Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.21 @ 22:08:22 Player: array Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (3953) 3953 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1119) 1119 TOTAL SCORE: 8277 Bonus ------- High Alert Combat Kills 453 Follower Combat Kills 61 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -295 Cogmind --------- Core Integrity 0/550 Matter 21/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Minigun Assault Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Gauss Rifle Assault Cannon Missile Launcher > --- INVENTORY -------- Improved Ion Engine Armored Wheel Cooling System Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Minigun Missile Launcher Mining Laser [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Weapon Mini Grenade Launcher Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . 2 . 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . 1 . 1 . . . Weapon 1 | . . 1 . . . . . Parts Attached 69 | 6 14 20 1 3 10 5 10 Power 7 | 2 1 2 . . 1 1 . Engine 7 | 2 1 2 . . 1 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 13 | 2 2 4 . . 2 . 3 Treads 1 | . . . . . 1 . . Leg 8 | 2 2 2 . . . . 2 Wheel 4 | . . 2 . . 1 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | . 3 2 . 2 2 3 2 Device 7 | . 1 1 . 1 2 . 2 Storage 3 | . 1 1 . . . 1 . Processor 4 | . 1 . . 1 . 2 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 35 | 2 8 12 1 1 5 1 5 Energy Gun 7 | 2 2 3 . . . . . Energy Cannon 2 | . . 2 . . . . . Ballistic Gun 5 | . 3 1 . . 1 . . Ballistic Cannon 3 | . . 1 . . . . 2 Launcher 9 | . 1 3 . 1 2 1 1 Special Weapon 9 | . 2 2 1 . 2 . 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 19 | . . 4 . . 2 . 13 Power 1 | . . . . . . . 1 Propulsion 7 | . . 2 . . . . 5 Utility 5 | . . . . . 2 . 3 Weapon 6 | . . 2 . . . . 4 Highest Loss Streak 10 | . . 1 . . 1 . 10 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 96 | . 98 97 100 90 97 100 91 Engine 10 | . 14 11 11 9 9 9 8 Leg 12 | . 28 18 . . . . 10 Wheel 10 | . . 2 22 18 22 27 11 Device 9 | . 10 10 11 9 8 9 8 Storage 10 | . 12 11 11 9 9 9 9 Processor 12 | . 3 11 11 18 18 18 18 Energy Gun 4 | . 14 6 . . . . . Energy Cannon 4 | . . 4 11 9 9 9 . Ballistic Gun 7 | . 8 3 11 9 9 9 8 Ballistic Cannon 3 | . . 6 . . . . 7 Launcher 8 | . 2 10 7 8 8 9 8 Naked Turns . | . . . . . . . . Heaviest Build 35 | 9 20 27 26 28 28 34 35 Greatest Support 36 | 20 20 24 24 24 36 36 36 Greatest Overweight (x) 3 | . . 2 1 1 1 . 3 Average Overweight (x) . | . . 1 1 1 . . 1 Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 10 Average Carried 8 | 2 7 8 9 9 8 8 9 Final Capacity 10 | 5 10 10 10 10 10 10 10 Final Carried 10 | 4 10 9 10 9 8 10 7 Class Distribution -------------------- 60% | Skirmisher 21% | Mutant 11% | Bomber 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Bomber | -8/Materials Bomber | -8/Garrison Skirmisher | -8/Materials Skirmisher | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Matter Collected 2543 | 227 181 746 45 94 672 256 322 Remotely . | . . . . . . . . Salvage Created 3327 | 50 224 1229 62 98 742 421 501 Parts 206 | 3 23 86 5 3 39 17 30 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 87 | 1 8 33 2 1 18 8 16 Guns 21 | 1 6 4 . . 2 2 6 Cannons 31 | . . 18 . 1 4 3 5 AOE 35 | . 2 11 2 . 12 3 5 Classes Destroyed 11 | 1 2 7 . 1 . . . Worker 4 | . . 3 1 . . . . Builder 1 | . . 1 . . . . . Tunneler 2 | . . 2 . . . . . Recycler 3 | . . 3 . . . . . Operator 3 | . . 2 . 1 . . . Watcher 11 | . 3 5 . 1 . 2 . Swarmer 32 | . 6 12 . . 11 . 3 Grunt 33 | 1 2 14 2 . 2 5 7 Duelist 1 | . . 1 . . . . . Sentry 20 | . . 6 . . 5 3 6 Hunter 3 | . . . . 1 2 . . Best Kill Streak 7 | 1 3 7 2 1 4 4 5 Combat Bots Only 7 | 1 3 7 2 1 4 3 5 Max Kills in Single Turn 4 | 1 2 4 1 1 3 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . 2 3 1 . 3 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Hostile Shots Fired 347 | 6 45 95 2 6 50 16 127 Missed 107 | 1 13 28 1 2 19 5 38 Damage Taken 2757 | 42 246 718 35 46 441 181 1048 Core 697 | . 