Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.09.27 @ 11:26:48 Player: Duncan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (2014) 2014 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4824 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 159/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Beam Cannon Beam Cannon Assault Rifle Assault Rifle Improved Light Cannon Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Compact Battery Structural Scanner Hardlight Generator > --- WEAPON ----------- Improved Light Cannon Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Improved Shield Generator Light EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Beam Cannon Beam Cannon Assault Rifle Assault Rifle Improved Light Cannon Improved Light Cannon Proton Missile Launcher Improved Datajack Improved Datajack [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon EM Pulse Cannon Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 7 | . 1 2 . 2 2 Power 3 | . . 1 . . 2 Propulsion 1 | . . . . 1 . Utility 2 | . 1 . . 1 . Weapon 1 | . . 1 . . . Parts Attached 42 | 7 4 11 . 11 9 Power 7 | 1 . 2 . 3 1 Engine 5 | 1 . 2 . 2 . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 6 | 2 . 1 . 1 2 Treads 6 | 2 . 1 . 1 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 2 1 . 3 2 Device 3 | . 1 . . 1 1 Storage 3 | 1 1 . . 1 . Processor 2 | 1 . . . 1 . Hackware . | . . . . . . Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 19 | 2 2 7 . 4 4 Energy Gun . | . . . . . . Energy Cannon 9 | . 1 7 . 1 . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 4 | . . . . 2 2 Launcher 3 | . . . . 1 2 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 26 | . . 2 . 7 17 Power 6 | . . . . 2 4 Propulsion 5 | . . . . 2 3 Utility 7 | . . 1 . 1 5 Weapon 8 | . . 1 . 2 5 Highest Loss Streak 7 | . . 1 . 5 7 To Critical Strikes . | . . . . . . Average Backups 11 | . 4 10 14 13 11 Power 1 | . . 1 1 2 . Propulsion . | . . 1 2 . . Utility 1 | . . 1 1 1 . Weapon 7 | . 2 7 10 7 8 Tool/Special . | . . . . . . Unused Backups 6 | . . 1 . 2 3 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 4 | . . 1 . 2 1 Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 93 | . 92 94 100 97 81 Engine 15 | . 12 17 20 8 14 Core 2 | . . . . 7 4 Treads 20 | . 25 20 20 24 16 Device 9 | . 5 10 10 9 10 Storage 11 | . 12 10 10 13 11 Processor 2 | . 12 3 . 2 . Protection 5 | . . 4 10 5 1 Energy Cannon 18 | . 11 23 30 18 . Ballistic Cannon 4 | . . . . 4 15 Launcher 1 | . . . . . 3 Special Weapon 1 | . 5 4 . . . Peak Build Rating 36 | 7 8 21 21 28 36 Average Rating 21 | 4 7 14 21 26 29 On Entrance 12 | . 7 8 21 21 20 Avg Prop Armor Cover (%) 9 | . . . . . 9 Naked Turns . | . . . . . . Heaviest Build 65 | 17 28 56 56 56 65 Greatest Support 70 | 40 40 40 40 60 70 Greatest Overweight (x) 13 | . . 1 1 2 13 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 Average Capacity 14 | 8 14 15 15 15 15 Most Carried 15 | 4 7 15 14 15 15 Average Carried 11 | . 4 10 14 13 11 Final Capacity 15 | 10 15 15 15 15 15 Final Carried 14 | . 6 14 14 13 10 Class Distribution -------------------- 65% | Hacker-Tank 16% | Hacker-Mutant 13% | Hacker-Gunner 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 911 | 186 154 118 29 123 301 Remotely . | . . . . . . Salvage Created 2039 | . 234 487 60 844 414 Parts 128 | . 11 34 6 53 24 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 46 | . 6 11 3 17 9 Guns 1 | . . 1 . . . Cannons 37 | . 6 9 3 14 5 AOE 6 | . . . . 2 4 Classes Destroyed 12 | . 3 1 . 6 2 Worker 2 | . . . . 2 . Builder 1 | . . . . 1 . Tunneler 1 | . . . . . 1 Mechanic 1 | . . . . 1 . Watcher 3 | . 2 . . . 1 Swarmer 9 | . 2 3 3 . 1 Grunt 19 | . 4 2 . 7 6 Duelist 2 | . . . . 2 . Protector 1 | . . . . 1 . Sentry 11 | . . 6 . 5 . Hunter 3 | . . . . 2 1 Programmer 1 | . . . . . 1 Best Kill Streak 5 | . 3 5 2 4 5 Combat Bots Only 5 | . 2 5 2 3 4 Max Kills in Single Turn 3 | . 1 1 1 3 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 536 | . 24 63 4 126 319 Missed 140 | . 8 16 2 32 82 Hits 396 | . 16 47 2 94 237 Melee 14 | . . . . 7 7 Projectile 382 | . 16 47 2 87 230 Critical Strikes 17 | . . 2 . 5 10 Actively Blocked 1 | . . . . . 1 Damage Taken 3603 | . 112 391 11 999 2090 Core 1001 | . 30 73 . 198 700 Absorbed by Shields 482 | . . . . 104 378 Redirected to Shielding 100 | . . . . . 100 Ignored by Resistances 2401 | . 73 249 8 592 1479 Regen/Repaired (Parts) 11 | . . 11 . . . Core Remaining (%) 83 | 100 88 . 