Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.04 @ 18:16:11 Player: OccultOnion Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1798) 1798 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 6653 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/1150 Matter 260/300 Energy 350/350 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -4/Armory Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- Power Sword > --- INVENTORY (4) ---- Improved Weapon Cycler Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY ---------- Improved Cooling System Salvage Targeting Computer Core Analyzer Improved Light Armor Plating Improved Component Analysis Suite Advanced Reclamation Unit > --- WEAPON ----------- Improved Remote Datajack Improved Remote Datajack Improved Plasma Cutter > --- INVENTORY -------- Heavy Treads Improved Remote Datajack Scythe [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit VTOL Module Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . Utility 8 | . . 1 1 1 1 2 2 . Weapon 1 | . . . . 1 . . . . Parts Attached 104 | 7 1 1 7 20 23 24 11 10 Power 13 | 1 . . . 2 3 4 1 2 Engine 6 | 1 . . . 1 . 4 . . Core 4 | . . . . 1 3 . . . Reactor 3 | . . . . . . . 1 2 Propulsion 30 | 2 . . 5 8 5 5 3 2 Treads 4 | . . . 1 1 . 1 . 1 Leg 11 | 2 . . 3 3 2 . . 1 Wheel 3 | . . . 1 1 1 . . . Hover 8 | . . . . . 1 4 3 . Flight 4 | . . . . 3 1 . . . Utility 26 | 2 1 1 2 4 2 8 4 2 Device 18 | 1 . 1 1 2 2 5 4 2 Storage 2 | 1 1 . . . . . . . Processor 5 | . . . 1 2 . 2 . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 35 | 2 . . . 6 13 7 3 4 Energy Gun 10 | 1 . . . 1 5 1 2 . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 6 | 1 . . . 2 3 . . . Ballistic Cannon 4 | . . . . 1 2 1 . . Launcher 1 | . . . . . 1 . . . Special Weapon 4 | . . . . . . 3 1 . Impact Weapon 5 | . . . . 2 2 1 . . Slashing Weapon 4 | . . . . . . 1 . 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 88 | . . 1 . 16 30 23 6 12 Power 12 | . . . . 2 4 4 1 1 Propulsion 23 | . . . . 6 8 5 1 3 Utility 25 | . . 1 . 3 5 10 2 4 Weapon 28 | . . . . 5 13 4 2 4 Highest Loss Streak 15 | . . 1 . 12 15 8 6 10 Average Slot Usage (%) 79 | . 100 83 97 90 86 62 22 24 Engine 4 | . 14 11 9 3 . 6 . . Core 3 | . . . . 3 9 . . . Leg 14 | . 28 22 25 20 12 . . 1 Wheel 3 | . . . 9 5 4 . . . Hover 2 | . . . . . 1 12 7 6 Device 12 | . 14 17 17 9 12 14 10 6 Storage 6 | . 14 11 9 7 6 2 . . Processor 12 | . . . 7 19 19 9 . . Energy Gun 5 | . 14 11 9 3 4 1 . . Ballistic Gun 6 | . 14 11 9 8 5 . . . Ballistic Cannon 1 | . . . . 1 2 . . . Impact Weapon 1 | . . . . 4 3 . . . Naked Turns 71 | . . . . . . 54 5 12 Heaviest Build 49 | 14 26 27 27 34 47 49 34 40 Greatest Support 80 | 20 20 20 45 45 16 70 47 80 Greatest Overweight (x) 13 | . 1 1 2 7 13 10 1 1 Average Overweight (x) . | . . 1 . . 2 . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 4 4 Average Capacity 8 | 5 8 10 10 10 10 7 4 4 Most Carried 10 | 6 8 10 10 10 10 7 4 4 Average Carried 7 | 3 6 9 9 9 8 3 3 1 Final Capacity 10 | 6 10 10 10 10 10 4 4 4 Final Carried 10 | 5 8 10 10 10 8 4 3 1 Class Distribution -------------------- 35% | Scavenger-Mutant 32% | Mutant 13% | Skirmisher 7% | Scavenger-Gunner 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Matter Collected 1707 | 288 31 8 265 382 408 263 . 62 Remotely . | . . . . . . . . . Salvage Created 1916 | 21 42 48 265 443 736 194 . 167 Parts 90 | 3 2 3 18 23 27 10 . 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | 1 . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 34 | . 1 1 3 11 14 2 . 2 Melee 1 | . . . . . . . . 1 Guns 19 | . 1 . 3 5 8 2 . . Cannons 9 | . . . . 6 2 . . 1 AOE 5 | . . 1 . . 4 . . . Classes Destroyed 12 | 1 1 1 2 1 4 2 . . Worker 1 | . . . . . 1 . . . Builder 2 | . . . 1 1 . . . . Tunneler 2 | 1 . . . . 1 . . . Recycler 1 | . . . . . 