Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.21 @ 21:41:57

Player: Cinder

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (63)      315
Value Destroyed (1602)     1602
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (26)                 26
              TOTAL SCORE: 4003

 Bonus
-------
High Alert Combat Kills    26

 Cogmind 
---------
Core Integrity             0/550
Matter                     239/300
Energy                     18/100
System Corruption          1%
Temperature                Cool (83)
Movement                   Core (400) Ox7
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
  Advanced Visual Processing Unit
>          --- WEAPON (3) -------
           Pulse Rifle
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Light Angular Momentum Engine
     Large Storage Unit
           Structural Scanner
           Machine Analyzer
           Core Analyzer
    Medium Reactive Plating
           Hacking Suite
           System Shield

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Titanium Leg
           Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Visual Processing Unit
  Advanced Visual Processing Unit
>          --- WEAPON -----------
           Beamcaster
     Heavy Particle Cannon
     Light Cannon
>          --- INVENTORY --------
     Light Nuclear Core
     Light Angular Momentum Engine
  Improved Heat Sink
     Large Storage Unit
           Structural Scanner
           Machine Analyzer
           Core Analyzer
    Medium Reactive Plating
           Hacking Suite
           System Shield
           Lightning Gun
           Pulse Rifle
  Improved Grenade Launcher
  Improved Grenade Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Light Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             66   | 8   10  18  6   4   20  
  Power                    8    | 1   2   3   1   .   1   
    Engine                 5    | 1   2   2   .   .   .   
    Core                   3    | .   .   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               26   | 2   5   8   2   .   9   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    22   | 2   5   6   2   .   7   
    Wheel                  4    | .   .   2   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 2   1   3   .   3   2   
    Device                 5    | 1   1   1   .   .   2   
    Storage                4    | 1   .   2   .   1   .   
    Processor              2    | .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   21   | 3   2   4   3   1   8   
    Energy Gun             5    | .   .   .   2   .   3   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          9    | 3   1   4   .   .   1   
    Ballistic Cannon       2    | .   1   .   1   .   .   
    Launcher               4    | .   .   .   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 25   | .   1   5   2   1   16  
  Power                    2    | .   .   1   .   .   1   
  Propulsion               13   | .   .   3   1   1   8   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   9    | .   1   1   1   .   6   
  Highest Loss Streak      12   | .   1   2   2   1   12  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 98  99  94  91  
  Engine                   5    | .   14  9   .   .   .   
  Core                     5    | .   .   1   11  9   8   
  Leg                      31   | .   28  25  43  34  31  
  Wheel                    5    | .   .   18  .   .   .   
  Device                   9    | .   14  11  11  1   3   
  Storage                  10   | .   14  11  11  9   9   
  Processor                4    | .   .   .   .   16  13  
  Energy Gun               5    | .   .   .   11  9   9   
  Energy Cannon            1    | .   .   .   .   5   5   
  Ballistic Gun            9    | .   24  12  3   .   .   
  Ballistic Cannon         7    | .   3   8   7   9   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             40   | 15  16  34  34  39  40  
  Greatest Support         64   | 20  20  54  61  61  64  
  Greatest Overweight (x)  10   | .   .   1   .   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  
  Average Capacity         12   | 7   8   12  15  15  15  
  Most Carried             15   | 6   8   15  15  15  15  
  Average Carried          11   | 3   7   10  14  14  14  
  Final Capacity           15   | 8   8   15  15  15  15  
  Final Carried            15   | 6   8   15  15  15  9   

 Class Distribution 
--------------------
 67% | Mutant
 19% | Skirmisher
 13% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -9/Mines
 Skirmisher | -8/Materials
 Skirmisher | -8/Storage