27 104 6 18 91 66 385 Absorbed by Shields 48 | . . . . . 48 . . Ignored by Resistances 831 | 14 77 219 10 13 141 51 306 Regen/Repaired (Parts) 103 | . . 103 . . . . . Core Remaining (%) 87 | 100 89 . 72 . . . . Volleys Fired 265 | 4 36 77 14 8 67 24 35 Largest 3 | 2 2 3 3 3 3 3 3 Hottest 191 | 90 140 137 191 121 191 132 132 Shots Fired 590 | 8 70 161 31 19 161 55 85 Gun 245 | 8 59 45 9 8 58 24 34 Cannon 218 | . . 85 9 8 59 22 35 Launcher 91 | . . 25 3 3 35 9 16 Special 36 | . 11 6 10 . 9 . . Kinetic 258 | . 24 67 9 8 58 24 68 Thermal 173 | 4 11 40 19 8 68 22 1 Explosive 91 | . . 25 3 3 35 9 16 Electromagnetic 68 | 4 35 29 . . . . . Robot Hit Streak 39 | 7 7 14 10 4 39 26 16 Robot Miss Streak 4 | . 2 4 2 1 1 2 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 278 | 7 25 79 6 11 74 32 44 Core Hits 202 | 2 14 64 5 4 72 16 25 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 2 1 . . 2 . . Meltdown 2 | . . . . . 2 . . Blast 1 | . . 1 . . . . . Corrupt 2 | . 2 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9516 | 90 390 3058 247 261 3272 805 1393 Guns 1862 | 90 309 376 48 30 313 232 464 Cannons 2668 | . . 1093 40 138 766 290 341 Explosions 4986 | . 81 1589 159 93 2193 283 588 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2277 | . 119 730 48 30 313 232 805 Thermal 1925 | 38 81 572 40 138 766 290 . Explosive 4841 | . . 1525 159 93 2193 283 588 Electromagnetic 473 | 52 190 231 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . 1 1 1 5 Average Corruption 1 | . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 21 | . . . . 1 10 1 9 Message Errors 3 | . . . . . 1 1 1 Matter Fused 6 | . . . . 1 3 . 2 Energy Discharges 4 | . . . . . 3 . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 3 | . . . . . . . 3 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 105 | . . 57 . 18 26 . 4 Projectiles 3 | . . 1 . . . . 2 Explosions 102 | . . 56 . 18 26 . 2 Melee . | . . . . . . . . Knockbacks 5 | . . 2 . . . . 3 Impact . | . . . . . . . . Kinetic 5 | . . 2 . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 446 | . . 145 30 15 195 49 12 Shots 20 | . . 6 2 1 8 2 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 378 | 144 100 332 378 153 355 171 155 Average Temperature 69 | 77 42 62 115 57 85 64 41 Received Heat Transfer 950 | 30 117 264 6 . 119 81 333 Effects 5 | . . . 1 . 4 . . Energy Bleed 1 | . . . . . 1 . . Interference 3 | . . . . . 3 . . Matter Decay 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 2 . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | 1 . 1 . . . . . Heat Transferred 3450 | 111 150 1062 74 222 1313 518 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Peak Influence 931 | 20 185 589 211 118 842 723 931 Initial 411 | . 11 . 135 4 66 353 411 Average 356 | 4 53 340 152 53 467 543 733 Maximum Alert Level 3 | . 1 2 1 . 3 3 3 Low Security (%) 31 | 100 99 15 45 100 9 . . Level 1 22 | . . 40 54 . 25 7 . Level 2 30 | . . 43 . . 40 73 33 Level 3 15 | . . . . . 24 18 66 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . 4 . 2 . 1 . Investigation 5 | . . 3 . 2 . . . Extermination . | . . . . . . . . Reinforcement 1 | . . 1 . . . . . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Distress Signals 2 | . . 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | 1 11 45 2 3 20 12 18 Peak Tracking Total 5 | 1 3 5 2 1 3 2 5 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Traps Triggered 6 | . 1 1 . . 2 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . 4 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 3 | . . . 3 . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Machines Disabled 15 | . 1 5 . 1 4 1 3 Max in Single Turn 1 | . 1 1 . 1 1 1 1 Garrison Relay 4 | . . . . . 2 . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Machines Accessed 30 | . 9 9 . 3 2 6 1 Terminals 22 | . 7 5 . 2 2 5 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units 3 | . 2 1 . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 83 | . 27 25 . 8 3 17 3 Successful 49 | . 17 15 . 5 1 11 . Failed 34 | . 