1 . . . Mechanic 1 | . . . . . . 1 . . Operator 1 | . . . . . . 1 . . Watcher 2 | . . . 2 . . . . . Swarmer 5 | . . . . 3 2 . . . Grunt 12 | . 1 . . 4 6 1 . . Duelist 3 | . . . . . 1 . . 2 Sentry 11 | . . 1 3 4 2 1 . . Programmer 3 | . . . . . 3 . . . Best Kill Streak 5 | 1 1 1 2 5 5 2 . 1 Combat Bots Only 5 | . 1 1 1 5 5 2 . 1 Max Kills in Single Turn 3 | 1 1 1 1 1 3 1 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 . . 3 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Damage Taken 10605 | . 89 47 340 1481 2727 2785 645 2491 Core 2963 | . 11 14 45 167 588 978 200 960 Absorbed by Shields 43 | . . . . . . . 43 . Reduced by Siege Mode 99 | . . . . . . . . 99 Core Remaining (%) 70 | 100 95 96 91 76 30 2 . . Volleys Fired 161 | 6 7 1 21 40 49 23 1 13 Largest 3 | 2 2 2 2 3 3 1 1 1 Hottest 161 | 60 60 60 60 107 161 100 40 120 Shots Fired 272 | 12 14 2 42 64 101 23 1 13 Gun 187 | 12 14 2 42 46 60 11 . . Cannon 71 | . . . . 18 35 5 . 13 Launcher 6 | . . . . . 6 . . . Special 8 | . . . . . . 7 1 . Kinetic 169 | 6 7 1 21 53 76 5 . . Thermal 50 | . . . . 2 19 16 . 13 Explosive 6 | . . . . . 6 . . . Electromagnetic 44 | 6 7 1 21 9 . . . . Robot Hit Streak 14 | 4 7 9 13 13 14 13 1 4 Robot Miss Streak 11 | 1 5 . 2 11 8 2 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 221 | 7 9 2 28 49 86 17 1 22 Core Hits 166 | 2 3 2 10 54 73 15 . 7 Critical Hits 3 | . . . . . . 3 . . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . . 2 . . Melee Attacks 77 | . . . . 29 18 13 . 17 Impact 54 | . . . . 29 18 7 . . Slashing 23 | . . . . . . 6 . 17 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5371 | 73 138 48 438 1071 2059 721 28 795 Guns 2714 | 73 138 12 387 644 1075 385 . . Cannons 1193 | . . . . 427 226 80 . 460 Explosions 645 | . . 36 51 . 522 36 . . Melee 634 | . . . . . 236 64 . 334 Ramming 153 | . . . . . . 124 28 1 Kinetic 2232 | 34 63 . 185 960 910 80 . . Thermal 1372 | . . 36 51 17 391 417 . 460 Explosive 522 | . . . . . 522 . . . Electromagnetic 458 | 39 75 12 202 94 . 36 . . Impact 236 | . . . . . 236 . . . Slashing 398 | . . . . . . 64 . 334 Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . 1 8 19 . . Average Corruption 3 | . . . . 1 6 13 . . Corruption Purged . | . . . . . . . . . Effects 13 | . . . . 2 1 10 . . Message Errors 4 | . . . . 1 1 2 . . Matter Fused 1 | . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 1 | . . . . 1 . . . . Parts Rejected 2 | . . . . . . 2 . . Data Loss (major) 1 | . . . . . . 1 . . Misdirections 3 | . . . . . . 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 290 | . . . . . 234 . . 56 Projectiles 56 | . . . . . . . . 56 Explosions 45 | . . . . . 45 . . . Melee 189 | . . . . . 189 . . . Knockbacks 16 | . . . . 3 10 2 1 . Impact 4 | . . . . . 2 1 1 . Kinetic 12 | . . . . 3 8 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 240 | . . . . . 125 103 12 . Shots 5 | . . . . . 4 1 . . Rammed 21 | . . . . . . 9 11 1 Targets Rammed 21 | . . . . . . 9 11 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 642 | . 30 . 3 55 288 141 2 642 Average Temperature 112 | . 20 . 3 17 111 52 2 328 Received Heat Transfer 2001 | . 48 18 117 513 831 168 108 198 Effects 6 | . . . . . . . . 6 Shutdowns 2 | . . . . . . . . 2 Interference 1 | . . . . . . . . 1 Matter Decay 3 | . . . . . . . . 3 Siege Activations 1 | . . . . . . . . 1 Total Turns 12 | . . . . . . . . 12 Longest Duration 12 | . . . . . . . . 12 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | 1 . . 3 . . . . . Impact Corruptions 7 | . . . . . 6 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . 3 3 . . Heat Transferred 2078 | . . 50 50 37 810 724 . 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Peak Influence 491 | 5 57 74 112 163 491 491 199 106 Average Influence 116 | 1 24 39 76 70 193 155 157 61 Maximum Alert Level 2 | . . . . . 