Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.12 @ 19:07:35 Player: bean Result: Destroyed by C1-ILR(h) with Bolt Gun Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (668) 668 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (591) 591 TOTAL SCORE: 1969 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -209 Cogmind --------- Core Integrity 0/250 Matter 213/300 Energy 268/340 System Corruption 5% Temperature Cool (75) Movement Walking (100) Location -9/Scraptown Parts ------- > --- POWER (1) -------- Graviton Reactor > --- PROPULSION (2) --- Overtuned Titanium Leg Overtuned Titanium Leg > --- UTILITY (2) ------ Makeshift Microdissipator Network Small Storage Unit > --- WEAPON (2) ------- Beam Cannon Rocket Launcher > --- INVENTORY (8) ---- Light Deuterium Engine Overtuned Titanium Leg Overtuned Titanium Leg Scrapoid Pod EM Pulse Gun Overtuned Pulse Rifle Peak State ------------ > --- POWER ------------ Graviton Reactor > --- PROPULSION ------- Overtuned Titanium Leg Overtuned Titanium Leg > --- UTILITY ---------- Makeshift Microdissipator Network Small Storage Unit > --- WEAPON ----------- Beam Cannon Rocket Launcher > --- INVENTORY -------- Light Deuterium Engine Overtuned Titanium Leg Overtuned Titanium Leg Scrapoid Pod EM Pulse Gun Overtuned Pulse Rifle [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Graviton Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 16 | 6 4 2 4 Power 3 | 1 1 . 1 Engine 1 | 1 . . . Core 1 | . 1 . . Reactor 1 | . . . 1 Propulsion 6 | 2 2 . 2 Treads . | . . . . Leg 4 | . 2 . 2 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 1 . 1 Device 2 | . 1 . 1 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 4 | 2 . 2 . Energy Gun 1 | 1 . . . Energy Cannon 1 | . . 1 . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Backups 7 | 3 6 8 7 Power 1 | . 1 2 1 Propulsion 1 | 2 2 2 1 Utility . | . 1 1 . Weapon 2 | . 2 3 2 Tool/Special . | . . . . Unused Backups 13 | . 2 . 11 Power 2 | . . . 2 Propulsion 6 | . 2 . 4 Utility 2 | . . . 2 Weapon 2 | . . . 2 Tool/Special 1 | . . . 1 Average Slot Usage (%) 98 | . 94 100 98 Engine 1 | . 5 . 1 Core 11 | . 8 14 11 Leg 26 | . 19 28 28 Wheel 1 | . 8 . . Device 12 | . 9 14 13 Storage 14 | . 14 14 14 Energy Gun 3 | . 14 11 . Energy Cannon 10 | . . 2 14 Ballistic Gun 3 | . 14 11 . Launcher 10 | . . 2 14 Peak Build Rating 25 | 6 9 10 25 Average Rating 9 | 3 7 9 10 On Entrance 6 | . 6 9 10 Avg Prop Armor Cover (%) 7 | . . . 7 Naked Turns . | . . . . Heaviest Build 28 | 12 13 18 28 Greatest Support 38 | 20 20 20 38 Greatest Overweight (x) 4 | 2 1 . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 7 8 8 8 Average Carried 7 | 4 6 8 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 4 8 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Scr Matter Collected 452 | 239 60 42 111 Remotely . | . . . . Salvage Created 865 | . 86 75 704 Parts 50 | . 10 2 38 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 1 | . . 1 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Combat Hostiles Destroyed 17 | . 4 2 11 Guns 4 | . 4 . . Cannons 1 | . . . 1 AOE 12 | . . 2 10 Classes Destroyed 8 | . 2 . 6 Swarmer 3 | . 3 . . Grunt 3 | . 1 2 . Explorer 2 | . . . 2 Ranger 1 | . . . 1 Guru 1 | . . . 1 Scientist 1 | . . . 1 Scrapper 5 | . . . 5 Elite 1 | . . . 1 Thug 2 | . . . 2 Best Kill Streak 8 | . 4 2 8 Combat Bots Only 8 | . 4 2 8 Max Kills in Single Turn 3 | . 2 1 3 Gunslinging 1 | . 1 . . Exploded 3 | . . 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Scr Hostile Shots Fired 57 | . 15 . 42 Missed 20 | . 5 . 15 Hits 37 | . 10 . 27 Projectile 37 | . 10 . 27 Critical Strikes 3 | . . . 3 Part Disruptions 1 | . . . 1 Damage Taken 698 | . 94 . 604 Core 252 | . 39 . 213 Absorbed by Shields . | . . . . Ignored by Resistances 126 | . 27 . 99 Core Remaining (%) 100 | 100 . . . Volleys Fired 22 | . 5 2 15 Largest 2 | . 2 2 2 Hottest 93 | . 60 93 93 Shots Fired 42 | . 10 4 28 Gun 10 | . 10 . . Cannon 17 | . . 2 15 Launcher 15 | . . 2 13 Special . | . . . . Kinetic 5 | . 