Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.19 @ 16:57:47 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (87) 435 Value Destroyed (2213) 2213 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (4214) 4214 TOTAL SCORE: 14762 Bonus ------- High Alert Combat Kills 113 Follower Combat Kills 101 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1575/1600 Matter 250/300 Energy 253/260 System Corruption 1% Temperature Cool (8) Movement Hovering (58) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Light Quantum Reactor > --- PROPULSION (5) --- Combat Airjet Gyrokinetic Inverter Gyrokinetic Inverter Antigrav Array > --- UTILITY (16) ----- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Microactuators Reaction Control System Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON (2) ------- Power Maul Plasma Sword > --- INVENTORY (22) --- Micro Fission Core Light Particle Reactor Gravmag Array Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Large Storage Unit High-capacity Matter Pod (200) Improved Transmission Jammer Improved ECM Suite Improved Maneuvering Thrusters Reaction Control System Improved Cloaking Device Improved Weapon Shielding Layered Light Armor Plating Layered Light Armor Plating Precision Assault Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Combat Airjet Gyrokinetic Inverter Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Microactuators Improved Transmission Jammer Reaction Control System Hacking Suite Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON ----------- Power Maul Plasma Sword > --- INVENTORY -------- Micro Fission Core Light Particle Reactor Gravmag Array Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Large Storage Unit High-capacity Matter Pod Improved ECM Suite Improved Maneuvering Thrusters Reaction Control System Improved Cloaking Device Improved Weapon Shielding Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Precision Assault Rifle Missile Launcher [Rating: 134] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Pulse Gun Ballistic Gun Enhanced Autogun Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Plasma Sword Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . 1 . . 1 . . . 1 . . Utility 14 | . . . . . 3 . . 1 2 1 2 1 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 199 | 7 18 . . 4 19 13 20 18 16 23 17 14 16 14 Power 11 | 1 4 . . . 1 . . 1 . 2 1 . 1 . Engine 8 | 1 4 . . . 1 . . 1 . 1 . . . . Core 2 | . . . . . . . . . . 1 1 . . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 34 | 2 3 . . 1 4 2 3 7 4 4 2 1 1 . Treads 22 | 2 3 . . 1 4 2 3 7 . . . . . . Leg 5 | . . . . . . . . . 4 1 . . . . Wheel . | . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . 3 2 1 1 . Flight . | . . . . . . . . . . . . . . . Utility 103 | 2 2 . . 1 12 6 8 4 9 8 11 13 14 13 Device 49 | 1 1 . . . 6 3 3 3 4 5 6 6 6 5 Storage 7 | 1 1 . . 1 . . . . 1 . . 2 . 1 Processor 10 | . . . . . 1 . 1 . 2 . 2 1 2 1 Hackware 9 | . . . . . 1 . . . . 1 1 1 1 4 Protection 28 | . . . . . 4 3 4 1 2 2 2 3 5 2 Artifact . | . . . . . . . . . . . . . . . Weapon 51 | 2 9 . . 2 2 5 9 6 3 9 3 . . 1 Energy Gun 20 | 1 6 . . 1 1 2 6 2 1 . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 11 | 1 1 . . 1 1 . 1 1 1 3 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 4 | . . . . . . 3 . . . 1 . . . . Special Weapon 4 | . 2 . . . . . 2 . . . . . . . Impact Weapon 5 | . . . . . . . . 3 1 . . . . 1 Slashing Weapon 7 | . . . . . . . . . . 