Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 18:20:17 Player: desiring-machine Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (147) 735 Value Destroyed (4932) 4932 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (430) 430 TOTAL SCORE: 10377 Bonus ------- High Alert Combat Kills 451 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 455/500 Energy 447/450 System Corruption 37% Temperature Cool (2) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Medium Storage Unit Energy Well High-capacity Matter Pod > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Armor Integrity Analyzer Recoil Stabilizer Weapon Cycler Improved Power Shielding Improved Light Armor Plating Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Target Analyzer Weapon Cycler > --- WEAPON ----------- Heavy Laser Thermic Laser Wave Gun Gauss Cannon > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Carbon-fiber Leg Power Amplifier High-capacity Matter Pod Thermal Shield Heavy Laser Heavy Ion Cannon Heavy Rocket Launcher [Rating: 61] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Slots Evolved 8 | . . 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . 1 . . Utility 3 | . . . 1 2 . . . . . . . Weapon 2 | . . . 1 . . . . . 1 . . Parts Attached 148 | 11 2 12 28 6 3 29 3 . 36 18 . Power 15 | 1 . 1 3 . . 3 . . 5 2 . Engine 6 | 1 . 1 . . . 2 . . 2 . . Core 8 | . . . 3 . . 1 . . 3 1 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 47 | 6 . 5 10 . 3 12 . . 9 2 . Treads 2 | 2 . . . . . . . . . . . Leg 38 | 4 . 5 10 . 3 7 . . 8 1 . Wheel 5 | . . . . . . 5 . . . . . Hover 2 | . . . . . . . . . 1 1 . Flight . | . . . . . . . . . . . . Utility 35 | 2 . 2 7 4 . 9 . . 5 6 . Device 15 | 1 . 1 4 1 . 5 . . 2 1 . Storage 9 | 1 . 1 1 . . . . . 3 3 . Processor 1 | . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . Protection 10 | . . . 2 3 . 3 . . . 2 . Artifact . | . . . . . . . . . . . . Weapon 51 | 2 2 4 8 2 . 5 3 . 17 8 . Energy Gun 21 | . 1 3 3 . . 1 1 . 8 4 . Energy Cannon 6 | . . . 2 . . 1 . . 1 2 . Ballistic Gun 9 | 2 . 1 3 2 . 1 . . . . . Ballistic Cannon 6 | . . . . . . 1 1 . 2 2 . Launcher 9 | . 1 . . . . 1 1 . 6 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Corrupted Parts 3 | . . . . . . . . . 3 . . System Corruption 12 | . . . . . . . . . 12 . . Parts Lost 69 | . . 6 8 . 7 7 3 . 27 11 . Power 9 | . . 1 1 . 1 . . . 4 2 . Propulsion 28 | . . 2 6 . 4 4 . . 10 2 . Utility 11 | . . 1 . . 1 3 1 . 3 2 . Weapon 21 | . . 2 1 . 1 . 2 . 10 5 . Highest Loss Streak 10 | . . 4 5 . 7 3 3 . 5 10 . To Critical Strikes 2 | . . . . . 2 . . . . . . Average Slot Usage (%) 87 | . 98 95 96 100 62 79 93 92 91 62 . Engine 3 | . 14 10 2 . . 2 7 7 2 . . Core 3 | . . . 6 7 4 3 . . 2 4 . Leg 24 | . 28 42 33 30 19 9 30 30 31 1 . Wheel 1 | . . . . . . 9 . . . . . Hover 1 | . . . . . . . . . . 10 . Device 11 | . 14 8 12 15 8 12 7 7 13 6 . Storage 9 | . 14 10 9 7 7 7 7 7 8 13 . Processor 2 | . . . . . . . 7 7 6 4 . Protection 4 | . . . 5 15 8 8 9 7 . 5 . Energy Gun 9 | . 7 14 8 2 . 4 5 7 15 11 . Energy Cannon 3 | . . . 8 2 . 7 1 . . . . Ballistic Gun 4 | . 9 3 10 16 12 7 1 . . . . Ballistic Cannon 1 | . . . . . . 