Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.29 @ 19:55:42 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (124) 620 Value Destroyed (4616) 4616 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1152) 1152 TOTAL SCORE: 11468 Bonus ------- High Alert Combat Kills 154 Follower Combat Kills 398 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 860/1150 Matter 89/300 Energy 45/350 System Corruption 3% Temperature Cool (0) Movement Treading (250) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Enhanced Fission Core > --- PROPULSION (6) --- Armored Medium Treads Armored Medium Treads Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Cooling System Huge Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Graphene Brace > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- High-capacity Matter Pod (200) Improved Terrain Scanner Weapon Cycler Improved Actuator Array Improved Actuator Array Improved Powered Armor Graphene Brace High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Mini Grenade Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Light Armor Plating Graphene Brace > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Enhanced Fission Core Improved Treads Armored Medium Treads Armored Medium Treads Carbon-fiber Leg Advanced Cooling System High-capacity Matter Pod Improved Terrain Scanner Kinecellerator Weapon Cycler Improved Actuator Array Improved Actuator Array Improved Powered Armor Graphene Brace High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Hacking Drone Bay Advanced Plasma Cannon Heavy Phase Cannon Mass Driver Mini Grenade Launcher CR-A16's Pointy Stick [Rating: 89] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Huge Storage Unit Device Advanced Terrain Scanner Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . . 1 1 . 1 . . . 1 . Utility 4 | . . . 1 1 . . . . 1 1 Weapon 3 | . . 1 . 1 1 . . . . . Parts Attached 128 | 6 2 15 7 6 13 6 1 13 45 14 Power 10 | 1 . 1 . . . 1 . 1 4 2 Engine 7 | 1 . 1 . . . 1 . 1 3 . Core 3 | . . . . . . . . . 1 2 Reactor . | . . . . . . . . . . . Propulsion 49 | 2 1 5 3 . 8 2 . 6 18 4 Treads 24 | 1 . 3 2 . 3 2 . 6 4 3 Leg 7 | . . . . . . . . . 6 1 Wheel 18 | 1 1 2 1 . 5 . . . 8 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | 1 1 1 1 4 2 1 . 2 11 3 Device 9 | . . . . . . . . . 6 3 Storage 3 | 1 1 . . . . . . . 1 . Processor 6 | . . 1 1 2 1 . . . 1 . Hackware . | . . . . . . . . . . . Protection 9 | . . . . 2 1 1 . 2 3 . Artifact . | . . . . . . . . . . . Weapon 42 | 2 . 8 3 2 3 2 1 4 12 5 Energy Gun 1 | . . 1 . . . . . . . . Energy Cannon 4 | . . 1 . . . . . . . 3 Ballistic Gun 21 | 2 . 5 1 2 2 2 1 . 6 . Ballistic Cannon 7 | . . . 1 . 1 . . 2 2 1 Launcher 3 | . . . . . . . . 1 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . 1 1 . . . . 1 . . Slashing Weapon 2 | . . . . . . . . . 2 . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . . . 2 . Corrupted Parts 2 | . . . . . . . . . 2 . System Corruption 9 | . . . . . . . . . 9 . Parts Lost 63 | . . 4 1 2 4 6 . 4 24 18 Power 7 | . . . . . . 1 . 1 3 2 Propulsion 28 | . . 1 1 . 3 2 . . 14 7 Utility 9 | . . . . 1 . 1 . 1 3 3 Weapon 19 | . . 3 . 1 1 2 . 2 4 6 Highest Loss Streak 8 | . . 2 1 1 3 6 . 2 6 8 To Critical Strikes 1 | . . . . . . . . . 1 . Average Slot Usage (%) 96 | . 85 96 100 98 99 93 100 100 94 81 Engine 6 | . 14 11 9 7 6 5 6 6 4 . Treads 21 | . 8 15 6 7 9 24 33 33 20 7 Leg 2 | . . . . . . . . . 