Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 03:38:48 Player: cinereoux Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (151) 755 Value Destroyed (5344) 5344 Prototype IDs (16) 320 Alien Tech Used (6) 1200 Bonus (16394) 16394 TOTAL SCORE: 31713 Bonus ------- Triggered High Security 500 Triggered Max Security 3000 High Alert Combat Kills 2005 Follower Combat Kills 316 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Win 3000 Friendly Fire -427 Cogmind --------- Core Integrity 696/1600 Matter 300/300 Energy 538/540 System Corruption 6% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Experimental Target Analyzer Improved Reaction Control System > --- WEAPON (3) ------- Sigix Sheargun > --- INVENTORY (5) ---- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Heavy Quantum Rifle Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Improved Reaction Control System Improved Utility Shielding > --- WEAPON ----------- Heavy Quantum Rifle Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Particle Reactor Medium Storage Unit Advanced Particle Charger Hypervelocity Railgun [Rating: 242] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Qua Sec Res Acc Com Slots Evolved 18 | . . 2 2 . 2 2 . . 2 2 2 . . 2 2 . Power 2 | . . . . . . . . . 1 . . . . 1 . . Propulsion 3 | . . 1 1 . . . . . . . 1 . . . . . Utility 12 | . . 1 1 . 2 2 . . 1 2 1 . . 1 1 . Weapon 1 | . . . . . . . . . . . . . . . 1 . Parts Attached 168 | 7 4 28 16 21 11 12 1 . 1 15 8 3 5 1 2 33 Power 22 | 1 . 6 2 1 1 2 . . . 2 . . 2 . 1 4 Engine 12 | 1 . 6 2 1 1 1 . . . . . . . . . . Core 2 | . . . . . . 1 . . . 1 . . . . . . Reactor 8 | . . . . . . . . . . 1 . . 2 . 1 4 Propulsion 42 | 2 . 9 5 9 4 1 . . . 5 3 2 2 . . . Treads 23 | 2 . 9 5 7 . . . . . . . . . . . . Leg 1 | . . . . 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 18 | . . . . 1 4 1 . . . 5 3 2 2 . . . Utility 74 | 1 2 7 4 5 6 9 . . 1 6 3 . 1 1 1 27 Device 34 | . . 1 3 1 1 6 . . 1 1 1 . . 1 1 17 Storage 6 | 1 1 . . . 1 . . . . 2 . . 1 . . . Processor 17 | . . 1 . . 3 3 . . . 2 1 . . . . 7 Hackware 4 | . . . . . 1 . . . . 1 1 . . . . 1 Protection 13 | . 1 5 1 4 . . . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 30 | 3 2 6 5 6 . . 1 . . 2 2 1 . . . 2 Energy Gun 12 | 1 . 2 4 3 . . . . . 1 . . . . . 1 Energy Cannon 5 | . . 3 . 2 . . . . . . . . . . . . Ballistic Gun 3 | 2 . . . . . . . . . . . . . . . 1 Ballistic Cannon 3 | . 2 1 . . . . . . . . . . . . . . Launcher 7 | . . . 1 1 . . 1 . . 1 2 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 2 2 2 . 2 1 . . . . 1 . . . 6 Parts Lost 46 | . . 9 6 6 . 8 . 1 . . 4 7 5 . . . Power 5 | . . 1 . 1 . 2 . . . . . . 1 . . . Propulsion 17 | . . 1 1 3 . 2 . . . . 3 3 4 . . . Utility 18 | . . 4 3 2 . 4 . 1 . . 1 3 . . . . Weapon 6 | . . 3 2 . . . . . . . . 1 . . . . Highest Loss Streak 5 | . . 3 3 3 . 5 . 1 . . 4 2 4 . . . To Critical Strikes 3 | . . . . 2 . . . . . . . . 1 . . . Average Slot Usage (%) 83 | . 99 95 98 93 77 76 57 50 46 59 73 42 36 45 46 74 Engine 6 | . 14 11 9 9 6 4 . . . . . . . . . . Reactor 1 | . . . . . . . . . . 4 3 . 1 . 7 14 Treads 21 | . 28 31 35 35 . . . . . . . . . . . . Flight 4 | . . . . . 28 25 18 18 16 19 21 10 4 . . . Device 6 | . . 4 8 8 6 9 12 6 7 10 11 1 . 9 7 9 Storage 8 | . 14 11 9 9 7 6 6 6 5 5 4 4 5 9 7 2 Processor 7 | . . 4 . . 20 22 18 18 16 15 18 18 14 . . 19 Hackware 1 | . . . . . 6 5 . . . 1 6 6 3 . . 1 Protection 8 | . 13 9 17 12 . . . . . . . . . . . 1 Energy Gun 7 | . . 