81 64 . Volleys Fired 106 | . 16 24 3 41 22 Largest 3 | . 2 3 3 3 3 Hottest 189 | . 80 189 189 189 111 Shots Fired 228 | . 26 47 9 91 55 Gun 11 | . 10 1 . . . Cannon 202 | . 16 45 9 88 44 Launcher 14 | . . . . 3 11 Special 1 | . . 1 . . . Kinetic 89 | . 10 1 . 34 44 Thermal 36 | . 16 20 . . . Explosive 3 | . . . . 3 . Electromagnetic 100 | . . 26 9 54 11 Robot Hit Streak 14 | . 14 12 3 12 9 Robot Miss Streak 3 | . 1 3 1 2 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 145 | . 18 29 5 57 36 Core Hits 94 | . 10 13 3 48 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . 2 1 Blast 2 | . . . . 1 1 Corrupt 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4011 | . 292 576 105 1843 1195 Guns 57 | . 46 11 . . . Cannons 2862 | . 246 541 105 1314 656 Explosions 1046 | . . . . 529 517 Melee . | . . . . . . Ramming 22 | . . . . . 22 Kinetic 1234 | . 46 11 . 521 656 Thermal 498 | . 246 252 . . . Explosive 386 | . . . . 386 . Electromagnetic 1871 | . . 313 105 936 517 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 1 1 1 3 Average Corruption 1 | . 1 1 1 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . 1 . 11 9 1 Message Errors 5 | . . . 3 2 . Matter Fused 5 | . 1 . 3 1 . Heat Flow Errors 2 | . . . 1 1 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 8 | . . . 3 4 1 Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 45 | . . 19 . . 26 Projectiles 24 | . . 19 . . 5 Explosions 21 | . . . . . 21 Melee . | . . . . . . Knockbacks 13 | . . . . 4 9 Impact . | . . . . . . Kinetic 12 | . . . . 4 8 Secondary 1 | . . . . . 1 Self-Inflicted Damage 117 | . . . . 45 72 Shots 9 | . . . . 2 7 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 616 | . 120 505 212 616 293 Average Temperature 136 | . 57 191 95 152 108 Received Heat Transfer 2190 | . 87 207 . 511 1385 Effects 39 | . . 14 . 19 6 Shutdowns 8 | . . 3 . 5 . Energy Bleed 5 | . . 4 . 1 . Interference 16 | . . 4 . 6 6 Short Circuit 4 | . . 2 . 2 . Damage (minor) 1 | . . 1 . . . Damage (major) 4 | . . . . 4 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Robots Corrupted 2 | . . 1 . 1 . Combat Hostiles 2 | . . 1 . 1 . Parts Fried 10 | . . 1 . 8 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 1012 | . 518 494 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 181 | . 50 90 65 181 55 Initial 24 | . . . . . 24 Average 11 | . 12 12 2 29 4 Influence Increases 1477 | . 180 319 100 655 223 Destroy 0b10 Robot/C 900 | . 120 220 60 320 180 Destroy 0b10 Robot/NC 45 | . 10 . . 25 10 Destroy Leader 246 | . 24 80 10 100 32 Successful Hack 10 | . 10 . . . . Disable Machine 16 | . . 4 . 12 . Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 20 | . 1 . . 18 1 Lose Combat Pursuer 90 | . 15 15 30 30 . Influence Decreases 1477 | . 180 319 100 581 297 Entered New Map 50 | . . . . . 50 Time Decay 1287 | . 180 299 100 511 197 Lost Part 140 | . . 20 . 70 50 Squads Dispatched 10 | . . . . 5 5 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 4 | . . . . 1 3 Assault 1 | . . . . 1 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 8 13 3 23 24 Peak Tracking Total 10 | . 3 4 2 5 10 Tactical Retreats 6 | . 1 1 2 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 1 . . 1 1 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 5 | . . 1 . 4 . Max in Single Turn 3 | . . 1 . 3 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 6 | . 1 2 . 2 1 Terminals 4 | . 1 . . 2 1 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 13 | . 2 4 . 6 1 Successful 13 | . 2 4 . 6 1 Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 2 . . 6 1 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 2 . . 6 1 Record 5 | . . . . 5 . Alert Level 3 | . 1 . . 1 1 Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 1 . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 64 | . . 64 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 4824 | . 230 985 1635 1166 808 Structural 4824 | . 230 985 1635 1166 808 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5868 | 98 501 1130 1635 1190 1314 Spaces Moved 2877 | 65 280 547 678 638 669 Core 26 | 17 . . . . 9 Treads 2851 | 48 280 547 678 638 660 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 160 152 Average Speed 189 | 131 160 187 240 163 182 Slowest Speed 700 | 160 160 240 240 320 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 30 31 95 41 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 16 | . . . . 16 . Melee . | . . . . . . Projectile 6 | . . . . 6 . AOE 10 | . . . . 