 16 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 23 | . . 23 . . . . . Shots 1 | . . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed 11 | . . . . . . 11 . Kicked 11 | . . . . . . 11 . Crushed . | . . . . . . . . Highest Temperature 651 | . 204 35 21 195 196 42 651 Average Temperature 79 | . 74 9 7 60 133 21 435 Received Heat Transfer 1671 | . 174 222 684 192 . 270 129 Effects 11 | . . . . . . . 11 Shutdowns 3 | . . . . . . . 3 Energy Bleed 1 | . . . . . . . 1 Short Circuit 3 | . . . . . . . 3 Damage (minor) 1 | . . . . . . . 1 Damage (major) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 1 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 524 | . . 100 . . . . 424 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 1 3 . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Peak Influence 336 | . 217 336 296 264 35 30 106 Initial 69 | . . 20 69 60 34 . 10 Average 99 | . 82 177 128 116 9 9 19 Maximum Alert Level 1 | . 1 1 1 1 . . . Low Security (%) 88 | 100 90 60 86 94 100 100 100 Level 1 11 | . 9 39 13 5 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 4 3 2 7 . 2 . Investigation 7 | . 4 2 1 . . . . Extermination 4 | . . . . 2 . 2 . Reinforcement 7 | . . 1 1 5 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 3 | . . . . 3 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 6 | . 1 2 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | . 18 26 27 34 6 3 5 Peak Tracking Total 6 | . 3 4 6 4 5 2 5 Tactical Retreats 5 | . . . 1 1 1 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 5 | . 2 1 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 5 | . 1 1 3 . . . . Max in Single Turn 1 | . 1 1 1 . . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 19 | . 7 4 5 3 . . . Terminals 14 | . 6 4 3 1 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . 2 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 85 | . 29 24 24 8 . . . Successful 66 | . 18 22 19 7 . . . Failed 19 | . 11 2 5 1 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . 2 . 1 1 . . . Terminals 63 | . 26 24 11 2 . . . Fabricators . | . . . . . . . . Repair Stations 21 | . 3 . 13 5 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 47 | . 16 22 7 2 . . . Record 21 | . 8 9 4 . . . . Prototype ID Bank 2 | . . 2 . . . . . Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . Locate Traps 4 | . 1 1 1 1 . . . Dispatch Records 1 | . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . Transport Status 1 | . . 1 . . . . . Investigation Status 3 | . 1 2 . . . . . Recall Investigation 2 | . 1 1 . . . . . Hauler Manifests 3 | . 1 2 . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 5 | . 1 2 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 18 | . 2 . 12 4 . . . Scan Component 9 | . 1 . 6 2 . . . Repair 9 | . 1 . 6 2 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 15 | . 6 4 3 2 . . . Full Trace Events 10 | . 6 3 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 9 | . 1 . 6 2 . . . Time 226 | . 13 . 187 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 4975 | 69 851 653 985 1449 116 595 257 Spaces Moved 2195 | 52 360 250 354 644 95 329 111 Core 95 | 20 . 1 . . 74 . . Treads . | . . . . . . . . Legs 2100 | 32 360 249 354 644 21 329 111 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 50 123 130 Average Speed 165 | 107 189 193 132 175 79 164 179 Slowest Speed 600 | 200 190 600 190 190 260 260 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 76 26 40 20 63 8 3 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 21 | . 3 9 . 7 1 . 1 Melee . | . . . . . . . . Projectile 9 | . . . . 7 1 . 1 AOE 12 | . 3 9 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 2959 | 61 443 322 683 821 114 360 155 Wait 333 | . 24 4 208 73 . . 24 Move 2189 | 51 359 249 353 644 94 328 111 Hop . | . . . . . . . . Pick Up 17 | 3 4 1 1 6 1 . 1 Fast Attach 49 | 7 2 4 10 7 2 9 8 Attach 20 | . 2 3 6 2 6 . 1 Detach 10 | . 1 1 2 3 . . 3 Swap 26 | . 3 5 6 9 . 2 1 Drop 14 | . 1 3 1 7 . 1 1 Fire 288 | . 47 52 96 70 11 9 3 Melee 2 | . . . . . . . 2 Ram . | . . . . . . . . Kick 11 | . . . . . . 