1 8 7 3 1 . Launcher 2 | . 9 4 . . . . 4 7 4 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 51 | 13 15 22 40 46 46 46 45 42 51 47 20 Greatest Support 95 | 40 20 40 55 50 52 84 75 75 95 40 20 Greatest Overweight (x) 4 | . . . 2 . 3 4 . . . 1 . Average Overweight (x) . | . . . . . . 1 . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 10 10 10 Most Carried 10 | 5 8 8 10 10 10 10 10 10 10 10 6 Average Carried 7 | 2 6 6 8 8 9 7 9 10 8 7 6 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 5 8 7 10 10 8 10 10 10 10 6 6 Class Distribution -------------------- 31% | Scavenger-Gunner 28% | Scavenger-Tank 27% | Mutant 8% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Matter Collected 3697 | 297 30 185 909 200 . 624 287 . 942 223 . Remotely . | . . . . . . . . . . . . Salvage Created 5456 | 166 22 420 1306 253 . 1001 280 . 1892 116 . Parts 262 | 11 2 28 69 11 . 50 14 . 77 . . Haulers Intercepted 3 | . . 1 1 . . 1 . . . . . Recyclers Shooed 10 | . . . 1 . . 1 . . 8 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 13 . . . . Prevented 1 | . . . . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Combat Hostiles Destroyed 91 | . 1 13 21 4 . 12 7 . 31 2 . Guns 39 | . . 8 15 4 . 2 . . 9 1 . Cannons 25 | . . . 6 . . 9 6 . 4 . . AOE 25 | . 1 5 . . . 1 1 . 16 1 . Classes Destroyed 16 | 3 1 5 3 . . 2 1 . 1 . . Worker 18 | 4 . 1 . . . 8 . . 5 . . Builder 14 | . . . 3 . . 4 . . 7 . . Tunneler 6 | 5 . . . . . 1 . . . . . Hauler 3 | . . 1 1 . . 1 . . . . . Recycler 9 | 1 . 1 2 . . 3 . . 2 . . Mechanic 1 | . . . . . . 1 . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 4 | . . 1 . 1 . 1 . . 1 . . Swarmer 13 | . . 6 . . . 5 1 . 1 . . Saboteur 1 | . . . . . . . . . 1 . . Grunt 38 | . 1 4 13 . . 3 2 . 13 2 . Brawler 6 | . . . . . . . 2 . 4 . . Duelist 3 | . . 1 . . . 1 1 . . . . Sentry 17 | . . 2 6 3 . 2 1 . 3 . . Hunter 9 | . . . 2 1 . . . . 6 . . Programmer 4 | . . . . . . 1 . . 3 . . Best Kill Streak 14 | 2 1 13 5 2 . 9 5 . 14 2 . Combat Bots Only 6 | . 1 6 4 1 . 4 5 . 6 2 . Max Kills in Single Turn 6 | 1 1 2 2 1 . 6 1 . 3 1 . Gunslinging 1 | . . 1 . . . . . . . . . Exploded 2 | . 1 2 . . . 1 1 . 2 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Hostile Shots Fired 983 | . 5 84 113 112 4 121 32 . 369 136 7 Missed 313 | . 4 29 24 38 . 39 4 . 120 50 5 Damage Taken 9849 | . 11 655 1635 554 170 1119 585 . 3408 1680 32 Core 1505 | . . 42 305 57 42 115 81 . 470 377 16 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 102 | . . . . 29 . . . . . 73 . Core Remaining (%) 78 | 100 100 89 44 . . . . 57 . . . Volleys Fired 303 | 25 5 26 65 18 1 48 18 . 85 12 . Largest 4 | 2 2 2 3 3 3 3 3 . 4 4 . Hottest 295 | 40 70 95 163 139 74 151 165 . 295 242 . Shots Fired 751 | 50 7 51 172 54 5 130 44 . 216 22 . Gun 512 | 50 5 44 116 51 5 70 14 . 146 11 . Cannon 188 | . . . 56 3 . 55 27 . 36 11 . Launcher 51 | . 2 7 . . . 5 3 . 34 . . Special . | . . . . . . . . . . . . Kinetic 298 | 50 . 18 64 48 5 55 24 . 25 9 . Thermal 352 | . 5 26 108 6 . 70 17 . 119 1 . Explosive 42 | . 2 7 . . . 5 3 . 25 . . Electromagnetic 59 | . . . . . . . . . 47 12 . Robot Hit Streak 15 | 10 6 10 11 14 3 6 12 . 