1 15 17 . . . . . . . . 4 18 15 15 Energy Cannon 3 | . . 9 2 . . . . . . . . . . . . . Ballistic Cannon 4 | . 25 10 . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 109 | 11 92 103 103 109 85 18 16 13 13 33 34 13 36 25 33 61 Greatest Support 86 | 40 40 66 86 80 20 20 15 15 15 34 42 19 60 60 60 60 Greatest Overweight (x) 5 | . 2 2 1 1 5 . 4 . . . . 3 3 . . 1 Average Overweight (x) . | . 1 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 19 | 7 21 25 25 25 12 10 10 10 10 10 10 10 9 10 10 6 Most Carried 25 | 2 8 24 25 25 25 10 9 9 9 10 10 10 6 . 1 10 Average Carried 14 | 1 6 15 21 23 10 9 8 9 8 9 9 8 2 . . 4 Final Capacity 25 | 8 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 25 | 2 8 21 21 25 9 9 9 9 8 10 10 6 . . 1 5 Class Distribution -------------------- 42% | Mutant 28% | Scavenger-Mutant 12% | Alien-Sigix 11% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scout | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -5/Factory Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Mutant | -3/Quarantine Mutant | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Qua Sec Res Acc Com Matter Collected 2522 | 208 26 950 179 195 110 30 32 15 . 62 1 . 195 . 30 489 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6673 | 52 26 2114 1321 970 . . . . . . . . . . 26 2164 Parts 345 | 2 4 126 52 43 . . . . . . 1 . . . . 117 Haulers Intercepted 9 | . . 6 1 2 . . . . . . . . . . . . Recyclers Shooed 8 | . . . 6 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Qua Sec Res Acc Com Combat Hostiles Destroyed 107 | . . 43 22 14 . . . . . . . . . . . 28 Guns 63 | . . 5 17 13 . . . . . . . . . . . 28 Cannons 39 | . . 37 2 . . . . . . . . . . . . . AOE 1 | . . 1 . . . . . . . . . . . . . . Classes Destroyed 16 | 1 1 8 . 1 . . . . . . . . . . . 5 Worker 8 | . . 4 1 1 . . . . . . . . . . 1 1 Builder 3 | . . 2 1 . . . . . . . . . . . . . Hauler 9 | . . 6 1 2 . . . . . . . . . . . . Recycler 9 | 1 . 2 4 1 . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . 1 Operator 7 | . . 2 1 . . . . . . . 1 . . . . 3 Watcher 11 | . 1 3 2 1 . . . . . . . . . . . 4 Swarmer 25 | . . 7 8 . . . . . . . . . . . . 10 Cutter 4 | . . . . . . . . . . . . . . . . 4 Grunt 47 | . . 25 11 6 . . . . . . . . . . . 5 Brawler 3 | . . 3 . . . . . . . . . . . . . . Sentry 20 | . . 8 3 7 . . . . . . . . . . . 2 Hunter 3 | . . . . 1 . . . . . . . . . . . 2 Programmer 4 | . . . . . . . . . . . . . . . . 4 Alpha 7 1 | . . . . . . . . . . . . . . . . 1 Assembled 2 | . . . . . . . . . . . . . . . . 2 Best Kill Streak 17 | 1 1 9 6 3 . . . . . . 1 . . . 1 17 Combat Bots Only 14 | . . 9 6 3 . . . . . . . . . . . 14 Max Kills in Single Turn 2 | 1 1 2 2 1 . . . . . . 1 . . . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Qua Sec Res Acc Com Hostile Shots Fired 1415 | . . 273 128 102 18 136 9 6 . 6 27 80 181 10 55 384 Missed 591 | . . 58 34 19 13 89 7 4 . 6 15 46 98 6 30 166 Damage Taken 11523 | . . 2596 1369 1313 45 541 15 38 . . 551 599 1568 51 247 2590 Core 2692 | . . 327 76 15 12 127 . 16 . . 154 286 760 15 85 819 Absorbed by Shields 101 | . . . . . . 29 . . . . . . . . . 72 Ignored by Resistances 3344 | . . . . . . . . . . . . . 276 53 261 2754 Core Remaining (%) 75 | 100 100 18 . 83 98 . . 83 100 100 . . 2 98 . 43 Volleys Fired 395 | 4 1 138 101 53 . . 1 . . 1 9 1 1 2 14 69 Largest 3 | 2 2 2 2 2 . . 1 . . 1 1 1 2 2 2 3 Hottest 240 | 40 70 136 124 122 . . 30 . . 30 30 30 200 200 200 240 Shots Fired 748 | 8 2 264 195 99 . . 1 . . 