5 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 2 . 1 1 . 1 . . 1 1 Parts Lost 6 | . 1 . . . 1 . . . . . . 1 2 1 Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . Utility 4 | . 1 . . . . . . . . . . 1 1 1 Weapon 1 | . . . . . . . . . . . . . 1 . Highest Loss Streak 1 | . 1 . . . 1 . . . . . . 1 1 1 Average Slot Usage (%) 98 | . 98 100 100 100 99 100 100 99 100 98 94 95 94 95 Engine 7 | . 13 14 14 14 9 9 9 7 6 9 1 . . . Core 1 | . . . . . . . . . . 1 8 9 4 4 Treads 18 | . 27 28 28 28 26 27 27 29 21 . . . . . Leg 1 | . . . . . . . . . 4 18 . . . . Hover 4 | . . . . . . . . . . 3 15 19 17 16 Device 15 | . 13 14 14 5 10 7 6 14 23 27 25 17 18 18 Storage 14 | . 14 14 14 22 18 18 18 15 13 11 10 14 13 12 Processor 6 | . . . . . 9 9 9 7 6 5 5 4 13 14 Hackware 7 | . . . . . 4 9 9 7 6 6 15 17 13 15 Protection 1 | . . . . . 2 1 2 . 2 . . 1 2 4 Energy Gun 5 | . 11 14 14 14 8 7 8 1 . . . . . . Ballistic Gun 7 | . 13 14 14 14 9 9 9 7 7 2 . . . . Impact Weapon 1 | . . . . . . . . 5 4 . . . . 4 Slashing Weapon 2 | . . . . . . . . . . 7 9 9 7 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 89 | 14 26 26 26 43 52 54 50 57 59 63 61 74 85 89 Greatest Support 90 | 40 40 40 40 40 62 62 62 84 84 70 66 82 90 90 Greatest Overweight (x) 1 | . 1 . . 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 10 10 10 16 16 16 16 16 16 16 16 22 22 22 Average Capacity 15 | 5 7 10 10 13 16 16 16 16 16 16 16 21 22 22 Most Carried 22 | 5 9 10 10 15 16 16 16 16 16 16 16 20 19 22 Average Carried 14 | 2 6 9 9 12 14 16 15 15 15 15 15 17 18 18 Final Capacity 22 | 6 10 10 10 16 16 16 16 16 16 16 16 22 22 22 Final Carried 22 | 5 8 10 10 15 16 16 16 16 14 16 16 20 18 22 Class Distribution -------------------- 27% | Mutant 21% | Hacker-Ninja 19% | Scavenger-Skirmisher 18% | Scavenger-Assassin 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Assassin | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2907 | 291 271 18 . 52 302 277 331 69 182 561 118 150 . 285 Remotely 106 | . . . . . . . . . . 106 . . . . Salvage Created 3349 | 156 305 85 . 254 581 345 465 69 182 429 155 48 . 275 Parts 222 | 17 31 10 . 7 38 16 28 5 8 25 12 5 . 20 Haulers Intercepted 5 | . 2 . . . 1 . 2 . . . . . . . Recyclers Shooed 4 | . . . . . . . . . 2 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 54 | . 6 3 . . 15 13 7 1 3 2 2 . . 2 Melee 4 | . . . . . . . . . . . 2 . . 2 Guns 41 | . 6 3 . . 14 5 7 1 3 2 . . . . AOE 9 | . . . . . 1 8 . . . . . . . . Classes Destroyed 13 | 2 6 1 . . 1 1 . . 1 1 . . . . Worker 3 | . 1 . . . . . . . . 2 . . . . Builder 6 | . . 1 . . . . 1 . . 1 2 1 . . Tunneler 6 | 5 . . . . . . . . . 1 . . . . Hauler 5 | . 2 . . . 1 . 2 . . . . . . . Recycler 8 | 1 . . . 3 1 . . . . 2 . . . 1 Operator 2 | . 1 . . . . . . . . 1 . . . . Watcher 3 | . 1 . . . . . 1 . . . . 1 . . Swarmer 22 | . 3 3 . . 10 3 3 . . . . . . . Grunt 17 | . 3 . . . 3 7 2 . 2 . . . . . Brawler 3 | . . . . . . 3 . . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . Sentry 5 | . . . . . 2 . 2 1 . . . . . . Programmer 6 | . . . . . . . . . . 2 2 . . 2 Best Kill Streak 9 | 5 4 3 . 2 6 9 3 1 3 3 3 1 . 3 Combat Bots Only 9 | . 4 3 . . 5 9 3 1 3 2 2 . . 2 Max Kills in Single Turn 3 | 2 2 1 . 2 1 3 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 3 . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Damage Taken 3472 | . 314 46 . 59 527 451 229 123 114 470 124 441 331 243 Core 427 | . 65 10 . 