5 18 Wheel 8 | . 19 16 29 23 22 3 . . 4 . Device 2 | . . . . . . . . . 8 13 Storage 6 | . 14 11 9 7 6 6 6 6 5 5 Processor 11 | . . 8 18 16 13 13 13 11 10 6 Protection 3 | . . . . 4 6 6 6 7 2 3 Ballistic Gun 16 | . 28 30 3 7 13 17 24 19 5 12 Ballistic Cannon 3 | . . . 7 7 6 1 . 6 5 . Impact Weapon 6 | . . . 16 15 13 13 8 5 4 . Slashing Weapon 2 | . . . . . . . . . 8 . Naked Turns . | . . . . . . . . . . . Heaviest Build 138 | 12 87 96 100 106 113 113 108 121 125 138 Greatest Support 143 | 10 20 30 40 30 58 108 108 108 143 105 Greatest Overweight (x) 9 | 1 4 9 3 3 3 6 . 1 7 2 Average Overweight (x) 1 | . 2 6 2 3 2 1 . . 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 14 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 8 24 25 25 25 20 25 25 25 22 Average Carried 20 | 3 7 14 22 22 21 16 21 23 22 18 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 8 24 25 24 20 14 25 21 23 12 Class Distribution -------------------- 41% | Scavenger-Gunner 12% | Gunner 11% | Scavenger-Assassin 9% | Mutant 8% | Scavenger-Mutant 5% | Assassin 5% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Assassin | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Matter Collected 3095 | 229 73 689 94 55 415 175 10 341 902 112 Remotely . | . . . . . . . . . . . Salvage Created 5206 | . 135 803 331 95 732 220 . 498 2088 304 Parts 243 | . 6 45 16 4 26 6 . 17 104 19 Haulers Intercepted 3 | . . 1 . . 1 . . . 1 . Recyclers Shooed 5 | . . 1 . . 3 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 5 . 29 . . Prevented 9 | . . . . . . 1 . 8 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 97 | . 3 13 10 2 11 4 . 11 36 7 Melee 25 | . . . 5 2 1 . . . 17 . Guns 45 | . 3 13 . . 5 2 . 7 13 2 Cannons 12 | . . . 1 . 5 1 . 2 1 2 AOE 9 | . . . . . . . . 2 4 3 Classes Destroyed 15 | . 1 8 . . 1 1 . . 3 1 Worker 8 | . . 1 1 . 2 . . . 4 . Tunneler 4 | . . . . . 2 . . . 1 1 Hauler 3 | . . 1 . . 1 . . . 1 . Recycler 6 | . . 2 1 . 1 . . . 2 . Operator 1 | . . 1 . . . . . . . . Watcher 5 | . . 2 1 . 1 . . . 1 . Swarmer 33 | . . 4 7 . 4 . . 4 14 . Grunt 35 | . 3 2 2 2 6 3 . 5 10 2 Brawler 2 | . . . . . . 1 . . 1 . Duelist 1 | . . 1 . . . . . . . . Sentry 13 | . . 6 1 . 1 . . 2 3 . Specialist 2 | . . . . . . . . . . 2 Hunter 3 | . . . . . . . . . 3 . Programmer 7 | . . . . . . . . . 4 3 Heavy 1 | . . . . . . . . . 1 . Best Kill Streak 8 | . 1 5 4 2 5 4 . 3 8 6 Combat Bots Only 8 | . 1 5 3 2 5 4 . 3 8 5 Max Kills in Single Turn 3 | . 1 1 1 1 2 1 . 1 3 1 Gunslinging 2 | . . . . . . . . . 2 . Exploded 2 | . . . . . . . . 1 2 1 Melee 1 | . . . 1 1 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Damage Taken 10302 | . 111 553 297 56 897 727 . 886 4155 2620 Core 1030 | . 14 43 71 13 47 18 . 102 432 290 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 49 | . . 49 . . . . . . . . Core Remaining (%) 86 | 100 94 89 87 98 . . . 80 56 . Volleys Fired 187 | . 11 50 4 1 26 11 . 26 32 26 Largest 5 | . 2 3 2 2 3 3 . 4 5 3 Hottest 221 | . 40 90 40 62 99 99 . 134 165 221 Shots Fired 537 | . 22 150 7 2 76 32 . 94 103 51 Gun 442 | . 22 150 6 1 52 30 . 65 88 28 Cannon 86 | . . . 1 1 24 2 . 26 12 20 Launcher 9 | . . . . . . . . 3 3 3 Special . | . . . . . . . . . . . Kinetic 506 | . 22 139 7 2 76 32 . 91 100 37 Thermal 22 | . . 11 . . . . . . . 11 Explosive 9 | . . . . . . . . 3 3 3 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 15 | . 5 11 3 1 15 11 . 15 12 12 Robot Miss Streak 7 | . 