1 9 1 2 4 21 141 Gun 474 | 8 . 28 172 98 . . . . . . . . 2 4 21 141 Cannon 259 | . 2 236 20 1 . . . . . . . . . . . . Launcher 15 | . . . 3 . . . 1 . . 1 9 1 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 140 | 8 2 127 . . . . . . . . . . . . . 3 Thermal 390 | . . 99 192 99 . . . . . . . . . . . . Explosive 15 | . . . 3 . . . 1 . . 1 9 1 . . . . Electromagnetic 38 | . . 38 . . . . . . . . . . . . . . Slashing 165 | . . . . . . . . . . . . . 2 4 21 138 Robot Hit Streak 15 | 4 5 12 13 15 . . . . . . . . . 4 . 8 Robot Miss Streak 6 | 1 . 3 6 3 . . . . . . . . . 1 . 3 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 7 | . . . . . . . . . . . . . . . . 7 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 Shots Hit Robots 461 | 7 1 180 116 67 . . . . . . . . . 3 . 87 Core Hits 207 | 2 1 72 47 24 . . . . . . 4 . . . 3 54 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 25 | . . 3 9 6 . . . . . . . . . . . 7 Burn 15 | . . . 9 6 . . . . . . . . . . . . Blast 2 | . . 2 . . . . . . . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . . . . . . . . 7 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 14686 | 73 20 3544 2134 1380 . . . . . . 215 . 29 192 200 6899 Guns 10709 | 73 . 318 1807 1360 . . . . . . . . . 181 121 6849 Cannons 3383 | . 20 3053 310 . . . . . . . . . . . . . Explosions 294 | . . 79 . . . . . . . . 215 . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 300 | . . 94 17 20 . . . . . . . . 29 11 79 50 Kinetic 1611 | 73 20 1518 . . . . . . . . . . . . . . Thermal 4899 | . . 1422 2117 1360 . . . . . . . . . . . . Explosive 215 | . . . . . . . . . . . 215 . . . . . Electromagnetic 510 | . . 510 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 7151 | . . . . . . . . . . . . . . 181 121 6849 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . 9 . . . . . . . . . 3 . . . 6 Average Corruption 8 | . . 8 . . . . . . . . . 3 . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 44 | . . 43 . . . . . . . . . 1 . . . . Message Errors 11 | . . 11 . . . . . . . . . . . . . . Matter Fused 14 | . . 14 . . . . . . . . . . . . . . Heat Flow Errors 5 | . . 4 . . . . . . . . . 1 . . . . Energy Discharges 2 | . . 2 . . . . . . . . . . . . . . Parts Rejected 1 | . . 1 . . . . . . . . . . . . . . Data Loss (minor) 4 | . . 4 . . . . . . . . . . . . . . Misfires 4 | . . 4 . . . . . . . . . . . . . . Alerts 1 | . . 1 . . . . . . . . . . . . . . Weapon Failures 2 | . . 2 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 69 | . . 47 . . . . . . . . 4 8 . . . 10 Projectiles 47 | . . 47 . . . . . . . . . . . . . . Explosions 12 | . . . . . . . . . . . 4 8 . . . . Melee 10 | . . . . . . . . . . . . . . . . 10 Knockbacks 14 | . . 13 . . . . . . . . . . . . . 1 Impact 4 | . . 3 . . . . . . . . . . . . . 1 Kinetic 9 | . . 9 . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 233 | . . 49 . . . . . . . . 142 9 . . 33 . Shots 9 | . . 2 . . . . . . . . 5 1 . . 1 . Rammed 25 | . . 17 5 3 . . . . . . . . . . . . Targets Rammed 34 | . . 17 5 5 . . . . . . . . 1 1 4 1 Kicked 7 | . . . . . . . . . . . . . 1 1 4 1 Crushed 2 | . . . . 2 . . . . . . . . . . . . Highest Temperature 663 | . 18 663 324 290 4 2 . . . . 6 72 . . 4 44 Average Temperature 74 | . 9 109 67 71 4 2 . . . . 1 52 . . 4 8 Received Heat Transfer 2823 | . . 1038 612 522 18 126 . . . . 21 . 207 18 18 243 Effects 16 | . . 12 3 1 . . . . . . . . . . . . Shutdowns 2 | . . 2 . . . . . . . . . . . . . . Energy Bleed 5 | . . 