15 62 44 29 17 20 22 43 45 30 25 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 . . . 64 . . 75 97 97 97 96 96 97 98 Volleys Fired 191 | 7 39 6 . 4 41 22 35 7 22 6 2 . . . Largest 2 | 2 2 2 . 2 2 2 2 2 2 2 1 . . . Hottest 100 | 70 100 60 . 68 70 70 100 80 80 53 28 . . . Shots Fired 354 | 14 67 12 . 8 79 44 63 12 42 11 2 . . . Gun 328 | 14 60 12 . 8 79 33 56 12 42 10 2 . . . Cannon . | . . . . . . . . . . . . . . . Launcher 12 | . . . . . . 11 . . . 1 . . . . Special 14 | . 7 . . . . . 7 . . . . . . . Kinetic 199 | 7 32 6 . 4 41 22 28 7 40 10 2 . . . Thermal 41 | 7 27 . . . . . 7 . . . . . . . Explosive 12 | . . . . . . 11 . . . 1 . . . . Electromagnetic 102 | . 8 6 . 4 38 11 28 5 2 . . . . . Robot Hit Streak 24 | 7 9 4 . 11 12 14 24 4 9 7 . . . . Robot Miss Streak 5 | 1 4 1 . . 5 1 3 2 1 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 7 | . 2 1 . . 2 . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 . 1 . . . . . Shots Hit Robots 252 | 8 35 7 . 7 46 33 41 6 35 14 8 5 . 7 Core Hits 131 | 7 17 5 . 3 22 25 17 3 12 10 4 3 . 3 Critical Hits 4 | . . . . . . 1 . . 1 1 . 1 . . Critical Kills 2 | . . . . . . . . . . 1 . 1 . . Critical Parts Destroyed 2 | . . . . . . 1 . . 1 . . . . . Melee Attacks 167 | . . . . . . . . 11 6 16 57 10 14 53 Impact 25 | . . . . . . . . 11 6 . . . . 8 Slashing 142 | . . . . . . . . . . 16 57 10 14 45 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . . . . . . 5 6 2 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . 3 2 . . Damage Inflicted 7793 | 151 417 80 . 101 905 1626 744 101 636 1256 885 356 . 535 Guns 3374 | 151 417 80 . 101 629 376 703 101 636 180 . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 2002 | . . . . . 276 1250 41 . . 435 . . . . Melee 2417 | . . . . . . . . . . 641 885 356 . 535 Ramming . | . . . . . . . . . . . . . . . Kinetic 1930 | 64 197 59 . 46 233 256 253 48 594 180 . . . . Thermal 665 | 87 167 . . . 276 . 41 . . 94 . . . . Explosive 1591 | . . . . . . 1250 . . . 341 . . . . Electromagnetic 1190 | . 53 21 . 55 396 120 450 53 42 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 2417 | . . . . . . . . . . 641 885 356 . 535 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 5 4 . . 1 Average Corruption 2 | . . . . . . . . . . 4 2 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 17 | . . . . . . . . . . 9 7 . . 1 Message Errors 3 | . . . . . . . . . . . 3 . . . Matter Fused 2 | . . . . . . . . . . 2 . . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . . . . . 2 1 . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . . . 1 . . . . Targeting Errors 3 | . . . . . . . . . . 1 2 . . . Weapon Failures 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 875 | . . . . . 36 71 . . . 246 294 102 . 126 Projectiles . | . . . . . . . . . . . . . . . Explosions 243 | . . . . . 36 71 . . . 136 . . . . Melee 632 | . . . . . . . . . . 110 294 102 . 126 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 255 | . . . . . 108 147 . . . . . . . . Shots 5 | . . . . . 2 3 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 222 | 27 222 . . 18 200 163 151 168 69 201 . 3 5 6 Average Temperature 41 | 11 62 . . 7 63 50 44 82 37 75 . 1 1 3 Received Heat Transfer 570 | . 102 . . 18 63 162 72 54 54 . . 9 36 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 1003 | 259 444 . . . 200 . 50 . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Peak Influence 650 | 30 192 93 . 74 285 650 437 214 109 233 170 378 598 537 Initial 358 | . 