15 6 . Robot Miss Streak 11 | 3 1 11 6 9 1 4 2 . 5 4 . Penetration Max 1 | . . . 1 . . 1 1 . . . . Secondary Targets 4 | . . 3 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 467 | 32 5 39 104 45 4 67 30 . 122 19 . Core Hits 326 | 22 2 52 55 21 . 42 14 . 105 13 . Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . Critical Strikes 28 | . . . 7 . . 3 4 . 14 . . Burn 15 | . . . 6 . . 1 1 . 7 . . Destroy 3 | . . . 1 . . 1 1 . . . . Blast 7 | . . . . . . 1 2 . 4 . . Corrupt 3 | . . . . . . . . . 3 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13530 | 392 111 904 2229 773 84 2211 838 . 5414 574 . Guns 5714 | 249 34 586 1393 729 84 681 160 . 1619 179 . Cannons 2969 | . . . 783 44 . 757 512 . 584 289 . Explosions 4473 | . 77 318 . . . 703 166 . 3103 106 . Melee . | . . . . . . . . . . . . Ramming 374 | 143 . . 53 . . 70 . . 108 . . Kinetic 3842 | 249 . 187 937 685 84 613 436 . 392 259 . Thermal 5175 | . 34 399 1239 88 . 1245 236 . 1828 106 . Explosive 2842 | . 77 318 . . . 283 166 . 1998 . . Electromagnetic 1297 | . . . . . . . . . 1088 209 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 37 | . . . . . 17 19 19 19 30 37 37 Average Corruption 16 | . . . . . 10 17 19 19 9 31 37 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 168 | . . . . . 3 52 17 1 56 39 . Message Errors 33 | . . . . . . 12 2 . 13 6 . Matter Fused 45 | . . . . . . 15 6 . 15 9 . Heat Flow Errors 18 | . . . . . . 6 5 1 5 1 . Energy Discharges 20 | . . . . . . 9 . . 6 5 . Parts Rejected 3 | . . . . . . 1 . . 1 1 . Parts Fused 2 | . . . . . . . . . 2 . . Data Loss (minor) 17 | . . . . . . 4 2 . 5 6 . Data Loss (major) 11 | . . . . . 1 2 1 . 3 4 . Misfires 5 | . . . . . 2 1 1 . 1 . . Alerts 3 | . . . . . . . . . 1 2 . Misdirections 8 | . . . . . . . . . 4 4 . Weapon Failures 3 | . . . . . . 2 . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 346 | . . 57 1 . . 131 68 . 89 . . Projectiles 52 | . . . 1 . . 44 . . 7 . . Explosions 286 | . . 57 . . . 87 68 . 74 . . Melee 8 | . . . . . . . . . 8 . . Knockbacks 13 | 1 . . . . . 1 2 . 6 3 . Impact 3 | 1 . . . . . . . . 2 . . Kinetic 10 | . . . . . . 1 2 . 4 3 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 203 | . . 20 . . . 17 . . 109 57 . Shots 7 | . . 1 . . . . . . 5 1 . Rammed 15 | 12 . . . . . 3 . . . . . Targets Rammed 93 | 59 . . 9 . . 6 . . 19 . . Kicked 77 | 46 . . 9 . . 3 . . 19 . . Crushed 1 | 1 . . . . . . . . . . . Highest Temperature 782 | . 9 295 540 107 . 782 239 191 525 279 . Average Temperature 151 | . 6 102 142 47 . 180 115 100 174 124 . Received Heat Transfer 2307 | . 6 117 594 144 . 216 45 . 540 645 . Effects 57 | . . 1 18 . . 19 3 . 16 . . Shutdowns 13 | . . . 1 . . 7 . . 5 . . Energy Bleed 12 | . . 1 3 . . 5 . . 3 . . Interference 16 | . . . 6 . . 2 3 . 5 . . Matter Decay 6 | . . . 5 . . 1 . . . . . Short Circuit 3 | . . . . . . 2 . . 1 . . Damage (minor) 5 | . . . 1 . . 2 . . 2 . . Damage (core) 2 | . . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Fried 9 | . . . . . . . . . 8 1 . Impact Corruptions 1 | . . . . . . . . . 1 . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 21 | . . 2 5 1 . 4 . . 