5 . . . . . . . . . . . . . . Interference 9 | . . 5 3 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . 1 Robots Melted 4 | . . . 3 1 . . . . . . . . . . . . Combat Hostiles 4 | . . . 3 1 . . . . . . . . . . . . Parts Melted 19 | . . 1 10 8 . . . . . . . . . . . . Heat Transferred 10535 | . . 2432 5143 2960 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Qua Sec Res Acc Com Peak Influence 2626 | 5 40 719 575 422 281 414 . . 130 176 284 217 1675 1606 1712 2626 Initial 1100 | . 3 16 290 242 191 137 . . 130 63 92 137 121 1100 1100 1100 Average 439 | 2 25 312 356 294 225 239 . . 130 86 173 166 488 1240 1296 1756 Maximum Alert Level 5 | . . 3 2 2 1 2 . . . . 1 1 5 5 5 5 Low Security (%) 29 | 100 100 37 . 1 30 42 . . 100 100 74 80 16 . . . Level 1 46 | . . 43 73 90 69 51 . . . . 25 19 59 . . . Level 2 11 | . . 18 26 7 . 5 . . . . . . 9 . . . Level 3 . | . . . . . . . . . . . . . . . 10 . Level 4 4 | . . . . . . . . . . . . . . 72 59 35 Level 5 4 | . . . . . . . . . . . . . . . . 48 High Security 1 | . . . . . . . . . . . . . . . . 15 Max Security 1 | . . . . . . . . . . . . . 14 27 30 . Squads Dispatched 39 | . . 8 3 . . . . . . . 2 1 7 6 6 6 Investigation 3 | . . 2 1 . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . . . 1 Reinforcement 10 | . . 4 2 . . . . . . . 2 1 1 . . . Assault 25 | . . 2 . . . . . . . . . . 6 6 6 5 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Qua Sec Res Acc Com Distress Signals 21 | . . 7 4 . . 2 . . . . . . 3 . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 382 | . 2 73 44 16 3 22 2 1 . 10 18 11 74 5 15 86 Peak Tracking Total 44 | . 2 9 7 4 2 14 2 1 . 7 12 6 39 11 18 44 Tactical Retreats 26 | . . 3 4 1 . 3 . . . 1 1 1 5 . 2 5 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Qua Sec Res Acc Com Traps Triggered 13 | . . 1 . 3 . 2 . . . 1 . . 3 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Qua Sec Res Acc Com Machines Disabled 21 | . . 2 2 5 . . . . . . . . 2 . 3 7 Max in Single Turn 2 | . . 1 1 1 . . . . . . . . 2 . 2 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Qua Sec Res Acc Com Machines Accessed 32 | . 1 4 1 3 3 3 . . . 4 4 . 3 . 1 5 Terminals 25 | . . 3 1 3 1 2 . . . 3 3 . 3 . 1 5 Fabricators 2 | . . . . . 1 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . 1 1 . . . . . Total Hacks 71 | . 1 13 6 7 6 9 . . . 7 11 . 4 . 1 6 Successful 33 | . 1 8 2 4 3 6 . . . . 3 . 4 . . 2 Failed 38 | . . 5 4 3 3 3 . . . 7 8 . . . 1 4 Catastrophic 8 | . . 1 . . 2 . . . . 2 2 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 15 | . . 1 2 2 . 3 . . . . 7 . . . . . Terminals 56 | . . 8 6 7 3 6 . . . 6 9 . 4 . 1 6 Fabricators 5 | . . . . . 2 3 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . 1 2 . . . . . Terminal Hacks 17 | . . 2 1 3 2 2 . . . . 1 . 4 . . 2 Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . 2 . . . Level Access Points 3 | . . . . 1 1 . . . . . . . . . . 1 Branch Access Points 2 | . . . . . . 1 . . . . 1 . . . . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . . . . . . Registered Components 2 | . . 1 . . 1 . . . . . . . . . . . Activate Exoskeleton 2 | . . . . . . . . . . . . . 2 . . . Fabricator Hacks 3 | . . . . . 1 2 . . . . . . . . . . Network Status 2 | . . . . . 1 1 . . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 6 | . . 1 1 1 . 2 . . . . 1 . . . . . Terminals 6 | . . 1 1 1 . 2 . . . . 1 . . . . . Botnet 6 | . . 1 1 1 . 2 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . 1 . . . . 2 Used 1 | . . . . . . . . . . . . . . . . 