19 13 . . 28 185 316 198 . . 60 61 212 358 Average 181 | 15 50 76 . 43 145 447 334 131 25 58 89 247 335 409 Maximum Alert Level 2 | . . . . . 1 2 2 1 . 1 . 1 2 2 Low Security (%) 58 | 100 100 100 . 100 63 14 . 60 100 88 100 34 . . Level 1 28 | . . . . . 36 8 75 39 . 11 . 65 76 47 Level 2 13 | . . . . . . 77 24 . . . . . 23 52 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . . . 1 . 1 2 . . 1 2 3 3 Investigation 9 | . 1 . . . . . . 2 . . . 2 2 2 Extermination 3 | . . . . . . . . . . . 1 . 1 1 Reinforcement 3 | . 1 . . . 1 . 1 . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Distress Signals 4 | . . . . . . . 2 . . . . . 2 . Communications Jammed 2 | . . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . . 2 Times Spotted 122 | . 14 3 . 2 18 16 13 4 5 5 7 10 19 6 Peak Tracking Total 5 | . 5 3 . 2 5 5 3 1 2 2 3 5 4 2 Tactical Retreats 19 | . . . . . 1 2 2 . . . 2 5 6 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . 5 . . . . . . . . . 2 . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Reconfigurated 14 | . . . . . . . . . 4 10 . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 12 | . . . . . 3 . . . . 9 . . . . Max in Single Turn 4 | . . . . . 2 . . . . 4 . . . . Garrison Access 11 | . . . . . . . 1 2 1 2 1 1 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 55 | . 8 . 1 . 2 . 4 9 4 7 2 5 4 9 Terminals 34 | . 7 . . . 1 . 2 6 2 4 . 3 3 6 Fabricators 1 | . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . . . 1 1 1 1 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . 1 . 1 2 1 2 1 1 1 2 Total Hacks 133 | . 33 . 1 . 3 . 11 20 9 12 5 13 8 18 Successful 83 | . 20 . 1 . 2 . 8 11 7 6 4 11 5 8 Failed 49 | . 12 . . . 1 . 3 9 2 6 1 2 3 10 Catastrophic 9 | . 3 . . . . . 1 2 1 . . . 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 86 | . 26 . 1 . 2 . 10 11 8 5 4 7 3 9 Terminals 95 | . 29 . . . 2 . 6 16 6 8 . 7 7 14 Fabricators 5 | . . . . . . . . . . . . 5 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 20 | . 4 . . . . . 4 2 2 2 4 . . 2 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . 1 . 1 2 1 2 1 1 1 2 Terminal Hacks 26 | . 9 . 1 . . . 2 3 1 2 . 3 3 2 Part Schematic 2 | . 1 . . . . . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 4 | . . . . . . . . 1 . . . 1 1 1 Branch Access Points 2 | . . . . . . . 1 . . 1 . . . . Machine Index 1 | . . . . . . . . . . . . . 1 . Terminal Index 4 | . 1 . . . . . . 1 1 . . 1 . . Garrison Index 2 | . . . . . . . . . . 1 . 1 . . Alert Level 1 | . 1 . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 12 | . . . . . 1 . 1 2 1 2 1 1 1 2 Unlock Access 1 | . . . . . 1 . . . . . . . . . Seal Access 11 | . . . . . . . 1 2 1 2 1 1 1 2 Unauthorized Hacks 43 | . 11 . . . 1 . 5 6 5 2 3 5 1 4 Terminals 25 | . 8 . . . 1 . 2 4 3 1 . 2 1 3 Track 3 | . 3 . . . . . . . . . . . . . Assimilate 5 | . . . . . . . . 2 1 . . . 1 1 Botnet 12 | . 3 . . . 1 . 1 2 1 1 . 1 . 2 Disrupt 1 | . 1 . . . . . . . . . . . . . Operators 4 | . 1 . . . . . 1 . 1 . . 1 . . Fabricators 3 | . . . . . . . . . . . . 3 . . Prioritize 1 | . . . . . . . . . . . . 1 . . Siphon 1 | . . . . . . . . . . . . 1 . . Haulers 1 | . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 15 | . 3 . . . . . 3 2 2 1 3 . . 1 Reject 5 | . 1 . . . . . 1 1 1 . 1 . . . Recyclers 7 | . 1 . . . . . 1 1 1 1 1 . . 1 Mask 3 | . 1 . . . . . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 39 | . 7 . . . 1 . 2 7 3 5 . 