2 2 . . Low Security (%) 79 | 100 100 100 100 100 39 74 100 100 Level 1 20 | . . . . . 59 24 . . Level 2 . | . . . . . . 1 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 1 1 . 5 7 8 . 1 Investigation 6 | . . . . 1 2 2 . 1 Extermination 5 | . . . . . 3 2 . . Reinforcement 9 | . 1 1 . 1 2 4 . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 3 | . . . . . 1 2 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Distress Signals 2 | . . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 4 4 7 12 22 29 9 4 Peak Tracking Total 12 | . 1 2 3 4 8 12 8 3 Tactical Retreats 8 | . . . . . 2 6 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Traps Triggered 2 | . . . . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Machines Disabled 3 | . . . . . 1 2 . . Max in Single Turn 2 | . . . . . 1 2 . . Garrison Access 2 | . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 2 | . . . . . 1 1 . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Machines Accessed 20 | . 2 . 2 4 4 5 2 1 Terminals 15 | . 2 . 2 3 2 4 1 1 Fabricators 2 | . . . . . 1 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 42 | . 3 . 3 10 8 11 4 3 Successful 18 | . 2 . 1 4 4 4 1 2 Failed 24 | . 1 . 2 6 4 7 3 1 Catastrophic 9 | . 1 . 1 1 2 4 . . Database Lockouts . | . . . . . . . . . Manual 7 | . 3 . 1 . 2 1 . . Terminals 35 | . 3 . 3 8 6 9 3 3 Fabricators 3 | . . . . . 1 2 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 2 . . 1 . Terminal Hacks 13 | . 2 . 1 3 2 3 . 2 Record 1 | . . . . . . 1 . . Level Access Points 2 | . 1 . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . Alert Level 4 | . . . 1 1 2 . . . Locate Traps 1 | . . . . 1 . . . . Security Status 1 | . . . . . . 1 . . Patrol Status 1 | . . . . 1 . . . . Zone Layout 2 | . . . . . . 1 . 1 Fabricator Hacks 2 | . . . . . 1 1 . . Build 2 | . . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Matter 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Seal Access 2 | . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 14 | . 1 . 2 3 2 4 1 1 Full Trace Events 5 | . . . . 1 2 1 . 1 Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 2 | . . . . . 2 . . . Matter 603 | . . . . . 285 318 . . Time 321 | . . . . . 152 169 . . Total Robot Build Rating 10 | . . . . . 10 . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat 1 | . . . . . . . 1 . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . no_distress 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Total Allies 3 | . . . . 1 2 . . . Largest Group 2 | . . . . 1 2 . . . Highest-Rated Group 28 | . . . . 21 28 . . . Highest-Rated Ally 21 | . . . . 21 21 . . . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . . 8 . . . Total Damage 185 | . . . . . 185 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Turns Passed 4109 | 112 247 189 580 835 1182 527 256 181 Spaces Moved 2669 | 62 162 121 412 473 581 455 318 85 Core 149 | 4 . . . 6 4 111 5 19 Treads 24 | . . . . . . 10 . 14 Legs 1159 | 58 162 121 379 293 123 7 . 16 Wheels 643 | . . . 33 160 450 . . . Hover 680 | . . . . . 4 327 313 36 Flight 14 | . . . . 14 . . . . Fastest Speed 32 | 50 120 150 100 100 100 32 50 50 Average Speed 111 | 115 136 150 118 120 138 73 66 96 Slowest Speed 700 | 120 150 150 150 400 700 550 110 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 16 | 5 24 19 34 13 14 22 10 6 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . . Unknown Exits Taken 6 | 1 . 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 24 | . . . . 9 8 7 . . Terrain Destroyed 96 | . . 1 7 9 67 10 . 2 Melee 24 | . . . . 9 8 7 . . Projectile 16 | . . . . . 11 3 . 2 AOE 56 | . . 1 7 . 48 . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Arm Total 3416 | 90 174 127 466 624 836 593 361 145 Wait 223 | 4 . . 