1 Hacking Detections 27 | . . 4 1 2 3 3 . . . 4 3 . 2 . 1 4 Full Trace Events 2 | . . 1 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Qua Sec Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Qua Sec Res Acc Com Total Allies 78 | . . . . . . . . . . . . . . 7 29 42 Largest Group 19 | . . . . . . . . . . . . . . 7 19 12 Highest-Rated Group 275 | . . . . . . . . . . . . . . 100 275 172 Highest-Rated Ally 15 | . . . . . . . . . . . . . . 15 15 15 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 134 | . . . . . . . . . . . . . . . 63 71 Total Damage 2257 | . . . . . . . . . . . . . . . 1337 920 Kills 15 | . . . . . . . . . . . . . . . 7 8 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Qua Sec Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Qua Sec Res Acc Com Turns Passed 8504 | 123 331 2505 1382 1191 233 196 274 42 22 344 219 308 401 18 178 737 Spaces Moved 7929 | 63 119 770 413 381 674 521 333 132 68 818 632 579 714 35 452 1225 Core 22 | 2 . . . . . . 4 . . . . 6 10 . . . Treads 1744 | 61 119 770 413 381 . . . . . . . . . . . . Legs 1925 | . . . . . . . . . . . . . 213 35 452 1225 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 4238 | . . . . . 674 521 329 132 68 818 632 573 491 . . . Fastest Speed 26 | 50 160 225 225 240 27 27 30 30 30 26 28 34 30 30 30 30 Average Speed 77 | 156 267 241 234 240 28 27 35 30 30 30 28 38 39 30 30 31 Slowest Speed 380 | 160 320 320 240 240 380 30 250 30 30 31 34 200 200 30 30 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 65 | . . . . . 13 7 . 1 . 11 13 11 9 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . 3 . . . Exploration Rate (%) 30 | 6 21 69 29 64 29 20 43 18 2 27 23 53 64 2 17 39 Regions Visited 16 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . . . 1 1 1 . Scrap Searched 2 | . . . . . . . 1 1 . . . . . . . . Spaces Dug 65 | . . . 12 . . . . . . . 4 . . . 49 . Terrain Destroyed 209 | . . 3 20 . . . 6 . . 4 28 . . 3 51 94 Melee . | . . . . . . . . . . . . . . . . . Projectile 123 | . . . . . . . . . . . . . . 3 26 94 AOE 86 | . . 3 20 . . . 6 . . 4 28 . . . 25 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -5 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Fac Fac Res Qua Sec Res Acc Com Total 9485 | 77 130 1134 631 556 706 564 486 132 68 900 650 650 824 38 476 1463 Wait 768 | 2 2 118 78 70 13 17 149 2 . 37 6 78 106 . 4 86 Move 7788 | 62 118 769 412 380 648 506 332 129 67 796 607 556 696 35 451 1224 Hop 60 | . . . . . 12 7 . 1 . 10 11 11 8 . . . Pick Up 83 | 1 3 35 8 11 5 4 . . . 7 1 . 3 . . 5 Fast Attach 77 | 7 3 5 3 4 1 7 1 . . 8 4 1 . 1 2 30 Attach 68 | . . 9 11 9 10 3 1 . 1 6 4 3 8 . . 3 Detach 53 | 1 2 3 6 6 1 2 2 . . 7 5 . 1 . 1 16 Swap 28 | . 1 14 2 8 . 2 . . . 1 . . . . . . Drop 93 | . . 26 5 8 16 3 . . . 9 3 . . . . 23 Fire 395 | 4 1 138 101 53 . . 1 . . 1 9 1 1 2 14 69 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . . . . . . . . 1 . 4 1 Crush 27 | . . 17 5 5 . . . . . . . . . . . . Escape Stasis 39 | . . . . 2 . 13 . . . 18 . . . . . 