4 3 7 Full Trace Events 8 | . . . . . . . . 2 . . . 2 2 2 Feedback Events 1 | . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . 1 . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 . . Matter 109 | . . . . . . . . . . . . 109 . . Time 36 | . . . . . . . . . . . . 36 . . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . 1 . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . 1 . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Total Allies 7 | . . . . 2 . . . 2 1 . . . 1 1 Largest Group 3 | . . . . 2 2 . . 2 3 3 . . 1 1 Highest-Rated Group 46 | . . . . 45 45 . . 36 46 46 . . 26 44 Highest-Rated Ally 44 | . . . . 31 31 . . 26 26 26 . . 26 44 Total Orders 4 | . . . . . . . . 3 1 . . . . . STAY 3 | . . . . . . . . 2 1 . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . Ally Attacks 10 | . . . . 2 8 . . . . . . . . . Total Damage 207 | . . . . 44 163 . . . . . . . . . Kills 3 | . . . . 2 1 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Turns Passed 7546 | 138 736 347 397 339 666 495 704 850 452 571 534 313 398 606 Spaces Moved 5776 | 69 363 204 245 184 325 270 347 506 243 481 670 461 581 827 Core 8 | 8 . . . . . . . . . . . . . . Treads 2714 | 61 363 204 245 184 325 270 347 506 209 . . . . . Legs 347 | . . . . . . . . . 34 313 . . . . Wheels . | . . . . . . . . . . . . . . . Hover 2707 | . . . . . . . . . . 168 670 461 581 827 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 155 155 152 120 55 58 58 58 58 Average Speed 108 | 147 160 160 160 171 156 155 156 152 147 97 59 58 58 58 Slowest Speed 180 | 160 180 160 160 180 160 155 160 160 152 122 62 58 58 58 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 75 52 68 45 26 65 37 18 8 18 20 16 20 35 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . . 1 . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 . 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . Spaces Dug 130 | . 7 . . . . . 7 11 6 6 38 5 13 37 Terrain Destroyed 277 | . 7 . . . 41 60 10 11 6 49 38 5 13 37 Melee 116 | . . . . . . . . 11 6 6 38 5 13 37 Projectile 14 | . 7 . . . . . 7 . . . . . . . AOE 147 | . . . . . 41 60 3 . . 43 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Fac Res Res Acc Total 6535 | 89 432 213 252 199 415 305 441 565 296 551 755 492 627 903 Wait 51 | . . . . 2 8 . 16 6 1 . 9 2 6 1 Move 5760 | 68 362 203 244 183 324 268 346 505 242 480 669 460 580 826 Hop . | . . . . . . . . . . . . . . . Pick Up 95 | 7 6 3 4 4 12 . 9 5 4 12 6 6 4 13 Fast Attach 45 | 5 11 . . 1 3 . 4 5 2 5 5 1 3 . Attach 44 | 2 1 . . 1 6 . 1 5 4 7 3 3 6 5 Detach 13 | . 1 . . 1 2 . . 3 . 2 1 1 2 . Swap 110 | . 6 . . 2 10 13 15 8 10 11 9 10 7 9 Drop 86 | . 6 1 4 1 9 2 15 10 5 14 8 1 6 4 Fire 191 | 7 39 6 . 4 41 22 35 7 22 6 2 . . . Melee 140 | . . . . . . . . 11 6 14 43 8 13 45 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 11) 314 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 16) 394 | -10/Materials | Central database locked down 739 | -10/Materials | Discovered new exit (range 6) 811 | -10/Materials | Discovered new exit (range 4) 875 | -10/Materials | Entered Mines 1215 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1215 | -10/Mines | Discovered new exit (range 5) 1222 | -10/Mines | Entered Exiles 1261 | -10/Exiles | Met 8R-AWN 1290 | -10/Exiles | Met EX-HEX 1333 | -10/Exiles | Met EX-BIN 1350 | -10/Exiles | Aligned with FarCom system 1352 | -10/Exiles | Given EX-Vault access code 1389 | -10/Exiles | Opened EX-Vault 