1 3 3 1 7 3 . 3 6 4 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 7 | . 1 1 . . . . . 1 4 . Max Gunslinging Chain 2 | . 1 1 . . . . . 1 2 . Shots Hit Robots 481 | . 15 93 29 6 58 34 . 61 148 37 Core Hits 233 | . 8 34 6 2 49 12 . 29 72 21 Critical Kills 7 | . . 1 1 . 1 . . 2 2 . Critical Parts Destroyed 12 | . . . 2 1 2 1 . 1 5 . Critical Strikes 31 | . . 3 3 1 3 1 . 6 14 . Burn 2 | . . 2 . . . . . . . . Destroy 8 | . . 1 . . 1 . . 2 4 . Blast 3 | . . . . . . . . 3 . . Smash 11 | . . . 3 1 2 1 . 1 3 . Sever 7 | . . . . . . . . . 7 . Melee Attacks 213 | . . 1 46 7 12 8 2 2 135 . Impact 100 | . . 1 46 7 12 8 2 2 22 . Slashing 94 | . . . . . . . . . 94 . Piercing 19 | . . . . . . . . . 19 . Sneak Attacks 14 | . . . 2 1 6 . . . 5 . Combat Hostiles 1 | . . . . 1 . . . . . . Follow-up Attacks 51 | . . . 10 . 1 2 . . 38 . Damage Inflicted 13350 | . 189 1050 1161 235 1589 721 . 1283 5355 1767 Guns 5531 | . 189 1050 27 . 545 404 . 747 1964 605 Cannons 1523 | . . . 23 18 482 61 . 314 143 482 Explosions 1169 | . . . . . . . . 163 326 680 Melee 5127 | . . . 1111 217 562 256 . 59 2922 . Ramming . | . . . . . . . . . . . Kinetic 6688 | . 189 951 50 18 1027 465 . 1061 2107 820 Thermal 366 | . . 99 . . . . . . . 267 Explosive 1169 | . . . . . . . . 163 326 680 Electromagnetic . | . . . . . . . . . . . Impact 2637 | . . . 1111 217 562 256 . 59 432 . Slashing 2196 | . . . . . . . . . 2196 . Piercing 294 | . . . . . . . . . 294 . Highest Corruption 12 | . . . . . . . . 3 12 3 Average Corruption 4 | . . . . . . . . 3 5 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 26 | . . . . . . . . 3 21 2 Message Errors 4 | . . . . . . . . 2 2 . Matter Fused 7 | . . . . . . . . . 5 2 Heat Flow Errors 3 | . . . . . . . . . 3 . Energy Discharges 2 | . . . . . . . . . 2 . Data Loss (minor) 5 | . . . . . . . . 1 4 . Data Loss (major) 2 | . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 964 | . . . 290 24 323 99 . . 190 38 Projectiles 35 | . . . 27 . . . . . . 8 Explosions 33 | . . . . . . . . . 3 30 Melee 896 | . . . 263 24 323 99 . . 187 . Knockbacks 17 | . . . 4 2 5 . . 1 3 2 Impact 8 | . . . 3 1 2 . . . 2 . Kinetic 8 | . . . . 1 3 . . 1 1 2 Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 163 | . . . . . . . . . . 163 Shots 4 | . . . . . . . . . . 4 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 423 | . 2 167 . . 118 39 . 423 388 162 Average Temperature 72 | . 2 31 . . 54 15 . 105 133 53 Received Heat Transfer 1797 | . 69 135 63 36 201 378 . 255 438 222 Effects 5 | . . . . . . . . 5 . . Energy Bleed 2 | . . . . . . . . 2 . . Damage (major) 3 | . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . 2 . 3 . . . 1 . Impact Corruptions 27 | . . . 12 1 8 2 . 1 3 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . 3 . . . . . 3 . . Heat Transferred 742 | . . 444 . . . . . . . 298 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Peak Influence 556 | . 110 304 534 295 462 . . . 556 468 Initial 262 | . . 46 69 175 144 . . . 138 262 Average 207 | . 45 122 255 244 295 . . . 231 271 Maximum Alert Level 2 | . . 1 2 1 2 . . . 2 2 Low Security (%) 52 | 100 100 83 31 36 22 . . . 50 . Level 1 37 | . . 16 65 63 43 . . . 33 96 Level 2 10 | . . . 2 . 34 . . . 15 3 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . . . 2 1 2 . . 1 7 3 Investigation 2 | . . . . 1 . . . . 1 . Extermination 4 | . . . . . 1 . . . 2 1 Reinforcement 6 | . . . . . 1 . . . 