5 . . Thermal 22 | . 5 2 15 Explosive 15 | . . 2 13 Electromagnetic . | . . . . Robot Hit Streak 14 | . 10 14 10 Robot Miss Streak 3 | . . . 3 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 34 | . 10 4 20 Core Hits 29 | . 6 3 20 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1381 | . 104 154 1123 Guns 100 | . 100 . . Cannons 230 | . . 36 194 Explosions 1047 | . . 118 929 Melee . | . . . . Ramming 4 | . 4 . . Kinetic 46 | . 46 . . Thermal 284 | . 54 36 194 Explosive 1047 | . . 118 929 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . . 3 Message Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 12 | . . . 12 Projectiles 5 | . . . 5 Explosions 7 | . . . 7 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 69 | . . . 69 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed 2 | . 2 . . Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 111 | . 111 . 99 Average Temperature 44 | . 63 . 38 Received Heat Transfer 120 | . 45 . 75 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 558 | . 125 74 359 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 100 | . 100 . . Initial . | . . . . Average 12 | . 15 . . Influence Increases 150 | . 100 50 . Destroy 0b10 Robot/C 120 | . 80 40 . Destroy Leader 30 | . 20 10 . Influence Decreases 150 | . 20 100 30 Entered New Map 74 | . . 44 30 Time Decay 76 | . 20 56 . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Scr Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 5 4 21 Peak Tracking Total 5 | . 5 3 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Scr Machines Disabled 4 | . . . 4 Max in Single Turn 2 | . . . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Scr Machines Accessed 2 | . . . 2 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . . . 9 Successful 9 | . . . 9 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 6 | . . . 6 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . . . 9 Record 9 | . . . 9 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Scr Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Scr Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted 4 | . . . 4 Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Scr Active Infowar (turns) 1541 | . 178 234 1129 Sensors 1541 | . 178 234 1129 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Scr Turns Passed 1820 | 56 255 234 1275 Spaces Moved 1482 | 55 210 188 1029 Core 27 | 25 . . 2 Treads . | . . . . Legs 1350 | . 135 188 1027 Wheels 105 | 30 75 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 120 100 Average Speed 115 | 75 106 120 118 Slowest Speed 250 | 150 190 120 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 2 | . . . 2 Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 33 | 3 44 13 72 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . . 2 Spaces Dug . | . . . . Terrain Destroyed 60 | . . 7 53 Melee . | . . . . Projectile . | . . . . AOE 60 | . . 7 53 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Scr Total 1558 | 67 233 191 1067 Wait . | . . . . Move 1478 | 54 209 187 1028 Hop . | . . . . Pick Up 23 | 7 9 . 7 Fast Attach 4 | 3 . . 1 Attach 9 | 3 3 . 3 Detach . | . . . . Swap 5 | . 1 2 2 Drop 14 | . 4 . 10 Fire 22 | . 5 2 15 Melee . | . . . . Ram . | . . . . Kick 2 | . 2 . . Crush . | . . . . Escape Stasis 1 | . . . 1 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Scr) -9/Scraptown History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Met a group of wandering Federalists 192 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered Subcaves 313 | -10/Subcaves | Continued accompanying wandering Federalists (2) 313 | -10/Subcaves | Approached by a straggling Scientist 338 | -10/Subcaves | Discovered new exit (range 5) 363 | -10/Subcaves | Discovered new exit (range 12) 541 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 546 | -10/Subcaves | Entered Scraptown 756 | -9/Scraptown | Visited UFD Registry 756 | -9/Scraptown | Registered with UFD as "Deathrunner" 816 | -9/Scraptown | Visited Awakened 860 | -9/Scraptown | Visited