10 10 . 3 2 6 3 Catastrophic 4 | . . 2 . . 1 1 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 61 | . 24 11 . 5 3 15 3 Fabricators . | . . . . . . . . Repair Stations 10 | . . 10 . . . . . Recycling Units 4 | . 3 1 . . . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access 5 | . . . . 3 . 2 . Terminal Hacks 33 | . 14 6 . 3 1 9 . Record 7 | . 2 . . 1 . 4 . Prototype ID Bank 5 | . 2 2 . 1 . . . Branch Access Points 1 | . . . . . . 1 . Emergency Access Points 2 | . . . . . . 2 . Terminal Index 1 | . 1 . . . . . . Scanalyzer Index 2 | . 1 . . 1 . . . Alert Level 1 | . . 1 . . . . . Locate Traps 3 | . 2 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . Hauler Manifests 3 | . 2 1 . . . . . Registered Components 2 | . 1 . . . . 1 . Registered Prototypes 1 | . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . Patrol Navigation 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . 5 . . . . . Scan Component 3 | . . 3 . . . . . Repair 2 | . . 2 . . . . . Recycling Unit Hacks 4 | . 3 1 . . . . . Report Inventory 3 | . 2 1 . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 3 | . . 3 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 4 | . . . . 2 . 2 . Unlock Access 2 | . . . . 1 . 1 . Coupler Status 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 22 | . 6 6 . 3 1 5 1 Full Trace Events 7 | . 1 3 . 2 1 . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 67 | . . 67 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 15 | . . . . . 8 . 7 Machine Destruction 15 | . . . . . 8 . 7 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . 3 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Total Allies 3 | . . . . . 3 . . Largest Group 3 | . . . . . 3 . . Highest-Rated Group 15 | . . . . . 15 . . Highest-Rated Ally 5 | . . . . . 5 . . Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . . 14 . . Total Damage 76 | . . . . . 76 . . Kills 3 | . . . . . 3 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Turns Passed 5810 | 124 943 1880 486 144 1009 366 858 Spaces Moved 3419 | 89 638 819 358 106 622 304 483 Core 37 | 21 . . . . . . 16 Treads 114 | . . . . . 114 . . Legs 1644 | 68 638 711 . . . . 227 Wheels 1624 | . . 108 358 106 508 304 240 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 90 90 90 Average Speed 133 | 103 120 181 105 105 118 90 148 Slowest Speed 260 | 120 120 260 105 105 240 90 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 8 76 70 69 10 50 34 42 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 51 | . 6 6 8 . 6 . 25 Terrain Destroyed 604 | . 12 189 32 27 127 82 135 Melee . | . . . . . . . . Projectile 34 | . 7 10 10 1 1 1 4 AOE 570 | . 5 179 22 26 126 81 131 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Total 4080 | 114 732 1057 425 122 737 347 546 Wait 166 | . 8 109 39 . . . 10 Move 3411 | 88 637 818 357 105 620 303 483 Hop . | . . . . . . . . Pick Up 82 | 12 23 19 6 3 4 10 5 Fast Attach 3 | 1 . 2 . . . . . Attach 23 | 4 3 7 . 1 3 . 5 Detach . | . . . . . . . . Swap 43 | 1 11 11 1 2 7 5 5 Drop 50 | 4 14 14 5 3 2 5 3 Fire 265 | 4 36 77 14 8 67 24 35 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 12 | . . . . . 12 . . Rewire 22 | . . . . . 22 . . Trap 3 | . . . 3 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 125 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 16) 660 | -10/Materials | Discovered new exit (range 4) 1068 | -10/Materials | Entered another Materials area 1068 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1351 | -9/Materials | Build established: Skirmisher 1386 | -9/Materials | Destroyed 7 combat bots 2425 | -9/Materials | Repaired Mni. Grenade Launcher 2555 | -9/Materials | Discovered new exit (range 18) 2858 | -9/Materials | Repaired Adv. Beam Cannon 2948 | -9/Materials | Entered Mines 3032 | -9/Mines | Found a hidden stash of uninstalled traps 3106 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3110 | -9/Mines | Found Prototype Device 3202 | -9/Mines | Learned location of 1 exit from Lower Caves 3278 | -9/Mines | Discovered