3 2 Assault 3 | . . . 1 . . . . 1 1 . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Distress Signals 8 | . 1 4 1 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 169 | . 5 24 17 6 15 4 . 33 53 12 Peak Tracking Total 6 | . 3 6 4 4 4 4 . 5 6 6 Tactical Retreats 17 | . 1 3 2 1 . . . 4 5 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Traps Triggered 2 | . . . . . 1 . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Machines Disabled 9 | . . . 1 . . . . . 3 5 Max in Single Turn 3 | . . . 1 . . . . . 1 3 Garrison Access 1 | . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Machines Accessed 9 | . . 1 1 1 1 . . . 4 1 Terminals . | . . . . . . . . . . . Fabricators 6 | . . . . 1 1 . . . 4 . Repair Stations 1 | . . 1 . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 21 | . . 3 2 2 2 . . . 10 2 Successful 7 | . . 2 . . 2 . . . 2 1 Failed 14 | . . 1 2 2 . . . . 8 1 Catastrophic 4 | . . . . 1 . . . . 3 . Database Lockouts . | . . . . . . . . . . . Manual 13 | . . . . . 1 . . . 12 . Terminals . | . . . . . . . . . . . Fabricators 14 | . . . . 2 2 . . . 10 . Repair Stations 3 | . . 3 . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . 1 . Network Status 1 | . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . 1 . Repair Station Hacks 2 | . . 2 . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . Repair 1 | . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 . . . 1 . Terminals . | . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . 1 . Liberate 1 | . . . . . . . . . 1 . Fabnet 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . . 1 1 1 . . . . 4 1 Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 16 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . Time 26 | . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 1 . Non-combat . | . . . . . . . . . . . Combat 2 | . . . . . . . . 1 1 . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . . . Machine Destruction 2 | . . . 2 . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 1 Autooverrided 2 | . . . . . . . . 1 1 . Robots Rewired 1 | . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Total Allies 12 | . . . . . . . 7 2 3 . Largest Group 7 | . . . . . . . 7 7 2 . Highest-Rated Group 220 | . . . . . . . 220 220 82 . Highest-Rated Ally 41 | . . . . . . . 39 39 41 . Total Orders 3 | . . . . . . . . . 3 . ROAM 1 | . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . 1 . Ally Attacks 87 | . . . . . . . . 76 11 . Total Damage 1874 | . . . . . . . . 1511 363 . Kills 15 | . . . . . . . . 15 . . Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . . Drone Launches 1 | . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Turns Passed 7268 | 57 248 1026 551 149 501 136 1477 966 1842 315 Spaces Moved 3683 | 49 170 448 325 88 291 48 905 439 823 97 Core 5 | 5 . . . . . . . . . . Treads 1745 | . . . . . . 32 905 439 362 7 Legs 186 | . . . . . . . . . 96 90 Wheels 1747 | 44 170 448 325 88 291 16 . . 365 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 125 110 125 110 145 160 160 120 190 Average Speed 156 | 86 110 172 121 125 124 162 160 193 158 223 Slowest Speed 330 | 95 140 215 125 125 145 240 160 242 245 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 3 31 40 22 3 14 12 89 67 26 3 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 5 | . . . . . . . 4 1 . . Spaces Dug 8 | . . 1 . . 1 . . . 6 . Terrain Destroyed 103 | . . 1 . . 1 . . 19 37 45 Melee 8 | . . 