9 . . Heat Transferred 9546 | . 75 515 2738 185 . 1867 481 . 3585 100 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Peak Influence 1041 | 50 80 414 492 440 154 456 . . 1041 . . Initial 223 | . . 33 174 223 154 44 . . 217 . . Average 250 | 11 24 265 321 324 112 162 . . 372 . . Maximum Alert Level 3 | . . 2 2 2 . 2 . . 3 . . Low Security (%) 38 | 100 100 30 12 . 100 59 . . 13 . . Level 1 44 | . . 64 66 80 . 35 . . 53 . . Level 2 13 | . . 4 21 19 . 4 . . 23 . . Level 3 3 | . . . . . . . . . 9 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . . 1 4 3 . 1 . . 14 . . Investigation 1 | . . . . . . . . . 1 . . Extermination 5 | . . . . 1 . 1 . . 3 . . Reinforcement 8 | . . 1 1 1 . . . . 5 . . Assault 2 | . . . . . . . . . 2 . . Garrison 7 | . . . 3 1 . . . . 3 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Distress Signals 5 | . . . 1 . . . . . 4 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 173 | . 3 18 31 6 5 16 9 . 59 22 4 Peak Tracking Total 8 | . 2 7 4 2 5 4 7 . 8 5 4 Tactical Retreats 21 | . . 2 1 . . . 2 . 4 12 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Traps Triggered 4 | . . . 1 1 . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Machines Disabled 26 | . 1 . 2 . . 12 . . 11 . . Max in Single Turn 11 | . 1 . 1 . . 11 . . 1 . . Garrison Access 2 | . . . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Machines Accessed 7 | . 1 . 1 1 . 1 . . 2 1 . Terminals 6 | . 1 . 1 . . 1 . . 2 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 11 | . 3 . 1 1 . 1 . . 4 1 . Successful 5 | . 3 . 1 . . . . . . 1 . Failed 6 | . . . . 1 . 1 . . 4 . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 10 | . 3 . 1 . . 1 . . 4 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 5 | . 3 . 1 . . . . . . 1 . Record 1 | . . . . . . . . . . 1 . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . . . 1 . . . . . 1 . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . Machine Destruction 4 | . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Total Allies 1 | . . . . . 1 . . . . . . Largest Group 1 | . . . . . 1 . . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 12 | . . . . . 12 . . . . . . Total Damage 231 | . . . . . 231 . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Turns Passed 7423 | 822 237 393 1170 302 130 1150 346 45 2116 710 2 Spaces Moved 5004 | 524 174 224 614 174 96 719 227 36 1336 878 2 Core 11 | 10 . . . . 1 . . . . . . Treads 59 | 59 . . . . . . . . . . . Legs 3601 | 455 174 224 614 174 95 196 227 36 1303 101 2 Wheels 523 | . . . . . . 523 . . . . . Hover 810 | . . . . . . . . . 33 777 . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 85 127 127 60 56 120 Average Speed 113 | 123 120 120 122 120 123 126 127 127 122 69 120 Slowest Speed 400 | 160 120 120 260 120 200 400 127 127 128 190 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 21 46 28 55 5 86 17 44 7 42 85 2 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . . Scrap Searched 3 | . . . . . . . . . . 3 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 343 | . 14 47 16 . . 106 32 . 118 10 . Melee . | . . . . . . . . . . . . Projectile 33 | . . . 16 . . 4 6 . 