1399 | -10/Exiles | Found Trap Reconfigurator 1430 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1474 | -10/Exiles | Met EX-DEC 1606 | -10/Exiles | Discovered new exit (range 10) 1619 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1619 | -10/Exiles | Entered Mines 1945 | -9/Mines | Discovered new exit (range 7) 1958 | -9/Mines | Entered Materials 1958 | -8/Materials | Accompanied by 2 allies 1958 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1963 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2623 | -8/Materials | Identified exit to Garrison 2624 | -8/Materials | Entered Garrison 2712 | -8/Garrison | Triggered checkpoint 2770 | -8/Garrison | Destroyed 9 combat bots 2821 | -8/Garrison | Discovered new exit (range 8) 2948 | -8/Garrison | Discovered new exit (range 12) 3034 | -8/Garrison | Triggered checkpoint 3044 | -8/Garrison | Triggered checkpoint 3051 | -8/Garrison | Build established: Scavenger-Skirmisher 3079 | -8/Garrison | Discovered new exit (range 14) 3111 | -8/Garrison | Installed Relay Interface Framework 3119 | -8/Garrison | Entered Materials 3690 | -8/Materials | Discovered new exit (range 10) 3823 | -8/Materials | Entered Factory 3823 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4217 | -7/Factory | Build established: Scavenger-Assassin 4384 | -7/Factory | Identified exit to Factory 4673 | -7/Factory | Entered another Factory area 4673 | -6/Factory | Accompanied by 2 allies 4673 | -6/Factory | Evolved 2 slots: Utility x2 4760 | -6/Factory | Discovered new exit (range 10) 4819 | -6/Factory | Identified exit to Lower Caves 5108 | -6/Factory | Discovered new exit (range 12) 5125 | -6/Factory | Entered another Factory area 5125 | -5/Factory | Accompanied by 3 allies 5125 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5239 | -5/Factory | Discovered new exit (range 16) 5642 | -5/Factory | Identified exit to Upper Caves 5696 | -5/Factory | Entered another Factory area 5696 | -4/Factory | Evolved 2 slots: Utility x2 5721 | -4/Factory | Discovered new exit (range 10) 5738 | -4/Factory | Identified exit to Upper Caves 5980 | -4/Factory | Build established: Hacker-Ninja 6139 | -4/Factory | Discovered new exit (range 13) 6230 | -4/Factory | Entered Research 6230 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6287 | -3/Research | Fabricated Imp. Utility Shielding? 6444 | -3/Research | Identified exit to Research 6543 | -3/Research | Entered another Research area 6543 | -2/Research | Evolved 2 slots: Utility x2 6641 | -2/Research | Found Prototype Device 6641 | -2/Research | Identified Exp. Thermal Shield 6858 | -2/Research | Spotted B-90 Cyclops 6914 | -2/Research | Identified exit to Access 6914 | -2/Research | Imp. Hacking Suite fried by hacking feedback 6941 | -2/Research | Entered Access 6941 | -1/Access | Evolved 2 slots: Utility x2 7186 | -1/Access | Found Prototype Hackware 7256 | -1/Access | Identified Exp. System Shield 7357 | -1/Access | Spotted B-99 Colossus 7362 | -1/Access | Identified exit to Surface 7480 | -1/Access | Spotted B-99 Colossus 7547 | *** | Escaped! Last Messages --------------- 07400_ U-05 Engineer builds a Wall. 07413_ Triggered Hellfire Trap. 07413_ An explosion rips through the floor. 07422_ U-05 Engineer lays Concrete. 07423_ The unstable cave ceiling collapses. 07424_ U-05 Engineer lays Concrete. 07428_ U-05 Engineer builds a Wall. 07465_ Dropped Lgt. Antimatter Reactor. 07467_ Acquired Imp. Hacking Suite. 