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Sto 
Matter Collected           1484 | 316 235 632 50  35  216 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1856 | 99  304 844 24  33  552 
  Parts                    138  | 5   20  51  5   6   51  
Haulers Intercepted        3    | .   .   2   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  51   | .   9   20  2   2   18  
  Guns                     24   | .   6   10  1   2   5   
  Cannons                  22   | .   3   10  1   .   8   
  AOE                      5    | .   .   .   .   .   5   
Classes Destroyed          8    | 2   2   3   .   .   1   
  Worker                   4    | .   .   2   .   .   2   
  Builder                  3    | .   .   .   .   .   3   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   3    | .   .   2   .   .   1   
  Recycler                 1    | 1   .   .   .   .   .   
  Swarmer                  19   | .   3   5   2   2   7   
  Grunt                    25   | .   6   10  .   .   9   
  Sentry                   7    | .   .   5   .   .   2   
Best Kill Streak           8    | 2   3   8   2   2   8   
  Combat Bots Only         7    | .   3   4   2   2   7   
Max Kills in Single Turn   6    | 1   1   1   2   1   6   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Hostile Shots Fired        412  | .    41   180  1    25   165  
  Missed                   117  | .    8    54   .    9    46   
Damage Taken               4001 | .    401  1482 79   147  1892 
  Core                     860  | .    43   257  .    25   535  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   43   | .    .    28   .    .    15   
Core Remaining (%)         72   | 100  82   .    35   .    .    
Volleys Fired              134  | 6    24   64   1    5    34   
  Largest                  3    | 2    2    2    2    3    3    
  Hottest                  185  | 40   55   58   110  185  185  
Shots Fired                278  | 12   48   128  2    15   73   
  Gun                      183  | 12   41   89   1    5    35   
  Cannon                   89   | .    7    39   1    10   32   
  Launcher                 6    | .    .    .    .    .    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  219  | 12   48   128  1    5    25   
  Thermal                  46   | .    .    .    1    10   35   
  Explosive                6    | .    .    .    .    .    6    
  Electromagnetic          7    | .    .    .    .    .    7    
  Robot Hit Streak         12   | 3    7    12   4    5    7    
  Robot Miss Streak        6    | 4    2    6    .    3    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    4    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           173  | 5    35   83   1    4    45   
  Core Hits                103  | 3    15   36   3    3    43   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         4    | .    .    1    .    .    3    
    Burn                   1    | .    .    .    .    .    1    
    Blast                  3    | .    .    1    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4186 | 74   448  1351 46   147  2120 
  Guns                     1854 | 74   362  917  21   63   417  
  Cannons                  1010 | .    86   411  18   62   433  
  Explosions               1193 | .    .    .    .    .    1193 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  129  | .    .    23   7    22   77   
  Kinetic                  2202 | 74   448  1328 18   37   297  
  Thermal                  577  | .    .    .    21   88   468  
  Explosive                1193 | .    .    .    .    .    1193 
  Electromagnetic          85   | .    .    .    .    .    85   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    5    
    Message Errors         1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Misfires               2    | .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            61   | .    .    .    .    .    61   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               61   | .    .    .    .    .    61   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 10   | .    .    7    .    .    3    
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  7    | .    .    5    .    .    2    
  Secondary                2    | .    .    2    .    .    .    
Self-Inflicted Damage      190  | .    .    2    .    .    188  
  Shots                    6    | .    .    .    .    .    6    
  Rammed                   5    | .    .    2    .    .    3    
Targets Rammed             23   | .    .    5    2    2    14   
  Kicked                   18   | .    .    3    2    2    11   
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        463  | .    11   33   45   222  463  
  Average Temperature      80   | .    3    5    26   92   152  
  Received Heat Transfer   1473 | .    204  495  .    .    774  
  Effects                  3    | .    .    .    .    .    3    
    Interference           2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         1073 | .    .    .    37   148  888  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Peak Influence             479  | 10  202 342 135 168 479 
  Initial                  120  | .   6   33  120 19  70  
  Average                  122  | 2   45  188 78  51  194 
Maximum Alert Level        2    | .   1   1   .   .   2   
  Low Security (%)         79   | 100 95  64  100 100 52  
  Level 1                  19   | .   4   35  .   .   43  
  Level 2                  .    | .   .   .   .   .   3   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   2   4   .   1   4   
  Investigation            4    | .   .   2   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   2   2   .   1   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Distress Signals           4    | .   .   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              95   | .   14  38  4   8   31  
  Peak Tracking Total      12   | .   5   7   2   4   12  
  Tactical Retreats        8    | .   1   1   .   1   5   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Traps Triggered            3    | .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto 
Machines Disabled          4    | .   .   .   .   1   3   
  Max in Single Turn       3    | .   .   .   .   1   3   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Machines Accessed          17   | .   3   8   1   .   5   
  Terminals                13   | .   3   6   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   5   23  1   .   11  
  Successful               19   | .   1   11  1   .   6   
  Failed                   21   | .   4   12  .   .   5   
    Catastrophic           4    | .   2   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                27   | .   5   15  .   .   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   .   4   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   1   5   1   .   4   
