Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 22:13:05

Player: pJotoro

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (32)      160
Value Destroyed (999)      999
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 3214

 Bonus
-------
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/550
Matter                     283/300
Energy                     98/100
System Corruption          0%
Temperature                Warm (144)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (2) ------
               (None)
>          --- WEAPON (2) -------
           Field Laser
           Gauss Rifle
>          --- INVENTORY (5) ----
           Aluminum Leg
  Improved Hover Unit

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
             Carbon-fiber Leg
    Improved Flight Unit
    Improved Flight Unit
>            --- UTILITY ----------
                 (None)
>            --- WEAPON -----------
             Gauss Rifle
             Grenade Launcher
>            --- INVENTORY --------
    Improved Hover Unit
             Particle Gun
   Makeshift Sword
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Small Storage Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             60   | 6   7   .   .   9   38  
  Power                    8    | 1   .   .   .   1   6   
    Engine                 5    | 1   .   .   .   .   4   
    Core                   3    | .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               19   | 2   .   .   .   5   12  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    12   | 2   .   .   .   1   9   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 6    | .   .   .   .   4   2   
  Utility                  4    | 1   1   .   .   .   2   
    Device                 3    | .   1   .   .   .   2   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   29   | 2   6   .   .   3   18  
    Energy Gun             6    | 2   .   .   .   .   4   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          14   | .   4   .   .   2   8   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   2   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   5   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 24   | .   .   .   .   1   23  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               14   | .   .   .   .   1   13  
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   5    | .   .   .   .   .   5   
  Highest Loss Streak      10   | .   .   .   .   1   10  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     71   | .   94  100 77  80  54  
  Engine                   7    | .   14  14  11  1   7   
  Core                     2    | .   .   .   .   9   .   
  Leg                      18   | .   28  28  22  13  17  
  Flight                   6    | .   .   .   .   16  5   
  Device                   8    | .   9   14  11  11  6   
  Storage                  5    | .   14  14  11  7   .   
  Energy Gun               1    | .   3   .   .   .   2   
  Ballistic Gun            14   | .   17  28  22  20  8   
  Launcher                 2    | .   6   .   .   .   2   
  Slashing Weapon          1    | .   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             19   | 12  18  16  16  19  19  
  Greatest Support         45   | 20  20  20  20  20  45  
  Greatest Overweight (x)  5    | .   .   .   .   4   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   5   
  Average Capacity         6    | 6   8   8   8   6   5   
  Most Carried             8    | 6   8   8   8   8   5   
  Average Carried          5    | 3   7   8   8   6   4   
  Final Capacity           8    | 8   8   8   8   5   5   
  Final Carried            8    | 6   8   8   8   5   2   