6 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research (discovered 4 exits: [*Res x2] / *Qua x2) -3/Quarantine -3/Section 7 -2/Research -1/Access -1/Command (discovered 2 exits: *Sur x2) To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 41 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 10) 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1476 | -9/Materials | Discovered new exit (range 13) 1681 | -9/Materials | Destroyed 9 combat bots 1685 | -9/Materials | Lost 3 parts (2u1w) 2051 | -9/Materials | Discovered new exit (range 15) 2144 | -9/Materials | Build established: Scavenger-Mutant 2463 | -9/Materials | Core integrity fell below 50% 2560 | -9/Materials | Build established: Mutant 2855 | -9/Materials | First assault squad dispatched 2919 | -9/Materials | Core integrity fell below 20% 2960 | -9/Materials | Entered another Materials area 2960 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3774 | -8/Materials | Build established: Scavenger-Mutant 3887 | -8/Materials | Discovered new exit (range 6) 4342 | -8/Materials | Entered Storage 4344 | -8/Storage | Lost 3 parts (2u1w) 4597 | -8/Storage | Lost 3 parts (1p2n) 5359 | -8/Storage | Identified exit to Factory 5533 | -8/Storage | Entered Factory 5533 | -7/Factory | Evolved 2 slots: Utility x2 5667 | -7/Factory | Identified exit to Factory 5766 | -7/Factory | Entered another Factory area 5766 | -6/Factory | Evolved 2 slots: Utility x2 5802 | -6/Factory | Identified exit to Lower Caves 5847 | -6/Factory | Build established: Scout 5864 | -6/Factory | Found Prototype Processor 5864 | -6/Factory | Identified Exp. Targeting Computer 5892 | -6/Factory | Discovered new exit (range 19) 5928 | -6/Factory | Lost 3 parts (1n2u) 5962 | -6/Factory | Entered Lower Caves 5991 | -6/Lower Caves | Lost 5 parts (2p1n2u) 6000 | -6/Lower Caves | Found Alien Artifact 6000 | -6/Lower Caves | Identified Core Expander 6000 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 6227 | -6/Lower Caves | Discovered new exit (range 16) 6233 | -6/Lower Caves | Encountered a Warlord checkpoint 6236 | -6/Lower Caves | Identified exit to Lower Caves 6236 | -6/Lower Caves | Entered another Lower Caves area 6247 | -6/Lower Caves | Learned Factory emergency access door positions 6274 | -6/Lower Caves | Discovered new exit (range 7) 6276 | -6/Lower Caves | Identified exit to Factory 6278 | -6/Lower Caves | Entered Factory 6278 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6296 | -5/Factory | Discovered new exit (range 5) 6298 | -5/Factory | Identified exit to Factory 6300 | -5/Factory | Entered another Factory area 6300 | -4/Factory | Evolved 2 slots: Utility x2 6473 | -4/Factory | Discovered new exit (range 19) 6487 | -4/Factory | Identified exit to Research 6644 | -4/Factory | Entered Research 6644 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6753 | -3/Research | Spotted B-86 Titan 6816 | -3/Research | Discovered new exit (range 10) 6817 | -3/Research | Identified exit to Quarantine 6849 | -3/Research | Discovered new exit (range 15) 6863 | -3/Research | Entered Quarantine 6864 | -3/Quarantine | Spotted Alpha 7 6890 | -3/Quarantine | Lost 4 parts (3n1u) 6980 | -3/Quarantine | Cryocooling Duct disabled 6995 | -3/Quarantine | Ambient heat levels rising (+20) 6995 | -3/Quarantine | Non-combat units ordered to evacuate 7080 | -3/Quarantine | Found Alien Artifact 7080 | -3/Quarantine | Identified Core Reset Matrix 7080 | -3/Quarantine | Used Core Reset Matrix 7084 | -3/Quarantine | Detected hypermatrix surge 7084 | -3/Quarantine | Sensed 18 artifacts in vicinity 7144 | -3/Quarantine | Spotted Fortress 7170 | -3/Quarantine | Discovered new exit (range 6) 7171 | -3/Quarantine | Identified exit to Section 7 7171 | -3/Quarantine | Entered Section 7 7172 | -3/Section 7 | Sensed 24 artifacts in vicinity 7248 | -3/Section 7 | Spotted Alpha 7 7249 | -3/Section 7 | Spotted Alpha 7 7259 | -3/Section 7 | Spotted