1 . . 1 . . . 6 . Projectile 24 | . . . . . . . . 1 15 8 AOE 70 | . . . . . . . . 18 15 37 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Total 4597 | 61 208 597 415 115 352 70 931 495 1200 153 Wait 306 | . 22 51 28 8 7 . 11 2 164 13 Move 3673 | 48 169 447 324 87 290 47 904 438 822 97 Hop . | . . . . . . . . . . . Pick Up 90 | 7 2 22 9 4 1 . 11 . 33 1 Fast Attach 28 | 5 1 7 3 . . . 1 . 11 . Attach 66 | 1 . 6 2 4 6 6 . 4 23 14 Detach 17 | . 1 5 2 . . . 1 . 6 2 Swap 35 | . 1 2 2 3 7 . . 9 11 . Drop 51 | . 1 6 8 3 5 . 1 7 20 . Fire 187 | . 11 50 4 1 26 11 . 26 32 26 Melee 137 | . . 1 33 5 10 6 2 2 78 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 7 | . . . . . . . . 7 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Entered another Materials area 306 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 346 | -9/Materials | Repaired Lgt. Treads 595 | -9/Materials | Build established: Gunner 1313 | -9/Materials | Discovered new exit (range 16) 1332 | -9/Materials | Entered another Materials area 1332 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1602 | -8/Materials | Build established: Mutant 1654 | -8/Materials | Garrison activated, responded to threat 1852 | -8/Materials | Discovered new exit (range 5) 1883 | -8/Materials | Entered Factory 1883 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1905 | -7/Factory | Build established: Scavenger-Mutant 2021 | -7/Factory | Discovered new exit (range 5) 2032 | -7/Factory | Entered another Factory area 2032 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2327 | -6/Factory | Build established: Scavenger-Gunner 2421 | -6/Factory | Lost 3 parts (2n1w) 2463 | -6/Factory | Discovered new exit (range 11) 2533 | -6/Factory | Entered Lower Caves 2618 | -6/Lower Caves | Lost 6 parts (1p2n1u2w) 2660 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2669 | -6/Lower Caves | Entered Zion 2791 | -6/Zion | Discovered new exit (range 16) 2860 | -6/Zion | Given the Hacking Drone Bay 2860 | -6/Zion | Found Prototype Device 3230 | -6/Zion | Gained Derelict followers 3404 | -6/Zion | Found Prototype Device 3691 | -6/Zion | Identified exit to Deep Caves 3771 | -6/Zion | Found CR-A16's Pointy Stick 3869 | -6/Zion | Imprinted 3871 | -6/Zion | Declared Zion's savior 4146 | -6/Zion | Entered Proximity Caves 4146 | -5/Proximity Caves | Accompanied by 7 allies 4147 | -5/Proximity Caves | Identified exit to Factory 4538 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5083 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5103 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5112 | -5/Proximity Caves | Entered Factory 5112 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5653 | -5/Factory | Build established: Scavenger-Assassin 5886 | -5/Factory | Lost 3 parts (2n1w) 5909 | -5/Factory | Identified Hacking Drone Bay 5947 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5950 | -5/Factory | Spotted B-75 Beast 6046 | -5/Factory | Lost 3 parts (2n1w) 6400 | -5/Factory | Lost 4 parts (4n) 6520 | -5/Factory | Found Imp. Powered Armor 6655 | -5/Factory | Terminal network hard line cut 6656 | -5/Factory | Discovered new exit (range 19) 6706 | -5/Factory | System corruption reached 10% 6716 | -5/Factory | Lost 6 parts (1p3n1u1w) 6722 | -5/Factory | Destroyed 8 combat bots 6912 | -5/Factory | First assault squad dispatched 6954 | -5/Factory | Entered another Factory area 6954 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7112 | -4/Factory | Lost 5 parts (4n1u) 7224 | -4/Factory | Lost 5 parts (2n1u2w) 7269 | -4/Factory | Self-destructed Last Messages --------------- 07249_ G-67 Veteran knocked back. 07250_ The unstable cave ceiling collapses. 