 Class Distribution 
--------------------
 66% | Mutant
 22% | Scavenger-Mutant
 10% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           1278 | 173 39  .   130 214 722 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1122 | .   59  .   .   149 914 
  Parts                    67   | .   8   .   .   10  49  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           2    | .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  24   | .   4   .   .   5   15  
  Melee                    9    | .   .   .   .   .   9   
  Guns                     13   | .   2   .   .   5   6   
  AOE                      2    | .   2   .   .   .   .   
Classes Destroyed          9    | .   3   .   .   .   6   
  Worker                   2    | .   .   .   .   .   2   
  Builder                  3    | .   1   .   .   .   2   
  Hauler                   1    | .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   2   
  Swarmer                  5    | .   2   .   .   3   .   
  Grunt                    15   | .   2   .   .   2   11  
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   2   
Best Kill Streak           4    | .   3   .   .   3   4   
  Combat Bots Only         4    | .   2   .   .   3   4   
Max Kills in Single Turn   2    | .   1   .   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        318  | .    13   .    54   23   228  
  Missed                   93   | .    6    .    22   6    59   
Damage Taken               2854 | .    62   .    295  149  2348 
  Core                     652  | .    .    .    65   23   564  
  Absorbed by Shields      37   | .    .    .    .    .    37   
Core Remaining (%)         92   | 100  .    100  .    78   .    
Volleys Fired              99   | .    20   .    1    8    70   
  Largest                  2    | .    2    .    2    2    2    
  Hottest                  130  | .    100  .    46   79   130  
Shots Fired                164  | .    40   .    2    16   106  
  Gun                      144  | .    30   .    2    13   99   
  Cannon                   3    | .    .    .    .    3    .    
  Launcher                 17   | .    10   .    .    .    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  119  | .    24   .    2    13   80   
  Thermal                  25   | .    6    .    .    .    19   
  Explosive                17   | .    10   .    .    .    7    
  Electromagnetic          3    | .    .    .    .    3    .    
  Robot Hit Streak         8    | .    2    .    2    3    8    
  Robot Miss Streak        5    | .    5    .    .    4    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        5    | .    .    .    .    2    3    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    
Shots Hit Robots           107  | .    12   .    2    6    87   
  Core Hits                51   | .    7    .    .    5    39   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         2    | .    .    .    .    1    1    
    Destroy                2    | .    .    .    .    1    1    
Melee Attacks              21   | .    .    .    .    .    21   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 21   | .    .    .    .    .    21   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2637 | .    433  .    30   140  2034 
  Guns                     1359 | .    160  .    30   93   1076 
  Cannons                  47   | .    .    .    .    47   .    
  Explosions               659  | .    273  .    .    .    386  
  Melee                    572  | .    .    .    .    .    572  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1071 | .    135  .    30   93   813  
  Thermal                  288  | .    25   .    .    .    263  
  Explosive                659  | .    273  .    .    .    386  
  Electromagnetic          47   | .    .    .    .    47   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 572  | .    .    .    .    .    572  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            24   | .    4    .    .    .    20   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               7    | .    4    .    .    .    3    
  Melee                    17   | .    .    .    .    .    17   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        204  | .    117  .    .    15   204  
  Average Temperature      66   | .    45   .    .    9    82   
  Received Heat Transfer   1128 | .    24   .    48   36   1020 
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         666  | .    74   .    .    .    592  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             263  | .   248 96  37  124 263 
  Initial                  96   | .   .   96  37  14  .   
  Average                  101  | .   158 96  37  72  112 
Maximum Alert Level        1    | .   1   .   .   .   1   
  Low Security (%)         84   | 100 48  100 100 100 87  
  Level 1                  15   | .   51  .   .   .   12  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   .   .   5   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              53   | .   10  .   8   6   29  
  Peak Tracking Total      7    | .   2   .   7   4   7   
  Tactical Retreats        2    | .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          2    | .   2   .   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          2    | .   1   .   .   1   .   
  Terminals                1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                4    | .   3   .   .   1   .   
  Successful               2    | .   1   .   .   1   .   
  Failed                   2    | .   2   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   
  Record                   1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   2   
  Highest-Rated Group      46   | .   .   .   .   46  46  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   9   
  Total Damage             107  | .   .   .   .   .   107 
  Kills                    1    | .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               1557 | 70  308 16  71  420 672 
Spaces Moved               1210 | 49  188 14  57  552 350 
  Core                     15   | 9   .   .   .   .   6   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     713  | 40  188 14  57  165 249 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   482  | .   .   .   .   387 95  
  Fastest Speed            31   | 50  120 120 120 31  31  
  Average Speed            85   | 107 120 120 120 59  98  
  Slowest Speed            360  | 120 120 120 120 360 300 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       30   | 4   37  8   10  90  33  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             3    | .   .   .   .   3   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          83   | .   39  .   .   .   44  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      83   | .   39  .   .   .   44  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      1550 | 66  231 13  57  626 557 
  Wait                     90   | .   .   .   .   45  45  
  Move                     1205 | 48  187 13  56  551 350 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  41   | 12  10  .   .   4   15  
  Fast Attach              19   | .   1   .   .   6   12  
  Attach                   22   | 6   2   .   .   .   14  
  Detach                   2    | .   .   .   .   .   2   
  Swap                     19   | .   4   .   .   3   12  
  Drop                     32   | .   7   .   .   9   16  
  Fire                     99   | .   20  .   1   8   70  
  Melee                    21   | .   .   .   .   .   21  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   71 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 8)
  379 | -10/Materials | Entered Mines
  387 | -10/Mines     | Discovered new exit (range 7)
  395 | -10/Mines     | Entered Materials
  395 | -9/Materials  | Evolved 2 slots: Propulsion x2
  448 | -9/Materials  | Discovered new exit (range 12)
  466 | -9/Materials  | Entered Mines
  467 | -9/Mines      | Learned location of Storage (-8)
  686 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  756 | -9/Mines      | Learned Materials security intel
  762 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  836 | -9/Mines      | Discovered new exit (range 6)
  886 | -9/Mines      | Entered Materials
  886 | -8/Materials  | Accompanied by 2 allies
  886 | -8/Materials  | Evolved 2 slots: Propulsion x2
  892 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1081 | -8/Materials  | Core integrity fell below 50%
 1140 | -8/Materials  | Lost 10 parts (2p6n2w)
 1357 | -8/Materials  | Lost 3 parts (1n1u1w)
 1410 | -8/Materials  | Build established: Scavenger-Mutant
 1527 | -8/Materials  | Core integrity fell below 20%
 1558 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
G-47 Trooper destroyed.
Switching to secondary target: G-47 Trooper.
Slug penetrates Wall.
T-07 Excavator is excavating.
R-06 Scavenger collects Imp. Flight Unit.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
Acquired Aluminum Leg.
T-07 Excavator is excavating.
R-06 Scavenger collects Hvy. Assault Rifle.
Slug penetrates G-47 Trooper.
U-05 Engineer lays Concrete.
Aluminum Leg destroyed.
U-05 Engineer builds a Wall.
R-06 Scavenger collects Lgt. Armor Plating.
T-07 Excavator is excavating.
Lgt. Angular Momentum Engine destroyed.
U-05 Engineer lays Concrete.
R-06 Scavenger collects Lgt. Nuclear Core.
Slug penetrates G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              FieldBehemothFragment
  Manual?         0
Play Time         00:29:24
  Cumulative      7.7 hours
  Start           2024.04.22 @ 21:43:18
  End             2024.04.22 @ 22:13:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          14
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6173dd1b-187c-4c17-af7d-73d198595211