Symbiants 904 | -9/Scraptown | Received an X-ray algorithm 1160 | -9/Scraptown | Visited TADAMA 1222 | -9/Scraptown | Visited Supply Room 1245 | -9/Scraptown | Visited Supply Room 1265 | -9/Scraptown | Visited Research Penetration Think Tank 1296 | -9/Scraptown | Visited LU-1G1's Boring Crew 1470 | -9/Scraptown | Visited Scrapoid Pod Storage 1480 | -9/Scraptown | Found Scrapoid Pod 1523 | -9/Scraptown | Met Optimus 1523 | -9/Scraptown | Accepted into 0bPrime 1532 | -9/Scraptown | Ran an X-ray algorithm 1535 | -9/Scraptown | Ran an X-ray algorithm 1598 | -9/Scraptown | Visited Curators Association 1610 | -9/Scraptown | Civil war broke out across Scraptown 1655 | -9/Scraptown | Lost 3 allies 1687 | -9/Scraptown | Found Scrap Suit 1714 | -9/Scraptown | Crushed by falling debris 1715 | -9/Scraptown | Core integrity fell below 50% 1715 | -9/Scraptown | Core integrity fell below 20% 1723 | -9/Scraptown | Visited Abandonware Association 1769 | -9/Scraptown | Optimus destroyed in the chaos of civil war 1800 | -9/Scraptown | Lost 5 allies 1821 | -9/Scraptown | Destroyed by C1-ILR(h) with Bolt Gun Last Messages --------------- P8-9KF(E) cannibalizes Lgt. Deuterium Engine to repair Imp. Deuterium Engine. NE-GLH(j) destroyed. The unstable cave ceiling collapses. Penetrated by Bolt. Dropped Lgt. Assault Rifle. The unstable cave ceiling collapses. Imp. Sensor Array crushed. Acquired Prototype Reactor. Dropped Ion Engine. Identified Graviton Reactor. Lgt. Deuterium Engine melted. Mak. Salvage Targeting Computer melted. Z8-JWA(j) destroyed. P8-9KF(E) cannibalizes Barrage Gun to repair Hvy. Battle Rifle. B7-YK6(j) suffers critical hit (Destroy). Penetrated by Bolt. P8-9KF(E) destroyed. Penetrated by Bolt. Map ----- +----------------------------------------------------+ | ?" #??#"""""""""#??#?###??????????????????? "? | | ?" #??#" "#?? # #?#????????????????" "? | | ?# #??#" "### " " ##???????????????" ?? | | ?# #??#" """ "##" "#??????????????#" ?? | | ## #??#" """ "## #???????????"### | ??? | | #??#" """ "#? #???????????? ??? | | #??#" "#? ??????????????? ???? | | ## #??#" "#? ?????????????????% ???? | | # #??#" "#? ????????????????#### #???? | | ## ########## ##### ##########???????##"#"%##### | | !*h! #???????# !!"""" | | [*%= ! = #???????#" ! %= | | ==![% !%#?????### ! [ ! | | == *!#?????# " !%%[! ! | | = #?????### !%! !%= | | ##############" =%=[ #???#####" = [ | | #????????????? %= = #???#"""" " " | | #????????????? # % % %!%=#???#"""" % """ | | #?????????????? ![*![=!%= #???#"""" ! "## | | #???????????????; [%%=!!% #???#"""" ! ""# | | #???????????????# ==!!%%!!###?#""" !=%/ ""# | | #???????????"???# !!%==! !# #?#""""[%= ""# | | #???????????" ??# !!=!%[*""#"#""""*=% ""# | | #???????????" ?# !!!%[ !% """#""" !!! ""# | | #???????""""" ?# ![![%==! " ######!%[[ " | | #???????" # *@%!!=%###?????# =%! "" | | #????????""" # [*!=!*%######### %= ""# | | #????????"""" =[!%E=& ![[% ""# | | #????????"" ; ![=[=%! == ""# | | #????????"""" # !=!%= "# | | #?????????""" !!* [= ""# | | ########### # =! !TT!%!%= ## | | =%[j==/!%%[ !TT==%=%! """ | | !%%=*= !![=!*%[[! [%! """ | | != =[!!%%=%[! !%!!= ! | | *! *[!=g!=* [=![[[ *= | | [! ==%j! !!=%= !%= = | | = g%[ *=%! #""""# !%[ | | =&! = !!% #????# *! | | !%* !== #????#""""""!""" | | ######### ############"*%### ####????####### ### | | ??# #???????? !! # "???????????? ? | | ??# #??????? # #?????????? " | | ??# #?????? "# #?????????# "" | | ??# #????? "# #?????????#"!!!! "" | | ??# """"" #?????? "# #?????????#""" *? | | ??# """"" #?????""""""""## #?????????#""" ** | | ??# """"" #????? "## #????????????###### | | ??# #??????????????# #?????????????????? | | ??# #??????????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Link The Feds Strength In Numbers Challenges ------------ None Game ------ Seed VisualMakeshiftShielding Manual? 0 Play Time 00:26:46 Cumulative 5.4 hours Start 2026.03.12 @ 18:40:57 End 2026.03.12 @ 19:07:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 52ff055e-2c9d-4a68-a6fe-00d4c0bb1aa9