7 . . AOE 310 | . 14 47 . . . 102 26 . 111 10 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Low Low Total 6141 | 643 196 297 898 227 105 863 250 35 1666 959 2 Wait 382 | 9 4 21 126 21 5 14 . . 143 39 . Move 4994 | 523 173 223 613 174 95 718 226 35 1335 877 2 Hop . | . . . . . . . . . . . . Pick Up 153 | 14 7 12 35 5 1 35 2 . 33 9 . Fast Attach . | . . . . . . . . . . . . Attach 103 | 9 . 10 12 2 3 24 2 . 25 16 . Detach 6 | . . . . . . . . . 2 4 . Swap 45 | 2 2 2 16 4 . 5 1 . 11 2 . Drop 61 | 2 5 3 22 3 . 13 . . 13 . . Fire 303 | 25 5 26 65 18 1 48 18 . 85 12 . Melee . | . . . . . . . . . . . . Ram 3 | . . . . . . 3 . . . . . Kick 77 | 46 . . 9 . . 3 . . 19 . . Crush 13 | 13 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 823 | -11/Scrapyard | Entered Materials 824 | -10/Materials | Build established: Mutant 1020 | -10/Materials | Discovered new exit (range 15) 1060 | -10/Materials | Entered another Materials area 1060 | -9/Materials | Evolved 2 slots: Propulsion x2 1287 | -9/Materials | Lost 4 parts (1n1u2w) 1360 | -9/Materials | Discovered new exit (range 5) 1453 | -9/Materials | Entered another Materials area 1453 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1588 | -8/Materials | Garrison activated, responded to threat 1649 | -8/Materials | Lost 3 parts (3n) 1987 | -8/Materials | Build established: Scavenger-Tank 2453 | -8/Materials | Core integrity fell below 50% 2481 | -8/Materials | Lost 5 parts (1p3n1w) 2605 | -8/Materials | Discovered new exit (range 11) 2623 | -8/Materials | Entered Factory 2623 | -7/Factory | Evolved 2 slots: Utility x2 2760 | -7/Factory | Garrison activated, responded to threat 2925 | -7/Factory | Sucked down chute 2925 | -7/Factory | Entered Waste 2926 | -7/Waste | Met a frightened Derelict 2940 | -7/Waste | EMP discharged 2940 | -7/Waste | System corruption reached 10% 2957 | -7/Waste | Spotted C-40 Crusher 2976 | -7/Waste | Spotted C-40 Crusher 2988 | -7/Waste | Spotted C-40 Crusher 2992 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2994 | -7/Waste | Spotted C-40 Crusher 2995 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2998 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3001 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3002 | -7/Waste | Spotted C-40 Crusher 3032 | -7/Waste | Lost 7 parts (1p4n1u1w) 3040 | -7/Waste | EMP discharged 3043 | -7/Waste | Discovered new exit (range 11) 3055 | -7/Waste | Entered Factory 3770 | -7/Factory | Lost 3 parts (1n2u) 3880 | -7/Factory | Lost 3 parts (2n1u) 4197 | -7/Factory | Discovered new exit (range 6) 4205 | -7/Factory | Entered Lower Caves 4253 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4327 | -7/Lower Caves | Lost 3 parts (1u2w) 4522 | -7/Lower Caves | Encountered a Warlord checkpoint 4533 | -7/Lower Caves | Learned Factory stockpile data 4543 | -7/Lower Caves | Discovered new exit (range 5) 4551 | -7/Lower Caves | Entered another Lower Caves area 4560 | -7/Lower Caves | Discovered new exit (range 13) 4573 | -7/Lower Caves | Learned Factory stockpile data 4591 | -7/Lower Caves | Build established: Scavenger-Gunner 4596 | -7/Lower Caves | Entered