07484_ Detecting nearby Garrison Access. 07504_ Connecting with Garrison Access... >>Seal Access door sealed. 07517_ System corrupted: Component data lost. 07517_ Dropped Reaction Control System. 07522_ Acquired Hacking Suite. 07542_ Connecting with Terminal... >>Open Sealed Barrier opened. 07544_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ????????????#??#?#?## # # # | | ?????????????????##?# # # " | | ????????????????????########## # ####"# | | ????????????#??????????? ? ###########?##"# | | ???????????????#??##?????? ###?##??##?#?# | | ?????????????????????##? ########?#?### | | ?????????????????#????# #??##??##????# | | ??????????????????????# #########????###??### | | ??????????????????????# ??????##??########### | | ??????????????????????# ??????#????# "## | | ????????????????????? ???? ????##### # | | ???????????????????? ????? ?#????### " # | | ???????????????????# ? ??? ???#??#?# """ # | | ???????????????????# ? ? ?? ??##??### G # | | ???????????????????# BB????BB ?#?#???## """ # ? | | ???????????????????# BB????BB?###?#?### " # ? | | ???????????????????# ????? ???#??#?#### #?? | | ??????????????#????????????????#??#?#?# #? | | ??????????????##???#???"?"?"""??##########+#####?? | | ????????????????#????"?""?"?"???# + #?#?? | | ?????????????#?????#""""""""""### # #?###? | | ????????????#??????# ### # ##?#? ? | | ?????????#????#????# ### # #?????# | | ?????????#?????????# ### # #???### | | ???????? ?? ????#?# "" ### # #??##?? | | ???????? ? ?? ???# "@ #?# + ?? ? ? | | ???????????? ?? ?#?# #?# ###???### | | ???????? ??????????# ### R #?#?????? | | ??????????? ?? ??## ####"#########???### | | ?????????? ???????## ### #??###?? | | ??????????????? ??# ##! #??#?#?? | | ???????? ?? ??????##"" ### " ## ??? | | ???????????? ??? ?##"" #?# """ #?? ? ? | | ??????? ?? ?? ????#"" #?# """ ## ???? | | ??????????? ???????#T ### " ##??#### | | ???????????? ?????#"" #?# ## ?##?? | | ??????????? ?? ??#?#"" ### #? ?#??? | | ????????#??????????#"" ##"##+##+####??????? | | ??????????? k k ##?? | | ???????? ###? | | ???????#???+#######################+###########??? | | ???????? ????????????##?##?#??#?? ? ??? ?#??#???? | | ?????????????????###??? ?? ? #?#? ? ??? ??#?#??# | | ???????????????? ?#?? ?? ? ???#?? ? ? ? ? ?#?????? | | ??????????????? ?????? ??? ggg??# ??? ???#????? | | ??????????? ?? ??#?? ?????????/? ""??? ????#??? | | ?????????????????#???????????##??? ? ????????????? | | ????????????" ????????##???????#?????? ??#?#????? | | ?????????????????????????? ??????? ? ????????????? | | ??????????????????????#??#???#??????#???#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 38 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Armor Coverage 375 Utility Shielding 66 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 65 Melee Accuracy 16 Recoil Reduction 4 Offensive Hacking 46 Defensive Hacking 30 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Imp. Utility Shielding | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Utility Shielding | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedIonBooster Manual? 0 Play Time 01:48:00 Cumulative 283.5 hours Start 2021.09.19 @ 14:33:24 End 2021.09.19 @ 16:57:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 17 Adventurer 100 Explorer 2 Win Type 0 Total 18 Types 15/2/0/0/0/0/0/0/1 Lore% 48 Gallery% 76 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 218e79fc-8de5-44dc-b804-2f541bcaa80b