B-99 Colossus 7294 | -3/Section 7 | Lost 4 parts (1p3n) 7298 | -3/Section 7 | Spotted Executioner 7298 | -3/Section 7 | Spotted Executioner 7304 | -3/Section 7 | Spotted Striker 7304 | -3/Section 7 | Spotted Striker 7333 | -3/Section 7 | Core integrity fell below 50% 7336 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 7338 | -3/Section 7 | Found Hpw. Transdimensional Reconstructor 7340 | -3/Section 7 | Found Transdimensional Reconstructor 7341 | -3/Section 7 | Build established: Mutant 7343 | -3/Section 7 | Warped through subspace 7421 | -3/Section 7 | Search patrols dispatched 7496 | -3/Section 7 | Core integrity fell below 20% 7499 | -3/Section 7 | Integrated with Sigix Exoskeleton 7499 | -3/Section 7 | Warped through subspace 7515 | -3/Section 7 | Warped through subspace 7529 | -3/Section 7 | Spotted Executioner 7529 | -3/Section 7 | Spotted Executioner 7567 | -3/Section 7 | Discovered new exit (range 18) 7572 | -3/Section 7 | Entered Research 7572 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7577 | -2/Research | Emitted hypermatrix ping 7580 | -2/Research | Discovered new exit (range 16) 7582 | -2/Research | Assembled emerged from beneath the floor 7590 | -2/Research | Entered Access 7590 | -1/Access | Accompanied by 4 allies 7590 | -1/Access | Spotted B-99 Colossus 7590 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 7595 | -1/Access | Emitted hypermatrix ping 7600 | -1/Access | Assembled emerged from beneath the floor 7605 | -1/Access | Assembled emerged from beneath the floor 7612 | -1/Access | Energy Cycler disabled 7636 | -1/Access | Assembled emerged from beneath the floor 7690 | -1/Access | Assembled emerged from beneath the floor 7734 | -1/Access | Discovered new exit (range 16) 7747 | -1/Access | Spotted B-99 Colossus 7766 | -1/Access | Spotted B-99 Colossus 7768 | -1/Access | Entered Command 7773 | -1/Command | Emitted hypermatrix ping 7778 | -1/Command | Assembled emerged from beneath the floor 7802 | -1/Command | Spotted B-99 Colossus 7807 | -1/Command | Build established: Alien-Sigix 7857 | -1/Command | Discovered new exit (range 18) 7898 | -1/Command | Identified exit to Surface 7915 | -1/Command | Assembled emerged from beneath the floor 7981 | -1/Command | Assembled emerged from beneath the floor 8052 | -1/Command | First assault squad dispatched 8071 | -1/Command | Lost 7 allies 8109 | -1/Command | Spotted Alpha 7 8159 | -1/Command | Destroyed Alpha 7 8170 | -1/Command | Found Prototype Device 8170 | -1/Command | Identified Exp. ECM Suite 8179 | -1/Command | Found Prototype Processor 8179 | -1/Command | Identified Exp. Targeting Computer 8189 | -1/Command | Found Prototype Processor 8189 | -1/Command | Identified Exp. Target Analyzer 8214 | -1/Command | Assembled emerged from beneath the floor 8255 | -1/Command | Assembled emerged from beneath the floor 8337 | -1/Command | Assembled emerged from beneath the floor 8389 | -1/Command | High security lockdown imminent 8430 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 8441 | -1/Command | Destroyed 14 combat bots 8450 | -1/Command | Spotted M Guard 8450 | -1/Command | Spotted M Guard 8452 | -1/Command | Spotted Combat Programmer 8467 | -1/Command | Spotted Combat Programmer 8469 | -1/Command | High security lockdown engaged 8494 | -1/Command | Spotted Alpha 7 8494 | -1/Command | Spotted Striker 8494 | -1/Command | Spotted Executioner 8494 | -1/Command | Spotted Executioner 8494 | -1/Command | Spotted Striker 8494 | -1/Command | Spotted Executioner 8494 | -1/Command | Spotted Executioner 8495 | -1/Command | Spotted B-99 Colossus 8497 | -1/Command | Spotted B-99 Colossus 8501 | -1/Command | Core integrity fell below 50% 8503 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 8505 | *** | Heading to fleet! Last Messages --------------- 08502_ Slug penetrates B-99 Colossus. 