10 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3090 | 78 306 602 680 713 711 Wait . | . . . . . . Move 2872 | 64 279 546 677 637 669 Hop . | . . . . . . Pick Up 48 | 7 7 16 . 12 6 Fast Attach 1 | . . . . 1 . Attach 35 | 7 1 7 . 10 10 Detach 4 | . . 1 . 2 1 Swap 11 | . 3 5 . 2 1 Drop 11 | . . 3 . 8 . Fire 106 | . 16 24 3 41 22 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 99 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Evolved 1 slot: Utility x1 247 | -10/Materials | Identified exit to Materials 247 | -10/Materials | Discovered exit to Materials (range 16) 318 | -10/Materials | Build established: Hacker-Mutant 575 | -10/Materials | Discovered exit to Materials (range 9) 600 | -10/Materials | Entered another Materials area 600 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 915 | -9/Materials | Build established: Hacker-Gunner 1322 | -9/Materials | Repaired Broken Adv. Beam Cannon? 1546 | -9/Materials | Build established: Hacker-Tank 1713 | -9/Materials | Identified exit to Mines 1713 | -9/Materials | Discovered exit to Mines (range 7) 1730 | -9/Materials | Entered Mines 2883 | -9/Mines | Learned location of Storage (-7) 3086 | -9/Mines | Identified exit to Materials 3086 | -9/Mines | Discovered exit to Materials (range 5) 3365 | -9/Mines | Entered Materials 3365 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3695 | -8/Materials | Build established: Hacker-Gunner 4038 | -8/Materials | Build established: Hacker-Tank 4175 | -8/Materials | Garrison activated, responded to threat 4329 | -8/Materials | Identified exit to Factory 4329 | -8/Materials | Discovered exit to Factory (range 6) 4555 | -8/Materials | Entered Factory 4555 | -7/Factory | Evolved 2 slots: Power x2 4561 | -7/Factory | Lost 5 parts (2p2n1w) 5474 | -7/Factory | Lost 5 parts (2p2u1w) 5515 | -7/Factory | Lost 4 parts (1p1n1u1w) 5857 | -7/Factory | Core integrity fell below 50% 5866 | -7/Factory | Core integrity fell below 20% 5869 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- ALERT: Construction progress impeded, dispatching reinforcements to local area. U-05 Engineer repairs door. Critical hit (Burn: +37). Adv. Treads destroyed. Imp. Shield Generator destroyed. Proton Missile Launcher destroyed. Assault Cannon destroyed. K-01 Serf cleans the Nuclear Reactor. Critical hit (Burn: +37). Imp. Light Cannon destroyed. P-60 Hacker resets G-47 Trooper, system corruption cleaned. K-01 Serf cleans the Nuclear Reactor. Imp. Propulsion Shielding destroyed. Med. Treads destroyed. System corrupted: Component data lost. K-01 Serf cleans the Nuclear Reactor. P-60 Hacker resets G-47 Trooper, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? =??????????????????????????????????? | | ??????????? ?????????????????????????????????? | | ??????????? ????????????#????????????????????? | | ???????????? ?????????? #????????????????????? | | ????????????"" ???######+###??????????????????? | | ????????????"" ??# l@g k #??????????????????? | | ????????????"" ?# ll """ #??????????????????? | | ???????????""" #g g """ #??????????????????? | | ???????????""" # g""" #?????#+###????????? | | ???????????""" + p g #???? ????????? | | ???????????""" ###### """ # #?????????? | | ?????????????????????# """ + #?????????? | | ?????????????????????# """ # #?????????? | | ?????????????????????# # ####??????? | | ????????????????????########+## ????? | | ?????????????"???# + ????? | | ?????????????" ??# "T" # ????? | | ????????????"" ????""" ??# #########+###???????? | | ???????????""" ?# ????# #???????????????????? | | ??????????? ?#####+#???# #???????????????????? | | ???????????""" ?????# ##### #???????????????????? | | ??????????"""" ?????# #???????????????????? | | ??????????"""" ?????# #####+######??????????????? | | ?????#????"""" ###??# #?# #??????????????? | | ?????# """" #### ### #??????????????? | | ?????# """" ## # ! #??????????????? | | ?????# """" ## # #??????????????? | | ?????# T / #??????????????? | | ?????# ! # # #??????????????? | | ###### [ # # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 33 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Beam Cannon | 91% | -9/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeStrikeScreen Manual? 0 Play Time 00:55:36 Cumulative 7.3 hours Start 2026.09.27 @ 10:04:12 End 2026.09.27 @ 11:26:48 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 0 Adventurer 0 Explorer 14 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 10f88b6a-9fb2-466e-b612-2834682f2ebe