07250_ Hvy. Phase Cannon destroyed. 07252_ R-10 Processor collects Adv. Cooling System. 07252_ Slug penetrates G-67 Veteran. 07252_ Destroyed Lgt. Antimatter Reactor. 07253_ Enh. Fission Core destroyed. 07253_ R-10 Processor destroyed. 07256_ The unstable cave ceiling collapses. 07256_ G-67 Veteran destroyed. 07258_ G-67 Veteran knocked back. 07260_ Slug penetrates Wall. 07261_ The unstable cave ceiling collapses. 07262_ System corrupted: Matter fused (-9). 07264_ Slug penetrates G-67 Veteran. 07265_ Slug penetrates Earth. 07266_ Slug penetrates Wall. 07266_ T-07 Excavator destroyed. 07268_ Mass Driver destroyed. 07269_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??###################+### # ####? | | ???### # """"""""" ####? | | ? ### + #??## | | ?? ### |= # """"""""" ##### | | ? ?#?# *! # ##### | | ????## = # """"""""" ##### | | ???#?# ################ # ####? | | ???#?# # """""" ###### # ##?#? | | ?#??#? # """""" ###### ################?# | | ??#### + """""" ###### ################## | | ???#?#? ?# """""" ###### #############?###? | | ????## # ###### ################?# | | ????#? ? # ###### ###########?###### | | ?????? ? # ###### ################## | | ?????? ? # ###### ###########?#####? | | ????? ? #########;###### ###########?###??# | | ????? ?? ##########;;;### ############?##?#? | | ????????" % ####"######"###### | | ??????"""? ######## ## %% # ###?? | | ??????"?? ### # %% %# ###?# | | ?????? ??? ### """" # #?### | | ??????? ? ### """ % # ?"" ?##?? | | ?????? ### "" =*% # """ #???? | | ???????Y???### "" !% # ! ###?? | | ????? ??" ### % |[ = ] "" #???? | | ?????? ?? ### """ @ =%% "" ?###? | | ?????? ### """ ]g #! ?" ?#?#? | | ?????? ### ?"""" "" %=%% ; ? ??#?? | | ?????? ?##?? """" """ !%]= # ? ????? | | ?????? ? ### =!! # ? = ????? | | ????????? ##? [ ! # #######?#####????? | | ?????? ? ###############; ############?????? | | ??????? ? ######?########; ##? ? ? ?????? | | ????????? ####?########??#h ### ?? ?????? | | ????????? ###?#########? # ? ???????? | | ???????? ####?###??#### # ? ???????? | | ????????? ? # ???????? | | ????????? ? ? ? ? ?? H #? ? ?????????? | | ?????????? ? ? + ? ?????????? | | ???????????? ? ??? ! # ?????????? | | ???????????? ? ? ??? ?? ? # ??????????? | | ?????????????#####?###?## ? # ????????????? | | ???????????????#######?## ? ? ?? ?????????????? | | ?????????????????#?##??### ? #???????????????? | | ??????????????????? ? ?#? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 37 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 450 Evasion (%) 44 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- Remote Shield | -6/Zion | Archive Mass Driver | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Matter Neutralizer | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalBiometalCloak Manual? 0 Play Time 00:56:28 Cumulative 275.2 hours Start 2022.06.20 @ 11:51:54 End 2022.06.29 @ 19:55:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 187 Rogue 187 Adventurer 0 Explorer 0 Win Type - Total 15 Types 12/0/2/1/0/0/0/0/0 Lore% 67 Gallery% 83 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: feca0597-4c43-4f61-9e89-ebb5134f5b5f