08502_ Field strength at 27. 08503_ Exo-853F: "Integrity reduced to 60%, stability outside optimal range." 08503_ Slug penetrates Wall. 08503_ Field strength at 11. 08503_ Knocked back. 08504_ Penetrated by Slug. 08504_ Knocked back. 08504_ Slug penetrates B-99 Colossus. 08504_ Slug penetrates Wall. 08504_ Slug penetrates B-99 Colossus. 08504_ Slug penetrates Wall. 08504_ EMDS Slug penetrates Striker. 08504_ Knocked back. 08504_ Penetrated by Slug. 08504_ Slug penetrates Wall. 08504_ Combat Programmer resets B-99 Colossus, system corruption cleaned. 08505_ B-99 Colossus activates siege mode. 08505_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | "" ###= """" # !! ############+ | | """ ### """" # ############ | | """ ### """" # """ | | "" + + """" # ""T"" | | ### + ]] "" "" | | ### # *] | | #####+####+### # % #########% | | ############ "###### #% | | ############////"######## | | ###### ###########^ p % ######## % | | #### "%* # ###### ########% | | #####" / # ##### #######k | | + != # ###### ^ ######## "" ### | | # # ##### ####### """" ### | | " ""## # ###### K %########= """" ### | | # #### # ##### E 7p ;######% "" | | # #### # #####;E EKE;####### ### | | # #### # ##### [ ####### % ### | | # #### + ! #####; ^ ;;###### [% ### | | #+####"############BB %BB##### "" ### | | # ######BB BB##### % """ # | | # ###### ^ %##### k""" #[ | | # ###### % ^ ##### "" !# | | # "" ###### ^ %## " %+!! | | # " ""###### "" % ##### *%=* | | # """###### "X ^ ##### #= | | # " ###### ##### # " | | # ###### #####k % # " | | # * ###### ^ #####k =%= # " | | # ###### ##### [ # | | # ###### ####" % # | | # ####################### #####" ### | | #/##/#######+#######################+#####" ### | | # #"!###### !! ########### ###### # "## | | #/#"/###### !! ################## # " | | ## ! ################## # " | | ! ## ################## # " % | | = ## !################## ] # " | | ""["" ## #== k + + # | | "" "" ## #!####################"#### # | | ! " "" # #%##### # " # | | ## +=##### + " # | | ## #!##### # # # | | ####/#########+## ##### # + ### | | [ # # *! # ### | | %= # # * " ### | | =$! + + " ### | | ! # ""T # # ### | | # """" # + ### | | #########/#######"#+#+# """" # = " ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 84 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 12 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 66 Evasion (%) 76 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 14 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 12 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Core Reset Matrix Transdimensional Reconstructor Sigix Exoskeleton Sigix Sheargun High-powered Transdimensional Reconstructor Achievements -------------- Most Wanted Challenges ------------ None Game ------ Seed HugeGravmagAmplifier Manual? 0 Play Time 01:38:46 Cumulative 22.0 hours Start 2024.04.04 @ 02:00:19 End 2024.04.04 @ 03:38:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type 2 Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 20 Gallery% 33 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba37406b-4081-406f-bda7-4078aff9885d