Factory 4596 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4827 | -6/Factory | Lost 4 parts (1p1u2w) 5900 | -6/Factory | Garrison activated, responded to threat 5988 | -6/Factory | System corruption reached 10% 6042 | -6/Factory | Lost 5 parts (1p2n2w) 6263 | -6/Factory | Lost 3 parts (1n1u1w) 6280 | -6/Factory | Spotted B-75 Beast 6594 | -6/Factory | Build established: Gunner 6599 | -6/Factory | Lost 3 parts (2n1w) 6685 | -6/Factory | System corruption reached 30% 6688 | -6/Factory | Lost 3 parts (3w) 6691 | -6/Factory | Core integrity fell below 50% 6706 | -6/Factory | Discovered new exit (range 9) 6712 | -6/Factory | Entered Lower Caves 6842 | -6/Lower Caves | Identified exit to Lower Caves 6945 | -6/Lower Caves | Spotted B-75 Beast 7042 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7296 | -6/Lower Caves | Core integrity fell below 20% 7333 | -6/Lower Caves | Lost 10 parts (2p2n2u4w) 7422 | -6/Lower Caves | Entered another Lower Caves area 7424 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07302_ System corrupted: Energy discharge (-161). 07302_ Lgt. Antimatter Reactor destroyed. 07305_ Critical hit (Burn: +37). 07331_ VFJTHQ&MKJKR%E6AU0V7 07355_ Searching scrap... 07355_ Found Mak. Salvage Targeting Computer. 07355_ Found Unknown Ballistic Cannon. 07355_ Found 33 Matter. 07356_ Acquired 33 matter. 07357_ Acquired Unknown Ballistic Cannon. 07385_ System corrupted: Component data lost. 07400_ System corrupted: Energy discharge (-162). 07420_ Acquired derelict log, extracted data. Exit location confirmed. 07422_ 9MYFA#DAV MM1K:XP%1IQPRZ,DOP EEIEZ#NV543 LOCATION=LOWER CAVES GOAL=ESCAPE [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ?????????????????????## ##???????????????????????? | | ?????????????????????# ##??????????????????????? | | ?????????????????????# ##?????????????????????? | | ?????????????????????# @ #?????????????????????? | | ????????????????????# #????????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# ??????????????????? | | ?????????????????? ????????????????? | | ???????????????? ####### ??????????????? | | ???????????????## ??????? #?????????????? | | ????????????????## s ## ???????? #?????????????? | | ?????????????????##ss ?# ???????????????????????? | | ??????????????????#s ?# $???????????????????????? | | ??????????????????## ? #??????????????????????? | | ???????????????????## ? ??????????????????????? | | ????????????????????##? # ??????????????????????? | | ??????????????????????? ? ??????????????????????? | | ??????????????????????? ? ???????????????????????? | | ??????????????????????? ? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 21 Energy Capacity 590 Matter Stores 455 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 450 Resistance: EX 25 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! It Was An Accident, I Swear Oh No You Don't! Power Corrupts Challenges ------------ None Game ------ Seed SensorDeepCarapace Manual? 0 Play Time 01:10:49 Cumulative 9.6 hours Start 2024.04.10 @ 17:09:14 End 2024.04.10 @ 18:20:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d92e0be2-fdb7-4c4e-bfe5-3fdec5aed4f2