new exit (range 3) 3434 | -9/Mines | Entered Materials 3434 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3577 | -8/Materials | Identified exit to Garrison 3578 | -8/Materials | Entered Garrison 3670 | -8/Garrison | Triggered checkpoint 3736 | -8/Garrison | Build established: Bomber 3757 | -8/Garrison | Garrison Relay disabled 3900 | -8/Garrison | Triggered checkpoint 4034 | -8/Garrison | Discovered new exit (range 11) 4156 | -8/Garrison | Triggered checkpoint 4168 | -8/Garrison | Triggered checkpoint 4270 | -8/Garrison | Triggered checkpoint 4303 | -8/Garrison | Triggered checkpoint 4383 | -8/Garrison | Discovered new exit (range 13) 4426 | -8/Garrison | Triggered checkpoint 4443 | -8/Garrison | Garrison Relay disabled 4530 | -8/Garrison | Installed Relay Interface Framework 4587 | -8/Garrison | Entered Materials 4604 | -8/Materials | Build established: Skirmisher 4683 | -8/Materials | Garrison activated, responded to threat 4952 | -8/Materials | Identified exit to Garrison 4953 | -8/Materials | Entered Garrison 4971 | -8/Garrison | Triggered checkpoint 5127 | -8/Garrison | Triggered checkpoint 5378 | -8/Garrison | Discovered new exit (range 12) 5543 | -8/Garrison | Triggered checkpoint 5608 | -8/Garrison | Identified Exp. Sensor Array 5622 | -8/Garrison | Garrison Relay disabled 5725 | -8/Garrison | Triggered checkpoint 5780 | -8/Garrison | Core integrity fell below 50% 5802 | -8/Garrison | Core integrity fell below 20% 5811 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Critical hit (Destroy). Carbon-fiber Leg destroyed. System corrupted: Substantial component data lost. Gauss Rifle destroyed. Slug penetrates Wall. Exp. Sensor Array destroyed. Critical hit (Destroy). Missile Launcher destroyed. Carbon-fiber Leg destroyed. System corrupted: Matter fused (-7). Deuterium Engine destroyed. Slug penetrates Earth. Arm. Wheel destroyed. Mining Laser destroyed. Penetrated by Slug. B-36 Bruiser destroyed. Cooling System destroyed. Penetrated by Slug. Slug penetrates G-47 Trooper. Map ----- +----------------------------------------------------+ | ###### ###[ ##????????????????????????? | | ==######????????????????????? | | ######### #????????????????????? | | #?????# =! ] #????????????????????? | | #?????## # ]]]]#????????????????????? | | #??????# #####????????????????????? | | ##??????# #????????????????????????? | | ##??????# ????????????????????????? | | #??????## ####???????????????????????? | | #??????####??????????????????????????? | | ?#????????????????????????????????????? | | ####?????????????????????????????????? | | #??????????????????????????????? | | #####??????????#####??????????????????? | | ???????????????# #??????????????????? | | ???????????????### #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ####?????????????# #??????????????????? | | #?????????????# #??????????????????? | | ## #?????????????# #??????????????????? | | ?# #?????????????# #??????#####???????? | | ?# #????###?###### #??????# #???????? | | ## ########## ## ######## < #???????? | | p%/ @ #???????? | | Y! g #???????? | | h #???????? | | ## ##### ### #[%!###########???????? | | # ### #?# # ####?????????????????? | | # # #####?#####????????????????????? | | # #########??????????????????????????? | | # # #??????????????????????????? | | ## # ## ####???????????????????????? | | #???????????????????????? | | # # # # #" #???????????????????????? | | # #### #" #???????????????????????? | | ####??##### #???????????????????????? | | ??????????# ! #???????????????????????? | | ??????????#"!!#???????????????????????? | | ??????????#" "#???????????????????????? | | ??????????#####???????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Backstab Dramatic Entrance Dynamic Key Oops Please Form A Line Challenges ------------ None Game ------ Seed LegParticleRedirector Manual? 0 Play Time 01:36:10 Cumulative 5.6 hours Start 2024.07.21 @ 19:15:02 End 2024.07.21 @ 22:08:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 436df551-a8a6-4597-be83-466ebafa9847