  Robot Analysis           1    | .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Open Door                2    | .   .   .   1   .   1   
  Branch Access Points     1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   
  Hauler Manifests         2    | .   1   1   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   2   .   .   2   
  Scan Component           2    | .   .   1   .   .   1   
  Repair                   2    | .   .   1   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         14   | .   3   8   .   .   3   
  Full Trace Events        5    | .   .   3   .   .   2   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   .   .   1   
  Time                     82   | .   .   32  .   .   50  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Robot Analysis Total       1    | .   .   .   .   .   1   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Sto 
Turns Passed               3056 | 125 524 934 625 272 576 
Spaces Moved               1923 | 75  277 625 473 192 281 
  Core                     6    | 5   .   .   .   .   1   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1353 | 70  277 77  473 192 264 
  Wheels                   564  | .   .   548 .   .   16  
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 90  125 126 110 
  Average Speed            117  | 115 120 101 126 126 128 
  Slowest Speed            550  | 120 120 130 127 127 550 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       47   | 5   43  63  85  24  65  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     3    | .   .   .   3   .   .   
  Known Exits Taken        1    | .   .   1   .   .   .   
  Unknown Exits Taken      4    | 1   1   .   1   1   .   
Scrap Searched             4    | .   .   .   4   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          71   | .   .   .   .   3   68  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               7    | .   .   .   .   3   4   
  AOE                      64   | .   .   .   .   .   64  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Total                      2482 | 101 425 815 500 210 431 
  Wait                     218  | .   95  49  4   .   70  
  Move                     1918 | 74  276 624 472 191 281 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  68   | 13  8   27  9   4   7   
  Fast Attach              9    | .   .   5   .   1   3   
  Attach                   27   | 7   1   3   4   2   10  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     30   | 1   9   10  2   1   7   
  Drop                     55   | .   12  28  6   4   5   
  Fire                     134  | 6   24  64  1   5   34  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      5    | .   .   2   .   .   3   
  Kick                     18   | .   .   3   2   2   11  
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 14)
  126 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  640 | -10/Materials | Discovered new exit (range 7)
  650 | -10/Materials | Entered another Materials area
  650 | -9/Materials  | Evolved 2 slots: Propulsion x2
  991 | -9/Materials  | Repaired Hvy. Assault Rifle
 1509 | -9/Materials  | Core integrity fell below 50%
 1515 | -9/Materials  | Identified exit to Mines
 1584 | -9/Materials  | Entered Mines
 1585 | -9/Mines      | Learned location of Storage (-8)
 1596 | -9/Mines      | Met a Derelict bent on vengeance
 1747 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1750 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1876 | -9/Mines      | Learned location of Zion (-6)
 2204 | -9/Mines      | Discovered new exit (range 4)
 2209 | -9/Mines      | Entered Materials
 2209 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2441 | -8/Materials  | Discovered new exit (range 20)
 2481 | -8/Materials  | Entered Storage
 2561 | -8/Storage    | Repaired Lgt. Angular Momentum Engine
 2615 | -8/Storage    | Build established: Skirmisher
 3006 | -8/Storage    | Garrison activated, responded to threat
 3017 | -8/Storage    | Core integrity fell below 50%
 3047 | -8/Storage    | Core integrity fell below 20%
 3057 | -8/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
03046_ Transfer Shaft disabled.
03046_ S-10 Pest destroyed.
03046_ U-05 Engineer destroyed.
03046_ Transfer Shaft disabled.
03046_ G-47 Trooper destroyed.
03046_ Terminal disabled.
03046_ S-10 Pest destroyed.
03048_ U-05 Engineer builds a Wall.
03049_ System corrupted: FCS attempts to trigger
  Imp. Grenade Launcher.
03049_ System corrupted: Imp. Grenade Launcher
  misfires.
03049_ Imp. Grenade Launcher destroyed.
03049_ Destroyed Imp. Grenade Launcher.
03050_ S-10 Pest destroyed.
03051_ U-05 Engineer lays Concrete.
03052_ The unstable cave ceiling collapses.
03052_ U-05 Engineer builds a Wall.
03056_ U-05 Engineer lays Concrete.
03056_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????##########????????????????????? |
| ???????????????????#        ##???????????????????? |
| ?????#####???##/#####        ###?????????????????? |
| ???###   #???#    aum  Yg      #?????????????????? |
| #######!######   ###   %=   "  #?????????????????? |
|       * =        #?#  |g =     #?????????????????? |
| ####### =##      #??#   =@     #?????????????????? |
| ???# #   ##      #??## *% %    +   #?????????????? |
| ???########      #???##   [""  #   #?????????????? |
| ??????????#      #???##    ""  #??##?????????????? |
| ??????????#      #????#   """  #?????????????????? |
| ??????????#      #????#       !#?????????????????? |
| ??????????#+##   #????##########?????????????????? |
| #???#        #   #???????????????????????????????? |
| #???#   """  #   #???????????????????????????????? |
| #???#   """  #   #???????????????????????????????? |
| #???#   """  #   #???????????????????????????????? |
| #???#        /   +???????????????????????????????? |
| #???#   """  #   # ??????????????????????????????? |
| #???#   """  #   # ??????????????????????????????? |
| #??##   """  #   #? ?????????????????????????????? |
| #??#         #   #?#?????????????????????????????? |
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|       #??????????????????????????????????????????? |
| ^     #??????????????????????????????????????????? |
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|  "T"  #?????????????????????????###+#####????????? |
|  """  #????????????????????????##    T  +????????? |
| ####+##????????????????????#####"       #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
       Lgt. Cannon | -9/Materials | Scanalyzed
 Sml. Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetaDrainedSubcomponent
  Manual?         0
Play Time         00:33:18
  Cumulative      27.9 hours
  Start           2024.07.21 @ 21:08:35
  End             2024.07.21 @ 21:41:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          30
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 09b84526-3aba-44b1-b308-303014cc7dcb