11 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Power x1 314 | -10/Materials | Build established: Hacker-Mutant 329 | -10/Materials | Identified exit to Materials 329 | -10/Materials | Discovered exit to Materials (range 16) 501 | -10/Materials | Discovered exit to Materials (range 15) 654 | -10/Materials | Repaired Ion Engine 716 | -10/Materials | Identified exit to Mines 820 | -10/Materials | Discovered exit to Materials (range 16) 921 | -10/Materials | Entered another Materials area 921 | -9/Materials | Evolved 2 slots: Utility x2 1521 | -9/Materials | Identified exit to Materials 1521 | -9/Materials | Discovered exit to Materials (range 13) 1574 | -9/Materials | Entered another Materials area 1574 | -8/Materials | Evolved 2 slots: Propulsion x2 1613 | -8/Materials | Repaired Ion Engine 1641 | -8/Materials | Repaired Ion Engine 1693 | -8/Materials | Repaired Imp. Assault Rifle 1721 | -8/Materials | Repaired Lgt. Assault Rifle 2365 | -8/Materials | Identified exit to Storage 2421 | -8/Materials | Repaired Aluminum Leg 2454 | -8/Materials | Repaired Hvy. Assault Rifle? 2546 | -8/Materials | Identified exit to Factory 2546 | -8/Materials | Discovered exit to Factory (range 10) 2559 | -8/Materials | Entered Factory 2559 | -7/Factory | Evolved 2 slots: Utility x2 3402 | -7/Factory | Repaired Aluminum Leg 3416 | -7/Factory | Repaired Aluminum Leg 4008 | -7/Factory | Sucked down chute 4008 | -7/Factory | Entered Waste 4017 | -7/Waste | Spotted C-40 Crusher 4020 | -7/Waste | Spotted C-40 Crusher 4028 | -7/Waste | Spotted C-40 Crusher 4034 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4037 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4039 | -7/Waste | Destroyed C-40 Crusher 4044 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4047 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4050 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4054 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4064 | -7/Waste | Spotted C-40 Crusher 4066 | -7/Waste | Spotted C-40 Crusher 4069 | -7/Waste | Spotted C-40 Crusher 4085 | -7/Waste | Lost 6 parts (1p1n2u2w) 4087 | -7/Waste | Identified exit to Factory 4087 | -7/Waste | Discovered exit to Factory (range 15) 4094 | -7/Waste | Found Prototype Processor 4095 | -7/Waste | Identified Exp. Targeting Computer 4124 | -7/Waste | Entered Factory 4617 | -7/Factory | Lost 4 parts (1p1n2w) 4699 | -7/Factory | Identified exit to Factory 4699 | -7/Factory | Discovered exit to Factory (range 14) 4719 | -7/Factory | Entered another Factory area 4719 | -6/Factory | Evolved 2 slots: Weapon x2 4976 | -6/Factory | Self-destructed Last Messages --------------- 04964_ Overheating: Short circuit. 04964_ C-30 ARC bursts open, deploying its payload. 04964_ G-67 Veteran unfolds itself. 04964_ G-50 Soldier unfolds itself. 04966_ Power failure, Lgt. Angular Momentum Engine shutdown. 04966_ Overheating: Energy bleed (-23). 04972_ Exp. Targeting Computer broken. 04972_ Overheating: Short circuit. 04972_ Chain reaction triggered in Lgt. Angular Momentum Engine. 04972_ G-67 Veteran destroyed. 04973_ Power failure, Angular Momentum Engine shutdown. 04973_ Overheating: Proton Cannon damaged (-42). 04973_ U-05 Engineer lays Concrete. 04974_ Plasma Rifle broken. 04974_ Overheating: Short circuit. 04975_ U-05 Engineer lays Concrete. 04976_ U-05 Engineer builds a Wall. 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" + gg ## #####+####??# | | ?????????????? # ## #???# #?????# | | ???????????? % ???# ## ##### ####### | | ???????????????????# ## + | | ???????????????????# ## # | | ???????????????????# ## """ ## | | ???????????????????###;######## """ | | ?????????????????????##???????# """ = | | ??????????????????????????????# """ !! =% | | ??????????????????????????????# !! =*=! | | ??????????????????????????????# ! =%|! | | ??????????????????????????????####+#############+# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 65 Energy Generation 38 Energy Capacity 520 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 13 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightGunClaymores Manual? 0 Play Time 00:40:23 Cumulative 1679.0 hours Start 2024.04.01 @ 00:30:45 End 2024.04.01 @ 01:09:20 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 949 Rogue 62 Adventurer 0 Explorer 887 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 80 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a30c80a8-d0a3-4dd9-97dc-5fb511782ebb