1 10 143 48 9 8 Move 2662 | 61 161 120 411 472 580 455 317 85 Hop . | . . . . . . . . . Pick Up 122 | 12 4 4 15 25 21 20 11 10 Fast Attach . | . . . . . . . . . Attach 93 | 7 . 1 4 17 21 22 11 10 Detach . | . . . . . . . . . Swap 11 | . 1 . 3 3 2 2 . . Drop 27 | . 1 1 11 8 2 2 1 1 Fire 161 | 6 7 1 21 40 49 23 1 13 Melee 77 | . . . . 29 18 13 . 17 Ram 19 | . . . . . . 8 11 . Kick . | . . . . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire 20 | . . . . 20 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -4/Armory (discovered 2 exits: Res x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 11) 348 | -10/Materials | Identified exit to Materials 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 408 | -9/Materials | Discovered new exit (range 16) 535 | -9/Materials | Discovered new exit (range 9) 549 | -9/Materials | Entered another Materials area 549 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 901 | -8/Materials | Build established: Skirmisher 1120 | -8/Materials | Discovered new exit (range 5) 1129 | -8/Materials | Entered Factory 1129 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1456 | -7/Factory | Build established: Assassin 1470 | -7/Factory | Garrison activated, responded to threat 1554 | -7/Factory | Lost 12 parts (2p4n3u3w) 1848 | -7/Factory | Build established: Scavenger-Mutant 1942 | -7/Factory | Discovered new exit (range 4) 1944 | -7/Factory | Identified exit to Factory 1964 | -7/Factory | Entered another Factory area 1964 | -6/Factory | Accompanied by 1 ally 1964 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2286 | -6/Factory | Fabricated E-15 Imp (x2) 2293 | -6/Factory | Discovered new exit (range 8) 2305 | -6/Factory | Identified exit to Lower Caves 2360 | -6/Factory | Local fabrication network quarantined 2587 | -6/Factory | Lost 10 parts (1p4n1u4w) 3071 | -6/Factory | Discovered new exit (range 13) 3115 | -6/Factory | Core integrity fell below 50% 3146 | -6/Factory | Entered another Factory area 3146 | -5/Factory | Evolved 2 slots: Utility x2 3155 | -5/Factory | Lost 15 parts (1p4n3u7w) 3263 | -5/Factory | Lost 4 parts (1p1n2u) 3425 | -5/Factory | Spotted B-75 Beast 3479 | -5/Factory | Lost 3 parts (2u1w) 3530 | -5/Factory | Crushed by falling debris 3530 | -5/Factory | System corruption reached 10% 3538 | -5/Factory | Local fabrication network quarantined 3561 | -5/Factory | Lost 8 parts (2p3n3u) 3599 | -5/Factory | Core integrity fell below 50% 3650 | -5/Factory | Lost 7 parts (1n3u3w) 3666 | -5/Factory | Discovered new exit (range 9) 3670 | -5/Factory | Core integrity fell below 20% 3673 | -5/Factory | Entered another Factory area 3673 | -4/Factory | Evolved 2 slots: Utility x2 3704 | -4/Factory | Spotted B-86 Titan 3812 | -4/Factory | Build established: Mutant 3908 | -4/Factory | Discovered new exit (range 12) 3929 | -4/Factory | Entered Armory 3960 | -4/Armory | Lost 6 parts (1p1n2u2w) 4036 | -4/Armory | Core integrity fell below 50% 4059 | -4/Armory | Identified exit to Research 4078 | -4/Armory | Lost 10 parts (1p3n2u4w) 4093 | -4/Armory | Core integrity fell below 20% 4110 | -4/Armory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- >>Layout(Zone) Retrieving Zone 8L layout... Downloaded map data. >>Access(Main) Found 2 level access points to Research: (97,35) (21,19) Map updated. 04059_ ALERT: Suspicious activity at Terminal A005. Dispatching Investigation squad. 04063_ Slug penetrates Terminal. 04063_ Terminal disabled. 04078_ Acquired Imp. Weapon Cycler. 04087_ Acquired Imp. Maneuvering Thrusters. 04093_ Penetrated by Slug. 04096_ Imp. Maneuvering Thrusters destroyed. 04098_ Flexi-carbon Leg severed. 04099_ Penetrated by Slug. 04099_ Adv. Cryofiber Web destroyed. 04108_ Penetrated by Slug. 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